DAZ Food EditionLooking to monetize your renders?See how the pros do it!DAZ renders used for indie games on Steam:https://pastebin.com/S5zc3kwxOfficial NFT blogpost:https://blog.daz3d.com/create-your-first-nft-with-daz-studio/Daz youtuber's and general guides:https://www.daz3d.com/help/help-daz-3d-video-tutorialswpguruparmytravis davids (Marvelous designer)thundorndCgBytes (Dead, but was the best of his time)Kelvin JinBridges: https://www.daz3d.com/daz-bridgesSuggested Blender Bridge: http://diffeomorphic.blogspot.com/Similar programs:https://forum.reallusion.com/Character-Creator/GeneralVroid Anime Tool: https://vroid.com/en/studioXnalara: https://www.deviantart.com/xnalarahttps://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)MB-Lab for blender: https://github.com/animate1978/MB-LabMakehuman: http://www.makehumancommunity.org/Metahuman creator: https://www.unrealengine.com/en-US/digital-humansHair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQPrevious thread: >>869868
>>875696I still don't understand all this "NFT" business even after reading that blogpost
>>875697just think of it as free money for all your hard work in 3D rendering.
>>875696Am I still banned jannies?
5.0 with multi-core support by the end of the month!!!
What are my fellow anons working on? I'm trying to make clones of some VN goblins for my own purposes.
>>875702that looks really nice
>>875707working on the goblin slayer priestess outfit.
>>875709How about a preview? Please, of course.
>>875710ill have to render extremely SFW as cant risk anything with jannies this pathetic
>>875696Jeezus, you want some meat with your pile of chopped up veggies, lady??Also:>>loose and limp bra strapsNever change, Daz3D. Never change.
>>875812damn she got oldmass effect 3.5 ?
>remove morph limits>faceapp a child's face>???PATREON $$$$$
You boomers are absolute scum of the 3d world
>>875707>What are my fellow anons working on?Feelthy comix.
>>875833>WonAsian Won or Won like contest won?
>>875834Won can never be sure...
>>875705Fuck off with your Vapourware BS
>>875847The first quote is notorious for using faceapp on all their renders>>875702For other character's smiles. If you're sticking to premade morphs, don't apply 100% of the morph. Or mix and match. Most morphs were made with a specific character in mind.
>>875849yeah thanks I deleted it because used the wrong target. But I think the problem with the shizo looking grimace mask looking smiles is deeper in the geometry, or its the lack of muscles and craves of real faces.
>>875852Pretty much, yeah. Vendors will make a smile morph with a target character in mind and sculpt what would (hopefully)look appropriate for muscle movement on that particular character. Usually quite awful when used on different character since Daz has such a broad range of goblins from semi reasonably proportioned to aeon soul anus-lipped nightmare bratz dolls.
>>875843You're making a game?
>>875871Not mine, that was a post from a much older daz thread here.
Does anyone want to do me a custom G8F Ai Shinozaki? I've been quoted $800 from someone. If anyone wants to do it cheaper, speak up.
>>875697NFTs are a money laundering ponzi scheme. 99% of NFTs are unlikely to be bought by anyone, especially if you aren't a gifted autist and/or are only getting into them now because the market is oversaturated.NFT's used to have a base intrinsic value of ~$100-$200+ because it cost that much in Etherium gas fees to have one "minted". Since most artists are broke as fuck and unable to afford to enter into the NFT space, pretty much any of the limited NFTs available for purchase had the potential to become valuable due to scarcity. However, now that blockchains like SOL exist that allow you to mint NFTs either for free or for an extremely low price, any retard with Microsoft paint can print a fuckton of NFTs (which they are currently doing) which has completely oversaturated the market.The end of this crypto cycle (not here yet imo but im not 100% certain, the market is sending mixed signals) will be the popping point of this nft bubble where shitty apes and pixel drawings collapse to $0, and a very small percentage NFTs maintain any value whatsoever. That being said, NFTs cost almost nothing (or literally nothing depending on where you mint them) to mint, so on the off chance your artwork somehow becomes popular, it can't hurt to have some of your works minted and put up on NFT hosting sites.
>>875886>>875812That guy does anything for a few different price points. Tops out at $100 usd. totocandy or something like that is the name
>>875710here is my progress so far. Its starting to take shape but there is a long way for it to look good
KNEEL DAZLETSKNOW YOUR PLACE
>>875700Your legs don't take 75% of the body. A shame. Real legs, I mean legs that are real, must take 75% of bodily proportion.You laugh, but I met a 75% leg woman literally yesterday in the subway. It is physically possible. I've seen it. Genetically, it can happen, because she was there, right in front of me. So correct your legs. Longer legs mean bigger dicks. And those legs? Those aren't real legs. More like stumps.
>>875962Okay, this time for reals. Where shall we kneel oh lords of character cucks?>>875966>spiderpill
>>875962>if i keep saying it will happenThis crap sucks, boxed in content, pipelines blow dicks, they couldn't even incorporate a better render.
>>875702what is this shitpost denoise on the first light bouncewhat kind of shit render is thislearn to render fag
>>875904this guy steals assets and presses ctrl R and paywalls the jpgftfy
>>875962I kneel CC3 Chads. Your characters and software are superior.
>>875962What are the amount of legs Character Creator 3 can produce? I have my own workflow for legs, and I don't want a software that can't legs.
>>876211People find this shit sexy and attractive? Like I am all for big tits and nice thighs, but when you take it to the max, it just looks funny.
>>875924update on the outfit. Still very rough and its missing all the detail work plus
>>876232Cute. What program do you use to make clothes?
>>876234a mix of stuff. I tend to do basic base stuff in Maya then move into marvelous designer then back to Maya for clean up then into Zbrush for details. Lastly I am still a somewhat old fart when it comes to texturing so I do all that in photoshop but I have looked into doing stuff in substance and such. Lastly I import to DAZ and do some basic rigging and then just make the whole outfit work with Dforce (I prefer that to autofit) The version ive posted on here is only on step two so lots of work to be done still.
>>875700do you sell your clothes?this dress looks better than 90% of whats out there for sale.
>do you sell your clothes?Nope. Only hobby use. >this dress looks better than 90% of whats out there for sale.well thanks mate. If you want any of my stuff just write to me on pivix and ill package it for you. Keep in mind that its not meant to be sold so its not made with that in mind (meaning you might have to fiddle a little to get it working as you want it).
>>876278meant for: >>876272
>>876076What's he stolen so far? I'm interested in commissioning them.
Progress on the outfit
I recrated my ex and showed it to her. Now I have a restraining order. :(
>>876358Big Saber/Noel Vermillion energy.
>>876196That retard probably doesn't even use CC3. I have never met anyone who does.
There's no easy way to get animations into Daz onto the Genesis 8 figures, is there? Everything I've done gets horrible sliding feet or is just completely unusable
>>876504Daz is generally pretty awful for animation. Your issue may depend on what sort of animations you're importing. If they are made with the same generation in mind, it should still require minor tweaking because you probably wont be using a character proportioned exactly the same as the base Genesis character it was designed for. Taller, fatter, etc.
>>876214Thighs to the max alone can be attractive but the boobs that just stick out like big beach balls make it look like a realistic version of a shitty deviantart drawing.
>>876504You should be able to import animations no problem into Daz Studio, editing said animations is an exercise in self-torture. Are the feet sliding something you're trying to clean up in Daz? If you're using mocap, why not use another software to clean up the animation then import it in Daz?
How hard do you post process your renders?
>project file you use often gets stuffed more and more assets and characters>huge file>decide to throw out about 60% of the assets in the project file>most of them were the ones with the most complex meshes while the rest is kinda medium to low density>project file got maybe 5% smaller at mostwhy.
>>876739Are you that same anon from a few threads ago with absurd scene file sizes? The biggest .duf scene I have is 32 megs.
Anon with 1050Ti from the previous thread here, updated everything except for the GPU.With CPU fallback, IRAY preview time has become acceptable. So how do you guys manage to finish a scene without starting touching yourself after a few minutes?
>>876750>ever stopping touching yourself
>>875891>imagine not cashing in on the NFT market 2022>imagine not being part of the hip NFT webcommunityStay being a loser.
Is it ok to take a peek when a girl is bathing?
Anyone know what hair this is?
>>876735I just do color correction add a blur to cover noise and smart sharpen to make the lines sharper
>>876808not a very gentlemanly move
working on a new Gryffindor uniform for DAZ
>>876735It that a post process or drawing based on a render?
>>876862>>876864I get the feeling things will get messy really soon.
>>876874first I have to finish the outfit though but yes...
Looking for Genesis 8 Zoomers and the token zoomer hair. Any suggestions?
>>876885Terran Hair form AprilYSH or Curly Top Hair from SamSil
>>876740>The biggest .duf scene I have is 32 megs.lolwutmine range between 300MB and 1GB
>>876897What version of daz studio are you using?
>>876894>terran hairholy shit thats a good one, thanks
>>876286>commissioning them.big oof
>>8769004.16.1.6. I'm also keep making new morphs and make heavy use of the puppeteer tool to quickly save poses so that might bloat up things.32mb for a scene file still seems really small though.
damn making ties 100% dforce compliant is a pain the ass
>>876864Dios mio, adjust the fit on the back
>>876912its WIP so kinda rough. But yeah haha
>>876910I'm just under 1GB with 121 saved scenes.
>>876885>>876894How about some zoomer guy for Genesis 8? I see lots of "Teens" for the females but not much for the guys.
now it just need some texturing
>>876946going to turn out great I think when I get it textured.
>>876862>not a very gentlemanly moveMight lose you your head if you are discovered.Anyway, you are awesome, emmanon.
>>876962Harpies look like that!?! Sign me up then
>>876921Greg for Genesis 3 & 8 MaleNick for Genesis 8 Ali HD for Genesis 8 MaleYou could also just get the "Grown Up" morphs and make everyone look younger.
>>876975>Suggestions>You could also just get the "Grown Up" morphs and make everyone look younger.Thanks, I'll give those a look. Many of the males I have so far have lots of stubble and crap.
>>876874She lost a fight with some big tom cat!
Anyone recognize this hair?
>>877003Harlow 2 i guess
Why are most Animate2 tutorials about installing it and loading aniblocks? Installing couldn't be any easier same with putting in aniblocks.It seems like everyone ignores the fact that you can make your own aniblocks with it and that it makes animating in Studio actually doable with some fun involved instead of disgusting you.>can just hover with your mouse over some aniblock and the selected character will start showing that animation just like thatThat is actually a killerfeature for me. Being able to instantly previewing animations you've made without any changes to the scene/setup anything and layering them too when you load them into Animate. I see almost no one talking about this which is strange.
5.0 has VR viewport support!
>>877118>5.0 has x!>ANY progress happening at DAZI'll believe it when I see it.
>>877120Public beta soon!!!!
>>877120based skeptical mac board repairman poster
when do you think genesis 9 models will be implemented?
>>877163never, Daz will go bankrupt first
can anybody recommend any Dforce bed/blanket assets? I want to put my daz model nude under the covers
>>877166>create primitive plane > add dforce modifier
>>877172now you've got a fucked looking white sheet that doesn't look natural
>>877173I understand that creating your own content is a difficult concept for daz users but you can do it. Fiddle with the surface dforce settings, add a nice premade material shader.
So can Blender do everything Daz can do? (And I mean everything) I'm using Daz to make a Diablo 2-like ARPG, so 2D renders of 3D models. Daz is fine for static objects and I have it render every frame in an animation to make a sprite strip. Unfortunately I'm stuck with Genesis 2 and Mixamo for animations though
>>877190Pirate assets, export to blender, follow your dreams.
How can I make this character? Any demon/skull morph recommendations?
>>877231Deepfake the entire head over finished render
>>877234Can any /k/ommandos tell me the practical applications of a wheelchair with treads?
>>877249it's so that the state can send the disabled to war without guilt
>>877249You can thread on democrats
daz is great because you can create the big tittiest tomboy gfs of your wildest dreams and keep them all to yourself.
>>877258>and keep them all to yourselfwho's gonna tell him?
>>876948It's looking good already without the textures. Are you going to upload the outfit?