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File: protoclub1.png (19 KB, 1200x630)
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Looking to see what other people are making, maybe get inspired, maybe learn some tricks/tips for weapon design
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I did a pack of low-poly guns for some old HL and UT mods years ago. Those were good times
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here is a gun i made
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wireframe for anyone interested
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The polygons you spent on making that barrel perfectly round would have been better spent on making the rest of the model actually look like a gun and not a woodworking tool.

Also, I highly recommend photo sourcing your textures.
I don't think many people would be interested in 2 prisms and a cylinder
you never know
How can I acquire this level of skill?
get outta here with this bullshit

how did you do the barrel? Can you give us a side and top view?
got any links to some good texturing tutorials?
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What interests people more, realistic, or stylized/low-res?
holy based
cringe gay
if your going to render your model you might as well add some lights? so that you can see the model kek
>warshit cringe

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This is the first thing I made in blender. Pretty shit but works good enough for my needs as a placeholder
>Make UV map
>get photos of thing you modeled, or anything that looks like it could be part of the thing you modeled
>chop up photos and stretch them over the UV map
>paint over anything that looks shitty

Photoshop or similar application recommmended.
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The render is kinda scuffed because i didnt know much about it at the time
You look like you know what youre doing with blender, but honestly those fucking guns look like they would feel terrible to hold and dont make much sense at all design wise.

8/10 modeling
2/10 guns
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Second 'weapon' I made in blender.

Trying to land on some sort of abstract/modular design

Might take a few more passes before I work out exactly what I want
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thats fair
also got a WIP scifi aug here, probs gonna redo the whole thing once I have more of an idea of the direction because im generally not happy with it.
You definitely know what guns can *look* like
But I dont think you have any idea how guns *work*

I definitely cant model that well considering I've only made two and a half-ish things in blender so far.

But to compensate the things I have made have some semblance of logic behind them

hence why >>855806 is so polygonal
Since I plan on using it as a placeholder at least I gave it a few essential parts:
-A place for projectiles to leave the object (the barrel), and something that goes into the object to make it function (the neon green disks).

With it being sci-fi bullshit, I can just have the "gun" float in the air, shoot what every energy bullshit I want it to, and the green disks can be ejected (sequentially) to convey that ammo is being 'used'

These are the things I want my "guns" to do. How clean it looks is a low priority for me (id rather spend more time developing that making assets)
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I find fanart cathartic. Its about balance
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WIP/abandoned m4 smg
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a bent spoon
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and a crappy ak ripoff
The details on that brace are amazing. Even if you've abandoned the project, that brace is absolutely worth saving separately and using on a future project.
are they TF2 models?
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Here is mine.
Its a concept gun because it doesn't exist in reality.
I took the Heckler and Koch MP-7 and turned it into a bullpup assault rifle.
I love the design of the MP and I love bullpups because of their futuristic appearing aesthetic.
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I have created a rig for it, but I haven't done the animating part yet. Sadly it's one of the many unfinished projects on my HD that is sitting there since a while untouched.
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In addition, I took one of the zombies from Mixamo as well as some zombie-walk-animations, added a ragdoll and made an death animation for usage in combination with the FPS Rig, but I am procrastinating hard and it is still in this unfinished state.

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