A thread about the most beautiful game engine editor in history.What are you working on anon?
>>874222That's not Trenchbroom
>>874222Once u learn how to use other 3d softwares, hammer becomes a liability.
The last time I used hammer was in 2006
I had to stop using hammer when it crashed while making a L4D map 5 times in under an hour.Source 2 Hammer looks solid but Valve are assholes. The fact that Garry has put more development into it in the last year and a half than they did really pisses me off honestly.S&Box will be the closest thing we get to an sdk from a 3rd party. Bleh
>>874222GTK Radiant >>> Hammer
>>874222FINALLY A GOOD THREADim really excited to talk about this with people who know about 3d and hammerIve recently combined a few maps ive made in 2 totally different configurationsthose maps beingMy high-school, Spudshed (retarded grocery store in western australia), my gym (REVO master race), UWA library, a house i lived in with my mates in hellbourne (Melbourne), my mates apartment and his mums house (KEK fuck lol), my other mates house and my office oh and another one of my mates houses lolcurrently working on my parents house and the zone 3 north-bridge (darkzone in perth city) if u know all these places and a 3d artist in perth u probably can figure out who the author is lololololif anyone wants i can upload the files lol fuckin based hammer bros, chadsi gave a talk at a uni and used hammer as an example of a skill that is not directly employable as a good look for if your trying to get a job in games as a junior because it show u know a lot of the tech crap(hammer(and maya) chads unite)
>>874515fucking based hammer maya chad. You sir deserve a toast. I live in Perth and a 3d artist but don't know who you are unfortunately. Probably didnt go to the same uni as you.
>>874983dude sick we should meet, idk anyone in perth who does 3d (outside if the office of course).
>>874222i've been meaning to get into hammer again, formatted my PC so i lost most of my files.any good games to map for?
>>875773the same games we been mapping for during the last decadeI always found tf2s artstyle and massive prop library make mapping for tf2 fun but getting people to play them is impossible nowadays
>>875773Sadly source is kill, and source 2 got sold only to chosen few, mainly because valve is afraid of reverse engineering.
I managed to set up complete pipeline from hammer to ue4, and IMO it's just not worth it. Im faster making a level by placing ~100 premade meshes then making entire level in hammer. Anyone tried using hammer for actual level design in their game (not TF2 or something similar)?
>>875967hammer is a genuinely awful level design tool compared to stuff nowadays. the entire system is outdated. compare it to UE4, or even unity where you can drag and drop meshes together, set the skybox to night time, change the lighting, all in real time without needing to compile, screw around with leaks or do the engine's job via areaportals etc. even valve has realised this and mostly abandoned it
Can I just say something?Sourcefam really is the worst person I've ever seen on the internet. He's not a bad person in the same way people on other boards are, like posting mutilated animals or anything. He's just rotten to the core, negative, and a bad person. He's a failure and he can't stop telling us about it all the time, and if it's wrong for us to point this out, then just ban us I guess?It would honestly be a favor. Because lately it seems this place is an illusion where supposedly it's for gamedev but 80% of the posts belong to the same raving lunatic. It is hard to keep pouring positive energy into a place that is haunted by this person.Anyway, that's my only input on the matter.Fuck you, reek. You're shit and you know it. I hope something comes to you that removes you from the internet for good. I really do. You're so overdue for it.
>>875773tf2, csgo, gmod (ttt, etc)
>>875967>>876558>i can't just plop down tiles like its the THPS2 park editor so i hate itHammer truly is the greatest casual filter of all time
>>876562i spent a month using hammer daily last year. it's just shit out of date software. i'm sure it was good in the 2000s but the entire mentality around it is utterly retarded. anyone who defends it is nostalgia spergingthere is a reason valve abandoned it for a must more intelligent approach
>>876565modern maps are still made with it and it's not like you were EVER meant to do every tiny little detail as anything other than a prop. use of brushwork hasn't gone down, density of detail props has increased as player resources allowif you're shaving issues with shit on the scale of battleship hulls being 2hard you're an actual retard, sorry
>>876558I find the way of doing things comfy and surprisingly intuitive. Draw a box, drag it out in three graph views to the size that you want, hit enter and there you go, a box the exact size you wanted. The hit enter thing is key, why doesn't more software do that? That saves so many crtl z's for me. I wish I played around with Hammer much earlier than now.
>>876566open up any recent csgo map and you'll see. EVERYTHING is done with props nowadays.de_shipped is a good example here, i've looked at the vmf for this map. the water: 2 props mashed together. the ship's hull: 4 props mashed together. the bridge: a big prop. the containers: a modular system put together (doors and walls seperate to save polygons). the few things that weren't props were the floors and and hallways, which make sense to be brushworkit's just how maps should be made in source these days. it almost always leads to a better result if you most of the work comes from a more powerful software
>>876567>>876566>>876562>>876561Kill yourself sourceniggers. The YesDevs ae talking.
>>876570>some random cs babby map is made this way, therefore, it is the only way to do itmodern csgo maps are dogshit that run like trash and are made by a third party who went on to make the new l4d ripoff that looks like absolute trashand your argument is still just "people are bad at it so it sucks" and is a red herring anyway since doing brushwork doesnt preclude using props alongside it for finer details/moving parts/etcagain,>i can't just plop down tiles like its the THPS2 park editor so i hate itHammer truly is the greatest casual filter of all time
>>876572>better graphics.. LE BAD>more optimised... LE BAD>doing things the old and objectively worse way... LE GOOD>nostalgia and boomer incompetence (disguised as 'based and old')... LE GOODask any level designer at valve what they think of Hammer. they all know its shit. just because your shitty thinkpad can't handle anything over than quake-tier maps doesn't mean they are better.>modern csgo maps are dogshit that run like trash and are made by a third party who went on to make the new l4d ripoff that looks like absolute trashmost of the current CSGO maps have been remade by valve. they are all still made with displacements and props for 99% of detailing. they also look much better than any other source game.>i can't just plop down tiles like its the THPS2 park editor so i hate itnoone is saying that. grid-based level design systems are very useful for a lot of things. but when you start trying to do a large-scale free roam forest environment for example, you'll see why forcing you into making everything out of big blocks is a crappy idea. there is a reason source 2 took a lot of hints from unity / unreal when it comes to the freedom props give you.
>>876560 #>>876571 #Fuck off faggot, literally nobody cares about "yesdevs" or shitty discord drama. This is /3/ not /v/ or whatever board you spawned from.
>>876579where is your game sourceniglet
>>876577are you implying brushwork and props are mutually exclusive
>>875967>>876558>>875967I forgot to mention: levels in my game are series of small arenas similarly to DMC3. Hammer is not optimal for this kind of level creation.
question for sourcefagsyears ago I saw a video, some sort of april fool's framed as a tutorial, where a guy repeatedly csg-subtracted a sphere to make a "mountain".I can't find it now, does anyone know the one I'm talking about?
>>876720remembered it differently, but that must be itthanks, saved to my snuff folder
>>876678You have to split model and world creating 50/50 for the best performance.