IMPOSSIBLE to avoid that stretchingis it even possible? getting so frustrated im about to delete everything, how is this possible wtfits blender
>>790649Yes its possible to avoid stretching. Make a cut right down the middle and unwrap or cut on both sides long ways. you might have to make some horizontal cuts cause it curls in on itself, dunno about that though.
>>790649Where are your seams? Put one along the curve and at the ends
>>790650>>790651I did it first as a weird plane with extrusion...etc etc, unwrap was a clusterfuckSo I created a simple cylinder with the known cuts, I just added those curves and sized down the extremes: the simple unwrap went to complete shitthe seams are one line connecting both extremes (2 tiny circles)if you open original pic, u see there's no stretched polygons, i dont get it, Im sure its dumb as fuck but I ran out of ideas
>>790655I noticed in the unwrap, the stretched parts are vertices super close to eachother, I dont think manually moving each one its an option desu, it must be a better way
>>790649>It's the program's fault I'm retarded!
>>790649Some stretching is fine, it's better having a flat UV island with some distortion than a curved on with smooth squares.
>>790663 You can move vertices on the UV screen. It won't affect the mesh itself. You need to learn how to UV
>>790649Its one looong tube, reset the uvs on this part and use the follow active quads method instead of whatever you did before
>>790649>is it possible to unwrap a tube?The absolute state of /3/
>>790687If being bombarded by a catalogue full of threads with pepe as the OP image wasn't enough to lose what infinitesimal amount of faith one has in /3/, this is a close second for sure.
>>790649op if you cant figure this out on your own then you have no hope
i am laffin so hard
It is disgusting how only a couple of us are trying to help him while the rest of you are just here to bring him down.
>>790721it's disgusting to spoonfeed someone that despite having instant access to a practically infinite abundance of educational material still demands special personalized help and encouragement every step of the way. there's nothing admirable about enabling long-term illiteracy and infantilization just so you get to "be nice" in the short term.
>>790655Uv squares might help you, from the looks of ur geometry that will solve all your problems.
>>790672>>790687>>790692you're all condemned to die alone wasting your entire life as you did to this day, unironically consider suicide, not even kidding kek
>>790727Well at least he had a specific problem instead of asking how 2 unwrap in general.
>>790727He doesn't know what to look for, and he's obviously tried on his own, crab>>790721I noticed the number of frog posters lately, so it might have something to do with all the shitbags
>>790727so unsecure you feel the need to gatekeep, sad
>>790737Stop using these words if you don't understand their meaning. This is embarassing.
>>790649You may want to peel/unwrap you uvs. Projections are good for a quick and dirty job. You'll want to select a seam and unrwap it like a banana, also you can rectangle your UV to make it nice and straight. I've copied your piece and done it in Modo.I'm positive you can do the same in blender or even better. https://youtu.be/Skzx47mX894
Ugly solution I used:Added a simple torus - cut one part - unwrapped - modeled the shape I wanted - profitIf I unwrap AFTER I modeled, the uv goes to shit>>790739Damn anon I really appreciate it, definitely gonna try that, thank you man
>>790740>If I unwrap AFTER I modeled, the uv goes to shitThat's probably because you haven't re-cut the UV seams. Usually, changing the topology requires substantial changes to UV mapping. This is why it's typically done last before lookdev.
>>790649It''s not possible to use a cylinder, unwrap and deform.
>>790739Not the OP, but respect for a high quality answer.
>>790733I dunno, not being able to unwrap a fucking cylinder is pretty embarrassing. I'd kill myself if I were you.
>>790727These are one of the few threads on this board where OP is trying to be productive. Go back to your Blendlets vs. AutoBOTS or X popular 3D artist is a hack threads so you can pretend to be anything more than wastes of time.
>>790649Just slap triplanar mapping on it and call it a day
>>790809based and triplanned
use cube project or unwrap your model..
>>790649Can't blender just programmatically ensure that each texel gets the same amount of volume?
>>790809>>790812I use to laugh at this but now Im so jaded that if it works it fucking works (for environment non hero assets)
>>793069this, isnt there some plugin?
>>790649>i can't uv a cylinder nigga wutthe state of blendets
>>793076>nigga wutgo back to africa savage chimp
>>793163You shouldn't have brought me from there in the first place, cunt. Also, I'm Whiter than your daddy. Seethe.
>>793168>You shouldn't have brought me from there>Also, I'm Whitesure tyrone ;)
>>793240>he thinks people of black skin cannot be WhiteHow cute, anon. Some day, you'll realize what it really means to be White. Until then, you're nothing more than a nigger. How you deal with this is up to you. Will you be a man, or screech like a fag?
>>790721>>790727A bunch of crabs in a bucket pulling each other down. Sounds like an ordinary day on 4chan(nel).
>>795377I ended up doing the follow active quads method>uv squares addonGood one! gonna check that, thank you based and kind anon
what the fuck sort of mug design is this? looks like it would swing left and right like a door hinge
>>790649>getting so frustrated im about to delete everything>its blenderwell.. yeah, of coursestop doing that to yourself OP
>>799886I got used to it now, its comfy
>>790727>Life is brutal>Better to learn now than later>Hostility forces ingenuity and encourages alternate approaches>Failure is an option but more importantly, it is a learning oportunity
>>802073>Typos happen; Nobody needs to die over them
>>793069I have to assume there is some fuckery going on here, the uv does not just start out that fucked, its like if you had a uv, you fucked with the model, then subdivided it till smooth, but the old uv is still there.
OP here again, I think it was like 2 monthspic related is the latest thing I didThanks for all the advice
>>806603Good job, gmi
>>806703started sculpting today, its really fun ngl
>>806925it wasnt as hard as I expected
>>806987Not bad. Now go to material and use Matcapgray or Basicmaterial. Red wax needs to die
>>806991why? color looks nice
>>806991You will never be a women or achieve anything significant
>>806991>Red wax needs to die¿?post something better then
>>809559literally exactly the same but different colornice bait
>>809564Super straight, super proud.
>>790688I've noticed a huge decline in quality of this board in the last year. I swear fucking zoomers are worth shit. It makes me happy because it means competition is shit but it also means all other branches of industries are probably also shit and soon instead of doing comfy job I'll have to hunt for my fucking food to make sure it's not going to kill me
OP here, this is my latest work, its the low poly version because skyrim engine is trash, I really like it
>>810646You are tarded. No game engine (besides the upcoming UE5 fuckery) handles sculpted high poly meshes well, if at all.
>>810681no one in their sane mind would talk shit on any game engine for not using 5 trillion polygons, its obvious except for you it seems, feel sad for you>tardedcringe
>>810689Are you autistic?
>>810691>unable to figure out no one would actually think that a 2011 game should use high poly sculpted meshes>tarded>autisticseek immediate help
>>810689buttblasted prop monkey got uppity :^)keep making buckets nibba
>>810694you wasted your your free time for years and ended up trolling in a forum and achieving literally nothing in lifeI invested my time in a real career and now I probably have more money than this entire thread and having tons of fun learning 3d in my free time with no more expectations than having even more funfeels good man, go daydream with things will never happen ;)>:^)nice, you're part of the community, I hope you dont feel so alone now!
>>810696shut up monkey
>>810646>its the low poly version because skyrim engine is trashHow many polygons are you expecting to spend on a fucking bucket?