Can someone tell me what guides to read and what programs to use to render in a style like old Silicon Graphics? I've tried to find a download for Maya 6.5 to run through a VM but I can't find one anywhere. I seriously love the aesthetic and wanna learn how to replicate it. Any help is appreciated.
>>755049We got another one folks.Don't forget to mark your /3/ Bingo cards.
>>755049Those were done in Alias/PA, either version 5.0 or 6.0 You need IRIX to run these. Good luck finding a cracked version of Alias since activating a legal copy isn't possible anymore.
>>755049it's not the software. you can achieve the same look by working towards limiting the standard render configuration. it is set to be as 'realistic' as possible. shaders etc. are a hindrance in trying to make things look 'retro' ... they are designed for the current desires of physically real materials. you have to try to work back towards garoud sading, flat shading. it's not as easy as it might seem. but i'm a retard and only mess around a little.
ooh boy it's this thread againjust use 3DS Max like you have no idea what you're doinggamma correction? what is that?color spaces? what are those?
I don't think any of the major ones support phong shading anymore. get an older version of blender, and you can make it pretty easily. The only problem with old blender is that navigation was a bitch and a half.
>>755421Sure they do. Maya, Max, C4d they still all have ancient legacy renderers which can render phong.
>>755421Like >>755427 said, most 3D packages have legacy options for that. I also wrote a Phong shader node for practice last year(not for blender).