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"Don't shit up this thread, OP" edition

>IM NEW AND WANT TO COOM ASAP
https://www.youtube.com/playlist?list=PLF3LSR7D48MdAGHAAxy3VRAExVi7TKCg9

>Daz Install Manager or Daz Central?
Whatever you're more comfortable with, they do the same thing. I prefer DIM.

>FREE STUFF (not a comprehensive guide just personal favorites)
https://www.renderosity.com/mod/freestuff/?browse
https://sharecg.com/b/21/DAZStudio
You'll also find plenty of stuff on the official forums and sites like DeviantArt.

>Y RENDER SLOW???
For optimal performance you'll want a relatively modern nvidia GPU. Though now there are plenty of bridges to other 3D programs and engines.
https://www.youtube.com/playlist?list=PLF3LSR7D48McKzT_0ABRUJlkIKVwQK9jy

Non lewd examples:
https://www.youtube.com/playlist?list=PLF3LSR7D48Me0nicBqj-yjy9gfEQi6zr7

Previous thread: >>777236
>>
Character Creator 3 is still shit (https://forum.reallusion.com/Character-Creator/General) (https://www.youtube.com/user/Reallusion)

Vroid Anime Tool: https://vroid.com/en/studio

Xnalara: https://www.deviantart.com/xnalara

https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)

Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

MB-Lab for blender: https://github.com/animate1978/MB-Lab

Makehuman: http://www.makehumancommunity.org/

(Daz blender importers)
Daz importer for blender:http://diffeomorphic.blogspot.com/

https://sites.google.com/site/mcasualsdazscripts9/mcjteleblender4temprelease

https://sites.google.com/site/mcasualsdazscripts9/mcjteleblenderfbx

News:
Sincespace is still shit

Make money making digital models NOW: https://www.forbes.com/sites/josephdeacetis/2020/09/21/virtual-swimwear-models-are-the-new-runway-sensation/

bridgess: https://www.daz3d.com/daz-bridges

Filament is still in beta. Mesh lights don't work properly right now.

New meshgrabber: https://www.daz3d.com/mesh-grabber-morph-editor-win
>>
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so maybe this is common knowledge, but i can't seem to wrap my head around why there are so many different iray skin shaders used by various vendors. take digital touch for example (pic related): they use metallic flakes and it severely increases the amount of time needed to render while not looking as realistic and i have no idea why... anyone?
>>
>>780404
not the op but please don't bring your shit from the last thread into this one, thanks
>>
>>780405
Just report and ignore.

>>780403
It most likely just boils down to stylistic choice to be honest. The sheen on the skin's surface meant to simulate how lighting interacts with oil on skin in real life is different depending on shader settings, though I agree that using metallic flakes is certainly suboptimal.
>>
>>780406
that's not an answer i'd like to hear but it does make sense... and then there's vendors who use different kinds of translucency maps from the standard greyscale i'm used to like kayleyss (pic related)... what's up with that?
>>
>>780407
That's actually something that really bothers me personally because you'll notice that Aurore's skin looks wildly different under different lighting conditions and is heavily influenced by HDRI lighting in terms of color even when only used as fill for example while looking more true to the color of the texture map while being influenced by sunlight.

The good news is that you can simply create your own greyscale translucency maps in software like Photoshop or Paint.NET and use that style of shader settings instead. You aren't forced to stick to shader settings for anything you use in DAZ, really. I myself often tweak colors down on clothing and sometimes environmental geometry because of how vendors often use true white instead of darker shade of white causing severe color-temperature mismatch.
>>
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Is it true the Daz gallery database got erased????!!
>>
>>780415
the great purge is upon us, back up everything you want saved
>>
Just because Cyberpunk got delayed again doesn't mean you can't have Cyberpunk right now!
>>
>>780420
I guess they couldn't delay it since december is reserved for Christmas shit
>>
>>780401
Will you clarify the matter of DAZ sending SWAT teams to pirates ?
>>
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Fucking annoys me that when you choose "DIRECT TO FILE" rendering it always asks you if you want to overwrite instead of fucking just take the set file name and put incremental numbers behind it. You know, like any good program would do.
>>
>>780401
Not your usual template, it's a slight improvement
>>
>>780432
Even DAZ has to capitalize on the holiday season.
>>
Does DAZ benefit from more CPU cores? I can't decide between 12 and 16.
>>
>>780598
If you're CPU-rendering, sure. Everything else is single-threaded (viewport, compressing DUF files during the saving process, etc).
>>
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apparently Studio has now an attempt at something Eevee-like
>>
>>780402
>Character Creator 3 is still shit
??? Can someone explain why
CC3 is so much better than garbage makeahuman or other char makers
Unless i miss something
>>
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>>780787
>people posting renders without subsurface scattering, without reflections and WITHOUT FUCKING SHADOWS
>whole daz forum goes: whoooaaa, nice renders!

lol do I miss something here?
>>
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Is this based on another porn actress or what?
>>
>>780797
It's not meant to replace Iray. What it is supposed to achieve I'm not quite sure either.
>>
>>780836
It's intended for the viewport.
>>
>>780401
Can someone explain in words, or link to one explaning, what Daz is and how to coom with it? I don't want to watch a video.
>>
>>780945
Its a poser software
Open Daz
Load Daz models and assets
Pose it and render
Coom
>>
>>780945
Also, your IP gets sent to Daz if you try using teen assets for your coomer renders
>>
>>780964
isn't Daz made by some kind of muslims or something, i'm sure they will approve
>>
>>780965
Mormons actually. Seriously.
>>
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>>780964
They're an arm of the NSA.
Careful what you render.
>>
>>780992
They will SWAT you if you render anything else than twinks and trannies.
>>
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Gonna try and pretend to be a instagram thot with my renders.
Will report later on how it goes.
>>
>>781079
Iray or lux render? Also, use realistic thick morphs for maximum comments. (Don't go overboard)
>>
>>781079
Show example of your renders
>>
>>781079
Show renders of your example
>>
>>780955
So how is it different from Blender?
>>
>>781094
Blender is a complex modeling software, where you can make ur own shit
Daz is a poser soft that super easy to use, and you need to use premade assets
Of course you need to learn basics on how to pose and light your scene but overall daz is super easy to use, even if UI is shit
>>
>>781032
O hell no. I hope this is still a WIP
>>
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is daz entirely for coomming purposes?
>>
>>781396
No, but since its all about character making and customizing, what else you can do with it?
>>
>>781396
That's a weird lava lamp.
>>
>>781396
if it isn't already then it should be
>>
Are we ever going to get Blender to Daz bridge? I am trying to get into Blender since so many character models are imported there, but it honestly sucks ass in comparison to the user friendly UI that Daz has. There's Daz to Blender bridge but I need it the other way around.
>>
>>780401
How could you use Daz to make a zero budget indie film? It sounds like you have to use preexisting models and can't create them, so you couldn't use it for digital doubles. Does it have enough composting features (motion tracking, green screens) that some characters could be fully CG Daz models, interacting with live actors?
>>
>>781517
What Daz3D short films looks like:
https://www.youtube.com/watch?v=9L_TJmky0Fg

vs

A custom Blender short made by an amateur:
https://www.youtube.com/watch?v=tRQmLPH6vpE

My point is that Daz shit will always be soulless compared to stuff that you make yourself in Blender or other 3D software.
>>
>>781396
From time to time I do badass action renders. It changes from the usual pace, and I have a metric ton of armors, weapons, and outfits I can't really use normally when the chars are naked.
>>
>>781525
>normally when the chars are naked.

Daz confirmed for being completely coom centric.
>>
>>781518
So he used Iclone with DAZ characters ?
>t Daz shit will always be soulless compared to stuff that you make yourself in Blender
Yeah that whole 'soulless' crap is totally subjective and boils down to personal preference of genres /& artstyles etc. Just because you make a poor-man's-pixar style animation doesn't mean it has 'soul'.
>>
>>781518
That Blender thing probably took 5-10 times as long to make.
>>
>>781536
Would Daz be completely coom centric when it has so many armors, weapons, clothings, furnitures, though? Especially given that most of those can't be inserted into a pussy? Even a chair leg can't be inserted if the chair leg is large enough, in my personal experience. Why give Daz so many chairs if it was coomer centric?

There's like a thousand chairs on the Daz shop, most of which can't be used as a dildo. That must account for something. Also the armors. You can't insert a pauldron into a pussy, that doesn't work. I know, I've tried.
>>
>>781582
The only coom centrics are 14 year old Chanfags
>>
can anyone tell me why my characters hair and pose gets destroyed when i Import to blender
>>
>>780787
Sauce?
>>
>>781734
my ass
>>
>>780813
dude has he made a single character that was not either a porn star or a rapper
>>
>>781512
> Go back, I wanna be a monkey!
>>
The hell with these environments, they weight a ton, have gazillion of materials and still look like ass, worse than some vidya assets I used.
same with hair
>>
>>781919
Welcome to Daz custom content
Awful uncompressed textures made by retards who think high resolution = high quality
Honestly if you can just use environments from games or that made not for daz, or even better make yourself, if you can
>>
>>780813
That's a slight variation on other of his characters, basically just another eye color.
>>
So Filament is finally up
What's your option on it? So far its pretty shit and half of the settings doesn't work, i guess it can be useful for viewport but that's it, no way i'm going to render with it
>>
>>781953
It was never expected to be the "eevee" of Daz, and far too many people started called it so only to be disappointed when it wasn't. I actually predicted something like that would happen six months ago.

Filament takes too many shortcuts, and has a completely different focus than Daz. It's, at best, a new viewport rendering option, one which can display PBR textures somewhat correctly, sometimes, when everything works properly.

With a lot of work, I could see the 3DLight crowd maybe switching to Filament, one day, maybe. Not for several years, tho.
>>
>>781953
>>781961
It's intended for viewport purposes only.
>>
>>781961
It looks okay on hard surfaces but i haven't managed to make hair and skin not look bad.
>>
Does Filament have shadows? I haven't seen an option to enable them
>>
>>782022
you must switch on shadows in the light properties.
>>
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Explain why anyone would use 3Delight?
>>
>>782128
Toon stuff
>>
will filament get any improvements to bring it on par with eevee/unreal?
>>
>>782024
Didn't work lol
>>
>>782128
Npr looks like ass in iray for some reason. I do find it werid why daz doesn't use the modern 3delight (Unless they're the ones who have to pay to use it)
>>
Can someone post something using filament
>>
>>782142
No.

Eevee, especially, has been made with the idea of having a renderer as close to cycle as possible, with heavy emphasis made on the final product looking the same. Putting aside global illumination, the devs actually made the same renders with both cycle and eevee, and corrected eevee until it looked the same.

Filament has been made in order to have a renderer for phones that can churn PBR materials. The equivalent of OpenGL, but for PBR shaders. Heavy emphasis made on being small, easy to use, portable, and looking half-way decent, althought of course not photorealistic.

Filament's integration with Daz will become better with time, the bugs will be resolved, but you shouldn't expect anything like eevee/unreal.

>>782128
Low-budget porn. When you need to render 95 pages of a porn comic for tomorrow. It's far more used than you'd think.
>>
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>>782152
>>
>>781604
Are you using the official daz bridge?
>>
>>782128
Poverty
>>
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Im trying to make someone on Zbrush using custom morphs and textures. Con you guess who she is?
>>
>>782177
oi! that's ma mum u focker
>>
>>782177
You are probably closeted gay in denial. Because you have crafted an entire human shaped like a walking penis with a pair of ballsack thighs as legs.
>>
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>>782185
Nah, it's good proportion. Badly exaggerated, mind you, like something niggers did in Africa three thousand years ago, but good enough. The amphora proportions. aesthetically sound since 1500 BC.

Thighs are too big by at least one half, the head is far too big, the neck is too big too, but putting aside that, it's fairly solid stylised female anatomy work.
>>
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>>782188
>aesthetically sound since 1500 BC.
>>
>>782190
Yeah? Again, thigh far too big, head too big, neck too big, but the proportions are literally what prehistorical people pinned for. Trust me, I've studied that shit for far too long in order to create the perfect waifu. The numbers check out.
>>
>>782185
>>782190

Seeing a woman and thinking of a dick? Yeah buddy, I'M the closeted gay.
Also, proportions are based on a real person so they're accurate. Really not thinking of anyone?
>>
>>782193
Dunno, is it perhaps Coom Cumsplashian?
>>
>>782193
Now I was perfectly willing to defend your attempt to stylised females, but then you sound like an insecure virgin. I can't condon that.

I retire what I said about the proportions checking out. You're probably gay, mate. Almost assuredly gay. That's alright, you just need to accept it.
>>
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>>782195
Again, it's based on someone. But if it's not right then it's not right, and I need to work on the proportions.

>>782194
Perfect for a Daz thread, right?
>>
>>782198
>it's based on someone.
Ohhhh it is Snookie. That explains everything.
>>
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Updated DAZ to 4.14 and Octane no longer recognizes my RTX 3090.
>>
>>782365
Using Octane to render something in Daz is like using a nuclear reactor to charge your nokia brick
>>
Can I get in trouble if I make and sell heaps of DAZ renders where all of the assets are illegaly downloaded?
>>
>>782371
I don't get your point

Iray has too long start up delay, sometimes longer than the actual rendering. Not good if trying to make tons of pictures quickly. Can't even tweak the scene if the render window is open.
>>
>>782379
Nah.

Long answer: Nah. I've been doing it for years.

Very long answer: who gives a fuck?

Very, very long answer: it's only if you start to sell entire games on steam with pirated asset, and you gain mad dough, mad mad dough, and Daz and the creators starts reeing. But you can still pretend you bought the stuff.
>>
>>782401
Ok thx from now on I'll sleep better. I just can't justify spending these sums for creating some pictures which probably will never be noticed. If one gains mad dough it ofc would be fitting to actually buy it.
>>
>>782410
Do keep in mind there's a difference between buying and "buying to make dough". The first is $10+ dollaridoos. The second one is generally set at $50 dollaridoos.

It's an academic bull because no-one fucking cares, unless you make ten or hundred of thousands, but if you actually repackage a daz night elf in a steam VR game and make millions, like some ``geniuses'' already did, better buy the $50 license. No probs with the $50 license. And you just repackaged the elf, and people are giving you millions, so really $50 ain't a problem.
>>
>>782418
>daz night elf in a steam VR game and make millions
I want to know more
>>
>>782418
Thanks for clarifying, i will keep that in mind.
>>
>>782198
Quick lesson on anatomy: people subconsciously looks for head and feet, first, to gauge if that shit is human. Your head is too big, your feet are too small. Either ensmall your head, enbigg your feet, or best, find the right ratio for both of those. Head too big will have people vomiting on the floor. Neck too big, in comparison to the head, and they'll feel fear looking at your figure, because obviously it's an alien masquerading as an human. You can't go wrong with enbiggening the feet, really, unless it's comic disney proportion.

Then if you want to go for the classic amphora stylised style, also called "muscle bimbo (but without muscle)", just tone down the thighs. The arms are already good for what you're trying to do. The rest is well proportioned. You've already got it, just need to tweak one or two things.
>>
>>780401
>>780401
>>
>>782365
Lol, accidentally installed an old version. Still can't denoise though.
>>
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>Render something with Iray
>Spends 2 minutes loading textures, processing geometry on the CPU and whatever
>Actual rendering takes seconds
>>
>>782722
I'm not sure it's the fault of Iray, tbqhfamilia.

I think it has to do with how Daz handles subdv. They do all of this on CPU, in the most wasteful way possible, so when you click on "render", Daz starts very slowly doing the subdv work, very very slowly, and feeding it to iray, very, very slowly.
>>
>>782739
Yeah that's just the implementation in DAZ. Iray for Maya is actually pretty fast.
>>
>>782739
Interesting.
Have you ever done tests with more simple objects testing subd VS an object that was exported, had the subd applied in another program then reimported?
>>
>>782739
>>782748
Wondering because I often make props then just apply the subd in daz cos I can, but if I know the details I want I wonder how much of a difference it is to just import a higher resolution item and render that and not have a subd modifier applied in daz at all
>>
>>782739
Guess I'll just disable subdiv then.
>>
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This is probably the most impressive asset in the entire store. Really well done.

https://www.daz3d.com/felidae-by-am--smilodon-populator
>>
>>782781
thanks alessandro, very cool
>>
Probably everyone in the thread knows about Vicey3D, the guy that makes lookalikes for Genesis 8 Female.
His work has... inspired me to want to make a lookalike for a particular person. Not for sale, but to keep for myself. Question: what is needed to do what he does? Are there any shortcuts? The way I imagine it:
>collect tons of pictures of the real person, from different angles
>painstakingly sculpt a high poly model to approach it as close as you can
>collect more pictures, this time to gather texture details
>somehow paint those details in
Sounds like a lot of work, and I just want to masturbate to a 3d model of a particular pornstar doing whatever I want.
>>
>>782934
Dunno, DAZ now has this face maker tool, didn't really look into it, tried it once and thought it was shit but it might give you a headstart.
>>
>>782934
don't even bother unless you're already a trained sculptor or you'll make yourself go insane. if you have the skills you can have a basic likeness in an hour from two pictures, if you don't you'll be stuck tinkering with it for weeks and it still won't look right because an untrained person simply cannot judge proportion with the kind of precision that a likeness sculpt requires.
>>
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>>782934
You gotta learn Zbrush first. Then realistic skin texturing. On top of that, make it work with the Genesis framework. Pretty sure the guy you're trying to copy has 10+ years of experience. Good luck
>>
>>782947
>>782953
>>782961
Ugh.
Well... how much would somebody charge for a commissioned model? Does such a thing exist among daz artists?
>>
https://www.daz3d.com/want-more-motion
Is it good yet?

>>782934
Student: Facegen without any editing
Teacher: Facegen with zbrush using different set of reference photos (even from the back and side)
Master: Teacher, but using headshop instead of facegen
Divine god: Blender's facebuilder plugin and setting it up to use with daz models.
Supreme king: Using facebuilder on reference photo's of children on facebook or twitter and selling renders on pixiv fanbox
>>
>>783021
Stop making excuses. Get Zbrush, watch tutorials and learn it yourself. It will take years, but in the end you'll have a valuable skill and you can make god-tier coomer models
>>
>>783021
just export the Genesis as a base and then do it in Maya or Z-Brush
>>
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Nice, a new BVLL for my cuck renders

https://www.daz3d.com/niko-8
>>
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>>782934
It's not impossible, this is my current attempt at making Nicki Minaj, I posted a WIP above and people here didn't seem to like her or recognize her, but it looks pretty close to me (Altough Im obviously biased). I did hit several roadblocks along the way, mainly because I didn't know I was going to use daz at the beggining, and started modeling her from scratch. That means I had to wrap the daz character topology to the zbrush mesh, and it was a pain in the ass. But if you're starting with the daz basemesh it should be a lot simpler, and faster. It's not worth it if youre an absolute begginer but if you know what you're doing it shouldn't take you more than a week of half assed work. If you're interested, heres a quick rundown of my workflow and some tips.

> Gather a shit-ton of reference. focus on well lit photos, taken with a similar camera lens, preferably a long one, and where the person has a neutral pose with no expression. Put them in Pure Ref and look at them CONSTANTLY.

> Take the DAZ basemesh with ZERO subdivisions into Zbrush and go to town on it. Take one front photo and one side photo and use them as your "main" references. But don't forget about all the other angles. Focus on the shapes and silouethes. Try to match them as close as you can. Ignore the eyelashes, delete them.

> NEVER EVER modify the topology, don't separate the mesh and then rejoin it. It will destroy your UV's and I would argue thats the most important part of the model.

> Import into Daz as morph. Make sure it works. If it didnt it's not a big problem. Take a fresh basemesh and your new morph into maya, blender, or whatever, and match the topology through the UVs, This is why they're so important.

> Re import it. Make sure it works.

> Save it and export as HD for texturing

Comment is now too long, if someone is interested in more info I'll keep posting
>>
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>>783047
Thanks. I tried facebuilder.
A few problems I introduced myself: lack of photos with neutral lighting, lack of photos without hair in front of the face. I just picked some random ones from the net. My mistake.
A big problem with the program: it bakes the texture by blending the photos into a diffuse map. What about normals, spec, subsurface, etc?

>>783118
I can see hair, but she also a genericness to her.
>>
>>783129
Oh man, another thing... I tried removing certain parts (ears, headback, neck) that are trivial to me to get a bigger projection in the UV... it actually doesn't matter, it only has one set of UV so it doesn't scale.
>>
>>783047
what is this bs facebuilder id is not licesed wtf
>>
>>782188
Nobody in Africa did anything like that three thousand years ago, nigger. Her proportions are fine, and your nitpicking is really just you sperging.
>>
>>783129
Face builder is no good for textures at all. For the model, yes, maybe. Depends on the quality of the pictures you have, as long as you know the camera model and lens, and all the pictures were taken the same way, it should work flawlessly. Literally perfect. But since she's a pornstar well, seems harder to match her 1:1.

My advice? Try to use a video and extract all images from there. So at least all photos match.

Still it should give you a base to work from.

For texturing I'm not an expert, and I suspect my likeness isnt perfect because of the textures. But I reccomend waiting until you have your full model ready. Importing into substance painter and working in there. I Used the generic Genesis8 textures as a base, matched the skin color, and then tried to project a few photos into the color texture, but only a little, to match the shadows and shapes a bit better. I don't think fully projecting the textures gives you a realistic look, as they carry too much highlight, shadow, and scattering, information
>>
>>783129
Whoops, meant
>I can see *HER
>>783146
I think it provides an ok base in term of diffuse texture... Very imperfect, but something you can use as a foundation to photoshop on. But it's on their own mesh, and with no other textures, it's a bit useless for what we want.
I've been inspecting textures for existing high quality characters and I think the most important maps are the bump and normal maps. That + morphs gives the most character to a face. I might be wrong.
Unfortunately I don't know how to sculpt.
>>
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Really makes you think....
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>>783451
What use would this be?
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So the daz license only covers renders with the stuff? No ripping it and stuff?
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>>783460
Don't they have a Gen8 female to Gen8 male translator somewhere? I have many resources for female, I can see needing a male to match that, as in a male elf being cucked, or something. Matching my orcess to my orcs has always been a difficulty. If I can use one for the other that's an use case.
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>>783451
Lest you forget you live in Globohomo Clownworld
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Is it just me or have DAZ vendors been shying away from young or teen characters lately
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>>783653
And that's a good thing!
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>>783129
FaceBuilder is absolute garbage (see your pic)
Just get gooder at sculpting, like was mentioned above, you'll get pretty close with minimal reference. The more you practice the gooderer you get.
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>>783653
Mostly, yes.
And they went and literally renamed a number of products containing the name "Lolita", making tons of people think those products were no longer available. What douchebags DAZ are.
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>>783661
(cont'd)
also, can't remember if it's Daz Originals, or Renderosity, but the fegets still selling teen/tween models purposely cripple textures so you don't lewd them. I think it's Sabby that explicitly puts in the license.txt you're not allowed to make nudes lol
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>>783659
For the face, it most defiantly isn't. it's always better to just recreate the hair and skin yourself anyway
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>>783661
>literally renamed a number of products containing the name "Lolita", making tons of people think those products were no longer available
Yeah, I remember. Went to render a cool steampunk/magic showdown, searched for the "gothic lolita dress" on store, and it wasn't there. Because the 'lolita' part of the name was 100% haram, so they just removed it.

Was a cute dress. Got it from pirate sites. I'm still slightly angry because what the fucking fuck, you motherfucking retards.
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>>783653
uhh just use growing up or any of the other 'youth' morphs.
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File: Screenshot (118).png (1.14 MB, 2843x973)
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why can t I pick a different color? where do I see the log of errors?
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>>783714
2020-11-21 19:02:42.098 Invalid hierarchy for selected node(s) and "preset_hierarchical_material" type; no root(s) found.
2020-11-21 19:02:42.103 Error reading file, see log for more details.
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>>783692
This.
Basically, it's far easier for the creators as well, they only need to make one adult-grade mesh and make a thousand derivative clones to sell, rather than create unique characters.
Ever notice how most creators' models all look basically alike? Few creators have a catalog of diverse models. They're as bad about dials as their users.
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>>783718
>preset_hierarchical_material
I have no clue why that would be a hierarchical preset, but seeing that it is, try selecting putting the hair on a model and select the parent as the target. Also, see if the actual .duf file is compressed, if it isn't, you can open it in Notepad and get an idea of how it expects to be applied.
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>>783661
>>783664
based
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>>783721

Anything compressed in DAZ is GZIP so even 7zip can decompress it so you can edit it, and then you can just recompress it in DAZ itself if you want.
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File: 4ulidodp1k451.png (1.74 MB, 1920x1080)
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File: 14 10 2020 oofldkkljkjg.jpg (117 KB, 1920x1080)
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>>781396
yes but we can share
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File: 04 08 2020 kkljjhhgf04.jpg (259 KB, 1920x1080)
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>>783451
so degenerate
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>>783742
looks similar to
https://www.daz3d.com/the-streaming-influencer-setup
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>>783770
>>783771
Remember, blue board.
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>>782365
there is a 4.14 ?? erg, I'm still in 4.12
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File: Screenshot (121).jpg (1.13 MB, 5163x1105)
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Imported the hair from Daz to Blender
on left you ve got the cycles render result
why is her hair brown? I need it blonde
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I'm still in 4.10
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>>783118

good luck getting this done anon. As a personal tip - and seeing A LOT of people having this issue: if you solely want to change the base mesh shape (not interested in baking new normals/displ/...) do NOT subdivide. Zbrush tends to overcompensate the smoothing algo and turning the subdiv 0 mesh smaller. If you want to circumvent this learn how to use morph targets (they're godmode imo for this or cleaning/fixing). Import your base mesh, morph target - save current state, sub once, back to 0, switch to other morph target, go back to subdiv 1, save a new morph target on that subdiv level, sub again, ... and so on until you reach 6 (I don't recommend going higher than sub 6 with gen8's, it's unnecessary)
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Does anybody have any idea if it is possible to create Overwatch-like stylized chars in Daz?
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>>783833
https://www.renderhub.com/guhzcoituz/ov-mercy-for-g3f
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any predictions on how this will turn out?
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>>783800
more drastic iray changes causing renders to once again look very different, last time it was the lighting and now it's the bump maps
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>>783907
you mean the bump maps look different in 4.14? For better or worse?
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>>783907
what is a bump map ?
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>>783942
It's the stuff used to make the things bumpy by using normals or whatever to make the bump from the normals in a bump map. It's pretty useful, all things considered. It makes all the things bumpy with the bump map using the normal in the normal map and stuff. Really bump map are pretty cool.
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>>783945
>make the things bumpy by using normals or whatever
Bump maps =/= normal maps, retard.
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>>783952
Bumpy things come from normals, retards. Bumpy are the like vectors going extra bumpy because bumpy are normals but with extra stuff. I'm right, you are wrong... and the worse? You don't get why you're wrong. Like an endlessly spinning wheel of shit.

D'you want some math stuff about the thingy in the map? I can give you that.
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>>783958
Bump maps
These are textures that store an intensity, the relative height of pixels from the viewpoint of the camera.
Normal maps
These are images that store a direction, the direction of normals directly in the RGB values of an image.
Stupid faggot
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>>783958
>>783967
You're both idiots and wrong. Stop posting.
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>>783868
They accidentally erased the database
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>>783970
>You're both idiots and wrong. Stop posting.
I'm the faggot that was posting truth. While you can not like my rhetorical points, I can only point toward the sky and say it was true. Some faggots couldn't get truth from falsehood. Not my fault.

He's a lower IQ. He doesn't quite understand why he's lower IQ. Again, that's not my fault. What do you want from me? I'm trying to connect with retards, and that's hard, and yet I'm still trying.

>>783967
Please just stop talking. You have no idea what you're talking about.
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>>783940
specifically the strength of bump maps appears to have been weakened to in 4.14 requiring you to input higher values for them if you want them to show, this is discussed in the general release thread with users providing example renders
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>>783958
>Bumpy are the like vectors going extra bumpy because bumpy are normals but with extra stuff.
are you ok anon? you sound like my grandmother when she forgets to drink water. you should talk to your doctor about these episodes.
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PONGO!!
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>>783972
source : http://builder.openhmd.net/blender-hmd-viewport-temp/render/blender_render/textures/properties/influence/bump_and_normal.html
Stupid faggot
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>>784005
>copy and pastes stuff from the Blender docs
>calls other people stupid faggots
clearly a big brain.
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File: hot mirror girl.jpg (658 KB, 1232x845)
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>>783047
>>783129
where do i get a pirated version of facebuilder
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>>784000
>are you ok anon? you sound like my grandmother when she forgets to drink water. you should talk to your doctor about these episodes.
Yeah. The primary issue with knowing stuff, is that people don't quite get it. When you're talking about stuff and you're right, and I mean I read the fucking textbook right, I know every equation behind both rasterization and path tracing right, I know what you're talking right... The tone can change everything.

Morons and low IQ people don't get it. They start pissing on the tone, and they don't get the normals with extra stuff thingy. But stuff are still stuff. Bumps are normals with extra stuff thingy. I'm right, and I can gladly bask in the light of the people who didn't get it.

Thank you for trying to to up my mood. Some people really are that retarded, I know and you know: but we both shouldn't let them drag ourself down.
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Hope there's a black friday sale soon
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>>784112
shut up faggot
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>>783942
it's a grain effect on a texture, on the ground of this image for example
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guys what is the "go to" daz to blender importer please
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>>784225
Daz to Blender?
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File: coomer_face.png (554 KB, 600x922)
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>>784237
Someone should make him in daz
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>>784112
i guess when you have nothing else you'll make a virtue out of even incoherence
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where dooes daz to blender save the imported model files like texture and stuff?





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