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File: Dollies.jpg (377 KB, 1920x1259)
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Previous bread >>831566

Daz youtuber's for the newbs:
wpguru
parmy
travis davids (Marvelous designer)
thundornd
CgBytes (Dead, but was the best of his time)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

Similar programs:
https://forum.reallusion.com/Character-Creator/General
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)
MB-Lab for blender: https://github.com/animate1978/MB-Lab
Makehuman: http://www.makehumancommunity.org/
Metahuman creator: https://www.unrealengine.com/en-US/digital-humans

Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

News:
https://www.daz3d.com/forums/discussion/506346/daz-studio-5-development-update
https://www.daz3d.com/forums/discussion/507126/hu-new-webinar
Cc3 is still shit
>>
first for shitters arguing
>>
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>Daz youtuber's for the newbs:
>Parmy
I like that guy, but I don't understand why he quit his job to make comics with Daz. He should atleast make visual novels if he wants to make a living from this.
>>
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I'm glad to see that Daz3D has been stepping up both their Asian and Tranny offerings as of late, It feels like the dawning of a new and better era. A glorius future of Asian waifu futas awaits us all, fellow Daz Chads.
>>
>>838192
The reason you see so much more asians on the store is because some jp people have became offical pa's for daz studio.
>>
>>838199
pa?
>>
>>838200
Published Artist
https://www.daz3d.com/community/community-publishing
>>
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>>838199
Which PA's are confirmed Japs?

Crocodile Lui
Ergou
Goanna
Nirvana
RareStone
Sue Yee

All give me Jap or East Asian vibes.
>>
Very butifel
>>
>>838204
ayy lmao
>>
>>838175
OP fucked up. Dino Dad is the actual opening image. Please disregard all posts above this one.
>>
>>838204
lmao
I considered posting that an hour ago
absolute state of ayys
>>
When is Vicey going to get sued?
>>
>>838213
Aren't most those authors immune due to being in whereveristan?
>>
>>838213
Any other good Khazar Milkers for DAZ?
>>
Check out this Chinese vendor trying to sell Daz assets.

Chink seller:
https://www.cgmodel.com/model/369344.html
Daz asset:
https://www.daz3d.com/interstellar-patrol-for-genesis-3-females

Chink seller:
https://www.cgmodel.com/model/341349.html
Daz asset:
https://www.daz3d.com/ravyn-clothing-and-accessories-for-genesis-8-female-s

Chink seller:
https://www.cgmodel.com/model/293550.html
Daz asset:
https://www.daz3d.com/robot-titan

Chink seller:
https://www.cgmodel.com/model/422812.html
Daz asset:
https://www.daz3d.com/prototype
>>
>>838220
>75 yuan
Its like 2$ based chinks have actually good prices
>>
>>838220
Speaking of which, where do the Chinese even post thier stuff? I know they have a daz forum, but there's gotta be more.
>>
>>838226
https://azz.net/
it's like chinese Patreon
>>
>>838226
Chinese are incapable of producing original work.
>>
>>838204
what top is that
>>
>>838234
ಠ_ಠ
>>
I can't believe England lost...
>>
>>838291
Nobody cares
>>
>>838291
lmao cucked by their diversity. And after all that kneeling to the diversity god.
>>
>>838291
I can't believe a country as patently ridiculous as England exists in the first place.
>>
Anyone have SN for this plugin? really want to try it

if not, is there another way to get plugins to work?
>>
>>838312
Give it enough time and it will disintegrate. Well, the UK will. England will remain.
>>
>>838329
hownurshadowcore.ru
>>
>>838333

I already have the plugin but I need a serial number to be able to use it
>>
>>838336
>>838333

whoops nvm thank you anon-kun
>>
>>838310
Yikes.
>>
How long does it usually take for the zonegfx guy to respond with an invitation code?
>>
>>838191
what did one expect. this is /3/, the land of mostly pedos, perverts and regards.
>>
>>838370

>using zgfx

so you admit you are a pedo
>>
>>838373
Would you like to provide context to your post or should I just dismiss your non sequitur off hand?
>>
Rate my new gf.
>>
>>838395
would take her out for sushi and asahi make her pay then never talk to her again/10
>>
Can I just use metahumans when making my game instead of using pre-made models? Is there any reason not to?
Sorry if it's a silly question.
>>
>>838397
What kind of game are you trying to make? Metahumans currently have very little clothing available for them. If you already have Daz assets one thing you can do is put a Metahuman head on a Daz body and this gives you access to all of the Daz clothing.

https://youtu.be/nxJfZNOUmbE
>>
>>838399
An small XCom clone. Metahumans look very good, that's why I want those, but I was not aware of the problems with clothing. Thank you for the suggestion!
Any other options? Daz has a bad reputation, but I don't know enough about it to know the reason. Does that reason apply to the clothing too?
>>
>>838400
Daz's bad reputation is mostly because of their lackluster software and marketing practices. The benefits are their fairly high quality and completely rigged 3D human models, the ability to easily apply morphs to them to create custom characters and a huge library of clothing and other assets for them. The bodies and clothing are especially useful as you can always swap a different head onto it such as a Metahuman (which has superior facial rigging for animation). The annoying things about Daz are that you have to plan your buying around their sales and you have to pay for interactive licenses (which go on sale for $5-10 at the cheapest) per product to legally use them in a commercial 3D video game and that their storefront is very unintuitive to search through. The alternative to Daz would be Reallusion's Character Creator 3 which I personally don't have experience with.
>>
>>838403
Thank you! Very informative and to the point!

I would like to hear other anons' experience with Reallusion's Character Creator 3.
>>
>>838400
Basically you are going to want to acquire clothed bodies from somewhere so you can paste a Metahuman head onto them if you want to go the Metahuman route.

Another Metahuman head paste example:
https://youtu.be/7iCMspltj24
>>
>>838405
Thanks! Seem to be a common technique. That gives me confidence. Any experience with Reallusion's Character Creator?
>>
>>838404
>Reallusion's Character Creator 3
HAHAHAHAHAHAHAHAHAHA
>>
>>838400
>Xcom
The dumbass zoomer-tier 3D remakes from a few years back or actually good, tactically rich old 2D Xcom?
>>
>>838408
Anon, my dream game (that I'm not attempting at the moment, since I'm a greenhorn) would be [spoiler]JA2 1.13 with modern graphics[/spoiler].
So the old XCom. But I'm keeping the scope small, at the beginning at the very least.
>>838407
Can you tell me about it, anon, please?
>>
>>838409
I've only tried it a few times. I don't even recall if they had their own assets. They existed as an alternate way to use daz assets and are pretty much a "why bother" software. Though prior threads this would be shilled pretty often by one die hard fan.
>>
>>838414
Ok. I trust the software with its dedicated general and you guys.
>>838403
Are the sales seasonal or on a per-item basis?

https://www.daz3d.com/free-3d-models#black
Ah, shit. Weekly freebies? I'm starting my hoarding today.
>>
>>838418
>Are the sales seasonal or on a per-item basis?
Their mostly seasonal with random American holidays thrown in and occasional flash sales on groups of items. If you do decide to use Daz you will want to use Genesis 3 & Genesis 8/8.1 as your base and buy clothing assets for those. Genesis 3 clothing assets should autofit onto Genesis 8/8.1 besides the footwear.

>Ah, shit. Weekly freebies? I'm starting my hoarding today.
Their freebies are always garbage and textures for really old figures.
>>
>>838422
Thank you, anon! Very informative!
I just saw the freebies and yeah, they're trash. But at least it will help me to learn the workflow before I commit actual money.
>>
>>838422
>>838423
Seems that the interactive licenses are per product, but "bundles" also count, so getting a bundle means saving on those extra interactive licenses.
Thank you so much, /DAZ/! You've shown me a very interesting path.
>>
>>838418
>trusting anons

>sales question
install the daz-deals addon for your browser. You can see price history. Change settings to show a long price history.
>>
>>838428
Thank you! I will.
>not trusting anons with a dedicated general
I trust you. Of course I will double-check before committing any dosh, but I believe the metadaz will be a good combo.
>>
>>838252
Leony Outfit
>>
>>838428
LOL imagine paying for DAZ shit.
>>
>>838458
>.
>>
>>838458
this lol
>>
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What outfit is the 5'10" "Teen Raven" character wearing in this promo?
>>
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i never realized how based dforce was.
>>
>>838458
>LOL imagine paying for DAZ shit.
It's a good idea if you are developing a commercial 3D video game and planning on not getting sued.
>>
>>838458
I got malware from one of those asset pirate sites. Fuck that shit. I just wait for heavy discounts these days
>>
>>838568
Zone GFX simple as
>>
Where do I get started with DAZ? Any tuts? Do I have to model my characters? Is rigging the same as every other software?
>>
>>838568
Zone GFX is trash and dont listen to those shills
3D load or Shadowcore
>>
Is this thing worth buying?
renderosity////////cgi-nice-guy---head-shapes-for-m8-1/149039
>>
>>838572
Read the OP:
>Daz youtuber's for the newbs:
>wpguru
>parmy
>travis davids (Marvelous designer)
>thundornd
>CgBytes (Dead, but was the best of his time)
I personally started with wpguru's tutorials and he is good albeit a little long winded.

>Do I have to model my characters?
Characters are created by applying morphs and materials to Daz's Genesis base figures. Morphs can be created in programs like Blender and Zbrush.

>Is rigging the same as every other software?
The characters come with decent face and body rigging, not as good as something like Metahuman.
>>
>>838579
Zone > Baidu account (Chinese are super fast) > 3d-load. Rest is shit.
>>
>>838585
>Morphs can be created in programs like Blender and Zbrush.
I don't know what morphs are. Are they like Blender's modifiers?
>>
>>838591
Morphs are deformations of the base 3D mesh.
>>
>>838591
https://youtu.be/1dojyoPeV9Y
>>
>>838591
don't listen to these guys about morphs and all that shit. Just start by getting Victoria 8.1 it's the base model that most of the characters are based on
https://www.daz3d.com/victoria-8-1

>Fiddle around with it and follow a Youtube tutorial on how to get clothing and items into Daz.

>Once you got some clothing on her do a posing tutorial and try to find a tutorial on morphs this is how you can create what her face looks like or. what size her tits are

>Once you get comfortable with morphs and posing the girl

>find some HDRI environment. These typically have their own lighting system, so if you are an amateur, it'll be fine.

Congrats you just completed your first render
>>
>>838579
Salty bitch :DDDDD

t. ZoneGFX power user
>>
>>838395
DIOS MIO...
LA CREATURA DEL DAZZO
>>
>>838579
3DLOAD only has a tiny selection of stuff
>>
>>838595
>don't listen to these guys about morphs and all that shit.
I'm just explaining how the technology works.

>Just start by getting Victoria 8.1 it's the base model that most of the characters are based on
Not true. Victoria 8.1 is a morph of the Genesis 8.1 Female mesh that is included with the Genesis 8 Starter Essentials. All Genesis characters sold are morphs of the Genesis base figures included in the Starter Essentials.
>>
>>838458
I want to release the game and not get sued, anon
>>
>>838631
Do games/apps that use daz even licensed
>>
>>838635
You only need an interactive license when using the 3d meshes in an app/game. 2d rendered images do not require it.
>>
>>838636
I know that, I was talking more about peole who don't have the licence like these apps. https://play.google.com/store/apps/collection/cluster?clp=igM4ChkKEzg0MDEwMzE0MDI1NzQ0MDgyNzAQCBgDEhkKEzg0MDEwMzE0MDI1NzQ0MDgyNzAQCBgDGAA%3D:S:ANO1ljK2oVU&gsr=CjuKAzgKGQoTODQwMTAzMTQwMjU3NDQwODI3MBAIGAMSGQoTODQwMTAzMTQwMjU3NDQwODI3MBAIGAMYAA%3D%3D:S:ANO1ljJ70aw
>>
>>838637
If the Daz model moves or bends or whatever according to user input, you need an interactive license
>>
>>838637
It's possible to get away with not getting the licenses but Daz could sue you at any point if they wanted to. It makes more sense just to buy them on sale for $5 dollars each (especially if you only need a few) than risk having to endure litigation.
>>
>>838540
Just install through DIM you paranoid schizo smoothbrain
>>
>>838591
Morphs are blendshapes
Holy fuck, how do you people solve this captcha
>>
Which are the best tears prop. Which tears does hermionebro use?
>>
are there haemorrhoids morph presets?
>>
>>838646
Noone help me so I used windows sandbox.
>>
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Time for Emmanon to shine!
>>
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>>838685
>>
Can eJCMs not be created with the old multires plugin?
>>
>>838665
...and I thought my custom large nipples/bumpy areola morphs were borderline weird.

You can easily do that yourself in blender or any other tool capable of importing/exporting OBJ.
>>
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>GREAT NEW EVERYONE!
>DAZ STUDIO 5 IS AROUND THE CORNER!
>IT'S A HUGE UPDATE AND A MONSTROUS TASK!
>BUT WE'RE HARD WORKING AND CONFIDENT WE'LL GET IT DONE!

>...so uh, that's great and all but what exactly will the update be about?

>STUDIO WILL RUN ON MACS! :oooo

https://www.daz3d.com/forums/discussion/506346/daz-studio-5-development-update
>>
>>838631
Bro they have no proof you pirated it
>>
>>838713
Literally nobody gives a fuck about mac, jesus i knew daz devs was fucking lazy and incompetent but this is just sad
>>
>>838713
>>838728
>cater to platform with barely any proper GPUs. Even external GPU support is limited.
>>
>>838395
it seems she has too many chromosomes
>>
>>838695
what hair is that
>>
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>>838713
>DAZtards use Macs to render in Iray
>>
>>838631
and how can they tell where you got your models from?
>>
>>838751
You should see some of the posts.
>I bought a brand new top of the line mac!
>Y IRAY SLOW???
>>
>>838753
3DCG police
>>838760
It's pretty much confirmed that most Daz users are legit boomers.
>>
>>838753
If you're posting under a name, they can check in their database whether that name bought something. They might ask you for a receipt of purchase, and threaten to sue you if you don't buy the assets or take the renders down.

Would they bother, though?
>>
>>838751
DAZdevs can't even keep the software working well enough on Windows, and they add a new platform? Yeah, good luck with the extra work. Must have been a management decision.
>>
>>838764
>They might ask you for a receipt of purchase, and threaten to sue you if you don't buy the assets or take the renders down.
Lmao never going to happen
>>
>>838766
Their management seems fairly incompetent to me. They have an enormous library of 3D assets that would be perfect for indie devs going the pre-made asset route and Daz is utterly failing at their intended goal of integration into the video game industry.

Their advertising is also laughably bad:
https://youtu.be/mDc1ZcoucsY
>>
TOP QUALITY PRODUCTS RELEASED DAILY
>>
>>838771
you cant really use their assets for games as 99% of them are NOT optimized for real time 3D.
So unless you mean 2D games then I dont see it
>>
>>838777
That's still true but becoming less so with things like Nanite easing the poly limitation. Once Nanite is implemented for characters I can see Daz being completely viable, but also likely to be out-competed by much higher quality, higher poly models.
>>
>>838778
>Nanite easing the poly limitation
that is for inanimate objects and have some clear limitations. Also polycount is the LEAST of your worries when trying to use DAZ content in games. All the shaders, textures, rigging, UV maps and such have to be completely redone or your game will run and look like utter garbage.
Nanite is not the be all end all that many people who havent even used it or looked up how it functions actually think it is. I love nanite but I see why too many people dreaming of a day where they can just sculpt and make 3D easy mode and not optimize and think in advance.
>>
>>838780
>All the shaders, textures, rigging, UV maps and such have to be completely redone or your game will run and look like utter garbage.
All true, but I still think it is entirely doable for a small scale indie game without a lot of characters on the screen at once.

>Nanite is not the be all end all that many people who havent even used it or looked up how it functions actually think it is. I love nanite but I see why too many people dreaming of a day where they can just sculpt and make 3D easy mode and not optimize and think in advance.
I'm just a hobbyist talking out of my ass, isn't it likely that Nanite will ultimately be usable on skeletal meshes?
>>
>>838787
>I still think it is entirely doable for a small scale indie game without a lot of characters on the screen at once
sure I meant more that you need to actually do some work. Cant just drag and drop.
>Nanite will ultimately be usable on skeletal meshes?
Nanite is tired to the deffered render pipeline of the new UE5 and in essence "decimate" your meshes down to fit a set total vertex count based on pixels or manual. Its a way to automate level of details so you dont have to do it for all the static props in the environment.
Problem with skeletal meshes is that they use weight maps that applies directly to the vertexes that make up the mesh. So converting something to nanite will break your rigging. So for things you want to animate you will still need to create a basemesh and then add levels of detail manually. Nanite is here to help with all the none character stuff.
Could nanite work with weight maps and such? I mean I dont know maybe? But you would need to consider nanite in your work pipeline then or convert and rework a model to work with it.
>>
>>838787
modern GPUs cant handle an absurd polycount so if you made something small scale you could properly get away with using DAZ stuff if you simply fixed the UVs, textures and redid the shaders.
>>
>>838791
>>838793
Thanks for the informative responses.
>>
>>838713
WILL IT HAVE WORKING FBX IMPORT
>>
>>838834
No.

...BUT MAC SUPPORT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111111111111111111111111111111111111111111 :OOOO
>>
When I try to export my daz model to zbrush I get multiple file not found error messages in zbrush, online tutorials don't help. Anyone encountered this problem before?
>>
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I'm using Daz To Blender Bridge, everything works fine except the scalp. It renders fine in Eevee engine, but in Cycles it's glitching like this. Anyone knows how to fix this?
>>
>>838875
I know the answer but I'd prefer if you made something worth posting to /3/.
>>
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>>838771
wtf
>>
>>838875
the scalp is Z fighting with the head. Just scale it a little more and set it so it does not throw any shadows.
>>
>>838771
That video is really awful. They should just be honest and rebrand as a porn game. "Near-photoreal pornography of any fetish with minimal effort" is a strategy that could resonate with millions of potential customers.
>>
>>838883
Daz without clipping is not Daz. They know this.
>>
Anything new from Emmanon? I haven't seen their posts in aco or here for a while.
>>
>>838777
HouseParty uses Genesis 3 and Virt-a-Mate uses Genesis 2
>>
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>>838926
>>
>>838946
I mean, the real Emmanon
>>
>>838958
He probably quit Daz to pursue a more fulfilling hobby.
>>
>>838960
Not surprising. That seems to happen once a user here starts churning out really impressive stuff and using more non-daz software than Daz. Good launchpad for them. If only I could get that to work for me.
>>
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>>838926
>>838958
yeah busy at work really so havent had much time. Still here though. Working on my Belle bookworm outfit.
>>838960
haha I wouldnt call this a hobby. More like a side project.
>>838961
I really got back into Maya now which is nice.
>>
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>>838926
these are just some WIPs of the outfit.
>>
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*blocks your path*
>>
>>838965
What's with her giant forehead
>>
>>838978
Accurate to life.
>>
>>838978
haha yeah the model is basically just a place holder. That version have a massive forehead. Working on the clothes.
>>838979
not that extreme.
>>
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also finish my Hermione outfit.
>>
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So my Hermione character and outfit is completely done now
>>
>>838964
>>838965
>>
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>>838992
haha
>>
>>838981
>>838982
>>838983
>>838994
GORGEOUS!!!1
>>
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r8 my weeb elf
>>
>>838695
>>838946
why does this emma look so much better, like actually decent? her face doesn't look like some freakish goblin unlike all of the other daz emmas i've seen
>>
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>more and more daz "artists" are now running their shit through faceapp to make it less revolting
I guess you could call that a way of capitulation
>>
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>>839031
Judgemental dog fears the march of technological progress.
>>
>>839019
Not bad, face is a little uncanny, rest is fine.
>>
>>839019
Looks decent, its pretty rare to see not bad looking anime char in daz, but maybe make eyes a little bit smaller
>>
>>838372
well, at least the regards are kind
>>
>>839019
something about the eyes is off
>>
>>839019
she looks retarded (i'd fuck her)
>>
>>839020

That's what happens when you actually take the time to tweak a character from a shitty preset into something good. The others are just the base character or close enough to it that they look just as bad.
>>
>>838395
She looks retarded, I like that.
>>
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Better? I think I managed to dial out a bit of the weirdness with the eyes. It still needs more refinement, though.
>>
>>839105
Where's the penis?
>>
>>839105
can you darken her pupils so they arent as flat and grey? I mean that is really all I would change. Maybe add some blemishes to her skin so its less plastic looking (unless that is the look you are going for!)
>>
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This Russian guy used Daz assets and Unreal Engine to create this absolute kino video game.
https://youtu.be/MXcWC_Oko7w

https://store.steampowered.com/app/1171310/Valakas_Story/


The assets I could easily recognize:
https://www.daz3d.com/boaris-for-genesis-3-male-s
https://www.daz3d.com/ivan-7
https://www.daz3d.com/russian-clothing-for-genesis-3-male-s
https://www.daz3d.com/biohazard-suit-for-genesis-8-males
>>
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The only thing good about Daz3D are futanari renders.
>>
I really want to know what's new in DAZ 5 except 'it runs on faggy Macs now'
>>
Why do fags still use genesis 3 models? Any advantage to using them over Genesis 8?
>>
>>839170
Gen3 girls don't look like trannies.
>>
>>839132
Yes, futas and lolis
And even futa lolis
>>
>>839170
well gen 3 models much higher poly count before subdivision which makes them easier to do custom sculpting on.
That is about it.
>>
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>>839107
Futa renders are available for download exclusively on my Patreon at very competitive pricing.

>>839107
I disabled the glossiness on her cornea and increased her bump map intensity to make her look a little less plastic. I don't really want her to look too blemished as she is supposed to be a youthful character.
>>
>>839188
>Futa renders are available for download exclusively on my Patreon at very competitive pricing.
I hope this is a joke.
>>
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>>839188
What's going on with the torso there?
>>
>>839190
>I hope this is a joke.
Use discount code 30OFFUTALOLI to get 30% off all futa loli content.

>>839192
The pose I used is exaggerating it a bit but upon closer inspection her upper torso does look strange. I'll try to tweak it.
>>
>>839031

let's see some result
>>
>>838983
Her forehead still looks kinda big. Making the hair looks weird.

And what's with those raccoon eyes?

Your Hermione is still the best though.
>>
>>838981
Is your Patreon up yet? I want these models and MORE.
>>
>>839210
nah havent made it yet. But ill set something up this weekend. Then ill just dump all my stuff there (models, clothes and so on).
>>
>>839208
>Her forehead still looks kinda big
yeah maybe. I could shrink it a little with a new version or lower the hairline
>And what's with those raccoon eyes?
haha just me who over did the shadow a bit there. Looks like someone gave her a good slap
>Your Hermione is still the best though
Thanks
>>
>>839175
Let's not forget the thicc futa milfs who fuck those lolis.
>>
>>839217
i'll sub and leak all that shit for FREE
>>
>>839236
oh noes! How horrible! Its more of a way for people to donate support not a pay wall.
>>
>>839258
Is that the Cris guy people on this board talk about? I'm fairly new to this board but there seems to be one guy here who does nothing but relentlessly make low quality negative posts with a crabs in a bucket flavor to them.
>>
>>839263
No, thats just Ricky. He's been having a bad life lately so we mostly either ignore him or try to cheer him up with futa loli mommy waifu jokes.
>>
>>839263
nah this is just Ricky pulling my chain and being a dick. He is OK dude just have a hard exterior
>>
fucking Ricky man that fucking guy
>>
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Someone knows where can i get Tina armstrong morphs/model?

Asking for a friend
>>
>>839284
no sorry but if you got the game model you can very easily fit it onto a Genesis 8.
>>
>>839288
Sound like a lot of work for a retard like me
>>
>>839292
I think wrap3 can do it. There's a tutorial on how to use it with daz.
>>
>>839284
https://www.renderhub.com/guhzcoituz
>>
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>>839346
>baked on eyelashes
>>
Ricky...
>>
>>839346
what’s the most created celeb on daz? lydia carter?
>>
>>839416
Daz basically exists to create Hermione porn.
>>
>>839346
This guys stuff seems kind of hit or miss on its own but his face sculpts would probably be useful in mixing morphs together.
>>
>>839430
...also futa, loli and beastiality
>>
>>839445
90% of the time featuring Emma Watson.
>>
>>839469
besides me creating tons of smut with Emma I actually cant seem to find that much. Its the reason I started making it as I wanted to find some Emma smut and got disappointed
>>
>>839178
genesis 3 and genesis 8 have the absolute same topology

genesis 2 is the one with higher base topology (but not by much)
>>
>>839477
ahh so it was gen 2 that was very different. But I guess you can also still make HD morphs for Gen 3 and not gen 8.
>>
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>tfw wanna get into renders for coombucks
>PC is shit
Oh well
>>838981
>>839019
Are you guys using just planes as backgrounds?
>>
>>839533
>Are you guys using just planes as backgrounds?
Those renders are for showing the outfit so the background is just something I threw together fast in photoshop.
>>839533
>PC is shit
so is mine. I have a 2060 and a i7 7700k (which is pretty old now). It aint no 3D rig
>>
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>>839535
Bro when I say it is shit I really mean it
>>
>>839536
>6 GB ram
>750TI
yeah ok that is pure shit anon
>>
>>839533
For backgrounds, I usually just use an HDRI or just photoshop a gradient background
>>
>>839533
I used a greyish HDRI.

>>839536
Pretty similar to my specs but I have a gtx 760 and 16gb of RAM. I always have to render with CPU and it takes forever.
>>
how come all the daz coom games have the same lightning/skin? Like if I played 10 coom games back to back, I can pretend they take place in the same house. What lightning setup is it?
>>
>>839475
There hasn't been any CG celeb porn because almost zero talent is needed to Photoshop vanilla celeb fap. And anyone with the hard earned skills needed to create good celeb likeness CG model most definitely work in industries to bother with porn/Daz.
>>
>>839586
>>
>>839590
Have you actually tried pose and render any of those Daz celeb models? They either looked nothing like the promo without the exact angle or lighting or just plain sucked as a character model.
>>
>>839590
I only have Sangriart's Emmeline, which is decently close, and a model called Lyzia, which is supposed to be based off Olsen. That one's a fucking goblin, ugliest model in my library
>>
>>839601
meant to tag >>839600
>>
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This is the body I ended up with on my animesque elf. I wanted an exaggerated hips to rib cage ratio but may have overdone it. Should I take in the hips a bit?
>>
Does anyone know a good Daz artist who created looks in commission?
>>
can 8.1 poses work on genesis 8 models?
>>
>>839620
Yes the only thing G8 can't use are face poses made with the new face rig.
>>
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Is it even worth to do animation in Daz or should i just port my shit to Blender?
I know blender animation tools are like 100 times better compered to daz, but i'm not trying to do some complex shit just simple coom animations
>>
>>839604
For me its the unnatural legs length
>>
>>839611
are you asking for someone who uses DAZ who can be commissioned to customize a character for you? because if not then i have no idea what you're saying
>>
>>839624
Yeah exactly. Sorry my mobile phone wordbook messed everything up. Yes, look commissions
>>
>>839623
Yeah I may have overdone it there too. I wanted to make her look sort of gangly and creepy yet cute at the same time.
>>
>>839630
Deviantart has artists taking on Daz commissions. However, for likeness of real people I think those you can afford will likely do a disappointing job 99% of the time and those who can do a good job like those from Artstation you probably cannot afford.
>>
>>839630
getting a completely custom texture and morph done for likeness of a person is very time consuming. So its a lot more expensive than commissioning some outfit or a bunch of images.
>>
>>839637
Hopefully with more industry tools like Unreal's Digital Humans we pervs can get good quality customized likeness models in 3-5 years at reasonable prices.
>>
>>839630
How much would you pay for headsculpt?
>>
>>839644
For a good result? Between 80 or 100 EUR.
>>
>>839650
Assuming you want to use it on a Genesis character and no texture work, give me your details and we'll get something going. I scultpted faces in the triple digits starting from a genesis head. Also no baking, HD morphs only. Also celebs only which meqns you wont be able to market it.
>>
>>839658
So is there some of your work accessible?
>>
>>839622
Pirate Akeytsu
>>
>>839658
show work please or give a link
>>
>>839661
>Akeytsu
Is this actually good?
>>
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>>839659
>>839662
This is years old, one of my first attempts at finding a sustainable pipeline using the Genesis 2 figure. The face belongs to YouTuber Sarah Close: https://www.youtube.com/watch?v=j-hWfFDZDDA&ab_channel=SarahClose

Bodysculpt is mine also. Hair is some tough-chick hair from the Daz Store, the texture is your basic Genesis 2 Female texture. I was trying to use Daz to make comics at the time but one thing let to another and now I'm just interested in 3D.
This render was my first time ever trying out Marmoset. Notice how I couldn't even figure out transparency maps for the cornea. It was never my intention at the time to achieve a super-realistic style because I was going to trace over the renders anyway so why bother.
>>
>>839678
looks pretty cool anon
>>
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>>839678
did they make the musculature on gen 3 worse in every way on purpose to sell hd morphs?
>>
>>839683
No.
Genesis 2 is a far more advance figure from a technical standpoint that Genesis 3/8. Even more advance than any 3D character from any AAA studio. Unfortunately for Daz3D they couldn't afford for the industry to adopt their proprietary TriAx technology. so they eventually compromised and walked a few steps back and came out with Genesis 3/8.

A few years back people were gushing all over Pose Space Deformation (Houdini even made a video showcasing the feature). Daz Studio has had Pose Space Deformation for decades except they call them Joint Controlled Morphs (JCM's).

Getting really into the business side of 3D production I now understand it's less about the technology and more about people trying to make money. For instance the sheer amount of AI tech out there is mindboggling but nobody is adopting it because it's all proprietary software created by some guys as part of a school thesis and they want to get paid first (which is natural). Big companies aren't smart enough to reverse engineer their ideas (this is likely due to incompetence seeing how the thesis itself is literally an instruction manual), so their strategy is to let the little guys to do all the work and create an easy-to-use pipeline at which point they buy them out. For example Take Two recently bought Dynamixyz: a facial mocap software and service. Dynamixyz had a staff of like 6 guys total, accountant included.
>>
>>839683
>>839686

"far more advanced"
this looks like fucking shit
you dazlets have really bad taste
>>
>>839696
>this looks like fucking shit
>you dazlets have really bad taste
further elaborate?
>>
>>839698
>replying to meme spouter
>>
>>839686
>their strategy is to let the little guys to do all the work and create an easy-to-use pipeline at which point they buy them out
I've seen this happen with the Daz to Unreal Bridge. The vast majority of the development was done by a single guy named David Vodhanel then Daz bought him out and pretend that they developed it themselves.
>>
This looks like literal shit, I’m sorry
>>
there are too many split ends in all of my hair.

>>839711
what does
>>
>>839683
me on the left
>>
>>839696
>this looks like fucking shit
You have no understanding of the technology if you think looks gud = advanced. These figures are as aesthetic as the artist is willing to make them. Your statement is like saying that "I tried Maya once but couldn't make a Pixar movie so I'm sorry but Maya is shit".
>>
any good lightning tutorials?
>>
>>839728
These are good basic tutorials lighting in Daz.

https://youtu.be/GG9iKhslT3c
https://youtu.be/Nq719C6NRvk
https://youtu.be/A0VRj2rcwJc
https://youtu.be/6tHkkhjOYuI
>>
>>839728
https://www.youtube.com/watch?v=FhlbmDRu-Zs&ab_channel=Rauko
This guy is unmatched.
>>
>>839714
>what does
Daz3d
>>
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>>838175
Is there a place where people share non-original characters like from video games recreated in or ported to Daz?
>>
>>838587
Baidu?
>>
>>839773
There's a guy on deviantart who ported like 1000 models to daz, his name is Shinteo or something and all of his shit is free
>>
>>839773
3d-load has some if you filter by the franchise the character is from.
>>
>>839678
Would fuck vigorously/10
>>
What are some good lewd environments? None of the bdsm torture shit please.
>>
>>839728
What do you mean exactly? If you want to learn how to properly light a scene you should look at photography tutorials.
>>
Credit card in on hand, dick in the other.
>>
>>839934
Link?
>>
>>839823
Historical lewds are very underrated. Viking, Rome, Ancient Greece, Egypt etc.
>>
>>839934
why would you make something like that?
>>
>>839941
Hmm, there are some nice Egyptian pools.
>>
Please send help. I can't stand rendering even preview renders under 4k. I have a 2080 so most scenes aren't a problem but hell, some take forever even without falling back to CPU.
>>
>>839940
https://www.daz3d.com/oso-horseman-for-genesis-81-male-bundle
>>
>>839536
I used a 750Ti up until 2020. It could be WAY worse. Get 2 more gigs of ram and stop whining.
>>
>>839934
No bulge, no sale. Women without penises are for blenderturds, DAZchads only render chicks with dicks.
>>
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>>839773
Is Elianeck a pedo?
>>
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>>839990
Like the pampers company.
>>
>>839686
JCM's have been done in maya since the introduction of set driven key's (maya's initial release). Pose space deformers expanded from that using radial basis functions for blending which allowed for an exponential increase in complexity. Triax weights are cool, but they are labor intensive to author as they they have a weighting for each axis which makes them a pretty difficult thing to visualize for your average Daz user. Hell even most character TD's would have a hard time with that. Triax needed better authoring tools for it to take off. Given the advancements that have been made in skinning decomposition perhaps someone will revisit triax weighting with an emphasis on workflow.

When it comes to turning research into production tools you actually have things backwards, It's actually the academics that don't have the relevant skill sets to turn their Phd-ware into viable production tools. Their theories are too often incredibly niche and lack the ability to support broader application and workflows without years of additional work and tons of funding. The standards for getting a paper published in an academic journal are entirely different than the standards for getting adoption by a multi-million dollar project. There is nothing wrong with that by the way.
>>
>>839994
>Their theories are too often incredibly niche and lack the ability to support broader application and workflows without years of additional work and tons of funding

I agree but this doesn't go against my point. I genuinely do not understand why devs don't just take the ideas from academic papers and run with it. It's not even a legality thing. I looked it up, patents aren't international. One company can create an independent research center in bumfuck nowhere and just reverse engineer the ideas then "sell" them back to the original company. China's been doing this for decades.

But like you said there is a mental threshold. Academics (or coders) have no imagination, they cannot conceive of practical applications for their tools and therefore they just leave their work unfinished and go on to work at Google or something.
>>
>>839982
There are no guys with tits johnny, only chicks with dicks.
>>
>>839999
Developers (in house and commercial) do develop ideas from papers into tools, however the number of papers that contain work that is viable for becoming a production tool in existing pipelines is like finding a needle in a haystack. Even more so for commercial packages where the idea has to be generalized to a degree that allows it to be adopted by diverse pipelines. Sometimes it takes years for production pipelines and hardware to develop to a point where a previously published paper is suddenly relevant. These high concept ideas also often entail developing multiple tools to support a workflow that allows a production artist to be effective.
This is expensive work that carries a high risk that few people are willing to undertake in a corporate environment where you are continuously having to prove your worth.
>>
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>>839993
don't tell me you don't see a difference
>>
>>840020
Whatever. Maya went to shit after AW went belly up and Autocuck took over. There is no more R&D done on Maya just slapping on some 3rd party plugins.
>>
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>check Daz sales as part of morning routine
>WE WUZ MERMAIDS N SHYET
>>
>>839641
https://www.youtube.com/watch?v=l3onQNWCGQk
This fag seems to have come up with a good method to transfer different character geo to the metahuman rig and have everything work. If they ever reply to questions or release the script it should make it easier to merge MetaHumans and Daz models.
>>
>>840207
Damn that's cool. I bet he won't share his info or script and will continue making videos on his small channel to dab on people.
>>
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I'm trying to set up a basic loop here so I can build off of it further down the timeline,
I'm using a few cubes as targets for "persistently point x at y" but when I copy all the keyframes some of the cubes fuck off to inf on the Z axis.
Can anyone tell me why this is happening?
>>
>>840216
Creative use of targeting objects but just export it to your proper 3D app of choice via the various bridges.
>>
>>840216
Stop animating in daz dipshit.
>>
>>840218
fuck off, I fixed it anyway
>>
>>840203
I considered myself a "liberal" two years ago but now I automatically give anything with too much melanin the lowest possible rating, in all platforms.
>>
>>840225
t. Gen Y Boomer here, diversity wasn't a problem in media while I grew up. Now it's obviously forced. But in the interest of staying on topic..
What are some good food props!?
>>
>>840226
https://zonegfx.com/everyday-food/
https://zonegfx.com/exnem-food-variety/
https://zonegfx.com/everyday-items-international-meals/
>>
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>>840230
That's stealing!
>>
>>840241
Actually, it's making an identical copy of the original, which remains intact and in possession of its owner.
>>
I LOVE THIS TALL, BIG BOOTY KNIGHT LIKE YOU WOULDN'T BELIEVE
>>
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>>840255
FORGOT THE BOOTY KNIGHT IMAGE
>>
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this is a cute girl (boy). say something nice about her (him)!
>>
>>840255
>>840256
glad you like it. Any pose or something you want to see with her?
>>
>>840258
Nice bulge
>>
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>>840275
Pinup-style poses with emphasis on her long legs and butt. I hope it's not too much to ask on top of your usual stuff.
>>
>>840256
>>840275
Hey, cant you tell what model and costume that is?
>>
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>>840288
Per prior threads, iirc. It's a custom character they created with an amalgam of different parts for the clothing. Such a babe!
>>
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you ARE keeping fit, right /3/?
>>
>>840297
Check out SquarePeg3D's patreon for a ton of GF8 bulge freebies (sub not required for his freebies).
There are some true trouser snake morphs.
>>
>>840305
>G8
i don't like stinky G8.
>>
>>840288
custom is a mix of home made stuff and edited / retextured premade assets.
Model is a custom morph I made for the female knight.
>>840281
I am on a vacation right now to a summerhouse out in nowhere. But ill be back on Sunday and then ill post some pin-up renders for you in this thread (or the next DAZ thread if this when hits limit).
>>
>>840317
Have a good vacation, anon.
>>
>>840230
kill yourself, you nigger
>>
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remember to dry off after a hard workout!
>>
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Emma!
>>
based retards fighting with meme buzzwords again.
>>
>>840366
This entire website is increasingly filled with absolute cretins who emulate spam bots.
>>
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the spa helps relax your muscles!
>>
Good to see some based femboy appreciators posting in /DAZ/.
>>
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>>840401
are you okay anon? did you hit your head?
>>
>>840359
coon hands typed this post
>>
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>>840409
>>840359
Knock it off you two
>>
https://www.prnewswire.com/news-releases/daz-3d-announces-exciting-new-offering--enterprise-licensing-301337877.html Who the fuck is tafi?
>>
>>840203
>>840225
Y'all crackers will really complain about anything
>>
>>840425
>Who the fuck is tafi?

From a previous thread:

Originally called "Morph3d". They sold official daz characters ported to unity until they rebranded as tafi and now have a really shitty vr character creator.

DAZ's CEO came from Cricut and he wanted from day one to turn the company into a video game asset store. He created Morph3D which burned millions in VC as it stumbled to provide Unreal then Unity assets thanks to poor compatibility, API changes, and generally being blindsided by the rest of the industry not needing them.
My guess is that the VC team who hired him to replace Dan Farr were substantially displeased with the existing DS/Poser content market and wanted something bigger with fewer low-end competitors and with more proprietary tech in it. This would also explain the extent to which DS development has been gutted.
Tafi might suck ass but it's the future of the company now and DAZ exists mostly as a portfolio to make Tafi look more mature than it is. I don't see a long term vision for DAZ3D as an entity other than continuing to poop out new versions of the same basic type of model and original base character packs. Someone at the board will eventually tire of this.

https://maketafi.com/
>>
>>840428
This isn't related, but do you know what happened to sinespace? It was some type of virtual world that used daz models and was supposed to be the second life killer.
>>
>>840429
>do you know what happened to sinespace?
No. This is my first time ever hearing of it. Sorry.
>>
>>840428
In all fairness it appears that Daz3D (Tafi) has managed to have a sustainable market because they cater to casuals rather than professionals. They're basically to 3D what mobile games are to the gaming market.

They're not unique in trying to cater to the gaming industry but they are unique in that they're the only ones that managed to survive this long.
>>
>>840451
True, compared to the overpriced bullshit assets at CGTrader or Turbosquid
>>
>>840407
anon I really like that background, any tutorial on how to make something like that? I guess you added it in photoshop right?
>>
>>840505
i uploaded the render with a transparent background to colormind, and used their ai to generate a pallet from the image. screenshot the pallet, bring it into photoshop, rotate it 45 degrees, then just stretch it to cover the entire image. ezpz.
>>
>>840256
>>840291
>>840317
What pants are those?
>>
>>840532
SC Solo Fantasy Trousers 01 for Genesis 8 female
>>
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>>840230
No pirating.
>>
>>840549
bite me
>>
>>840562
That would be deadly with the jaw on her.
>>
>>840549
every tranny ever
>>
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Is someone using CC3 and iClone here?
If yes i wonder can you port animation from iClone to Daz?
>>
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*sells the same thing for three days*
>>
>>840599
I think DAZ coomers shun IClown because the figures are sexless Barbie dolls.
>>
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>you still can't sort characters on the daz website by race
>>
>>840617
Daz lacks many quality of life options.
>>
>>840617
i literally use pirate sites to search the store, because the actual daz store search is completely useless.
>>
>>840617
This has actually been brought up in the forums before. Some were complaining how annyoing it is to find latina or irish women
>>
>>840624
>set up huge scene
>hit save
>crashes
why is this every software ever made?
>>
>>840630
i don't know why i quoted you >>840624, this was an accident.
>>
>>840630
Pretty much just save all the time.
>>
where can people get Overwatch models to make porn?
>>
>>840656
Are you trying to pose/render in Daz? Or somewhere else? If somewhere else like blender, smutba.se
There are also various character conversions made for Daz.
>>
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>>840657
yeah, I'm trying to pose and render them in Daz. I'm trying to find accurate models of them though. Is there a way to convert the blender models to Daz? maybe even change the skin textures like pic related
>>
>>840659
Squarepeg3D converted outfits for Tracer, Zarya, Mercy and that one mexican.
Forender has a bunch of the game rips straight ported to Daz. Just search for those on the usual sites. Note that daz clothing and stuff wont work on them. If you want nude and stuff the best option is finding some animated-looking base character and using the ripped clothing from SP3D.
>>
>>839604
Does anyone have any advice for cracking something like this? Arguably the hardest hurdle Ive found in daz is making a not-nightmare-fuel anime-character out of 'trying to be photoreal' assets
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Is there a download or pirate torrent package of houses, neighborhoods, or building assets for free or do you guys buy everything from cgtrader, etc?
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looks like our girl (boy) is ready for her (his) first space mission! the standard issue male uniform sure is revealing though...
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>>840699
based
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>>840665
I found using the anime character morphs from these to be helpful. (You can find some free on 3d-load).

https://www.deviantart.com/shinteo/gallery/66847036/daz3d-downloads
https://www.deviantart.com/checkertoo/gallery/76108631/downloads
https://www.deviantart.com/meradedaz/gallery/77835164/daz-studio-downloads

This has also been really useful for female faces.

https://www.daz3d.com/anime-faces-for-genesis-8-female

I have been struggling a lot more with making decent males. So far most of my attempts have looked like total abominations.
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>>840665
Another useful piece of advice would be to use less detailed skin textures and turn down or off the normal & bump maps.
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>>840617
>>840620
>>840623
>https://posercontent.com
The best search tool for content across multiple sites that I have found. Doesn't link to DL's just the store pages but it's a great starting point.
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>>840426
Stop larping
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is there a term for tactical/tasteful censorship?
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I have 43 scenes I have to render over the weekend on a 1060 the previous scenes I had to render were 40 min renders any tips to optimize my time? any tips on how I'll be able to do this?
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>>840725
>any tips on how I'll be able to do this?
pray.
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>>840724
non-nudie because i like the picture.
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>>840725
Have you seen this?
https://www.daz3d.com/render-queue

If you have 43 scenes averaging 40 minutes it should take roughly 28.7 hours of non-stop rendering. It's at least mathematically possible if you don't fry your GPU. lol
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>>840729
>>840725

this works great, but if you plan to use it, run a few simple renders in a batch to see how it works. one setting, if i recall correctly, renders everything, but saves them on top of each other, overwriting each render until you have 1 picture left, labelled "render 47 of 47" lol.
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>>840728
I like the backgrounds you've been doing for these.
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>>840656
Shinteo on devianart have pretty much all ow models
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>>840725
what kind of scenes? If they're similar, then why not separate the background and characters/props? Then you can just put them together in photoshop.
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God, I love Katy Perry so much. I may actually buy this one to support my boy Vicey
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Are there any AI that make renders less shitty already?
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>>840746
Weird that she has smaller boobs than the real Katy Perry.
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>>840750
Topaz Denoise AI is okay but don't expect miracle
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>>840541
this
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DAZlet here, how do you get characters to pick up loose clothing like a bra? or have clothes on the ground? is it a specific morph and pose?
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>>840823
>is it a specific morph and pose?
If the author made one, yes. Else, you could try using dforce and then just saving it as a morph.
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>>840823
i don't know what the "official" method is, but what i do is export clothing to blender, select the main part, and delete all the loose parts in edit mode. i export it, bring it back into daz, and use the transfer utility on the new garment. after that, i use the geometry editor to select a few polygons the character is going to "hold", and assign it a new surface. i add dforce to the garment, then set the strength to max on every surface except the "held" surface i just made. then i just simulate on default settings.





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