[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Settings Home
/3/ - 3DCG

4chan Pass users can bypass this verification. [Learn More] [Login]
  • Please read the Rules and FAQ before posting.
  • There are 9 posters in this thread.

05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
06/20/16New 4chan Banner Contest with a chance to win a 4chan Pass! See the contest page for details.
[Hide] [Show All]

All work safe boards are now on the 4channel.org domain. Make sure to update your script blockers and whitelist the new domain.

There's now a setting option under Navigation to display the full list of boards on 4channel.org

The 4chan Vtuber Competition is over. Click here to see the winning entry!

File: ynvyPP0.jpg (303 KB, 640x457)
303 KB
303 KB JPG
So, NVidia is still able to do SOMETHING for freeā„¢.

1:11 is blender (right) vs maya (left)
what's new ?
Not unless Toon Rooseendaal gives a shitty excuse against implementing PhysX in Blender, because of "Not invented here" syndrome.
>because of "Not invented here" syndrome.
Yeah because CUDA wasn't part of Blender for many years either
CUDA. Interesting example. It's SDK terms (https://docs.nvidia.com/cuda/eula/index.html#limitations-driver) are quite similar to Autodesk's FBX terms. So why one and not the other?
>So why one and not the other?
Ton works in mysterious ways...
I was going to say that wouldn't make sense given PhysX is real-time and an offline physics simulation would undoubtedly beat it, but what does Blender even use for its physics solver?
it's because nvidia is focusing all their time and money on AI and enterprise-grade solutions. It's so that they can predict what you're gonna buy next. But also, hopefully better AI in single player games and AI rendered maps.
Bullet, I believe.
Also, given that it's real-time, it could pair well with Eevee.
File: 1446400439312.jpg (19 KB, 566x302)
19 KB
>with realtime physics
I think we just saw the first ever robotic AI ragequit.
I didn't really like the look of Eevee that much, maybe I'm doing it wrong.
Meh, it looks like UE4 did three years ago. Not bad, it's actually a good foundation from which to build.

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.