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File: 1623378936547.jpg (233 KB, 1001x1600)
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How long does it take you to model, uv, and texture this
>>
1-2 weeks
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>>897196
and what if you have to design it as well
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>>897171
>>897229

Depends vastly depending how used you are to that modelling style.
If it's in your wheelhouse 2 weeks sounds about reasonable but if you are just getting into that level of detail it is quite taxing and will take a lot longer than that.
The design is opportunistic and playful to people like Bulgarov, they just dig in there and start cutting and adding shapes and it's a fairly fast and playful process for them.

For me it takes longer because I have a hard time having any fun with it whenever I've attempted detail passes like that.
I could mimic what you have there within 2 weeks but it'd mean really pushing myself and I'd burn out fast if I had to model stuff like that frequently.
>>
hi OP, that image isn't "modeled" that's work of michael andrew nash and it's sculpted in zbrush.

If you wanna know how long that kind of process takes then here's a playlist from marco plouffe.

https://www.youtube.com/watch?v=JBvzyrTcZ_8&list=PL2DIyvu5gWHeoMPrbEhXUrav-UBaC_oSj
>>
>>897171
Why does it matter?
Just because it takes someone a certain amount of time, doesn't mean it won't take you 3 years to get at that level.
It's like asking what kind of pencils someone uses. The answer is always going to be, you suck, git gud.
>>
>>897234
He was a max guy





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