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File: 1575640198117.jpg (14 KB, 540x511)
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How do I bake a multi mesh OBJ in substance painter?

I'm worried my upper armor is getting the nice normal map but my under body and under clothes aren't getting the normals.

If so, how do I bake a complete character in painter or xnormal?

Each mesh individually?
>>
You could have done 1 minute of research to find the answer to this, instead you made a frog thread
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>>815523
you combine the object and uvs and material or whatever name its in your program
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>>815536
he already got his answer in the question thread where he should have started, nobody reply to this shit thread.
>>
>>815523
You have to triangulate ur mesh before exporting it to the substance, because substance uses a different algorithm for triangulation and it fucks up ur normals.



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