/wip/ - Works in Progress- Collage Edition: Series 2 -2022, Baby.Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.Previous thread: >>871586List of free resources: https://pastebin.com/cZLVnNtBCheck out the /3/ Discord: https://discord.gg/ujt5vtr4DE
>>874161Looking good, nice to see the sky more filled with fun
>>874161Thanks for putting in my Tiktaalik <3Making procedural ammonites now, fucking around with displacement
Working on an anzu model right now. So far 315 vertices.Lower the better.
>>874114i think the old one looks better.
>>874171Looking good so far anon, now you just need to make the rifle kit as well >>874186Uzumaki>>874215What's your poly budget? >>874217Ditto. I think the hairless/short-hair look is a much stronger aesthetic and silhouette that complements the clothing better. The current model is not poorly executed, but simply looks... like a normal cat?
>>874227less than 350 vertices if possible. Im really fond of low poly. It makes me work on my texturing skills too.Im still not that good however. Theres some other artists using less verts and having good textures.
>>874161https://youtu.be/ev6kyyqLApsCharacters for a video game I'm working on. Inspired by webkinz and super auto pets.
working on the hair for my sculpt
>>874166Yeah I originally was debating extending out the sky, but there's so many fun things that can be done with that extra room. I'm glad I didn't leave it as a small area!>>874186I was gonna have the whole picture on the environment board. After seeing him though I just had to put him in there. That DQ kid might wanna watch where he's running now!
>>874260looking great familia, best of luck with the hell that is retopologizing hair>>874250consider doing some character sketches before implementing your models in 3d. think about a single or set of characteristics that make that character unique. pokemon or neopets are a good reference to this. your lil duders are cute and promising but going just that lil extra mile will make them pop immensly!
Been working on this bastard for weeks, getting the topology right on complex warped triangular curved surfaces like this is absolute hell. Some anon mentioned modelling with nurbs but I don't know how well they convert into normal meshes and if they will really solve my topology woes
how can I improve the topo for this ugly little shit? I did the basic racoon mask thing but I think I went astray somewhere.
>>874304It's like pic related's sleeker sibling.
>>874312The AAT was definitely a big source of inspiration, though one of my main goals was to make the design more sensible from a usability standpoint i.e. have actual sloped armour and gun depression. I really did pick the wrong kind of shape to learn modelling with though holy fuck is it hard to get the curves and slopes right.
>>874310In general, you want your quads to not be super distorted, to help with shading as well as rigging. If they start looking really crazy see if you A: need to add a tri instead or B: need to simply increase the density of quads in that area.I see a few of these distorted quads on your model as well as some poles (points where many edges meet up at a single vertice) you in general don't want to have more than 4 edges meet up a whole lot (5 is ok sometimes when it comes to starting a new edge loop)Also, your quad density is off. You have a bunch of polygons making up the relatively featureless back of the head, but very few, large polygons making up important features like the nose and browline. Add more geometry to the face!It's not too bad for an attempt, and topology is really an art into itself, so don't get discouraged.
r8/critique my booba pls(the pushed up booba will get a pushup bra)
>>874319left : goodright : could be really good if the boobs were more under if you can see what I mean, the nipples are supposed to be in the middle, and the fact that they are not highlight the fact that these boobas are ugly, I don't really know how a pushup bra looks like so maybe it'll resolve the problem
>>874321>the nipples are supposed to be in the middle, and the fact that they are not
>>874322I meant that with sillicone, the nipples are higher and at the middle from that point of view. I really rarely see the ones like you did (I'm a fake boobas specialist)
>>874326ngl he be vibin.
>>874317>holy fuck is it hard to get the curves and slopes right.I'd recommend NURBS, but Blender's implementation is from like 2004 or something. Even then it's only added at a super basic level. Not really usable for anything but a feature checkbox.
>>874326>waiting for op to deliver
>>874260She answered the call.
Finally managed to tackle hair cards, that Johan Litvall tutorial was hell he goes at 5x speed without barely explaining anything, but I think I got it down.
>>874343mad respect for the man tho, this shit is crazy obtuse. specially that heigth map.
added more butt topo and changed a little bit around. Started rigging the face, and began a very lewd space dress for her. Still need to go back and fix the fingers since I can't into hand topology, overall happy where she is so far
>>874346looks good, nice poopa.Mind sharing a few pics of the butt topology? I've been really struggling with mine.
>>874350it's not from the alien (since it's FULLY MODELED and slightly modified so it might be a little hard to follow) but this is a much cleaner pic anyway. I used the exact same topo on my alien. It's all about having the loop between the legs flow from the sides of the crotch, between the legs, and to the inner cheeks. both pics use the same topo, the bottom is low poly so it's easier for you to follow. The super smoothed out legs on the bottom right might help clear up the how
>>874353Did you just make this reference now? At any rate, thank you, super helpful.
>>874357had the top one lying around, made the low poly one just now, glad to help :)
Some more work on the videophone scene.There's a bit more length to it, but I just chopped off some extra frames at the beginning and end to render faster.
>>874365looks very nice, I'm assuming you saw that 90's anime in blender tutorial everyone's been doing
>>874346>>874353great ojete anon, keep it up
>>874366Shit, there's a tutorial?I've just been trying to feel things out until it starts looking right. Had I known there was something like that it would have definitely saved me some time. If you've got a link I'd definitely give it a watch for some extra info.I've just got a huge PureRef file with a bunch of images from old animes that I've been using and trying to replicate the style. Or at least replicate the "memory" of what it looks like. Even still, the scene isn't quite where I want it yet. Still comes off as really 3d to me. There's split-seconds in there where it looks 2d if I really squint, but it feels more like an anime with shitty 3d effects than anything else.I did come across a neat trick with the denoiser when I was working where if you give it really low samples, and heavily denoise it, it flattens a lot of things out to look a bit painted.Tomorrow night I'm going to go through everything again and re-do a lot of the shaders and stuff. I was using Cycles since I wanted to project shadows from the windows of the train onto the buildings, but since there's nowhere that would be actually visible, I'm better off switching to Eevee for more creative control. I think that'll really get things looking better. I just hope I can still use the denoising thing in Eevee.
>>874372not him but I guess he's talking about this https://youtu.be/ZsvZsVPhTVs
>>874373Thanks for this.There's some pretty interesting ideas in there.I like the bit about separating the mid/fore/background. I was trying to do something similar by having the videophones and train look hand drawn and the background look painted, but I think I need to push it quite a bit more since for one, it doesn't look painted/drawn, and two, there's not a clear separation.I've also been playing around with different framerates on animated objects. The rain is on 1s at 24fps, the train is on 1s as well (since from what I saw, things that you see from one side are slid across the frame like a single image), but the car is on 2s. The thing about the car on 2s though is it doesn't really look like it's animated frame by frame, and just looks like a low fps animation. Not really sure what to do about that.
>>874215added hands and tweaked some hair vertices. Too sick to actually do shit today. Hair model is gonna be the last one then im gonna start painting.
>>874310is that fucking shmorky
this was for a post apocolyptic package delivery game i wanted to make, where you deliver your packages and take out the rival megacorps hovertruck drivers to upgrade your rig. all the parts on the truck would have been physics simulated at some point and the individual parts would have had properties like war thunder.
>>874436>>874434looks cool but sounds kind of over ambitious
>>874442those are the only kinds of games i make lol
>>874333Just thought I'd pop by to tell you thanks for the advice, doing these shapes as bridged NURBS surfaces is far far easier than the regular poly modelling way I was doing before. Managed to get a decent looking shell in a few minutes instead of several hours. And furthermore the converted topology doesn't make me want to kill myself. Thanks Again!
>>874468you're welcome anon
>>874363>>874353right: beforeleft: afterthoughts?
>>874468No problem anon.Like I said, the NURBS is pretty shit, I'm glad you were able to make it work though. Last time I tried to fuck around with them it was like trying to work uphill.
>>874436give me acces to your build anon, ill do some cool stunts. looks super good btw
muppet flying wooooo
>>874497i like this lol. did you do the city too
>>874161first 3D project
>>874516Yes made the city too
>>874497Aesthetic as fuck, dude.
>>8744083Dcoat painting now. Its not really the best in painting but i feel like im getting better bit by bit.Im still trying to learn 3Dcoat too. So far its 100x faster in my PC than blender.
Following an axe tutorial i found i a torrentI have already failed.
>>874584i like it.will check in on your work
>>874589what's the axe course called?i like your halberd more by the way
>>874584Have you tried putting the arms down to her sides yet? Something about the arms makes it feel too long, but it might be that they're too thin
>>874589You haven't failed anon, it looks fine.
>>874619"FlippedNormals - Switching to Blender for Experienced Artists"The axe tutorial was included in there. Though i'd go through it - maybe ill find something interesting in there.So far i stumbled across the "edge flow" add-on which is nice. https://github.com/BenjaminSauder/EdgeFlowNot feeling confident with all the support loops i'm placing here. I usually do this with the bevel modifer which makes the mesh easier to work with
>>874621yeah i always do that first before everything else.
>>874668hmm... Can I get a closer look at the hands? Now that I'm looking at it again, I think it's because it looks like there isn't enough of that are between the wrist and thumb, and again I think the forearms might be just a bit too thin. made a little paint over to better show what i mean
>>874584I don't know this character but it reminds me of kozakura from otherside picnicpretty cute, carry on
critiques would be much appreciated on both the creature and the weapon
>>874762Pangolin is awesomeMortar is lacking in detail. Consider adding a bolt handle or a choke or a sight. Also, think about where the rounds of ammunition would be stored and how they would be accessed. Even if it's meant to be a heavily stylized piece those lil elements can help a lot.
>>874762Depending on the look of the piece you are trying to achieve, if I were you, I would make the weapon more angled and crude rather than round. Stylistically I think the composition would benefit if gun (and it's mount structure) would match scaly-angled-edge style of pangolin. Otherwise it looks really cool, keep it up anon!
I'm done with her body, now onto the accessories.
how is my ass doing?
>>874472if you add hip bones you can get a more sturdy looking hourglass physiche.
>>874850brobably, but im trying to adhere to the reference.
Started work on proper textures, only finished the legs for now. I'd say i got better at topology since my last work. Still, i am not getting the desired results..
Bit if a stupid question, but is this >>872555 drawn in greasepencil or is it the model opened in greasepencil and some other things done to it?I know the OP mentions greasepencil and stuff, but I've never used it so I know nothing about it. I just like those kind of pics, they look neat so I'd like to try one at some point.
>>874867>>874868nice, but how is the lens actuated? I'm assuming the robot can move it by itself
>>874877I still have to redo the bellows mechanism but mechanics wasn't the focus on this one.
>>874436Better add some straps for your cargo, mate.
>>874861the jar, the glass some of the fixtures have a modern style, while the legs and camera have a steampunk style.What is the intended setting, of spider jar?
ring ring /3/
he's animated now.
>>874434did you use any booleans?
>>874520mine too was a hatchback car
>>874818>>874672i want to make kitty cat but don't know if i should learn sculpting or poly modelling
>>874969If it just for fun then sculpting is easier to get into, poly modelling can be very tedious. If you want to work then you need both.My usual workflow is sculpt -> lowpoly.
>>874962Hell yeah that's awesome anon
>>874973>If you want to work then you need both.got it, i want to get into environment design but character modeling/sculpting looks fun and looks like it will come dandy in my portfolio
>>874962this is very cool, the geometric designs remind me of old cgi (insektors comes to mind) except better animated
>>874917I was trying to go for circa. 1920's aesthetics, the legs themselves are made using old nitting machines as an inspiration.And yeah, the glass jar ended up looking way more modern than i intended.
Getting the hang of things, slowly.Gonna work with this and then try another pose with the shades off.I've got a lot of issues but I like to think I'm improving. I hope.>>874217>>874227I agree, so I changed it again.>>874962aw dawg, that's sexy.
>>874765>Pangolin is awesomeThank you>Consider adding a bolt handleit's coming, I'm tired of how the booleans work in Zbrush>or a chokeI'm going for some sort of Metal Slug design, a bit like the crab tank, so I like the "smoothness" of the barrel>or a sightit's coming, pic related>Also, think about where the rounds of ammunition would be stored and how they would be accessedgood idea, It's tight on the pango so there wouldn't be a lot of space to store the ammunition, I tried something like a gun magazine but it looked a bit too silly and also ruined the silhouette, I think that top right is the slickest solution>>874765>I would make the weapon more angled and crude rather than roundas I said I'm stealing from Metal Slug without the talent needed to do so, the scene is supposed to represent the american soldiers in Vietnam traversing a pond or river, a round design would suggest that they are the good guys, but who cares really, I have to finish this shit by the 18th, I don't really have time to change the design too much.>Stylistically I think the composition would benefit if gun (and it's mount structure) would match scaly-angled-edge style of pangolin.what do you mean? I quite like how the plated mount turned out but I guess it doesn't really make sense, I may consider changing it.>Otherwise it looks really cool, keep it up anon!Thank you!
>>874584Aight. Another done. Just gotta keep pushing.Better topology with 429 verts only. I think im really getting better at it bit by bit.
>>875020oh yeah also picture for WIP anon.
>trying to make a low poly human>study game models>come up with a topology>make model using references>it's non-planar af>this has been going on on and off for yearsFUUUUUUUUUCK! EVERYTHIIIIIIING! I am fed up with godamn everything I do failing, being beaten to the punch when I'm getting something right, and everything I hold dear dying in front of me from factors outside my control. I will die mad and I will die cursing God.
>>875025Just sibdivide a million times.Or model with tris.
>>875025If you just started sculpting you would have less headaches. Poly shit and topology is technical and not artistic.
>>875025You need poles my friend. Search for tut on poles and it will help your topology a lot.
>>875032Youre that narrow minded fool. Get outta here with your lumpy models.
>>875025It's not as low-poly but this tutorial is the BEST topology I've ever seen in a free tutorial. I'm going to be one of those fags that tells you learn to actually do it properly first, and then go even lower poly with it. If you're animating and don't want it to look stupid as fuck when it deforms, topology matters more than anything else.https://www.youtube.com/watch?v=6ztn-S0o1DE
>>875025why do the quads need to be planar?
>>875061because he is a retard
>>875061quads don't need to be perfectly planar but distorted quads *can* cause lighting artifacts.desu, when it comes to stuff like this i'd say don't worry about it unless issues actually show up with you turn on smooth shading. in that case just tweak the geometry manually and move on with working.
>>875070or, ya know, make it a tri. It's a low poly
>>874962Looks fanastic man, got any socials? It'd be a shame to only post here (much like too many anons)
>>874260Looks like Angelina Jolie's portrayal of Lara Croft
>>874993Reaching levels of "free your mind" here.
>>875066what are you making with this?
It's coming along
>>875021The arms of the t shirt need to come down more.I'd also take liberties in either making the chin bigger or moving the lips mouth up more. Your nose is also too low look at the refernce in >>874215were the nose sits slightlt above the bottom of the eyes.Id also take another artistic liberty and make the nose bigger because once you are furher away from the character you won't be able to see the nose in a 3d space.I really like it though man good job
>>874930this has a dstinct 'resident evil inventory 3d item preview' aesthetic>>874962<3 reminds me of the film Robots but with much more early CG soul. >>874993i like it! kinda like a human/cat chimera with the vellous hair.like the tattoo, this isnt a suggestion for improvement just a cool idea consider trying it in white like how a cattle is branded>>874969sculpt first. it's much more iterative and will give u skills that will also apply to poly modeling
there's a challenge going on where you sculpt rocks so i'm gonna try and bust out a couple more this month
Three months later, still working on this shit.
>>875143Ngl it looks like a golem turd travelling through space.
>>875149That looks beautiful. Character design used to be so fast but I feel it's exponentially harder with new tech.
Screwed around yesterday and made this guy. I don't feel like messin around with him anymore. Just trying to improve my sculpting skills.
Back after a month-long ban because of terrorist theats against an Ausfag
>>875302Lookin very clean
First time trying to make a decent animation. Any critics would be nice
>>875377you are great at squash and stretch and overall animation technique senpai. how long have you been animating? were you originally a 2d artist?
>>875379Animation, I've sunk my time into since a very young age- since maybe 7 years old,, Making funny videos for friends family and myself. From 15-19 I was mostly focused on digital video- that is where I taught myself a lot about framing and sequencing and 'shots' and lighting and flow... I don't consider this my 'area' but I picked up a lot during that time period of self-teaching,, Age 20 to present I started getting serious about learning the bare metal animation bedrock foundation- building my knowledge and skills on top of my skills I had as a young gun. If you would like, I can give you a reading list, books which I studied from to learn animation,, Originally, 2d was where I began and wished to excel at- but I really dig cg and the workflows go deep
>>875302pretty nice for polymodeling
>>875149Hod do you do that buttock jiggle?
Must say /3/'s WIP thread looks really impressive these days compared to how it used to look a couple of years ago. Some real skilled artists here. We' re starting to feel on par with /ic/'s WIP thread. Good job /3/! Keep it up.
>>875408It took way too long considering /ic/ doesn't have WIP threads
>>875380>If you would like, I can give you a reading list, books which I studied from to learn animationthis would be really cool to get a list, if you wouldn't mind. do you find yourself trying to 'bend' or 'break' 2d rules you've learned at all, or has the 2d mindset only helped master 3dcg work?I'm currently learning some of the foundations of 2d animation as a support to really master 3d, but there is a [unfounded] worry that I will drift away from an 'outsider' art style. some of my favorites in animation (like AC-bu) specifically have said they they minimized their outside influence to create such a distinct, creatively ambitious look.https://youtu.be/zJE1HoHabMw
>>875431I meant draw threads. Whatever.
>>875039the way zbrush renders low poly stuff in the viewport is so ugly
>>875408from the anons that said in the past, we are all gonna make it. I believed
>>875432Wow that AC-bu video is amazing, thanks for showing that. The thing with self-teaching- is that it is pretty easy to retain an outsider artist skillset while simultaneously refining your skills in what you wish to make. The thing with animation, for me, is to Make the thing move no matter what.... And learning the core of what animation means, what makes motion tick- with that knowledge and skillset you will be better able (more equipped) to apply yourself to your ideas that you want to bring to life. Consider it like an arsenal of weapons in your head; that's what a core animation skillset is like to me. Just a bunch of weapons in my head so I can execute ideas if I wishLearning how motion ticks in 2d will help with all of it. 3d- mograph, stop motion... Just need to read the Good Books from the ancient Cartoon Dungeon Masters; absorb their skills; apply what you know, and never lie down to the 'correct' methods. Always boring work comes from doing things the totally by-the-books way. I say one of the biggest benefits from learning the 2d ways; it gives you a much quicker eye to determine whether something looks 'right' when it is moving. and it gives you freedom to warp something into what looks 'right', sometimes from the totally opposite side of the coinI don't have to break any bedrock in order to get things in motion- It is easy to ignore the fundamentals as it is to rely on them heavily. It helps that I have a lot of untrained years of making things the wrong way, I'm sure- My ways are not gold standard... But Like a lot of people here say, all that matters it the end result and that you actually make something. Respect to anyone who ever makes something ,,, nothing is easy - most of our jobs is just to make it look like it isBOOKs:Timing For Animation - Whitaker and HalasAnatomy of Movement - Calais-GermainCharacter Animation Crash Course - Eric GoldbergThe Animator's Survival Kit - Richard WilliamsCartoon Animation by Preston Blair
>>875446thanks for your reply/recs, greatly appreciated and good to hear perspective from someone who knows what's up. Dick William's book has been a pretty good read so far, but will definitely check out the others (especially the timing one).progress is made when you make stuff [even shitty] so ill keep putting time in. feels good to look back at work knowing you've improved. My experience in the past has been mainly photo editing [adobe suite]/drawing which has laid a decent foundation for some 3d work, but there's a long way to, much to look forward to.
>>875434Well you are not supposed to do low poly with it. But the Zbrush move brush is too good even with low poly, while Maya's sculpt tools are all garbage.
>>875435You just use dynamic subdivision if you want it to look all smooth like.
I'm going to struggle so hard render her hair, any animebro have tips to shade hair?
>>875475it's usually a hand drawn texture
>>874161cheese wedge.dont know how im pulling off the panels though, thinking of painting them with height channels on substance
so far so badwish me luck /3bros
>>875475square UVs, draw a zig zag up and down? i dont know
>>875402With jiggle bones in Blender, and spring controllers in Unreal.>>875427Negative.
Wanted to challenge myself with a more complex body shape than I did in >>873470; went through a bunch of failures and restarts, and I'm still not entirely happy with the roof (or rear side window), but it finally seems to be getting somewhere.Critique would again be appreciated, especially since I intend to go much deeper into detail with this one and would like to get any potential problems out the way in advance.
>>875510I should have given a better view of these bits inside the fenders since I had almost no idea what I was doing there (and I'm sure it shows)
>>875508care to post your jiggle bone setup?
I love the OP image and how it evolved over the years. I remember when it was just the bridge and barely anything more.I'm blocking out this basic robot, we'll see how much detail will i be able to add to it. Before i abandon it for 10 years like my last project. I'd love to make something like those Risk of Rain 2 characters.
>>875378Your style is so distinctive, Jack.Never change.
>>875510...dont know what you want to build, looks like a east german trabant. greatings, you did it well!! apply a sub-d modifier, and work on the mesh until it looks not like shit, ......simple objects can be a cunt, respect it!
Wanted to post this for the op image. Also had to pay respects to based blender cube.
>>874304jesus christ label your fucking meshes retard
finally started on a project I've put on for long enough
>>875568Some real "Virtua" aesthetics. Nice.
>>875568GUNT SPOTTEDLookin' good, man.
>>875568i like crab and big booba green kini girl
>>875568>she doesn't have a face but i can tell the girl in the pink is asianhow?
>>875581thin, slightly yellow, black pig tails with a bang, light colored bikini?
>>875568You're making me want to animate my fox.Alough I didn't give her separated titty geometry.
>>875546Thanks. I like your result, thought maybe you needed more bones arount the butt, but I see you used the setup I've seen posted for the breasts. Good work.
>>875586you definitely should
>>875583and disgusting flat
>>875546Ive been lookiung for a way to do full body jiggle like VAM and a bunch of other unity games are doing. It seems like every indie dev has that tech. I havent found a way to do this with UE5 yet tho :(
>>875568virtua fighter vibes!! i love it. also nice sillouettes>>875475hand paint using either square uvs or very high res textures. you can bake some ao into your base tex if you want a lil help. also if you want you can do rim lighting using a fresnel.>>875492looking good anon, topology looks clean too.>>875510looks warsaw pact enough. i think you've done a clean job so far. >>875586what does the face look like up close?
>>874161practicing making anime vtubers. made a quick color test to review the model + make adjustments.
>>875378>>875377>>875376Man your usage of squash and streetch is amazing. It does seem to lose motion at some points but it adds to the style of animation.
>>875684The only reason they have so many verts is because they don't know how the body is going to animate and thus don't know were to insert the topology. But i do think 100k is over kill.
>>875617Weird, I'd just assumed they had a soft body simulation tool already?
>>875684looks goodanime shading is notoriously difficult and something i want to one day tackle but just a tip if you dont already know fake the shading by painting it into the texture otherwise the basic cel shading will just ruin the entire look thats how most of the vtuber models have it
>>875677>what does the face look like up close?Nothing special. It's purely vertex colours and pretty simple.It's a bit of a mash of Virtua Fighter (no texutres) and Tekken (Smooth shading on certain faces).
>>875586>>875738i can coom to this
>>875586>>875738is this blender i tried to make a low poly fox in blender too
I don't know if I've discovered some weird avant-garde style and I don't know if I want to stop now or keep going.Pointers are appreciated as usual.
>>875742>hlixHALF LIFE 9 CONFIRMED?????//
>eternal procrastination keeps me from even starting to get into 3D modellingHow do you cope, /3/?
>>875745i dont cope because im too busy working on my my modeling
>>875745You face up to fact that your procrastination is fear of getting poor results.Fear is the mind-killer. It is the little death that kills you over and over again, every single day.Face that fear, let it pass over you and through, until it is gone, and only you remain.When you can do this, you will only have to die once, and you will have modelled a good looking pair of tits by the time you do.
>>875753nah bro, im just lazy and want to lay in bed all day
>>875756she is STACKED
>>875756make her skin brown and her hair white
>>875756Face might need some work, but I want to stick my dick in everything else, so well done.
>>875756Next don't post a gif so we can have a real look at the model.The ass is square, nose is too long, the breasts are too big that they make her look like a comic book character, feet are too small they look like she wouldn't be able to even walk, the pinky it too long and i cant really see the hand but their seems to be more issues then that.Not saying your work is crap, like maybe it could of been passed off as some booba model for second life.
I think this came out ok as a first attempt at making a run cycle (or any kind of animation), but now I'm kind of at a loss of what to do with the model. [spoiler]don't suggest porn[/spoiler]
>>875791Somehow managed to fuck up the spoiler tag
>>875792[spoiler]spoilers don't work on this board[/spoiler]
>>875791I can hear the acid techno
>>875791do the other animations from the game, add the obstacles, get some practice in.
Has anyone been contacted by Fracture Labs for work??
>>875742you should hard surface model a vehicle or some other accessory for them
>>875762i don't know how to fix the face, here is the sculpt.help
>>875745make a spoon. trust me
>>875791i think an anon here had a way around making the weird vertex jittery nature of the ps1 with geo nodes. it would add a lot if you manage to make her with that
>>875839Why a spoon
>>875842it'll all be revealed once you make it
>>875840I actually already did that by converting the mesh into grease pencil and using the noise modifier. I'll try to make it more visible
>>875840>>875846Here we go
rockman 7 count bomb>>875850that's pretty neato
>>875851clean, but off model0/10
>>875851Oh yes, soulBased Megamanbro
>>875856>off modelyea, tried to combine the design of both the artwork and spritework but also tried to make some changes to make modeling it easier.the side... "baubles" or whatever the fuck those are were especially weird since it looks like the pipes are meant to connect to them in art but in 3d it ended up looking really weird so i ended up just making them more cylindrical.>>875857thanks mate, i'm doing a bunch of items and entities from mm7, already did both count bombs and now im gonna do this guy next.>>875859very nice
>>875839Not that guy, but making a spoon is actually hard.
>>875824>>875756To me, I think the issue is the eyes. Instead of using 3d eyes, you could set the hollow area where they eyes go to an emissive or diffuse white material, and use a floating circle as the pupil. This works a lot better for stylized characters, especially if they are trying to be anime-ish. You could also make they eyes lower, or the hairline higher.
>>8758243d eyes need to have a natural eyebrow resting over the top of the eye by about 30-35% and 20-15% on the bottom. >>875874This is good advice to solve the issue but you will lose realism.
>>875874>>875882im not using 3d eyes
>>875883Then you need to smooth out the eye sockets. It should be a semi circle around the eye not a sharp edge. Also need to make the eyes smaller.
>>875869I have to say, I made a spoon for the first time not long ago and it was much more difficult than I thought it would be. My handle is way too long and my little scoopy part doesn't look deep enough.Also I have a question if anyone can help me with it>Started to name my meshes>Started adding meshes to collections>I can toggle all of the meshes either on or off no problem>Can't find a way to toggle one on and the rest offNormally you just hold ctrl/alt/shift and click the eye within the collection, but that doesn't seem to work when I try with Blender. I know there's obviously a way to do it because I've seen people do it, I even did it myself. But I can't find out how to do it again and I've tried Google.It's so fucking tedious having to click everything on and off individually when there's lots of stuff in there.
>>875869now i want to try modeling one of those fancy vintage spoons>>875888>one and the rest offthere a couple ways to do this, one way is using SHIFT + H. the other way is to use / which will do something similar but is more of a "solo" toggle rather than a full on hide of other objects.
>>875905Thanks dude I'll try those out.
>>875888select the object u want to not hide, press ctrl+I this will invert selection, press H and everything is hidden.
>>875906no prob. also to reveal all hidden objects you can use ALT + H. i usually just undo the hiding though since ALT + H will also reveal anything you may have wanted to stay hidden or had hidden earlier.
>>875869spoon chads rise up
all of you guys are so good and im so bad it makes me sad :(
>>875920Don't be sad, practice more, you will get there.
>>875927Make her breasts bigger and saggier
Working on the physics asset for the body. I'm pretty sure the number of physics bodies that will work for collision within the asset are limited, or at least they were when it came to cloth a few versions ago. If they still are, then I'll make a second physics asset and assign it to the ponytail separately with fewer physics bodies to handle collisions.
>>875869now bend it and make it a melee weapon
>>875945is this a first person spoon furry game
>>875839You can use KawaiiPhysics, mobile battle royale games like PUBG and Final Fantasy use it
>>875946perhaps... maybe yes maybe not. who knows.
>>875950can you eat soup
>>875951i love soup... so yes
>>875939she caked up
>>875869I remade it, as it was bothering me... Still not ideal, but way better than the first one.
>>875860I unironically wanna get into 3d modelling and game development because I wanna make a megaman game, keep it up
>>874993Leona the Purrfessional
>>874762Is ammo stored in the platform beneath the guy? How does he get up there? Is there a retractable ladder of sorts? Otherwise a chain-like ladder hanging on the side would be pretty rad. Other than that, cool shit anon>>874962That's fucking awesome>>875568Me on the right
>>875380Pilot redsun looking ass
>>875586ffs the psx guy is a furry?
>>876009more likely that a furry is doing a bit of work within the style>>876007retard
>>875742I like her. Good work.
>>876009you will assimilate into being one of us whether you like it or not owo
>>875978>Is ammo stored in the platform beneath the guy?nope, check >>875016>How does he get up there? Is there a retractable ladder of sorts? Otherwise a chain-like ladder hanging on the side would be pretty rad.Yes it will be some sort of ladder, but It'l take a while before I actually add it, there's a lot of shit left to do first
This is pretty fun.
>>876062you are nigger cattle
>>876062oh hello schizophrenic source bro, didn't know you posted here
>>876062How is this relevant to /3/ in any way?
>>876072he's working on something in 3D
>>876075Doesn't look like it to me. Where is the 3D model? All I see is garbage sourceshit like a profoundly retarded child playing with LEGOs.
>>876072not sure, but there's a hammer thread here, likely made by him. this guy is a schizo from the old days of /agdg/, he's been making these really weird hammer maps/things since the beginning and he's kinda known as a nuisance there.
>>876077a game map is a 3D model dipshitstop being a dick in the /wip/ thread
>>876079This, sourcenigger is a known criminal. He also doxxes and even BOMBS YesDevs constantly because he can't even make a game, lol. He is insanely jealous and jealously insane
>>876080not in this case honestly, it's not really /3/ art. so yes in this case he should just stop right there>>876081ive never been really connected to AGDG but yeah from what ive heard this guy is a prick. hes also probably the author of this mess: https://steamcommunity.com/sharedfiles/filedetails/?id=142358862
>>876084>hes also probably the author of this mess:this fully this we confimed it back in 2015. we have his steam handle and full name because of this.
>>876080source is not /3/ and never will befuck off sourceniglet
>>876085i actually discovered this whole rabbithole when a friend told me of that bizarre "game" of his, we even played it and it was totally awful. i just automatically assumed it was him, guess i was right haha
>>876087>>876084>everyone I don't like is the same person
>>876088i never made that statement, why are you so upset?
>>876088Yes. Now you understand. Reek, Rotate, birdmath, PepsiFag, eromattifarg, sourcefam, they are one and the same.
>>876084I can't believe you so easily found proof that >>876062 is in actual FACT the author of https://steamcommunity.com/sharedfiles/filedetails/?id=142358862
>>876092>>876084Sourcenigger absolutely fucking destoyed. Good job, boys.
>>876092i sort of uncovered this mess out of pure luck, a guy from a groupchat im in found it while browsing the remnants of steam greenlight and we even got to play it.it was absolutely awful, over 10gb of stolen models and other assets, random out of place shit and even the entire team fortress 2 directory for some reason.im amazed how he managed to fit so much garbage in a single source engine game and make it sort of work. everything was terrible and nothing made sense, it was like an AI generated game but not really. he even has a github repo for the "sourcecode" (https://github.com/bmk10) , this guy is absolutely loony.i feel kinda bad for him. when i looked at his steam group, it had only him and two people, and the discussions tab had like a hundred posts made by him that were just gibberish. also his moddb page is just riddled with nonsense and pictures of notebooks, picrel
>>876100forgot to mention that i also found actual porn in the game's directory for some reason, lol. and he also had a discord server and a twitter, but both seem to be gone.
>>876100>>876101Unbelievable. We finally have proof of sourcenigger's true identity. This is irrefutable proof that THIS is the spectre that has been haunting /agdg/ and /3/ for over seven years!
>>876100This is watertight evidence. This shit would probably even fly in court. Should we notify the FBI that this is the guy who was bombing all those YesDevs?
>>876104the fuck, bombing? what do you mean by that, like for real?
>>876100are you going to put this in /agdg/ so the real YesDevs know who to look out for?
>>876106sourcenigger has committed MANY crimes he faked boku's death when she lived in chicago and sent many bombs to YesDevs like MothDan and all the Boat Jam participants
>>876107i already posted this on the agdg cord but nobody seemingly cared, like always...
>>876110post it again every day until they Realize and take Action.
>some guy posts a hl2 map wip>thread loses its fucking mind in conspiracy theories and delusions
>>876110Post it on the thread and on discord. We need everyone to see this.
>>876100Unbelievable. This is really sourcefam.... Should we start harassing them on moddb and twitter?
>>876111nah they wont. anyways, just posted that since he appeared here, i don't really care about the drama he caused in the past. it was a quite funny experience honestly, you should definetly download it and try it out.
>>876116Yes. Activate it. This nigger will LEARN today.
>>876117I'll take up the mantle then anon. We have to remind /agdg/ of sourcenigger's crimes until the FBI finally gives him the boom boom crash he deserves
>>876062this is absurd
? talk about WIPs and give advice on making 3d booba and spoons nobody cares about your 50 page deep obscure usenet board drama manifesto
Guys, pls don't fill the /3/ wip with drama.
>>876122Why is it covered in pasta sauce?
>>876122>>876123>he's seriously defending the likes of sourceLol. Just lol. Wasn't pic related you too? Pathetic. Absolutely pathetic.
>>876126i think im gonna be sick
lil piggie gonna SQUEE SQUEE SquEEEEAL when the BOOM BOOM CRASH comes hehe thats what you get for fucking with MY thread sourcenigger or should i say bm killer10 aka reek aka bmk10 aka eromattifarg aka rotatefam aka pepsifag
>>876123yeah i apologise, i just posted these messages because i thought people were just gonna find it funny and forget about it in 3 minutes, i didn't intend to spark some slimy community vendetta...
>>876126Why would someone make that and then think it's okay to post anywhere ever?
>>876130Because they are a literal terrorist, mailing bombs to YesDevs.
>>876126imagine being responsible for this existing and not killing yourself
>>876132>>876127>>876130samefag pls stop spamming your adgd discord drama
>>876126i spit out my fuckn beer
>>876131Who the fuck are YesDevs? and why should i care? or anyone should care?
the fuck is this autistic samefagging going on right now?please fuck off back to your discord with whatever garbage you're taking about faggot
>>876126>>876062what's actually wrong with these images? why do they trigger you so bad?
>>876144A YesDev is a Dev who is Yes. Being YesDev is the opposite of being nodev. A nodev is a slovenly pile of nigger filth with no game who only can offer limp-dick "advice" no one should listen to because they are a drunk. A YesDev is clean, sober, white, and has a Game. Being a YesDev is a state of being. It is the peak of human achievement to be YesDev, and 4chan is a YesDev website for YesDevs only.>>876152They are, professionally speaking, what is called "nigger-handed trash by and for kikes with no Game"
>>876151>it's your fault! no u! omg discord! steamchat! pls leave me alone ;_;No it's just this thread, sourcenigger. You have no one to blame but yourself for your FAILURE to make anything worthwhile.
>>876126>>876062is this that nightmare vision i've heard so much about??
>>876100I fucking hate sourceniggers. I bet he's a fucking furfag too.
>>876106>>876104so wait if i shit on sourcefaggot am i going to get exploded by mail?
I fucking hate /agdg/ now for derailing /wip/ and turning it into their own discord tranny soap opera shitfest. Fuck you all, and fuck this source engine schizo piece of shit too, for turning this thread into a mess!
By not making an axe the original stencils wont fitSo i made my own - which was actually really easy so i'll shill the software here https://knotter.mattbas.org/Knotter
>>876164holy shit that's sick. thanks for sharing the software. fug, a bit too late for my argonian
>>876162I wish they had taken it to the Discord that OP set up. It seems like it would have been a better place for it.
been lurking for a year now. finally posting my own stuff.leman russ from 40k im working on, using some 3d-printing stl's as reference
crime wars changed my life... i have sex with 500 hot women every week after experiencing it
I optimized it to hell, unwrapped it, put it in substance painter, and it looks like shit. This took me over 36 hours to make
>>876187maybe take off the chromatic abberation and upload a higher res?
>>876187you can make like an 8k render in jpeg and will still fit under a mb. what's your goal, because i dont see anything bad with it. any areas that you feel you have trouble with?
>>876190Just trying to make a portfolio piece to show i can model and make assets, but it seems I need more practice
>>876191it's alright, what's important is that you finish it. bet you learned a lot making it. if you can do what we asked about looking at it at higher res. even if you are done with it, you can still get useful feedback for your next project if we have anything to say
>>876164incredible, that is a cool tool>>876187fucking nice, i should probably learn to sculpt but i want to learn as much fundamentals with just straight box/poly modeling as i can ahead of time.
>>876064nice and comfy>>876175good stuff so far
>>876126>>876062Nigger hands made these. I can tell.
>>876152I challenge anyone to name anything NOT wrong in those images
>>875927you post your stuff anywhere?
>>876164you sir are based
anyone know how i should go about doing the eyes? should i make them 3d or should i do something more along the lines of thishttps://www.youtube.com/watch?v=kB9cJ3wOoPk>>876231seoul, its getting there friendo
>>874161WE NEED A NEW THREAD OP YOU GIANT FAGGOT !!!
i decided to switch to blender 3 and every is blue now and i dont know why
>>876282In due time.I'm working on the next OP image, and we haven't even gotten to page 5 yet.Keep working and keep posting, I'll add it to the OP.
I really hate do retopology. Constantly thinking where and how polys must flow is melting my brain
>>875824better? what else? help!
>>876282yes this fully thisthis thread is tainted by source
>>876312nice, that's the topology from that popular book, right?
>>874520Lol at the subdiv windows, nice tho
>>876126get this literally gay shit off my thread immediately
>>876320Yes. It sucks that content on that site is behind paywall now. I was able only to get shitty pdf of it from cgpeers.
>>876325sharing is caring
>>876325>>876335Which popular book?
>>876313She's in dire need of eyelids, for one.I wouldn't go with that nose if you're trying to look like anime.
>>876362i don't sculpt eye lids and im not going for a cartoonish look but non 'anime'
>>876367*I AM going for a cartoonish look, but not animebrainfart
>>876313>>876313the shape of the ears makes no sensethe way the ear connects to the head is wrongthe eyes have no defined cornersthe harmonic angles/proportions of your face are off.In a face (or any organic thing) angles and shapes should repeat and be similar to each other.
>>876401this is complete bunk fuddlore on par with EVERYONE IS *___EXACTLY___ 7 HEADS TALL *goes on to make a character with 52:21:78 proportions*
>>876413>52:21:78 proportionshubba hubba
>>876413sure anon reality doesn't apply to you, you just follow your heart and let your creativity flow freely with no restraints, and if people tell you your stuff isn't good they are actually just jealous
>>876423that man's ears done line up with his nose and his eyebrows arent perfectly parallel wtf is this uggo shit !!!!!
>>876423It's a stylized character, of course reality doesn't apply to it
>>876427if you don't understand the fractal nature of biology pic will always fool you
>>876430bro what the fuck his head isn't made of parallel lines at all. look at how his ears and chin clash so hard.... his cheekbones arent even parallel to his brows...
>>876427stylized doesn't mean abstract mess.rules of reality still applyif you make a skinny character using a sphere as his body it will not work.making a stylized face with really sharp angles and strong jaw and cheekbones and giving it a small round nose will clash with the rest of the face.
>>876433>no parallel lines>no cubes or cylindersthis nigger needs to read loomis
>>876401I'm not sure i know how to actually apply this knowledge, but I'll give it shot. I might just start over.
Some good progress today, next is texture clothes.
>>876512cuteknee pit texture is looks too low
>>876433Stylized can mean an abstract mess, it all depends on the artists desires. The cool thing about your imagination is that you can use it to defy the laws of reality, and use art to show other people your imagination. Your imagination does not have to apply to reality, that is unless you have a hard time imagining things you haven't already seen. I also don't think even the worst artist would ever consider depicting a skinny character with a fat shape, since they are trying to make a skinny character.
>>876528Crazy how good of a painter Picasso was and then he started doing complete dogshit like that.
I'm trying to stay relatively true to the dwarf from the flipped normals sculpting course. This is hard because they are more competent than me. Eyes and lips still and probably always will confuse me.
>>876528>use art to show other people your imagination.good memeI don't think he wanted to convey a women making horse sounds, because that is what I get here.Anon you can do anything you want and if a bunch of rich jews decide to use your art to launder money midwits might start writing books why your art is so brilliant.If you want to convey your imagination to other people you have to use a common language (nature)>depicting a skinny character with a fat shapeThis is about self-similarity and anons absurd posts that it doesn't matter. If you give a guy with roman sculpture features a flat bent nose. It will look like he got his nose broken and not like that is his natural nose. This the same as the golden ratio you don't need to apply it with mathematical precision you can just use it as a guide.tldr if you want your shit to be good use self similarity as one of your tools.
>>876551>It will look like he got his nose brokensoulful
Still polishing this ... Probably should have moved on to retopo ages ago but I'm just too scared sloppy work now is going to come back and bite me in the ass later. Inexperience I guess. I haven't actually ever finished something. Anyway, let me know what you think of this little character.Hair is just a placeholder. Planning on making some nice hair later.
>>876433>>876551I see what you mean now, but to rephrase, it isn't that proportions aren't important, but that I think >>876401 is wrong in thinking that elf anon's character needs to be perfectly anatomically correct. it still looks weird, but I think that is because the character has a weird stare to it. I think if they were to color the pupils and irises, and give the character some eyebrows and eyelashes, it would be easier to tell how good/bad their character is.
>>876512hand painted? love the tan lines. very nice.
Finishing the physics asset. I probably should have done a bone chain for each hair card to minimize clipping.
>>876591>I think you are wrong in thinking that elf anon's character needs to be perfectly anatomically correct.Elf anon can do what he wantsI never said anything about being anatomically correctI guess you just can't see what I can see?Self similarity is a rule you can find in all living things.You can find very similar shapes angles and proportions repeated inside an organism.If you do not follow self similarity it will at best look like a damaged living thing or have an uncanny valley look or at worst don't look like a living thing at all but like a plastic figure.
>>876587really like the body and legs, but I'm a little worried about the width of the mouth, feels like the corners are too wide, giving it a bit of a froggy appearance. Thumbs and fingies seem a little long, toes are a bit fucked but I'm not a footfag either so I kinda get it.
NEW THREADNEW SERIES>>876627>>876627>>876627
>>876593Thanks fren, all hand painted ^^>>876518I don't know about loli proportion so I just follow ref, and my ref's knee is even lower though. What do you think?
>>876630I only meant the texturethe crease in the knee pit looks too low
>>876587>>876587most obvious things I could findwhere the pecs and the ribcage meetlower pecs connecting to the groin looks a bit bulbousfor the thighs think about the bones especially the femur insided and how the muscles connect to themthe muscles on the ribs have a weird directioneither your upper arms are to short or your biceps isn't long enoughthumb is very skinny and longpalms of the hand connect to smooth to the armpits are a bit extremecheck your neck againouter eye corners don't look correctwhen it come to the mouth I am with>>876619hope this helps you and doesn't just confuse you.Don't try to make one Grand Masterpiece just get this one finished it's better than a lot of characters I have seen, well done.
>>876648ps knees and toes are pointing in diffrent directions
>>876619>>876619Thanks for the feedback. I'll check these. At some point I was considering going full cartoon mouth on this character with lips in the middle. Perhaps it won't really fit with the rest of the aesthetic tho.>>876648Thanks based redline bro. This is gold.
>>876187i like this critter, very metroid