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I just downloaded the 2.7 version, and it's literally torture to use. Doesn't even feel like blender. Horrible, horrible. They've come so far, it's insane
>>
Blender compared to Maya is pretty much the equivalent to GIMP and Photoshop.
No matter how much you spit shine a turd, it will always be a turd. The real professionals will continue to use Maya exclusively and disregard Blender
>>
>>854521
why, literally
>>
>>854521
Except Blender as well as most other major softwares are used in conjunction with eachother in AAA games and massive Hollywood movies. You hate to admit it, but not only is Blender a perfectly viable choice for lower budget projects, it already has plenty of industry use as well.

At the level of an average 3D amateur, Blender is the obvious choice. At the higher level, Blender is a preferential choice for many professionals. It will always be about weighing pros vs cons, but people hate to admit Blender isnt even close to how it was years ago. Its viable now.

I still think GIMP is trash but i use it and its perfectly viable, i dont doubt it will get there.
>>
stop making bait threads softwareschizo
>>
>>854521
That comparison is idiotic and you know it.
>>
>>854531
this
>>
>>854535
>>854535
How is this bait, if it's literally the same software
>>
>>854594
Maybe he thought you were shitposting on C4D, since they look so alike now
>>
>>854521
I am a long-time Maya user and I greatly prefer poly-modeling in Blender. You're a moron.

Blender is nowhere near Maya in terms of animation workflow, but for modeling, it's great.
>>
>>854521
I can't wait when autodesk sells to adobe or other shit because they are gonna start losing money.
>>
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>>854517
>it's literally torture to use

>BUT WHAT ABOUT ZBRUSH???

every blendlet in this thread
>>
>>854619
>but for modeling, it's great.
as long as you don't do subdiv modeling
>>
>>854521
Gimp is mismanaged trash that won't even listen to their userbase. Blender development shines over Gimp in every way. Krita is more comparable to Photoshop in quality even though it's not Krita's objective.
>>
>>855147
Zbrush is based af
Stays the same since 1999
>>
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>>855159
Krita has gotten so fucking good the new brush engine makes painting comfy. I like that Krita 5 is focusing on performance and community feedback unlike Blender which is just cramming 3.0 random shit so they can justify a new version number.
>>
>>855193
I'm loving Geometric Nodes: Fields
>>
>thread is about blender
>immediately fills with mayacucks who are both seething and coping

Every single time.
>>
>>855238
>thread is about shitting on Blender 2.7
>immediately fills with people mocking the one Maya post in the thread

Take your meds, son.
>>
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>>854521
photoshop will be useless to me until they add this indicator line when you click a point and then move the mouse while holding shift. GIMP and photoshop have the same behaviour if you click again: a line is drawn between the two points, but in the absence of a line indicating where you originally clicked and where the resulting line will run through the function is all but useless.
>>
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>new good, old bad
>consooooooooom
>>
Question for newfag using blender, i have a shit laptop, so need a new computer. What would be the recommended computer for under 2k?
>>
>>855238
Every fucking thread about ANY fucking software/topic is immediately filled with Blendlets who shill their software.
Lets not pretend that there is ANYTHING on /3 that is safe from software wars.
>>
which is funny cause I put off switching to 2.8 on for a long time cause I didn't want to relearn a lot of little things
>>
>>855924
i use a 600$ HP laptop and works good, but i'm a beginner also so maybe with more complex work it doesn't go that well, still im sure I won't have any problems
If you are ready to spend up to 2k on a computer you will be able to run anything you want, afaik pc prices in the US are not specially high compared to EU, and I have a "beefy" computer for 1k
>>
>>855925
>Every fucking thread about ANY fucking software/topic is immediately filled with Blendlets
That's because Blender is by far the most popular and most used software among hobbyists, indies, students, amateurs, freelancers, and small and middle enterprises.
10 years ago you'd get threads filled by Maya users, and 15 years ago it would be 3DS Max users.
>>
>>855911
I agree.
>>
>>855961
Yeah, but the difference is that 10-15 years ago the majority of users wasn't behaving like a bunch of cultist / fanboys more obsessed with tribalistic warfare and screaming down others with different opinions rather than concentrating on and making art.
The whole development reminds me of the video game industry when consoles and smartphones became mainstream and everybody and his uncle became a gamer.
Its always the same, once something changes from being a subculture to mainstream, the plebs arrive and their idiocy and bad taste pulls down everything.
>>
>>855924
Focus on graphic card an ram. that's it
>>
I messed with blender fluid simulations and viscosity, still a bit too sticky but the simulations are fun.
>pic related
(coming from /d/, don't judge)
>>
>>856177
you should join the smutbase discord. "high velocity sticky body fluids" are a frequent topic i think you could contribute with.
>>
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>>854521
Obvious bait
>>
>>856222
For you.
>>
I loved how nuts the old hot keys were and it took me a while to learn the new ones. I know there's a setting for the old style, but they did make things better and I don't want to be an old foggy. Lots remained the same though. Here's a little text file I made while learning old blender:

right click - select
left click - move 3d cursor
pan - shift middle mouse click
shift c - 3d cursor to center ( or shift s then cursor to center ) ( camera to center too)
shift r / g / s - reset object rotation / position / scale
shift a - add mesh
tab - toggle object / edit mode
ctrl tab - vertex / edge / face mode
z - wireframe view / solid view
e - extrude
j - join
f - face
ctrl r - loop cut ( right click to center cut )
alt + right click - select edge loop
s xyz - scale xyz
g xyz - move xyz
r xyz - rotate xyz
gg - slide edge
k - cut ( hold control to center cut | press space to end cut )
control alt shit c - set mesh origin ( eg center of mass or 3d cursor)
rotate around shit - n ( for right menu ) -> Lock To Cursor
w - subdivide menu in edit mode
ctrl p - parent -> with automatic weights ( select object then armature. order matters )
alt p -> clear parent ( if you mess up )
n - toggle right menu
t - toggle left menu
ALT R to reset all rotations,
ALT G to reset all translations,
ALT S to reset all scales.
shift tab - snap to grid
shift control tab
>>
>>856235
>Ctrl+Alt+Shift+C
Still gets me.
>>
>>856235
they're still dumb as fuck, like setting subdivision sets to be ctrl+1, 2, 3 etc. makes sense until setting it to 0 is literally ctrl+0 like that's something your hands like doing, rebound that shit to be ctrl+1 is 0 etc so you can actually use it to quickly preview smoothing on and off.

honestly though I don't know if I could even recommend blender without machin3tools shit saves you so much pain
>>
>>855913
>consooooooooom

It's free, dillweed
>>
>>856240
https://blendermarket.com/products/MACHIN3tools

yo this thing looks awesome how do I use this shit? just a bunch of pie selects?
>>
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>>854521
based industryfag baiting blendlets
>>
>>856293
My time isn't free so fuck blunder
>>
>>854517
I started in 2.79 and pretty soon moved to 2.8 when it came out. Only difference I actually felt at the time was that edit mode performance was suddenly garbage (and remains so to this day).
>>
>>856355
>edit mode performance was suddenly garbage

Something is def weird about edit mode in blender. I get this really loud coil whine from the computer soon as I pull a vertex.
>>
>>854517
>I just downloaded the 2.7 version
I skipped that entire UI when they introduced it it was literally shit and worse then the previous UI.
>>
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>>854521
>Blender compared to Maya is pretty much the equivalent to GIMP and Photoshop.
WRONG !

GIMP:
>Will literally make you want to commit suicide
>Endless frustration
>The devs are trolling everyone and actively antagonizing their own user base.

Lets see what the pros say:
>I literally need to be payed to use GIMP like someone literally needs to pay me money to use it, I do not care it is free its so shit you need to pay me for me to use it.
https://youtu.be/K5NLG4MtJ10?t=1224

Do you have the same for blender ?
No blender is fun to use.

I tried to use GIMP for shit posting and it literally gave me a nervous breakdown.
While I love to go to blender (2.9+) to make new stuff in 3D.

Keep seething blender hater.

However GIMP is a fucken dumpster fire only use it for drawing if you want to have a nervous break down. No joke ! Literally nothing should be compered to GIMP because you will fail GIMP is more shit and hellfire then anything else.
>>
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>>855159
>Gimp is mismanaged trash that won't even listen to their userbase
What do you think of my theory that The GIMP devs are trolling everyone and actively antagonizing their own user base ?

>Ad shapes you fucks !
>>NO !
What else is there to say ? Who enjoys making a shape x10 times slower and x10 times harder with x10 times more steps that need to be made ?
>>
>>855193
>cramming 3.0
To be fucken real everyone was saying that blender 2.8 (or whatever the number was) that changed the UI and everything else should have gotten named 3.0 in the first place. Better late then never.
>>
>>856177
Blender devs need to perfect the cum simulation.
>>
>>856235
>I loved how nuts the old hot keys were
Ha do you remember the hidden menu ? You know like the UI was hiding some option outside the options in a place rarely anyone knew about?
>>
>>856305
it's free on gumroad and yeah pretty much, you don't have to turn them all on. I have some off because I also use the default blender pie tools addon.

https://machin3.gumroad.com/l/MACHIN3tools

I use some of the custom features like the mesh cleanup, the align menu and the focus modes every day.
>>
>>855913
weak bait negro
>>
>>854521
What?
My workplace dosnt care if I use Maya or Blender as long as the model is finisher in time to import it to the game editor
>>
>>856432
CONSOOOOOOOM
>>
>>854517
>filtered by SOUL
pathetic
>>
>>856379
midwit take. Gimp does the same stuff. If you want the MLG pro feature use Darktable or the adobe equivalent
>>
>>856541
"Gimp does the same stuff" is the midwit take lmao, that's what people who observe but never do would think
>>
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>>854517
It's not that different. The biggest thing is the new material system. They dropped the old system and the "Textured" view and made everything use shaders, which is fucking great. Other than that, it's mostly the same.
The new icons suck though. Don't know why the "flat single color" look is so in right now.





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