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Does anyone here still use Softimage, or at least know someone who does, even for just hobbyist purposes? Or is this piece of 3d software truly dead?
>>
STOP MAKING THIS FUCKING THREAD
>>
>>844872
Still better than yet another Blunder thread.
But no, I guess Autocuck killed it. Wonder which software will be next.
>>
>>844855
Ask Japs. They love clinging on to ancient software
>>
I still use it.
I am a programmer though not an artist.
I just use it to block model stuff as a placeholder.
>>
>>844855
I still use 2015 with a metric fuckton of commerical plugins, just for fun. The licenses are actually from the studio I work at, but we switched to Maya in 2016.
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>>844882
explain why you can't even reach 1% of what ancient Japs can do
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All I have now is a pirated version of Softimage 2015
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>>844906
retarded weeb
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>>845081
Not an argument.
Again, explain why you can't even reach 1% of what ancient Japs can do.
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>>845094
post examples of work of your ancient japs
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>>845096
guilty gear xrd characters was modeled in softimage
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>>844882
DIL8
>>
i mean, the dinos in jurassic park were apparently modelled in softimage
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>>844874
HUH? did u take ur meds today?
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>>845119
They were modelled in Alias(tracing NURBS over sketches) and textured in ILMs proprietary Layerpaint. They were animated in Softimage(not XSI, the classic one, still called SI Creative Environment at that time). Rendered in PRRenderman.
>>
>>845119
>>845135
i stand corrected, but at least i was partly right
>>
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>tfw no texture painting ILM gf
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>>845166
look at the size of that pen, my god
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>>845168
those people had more talent in their pinkies than you have in your entire spine.
>>
>>845168
Looks like she wrapped somekind of foam around it, holding those tiny pens for any extended period of time can be painfull to the hand.
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>>845166
might break the screen with that pointy chin
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>>845175
why are you so mad. I wasn't even implying anything
>>
>>845213
I'm losing my fucking mind here. I'm doomed to do home office for the rest of my life. I can't stand it anymore.
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>>845216
go for a walk, anon. if you can, keep your work and leisure spaces separate at home, and put a more strict limit on work hours.
>>
>>845187
yea, i really think she made the pen much thiccer so that its less painful to hold
>>
>>844855
Everytime I hear of Softimage or XSI these days, I think of Guilty Gear Xrd and that one gamedev talk video from GDC 2015.

https://www.youtube.com/watch?v=yhGjCzxJV3E
>>
>>844855
Anyone using a VM to use old versions of Softimage? What version of SI are you using and what VM?
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>>845365
Save yourself the trouble and use XSI 2015. Loads scenes from older XSI versions and works on newer versions of Windows.

I also have my original 3.7 - 4.0 installations from back in the day, but they run on now-ancient hardware. Not something you want to bother with.
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>>845416
Are you that guy from /CRT/ general?
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>>844855
Only Japan still uses Softimage, heard they were huge fans of it

Those buttons are fucking tasty though
>>
>>845452
Digital content creation used to have sovl
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>>845452
Yeah that was me.
>>
>>845416
Yea, I use a pirated version of Softimage 2015, not sure if that's legally allowed though.
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anyone willing to do an anon a favor? I want to get my hands on the example .xsi models included in:

https://jkhub.org/files/file/1811-xsi-viewer/
>>
>>844855
The late Andrew Nash still used it occasional if i recall correctly, he said it was the best for hard surface modeling
>>
I have a demo of XSI from the HL2 launch during which XSI was the only way to import models into it. Pretty neat.
>>
>>845806
OP here. Been reading comments and holy shit, the legend himself used XSI? No wonder like-what an anon said, Japs still love using it. (despite Nash not being Japanese lol)
>>
>>845803
OP here, the XSI software attached on the link you sent is so old, it cant run on my Windows10 PC at all.
The .xsi file attached doesn't seem to have much (just a bunch of lights and empty objects) when opened on my copy of Softimage 2015.
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>>845820
>the software won't run on 10 at all
Did 10 drop win32 compat?

>the .xsi file attached is just lights
No the files I want are inside the installer. I can't get them myself because I'm on Wine and the installer won't run
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>>845840
Ah I see. Well it's no use since the installer won't run anyway.
>>
>>845935
*on my Windows10 machine, i mean

>Did 10 drop win32 compat?
No, I can still run a lot of 32-bit apps, its just that very old 32-bit software from say 1990-2002 won't run anymore.
>>
>>845452
>>845416
>>845803
>>845840
more of this? I like the way the guis look
>>
>>845983
i found this website if you're interested in some more ancient images
https://xsisupport.com/category/softimage3d/
there are also some videos on youtube about softimage reels from the 90s
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>>846024
Thanks Anon!
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>>846140
why am i nostalgic for this image even though i wasn't even born at that time?
>>
Is there another place I could ask to get this done for me? I'd really like to have the files inside the installer

>>845803
>>
>>846140
>Metaclay tool
good when left live, produced absolutely nightmarish dense topology when frozen
>>
Since yall say that only Japanese people still use Softimage, is there some sort of community or platform where I can at least talk to them?
>>
>>846185
Futaba Channel
>>
>>846188
Alright, thanks Anon!
>>
>>844855
Have there been any efforts in creating an XSI successor?
>>
>>846424

No. Softimage devs are working on Maya now and have implemented quite a few softimage tools. Ignore the blendlet hate and try it, it's gotten pretty good and stable as of version 2021 and especially 2022.
>>
>>846424
Nope, its kinda sad desu
I can tell from using this pirated version of Softimage that it really was a great software for its time, despite its rather shitty and really outdated UI.
>>
does that vitaly bulgarov guy still use xsi?
>>
>>846429
Not just that.

Basically by 2008, as Adesk acquired Softimage, it was already dying for a few years at that point, because people, for some reason, were moving onto Max and Maya, which prompted some upgrades to both.

And so they just took this opportunity to butcher Softimage, and harvest all its 2000s innovative tech and put them into Max and Maya (MCG, Max Creation Graph, was based on Soft's ICE Tree), all while giving out rather minor updates, features, and bugfixes to Soft.

I personally don't blame Adesk for the death of Softimage. Till its bitter end, it was just software that was very ahead of its time and it did a lot of great things for the 90s-00s, and so kinda got overlooked at in terms of UI updates and other stuff, which made it rather outdated on the face of other rising 3d softwares.
>>
>>846440
Ok did it just replace "t b h" with desu?
>>
>>846446
4chan's been doing that for a few years now, anon. t b h positng was getting a little out of hand tbqh but hiro should really turn that shit off now tbph
>>
>>846448
I see
Yea it is kinda annoying and kinda makes me sound like a weeb tbqh lol
>>
>>844855
Is there really no way to buy a license for this now?
>>
>>846441
Apparently yes, but he also uses 3ds Max, MoI 3D and ZBrush (and Marvelous Designer, Substance Painter, Octane, KeyShot...).

>>846800
It was discontinued 7 years ago.
If you're that eager to give the company that purposely killed it in the first place money you can contact Autodesk and try sucking their dicks for a license, but there's a 99.9% chance they will tell you to either buy a 3ds Max/Maya subscription or fuck off.
Just pirate it, it's the only option.
>>
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>>846800
Sorry, but piracy is the only option to get the last version of Softimage (Soft2015).
However, there is a non-piracy method though it gets you a version of softimage from 2009. Its called "Softimage Mod Tool", which you can download from this link:
https://www.moddb.com/downloads/autodesk-softimage-mod-tool-75
Its free and isn't cracked, its basically softimage 2010 distributed for free by Adesk mainly for game modders.
And despite it being a 32-bit application and released before Win7, it works fine on my Win10 machine.

Apart from some differences on the UI and lack of features on Mod Tool, everything pretty much works just like Soft2015.
>>
>>846441
yes, yes he does
https://www.youtube.com/watch?v=TimY4UUJ1Cg
>>
>>846878
There's something very satisfying about watching someone model and retopo in softimage
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>>846894
Yea, I know
It truly gives some light on an otherwise long dead and abandoned piece of software
>>
bumping this one final time >>845803
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bumping this thread one final time, before it becomes as dead as softimage itself lol
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>>848134
https://www.youtube.com/watch?v=iH3p8N7qbv8
>>
>>848189
every softimage NPR user knows this add-on lol, its basically equal to another add-on for blender called Abnormal by BNPR
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>>846878
he's so good at what he does. it's a shame i find almost all his work to be hideous and terrible.
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>>848200
I liked 35% of what he did for Ghost in the Shell (the remake) even though that movie was absolutely hideous and terrible.
Unfortunately they didn't even used the synthetic body design that I liked in the movie.
But I agree, his weapon and robot designs are technically flawless, pretty realistic in terms of engineering (my amateurish impression) but absolutely ugly.
>>
>>848189
Hm hm. Looks like the Drag_Normal plugin I wrote for MAX and LW. Almost 20 years ago.
>>
>>848350
Is that your work?
>>
>>848350
how do you get Snap, Constrain, and Edit on the MCP tab? cuz mines is stuck in PPG tab
>>
>>848134
https://www.youtube.com/watch?v=pFBNi2q7KnQ
>>
>>848509
Nice. Didn't see this one
>>
>>848481
No
https://residentevilmodding.boards.net/thread/5581/high-quality-backgrounds-mod?page=10
>>
>>848613
What a colossal and autistic waste of life time.
>>
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Anyone recall a Softimage Case Study that focused on Need For Speed Undercover? Not being able to find it even in the wayback machine is starting to make me think I imagined the whole thing
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>>
Isn't there a Blender powered XSI? Is it any good?
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>>849049
There's a Softimage gui theme for Blender if that's what you're looking for
https://www.youtube.com/watch?v=4mQoHqBi6A0
>>
>>849054
Blender will never be Softimage.
>>
>>849039
damn those buttons make the software look like a medical device
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>>849054
Blendlet cope of the highest order
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can someone confirm this?
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>>846839
Downloaded Mod Tool and you're right, it runs pretty well on Win10. A shame they don't offer licenses anymore for it. I'd buy one in a heartbeat
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>>851110
I would buy a Softimage license as well too.
But I think it would be better if someone or a company created some sort of spiritual successor to Softimage.
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>>851146
Is anyone even trying to make a successor?
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>>851223
Only thing I've seen is something called Blackdot
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Amazing how a software discontinued 15 years ago is still way better than most "industry standards" of today.
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>>848936
Only true for Maya's software renderer, though.
But back then besides Mental Ray only a few plug in renderers were available for Maya,
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>>853108
...and most were production-ready, so what.
>>
>>853065
nah, softimage hasnt been updated for 8 years now (wdym 15 years?)
its tech was also butchered by adesk and placed into max/maya, so both got a lot of improvements and are now better than softimage
its still better than blender in many ways, except modelling imo
>>
>>853339
>better than softimage
debatable. still nothing like ICE.

> except modelling
debatable. blender's pretty shit in that regard.
>>
>>853439
i guess it depends honestly, i only used softimage for almost a year now, and i struggled with how modelling and its "modifiers" worked (i've used blender and max for years)
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>>844855
Does anyone here have any great resources and tutorials for learning how to do toon shading in softimage?
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>>853779
bump
>>
>>844855
Are there even active forums / discussion places left for XSI?
>>
OP here, how tf is this thread still alive?
>>856526
Anyway, I didn't find any real XSI discussion forums, most if not all Wiki related to XSI were deleted in 2014 (except its wikipedia entry, and some rare documentation of it from autodesk).

I found this site though, www.si-community.com, it is still active to this day, although registration can take weeks as you need admin approval sent to your email.
>>
>>845416
>>845840

is it possible to render this much soul in Blender (ie old school render look)
>>
>>856538
Get Blender 2.7x or 2.4x and render use the Internal Renderer instead of cycles (Blender Render)
>>
>>856530
>most if not all Wiki related to XSI were deleted in 2014
What? Why would they do that? Is all of the data at least archived somewhere?
>>
>>856684
I don't really know why, but I have seen a discussion in si-community.com that there were plans to take down an XSI wiki site as far back as 2009, and users at that time were neutral about it.
Currently, using any links from the "Help" toolbar on Softimage itself will either 404 or redirect you to the last release announcement by Autodesk. (exceptions are mental ray, syflex, and facebook pages for softimage)

>>archived somewhere?
Try using Wayback Machine.
(this is all i found: http://web.archive.org/web/20160826050612/http://softimage.wiki.softimage.com/index.php?title=Main_Page)
>>
>>845166
Jean Bolte is such a qt
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>>846160
because you have good taste
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>>857137
*more like was

that picture is from early 1988, during the post production of Willow.

another traditional artist making the glorious transition to digital. her input (and that of a dozen other artists) helped with the development of ILM's Viewpaint from Layerpaint, which was used up until SW Episode 3.
>>
>>857178
I wonder how those artists are adjusting to modern programs
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>>846160
Because times before 2008 were objectively better.

The world never actually recovered from the Great recession. The markets simply got used to it which allowed Jobs to come back. The actual market is still fucked though so your rent is still >$1k just about everywhere you go.

You see an image that reminds you of 1970-early 00s and feel something, because back then there was still a thing called "hope" and you don't even need to have been there to know it. You can just sense that you are looking at kinder times. As opposed to today were we are told by the media who are paid for by the ruling class that diversity and identity politics are more important than the fact that we are all being financially assfucked.
>>
How do studios like in Japan even get to use SI? Do they just have saved copies of the program and run them on virtual machines?
>>
>>856530
OP here, I'm actually so retarded that I forgot that there is still a forum for Softimage on the Autodesk website (AREA), people still post there to this day.

https://forums.autodesk.com/t5/softimage-forum/bd-p/area-b202
>>
3D isn't really an industry where you can use depreciated abandonware and get away with it. The most important function of CG work is compatibility with other packages, and abandonware will run into the problem of critically outdated plugins. So if you want to use some external renderer you will have to do something really stupid, like exporting from XSI to OBJ, then importing OBJ to Maya, and then using the Maya plugin for said external renderer, because you know damn well the one for softimage won't work anymore. For all the hassle you may have well just used Maya to start. Pointless extra work.
>>
>>857683
>For all the hassle you may have well just used Maya to start.

I'd rather get my gender reassigned and use 3DS Max than that bloatware
>>
>>857683
Maya is limited and is nowhere near as versatile as XSI. The only thing it really has is animation which coindientally is something that SoftImage also excelled at until ((((((Auto Desk))))) purposely killed them





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