[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Settings Home
/3/ - 3DCG

4chan Pass users can bypass this verification. [Learn More] [Login]
  • Please read the Rules and FAQ before posting.
  • There are 11 posters in this thread.

05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
06/20/16New 4chan Banner Contest with a chance to win a 4chan Pass! See the contest page for details.
[Hide] [Show All]

All work safe boards are now on the 4channel.org domain. Make sure to update your script blockers and whitelist the new domain.

There's now a setting option under Navigation to display the full list of boards on 4channel.org

The 4chan Vtuber Competition is over. Click here to see the winning entry!

File: hand topology 2.png (190 KB, 603x480)
190 KB
190 KB PNG
is my topology cringe-worthy?
are the poles on the knuckles a "yikes" moment if it went to rigging?
File: 2.png (189 KB, 610x500)
189 KB
189 KB PNG
File: 3.png (381 KB, 1623x967)
381 KB
381 KB PNG
yes. Connect the edge loops and stick to standard loops for the fingers especially for high poly application
i don't know why i made it more complicated than it had to be...
it wont cause problems but you are doing unnecessary work dude. the fingers just have to be simple cylinders idk why you think you feel the need to add poles on there, poles are there to define complex organic shapes. and they will only ever appear on the fingers if you decided to go deeper detail, but no body does that. you keep it simple and add bump maps. unless you want to do it manually you would would work quads/triangles to manually shade. so stop working with poles.
File: retop.png (557 KB, 1543x931)
557 KB
557 KB PNG
File: rigged.png (26 KB, 567x429)
26 KB
thx guys
File: rigged2.png (137 KB, 1449x953)
137 KB
137 KB PNG
dude look at a ref, hell look at your hand. hands at a resting position dont make that shape unless they are pretty hard on some surface. eitherway it wont change the position of the thumb and the fingers. you have them flat as fuck straight when they should be curving. and the thumb is not attached properly. if you hold out your hand your thumb will fall and make a distinct shape almost as if its not attached to the hand itself. try to lift your thumb and make that shape in your front view. nearly impossible.
i know. its how i modeled them to make rigging easier. I can move the bones as needed to get a desired shape upon animating. but i will go check some refs on the thumb.
no the biggest offense is the position of the fingers, they should be curving no matter what.
what needs a curve? im trying to understand
its excellent, imo.

however, consider the lengths you want, and the amount of loops you need
File: rigged3.png (152 KB, 1387x925)
152 KB
152 KB PNG
is this the curve you're looking for?
hold your fingers straight and see if it is right
bro, i have no idea what you're having issues with. drop the ref you're using so we can get on the same page.
I would put that hand on my dick if you catch my drift.
I wasnt the same person. I dont have any refs. Do they look like your fingers when you hold them straight?
everyone has different looking hands. why do you keep asking me if these look like my hands??? no they are not copies of my hands...
do u not have hands to look at?
hands are complex things okay
If you believe hands are complex, then you still haven't tried boobs.

Boobs. Now, THAT is 3D modeling.
it's only complex because you don't have a live reference available
>tfw tits were the easiest for me
being a tits man is great because you can instantly tell if what you made looks good or bad based on your excellent refined tastes
I think the topo looks fine but I wouldn't be using nurbs on animated meshes. also your beziers are making sharp turns at the edges of the fingers. fizing that stuff for animation is gonna be a problem unless you change them to simpler curves instead of 'corners'.
File: file.jpg (174 KB, 1183x888)
174 KB
174 KB JPG
Oh but I do, Anon. Believe me, I do.

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.