why does the coomer 3DCG look worse than simple drawings even though there is more skill involved and the image is also technically better? is it the lighting? the textures? the stylization? I haven't seen a better CGI render than drawing
>>832168if you can make the 3D look like 2D with proper outlines and whatnot, it'd look almost as good
Looking at the picture OP posted, I prefer the 3D blonde on the left to the ugly glasses girl (or guy?) on the right.
>>832168Incongruity. Look at the hair detail, and then the skin. It's not proportional. It makes it look strange. The model is also designed for a different rendering method and the shaders don't ever seem to translate well. The models also aren't purpose built for close inspection, but fast motion and visual abstraction at various distances, so the overall resolution is pretty low generally. This as opposed to a purpose built drawing which can be congruous and built for close examination. So yes, style and resolution.Drawing also offers a higher degree of freedom since you can directly alter it trivially, while 3D entails a much higher technical skill to add something like a sucker or other skin deforms, which can still conflict with the model.But also ease of use.>>832172I don't think it's fair to call it uncanny valley. It's a hamfisted re-stylization most times, and distant from anything one could call realistic. It's just a lot of incongruities stacked on top of one another which violate the expectations your mind has of a character, environment, and lighting through the various style cues.
>>832168>there is more skill involvedShow me your drawings.I do trad painting and 3D work, painting was absolutely more difficult to learn and execute. Unless you’re just tracing photos, then yeah the threshold is closer.
>>832168>why does the coomer 3DCG look worse than simple drawingsLower barrier to entry means more coomers with little to no artistic skill can grab a nude model and pose it.What you get is some faggot with no aesthetic sense making content for faggots with no standards, propelling them into the limelight.
>>8321682d pics look better than 3d ones faggot, it's common knowledge
>>832168Because most 3d artists don't know how to get facial expressions, and those are fundamental for coom art
>>832319Literally this, model on the left has no expression whatsoever
Say what you will, I actually think the uncanny valley is really sexy. Like as if the girls are dolls or property. even thinking about it now I'm getting a bit hard. But I understand why the uncanny valley may turn alot of people off from coomer3d
>>832168People with autism spectrum disorders can understand 2D because expressions tend to be more exaggerated which more easily conveys emotion. Coincidentally, these are the same people who commission the majority of coomer art. 3D on the other hand has a much more limited in terms of facial expressions.
>>832168because coomer 3d is mostly made by pople who tried drawing and failed.
>>832168Nothing simple about that drawing
>>832168With 3D, you really need to know how to angle and pose expressions in an appealing way — and it's entirely possible to be severely limited if your face rig is bad. If you want good expressions, you're gonna need to do ALOT of reshaping tweaking, maybe even cheating the angles to get something appealing on camera. Meanwhile, for a drawing, you just draw it and it's fine— because it's a drawing. There's a level of "incorrectness" you can get away with. That being said, it's important to note that the level of incorrectness in a drawing you can get away with drops the further you take the drawing (colors, shading, full on rendering). It requires tons of skill to make an appealing expression, and render it correctly.
Needs hand painted textures.
>>832374>painted lightYou might as well draw it.
>>832168>ripped intellectual content not art. people using or pay walling it should kts
>>832369This. And since you're working that hard, you might as well work just a little bit harder and animate it: animation is where 3D absolutely blows the fuck out of 2D in that doing a 2D animation is an incredible amount of work compared to getting that initial 3D to a nice state and then going the extra mile to animate.
2D Art is basically 1% technical work (sketching, setting up vanishing points, etc) and 99% post work.3D Art is 99% technical (concept, sculpt, modelling, baking, texturing etc) and 1% post work.This is not a zero sum game. 3D artists aren't barred from putting a lot of post-work into their stuff but they choose to let the computer do it. The same is true for 2D Art, the more technical 2D artists become the better their end product looks.
>>832168Yo loxley! whats the source for the drawing one? I think I spot a werewolf doing here based on the bit on the top left.
>>832168>taking someone else's ripped-model-slapped-on-a-daz-body rig and overlaying porn audio, then moving the hips up and down>skill>technically better than anything
>>832396>3D Art is 99% technical (concept, sculpt, modelling, baking, texturing etc) and 1% post work.mate, getting to COMP and doing work in Nuke is far more than 1% of 3d work. I take it you're a kid with no experience
>>832168>why is working in 3 dimensions harder than working in 2 dimensionsit's a mystery.
>>832409except it's notwhile in 3D you can slightly change angle of camera, in 2D you have to redraw everything
>>832374>painted lighting>low polyokay
>>832172Nothing in OP's comparison is uncanny.
>>832324Jesus the coomer meme is real. I'll always remember this as the living example of what happens to a person when he loses against his impulses.
It takes way more skill/autism for 3D to look good. good topology, good textures, good lighting and camera work and composition, most can't handle all of them so it falls short
>>832176>if you can make the 3D look like 2D with proper outlines and whatnotTrying to make 3D look like 2D is like developing a car that does walk and gallop like a horse. That shit does not work at all and is a monstrous waste of time.Stop trying to emulate shit and either go 3D or go 2D.
>>832896There are exceptions. The Iron Giant for instance
Related news, the image op posted on the right, the artist has axed all his content on chansankaku. Name's andava.
the image on the right looks really cringe so disagree
>>832168Your average 3d porn animator can't figure out things like shaders and complex lighting, let alone stylized textures/materials.This is why every Blender porn video looks like it was shot under stage lights in a room covered with grease.
>>832183>girl (or guy?)It's Andava. All of their characters look like men.
>>832896It's not really being done in the west but emulating 2D with 3D in anime is huge right now. The only caveat is that you have to already be skilled in 2D animation principles to make anything halfway decent.
>>832975dont anime studios use rotoscopy? npr renders like berserk or sidonia seems quite rare or they've gotten really good nowadays idk
>>832168It needs some overpaint/
>>832172Im young enough to aak are yah winnin sonIm old enough to know that youre winnin son.Why does OPs thread exist while 3DGSpot is still making thousands a month.
>>8321683d can produce more technically accurate images, but is more limiting as a result.also it is that accuracy that causes something to lose soul, hence why a lot of artists intentionally add/allow flaws(style) to their work
>>832168>More skill involved
Does it?Left makes me much harderWhat fucks 3D porn is that animation is hard and time consuming so most 3d porn has absolute garbage unfapable animations I prefer 3D stills
>>832324>>833044I'm like these anons, I prefer 3D overall than 2D, this is why I'm practising 3D albeit a complete failure.
>>832168Probably for the same reason a chick in bikini is hotter than a nude, because your imagination fills in the rest behind the lines while with 3D it's all just there and you notice imperfections more.
>>832984The vast majority of anime is still very static and have little movement, so traditional animation is still used. But pretty much everything that requires complex movements will either be done in 3D or rotoscoped from a 3D model.
>>832168Because more than half of the models are the head of a ripped model + some random body made in Daz3D or whatever. You could probably count the porn models made in zbrush with your fingers.Also you're probably not being very charitably since there are way better artists on each medium. Right is definitely not one of the better 2D coom artists lol
>>832950All his characters ARE MEN actually, and fuck him for axing his work on sankaku and sad panda. Greedy piece of shit.
>>833081>The vast majority of anime is still very static and have little movement, so traditional animation is still usedThank you and split /a/ into /mg/, manga.
>>833154>>833081>The vast majority of anime is still very static and have little movement...This is actually the single most deciding factor as to why 3d animes fail the look. They look at all the new shit they can do with the software, and throw out all of the visual quirks that 2d relies on to stay quick and cost effective.If you want your 3d animation to look like a 2d anime, you have to treat it like one. No crazy camera moves, and no perspective shifts.All the bullshit tricks of animating on 2s and all that are just a band-aid to the real problem.
>>832168>more skill involvedThat's exactly it, more skill involved meaning you need to have a higher skill level to achieve the same resultCoomers don't have many skills
>>833044It’s not like animated 2D porn is any good.
>>833632I tried out some of those incredibly well funded coomer games from patreon and they were fucking awful. Beyond the stupid "grind for porn" the actual animations are 1 second loops that are stilted and awkward. How could Newgrounds fags from a decade ago make better animations for free?
>>833732Passion and love for the "art"?
>>833732Passion and love for the Art?
>>833732Passion and Love for the Art?