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File: ynvyPP0.jpg (303 KB, 640x457)
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So, NVidia is still able to do SOMETHING for freeā„¢.

>https://www.phoronix.com/scan.php?page=news_item&px=NVIDIA-Open-Source-PhysX
>https://www.youtube.com/watch?v=K1rotbzekf0
>>
>>653891
1:11 is blender (right) vs maya (left)
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>>653891
what's new ?
>>
>>653901
Not unless Toon Rooseendaal gives a shitty excuse against implementing PhysX in Blender, because of "Not invented here" syndrome.
>>
>>653927
>because of "Not invented here" syndrome.
Yeah because CUDA wasn't part of Blender for many years either
>>
>>653966
CUDA. Interesting example. It's SDK terms (https://docs.nvidia.com/cuda/eula/index.html#limitations-driver) are quite similar to Autodesk's FBX terms. So why one and not the other?
>>
>>653987
>So why one and not the other?
Ton works in mysterious ways...
>>
>>653927
I was going to say that wouldn't make sense given PhysX is real-time and an offline physics simulation would undoubtedly beat it, but what does Blender even use for its physics solver?
>>
it's because nvidia is focusing all their time and money on AI and enterprise-grade solutions. It's so that they can predict what you're gonna buy next. But also, hopefully better AI in single player games and AI rendered maps.
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>>654005
Bullet, I believe.
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>>654005
Also, given that it's real-time, it could pair well with Eevee.
>>
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>>654075
>Eevee
>with realtime physics
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>>653901
I think we just saw the first ever robotic AI ragequit.
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>>654077
I didn't really like the look of Eevee that much, maybe I'm doing it wrong.
>>
>>654174
Meh, it looks like UE4 did three years ago. Not bad, it's actually a good foundation from which to build.



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