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File: wip 4.jpg (1.46 MB, 1500x882)
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/wip/ - Works in Progress
- Collage Edition 3: Select Difficulty -
We gettin crowded now

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>847882
List of free resources: https://pastebin.com/cZLVnNtB
>>
>>850394
fucking finally this thread is back, i'm tired of the garbage in the catalog
>>
>>850394
Whoever has been doing the OP images, thank you. They're always a good laugh.
>>
THE HERO THE BOARD NEEDS BUT DOESNOT DESERVE edition
>>
>>850426
I've got 55 threads hidden and 90% of them are from a single dude. We definitely need a janny here. I'm thinking of applying, but I don't really know how /3/ would react to having one.

>>850427
Glad to hear it! Thanks. It's been pretty fun seeing it all come together. My thanks goes out to all the anons posting their work. You all make it possible!

>>850447
Hockey Pads edition.
>>
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>>850528

how do I know it's a single schizo posting the other threads? How do I block em especially the symmetrical sphere schizo?
>>
>>850528
>I don't really know how /3/ would react to having one.
I'm fine with it as long as the janny only removes obvious crap, like schizo ramblings, and off-topic or extremely low quality threads.

>>850536
Try installing the 4chan X extension and hiding their threads. You have to do it every time, but it's better than nothing.
>>
>>850528
I don't see the problem with having a janny as long as it's for the reason that this anon says >>850538
I think it would be a pretty easy do too because it's a slow board.
>>
>>850528
>We definitely need a janny here.
I would disagree. The purpose of an imageboard is to display content, so moderation is anti imageboard. Trolls get bored eventually and you combat them by creating interesting posts that get bumped. This place will never be a polycount or the like because people wont post serious work here due to anonymity. When someone does post a personal project they are told to go to the wip thread, therby reducing the amount of interesting threads. I could go on and on with other issues here, but you would have to change the entire culture here to make the board work in any meaningful way.
>>
>>850541
>>847704
Asuka anon has posted here for years. I know we are all here forever, but he's clearly not actually trying and/or retarded.
>>
>>850528
Do it anon. Just apply, maybe you can get accepted. Id rather have the wip guy removing garbage posts than having nobody at all.
I applied, probably never gonna get accepted but if you're lucky you can.
>>
>>850541
I disagree with you.
This place is not close to polycount and i'm happy it isn't.

What makes this unique is that it's probably the only anonymous 3D related forum. And i love it. Here's why:
I can freely post my work in this board without being recognized.
I don't have to obey the rules of some crappy discord server, with sweaty mods constantly checking on us.
I can tell anyone to go fuck themselves here and so they can. I'm not attached to a specific username that people will instantly attribute to me whenever i post.
In some way it's an insecurity. But i enjoy it.
I also notice that people in this board are much more honest than the people in polycount or a shitty discord server. They don't have an username or anything that identifies them, you can harshly critic some person's work without any problem.
But it's also a bit of a hinderance. The lack of moderation allows all kind of mentally ill nolifers such as asukafag or cris to relentlessly spam this board.
Now i wouldn't care if it was as active as /ic/, since schizo threads there are often ignored and just die quickly.

/3/ on the other hand is pretty slow. There are few posts. This means schizos and trolls can just shit on this board, spam and do whatever they want.
Hence why i think we're in dire need of jannies. There are slow boards like /pw/ or /mlp/ that aren't abandoned like this one, and they do actually get rid of shit threads without killing the lawless spirit that 4chan does have.

I like this board a lot. There's always a beginner posting here, and seeing them improve over the months is pretty nice. The threads aren't bad too.
What i do not like is a group of sweaty third worlders actively flooding this board with threads that don't contribute to anything.
What angers me even more is that there are gullible retards that reply to these, im almost thinking its a group of people that are trying to bring this down.
>>
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*ssssiiiiiiipp*
ahhhhhh
g'morning fellow anons
post current work
now
>>
>>850536 #
If anything, the sphere guy isn't even a problem. He keeps his ramblings confined to his own thread, occasional reply but it doesn't bother anyone.
There have been a few temporary ones too, like the trans fetish guy,duckfag and the skyrim creep but they eventually gave up.

However there are people that are seemingly obsessed and keep posting here endlessly, like Asukafag, cris and this new muslim nigger.

>>850548 #
work of a complete pro.
>>
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Based or cringe?
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>>850553
>Based or cringe?
Depends. Will it be worn by a male or female character?
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Back view.

>>850554
MALE
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>>850557
whats the character going to be? looking pretty based for now
>>
>>850538
>>850539
>>850543
Wip anon here.
The main purpose of my applying was to clean up those threads about walk cycles, or more recently "what should be in my portolio, what's popular, etc" threads, all being posted by a single person.
I'm fine with them being posted, as discussion is good for the board and they are topics that should be discussed, but each question from the dude doesn't need its own thread.
I mean for fuck's sake, one of them was asking for clarification of what some dude said, without even posting any context. "what did he mean by visual library and how do you fill in that quota?". The board isn't a google search.

Personally, I'm fine with pretty much everything else on the board (except for software war shitposts, or the constant pepe posts). Those threads mentioned above though are a real plague, since they bump off threads that DO have significance.
/3/ can become better, it used to be better, it's possible to improve the board with everyone's help.

>>850541
I respect your position, but I'd offer my perspective on it.
You say that moderation would be counter productive, and that moderation reduces the amount of interesting threads, but I believe that the few anons that post countless threads are the people that are doing that. By constantly posting 1-response threads or worse, they bump off threads that are interesting. I don't think that everything should be relegated to assorted generals, in all honesty we're fine with the ones we have. They cover a good amount of topics.
I don't think those people are actual trolls, and they genuinely WANT a proper response (but actively ignore them for a response that suits their exact needs). Since they're not trolls, they won't stop, since it's not a game for fun that they'll get bored with. There's no doubt that they do leave from time to time, but they do come back.
You wouldn't want to walk on a sidewalk filled with trash and sewage, so why would you want to browse a board with the same problem?
>>
>>850547
>I don't have to obey the rules of some crappy discord server, with sweaty mods constantly checking on us.
The rules are a necessary evil, otherwise you'll get plenty of the garbage threads that you see on /3/. You get people who can't do their research while ignoring the advice given to them.
>I can freely post my work in this board without being recognized.
That's hardly a good thing, you want people to guage your improvement.
>I also notice that people in this board are much more honest than the people in polycount or a shitty discord server.
There's plenty of 3d communities that can harshly criticize you, you're just afraid to go on them. It's best to remain motivated to do 3d because it's a pain in the ass to learn. All of the bitter people I knew never improved in 3D.

If you're going to get any criticism, it'll be from people who work in the industry to give practical advice as opposed to clueless people who have a theoretical idea of how things go.
>>
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>>850553
>>850557
mildy based, but you got some fuckiness with the topology here
>MALE
nevermind its incredibly gay
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Butt
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Still trying and hopefully improving lol here is my Moxxie, I am having issues with the faces though because they are so stylized I can not seem to get the look right
https://www.tiktok.com/@thesultrybee/video/7007392487140510982?lang=en&is_copy_url=1&is_from_webapp=v1
>>
I feel so worthless
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>>850637
What does a fit butt look like?
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>>850650
youre close, although you're nearing hank-hill levels
a fit butt will have its mass made from firm muscle instead of fat, so dont be afraid to play with the size -- just make sure to keep its form taught, not droopy
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>>850552
>work of a complete pro.
DAS RITE

>>850650
Go the BIG GAY COOMER ASS route senpai
now, off to retopoing this shit
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>>849937
What is that pose and why is it showing up all over rule34?
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>>850702
I choose to call it presenting.
>>
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>tfw became much more productive when i stopped giving a shit about perfect topology
I wanna see just how far I can push shitty geometry and it still being visually viable in order to DISMAY topology obsessors
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>>850762
Post some topology gore.
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>>850762
This is the way, efficiency trumps all.
>>
>>850762

Yes.

>Muh retopo has to be perfect
>Muh 30k tri count
>Muh uvs have to be straight
>Muh texture maps have to be clean

One thing I learned is nothing has to be right the first time. Focus on finishing first. All the optimizations will come in future work. The goal is to mass produce enough turd to realize how shit you are that you have to learn to optimize.
>>
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Finished my first personal project to model (blender) and texture (substance painter) a zweihander and pose it with an anvil I made the other week. The anvil was made by following blenderguru's anvil tutorial. Vegetation made with the graswald addon.
Some obvious issues are the anvil has texture warping in some places and I don't feel satisfied with the leather on the zwei; feels too flat and I couldn't get it to look how it did in the reference.
Other than that, what do you like about it and what can be done better?
>>
>>850770
>feels too flat
well did you try adding height? because it just looks like a flat base color texture and nothing else
did it look better in substance? maybe you exported very low res textures? or didn't set up the materials properly in blender?
>>
>>850770
that's a big anvil
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>>850762
become ungovernable: use ngons
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>>850795
more like "become undeformable"
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Quick 1080p render with suggested touch ups
>>850778
>well did you try adding height?
added more height and details, re-exported at 4096 resolution, set it it properly, nodes and all, brightened it a little. Still doesn't feel hot. Hard to think of much else to do another than write it off as noob work and keep learning. This is how it looked in Substance before changes and a reference https://imgur.com/puYPYCl
>>850785
I rescaled everything according to how big it should be in real life and added a tree to hopefully help with scale perception. Anvils are way smaller than I thought. Look better?
>>
>>850835
I can't think of an appealing way to composite your image. Your centerpiece is a spindly thing that's hard to frame, 85% of the image is just noise and together with the camera angle makes me nauseous. The grading is cold.

Maybe just lay the sword flat on the ground with some nice beams & specks of warm light filtered through the forest canopy for a full shot, a closeup of the blade against the anvil, maybe a third shot to show off the handle but IMO it needs more love to be presentable on it's own.

Lighting and grading is what'll make or break your project.
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>>850840
A shot from below might be nice with ridiculous abuse of bloom and lightshafts to give it a sword in the stone kinda feel.
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>>850596
>>850562
This is the negro in question your honour.
I'm not a furfag.
>>
>>850878
>I'm not a furfag.
[doubt]
>>
>>850878
jesus christ, anti-based, fuck goddamn
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Damn I should've just posted here instead of make my own bread, apologies.
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>>850910

You there's denoisers you can use right, also the hair on the bottom left is poking thru.
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How's this Zdrada looking?
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>>850929
yoo awesome
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>>850913
Yea forgot to fix that before posting, did it while doing some of the makeup

>>850913
Looks cool anon!
>>
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Finished scultping the facial expressions and testing it out. Pretty happy about it. I still need to bake normals for more wrinklage.
>>
All these fucking characters, where's my environment bros at?
>>
>>850932

mouth needs to be lower unless ur going for a specific expression also lower lashes would make the eyes look less weird me thinks
>>
>>850943
Hmm aite thanks! Yea I was wondering about if I should add them in or not, I'll give it a go anon.
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>>850938
how are you controlling the facial expressions? a bone with a driver controller blendshapes?
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>>850974
Yeah, I’d use a bone normally. Here I just used an empty to test how it blends together without setting up the whole rig.
>>
>>850942
>Only ever finished one thing because I was sick of leaving them half done
>Persevere with help from /3/ and /wip/
>Finish it
>Few anons think it's pretty cool
>Get new idea for environment scene
>Start it
>Everything going more or less fine
>Doesn't have a lot of stuff going on
>Add model I download to the scene
>Computer starts running about as well as someone with no legs
>Can't quite get addon to work
>Need to use the model and the addon to complete scene
>Haven't touched it in about two weeks because of it

Why does nothing ever go straightforward for me
>>
>>850942
Well if it makes you feel any better, I felt kind of bad leaving the environment anons out of the OP, so I figured a way to add them in, and retroactively added work from the previous threads.
Next thread will have environment art, so no one will be left out.
>>
>>850942
Imagine being a grubby little environment artist. Glad I'm a character chad.
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>>850942
can't coom to environments
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>>850840
>>850861
New render. Decided to not have the whole sword in the shot to avoid an awkward camera and hide some weaker parts of the sword while giving more attention to the stronger parts. Felt that having it propped horizontally against the anvil was the easiest way to do that.
Gave it depth of field and a touch of godrays, fog, and bloom. Also warmed up the colors, per suggestion (maybe too warm?) and added a butterfly on the sword to add some color and thematic contrast against the blade.

Let me know what you think and thanks for the feedback and ideas
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>>851091
Big improvement, kudos. I get the impression the sword isn't resting against the anvil, a stronger contact shadow would help.
>>
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I've been learning C4D for about a week now, I wanna get a tablet soon so I can start using ZBrush but I'm broke.
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>>851127
Tbh any cheap tablet will probably be fine enough, I'm sculpting on an ancient Wacom bamboo tablet at the desk and it works just fine.
>>
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>>850905
>>850888
pls don't bully.
I hope to get it all done before this thread closes.
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>>851127
i bought some $50 gaomon tablet years ago and still using it today
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more progress on the spider tank.
Now it's either starting on the tracks, or that big thing in the back. I have 0 clue on how to detail that thing , although I do know what it's supposed to do. Maybe I need to grease pencil it.....
>>
How does anyone get good at modeling really complicated things? Practice? Is it just lots of experience?
>>
>>851172
Like, actually modelling complicated things? You break it into smaller parts.
Or you mean like clothes and faces and crap? That's just sculpting which is ultimately just pushing clay into place for hours.
>>
>>851173
No, as i understand it i sculpting is very skill based. I meant like machinery, vehichles and complicated shit.
>>
>>851154
head's too big
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>>851154
jesus the dog one was okay i guess, if a little uncanny, but you're hitting maximum uncanny valley here
>>851194 is right
>>
>>851162
Question : Are support edge loops to pinch/sharpen subdiv frowned upon?
Are they bad topo?

I fucking hate working with edge crease it gives really shitty results.
>>
>>851218
like support edges?
it's the 'right' way to do things.
>>
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>>851217
How do you know I'm the same guy?
Yeah it might be too big, I wanted to go for something a little more cartoonish, ala STH.
>>
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>>851162
>>
>>851224
>How do you know I'm the same guy?
you're the only person posting furry stuff lol
>something a little more cartoonish
might need to turn down the realism on the proportions and design, then
>>
>>851218
Instead of crease you can try bevel modifier and bevel weights. Also, I'm sure there are cases where creases and bevels don't quite work
>>
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i decided to do more mods for a game, i'm about to include weapons but i don't feel like making an half assed jobs, so i decided to make custom animations for hand positions and reload anims, this is a reload animation for AK rifles i just finished today, i need to improve but i'm happy with the result so far
>>
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>>851226
looks like a robot with a big ass in a breeding pose
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>>851266
>lol the coomer is opening it's third (4th?) eye to behold things that aren't even th...

I.. can see it too.
>>
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Friend commissioned me for a Fox 3D print figurine. This is still lacking loads of details, but it's slowly getting there, Zremesh is great.
What's the point in detail when one should print with plastic or resin? Does a cartoon anthro fox merit spending more on resin?
>>
>>851127
This is pretty cute, anon. But the stands not being aligned to the base is triggering me
>>
>>851273
generally for sculptures you only need just enough detail to make distinct shape on the figure and then do the rest with handpainting
>>
>>851091
That's super pretty. The middle of the blade gets kind of lost against the anvil, though. I think it's caused by it reflecting the darker colors and texture of the anvil behind it. I think if you had some kind of way to separate it from the anvil, it would look even better. Something as simple as having a flower and a weed or two placed behind the sword might help. I also see dead leaves on the ground. If you had a large-ish dead leaf in midair between the sword and anvil, where the silhouettes intersect, I think that would also do a lot to help separate them. You could artificially increase the silhouette of the leaf by implying its motion with a little bit of motion blur, which would help to further separate the two. With the blood on the blade, the dead-leaf solution may help to reinforce the theme of death or violence.
>>
>>850942
I'm working on it.
>>
>>850942
I have loads of environment ideas, but fanart of characters just bring more attention and I need the clout
>>
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Making a video for my autistic music project
>>>/wsg/4121797
>>
>>851286
It's coming along pretty good anon. I was wondering about this project the other day.
Make sure to fix that z-fighting with the guitar, but I'm pretty sure you know that already.

Are these keyposes that you'll animate inbetweens for, or is that how they'll look in the final?
>>
>>851293
>z-fighting
Are you talking about the arm flickering? I don't know if I'm doing it right - but I've just been drawing everything around the guitars to avoid such things. I'll just erase the lines/fills that are overlapping the guitar. I don't think I'll be doing any inbetweens. I just want to keep things simple as I am still a Blender noob.
>>
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>>850930
Nothing stands out as being off?
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>>851296
Yeah the flickering with the guitar. It's because both objects are occupying the same space.
>I've just been drawing everything around the guitars to avoid such things
Why not just cut off the arm that's in front of the guitar, then sandwich the guitar between the body and the arm? They don't even need all that much distance between them, even an infinitesimal distance will fix it.
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I made an elven princess.
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>>851311
nah that's perfect man nice work
>>
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>>851266
>>851267
I made this from scratch with no references.
I can tell you what it's supposed to eventually be.
That big-ass thing on the back is supposed to have these helicopter rotor-drones in it.
The tank shoots a big laser from that thing in the front at the drones, which then bounce the laser into the target.

If anyone in this thread ever played Command and Conquer 3, you know exactly what I'm referring to.
Since I had no reference/sketch , I just inserted "spider-y things" wherever I could". Some webbing here, some legs there, the abdomen like a spider etc
>>
>>851364
>Why not just cut off the arm that's in front of the guitar, then sandwich the guitar between the body and the arm?
I've kind-of been doing that. I would position the guitar slightly behind the character and in orthogonal-front view I would draw around it.
>>
>>851396
very cute
feet could use some work, knee deformation too. slap a lattice on the hair and bend it towards gravity
>>
>>851440
>very cute
Thank you.
>feet could use some work, knee deformation too
Yeah, the knee is killing me. I've already added extra bones to shins and thighs, but I suppose I need to add yet another one for the knee caps.
>slap a lattice on the hair and bend it towards gravity
Oh wow. I didn't even know about such a clever trick. Thanks for the great tip.
>>
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I'm creating a mirror edge inspired corridor, any idea what I could add/change to improve it ? I'm working on the night lighting right now but i've quickly boost the light on the middle left pic just so you can see better. it's missing a few textures and some need to be rework. This would be for my portfolio, only static images
>>
>>851534
I was thinking of adding graffiti decals on the walls, but i'm not sure if it's fit mirror edge cause the game is super clean in general. I wanted to make it as realistic as possible but i've come to the point where I know i'm not gonna get there
>>
>>851534
more fill. your boosted scene looks best. rest bad. dial back displacement/normal str on tiles.
>>
>>851311
chin/mouth are looks too protuding, makes her head look like Dababy's.
>>
>>851273
wish i could actually pick zbrush.. but wouldnt that gun be easier to model with a conventional software like blender, maya or max? sculpting hard edged objects like this one seems like a pain
>>
>>851536
More 'hidden' fill to just brighten the scene in general ? because since it's at night i'm struggling to find places where the light could be. I've added the yellow bar on the ground but it's not enough
>>
How shit does this mushroom look?
>>
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Updating my WIP of >>849636

Originally I didn't intended to be a futuristic scene, but when i sketched the file i named it as "Future" because it was gonna be a "future project", and the name just stuck.

Both anons who comented it said that it looked like a Yakuza screenshot, which is funny because it was that game which inspired me to create the project, so i guess it was successful in that regard.
>>
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>>851545
I was kind of using Vanripper's style as a base. They have weird pony head muzzles. Then again, maybe bringing in the chin a little bit would be a good idea.
>>
>>851561
the bunny got the rona m'nigga
>>
>>851534
use lots of bounced + baked lighting
get rid of most specularity
use a lot of detail textures
get rid of clutter
>>
>>850394
is this, the stupid questions thread and the blender thread the only worthy threads in this board? the other threads are just software war coping and schizo garbage
>>
>>851604
Piracy thread is pretty handy...although I've never had anyone fulfill one of my requests.
>>
>>851605
yeah, that too
>>
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Here is my latest work! I think its comming out better and better but I had weird shadows on the necklace... I checked the geometry and the UVs and couldent figure out why though

https://www.tiktok.com/@thesultrybee/video/7009412433458580742?lang=en&is_copy_url=1&is_from_webapp=v1
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>>851626
Here is a better pic with the weird creases
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>>851626
Ill post a few more images
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>>851626
>>851627
>>851628

the human head ruined it :(
t. furfag
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>>851630
I think it came out nicely lol but thanks for the feedback I guess lol.... maybe I should make it look a little different next time
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>>851604
There used to be good threads, until the schizo nation attacked.
There's the occasional good thread that pops up here and there, but software faggotry has poisoned the well beyond all repair. Now you can't make it 5 posts without some chump bringing up what software someone is using or what they should be using, or why they should kill themselves because of what software they currently use.

The generals you pointed out don't suffer much from that sort of thing since it's a small rotation of anons that post in them. Generals are good for keeping things focused, but can also be a bad thing when there's too many of them and it stifles "free-posting" with everything having to be contained in the relevant channels that not all anons frequent.
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>>851631
Yeah I also think the human head is a bit lazy.
You could tell me it's just an edited basemesh and I wouldn't even doubt it.
A more animalistic head would have taken a bit more skill and separated it from the whole "it's just an edited daz mesh lol" look (not saying it is a daz mesh).
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>>851273
Cool stuff, but be careful with the thickness of some parts like the gun, holster and that thin strip at the back of his head if you want to print it.
And rather than adding more details, imo it's better to polish the secondary form you already have there.
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>>851599
what are clutter ? areas where there's too much going on ?
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>>851604
discord and telegram 3dcg is superior because they have actual industry people who give good advice and resources
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>>851226
Ok modeling on this thing is done.
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>>851679
reminds me of something
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>>851698
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>>851127
same guy that posted this,
wanted to try making my first character, modeled with primitives in C4D, definitely kept asking myself if this would've been easier with ZBrush, but I started reading that it's easier to rig a character modeled rather than sculpted, so I figured I'd just try.

Was using some Ape Escape pipo monkeys as a reference, still plan on adding a helmet kinda like the Gnomish Mind Control helmet from World of Warcraft.

I tried rigging last night using the character rig in C4D but hit a deadend because I was following a guide and then he said click the Add Deformers button but mine didnt have it so I had no clue what to do once I had all my markers aligned.

I threw the model into Mixamo and got some pretty sick results, but I couldnt get my mats/textures to import over to Mixamo, and it was a pain in the ass to retexture the character once the character was imported with a rig, all the primitives kept moving and rotating weird
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I made a human warrior.
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>>851726
awful
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>>851727
How come you're such a bad person?
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>>851736
honesty is not a vice
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>>851726
Why does he have clay superglued to his face?
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>>851737
Honesty isn't your glaring character flaw either. Something far more detestable is.
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>>851741
which is?
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>>851742
Obtuseness makes that two glaring character flaws.
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>>851653
most of the wiring, the trash/debris on the floor, smaller containers, like half of the electrical boxes
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>>851640
sad
maybe whoever pointed out that 80% of all users in /3/ don't ven model anything was right all the time
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>>851669
Link?
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>>851726
Maybe he looks better, if I hide all the anatomy.
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>>851765
Hide the hair next
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>>851561
Currently 6/10
Put a higher res texture on the cap, and atleast give the stem a normal map and it will be 7.5/10 easily. The smaller shrooms and flowers look really good. The rabbit looks stoned out of his mind (which I guess is fitting for the subject matter).
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Working on making my own ground cover. I think this came out fairly well. Where the leaves join is a bit ugly, so I definitely wouldn't want to bring the camera any closer to it.
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>>851749
>80% of all users in /3/ don't ven model anything was right all the time
The OP is proof against that statement.
I'll agree though that most anons aren't posting their work. They probably DO model, but for any number of reasons they don't post here.
Can't say I blame them, but thems the breaks.
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>>850394
i started this Nihilanth today to relax, I dont like the BMS remake one, so perhaps it will be a more true to the original Nihilanth, if I finish it...
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>>851797
quality work
but you'll have to do the shitty source porting proccess
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>>851797
Maybe center the wrist guard a little more and it's golden man. Nice work.





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