Ok, we all know the board is invaded with coomers so I post this classic to grab all of your attention, yet not alienate the coomers. ITT we post 3D artwork of significant quality made by the artists we admire in order to understand who it is /3/ as a whole aspires to be like.Who are the 3D greats in the view of board visitors? If people contribute this could become a recurring gallery thread.post the name or nick of any 3D artist as well as an example of their work and perhaps a line as why it appeals to you or why you nominate this person as a 3D hero.Pic related is WiP footage of Lee Perry-Smiths classic work from 2007.It's significant in causing the CGSoiety civilwar as to whether expertly made smut was worthy to be considered high art.Many artists at the time congratulated Lee in being the first to achieve a photo realistic depiction of a digital human that managed to fool them.
>>853663I remember when people were calling this fake lol.
>>853663who bitch this is?
to make realistic 3d pros say you need to add imperfections, the imperfection here is the woman
why was the tattoo (that's what I assume it was) on the arm censored?
>>853663I think Paul Chadeisson is one of the best visual artists of our time. Can't thing of too much else
>>853734Also Gleb Alexandrov. these might just be personal preference tho cuz I like hyperrealism
>>853736But that one doesn't look hyperrealistic. It does look cool, though.
I enjoy the work of Maria Panfilova
>>853749>>853736FUCK, they are so good. Really impressive how far you can get.
>>853734>>853736Those look shit what are you smoking?
>>853749Maria is on another level man, i want to embrace her and love her for the rest of my life.
keita okada is pretty rad
>>853749>>853798My niggas. Maria is autismfu
>>853798>>853802I bought the video course she made explaining her sculpting and texturing process from flippednormals recently. If you're interested I could see about uploading it to a mediafire or mega once I confirm it doesn't have any personalized watermarks or anything.
>>853803I wouldn't mind that. Mega would be preferred. I guess watching her workflow is enough to pick up some useful stuff, but is she a decent instructor?
Manuel de jorge is undoubtedly the greatest furry 3d modeler of our time which is the only category that matters
>>853803would be nicet. another anon
itt: generic artstation garbage
>>853821Well just put someone else's art where your mouth is then? Show us your superior tastes anon, I double dare you.>starting to see the genius of this thread
>>853663Enjoy your ban, worthless idiot.
>>853839Nonsense! Artistic nudity has always been accepted on /3/, even the janitor dubbed 'cockminator' didn't ban people for that. Besides the Op image is a piece of 3D history and also censored. Only if someone severely misunderstood what that is do I see myself banned for posting it.But in the event I do end up banned I'll do my best to enjoy it, it'd be sorta funny and just add to it's legacy.>Besides I'm procrastinating and have things I really oughta be doing rather than F5'ing boards, could be a blessing in disguise..
>>853663It's a bit suspicious he opened a scanning company soon after this. I suspect this is one of the first uses of a head and body scan in a render.
>>853806TO be honest I haven't had a good chance since I bought it to really sit down and work through it, so I can't give you a thorough answer. >>853816https://mega.nz/file/UwwXGQhK#BzqQdtxLGwlGCI-3d0kCwR4YqGYbp6dZDTztJNRwASMAnyway, here's the mega link. Hope you guys get some good use out of it.
>>853917Was waiting to see how long it'd take before Hardsurface King Bulgarov made an entry.
>>853918Literally came in to CTRL+F his name. Like him or not, he's constantly named as one of the best for hard surface modeling. If that doesn't make him one of the "3D heros of our time" I don't know what will.
>>853798How old is she?
>>853922>looks at least 24>is russian14 is believable desu
>>853919fuck god imagine the wiresmy dick gets harder the longer I stare
>>853803Anon, this would be very much appetited!t. MariaPanfilovafag2
>>853931Already posted it here >>853914 anon. Enjoy.
>>853932thank you anon!
>>853933oh makes sense lol
>>853938give us a better name then
>>853941not even close
>>853919yet to understand what's special about him or Nash. i mean, really. the bar in 3d is that low? 2d artists are way more creative and intersting.
>>853949other anon here.post some 2D artists who are way more creative and interesting....I want to judge your judgement. Also I am curious and always interested in inspiration.
>>853949>yet to understand what's special about himHardsurface King sums it up pretty much. Clean balanced surfaces with insane detail yet void of bayformer type clutter.Which is the typical outcome of people into deep hardsurface masturbation.Bulgarov is one of few artists I feel threatened by in how outclassed he has the rest of us. He's like H.R Giger, if Giger was into Mecha.
Coomer here. I like Entei Ryu's consistent aesthetics. She's also a woman. HMMMMM
>>853749What did she mean by this?
>>854021she's a big guy
>>854021bride kidnapping is based
>>854021something like this
>>853734they are very cool visually but modeling wise is very simple so doesn't count
>>853941are you retarded or something
>>854033O V E R R A T E D
>>854051Look at him seethe
>>854053>Look at him seethe
>>854054Chill out Tor, it’s just bantz
let the real seething begin
>>854061He's obviously baiting (can it be even considered bait if it's this blatant?) but Beeple absolutely deserves to be in the same conversation as the ones already mentioned, simply because even if he doesn't model anything, being able to make a piece with a meaning and a narrative that make sense for a distinct message, with great composition, lighting, compositing, postprocessing, etc.Every.Single.Day.For over a fucking decade.Is nothing short of insane.Some of them are even animated.Name 1 (one) other artist that can match that.There's a reason why he's by far the most successful /3/ artist ever, and one of the most successful artists even outside the /3/ world.While he might not be as good at any specific thing as someone who's world class level specialized in it, the OVERALL package still scores higher than virtually everyone else in the industry.A similar situation would be Ian Hubert (AKA the actual Blender guru), who managed to make a top-tier movie/series in the fucking trash pile that is Blender, entirely on his own.All while having a style that's so distinct yet so functional (excellent results super fast to produce AND render) that's been taking over the entire industry ever since he started posting his tutorials.And again, he might not be as great in the specifics as a specialist, but if you look at the whole package he's undoubtedly one of the greats.
>>854063Agreed on the Ian Hubert, but beeple is just a schizoart coupled with extreme dedication to me. I don't really like his pieces and can't appreciate his technical capabilities, sorry.
>>854064There's the seething.
>>854064Technical abilities aren't everything though.
>>854070They aren’t but if I can’t appreciate either his vision nor his skills, into the trash
>>854074Fair enough, as long as you keep in mind that this is your subjective opinion, which shouldn't really be a factor in this particular discussion.
>>854075>your subjective opinionYeah, that was the unspoken default
Until 3d appreciation moves past the technical it is nothing more than masturbation. Also Steve Vai is the greatest guitar player of all time.
>>854080Know nothing about guitar music.Is he a technical guy or a "simple but effective" kind of musician?
>>854080> Steve Vai is the greatest guitar player of all time.You have a point. But I don't think any guitarist would say no thanks to having Vai level prowess.It's difficult to account for taste so in determine the greats pointing out technical skill has to be part of the conversation.After all lot of practitioners would name Vai as the greatest guitar player despite being ambivalent towards his body of work.Because they recognize how absolutely expert one need to be in order to replicate what presented.Same goes with art and people like Bulgarov. You may dismiss his style saying it doesn't please your palate, but you can't lookat it and deny that it'd be about as difficult to replicate as it gets.
>>854088Technical but above all extremely precise and perfect in how he hit or bend each note. Has a unreasonably perfected sound both in pitch and tempo. https://www.youtube.com/watch?v=Yw74sDWPH7U
You can be the greatest in different ways. It's not a linear 1D spectrum from the worst to the best. There are at least as many dimensions as there are things to be good at.One can be the best at modeling but terrible at animating. One can be the best animator but have terrible creativity and artistic direction, one can be the most creative and have the worst lighting, etc.Which aspects are more important than others is subjective, but how talented one is at each one is generally pretty objective.
>>854090>But I don't think any guitarist would say no thanks to having Vai level prowess.i think some would, but that's a larger conversation about the way acquiring technical knowledge influences one's artistic choices.>but you can't look at it and deny that it'd be about as difficult to replicate as it gets.your points are fair, but ultimately i'm talking about 3d artists biasing their views in favour of highly technical works. there's nothing inherently wrong with this, mind you, but it's worth calling out.someone's going to call me a jew now.
>>854063>(excellent results super fast to produce AND render) that's been taking over the entire industry ever since he started posting his tutorials.I gladly take this opportunity to rant a little about the state of the entire industry and the state of knowledge of noobs.I am about the same age as him (yes I am old) and I am doing 3D for a long time, since I am 13 to be exact. For the younger guys here this might come as a surprise, but Ian Hubert is doing NOTHING special with "his" workflow. Actually one might say what he is doing is pretty normal and mainstream, but it is oldschool normal. Ignoring his skill as an artist, on a technical level he works like an artist worked back in the distant past. His special techniques are not special, they where normal 15-20 years ago. His mindset, efficiency and trickery comes mostly from oldschool compositing workflow. The fact that most people think he is a genius for coming up with these tricks says a lot about how much the whole 3D industry has advanced in the last decades, so much so that many people have forgotten these old tricks and noobs discover them as something new, when in fact these are old and were pretty widespread back then. Not saying he isn't pretty clever, and he sure learned lots of new tricks along the way, but since I lived through the same history, I can't help but laugh about the ignorance of noobs and the irony of it all. Fake it till you make it was the name of the game back then, if you watch an old movie from back then a lot of the stuff you see on screen was done with the same trickery he employs to this day. Of course there was a lot of special stuff too, bespoke and elaborated custom programs and tools that highly intelligent people developed for specific use cases, but nevertheless half of it was done in compositing with cheap ass tricks.
>>853663I absolutely adore this render because the way he sets the lighting and everything is just perfect. What striking me the most is that all of the textures seems photoscanned rather than using artificial texture (hence no specular bs)
>>854101continuedI have no intention to put the guy or his work down, just to put things in perspective here. I have nothing but respect for the guy and his work, but I think people admire him for the wrong reasons. The fact that this oldschool workflow has become a trend again among 3D artists is surely because he is such a great entertainer bringing it to a larger audience, but also simply because it works and therefore is valuable. It just was forgotten by many, and the modern prevalent mindset in the industry has changed (for the better and worse) so that many newer artists never came in contact with it. Also an important fact that many noobs seem to ignore completely which can easily work against them: He is not an outsider artist who has to fake it in order to work around artistic inabilities - he is an good artist who knows his flaws and does work around them, but he still knows all the art fundamentals and uses them very effectively. If you don't, then no amount of of cheats, tricks and shortcuts will make you a better artist, they will make you more efficient and more productive though. The fact that he can pull it off successfully is BECAUSE he is a good artist, not because he "cheats". Keep that in mind.If you want to become a better artist, definitely always keep training fundamental art skills, if you want become more effective and productive (especially if you are a generalist) and you haven't already done so: learn some fucking compositing!!! You can fiddle with shaders, lighting and render settings endlessly, or you load up Photoshop or Nuke and fix it post in 20 minutes.
>>854108>he still knows all the art fundamentals and uses them very effectively.>If you want to become a better artist, definitely always keep training fundamental art skillsWhat are these fundamentals, and how should one go about learning them?
>>853707That's part of the presentation. Those artifacts develop the realism of the render.
>>854092Cool, thanks.Do people hate him because as good as he is technically, his music isn't good?
>>854126Dunno if he's hated or anything it's just people like that in the world, people that everyone kinda agree are amongst the best at what they do in terms of skill/technique.But it's seldom your favorite artist or anything just because of that. There's alot more that goes into what you enjoy than just the fidelity of it.Like I enjoy trashy action movies above anything else. They amuse me to no end, esp when they try and fail.But in terms of filmmaking story telling and cinematography etc I recognize that they're not masterful like some classics I recognize the genius of but still snooze at.It's like classical music played by the finest of symphony orchestras, you recognize how much skill is at display both in composition and execution of such works.But still it might bore you where as some garage rockband that is technically very raw may still manage to captivate you.Guess thing to understand is how art is much like a language. Just because you know every word there is and never mispronounce or mistake the meaning of a word,understand all the structure of the grammar and linguistics of it doesn't automatically mean you have something very interesting to say.Someone that only know the basics might still be able to string together sentences that manage to express something mindblowing.
>>854140Makes a lot of sense.
>>854170Is he talking about /ic/'s fundies?
>>854171JESUS FUCKING CHRISTdo you have an IQ of 45? You are way too retarded for art if you fail to understand the meaning of a description like art fundamentals (or typing stuff into google and finding out yourself).Just give up already. NGMI
>>854173It's not that I don't understand. It's that people use the term for different things and I want to know exactly what he meant.
>>854196General artistic fundamentals like the ones focused on over on /ic/ are very important for 3d art as well in my opinion. Of course you also have to know the fundamentals of 3d modeling in addition, but the foundation for the 3d art you make will (probably) always be based on the general artistic fundamentals.
>>854278Thank you.Are you the same Anon that wrote this[>>854108]?
>>854299No I'm not him, I'm assuming that's what he meant by art fundamentals since those principles apply to most every form of visual art. Even if he didn't I know from my own experience and from what I've been taught by people more experienced than me that those things are important, so I feel comfortable recommending that you study them.
>>854303Of course they're important, but I wanted to know what, in Anon's opinion, were the fundamentals that make Ian Hubert a good artist.
>>853663Astarteshttps://www.youtube.com/watch?v=O7hgjuFfn3AToo bad he betrayed his own communitynothing comes close to thisThe Third & The Seventhhttps://vimeo.com/7809605
>>854021you don't know many women do you
>>854465He meant how a lot of women fantasize about such things. Sooner or later your girlfriend usually request you pin her down and show how easily you can overpower and have your way with her etc.Felling just how strong you are compared to her is this big turn on for most of them.
>>854473this is some hardcore incel shit ngl
>>853663certainly not brainlets like youtake your meds
>>854474It really isn't. They don't want some random incel/scumbag to come do that to them ofc but they often want their lover to play at being a bit of a monster in bed. I really wish it wasn't true because I'm not into being rough with them at all.>Why do you think '50 shades of Grey' is a bestseller amongst women? >Is it because:A) It's a very well written and thought-provoking piece of literature.B) Women form snailtracks in their pants at the thought of having some rich/powerful/scary/handsome pervertthrow expensive gifts at them with one hand and forcing them to degrade themselves with the other.
>>854317>Too bad he betrayed his own communityyou know how i can tell you are not a real artistartists don't owe shit to their "community"suck my fucking dick PIG
>>854317>Too bad he betrayed his own communitywhat'd he do?
>>854680Not him but IIRC he got hired by the warhammer people which made him take the videos down and had him change things for the worse.Now he's paid to make official videos for them, which is good, but they're gonna be heavily influenced by what the suits want, so they probably won't be as good as when he had full creative freedom.
>>854682How the fuck is that 'betrayal'? Sounds like he landed his dreamjob working on something he already was super geeked out about.Any fan of mine that was pissed off if I did something like that I'd throw under the bus so fast that the bus wouldn't even have to be moving for the resentful little prick to go under all six wheels.
>>854682i see, thanks anon
>>854686I agree, but I should also add that he used to fund his Astartes project though Patreon, so maybe Anon meant that he betrayed those supporters by taking their money and selling out, but I still don't think that constitutes betrayal because he did deliver on all the episodes. It's not like he owes them all his future work he's gonna do in his life.
>>854686>>854688No actually I don't agree.I'm retarded and forgot that they made him take the videos down.That's not ok for the Patreon backers who financed them and now can't even watch them outside of shitty reuploads from third parties.He should've had it in his contract that the Astartes project must be left untouched as its own separate fan work, and not to be fucked with for a corp-friendly re-release.
>>854689Yeah that is some suit fuckery for sure, but clearly not the dudes own idea.I'd say ok to that contract too if my hand was forced. Unofficially I'd upload the best quality torrents to my backers on the lowdown.
>>854690I don't know how forced he was, but he still accepted, which IMO can still be called selling out.If he was threatened then it's a different story, but considering they hired him I wouldn't lean too much on the theory where he didn't have a choice and couldn't make them leave the project alone.
>>854692You're obv in a weird spot when you're making money off of someone else's IP and instead of handing you a cease-and-desist then they come and wants to actually hire you. If that is your dreamjob you don't wanna be a difficult person when such an opportunity comes knocking.>Takes an asshole with extraordinary levels of integrity to raise ones twin middle fingers and go: >"fuck your suit, ain't taking your money, I'm an adult I do whatever I want whenever I want".>Flip your cap around bill forward so they discover you where wearing your 'F-U hat' all along>Do a rolling backflip out the chair and run out that door as the priceless fuck who can't be bought.
>>854697Yeah I agree, the incentive is too big to reasonably expect him to say no. I would've definitely done the same.But still, if I had paid to help this guy out so he could create something and he took money to put that something behind a paywall (according to pic related, in the comment section of the video linked above) I wouldn't be too happy.
>>853749>>853798you just know
>>854697Being able to ask a copyright lawyer "Do you feel in charge?" _is_ my dream job.
>>854126They probably hate his 8 minute whammy bar masturbation endings to every song played live :^)
>>853954he is a fantastic modeller but his designs are kind of tasteless
>>853663Kind of new, who made this?
>>854317is there a making of?I want to see how he animates
>>854021The one true female fantasy
>>854021All women want is a brutish man that she can tame/socialize
>>856760why does the skin shader look so fucked up in those outerdoor / noncloseup shots
>>856763I think it's a different model.The full-body/outdoor ones don't have facial hair for example.
>>853663the dude who made it seems god like , but why does this picture look like a randomly generated picture?
>>854059filthy untalented kike
>>854059mediocre artist, outstanding marketer
>>853812I'm not a furry, but yes, you're correct.
>>854682That seems like it was the intended outcome of the Astartes project to begin with
>>857703Based if true.
That Lee Perry-Smiths work is very impressive for 2007. Blitter currently creates similar stuff.
>>854493his community being people paying his patreon/paypal on the premise of him finishing the animation for them to see for no additional costGames Workshop, IP owner of Warhammer, approached recently all popular fan Warhammer animators and contracted them to work for them (and mandatorily abandoning any other animation ventures they had with said IP), then announced all their existing and future work tied to said IP will be available only via their new streaming platform, Disney+ (or was it Warhammer+? can't remember). Which is paid subscription only, no reimbursement for anyone that already paid any of those animators.to make things even spicier, GW updated soon after their policy regarding fan content, banning specifically making any fan animations (you still can make fan 3D models and rigs, just not animate them), regardless of them being for-profit or no.imagine being involved with a franchise thas has no official movies made, then see some rando on the interwebz doing dogs work, but actively asking for funding. you send him $100 via paypal to help get this project done, then after a year when patreon is announced you continue to pay 10$/month for 3 years, only to find out that the final version will be only available on some other platform for 30$/month (which was never the part of agreement between animator and his funders). you'd be salty as fuck as well.
>>853954Why care about his technical skill if it's all soulless Crysis tier?
>ITT: the 3D equivalent of bridge painters in Prague
>>859470Looks like Daz garbage to me.
>>860617Because 'soulless' and 'muh appeal' doesn't actually mean anything when applied with a broad brush to entire genres. Everyone is disinterested in large swats of everything no matter how good that something is within it's own genre.All you say when you state someones art is 'soulless x-tier' is that it doesn't appeal to you.Your exact tastes represent the tastes of you and there is ~7.8 million other tastes out there.If you take the fact that you personally isnt't moved by something as your gauge for whether that thing warrants recognitionis pretty damn autistic anon. You should recognize mastery in others outside the narrow scope of your own preferences. When you say "who cares about -->insert popular thing<--"?You're kinda doing the verbal equivalent of bending your head back and smelling your own farts while staring down your nose.Obv all the people that made that thing popular in the first place is into that stuff and cares about it.When you're being dismissive of something that's beneath you it'll comes of as arrogant elitism. when you're dismissive of something that's above you it comes of as salty cringe.The sooner you can come to terms with how the world isn't tailor made to please you the sooner you can learn to thrive in it.
>>860613Were the episodes distributed to his Patreon backers via streaming (like YouTube or Vimeo) or via download link?If it's the former then yeah, it sucks that they don't have access to it anymore (outside of reuploads), but if they were sent a download link then they got what they paid for and can just watch those fideos on their hard drives whenever they want regardless of where it's available online.
>>860622delivering a truth-bomb in eloquent manner = supremely savage
>>853954>bayformer type clutter.what does this mean?
>>861009Michael Bay made films about the 80's cartoon/toyline 'Transformers'. It he popularized this super busy hardsurface look where every surface had to have so much detail you could no longer tell what it was supposed to be.Like detail so busy it just turns into random greebles.Like look at how unreadable them shapes are on this Bayformer. You could hide the engine bay of several vehicles in there and it'd wouldn't look out of place.'Bayforemr clutter' is over-designed til the point it starts to equal no-design. But those are not greebles. These artist have spent many many hours carefully designing and shaping every curve of whatultimately end up about as descript as a heap of junk, visually interchangeable with pretty much any cluttered shapes.
>>861017That's his shtick, not just in terms of design, with everything basically. Throwing so much at the audience that it creates an overstimulation of the senses, the audience becomes unable to process and memorize it. If cinema is a form of communication like a language, then watching a Michael Bay movie is the equivalent of the scene from Full Metal Jacket where Drill Sergeant Hartman is screaming insults at the recruits.
>>860622goddamn dude you destroyed him. Well said!
>>861017Never liked the look they developed for those movies. Always too busy, with unreadable shapes and visual noise to overwhelm the onlooker.