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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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confess /3/
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I don't even do 3D stuff yet and I shill blender everywhere so in the future I have less competition
I also do it on /ic/ with loomis and drawabox
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>>820292
Are you me?
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I only come here because its the first on the list in kuroba
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>>820292
I knew you /ic/ fags were polluting this board. Gtfo nerd.
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>>820290
I created Covid-19
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>>820292
>software war shitposters don't actually do 3d

we said confessions not common knowledge.

>>820290
I tell /3/ I pirate it and they should too but I actually ended out buying a zbrush license for convenience.
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>>820290
I've stopped making my own sims and effects and just use video files to do whatever I need. I used to make all that shit myself, but it's so much quicker to just find free vfx stuff online and make it work.

>need a dust trail coming off of a vehicle
Grab a dust trail vid, put it in the scene, duplicate it a bunch of times and offset the animation to make it look like it has volume
>need rain in animation
Slap a bunch of rain videos at different points in the scene

I even just take images of clouds and put that shit in there instead of fucking with volumes. I can't even remember the last time I actually used an HDRI for anything but reflections either. Just hop on flickr, find a nice image, slap it in the background as a backplate.

I think it's lazy as fuck that I do this, but I just don't care anymore. I'd rather do the shit that I want than fuck around with sims for 6 hours and still not be happy with it. It works well, looks good, and saves a fuckton of time.
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>>820306
You know that you don't need to add every board right, there's a search bar for non-added boards
>>
>I pirated video course and software
>I started 3D because i need it for work
>i only practice 1-3hrs per day

I have sin
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>>820348
What's your Fivver profile so I can avoid it at all costs
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>>820355
Nice try, but I don't associate with those Pajeets.
No one cares if something is simmed for 20 hours in Houdini. You're just wasting your own time for something that ultimately no one would notice except for faggots like you looking for something to nitpick.
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>>820358
based time saver
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>>820358
>No one cares if something is simmed for 20 hours in Houdini

You're a nigger. There's no other way to explain it you are a nigger with no tastes or true crafted skills and choose to take shortcuts and then fall on cynicism to attract others. You will never be able to truly express anything.
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>>820366
Jesus, the salt is so palpable you can cure a slab of meat.
I must have really struck a nerve. Does it infuriate you that much that all that time wasted doing things "the right way" (which there isn't one), can be distilled down to putting an mp4 into the scene and calling it a day?

I bet it must be equally infuriating to know that even big productions do this shit to an even bigger effect than me. Really puts things in perspective.
It must also really boggle the mind to think that I've got a collection of custom effects that I made and re-use as video files in all sorts of shit when I can't find just what I need.

But you're a "true artist" that'll really make it big because you do things the "hard and right way!" People must respect your work ethic in that you waste your client's time simming a .25s fart poof for 20 hours. Every wisp of smoke must be bespoke!
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>>820290
I spent $30 000 in my currency to learn, study, and understand 3D animation.

I'm in 4th year of working in studio and I haven't animated a single thing (discounting a few months stint in Layout).

You could say that I've got some regrets.
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>>820366
>You will never be able to truly express anything
To express what exactly? Just because you use some premade VFX or textures?
>tfw can't express my broken relationship through texture storytelling by writing a phone number of my ex with a sharpie on the side of a garbage bin
>tfw can't express my daily struggle with a stomach disease by simulating a perfect fart smoke in Houdini in 60 hours
>tfw can't express my lifelong depression by simulating rain with perfect raindrops that tell the viewer how I truly feel, each raindrop depicting a unique moment in my life
>tfw I'm not a real artist because I don't create literally everything from scratch and don't put muh unique storytelling in every single vertex in the scene
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>>820383
Could you do it, but rather choose not to, or is it a shortcut to cover your inability?
Either way, if you are honest with what you are doing then there is no sin.
The end result is what counts, not how you get there.
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>>820383
>this is your average Blendlet
>>
I dropped a full scholarship in a respectable law school in favor to get into 3D and I regret it deeply.
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>>820290
I gave up 3D to become SDM for a small finance-related company
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>>820290
I can use 3ds max well enough, but I enjoy working in Blender more.
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>>820390
I hear being a lawyer is a lot of ass kissing and stressful work
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>>820373
based
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>>820348
fuck right off
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>>820390
So this is why /3/ is so retarded.
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>>820443
VFX """artist""" on suicide watch.

>>820390
Can you tell us why exactly do you regret it?
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>>820382
Animate porn and sell it on Patreon to scratch that itch.
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>>820382
Do you not have free time?
I spend most of my free time in college animating shit. Granted I didn't study 3d, but it was still a shitty art degree.
>>
I'm learning 3D for 3 or 4 years and all I'm doing is hard surface modeling, yes I never touched riggind, sculping or animation and yes I'm at best mediocre at modeling.
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>>820658
>I've been learning 3d for 3+ years
Time to stop learning and start spreading those wings anon. You would have fucked with all that other shit if you set your sights higher than learning hard surface, and stopped thinking that you still have to learn more to actually do things.
Learn the basics, use that as your foundation to do what you want and learn through absorption while doing your own thing.
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>>820290
The only reason I lurk on this board is because I added all boards to Clover and it always starts on /3/
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>>821137
Oh, so you haven't tried Blender! What are you waiting for? It's free!
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>>820348
found the vfx artist.
>>
I directly caused digital tutors to go out of business
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>>821156
What that anon posted is pretty much the antithesis to vfx "artistry". If the seething responses to it are anything to go by.
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>>821163
You mean you pirated all their stuff.
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>>820385
>The end result is what counts, not how you get there

Unless it's for commercial work and uses plagiarized assets
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>>821172
I use Max for most of my modelling and scenes and stuff, though I used to use things like Embergen for sims and exported the volume data. Now I just use video planes where I can for extra shit like smoke. So they're part of the scene and catch light and cast shadows, they're just not bespoke sims that are cached in the scene and stuff. So it's a bit more than just overlaying a video file in AE that doesn't influence the scene at all.

I've got the know-how and expertise to do custom stuff if I need to, and often do if the situation requires it, but if I've got something on-hand that'll work in its place I'd rather go for something that's already there instead of fucking around with something for x hours.

It's something I picked up after having a heavy scene that used a lot of sims and stuff which made it hard to really work with and render an animation quick enough for a client. So I opted to use planes instead, like how you'd cheat a bit with scenes/games by using facades and planes instead of actual geometry. Eventually I had a library of stuff that I could re-use, and just started using those in other things and grabbing things from other places online.
A smoke plume is a smoke plume.

>>821190
I'm pretty conscious about licenses, so I make sure that if I do download something it falls under the correct license. If you're doing anything commercial using any asset, that should be pretty common practice.
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>>821201
So do you freelance, work for a company, or just do this as a personal hobby?
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>>821213
Used to work for a company that did 3d shit for commercials and stuff in the region, wasn't all that big, but it let me stay near my area.
Now I mainly do freelance and personal work. The freelance stuff isn't as stable, but I get to work on my own time and pick my own clients. Mostly nowadays I'm working with musicians and stuff doing videos and art.
I make some money on the side too with merch sales (t-shirts, posters, etc), but the big side-money comes from licensing. A lot of musicians and stuff like to have vids to accompany their music, or streamers want intros and stuff, which means that I can license out personal work that I've already done as well to get some kind of return on the time invested for them. The personal stuff is mainly for fun, but if I can make some cash from them, I might as well.
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>>821227
That's interesting I thought musicians were mostly broke unless they had soke form of stable management behind them
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>>821228
>I thought musicians were mostly broke
They are for the most part. A lot of the game of making money with smaller and indie clients is to be willing to make compromises and stuff. Taking a job for cheaper than your rates is better than not doing it and someone else getting paid for something you can easily do.
In those cases I just ask for their budget and try to keep things around there. A lot of them are really just looking for something they can loop for an entire song, which means I only have to animate 5-15s, which also keeps costs down and in their range. They're smaller jobs, but it means I can put them out fast and be open for new commissions quicker. So it's a volume game; smaller payouts, but they're quick and come often so it evens out.

You'll always get people that don't take what you do seriously and scoff at any price other than free, which is ironic considering they'd expect me to take what they do seriously, but you'll also get people who understand and respect your work. I'm lucky enough to have a few clients that come to me repeatedly whenever they want something done (since I'm their go-to guy), and they feel like what they're paying is worth it.
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>>821173
Let this be... a lesson.
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>>820290
I only watch tutorials, and read tutorials.

When it comes to sitting down and actually using Blender that's when I just get demoralized and do nothing.

I also am horribly obsessed with the way the Source Filmmaker renders 3D objects and its lighting, but I refuse to use that mess of a program.
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>>821409
Time to get out of your own head then anon. Theory is all well and good, but you gotta put it into practice. Come up with a project to do, and do it. If you can't come up with anything, try and replicate a scene as a jumping off point.
I usually browse /wg/ and save anything I find remotely interesting to an inspo folder. Then when I'm out of ideas or need some extra spice in a project, I check those out and usually get something that I can work with, or gives me a new perspective for a current project.
Art isn't created in a vacuum, so if you're having trouble starting a project due to lack of interest or inspiration, take in art from other sources.

If you're having trouble starting one because you get bummed out due to lack of practical skill, then just do projects until you find your own stride.
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>>821444
Thank you anon. I'll give it a go today. I'm just gonna start with a typical character sketch.
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>>821506
Good luck man. I've got faith in you.
>>
I've been in a 3D school for 5 years and pro for 2 and I still don't know how to unwrap UVs
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>>820290
Im cheating on my girlfriend with her sister and i have no balls to break up with her hoping somehow this shit show will solve itself.... and i ripped off my folio from some Chinese guy when i applied for work, nobody figured it out despite me knowing shit all when started.
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>>821999
Nobody knows, we try the different projection methods, if that sucks we but seems where we think they should probably go, in theory, maybe.
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>>822025
put seams* god damn am retarded
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>>821999
Something that helped me was to do it physically irl. Like taking a box, or a cup and cutting it up until it laid flat with as little cuts as possible. Now I've got no problem with UVs.
The whole term of calling them "seams" is retarded and I think is where a lot of people get confused. They really should just be called cuts.
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>>820290
I love the rendering styles of the 90's. I loved looking at the N64 boxes at blockbuster as a kid and wanting to make art like that.. Also Jimmy Nuetron, Reboot ect. They're reason I got into 3d in the first place. simple charming, sort of jank. But the world has moved on and now people shit on that art style. That's like getting mad at claymation for looking like clay.

I'm not a fag that hates new CG btw. I just wish there was a market for that type of cg work, I'd be first in line and put more love and effort into it than any project I have done so far.

tl:dr I want to be a bad artist and still get paid
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>>820290
I pirated substance painter, its fucking amazing and I do not regret it
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>>820290
I took a fat shit in my closet, a year later it disappeared
>>
I spent a considerable amount of time 3D modeling my oneitis and of her doing a POV missionary sex position animation. I'm obsessed with her and at the time I was desired more than anything but her virginity. She obviously grew up to fuck a bunch of dudes and is now married to some fatso but her memory when she was younger still entertains me. I'm aware this is unhealthy but I am too far gone from the rest of the world and it's future.
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>>822095
t. Pajeet Phantom of the Opera
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>>820353
How often are you meant to practice?
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>>820290
I only do 3D to trace over it
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>>821999
And Im the one who can’t get a job
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>>>822038
I wouldn't say you want to be paid for being a 'bad artist', rather that you want to make a living off of an outdated style.
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>>822126
To be fair I specialize in 3d animation and rigging, but I do feel bad that I was just too lazy to learn this one basic thing
>>
I recently trashed all my stolen DAZ assets.
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>>820290
sculptris and softimage didn't deserve to be killed in cold blood.
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>>822329
don't understand why you'd ever want to use sculptris as opposed to modern zbrush.
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>>822195
That's not a sin, that is an holy act that will redeem yourself. Well done.
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>>822329
I wonder what Soft Image would be like if it never got killed
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I make really shitty 3d renders of fake enemies and ask if anyone has seen it in-game forums
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>>822512
Softimage XSI, just on par with 2020s tech.
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>>822520
lol, has anyone ever replied affirmatively?
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>>822527
honestly, I've had threads of people arguing for hours as to where they could be in specific games.
>>
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I get better renders in 1 minute with BlendLuxCore than I ever do with Cycles, simply due to the caustics and believe its a better renderer for CPU short animations.
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>>822533
Well cycles was and is utter shit, simple as. Can't understand how people do meaningful work with it. Coming from Arnold and Vray it feels like going from a Lamborghini Aventador to a 1970s Honda Accord.
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>>822522
If I owned the licence and millions of dollars I would develop a sculpt feature on par or better than z-brush with best in class auto-retopo. Bone and Muscle system-standard, Real time rendered view port and better boolean modeling system.
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>>822528
lol'd so hard
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>>822528
good old lulz
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>>821139
I actually use it lol, even made a thread complaining about its interface once
I just don't use it on a regular basis

Also feels good to take my time and reply after 5 days
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>>822520
thats pretty creative lmao
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>>822520
based
>>
I learned blender by making shitty joke mods for Skyrim nobody would unironically install and play with.
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>>822657
I think there are many of us that started out making shitty joke models for mods.
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>>822565
Yeah, wouldnt we all
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>>820290
idk wtf this board is i have it set to my default on this gay ass app and i always see it every time i load in
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>>822528
based and proper trolling anon
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>>822681
>install Clover
>pick ''add all boards'' without paying attention
>WTF ARE ALL THESE BOARDS?
>this must be the apps fault
Special kind of retarded, huh?
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>>822684
yes
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I still use Lightwave 6 modeler and still haven't finished all my group requester's projects.
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>>822038
OMG I can identify with this so much! People don't see the charm and beauty of this anymore. Now all they want to is Kandoo wipe frog character
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>>822038
>>822801
Take the strengths that you like & none of the weaknesses and create your own style from it.

What looks good is the vibrance of the colors, good composition, and strong character design.
What looks bad is the same material on every object & the oversized textures
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>>822334
back in 2010, sculpting without worrying about triangles stretching was pretty mind blowing. there was no dynamesh, voxel remesh or auto retopo stuff.
people were begging the guy for the source code.
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>>823019
Had he released Sculptris as open source, Blender would be dead by now. ZBrush, too.
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>>820290
I used to make make some small progress in modelling since i begun in 3d by making and rendering miniatures to print (pic is one of them), but now i mostly spend time ripping and posing/animating game models for renders, shockingly without porn.

I barely find any inspiration or motivation to model something nowadays, constantly opening Zbrush to do something but only proceeding to just to doodle some shizo crap, close the program and to go back to posing shit.


How do i get my creative drive back bros?
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>>820355
>at all costs
Gimmee fivver.
But no! 4U: fiddy.
>>
I've started building a library of tracked camera motions that I re-use for all sorts of shots.
Taking a shitty video with my phone of a wall with markers taped to it, tracking it in blender, and setting it up on a camera.

I'm starting to consider doing the same with movies and shit. Half the time I'm doing my own solves, I don't even really *need* markers, and tracking is getting pretty good. Might just find shots/movements that I like from actual films, and then bring them into the tracking to use in my own stuff.
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>>823057
My method is to move, drag and snake hook a dynamesh sphere into a random shape and refine into something that resembles a creature or person.

I usually play loose with little idea of what I want to make and then I get refrance images to start refining it down into something presentable.

There's a sculpt artist that does this as a part of her portfolio and is often livestreaming on the zbrush youtube channel.
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>>822038
>technical limitations- the style
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>>823151
It surely is. In a production environment it's also always limited by time. You can't endlessly noodle over something with a looming deadline. There might be exceptions. As VFX artist doing work for film I made the experience that certain shots or sequences get "massaged" to death by teams. You can literally lose yourself in endless iteration.
>>
>>823151
Can they really be called limitations if they're only considered limitations in hindsight?
Back when they were doing that, they probably thought possibilities were limitless since the technology was so cutting edge. It's only with the knowledge of what came after do we really think the shit they had to work with was gimped and less powerful. Back then it was all just normal. Just like today how we think the 3d we do now is normal. 20 years in the future people will probably wonder how we got by with such archaic and limited technology.

That being said, imposing limitations on something is a good way to think outside the box and creatively think your way out of problems to do the things that you want.
>>
>>823151
Isn't the entire indie gaming industry "technical limitations- the style" What's wrong with 3d artist cashing in on hipsters?
The limitation then was it was new and not many people at Rare new how to model, especially with nurbs. or turn off specularity. Everything looked like a good 2d artist's first model in 3d
>>823697
>imposing limitations on something is a good
Agreed. That makes those early works more charming. It keeps the character design honest and clear with no unnecessary bits.
Future computers are going to A.I all the work. You'll be able to scan a 2d drawing and get an instant 3d realtime character. If you think about that, then what we are doing now is just long tedious meticulous work. It will probably be pretty based to future people, the work artist put into it just to make games and cartoons.
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>>820290
i run blender via steam
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>>822520
we do a little trolling
>>
I do character commissions. Instead of making my own base mesh I take daz bodies, make a new head, retexture it and call it a day
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>>820373
absolute legend
Any other time saving tricks?

I do similar with my own stuff; Instead of making it from scratch I cheat
I'm not sure why but I always have it in my head that I have to do it the "right and hardway" when in reality no one cares.
>>
>>824363
>Any other time saving tricks?
It's not so much of a trick as it is common sense for this, but...
Start building up libraries of assets and materials that you can put into a scene. No point in wasting a bunch of time trying to get a material just right with UVs when you can just slap one on with Object or Triplanar mapping. I don't do this for hero assets, since I still go into SP and give them the works, but for simple things it works. Plus if you spend time modelling something, make it worth your while and use it for other things too.

Another trick that I do is kind of iffy, but if you find yourself using a bunch of cars, I think it's alright.
I just use model rips from shit like Forza. There's no point in modelling a car if the end result will look the same. You're just wasting time modelling something that already exists. There's a bit of set-up time with the models, but after that you can use it for whatever you want. I've set up a rig that does every car movement I need, so I just add it to the cars whenever I'm finished and I waste no time rigging it up. Put it on, do the movement, sim the physics and you got a car with convincing inertia.

I also kind of alluded to it earlier, but I don't even fuck with volumetrics either. I've got a bunch of cloudscapes and shit that I've grab off of Flickr, and assemble them into cloud cover. The trick is to look for panoramas of the ocean. So you have a wide image with a bunch of clouds, and a clear horizon with no landscape to crop it out. Then you crank the contrast till the sky turns black/white and use it as an alpha mask. You have to work a bit to get it to look nice, but it works pretty well. I live by the beach too, so I often pop by if it's cloudy and take a few panoramas myself.
If you're really cheeky, you can just swap the background for an image straight up.
Flickr is a hell of a good place to pick those up, and doesn't really seem to be part of a 3d artist's arsenal even though it should be.
>>
>>824363
Also, don't feel too bad about not doing things the hard way.
The more obstacles you remove, the quicker you can actually get to the creative process of making a scene. Then it's less about your technical knowledge, and more about your artistic knowledge.
I still make a bunch of things from scratch, or spend hours making materials, but if I see a shortcut I take it.
It gives me more time to work on things that I find to be more worthy of fine attention. Besides, I'm just one dude, I gotta keep the work in check or a project will never get done.
>>
>>823151
500 million polygons per frame is not a limitation
>>
I box model anime
>>
I got into 3d because I wanted to make outfits for my waifus in illusion games.
>>
>>825395
Think of how many coomers started making video games because they made some porn mod for Skyrim.
We all gotta start somewhere.
>>
>>820290
I pirated Zbrush.
I exclusively use Blender anyway.
>>
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i can use autodesk but cant get my head around how blender works or any other 3d modeling methods.
any good good tutorials for ppl with short attention spans?
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>>824274
so do i, but i think il change that because the auto updates fuck up my addons.
>>
>>820350
If I don't add every board, I will have to excuse for choosing to add /hm/
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>>823151
i learned from chiptune that old stuff are a good teaching material, but most people use the "retro" to be a hipster faggot and pretend they are cool
>>
>>825502
just right-click on blender in the list ->properties -> betas -> choose the version you want to stay in
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>>824274
Is there reason why?
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>>825612
My guess is the automatic updates.
Or the "playtime"
>>
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>>824274
same
so i can see how much time ive put in and plan how much time im gonna put in in the next few months
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>>820290
...
>>
I use auto uv instead of creating my own because im a lazy fuck
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>>828512
Fuck that, I just use triplanar for everything unless I absolutely NEED to unwrap something.
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I use blender and godot.
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>>829452
Based
>>
Any time I want to try and learn 3D stuff I constantly make excuses for myself not to do it when when I do I get stuck at one part and give up because I don’t know how to do it so basically I don’t know where to start learning or practicing
>>
>>829568
That means you don't really want to learn 3d. You just want to do something to feel productive so you're not a waste of air.

Find a project you want to do, and do it. Don't dick around with tutorials unless you hit a snag. When you do, use the tutorial as a reference point and adapt the instructions to what you want, don't follow the tutorial blindly like a set of Lego instructions.
If you can't figure out a project to do, take a photo or set up something in your room and recreate it. Plenty of artists practice with still-life drawing/painting, and you can do the same with 3d.
The more you expose yourself to different kinds of art, the more you can nurture your creative mind.

Just stop overthinking shit and just do it. Not "oh I'll do it tomorrow", the best time to start anything is now.
>>
>>829568
https://youtu.be/ZXsQAXx_ao0
>>
>>829568
I'll make it easy for: Just give up and find something you are actually passionate about (and willing to get your hands dirty).
3D is obviously not for you.
>>
Every time i start sculpting I'm afraid of doing it worse than the time before, it stops me from doing new things. how do you get over this shitty feeling?
>>
>>825387
Why do you enjoy pain?
>>
I used to do graphic mods and play around with game engines but now I have degenerated into just making coom.
>>
>>829586
I see thanks for the advice
>>
>>829705
Why are you a pretentious faggot?!
>>
>>829645
Well honestly I just want to do 3D for mechs and porn and it’s just the most accessible options for me. Like doing any other medium would cost some amount of money for me but I could just download blender and can get to work. Plus when I do blender stuff(when I get around to it) I enjoy it so I don’t think I’m not passionate about this and I tend to procrastinate on productivity like a lot of people but I guess I should just do it
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>>829732
Man, how is calling box modelling boring pretentious?
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>>822025
I know :) but I don't want to do it
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>>820290
I am deeply in love with Apple, even if I can't afford their products, and I think that Apple users are filthy faggots. I spam Apple hate threads on /g/, and I shill open source software everywhere, but I can't stop thinking about how kino are macOS and iPhone. What's wrong with me, /3/?
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>>822520
That's good. I hope you do it on /v/, too.
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I do not use basedboymeshes because I am not a shitter and can actually sculpt quickly
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I am deeply in love with Blender, even if I can't learn its UI, and I think that Blender users are filthy faggots. I spam Blender hate threads on /3/, and I shill Autodesk software everywhere, but I can't stop thinking about how kino is Blender. What's wrong with me, /3/?
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>>820290
I had more fun modelling with Autodesk Max 9 32 bit than with Blender
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>>820290
I've been doing shitty 3d for over a decade because I'm tired of learning new stuff.
I don't know basic shit like NODES and I really not looking up to learn it, I also refuse to learn ARNOLD or anything new
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>>830866
>I'm tired of learning new stuff.
Then don't learn new stuff. Pick it up naturally while doing a project. Nodes aren't hard, just start small, like fucking around with the materials.
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I still use Nurbs sometimes.

And instead of sculpting... I make a model out of a bunch of deformed primitives, use booleans to mix them, then I retopo the end result.
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>>820290
i spend weeks on projects and never share them
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Instead of practicing 3D, I spend the entire afternoon browsing /3/
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>>831648
that's all of us
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>>832278
How? I try to, but this board is dead af
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>>832312
>he doesn't know about /3+/
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>>820290
>i just want to make /m/ stuff
>i learn more here and from youtube then in collage
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>>833439
any recommended youtube vids for /m/ stuff?
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>>820290
I'm making bank with NFTs while pandering to SJWs as a 2D artist lol
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>>833499

post your NFT page or youre a liar

NFTs are making fuck-all for anybody besides a couple key artists these days

artists i follow that were getting $15-30k USD bids back in march/april cant even get any bids at all in the last couple of months.

the NFT market didnt just get over saturated. it fucking blew its own asshole out.





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