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File: daw3468.png (723 KB, 1920x1080)
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Hey, I made a desktop model for my game and even though its not an important prop in my game it still looks like it is missing something. Can you guys give your feedback on how you would improve it?
https://sketchfab.com/3d-models/desktop-pc-low-poly-game-ready-29fe58f2082f4b0d88a20947df307020
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>>864573
>Spreadsheet on monitor
>Keyboard without num pad

Either make the stand rounder or make it a rectangle, those corners look off, even on low poly models.
>>
Keyboard is unreasonably chunky compared to the monitor, its true some people just have tiny monitors but it does look a bit off
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>>864578
>>864583
thanks
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>>864573
Add cables. Do it.
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>>864621
Also mouse pad.
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>>864631
>>864621
nah man too lazy, i need to do other assets
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>>864634
Lmao, that's the worst mentality you can have.
The "fullness" comes from details.
You need to model it or bring it in textures.
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>>864635
if i did it like that i wouldnt be able to finish my game, since i barely have 1h to work on it everyday.
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>>864636
That's why making a game is huge cope 99% of times :<
Good luck though!
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>>864638
I have already made a game and published it on steam.
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>>864641
what engine?
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>>864642
unity, dont know why that matters tho
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>>864636
>if i did it like that i wouldnt be able to finish my game

what does a finished game matter when it is absolutely devoid of effort or energy?

The details matter- It is why people latch on to media -And you aren't competent enough to effectively create those details in a timeframe that meets your goals
>>
>>864573
First thing I noticed were all the sharp edges.
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>>864573
What if there was some magical ability where you could see what something looks like in real life and copy it.
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>>864662
how is he ever going to find reference for this, smartass?
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>>864636
If that is your time limiting factor, then importing assets from your game engine of choice's asset shop would be the smarter move, no?
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>>864679
yeah but not everything is in there, and some of them have weird stylization to them.
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>>864573
- You can count the polygons on one hand (which wouldn't be a problem if this is for a stylized low poly PS1 game, but then why does the monitor have a realistic Excel screenshot on it and why is the rest of the model relatively high poly?)
- The proportions are out of whack, seriously, make those items out of cardboard and actually put them on your desk
- Nobody who uses Excel would use a keyboard without a numpad or a gamer mouse (though people probably won't care)
- There's no actual desktop anywhere, is this supposed to be an iMac-esque all in one build? Are all the accessories wireless?
- If this is the setup of an office clerk, why are there no post-it notes or documents or a coffee mug nearby, if it's a gamer setup, where are the headphones or a controller or tacky LED mousepad?
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>>864634
Literally 10-12 clicks to make a mat....
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>>864634
Cables aren't even hard. Literaly just make bezier curve and and then convert it to a mesh. Boom, done.

They don't even need a texture. Single color will do.

Aside from that, your keyboard's too tall, and there's no actual computer here. Where's the actual box containing the processor, hard drive, etc?
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>>864751
they need a texty
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>>864756
No they don't. Just re-use a chunk of the monitor pr keyboard texture. Problem solved.
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File: fileswcetel22_4cdb.jpg (19 KB, 458x458)
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>>864756
They don't unless you need extreme closeups, but that's unlikely in game assets like this.
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File: csoffice.jpg (175 KB, 1280x800)
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>>864573
>>
>>864767
That WMO.
Pure soul.
>>
>>865540
Ayy it's IntelliMouse not WMO, still NEAT.





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