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Why is this shit so painfully unintuitive?
You start up any sort of parametric, CAD-focused modeler for the first time and you can make a decent looking chair or some other simple shit in like 15 minutes of playing with the interface.
Been staring at Blender for like half an hour now and I still can't do anything other than drag the edges of the cube around. Can't even find a decent tutorial that just starts from zero knowledge and explains all the tools, it's all either "Here's how to make a donut, we won't explain anything other than the most basic shit needed to make a donut though so good luck modelling anything else" or "Here's how to use 8 different hotkeys and a 5-layer deep submenu to add ass hair to your model slightly quicker than the normal method".
I just want to model some buildings in a free program, wasn't expecting it to be this fucking awful.
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>>863781
>Can't even find a decent tutorial that just starts from zero knowledge and explains all the tools
You can't even do that?
Omg, are you literally retarded?
>so good luck modelling anything else.
Yeah, really, tough shit.
>wasn't expecting it to be this fucking awful.
You have no idea...since you are subhuman, sub-sahara level bottom tier low-IQ, you'll have so much problems it's better to give up right now before it gets really painful and you cut your wrist from the frustration.
Let me be very clear so that you understand this properly: If you are this helpless, then you'll NEVER gonna make it. Not only with 3D but with many aspects in your life.
Coming here and whining like a little bitch will not have the effect you imagined it would have. If you thought you'll get sympathy or virtual hugs you'll be disappointed to see this thread turning into series of post making fun of your retardation.
Take your sorry ass and GTFO and come never back.
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>>863781
it's not a pick up and play modeling tool until you enable the looptools addon
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>>863781
The only program that is even worse to learn than Blender is Houdini, but that is understandable to some degree and its actually really useful to learn.
Blender is just straight up shit. The interface is retarded beyond belief, the icons literally make no sense, hotkeys are unintuitive, etc.
Why learn blender when you can just pirate a good program.
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>>863781
>It's the software's fault I'm not an expert with it the moment I first open it!
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>>863786
Don't care, ESLtard
>>863788
Just did that, hopefully it'll be helpful once I figure out what the hell I'm doing. Seems odd that Blender doesn't have a loft or hole tool by default, seems like those would be pretty standard features?
>>863812
What good program would you recommend? I already know a bit of Solidworks, Autodesk Inventor, and SketchUp, but I wanted to learn Blender to do 3d modelling for game mods, just as a hobby thing. From what I've seen, Blender is the established choice for amateur game dev, figured there must be some reason for it.
>>863814
This is genuinely true though, good software is intuitive enough that a user can understand the basic functions as soon as they open it.
GIMP gets a lot of flak for being difficult to learn, but at least when you start up GIMP for the first time, you can figure out the simple stuff very quickly. It only takes a few seconds to figure out what the basic tools in the sidebar do, and a few minutes to click through the menus and find any relevant tools there. There are some more complex features that can't be learned by experimentation, but it's much easier to find a guide on, say, how to apply a gradient to text, than it is to find a tutorial to teach an entire program from scratch.
A good application is easy and intuitive to get started at, and allows you to look up tutorials for specific features as needed. It's bad design for something to be so cryptic and arcane that you can't do jack shit in it until you've watched a 10 hour Youtube series.
>>
The next time you see someone talking shit about blender for no reason, remember that it might be this utter retard.
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>>863781
Lol what a retard, who uses an art program for cad modeling? Get yourself some real software like Autodesk MORON HAHAHAHAHA
>>
Your criticisms are valid and alleviated by using any other 3D program. Blender isn't free; it's paid for in wasted time. The people who use it never got around to learning how to get intuitive software.

>It's free!
So is everything else when you know how.
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>filtered by the reddit donut tutorial
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>>863781
Yeah the UI makes no sense to a long time Autodesk fag like me
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>>863781
This one is pretty good in my opinion:
https://www.youtube.com/watch?v=RG8qK5zPqgM
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>>863781
>You start up any sort of parametric, CAD-focused modeler

Blender isn't either of those things and was never designed to be.
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>>863908
>a fox in space is producing blender tutorials now

Huh.
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>>863911
episode 2 will never be released by the way
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>>863781
the UI in 2.79 was so much better.
they had to listen to their community of people with no taste, and they created a shitty toy software UI for 2.8 and 2.9 as a result
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>>863781
The made 2.8 release as fucking intuitive as it can possibly be, but you're still too retarded even for the simpliest software out there
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>>863922
>the UI in 2.79 was so much better.
no it wasn't. It was absolute shit; it got better, but its still far away from greatness.
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>>863923
>>863946

unbased minimalist design advocate detected
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>>863908
Absolute kino
>>
First few months of adopting a new 3d program are the worst (especially if you're a 3d modeling virgin), there's no getting around it. You have to get muscle memory, it will come naturally eventually. All you can do is force yourself to work with it. Invest the hours so you're brain learns. I had the exact same problems when I first started using 3ds Max all those years ago. I remember spending countless hours just watching tutorials, had to write down a million hotkeys and where to find shit or how to do "that specific thing".

It's all normal and part of the game, take comfort in knowing that everyone had to go through this phase.
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>>864027
>take comfort in knowing that everyone had to go through this phase.
I didn't, but then again I am not an absolute retard like OP.
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>>863781
Bruh, there is an entire beginner tutorial series on the official blender youtube channel, how the fuck were you unable to find that.
>CAD
What the fuck are you even talking about lmao
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>>864200
>Heh you couldn't even find some specific tutorial amongst the thousands of other ones on Youtube? Idiot.
>Why no, I can't Google a simple acronym that everyone knows
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>>864216
>Heh you couldn't even find some specific tutorial amongst the thousands of other ones on Youtube? Idiot.
It's on the /official/ channel and they even have a playlist for it, it's not like you have to comb over the entirety of youtube to find it. It's called "Blender Fundamentals 2.8"
>Why no, I can't Google a simple acronym that everyone knows
I know what CAD is, but you are the one calling Blender a CAD-focused modeler which it is not, and shitting on the software when you have no fucking clue what are you talking about.
Good luck.
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>>863786
FPBP
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>>864476
>you are the one calling Blender a CAD-focused modeler
See
>You start up any sort of parametric, CAD-focused modeler for the first time and you can make a decent looking chair or some other simple shit in like 15 minutes of playing with the interface.
>Been staring at Blender for like half an hour now and I still can't do anything other than drag the edges of the cube around.
Reading comprehension
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>>864476
Not that anon, but posters/images like that kind of piss me off. I'm sure you were just posting it for the hell of it, but I'm gonna go on a rant regardless.

It enforces the belief that you have to memorize every shortcut (or at least most of them), to do well, when that's not the case at all. And it kind of stigmatizes software (like Blender) that it's impossible to operate without knowing most of them, which makes learning the program seem like an insurmountable wall.
It's even completely opposite of the "problem" shortcuts are there to solve.

The whole point of shortcuts are to simplify a process that you do repeatedly.
If you do an action multiple times, pay attention to the shortcut, and start using it. You'll pick it up and start using it in place of the long operation. Thus saving time.
If it's an action you do almost never, the shortcut saves you no time and serves no purpose.
Using a shortcut for an action you do many times is the time-saver, and it's the point of shortcuts. Someone using shortcuts is faster, not because they know all of them or because using the keystrokes is faster, but because they know where to use them on operations that befit them.
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>>864476
Fucking awful
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>>863781
Move,scale,rotate faggot.
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>>864530
>posters/images like that kind of piss me off.
100% your fault.
>It enforces the belief that you have to memorize every shortcut (or at least most of them), to do well, when that's not the case at all.
It does nothing like that, this is just the stupid monkey voice in your head telling you stupid stuff.
>it kind of stigmatizes software (like Blender) that it's impossible to operate without knowing most of them, which makes learning the program seem like an insurmountable wall.
You are projecting hard. Never go full retard and believe that thoughts / emotions you have are valid and true just because you got them.
>If you do an action multiple times, pay attention to the shortcut, and start using it. You'll pick it up and start using it in place of the long operation. Thus saving time.
Exactly. That's what I did. I printed out an info-graphic like that and hung it above my monitor, so that I could look it up, literally. It accelerated my learning of shortcuts massively because I just had to rotate my eyeballs slightly to get it.
That's what this is for. Everything else you said is stupid nonsense that your monkey brain came up with and you sucker believed it without doubting these thoughts instead of applying reason and logic.
>>
>>864530
You're right. All you need is F3 really.
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>>863781
Primarily because the people who are working in this tool don't want to be replaced in their own job market. Making a tool so easy and intuitive that green card hires from the third world can use it would put them all out of a job.

No, seriously. If you make a job simple enough that a trained animal can do it, it isn't going to be a well-paid job very much longer. We do the same thing in locksmithing - information is deliberately obscured or kept between people 'in the business' so that scam locksmiths and non-professionals have a harder time going into business for themselves. They still try, and you still get the occasional vatnik charging $500 to drill a front door handle, but the best way to control the problem is to make it too complicated for stupid people to learn how to do.
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>>863781
my 9 y/o brother can figure this shit out, retard
>>
"Blender might be free, but my time sure isn't."
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>>864682
You might have had a point, if it weren't for the tons of newfags coming to the board asking about learning the shortcuts, or posting about learning them like they all need to be learned.
The fact that one needs a graphic to glance at when the shortcut is right in front of their face when they do the action (directly next to the name or when you hover your mouse over it) is the real smoothbrain concept. You'd spend more time trying to find the shit on something as messy as that than you would doing the long-form action.
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he got filtered.. by BLENDER
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>>863920
it will be next year.
t. someone enjoying his production streams every week
>>
imagine being such an uninspired demotivated faggot that you can't be bothered to watch tutorials to learn how to use free software

it's not the app's fault, it's you
t. just started modeling in May, and am semi-comfortable using Blender
>>
yeah its actually super simple and forgiving at the beginning. If i had to recommend a beginner checklist for jump-starting:
-get comftable with the idea of modifiers(mirror,solidify)
-learn basic hardsurface manipulation (extrude,loopcut,move/rotate/scale vertexes,)
-now start using subsurfice-modifier and proportional editing
and thats already 90% of what you will be doing always ...
spezial thinks can besolved faster and easier with a little research but thats not the problem
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>>863781
i can see why most of anons complain about the UI

when I switch from 3DMax to Blender 2.7
the first thing I do is learn all shortcut key

and now many years later i'm barely click on the UI

should we call those artist whose still click on the UI a "NOOB"?
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>>867743
go fuck yourself chink
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>>867744
noob
give up modeling
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>>867745
cope riceman
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>>867747
seethe
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>>863908
Kek, good shit anon. Thanks
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>>867743
yes brother i think we shall call those artist a noob

you simply must use the keyboard buttons; when you instead use the clicks it is slow and it is wasteful from your time





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