How do I bake a multi mesh OBJ in substance painter?I'm worried my upper armor is getting the nice normal map but my under body and under clothes aren't getting the normals.If so, how do I bake a complete character in painter or xnormal?Each mesh individually?
You could have done 1 minute of research to find the answer to this, instead you made a frog thread
>>815523you combine the object and uvs and material or whatever name its in your program
>>815536he already got his answer in the question thread where he should have started, nobody reply to this shit thread.
>>815523You have to triangulate ur mesh before exporting it to the substance, because substance uses a different algorithm for triangulation and it fucks up ur normals.