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DOOM THREAD / RETRO FPS THREAD - Last thread >>5796683

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom, Quake, Duke, Marathon, or Thief:
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
https://pastebin.com/aiEgdB3K
>>
=== ONGOING ===

H.U.H. - /vr/ Quake Mapping Project
-Pretty much waiting for a final release
-All details and a FAQ can be found in the following pastebin
https://pastebin.com/j8crafJN

=== NEWS ===

[8-12] Anon makes a Linux CLI launcher script for GZDoom
https://pastebin.com/kQVs46z3

[8-12] System Shock 2 Enhanced Edition by Nightdive announced
https://twitter.com/NightdiveStudio/status/1160740078685057025

[8-11] Dial-up for Murder releases some Doom-inspired MIDIs, for free use in projects
https://dialupformurder.bandcamp.com/album/midi-nightmares

[8-7] Blood: Fresh Supply updates effectively discontinued
https://imgur.com/Eexiyzi

[8-7] A recent list of old websites hosted by Doomworld
https://www.doomworld.com/forum/topic/107986-dws-old-hosted-sites/

[8-5] DBP14: After the Fall RC3/final release
https://www.doomworld.com/forum/topic/107872-dbp14-after-the-fall/

[8-5] Anon Doom map release: Lumber Lordosis
https://archive.org/details/lumberlordosis

[8-3] Assets from id's mobile games exported
https://www.doomworld.com/forum/topic/101479-sprites-and-textures-extracted-from-id-mobile-games-now-with-orcs-elves-2-and-doom2-rpg-brew-resources/?page=2&tab=comments#comment-2013695

[8-3] Golden Souls 3 demo released
https://forum.zdoom.org/viewtopic.php?f=19&t=65056
https://youtu.be/QfJAGY--giA

[7-31]After the Fall - DBP14 RC1 released
https://www.doomworld.com/forum/topic/107872-dbp14-after-the-fall/

[7-31] Daggerfall Unity public alpha release
https://www.dfworkshop.net/projects/daggerfall-unity/live-builds/

[7-27] AMC TC v3.5 released, receives a massive art overhaul.
https://www.moddb.com/games/the-amc-tc

[7-26] Doom 1, 2 (Including Master Levels), & 3 now available on Nintendo Switch, Playstation 4, & Xbox One.
https://twitter.com/DOOM/status/1154788818970714112

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

== PROTIP ==

To submit news, please reply and anchor it to this post.
>>
ALL I WANT FOR CHRISTMAS IS A QUAKE GF
>>
:3
>>
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Any tips on making/editing textures in Doom?
>>
>>5803569
...Am I looking at a doom map being held as a weapon?
>>
use mspaint and save money.
>>
>>5803585
Yes, that’s E1M1. Why do you ask?
>>
>>5803595
IIRC there are some good free tools for that. They were talked about here, but I don't draw textures so I didn't remember their names.
>>
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>>5803581
Read wikis
Learn the standards
Learn the tools of the trade (most of them are free)
Disasemble wads, pk3s and pk7s
Hang out with modders and ask
Learn by trial and error
>>
>>5803585
welcome to Maximum Action mods, yes
>>
>>5803653
>Doomception
Can I rip and tear the demons inside my little map weapon?
>>
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>>5803572
there should be a big titty chubby chick in quake champions. Why are all the girls "realistic" not to offend feminists but the men are all huge football players or rock star cut up brad pitt style guys. I miss the days of each boob being nearly larger than her head with realistic physics
>>
>>5803581
Work hard.
>>
Did Doom 16 ever get any hack-y mods?
>>
>>5803667
>Why are all the girls "realistic"
Yes, the fish-lipped blue haired alien girl, the masculine zombie priestess, and the talking bipedal lizard are the height of realism.
>>
>>5803782
Console commands.
>>
>>5803810
...and that means you can play the whole game without the suit if you want.
>>
>>5803569
> the bigger the map, the more damage it does
> the higher the total monster health in a map, the more ammo it holds
> the more items in the map, the higher the damage
> the more weapons and powerups in the map, the faster it shoots

> dual wields DVII map19s
>>
>>5803570
>[8-12] System Shock 2 Enhanced Edition by Nightdive announced

Well that came out of fucking nowhere.
>>
Damn, gaming on PC is a wild ride. You'll never know the shit you'll have to deal with. Sometimes games will randomly break in obscure ways out of nowhere, even if they were working perfectly previously.

So, ALL old Windows games (up to 2006) on my PC started behaving oddly. I had to click on them twice to start, without fail, and from the first time I clicked, the PC lighted up like a jet engine, under heavy load. In game, I had severe FPS drops, throttling and even shutdowns due to overheating, no matter the settings I used. And it didn't stop when I closed the games, I had manually shut down the process at the task manager. A check showed things were in fact hot, over 80C. and that the CPU instantly went to 100% usage on all cores the moment I started a game, and remained there, while the GPU stayed at 0%. This only affected old Windows games, newer games (2007 onwards), DOS games and emulators weren't affected.

After a lot of searching, I found a VERY obscure problem, so random that I thought it was unbelievable at first. It turns out that every time you load up a game (native Windows games only, emulators not included), Microjews have your PC connected to their servers to collect data, and apparently, these servers were recently shut down, which made the PC fruitlessly waste all its processing power searching and attempting to connect. The solution was to search the registry for a very well hidden file, and modify it to block Microjew access. They weren't kidding when they said they are dropping support for Windows 7.
>>
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There's several goils I want in Quake Champions but especially this one
>>
>>5803863
Not really, they're probably hemorrhaging money while fucking up the SS1 remake, so that's the next, cheap option to try and make some quick money.
>>
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I wonder if they just buried that new Doom movie.
>>
>>5803868
Sounds like you had shit cooling to begin with. Either a faulty installation job or a dead/gunked up fan. Or maybe you were running overclocked with insufficient cooling.
Something like that. Staying at over 80C generally means that something ain't right. Windows collecting data really shouldn't push your CPU to 100% for more than a few seconds.
>>
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quake 1 is dope, the tricks and traps in it are evil and the jumping really accelerates the gameplay
>>
Time for Newgothic Movement 1!!!
This'll definitely not burn me out!
>>
>>5803902
I fucking hope so.
>>
>>5803907
Blow it out your a-
Nevermind.
>>
>>5803906
I do have to do some dust cleaning soon to improve temperatures, but that's not what was causing the issue, read the post again.
>>
>>5803928
Doesn't make sense, my dude.
>>
>>5803930
I know that, that's why I made the post, to show the absurdity of the stuff I had to deal with.
>>
Will I win the fight...?
>>
>>5803947
yeah probably
>>
>>5803943
Well, unfucking a fresh Windows installation has been standard issue stuff for at least 10 years now. Shut down telemetry services, clean up (reroute Windows bullshit) your hosts file... that kind of stuff. Microsoft doesn't want you to know these things of course. First time I've heard that anyone got hit THIS bad by it. Being unable to connect to a server might leave you with some bloated infodumb file but I don't see how timed out connections could push your CPU to 100% or fuck up launching programs.
>>
>>5803947
You're overpowered. Don't worry about it.
>>
>>5803953
It's a very old system by now, the configurations were done years ago, and it worked well all this time. These issues appearing now that Microsoft is dropping support altogether. Already got messages on how I should upgrade to Win10. on how continuing to use Win7 is a security risk, and so on.
>>
>>5803964
Well I'd recommend putting some new thermal paste under that CPU heat sink. That stuff can dry up and become useless over time. Common stuff with old systems. You can get a decent tube for a few bucks. Running an old CPU at those temps can outright kill it or at least degrade performance significantly, throttling or not.
>>
>>5803570
>[8-12] System Shock 2 Enhanced Edition by Nightdive announced
I bet it will still require fan patch to fix the bugs, while adding high res and fov support, which fan patch also already has
>>
>>5803971
I have to do this every year. But I'm upgrading soon anyway, my system is grossly outdated (8 years old), so whatever. If it dies, fuck it.
>>
>>5803978
Read up on Win10 as much as you can before the upgrade. Especially Enterprise Edition. Less spyware horse shit so possibly the best choice. Definitely don't pay for a license. They sure as hell don't deserve your money.
>>
>>5803983
I'm getting a pirate version anyway.
>giving money to Microjews
Yeah right
>>
>>5803569
>TFW there's no Build Engine equivalent of the idgames WAD archive
>>
>>5803985
Microsoft is no Linus Travolds, but its still better than Richard (((Stallman)))
>>
>>5803987
At least there's the wayback machine and 98 billion dead forum links
>>
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Help I'm starting to enjoy Marathon.
Is this what Stockholm syndrome feels like?
>>
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>>5803985
Funny thing is that 10 will actively scan for and delete any files it knows can beat their licensing or spying shenanigans. Usually without telling you about any changes, of course. Anti-malware, they call it.
>>
>>5803996
Good thing they made a trilogy then RIGHT?
>>
What's so special about Fava Beans that it needs to be recommended seemingly so often? It's a clunky mapset that just gets confusingly laid out in the later levels with no difficult or interesting encounters, and any interesting visual designs are completely aped from the id levels.
Was it really THAT groundbreaking for 1995, or am I missing something?
>>
Newgothic Movement 1 - Map 01
>Doom Incarnate v2.0.2
>DoomRL Monsters Beta v7.x
>Listening to: Anathema - Eternity
>>
>>5803868
i hate what the world is turning into with tech
>>
Map 2, here we go
>>
>>5804004
I suppose. From what people say it seems 2 and infinity are better than 1 so that's something to look forward to.
>>
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the virgin """pro"""
>gets eyecancer looking at the edge of the screen to search traps
>uses kb only because he thinks that it makes him look cool
>smells bad and nobody likes him

the chad freelooker
>can easily look around for dangers
>knows that the vanilla doom controls are an obsolete relic from the past
>girls suck his cock while he plays Brutal Doom
>>
>>5803579
:3 & :3
>>
Sometimes I wonder if I have what it takes
>>
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Do you still play?
>>
>>5804119
Fun on LAN. Online not so much. So no.
>>
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HUH
HUH
HUH
HUH

Release Candidate 1
had not time to playtest extensively so please inform me if I broke anything

This took waay longer that it should have, my apologies for the comedy of errors that ensued and may continue to ensue, but incompetence and circumstance tend feed each other, leave one thing for later and it sure will come to bite you in the ass.
I should carry one of those sticky notes glued to my forehead at all times, because I never fucking learn.
Anyhow enough of gay ass excuses, HERE'S THE HUH:

https://mega.nz/#!Lv5BkQqD!ltoRcJqvPnWT_Yqm7VQHwsPo0WWDFrVj4Wp_jP0YAaU
>>
>>5804127
Sticky notes? I do tattoos. Hold on, I'll be right over.
>>
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>>5804127
I should also add that the start map was the labor of Zungryware, one of the wizards of the Quake mapping scene.
I think I somehow managed to break the name triggers in the last row of teleporters, I have to wiggle a bit for them to show up, the one that says "out of service" is where my own map was supposed to go...yeah
>>
>>5803581
Learn how to work within constraints.
>>
>>5803572
All I want for Christmas is another Romero episode with Doom 2 assets.>>5803579
>>
>>5804145
>no credits/bullshit story file
A shame.
>>
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I propose this pic as the next OP image for /doom/.
>>
>>5804158
Its not the final version though, I may change the order of the maps depending on the feedback
also as of now the thing loops back to the start map, I may add a little thing at the end for those who complete it all the way.
>>
>>5804127
post it on func, also, screenshots?
>>
>>5804159
Is this a Civvie screencap?
>>
Is there a mod that gives you unlimited ammo and health, but puts a counter for how much you've used? It seems like something that would be really useful for balancing ammo and health pickups in maps.
>>
>>5804169
>Post maps made by first timers for shits and giggles to a place with some of the most elitist and nitpicky mappers on the internet

Hell no.
>>
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>>5804145
Guy who made Tower here.
Would be neat if you could change my name to my online handle instead it's hidden in the map near quad damage.
Also feel free to come up with a more creative name for the map itself.
>>
>>5804175
wot, nah, they love newcomers, dont be a bitch or i'll do it
>>
>>5803868
That's hilariously bad.
Check your cooling though, so that your fan isn't caked with dust.
>>
>>5803953
Do you know a guide I can reference to kill bullshit services for Win10?
>>
Is this slaughter?
>>
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>>5804175
>>5804180
the func people are alright, dunno what his deal is
I was planning on uploading it on Quaddicted and Func from the begging, but first I wanted to sort things out here, since its homegrown

>>5804176
got it, I'm going to get that done when I upload the next version
>>
Is Doom 64 actually good, or is Hugo Martin just a fanboy of it?
>>
>>5804127
What's the deciding factor for putting maps in "some HUH" and "more HUH"?
Also, it took you so long to put these in a hub I thought it would be something more than two tiny rooms, I rather imagined something like Arcane Dimensions' hub where all levels can be independently accessed.
>>
>>5804196
There are hundreds. Read as many as you can muster, use common sense and maybe make a system restore point in case something gets screwed up. Things changed after 2016 so look for something more recent.
Try something like O&O ShutUp10 if you're lazy. Not comprehensive but a good start.
>>
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How do you measure how well you are making progress on a level or something?

I've been detailing some rocky outcrop for hours and have realized I'll never get a level finished at this rate.
>>
>>5804213
It's pretty good.
>>
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>>5804218
I put them roughly in the order I received them, but I exercised some editorializing, mostly by putting A Way Down at the end since I felt it was a neat way to end the mapset.

I was planning on doing a hub map inspired by the first level from EYE, but stuff got in the way and I could not finish my own map much less the initial hub, fortunately Zungry came to the rescue.
He was initially going to make a full map but it got too big to finish in a reasonable amount of time, so he offered to make the start map instead, since he is an experienced mapper he managed to make that one pretty quickly since you don't have to take into account monster placement and gameplay.

The whole ordeal taking this long is entirely my fault, I had the hub sitting in my hard drive for a week but it wasn't until yesterday that I finally sat down to play all the maps and stitching everything together.
>>
>>5804208
How do you get Doom RL monsters to work? I'm trying Sinergy with Doom Incarnate because it looks fun, but RL monsters just doesn't want to work with the versions of GZDoom I have.
>>
>>5804213
It's okay. On hard it has a love of throwing swarms of Barons at you and the weapon animations make Quake's look interesting in comparison. The new enemy design ranges from good to retarded too. The atmosphere is great though.
>>
>>5803570
didnt see this in the news post
https://forum.zdoom.org/viewtopic.php?f=43&t=65583
>>
>>5804248
Time to start anchoring to the OP a bit more often, then.
>>
Should I use Doom Builder X, GZDoom Builder, or the regular Doom Builder 2 for my first projects?
>>
>>5804242
What actually happens when you try to run Doom Incarnate with RL Monsters? When I launch Incarnate with RL Monsters (through a .bat) the entry console lists some errors but runs anyway. I don't know how to check which version of GZDoom I'm running but it's been a while since I've updated.
>>
>>5804210
Soooo, should I play now or wait for the "final"(?) release? I am one of the map makers and played all those posted here, but tonight I don't have that much time and I would like to savour it and take my time.
>>
>>5804315
I get a huge list of yellow errors, followed by a couple of critical (red) ones. It seems to happen no matter what version of GZDoom I use.
I'm launching it all with ZDL, but I doubt that makes a scrap of difference.
>>
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>>5804316
btw I forgot to thank you for organizing and doing that stuff, that was pretty swell of you.
>>
>>5804328
Huh. It still works anyway despite the crazy long list of errors at startup.
Okay then.
>>
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>>5804127
Let's all have a small round of applause for everyone who organized and contributed this little project, I'm honestly glad how it all came out.
>>
>>5804127
>Finally released
I'll wait until the final version before trying it out, but this is really cool!
>>
>>5804346
I haven't had any serious glitches even though the startup console runs those errors so I think it's fine
>>
>>5804123
Why? Lag? I was thrilled to find a few populated servers. I am shit but getting better every day.
>>
>>5804356
I just started and noticed this mod has regenerating health as standard for some reason. Regenerating health in a Doom game is just sacrilege. At least you can switch it off.
>>
Lots
>>
>>5804058
I never finished Infinity but Marathon 2 is a fine game. I think what turns people off from these games are the weak-feeling weapons. I like the games because of their map design and overall vibe, it's nice.
>>
>>5804308
https://devbuilds.drdteam.org/gzdbbf/
>>
>>5803795
Their proportions are, especially compared to 90s/00 games
>>
>>5804375
Pretty much.
>>
Alright Im uploading a new version shortly
I fucked up a levelchange and the second episode ends too early
>>
>>5804426
i thought their dual double barreled shotguns was amazing but the level puzzles would get a bit too abstract
specially the final level in infinity
>>
I'm up to Map 10 in Neogothic - Movement 1. So far each map has been good.
>>
>>5804426
Never tried Marathon but I got the rifle in DRLA. Pretty weak. Had to stop and think about that for a while.
>>
>>5803569
that game is called maximum action, and that is probably the coolest custom weapon I have ever seen.
>>
>>5804426
The artstyle is a bit too cartoony for my tastes sometimes, and I always feel as though I'm two seconds away from running out of ammo, which is part of what turns me off of Blood and Shadow Warrior as well. Ammo starvation just isn't a remotely fun challenge for me whatsoever and I instantly think less of games or mapsets that implement it.
>>
I wonder if there is a Quake equivalent to the idgames Doom engine Archive?
>>
>>5804461
Plenty of sites for maps.
Mods are probably too large for something like that.
>>
>>5804461
quaddicted?
>>
>>5804451
my dude, not that i care all that much, but if your pictures aren't Actually Interesting maybe you should cool it with the Screenshot Letsplay.
>>
>>5803569
Duke Nukem 3D and Shadow Warrior but with dual wielding allowed.
>>
This shit's fucking scary.
The mod also changes the color palette for some reason.
>>
>>5804542
DAKKA is fun, but I wish he fixed that glitch where extreme death breaks gore mods. If I'm playing a mod with insanely powerful guns I'm using a gore mod to help feel the power.
>>
>>5804553
that's not a bug on dakka's end, that's an issue with the gore mods where they can't detect enemies that were gibbed because of +EXTREMEDEATH (or DamageType Extreme)
any mod that uses either that flag or that damage type will exhibit the exact same issue
>>
>>5804517
There’s dual wielding in both of them.
>>
>>5804574
How to I duel wield pistols in Duke3D?
>>
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HUH
HUH
HUH
Release candidate 2

-Fixed the levelchange in runegarden sending you back to the start map
-Fixed levelchange for the secret level crashing because of a typo
I made a church in the wild a secret level because it was a tad too hard and may cause people to get stuck
-Fixed named triggers being flipped, they should work correctly now
-Added a small readme
-Added map source for the start map
-made the HUH directory lower case just in case your operating system throws a fit


REMEMBER TO SHOOT THE FACE TO ACCESS THE LEVEL SELECT

If nothing else breaks I'm uploading this to func and quaddicted, but I may add my own map...if I can finish it
>>
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>>5804593
>forgot the link
alright I should stop sucking cocks
https://mega.nz/#!G3xDQSIS!UpYvPYwhDNHyXoOQDBKymi_E_LSjv4sshEoLB7rNvEY
>>
>>5804593
>-Added a small readme
It's empty, anon....
>>
>>5804609
Well, I did say this may be a comedy of errors.
Uploading again
>>
>>5804589
You don't
>>
>>5804613
>>5804593
Okay anon, you know what? Take a break. Eat something, have a shower, go to bed. Take your time. We have waited already for so long, a few more days won't matter. Just keep it cool.
>>
>>5804553
>>5804571

Is it broken with Universal Gibs? If so, I can look into fixing it. For the record, it does check if the projectile has EXTREMEDEATH set and immediately gibs the enemy regardless of damage if so. It's supposed to, at least. Might have messed up the order of the checks.
>>
>>5804597
>File you're trying to download is not available

Anon your drunk
>>
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>>5804621
at this point is part of the experience
>>5804626
I deleted it while I uploaded the new one, no worries


Here it is:
https://mega.nz/#!62pigC5Q!cD1OpRFwAtJG2IeXu8jWk1yrDr01Pd2_LwG8x4xbeyA
>>
>>5804634
>config.cfg
Uh oh!
>>
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>>5804646
yeah, Zungry warned me about that one just now
I'm just going to hear the advice given and take a break because I'm getting too sloppy

HUH is the gift that keeps on giving
>>
Who else is hyped for Ion Fury? Comes out in 3 days
>>
>>5804651
I don't do hype. I just play video games.
>>
>>5804652
Whoa... Thats so wise
>>
>>5804656
Nah. Just the way it is.
>>
>>5804651
i hype
>>
>>5804651
I want the guns for Doom
>>
>>5804651
It launches with mapping tools. Are we going to do anything with it as a general?
>>
>>5804451
How the fuck do you reload dual wielded guns in Doom incarnate anyway? I can never reload the offhand weapon.
>>
>>5803569
We need a ShadowNukem sourceport. By that I mean a Shadow Warrior sourceport based on EDuke32(I wonder what color the icon would be?). Chocolate Shadow Warrior would be nice too.
>>
>>5804714
I think that's in the options menu, you have to go to Mod Options and then Variables and at the bottom there is Old Reload System and you can switch Dual Wield to on
>>
>>5804717
Ok. Pester this guy.
https://www.youtube.com/watch?v=nqcsLRLPReM
>>
HMMMMM, HAAHAA
>>
>>5804651
After playing the demo campaigns, I'm confident that it will be the best or at least second best Build Engine game, but it will never be as respected as the older games
>>
>>5804740
yay, wheee
>>
>>5803907
IKR? What's even more astounding is that Quake 1 was a rushed compromised hackjob, yet Romero, American, and Sandy all put together excellent levels and the core gameplay is rock solid.

It really speaks for a group's collective talent when people remember their "Oh, just fuck it!" from 20+ years ago as one of the best games of its type and era.
>>
>>5803569
guys, what's a good mod for heretic that's compatible with GZdoom? I can't seem to find any and I'm new to thing thing. heretic was my favorite childhood game and I'd like a fresh experience
>>
>>5804752
I recall hearing Elf Gets Pissed is supposed to be good.
>>
>>5804769
>Elf Gets Pissed
thanks man
>>
>>5804740
>posts you can hear
>>
>>5804742
What competition does it have?
>>
>>5804752
Check these out.
https://forum.zdoom.org/viewtopic.php?f=42&t=64411
https://forum.zdoom.org/viewtopic.php?f=42&t=58679
>>
>>5804803
The other Build Engine games.
>>
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I started Quake 2 for the first time last night, I'm about five maps in.
...Does it get better?
>>
>>5804752
heretical doom and samsara?
i heard some mods like high noon drifter also work with heretic
>>
>>5804808
they're not good
>>
>>5804812
Nope
>>
>>5804827
What makes you think this will be any better?
>>
>>5804812
Not really. Its really bland and dull.
>>
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I like how eternal's Revenant is not only white armored to resemble his classic design but they gave him skull decorations in his shoulder rocket launchers and spikes.
If they ever get classic sprites, this could be a focus on their design.
>>
>>5804854
Why did the UAC do that?
>>
>>5804230
>putting A Way Down at the end since I felt it was a neat way to end the mapset
I have been been noticed, I feel proud, altough it's much easier than most other maps, so it's kind of strange to end the episode with it.
I'd change one thing, though; I'd put something like A Long Way Up as the first level, kind of like shareware games would put some good stuff in the free episode, especially that the Blackest Castle is a really uninviting first level with its sudden difficulty spike towards the end and the medkit starvation.
>>
>>5804857
s'cool.
>>
>>5804812
I think it does. But then, I actually think Quake 2 is an ok game overall.
>>
>>5804812
More of the same. Different enemies but, you know.
>>
>>5804859
Yeah I'd definitely order them by difficulty at least roughly. I can give my opinion on that once I played them all but that'll have to wait until tomorrow.
>>
Thoroughly enjoyed HUH guys. IT WAS WORTH THE WEIGHT!

was this a minecraft reference? ;)
>>
>Hey, Ranger which button huhs?
>The Quake button
>Nigga they all Quake!
>>
>>5804857
The demons did it with UAC's tech
>>
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>>5804651
Hell yeah.
>>
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>>5804812
No.
>>
does Dusk take too long to start to anybody else here? For me it stays on that "dos" screen for a good 3 minutes before reaching the title screen
>>
>>5804953
Not retro.
Yes, I put it on my SSD for this reason.
>>
>>5804651
>>
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>>5804812
The best part of Quake 2 are those large empty rooms with lots of boxes
>>
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>>5804159
nah m8
>>
>>5805003
this is stupid
>>
>>5805003
this is great
>>
>>5805003
dumb
>>
>>5805003
great
>>
>>5804010
A significant chunk of 1994 era stuff was very experimental, people were still familiarizing themselves with the game and crawling their way through with 3rd party software that wasn't always great, so lots of things were just done haphazardly and to see if an idea works or not ("Shoot the barrels and kill the Cyberdemon, oh wait, he's immune to splash damage"), sometimes things were discovered on accident, etc.

So then it's 1995, and people had learned some things and arrived at some conclusions, mapping wasn't quite as wildly experimental anymore. Fava Beans was one of the examples of a .wad that looked decent and played decent, competent and consistent, which wasn't necessarily the norm at that time.
In my opinion, however, it looked unremarkable even by 1996 standards, when you had stuff like Plutonia and what not, which had distinct visuals and aimed at being challenging through using monsters smartly, showing a good understanding on how to best place them to best chap your ass, and Fava Beans just looks incredibly plain and unremarkable next to that.

It's one of those things which are noted more for historical reasons than anything else.
>>
>>5805003
Where did all these edits of the characters smiling even come from?
>>
>>5805039
faceapp apparently
>>
>>5804171
No, it's from a map, i can't remember what it was called though
https://www.twitch.tv/cptsledge/clip/TrappedZanySushiDancingBaby
>>
>>5804951
Reminder that John Romero publicly expressed the opinion that Quake 2 was one of the best games he had ever played, in spite of being in full bitch mode and feuding pettily with iD Software at the time.
>>
>>5804769
>>5804774
Elf Gets Pissed is great, best intermission screens and custom barrels too.
>>
>>5805051
Reminder that a book never tells the full story
>>
Does anyone ever actually finish a wad when they use gameplay mods? I always get bored 5 maps in.
>>
>>5805003
>Punished Ranger
>A Man Without His Family
>>
>>5805003
>>
>>5804953
Yes that happens to me too. The first time it happened I clicked and it caused the game to crash. It still does it now, I just have to be patient with it.
>>
>>5805079
Some of them I don't finish especially the longer ones that are a full 30+ maps

Some level design styles just do nothing for me and if it doesn't pick up I'll drop it before long

It depends on the gameplay mod, though
>>
>>5805117
TFW I had to edit the shit out of that hud because it was doing my head in, especially the key section.
>>
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>>5805079
Watch out, extremely hot take coming through. Handle with care.

The only gameplay mod worth playing for extended sessions is Hideous Destructor, it makes Doom into a completely different experience that dares you to try beating whole WADs with it, and the WADs becoming integral to the experience.

Every other gameplay mod I've tried ends up amounting to nothing more than just a fun gimmick that wears off, like you said, about 5 maps in. And the map adds nothing to said gameplay, it's just a backdrop to enjoy the OP gimmicks they give you.

This is why I always end up coming back to Vanilla Doom & Hideous Destructor. Together they both hold anything I could ever have hoped from a single game. Beating WADs with them feels like a rewarding journey
>>
>>5805079
I have a hard time committing to more than 15 maps in a row if it's not with HD
>>
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Might want to use some parameters like -soft and -extra4 when lighting these maps.
>>
>>5805079
this is why its a good idea to pistol start
you can always come back later by just jumping fresh where you left off with another mod or vanilla

unless you are playing something with progression mechanics
>>
>>5804751
Still not as rushed as Mass Effect:Andromeda and most Assassin's creed games post-Black flag.
>>
>>5805135
After having played pistol start vanilla on medium/hard WADs, I can't imagine going back to not pistol starting. Challenging encounters could be trivialized by just carrying over a lot of rockets/plasma. Half the time there wouldn't even be a point to secret hunting because you'd already have all the weapons and be full on ammo. To my eyes, not pistol starting is as lame as save scumming every 10 seconds
>>
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>>5803874
Yes.
>>
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>>5805175
That backwards M is triggering me.
>>
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>Tim Willits leaves id/Bethesda
>yay maybe Quake Champions will actually be good now and get updates
>TIM WILLITS JOINS SABER INTERACTIVE

oh no
>>
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>>5805175
The only acceptable boomer juice.
>>
>>5805175
Fuck no.
>>
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>>5804737
Looks good so far.
Also, while eDuke32 is blue, RedNukem is red, What color would ShadowNukem and TekNukem(Tekwar eDuke32 based sourceport) be, respectively? Just wondering about aesthetics and icon color.
>>
>>5805079
I drop when death exits or something fucks up a mod/map combo.
>>
>>5805190
ShadowNukem is Green. Also, you forgot to mention that NBlood is red too.
>>
>>5804017
W10 update notifications annoy me.
Not just the part of accidently accepting them.
But also focusing too much on when they show up (so i can delay them) i spend too much time on my pc just because, specially when their timing is inconsistent (its not always exactly 60 minutes, sometimes even 45 or so).
Tech nowadays can be so bad, it almost intentionally fucks you up.
>>
>>5805202
>green for a ShadowNukem port.
Is that how you would make it be colored or is that the exact color of the icon of the project?
>>
>>5805208
Just turn your updates off.
>>
I am playing Shadow Warrior and the bees are awful. What's the best way at dealing with them?
>>
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>>5803868
>>5804017
>>5805208
>>5805220
Install GNU/Linux. You only hate what tech is becoming because you stick with the operating system of corporations adamant about fucking you and you taking it.
>>
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>>5805189
>He plays UDoom with saves
>>
>>5805223
Don't turn auto-aim off, use the smoke bomb with your fists, or try throwing a gas cannister.
>>
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>>5805224
this
>>
>>5805224
I myself am thinking of installing either Linux Mint, Redhat, or Gentoo as a an alternate OS for my Lenovo laptop.
>>
>>5805236
Linus Travolds>>>Richard Stallman.
>>
Also wtf is up with the anime in this game. It's jarring up against the other sprites in this game.

This game's sense of humour is so aimless. It's one part cheesy 70's kung-fu flicks, one part miscellaneous pop culture references, one part anime(...?)

It doesn't mesh at all and I have no idea what they were going for except "whatever the devs were into at the time"
>>
>>5805215
That’s how I would color it. I would want it green because of the Guardian Head.
>>
>>5805179
hold on, what?
>>
>>5805227
I was talking about the Monster, you tard.
>>
>>5805179
Why is this a concern
>>
>>5805250
I swear Civvie and Gggman are paid to shill this fucking drink.
>>
>>5805260
But Civvie hates it.
>>
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>>5805240
Looks like someone learned from THIS book
>>
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The health potions on his belt are a nice touch.
>>
>>5805252
>Guy in charge of Quake Champions that does absolutely nothing to fix Quake Champions
>Leaves the IP owner
>Yay
>Joins the company that Champions is actually outsourced to and is in charge of actually making Quake Champions

Basically any chance that him leaving could mean people might actually give a shit or new blood coming into the team and move forward is out the window
>>
>>5805170
She's perfect
>>
>>5805282
The Doom 2 cover haircut is nice too.
>>
>>5805285
Dude, Champions was dead from the moment it was conceived. Let it go, chief. Feel free to post more Melem though.
>>
>>5805282
Helmetless Doomguy seems to be so rare in cosplay
Specially trying to mimick the Hud mugshot
>>
>>5805260
it's a meme ya dip
>>
>>5805313
A forced and unfunny one.
>>
>>5805320
>forced
not really
>unfunny
finally we've come to an agreement
>>
>>5805330
>not really
newfag
>>
>>
>>5805079
I have this problem with almost all WADs regardless of gameplay. Too many WADs either devolve into slaughter stuff which can be fun for awhile, or often my own shit navigational skills fail me and I get lost in other WADs and my momentum comes to a halt. Honestly I feel I'm being burnt out on Doom as a whole. Though I pin that on my inability to figure out where the fuck I'm going.
>>
>>5805090
He even has the white eye.
>>
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>>5805090
>>
>>5805342
Sorlag would get in
>>
>>5803907
shame we never got a proper sequel
>>
>>5804426
>I think what turns people off from these games are the weak-feeling weapons
the movement in game also feels weird
that's probably the biggest issue I have with it, it just feels off in terms of getting around
>>
>>5805342
I think BJ would probably tell people to not go.
>>
>>5805406
Only so he could go by himself.
>>
>>5805406
Just tell him there's nazis there.
>>
The spot in my brain that holds my memory of the HUH sound has been completely overwritten by Sarge's HAAH instead of Quakeguy/Ranger's HUUH, because of Q3/Live.
I don't know how much Quack would I need to play to rewrite that memory again.
>>
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>>5803569
friendly tourist coming thru
someone pls recommend some comfy custom Blood maps with huge enemy count
>>
>>5805418
5 minutes.
>>
>>5805351
Move to quake?
>>
>>5805250
I'm taking the piss. Chill down lol.
>>
>>5804574
WRONG, only Shadow Warrior has dual wielding without mods. except maybe also blood.
>>
>>5805469
I actually played vanilla Quake just 2 years ago and it blew me away. The maps are so damn tightly designed that I never had any issues getting around. Combat was really good too. I need to try Arcane Dimensions
>>
>>5805495
>what is the devastator
>>
>>5805504
Also the 64 dual mp4s
>>
>>5805504
>Straight out of the pentagons secret labs comes this double barreled brute of a weapon which lets loose swarms of minature stinger missiles in the direction of your enemies.
hint: it's one gun, not two
>>
>>5805497
Well whatcha waiting for
You have 20 years worth of mapping to get yourself busy
>>
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>>5805224
>Linux
>>
>>5805512
Have fun Macboy.
>>
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>>5803569
>>
I shot the ground and flung myself high above the city which is a perfect sniping point for all the 4000+ baddies below
>>
>>5805519
Proof that Doom 64 is more 3D than OG Doom 1 and 2 and even PC and PS1 Duke3D. Still not at Quake's level though.
>>
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>>5805363
>>
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>>
>>5805510
>Well whatcha waiting for
I don't have much time as of late, I've been working on a some big doom mods I need to finish.
>>
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>>5805514
>Mac OR Linux
>>
>>5805543
>T.has never touched or seen a Linux computer.
>>
>>5805532
Better than perfect. HUUUH.
>>
>>5805549
Because I had sex.
>>
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>>5805519
Could it be...
>>
>>5805526
Not overpowered at all. Nope nope nope!
>>
>>5805567
Doom Incarnate is definitely overpowered but I'm playing a slaughter megawad with up to 4000+ monsters per map so I dunno
>>
>>5805559
>only virgins like Linux
baseless claim.
>>
What is the best Vanilla+ mod, /doom/?
>>
All the Linux users I know are asexual and I think it's because they all listen to Joy Division
>>
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I'm all kinds of rusty when it comes to Quake. HUH feels like a good refresher so far.
>>
>>5805613
>personal experience is absolute fact
NOPE.
>>
>>5805610
Weapons of Saturn, hands down

Just don't mix Weapons of Saturn up with Whispers of Satan, which I've done a hundred time XD
>>
>>5805623
I literally know all the linux users out there
>>
>>5805601
Look, don't take stupid fucking posts like that so seriously.
>>
>>5805637
>reloading
Not quite vanilla feeling, I think.
>>
>>5805610
>>5805692
I've been toying with the idea of making a Vanilla+ mod later down the road, really the only thing I'd do is make the pistol use a separate ammo pool from the chaingun, maybe make it a little more accurate. And give almost every weapon an altfire which is just throwing a punch.
That and give the weapons a new coat of paint, I like doing that.
>>
>>5805610
pk_doom_sfx_20120224.wad
>>
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>>5803874
If anthro-Daisy was modded into DOOM, what would her abilities be? Besides bunny hopping.
>>
>>5805740
She would have a Duke Nukem-like kick that would DEVASTATE. It would push enemies back and smack them against the walls
>>
>>5805610
I wish Babel worked with Smoothdoom
>>
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>>5805562
>>
Why is maximum action in the OP
is that ever gonna get finished or get a level editor that doesnt suck
>>
Oh that's e1m1 very clever
>>
>>5805775
>it guns doom
>>
>>5803876
>>5803863
looks like development stalled again, also love how anyone reporting on is like "yeah my source is a twitter post,deal with it"
also also steam release is running on newdark sauce port, isn't that already an enhanced edition. Most of the exploits/bugs were left in though.
>>
>>5805740
>>5803874
Her abilities would be spontaneously combusting and dying in a fire, like all furries
>>
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Buy one today!
>>
>>5805813
Fuck off. It tastes terrible.
>>
>>5805532
I'm trying to work out what that helmet is made of ...is that leather or metal on the exterior?
>>
>>5805519
Swiggity Swooty
>>
>>5805813
I already have diabetes.
>>
>>5805813

kickstarts are better
>>
>>5805831
Metal.
>>
>Esselfortium goes by Sarrah these days
LMAO

is he still a mod at doomworld?
>>
>>5805839
Good for you then, it's sugar free
>>
>>5805813
I prefer conventional sugary drinks like Coca-Cola. I get a better kick (and a better flavor) from the coca leaf anyway.
>>
>>5805813
I had one once and it was interesting
>>
>>5805863
Don't be rude to her.
>>
>>5805270
Does Gman hate it?
>>
I need help trying to find this one map. I'm not sure which mappack/gigawad/etc it's part of but it's a gigantically massive map that has a huge ass tower in the end while you slowly make your way to the tower through the courtyards and there's well over 1000 enemies on the map and at the very end you can go all the way up to the very top of the tower and see the entire map from where you began all the down in the courtyard. I've been searching all kinds of Doom Tower like searches but can't find it at all.
>>
>>5805881
>Better kick from the coca leaf
Uh, anon...
>>
>>5805885
he's kinda infamous for being a dickhead, so I'd say it's a double edged sword
>>
Getting sick of vanilla Doom again but am still trying to make my way through a ton of wads I've missed over the years.
Next on my list is "Going Down". Any recommended gameplay mods to spice things up? I can only SSG and BFG the same looking demons for so long after I've finished Chillax and Speed of Doom.
>>
>>5805903
is robocop doom good yet? download it and tell me
>>
Did that sidewalk just make a Doom door sou-
>>
>>5805907
One of my greatest nightmares.
>>
>>5805903
>Any recommended gameplay mods to spice things up?
Look into Final Doomer, Project Babel, or DAKKA, the weapons in DAKKA and Final Doomer lean on the OP side but they're still fun, DAKKA especially. Babel takes the vanilla doom mechanics and puts a more aggressive spin on things.
>>
>>5805916
Here here for Babel. Definitely one of my must have mods.
>>
>>5805886
I don’t know. I don’t watch him.
>>
>>5805920
>>5805916
Looking into Babel now. Thanks!
>>
>>5805903
Try Burl Tumd
>>
>>5805903
DRLA. Very spicy.
>>
>>5805907
>>5805914
>Man, I hate choosing what to wear on the daily. I just wish-
>>
>>5805938
CLOSETS AREN'T SUPPOSED TO OPEN LIKE THAT
>>
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>>5805941
>not having a zdoom closet that opens sideways
>>
>>5805938
>>5805941
>you aren’t a medkit
>>
>>5805903
>going down
May the Lord have mercy on your soul.
>>
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>>5805938
>>
>>5805421
Death Wish has some slaughtery encounters.
Temple.map has a ton of enemies.
>>
>>5805952
YOU'RE NOT CLOTHES
>>
HMMMMM.
How many enemies can Quakespasm handle at once?
>>
>>5805240
>anime quality
It's your standard 90's gringo weeb shit, anon.
Don't google megatokyo.
>>
>>5805808
t. demon
>>
You know the Guile's theme meme, right? Well, I'm pretty sure the same thing works for saying [JUST ABOUT ANYTHING] and then you play this.
https://www.youtube.com/watch?v=CezOHqlXAFY
>>
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>>5805907
>>5805952
you're just being paranoid
>>
>>5805984
hey if you're into antropomorphic animals wearing diapers that's cool I guess I just want to let you know they made a containment board for you guys over at >>>/trash/
>>
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>>5805094
[screeches in repeating textures]
>>
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>>5805990
I was just joking that you want to kill Daisy which is what demons did to her in DOOM. I'm indifferent to the furry Daisy people post here. I'd be completely down with playing as Daisy if they looked like pic though.
>>
>>5805995
well the problem with doom is you always play a cripple in some sort of rocket powered wheelchair doing sick donuts in a wind tunnel

I raise an eyebrow when I see things like that one anime maid mod where you keep undressing and putting on new dresses for different weapons though because YOU JUST KNOW someone is beating off to it

a floating gun in a one dimensional vacuum is a perfect game protagonist where I come from is what I'm saying
>>
>>5806005
and you don't think there aren't people who beat their meat to cripples in wheelchairs or floating guns?
>>
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>>5805175
After trying different things out, I've found my preferred way to play is
>Ultra-violence
>the lowest compatibility engine for the mapset (though I use Crispy over Chocolate DOOM specifically because I've ran into "vanilla" levels that still crash due to visplane overflows and I'd rather not that happen; every non-vanilla feature can be turned off but I do play with the colored automap)
>pistol start, because levels with weird weapon selections or ones deliberately tight on ammo become homogenized when you're bringing shit from previous levels
>saving is allowed because some levels are 20+ minutes long and dying to chaingunners in the last room and starting over isn't fun (this doesn't mean savescumming every single encounter)
>no need for 100% kills/secrets; wallhumping isn't fun and sometimes it's smarter to just run for the exit
I used to force myself to do no-save UV Max runs and it really hampered my enjoyment, but after I started always doing pistol start I found the challenge from that is enough that I don't feel obligated to do either.

The fact that Civvie didn't pistol start Plutonia was disappointing.
>>
>>5805330
It's literally forced, anon. There was one fucking guy who went to every board on the site from /a/ to /y/ spamming
>that 30 year old boomer who [thing vaguely related to the board]
and posting a wojak edit with a monster drink.
And every time, people told him to fuck off, but because he kept doing it, newfags thought it was a real meme and started spouting it.
This isn't even the first forced meme related to Monster. /sp/ had a guy, probably the same one, trying to make "sips" a meme, with shit like "first sip of the day." It didn't catch on so he switched to the wojak edit.

It is literally a marketing campaign that now perpetuates itself.
>>
>>5806005
Doomguy isn't just a floating gun, though.
He's a floating gun AND an animated face on a status bar. And a sprite with eight rotations if you play co-op.
>>
>>5805990
Yeah I regret spamming diaper furry porn on this thread all day.
>>
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i love you
you love me
>>
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I've got a solid collection of shovelware from archive.org, it's mostly there with some still downloading and others being bitches to extract. Is there any interest in me posting a link to the complete collection once done?

https://i.imgur.com/XWxHfnK.png
>>
whats with all images 404ing now?
>>
>>5806042
>WE’RE A HAPPY
>FA
>MI
>LY
>>
The vanilla engine limit of only being able to put secret map exits in specific locations is a good thing because it designates specific maps as being the one you really have to fuck with to find secrets, instead of every map being that.
I'm not sure if this is a hot take or not.
>>
>>5806057
It's kinda a pain in the ass if you're not making a typical megawad.
>>
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Mutiny: MAP03
The gauntlet
>>
File deleted.
>>5803569
I've always seen a plasma pistol when looking from automap.

Fourtunately I am not the only one, and someone made a joke about it.

Good OC.
>>
File deleted.
>>5806045
Just post it already...
If that counts for you, I'm interested. OC is always appreciated.
>>
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>>5803570

More Doom Books - https://pastebin.com/tHE6PCUr

I'm looking for any and all editing books, preferably scanned paperbacks. I've got a copy of 'Doom Construction Kit' coming and I'll scan that myself and post PDF once it arrives.
>>
File deleted.
>>5806131
Nice.
>>
>>5805051
This...
Save us Romero.
>>
Sorry if this is an often asked question but are there any good guides for getting into Hideous Destructor? I'm checking out this - https://www.youtube.com/watch?v=3VnZti9IMn8 - but it's 5 years old.
>>
>>5806007
what can I say, years on 4channel.org has not ruined my child-like naivity
>>
>>5806042
thanks doc

>>5806132
says the avatar faggin' tripfriend :^)
>>
>>5803569

Do people still use Zandronum and Skulltag for doom multiplayer? OP Guides can sometimes be out of date and it's been a very long while since I played doom online.
>>
>>5806178

Zandronum, ZDaemon and Odamex. Zan is the most active by far but there are events run for all of them. Check out MDF discord if you want to join in on events - https://discord.gg/XaUtgvZ
>>
>>5806178
Skulltag is obsolete, was superseded by Zandronum which is somewhat in decline.
>>
>>5803978
>I have to do this every year.
A quality paste should last many years. Replacing it every year is a nonsense, unless you do it as a byproduct of dust cleaning etc...
>>
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>>5806183

Thanks for the help, Anon.
>>
>>5806178
anyone who still plays Zandronum is a satanist
>>
>>5805740
The berserk pack lets you kill enemies by stomping them and you chain each bounce
>>
>>5805903
Dead marine and maybe the boner enemy mod
>>
>>5806161
The github page has a wiki
Thats your manual
>>
>>5805961
depends on the protocol and how many doors, lifts, spawns, etc. are in your map
>>
DOOM BOOM BABY YEAAAAAAHHHHHHHH
>>
Why post new mappers maps on the tryhard forums? You get shit like this.

He even said that the insanely great Way Down map "isn't terrible". Glowing review there.
>>
>>5806312
where'd you post it?
>>
>>5806319
Someone posted it, I didn't, in the func quake mapping discord.

That's where all the dedicated mappers are. It's obvious they'll just Scoff at it.

I enjoyed every map. Took me only 60 minutes or so to play through them all. They were all worth playing. This dude just hand waves away people's first maps.

These are the kind of people that would find a misaligned rock texture in a map that took 12 months to make just to complain about something.
>>
>>5806312
Was it specified that those are maps in part by people who only just learned Trenchbroom?
>>
>>5806350
Some were. Yes. The guy even responded "if it was first time maps, ok but why even release it publicly"

Yeah man! Fuck those guys for giving mapping a go for fun amirite! The absolute best thing you can do for first time mappers is to say the content they made literally isn't worth playing and offering no feedback! Great!
>>
>>5805742
>kick that would devastate
No that's for Kangaroos.
>>
>>5806359
I never got the 'never release your first map' thing. Yeah, I can see that if it's the myhouse.bsp everyone makes when literally just starting, but how are you supposed to get feedback for your proper maps if you never release anything? How the fuck're you supposed to improve?
>>
>>5805957
thanks anon
>>
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>>5806312
Looks to me like he hasn't made anything worth playing, either.
>>
>>5806312
Dude, did you forget where we are?
So this guy didnt like it, a literal nobody in the scene on top of that. Boo fucking hoo you should have learned to have a thick sking durin your stay here

The goal of HUH was to get people into mapping, and on that front it performed admirably, two anons even double dipped, thats was the fucking point the whole time, now its up to you to take the reins and improve, your first forays into a new craft are always paved with shit, so. Fucking. What.

You learn, you craft, you improve.
You apply that with any skill, not just maping.
>>
>>5805903
metadoom as long as a mapset doesn't have death exits
>>
>>5806005
>YOU JUST KNOW someone is beating off to it
it's okay the art style isn't that good
>>
>>5806312
>doors that don't look like doors
wut?

>small objects in the way (chairs)
kek, faggot probably got rekt because he had to manage the tight space

>waydown
>"not terrible"
NO IT ISN'T BECAUSE IT'S GREAT

>rest not even worth looking at
Hey now this is rude. The slaughter map is awful, yeah, but I only say that because I hate slaughtermaps. Other people might like it.
>>
>>5806496
One of the maps was straight up like a Doom map. The one with the dudes in the boxes at the start? Where you even needed the 2 key cards to move the coloured vertical bar doors like doom. It reminded me of the map 3 from Doom 2.
>>
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>make map with a texture pack
>open map and texture pack in slade to copy textures
>some of the textures i used in mapping are not there

why does this happen and how do i fix it?
>>
it's weird how doom 2 made subtle sprite changes for the lost souls but nothing else on other demons like gameplay changes
like, what if id heard complaints about the spiderdemon not being that tough of a boss?
>>
>>5806342
You'd think they'd be more open to people wanting to learn and get into mapping for Quake.
>>
>>5806547
>One of the maps was straight up like a Doom map
That's because it was one
>>
>>5806606
why does this one faggot get under your skin

It comes with the territory when you put stuff on the internet, dont tell me you never posted stuff here and got greeted with both helpful feedback and a couple of posters shitting on you, same things
It's time to put the big boy pants, the internet may be a sanitized hell hole but its not completely dad yet
>>
>>5806620
also fuck phoneposting
>>
>>5806620
>but its not completely dad yet
Let's hope it will never. I have more than one hobby I can throw all my time and money at.

On a serious note, I can understand the frustration. Not everything is 4chan. I am used to fowl language and shitposting on 4chan. I also call my friends asshole, fag and nigger and they me, everything's ok. If a customer or colleague would call me that and come off like the dude posted I would become irritated or even violent. There's a time and place for everything.
That said, yeah, let's forget these fags and have fun. I am still to play it, but I played the maps posted here during the event and they were generally pretty nice.
>>
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>>5806630
>let's forget these fags
again, its just one dude

but I hope the people who actually mapped have the fortitude to take criticism properly, if you get discouraged at the first sight of negative feedback you will never get anywhere

to be fair I suspect its just one shitposter trying to stir up shit, alfposter has been awfully quite lately
rather convenient timing too considering who bought the farm recently
I'ts all connected
>>
>>5806638
>but I hope the people who actually mapped have the fortitude to take criticism properly,
Has there actually be more criticism than that? I like critcism, if it's useful.
>>
>>5806653
nothing substantial yet, its a slow server and most of the attention from that side is going to come from func and quaddicted, when the full version gets posted
>>
>>5805239
Linus lost his spine and has all but been kicked out of his organization by companies and pressure groups.

RMS is weird but at least he sticks to what he stands for.
>>
>>5806312
Discord was a mistake.
>>
now should I, should I....
Should I turn off the texture filtering in both Thief games?
>>
>>5806794
Yes.
>>
>>5805079
Same. The only gameplay mod I've ever finished wads with is HND. I found the balance to be great and it worked with Strange Aeons better than the wads standard weaponry.
>>
>>5805613
Not in my experience.
>>
>>5804497
>don't post images on the image board
>>
>>5804127
has any interviewer ever asked trent reznor why he made such a stupid jumping noise
>>
>>5806819
The only answer he gave is HUH.
>>
>>5805532
lol
>>
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About to start Demonsteele
Which diffs are the same as UV?
>>
>>5805831
looks like metal covered with some other material like leather in some spots
>>
>>5805240
it's just making fun of asians randomly
>>
>>5806016
It's genius and made monster stock go up almost 30%
>>
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>>5805282
>>5805290
never noticed that haircut from the doom2 art before. strange
>>
>>5805291
>>5805285
Champions is pretty good now, lots of players, and runs a lot better than it did last year. Instagib is great
>>
>>5805208
so block it temporarily. Lots of ways
>>
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>>5803570
Made a "map".
I'm a newcomer to mapping, it's pretty bland and short. Releasing it here just to receive some feedback.
https://www.mediafire.com/file/dzwap1o46z2uf87/testmap.wad/file
(It will day in the next 14 days I think)
>>
>>5805079
I can pretty much only play dakka; no other mod holds me
even then, I've turned off score rewards and gave myself a 1.5x damage reduction to bring it more in line with vanilla and keep it from being too easy
>>
>>5806178
just download doomseeker it auto installs whatever you need and has server lists. It's like gamespy
>>
>>5805079
i've finished several wads with HND, GMOTA and brutal doom. but i'm the kind of faggot that doesn't play vanilla too often
>>
>>5806863
there isn't much to go on but what little there is is pretty good
>>
Holy shit this is insane.
>>
>>5806893
nice blogpost, fag
>>
>>5806897
Actually it's a perfectly legitimate post. Demonsteele focuses on frenetic melee combat while Going Down focuses on a lot of monsters in small spaces which makes for a hell of combination.
>>
>>5806905
doesn't going down have custom enemies?
because so does demonsteele
>>
>>5806905
Are there any other wad/mod combos that are that perfect?
>>
>>5806736
Why was he kicked out? Also, just because he's kicked out doesn't mean he's dead.
>>
>>5806910
Russian Overkill + Ancient Aliens
Really helps offset the slaughteryshit at the end.
>>
>>5806923
>Ancient Aliens
>Slaughteryshit

No anon, you just suck at Doom.
>>
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Hey doom-pros, please help me out

I have watched https://www.youtube.com/watch?v=HJcf0aOwmiA and the BFG usage videos, and I feel pretty confident in dealing with many of Doom's monsters - with one exception.

Mancubi keep kicking my ass somehow. I don't know if it's that I'm too impatient. I know they do a triple volley when they spot you. I know it's not straight at you. And yet I keep falling for it.

Are there any prostrats you could share for Mancubi, aside from "don't get hit lol"
>>
>>5806910
Russian Overkill + Holy Hell
>>
>>5806593
Did you not copy over the texture1/2 lump?
>>
>>5806863
dark as fuck, and barely enough shotgun ammo, other than that, you know what's up. Now maybe design a bigger nonlinear map and make it, give it a bit more time. good luck
>>
>>5806954
Hang back as close as you feel comfortable where you don't think you'll get hit, and just calm down and focus on the pattern of shots. You don't have to react instantly to every volley like a madman, just stay calm and watch where the fireballs are heading before you move.
>>
>>5806954
Rocket launcher from a long distance, Super Shotgun for close combat, even the Chaingun works because they have a high pain chance and they'll be stunned 95% of the time because of this
>>
>>5806910
I thought MetaDoom was mostly fun with:
>TNT Revilution
>300 mins of /vr/
>The Rebirth
>Good Morning Phobos
>MoonBlood
>Doom 2 Reloaded
>The Way id did series
>>
>>5806954
He shoots in a set pattern. Straight + right, straight + left, left + right.
>>
>>5806954
go clockwise around them so you don't have to worry about getting assblasted by their first volley
by the time the second and third ones come about, you'll have had enough time to make distance and consciously dodge them if need be
>>
>>5806796
takes some getting used to
but it looks legit better
thank you anon who posted the steps some time ago

at last I truly see
>>
>>5806954
final doom aaset and epic 2
>>
>>5806978
meant for >>5806910
>>
Is there a fleshed out Speedometer for GZDoom somewhere?

I only found this from a google search
https://forum.zdoom.org/viewtopic.php?f=4&t=58127
>>
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>>5806863
Ok for a first map, it's too dark but it's not ugly, I liked how the lighting made sense
Try for a bigger map with some more challenges now
>>
>>5806959
no, i figured it out. i found the missing textures in "Texture1"
>>
>>5806976
I do have to admit the default filtering looks better on Thief 2 with the more realistic architecture
the more primitive looking (for lack of a better word) levels of Thief 1 look reminiscent of Ultima Underworld
>>
>>5806972
>>5806970
>>5806964
>>5806963
Thanks anons. I will no longer fear the fat bastards anymore. the clockwise comment in particular was very helpful
>>
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>>5806131
That belongs in a mega museum!
>>
>>5806251
Think nuts.wad
>>
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Here's my review for HUH so far (all on Hard):

>The Blackest Castle
At first I thought "what the fuck, HOW", then I learned to stop complaining and start playing. Architecture is a bit cubist and simplistic, but it was enjoyable nonetheless. Although I wonder if there is a way to win the shambler/vore fight without the quad.

>The Techno Tomb
Mine, no comment.

>Babby
Liked it more than when I first played it, although the dude in the picture just wouldn't move (and hits didn't even register). Inspired me to do a space station map of my own.

>Runelord's Garden
Holy shit the music gave me feels. Same as with Blackest Castle, vines, VINES EVERYWHERE. Apart from that, pretty nice with the fountains and the maze and such. Although one zombie in the garden also didn't register any hits, although it was moving. Might be something with QS?

>A Long Way to the Top
Short, mean, I really liked the floating platform thingy.

>I wonder what I just did
Found it harder than the first time, but it was really enjoyable nonetheless. The tube out of the fish pond had me killed once, though, because towards the end I got kinda stuck/slowed down.

>Tomb and Tower
Condensed, vertical, quick. I really liked it.

>Take No Prisoners
Mine, no comment

>A Way Down
Gives me a strong Turok 2 feel. Apart from some janky platforming a really, really good map, very enjoyable.

>Church in the Wild
I really don't like slaughtermaps. The details were nice, like the holy water dispenser.

>The Heart is Open
Had a laff, very nice idea.


I didn't find the secret level, though. Or was that the church in the wild?
Also, some maps had weirdly different lightning than from how I originally played them. Did organizer anon compile them again?
All in all, it was pretty cool. Greatly different from regular Quake levels.
>>
>>5805897
Anyone?
>>
>>5807024
Blackest Castle without the secrets was pretty much a no-go for me.
>>
>>5807027
Sounds like something from Speed of Doom but I could be wrong
>>
>>5804001
thats just the antivirus doing its job. give your crack a whitelist folder and whitelist the exe. you’re using KMSPICO i assume?
>>
>>5807024
>Also, some maps had weirdly different lightning than from how I originally played them
To me it looks like light was run without any flags leading to very blocky looking lighting. See >>5805134
>>
>>5805079
Smooth Doom and maybe certain gore mods like nashgore are almost must haves whenever I play Doom. Otherwise most mods are good for about five or six maps and I'm bored with them.
>>
>>5807024
>Also, some maps had weirdly different lightning than from how I originally played them. Did organizer anon compile them again?

yes, I had to recompile them to change the level ends
I probably fucked up there, I only received one map with notes regarding to the compiling.
Gotta double check.

also I snuck a church in the wild as a secret level since it could be too hard for the average player, I put the entrance on the opposite side of the round teleporter on technotomb
It's still accessible normally in the level select
>>
>>5807050
>I only received one map with notes regarding to the compiling.
That can't be. At least from me (ASO3000) both readmes had the build parameters indicated.
>>
>>5805079
I used to play almost exclusively with gameplay mods for some time, Call of Doom with OBLIGE maps and Samsara (as Duke Nukem) with Ancient Aliens, BTSX, etc. and I finished all of them without getting bored mainly because I wanted a different take on maps that I already played on vanilla, and I only stopped because college took a lot of my free time.
Now that I'm back, I'm playing through Speed of Doom on vanilla and I'm not bored at all. It's just a phase I guess.
>>
>>5807060
>Building parameters : qbsp / light -soft -extra4 -bounce 1 / vis -level 4

oh fuck me you are right
sorry man, gotta get that fixed
>>
>>5806912
>Why was he kicked out?
Because he called a lot of people idiots which triggers modern snowflakes. Nothing new.
>>
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what's the difference between patches and textures?
>>
>>5807067
I'd recommend at least -soft -extra4 for all the other maps just to fix the blocky lighting
>>
>>5807050
Probably want to check in with everyone to make sure you're doing it right, stuff like -bounce can make a big difference in the lighting.
>>
>>5806863
It's alright. Remember that Doom isn't Wolfenstein; you're allowed to make angles greater or less than 90 degrees.
>>
>>5807073
A patch is an image between p_start and p_end lumps that can be defined as part of a texture in a texture1/2 lump. These textures, not patches, are what you see in the editor and game. Id used small patches that could be mixed & matched to create multiple textures, to save memory. With GZDoom you can just place images between tx_start and tx_end lumps, or a \textures folder, with no need for a texture1/2 lump. It also supports plaintext TEXTURES files that have more options like rotating, scaling, etc.
>>
>>5807097
so, switches?
>>
>>5803910
that oversized hud and guns taking half the screen makes me wanna barf a bit
>>
>>5807024
is
>The Heart is Open
huh_ribcage?
because if so then it was my map
>>
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>>5807116
What about em
>>
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>>5803570
>[8-12] Anon makes a Linux CLI launcher script for GZDoom
>https://pastebin.com/kQVs46z3

gzdoom -iwad doom_complete.pk3 -file d2_sprite_fix19 lights.pk3 brightmaps_plus.pk3 fancyworld_v2.pk3 spriteshadow185.pk3 doomsfx caulkpc.pk3 footsteps.pk3 healthwarning.pk3 perk_enhanced.pk3 vanilla43.pk3 fullscrn_huds.pk3 dmgdirov.pk3 damnums.pk3 targetspy.pk3 autoautosave121.pk3 droplets

Is this the kinoest Vanilla+ load order, or is it missing anything?
>>
>>5806863
I think for the most part you can ignore the people that say it's too dark. Most of it looks very good on my setup at least, with Vanilla sector lightmode + dynamic lights.

The only room that I would add an extra torch on or something is this one right before the exit.
>>
>>5807137
Yeah that's the one. Didn't you call it that? Same with 655321, it still has no name when pressing Tab lol
>>
>>5807141
>droplets
The last time I used that, a single pistol shot caused a Caco's entire blood supply to cover the large wall behind it and the entire thing looked like a pastel shaded Jackson Pollock painting.
I'll just stick with nashgore.
>>
>>5806912
>>5807068
This, basically enabled the companies he'd taken funding from (especially Microsoft) to elbow him out by using his behaviour as an excuse.
>>
>Keep trying to play Back to Saturn X
>Always get bored about 9 maps in
I don't know what it is about this wad, the music is great and its a nice challenge on UV (for my shitter skill level anyway) but it never manages to hold my attention.
>>
Legion of Bones has a custom Wolfenstein guard rep too.
>>
>>5807165
Must have been something wrong with your settings. It's much more subtle for me. Nashgore has become too over the top for me, but there was a time when I liked it better.
>>
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How accurate is this list?
https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/

Is Speed of Doom really harder than Ancient Aliens?
>>
>>5806954
Replay Dead Simple until you feel you get a good feel for their attack pattern and accuracy.
>>
>>5807154
>Didn't you call it that?
i actually just put the name on the filename but i guess i should have pointed it out, oh well glad at least you enjoyed it!
>>
>>5807182
And unlike the other enemies, double death doesn't keep the SS to make them resurrect as skeletons.
>>
>>5807189
I guess it was an earlier version, but I disagree with Nashgore being OTT. I feel its just right.
If you want to see silly levels of gore, look no further than bolognese.
>>
>>5803667
you might have arguements with galena & athena but nyx & slash are meant to be the "sexy" characters in QC.

also most of the dudes are pretty ugly. BJ, doomguy & anarki before the future drugs are probably the only attractive men in QC.
>>
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>>
>>5806840
It's not genius. It's successful, yes, but don't act like the guy wasn't using basic psychology to shill his company's product. It's the mere-exposure effect.
>>
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>>5807192
Having played AA before and playing Speed of Doom, yes, fuck this map btw
>>
what kind of bullshit have idgames had to deal with in the past to make the upload procedure so convuluted?
>>
>>5807192
Where would Eviternity fall inside this list?
>>
>>5807238
A billion and one SLIGE maps.
>>
>>5807137
>>5807154
>>5807203
weird, the way SQL works is that it shows you both the filename AND the name of the map, I saw it when I loaded it from here so I assumed it was the name
this is the fresh file, not the one I edited for huh
>>
>>5807238
What the other anon said. People would create procedurally generated maps in SLIGE, possibly edit them a bit (or maybe even not), and pass them off as their own.
>>
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>>5807251
aw fug, here we go again forgetting the pic
>>
>>5803569
Shadow Warrior and Blood have dual wielding for some of the weapons already in their vanilla forms. Duke 3D doesn't. Besides the pistol and Dukes feet, the only weapon that I can see making sense dual-wielded is the remote detonated pipe bomb.
>>
>>5807024

Take No Prisoners from HUH made me realize how much I want a sci-fi Quake TC, really liked that map. Is there a sci-fi Quake TC actually?

Also, Tomb and Tower was short and sweet, haven't fully played other maps yet.
>>
>>5807254
to be honest is heart is open is actually the name of one of the events, whether or not it's how it works beats me.
>>
>>5807250
>>5807238
>>5807253
How can the moderators tell if a map is procedurally generated + touched up a bit, versus just some inexperienced mapper's first attempt?
>>
>>5807305
There's telltale signs of how Slige behaves and you can see its touch in how it makes maps.
Also Slige likes to leave its 'watermark' all over the levels and .wads, generally to discourage people to just upload that shit to idgames.
>>
>>5807309
Is there a write-up of some sort on this? I'm curious now, about what gives away Slige maps.
>>
>>5807310
It's hard to describe outright, but the general layout, visual design, and encounters of Slige maps are very distinct, and if you play more than a few maps, you'll begin to recognize it.
>>
What is the quickest route to gitting gud at Doom PWADs?

I assume it is pistol starting / Ultra-Violence / saveless runs of medium/hard WADs. But the latter part (no saves) might be a little too masochistic maybe.
>>
>>5807328
https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/
>>
>>5807305
>>5807309
>>5807310
Slige maps always start with an S-shaped secret room.

Oblige maps slightly vary between version but mostly spread watermarks about throughout the level.

Beyond those, just the way the maps are laid out, play them long enough and you become very familiar with the map chunks each of them use, they become a dead giveaway that a map isn't made by a person.
>>
>>5807328
As long as you don't save after every single fight you're good. Getting stuck in groundhog day situations where you die to the same place over and over is no fun, so going no save can be a pain if you're playing a really tough wad.
>>
>>5807328
pistol start is good, but saveless only if you're good in a map and you want to show off to your friends. Also there's the element of getting closer to the end of a map you don't remember how it ends and you start to legit panic scared of dying and throw the last 30 minutes of playing in the garbage can. It's a trip but, you know, maybe not the optimal way to play
>>
>>5807337
>>5807328
My personal method is to savescum as much as I please with weapons from previous maps on a dry run of sorts through the level, just to know where everything is and how to approach the encounters, and then to do it with zero saves.
>>
>playing slaughterwads with clusterfuck
>map loads
>already see 3 of those aura'd fuckers in the big crowd
This was a mistake.
>>
question to the slaghter maps conneisseurs: Do you (at least try to) go for the 100% kill or do you try to finish it as quick as you can?
>>
Does anyone else here prefer the minimalist type hud? I miss the shifty eyed mugshot when I do this, but having as little clutter on the screen as possible feels great.
>>
>>5807365
the original HUD isn't cluttered for me, though. I can perfectly distinguish the "combat area" and the "stats area", while with the minimal HUD makes me miss the face and the ammo count for the other weapons.

there are some pwads that go a little too crazy, though, making me pick the minimal HUD
>>
>>5807365
>>
>>5807401
this is so out of norm that I would play it as a novelty for 20 minutes then drop it, like high noon drifter or demonsteele
>>
>>5807401
Doomvisor was a mistake.
>>
>>5807365
sev hud is neat since its the classic status bar but transparent
though I had to edit it to remove the shit I dont care about like the timer
>>
>>5807365
i use the final doomer hud, modified a bit to get rid of the stupid interpolated numbers
>>
>>5807417
I mean pete's sexy hud
sev hud is completely transparent minus all the data and the mugshot
>>
>>5807401
One day this will become a reality and it will be the best HUD ever.
>>
>>5807423
>no RNG table index
>>
>>5807365
There should be an option on the minimalist HUD to put Doomguy's mug on there.
>>
>>5807280
by the way, did you use any specific parameters for the compiling?
>>
>>5803569
What is the overall general consensus on Doom 2016's Snapmap tools on here and /vg/?
>>
>>5807442
dissapoint because you can't even use the dlc weapons minus that pistol in it
>>
>>5807442
Pretty underwhelming, but that's map making tools made for console to you.
iD said they were interested in releasing some real modding tools after Doom Eternal at some point (which is them acknowledging that Snapmap wasn't very impressive), hopefully they mean that and will look at making that a reality in the future.
>>
>>5807457
i wonder if they can even keep that promise considering doom will never get its source code released again or even a bit of it since 3
it also sucks because of preservation since the bad multiplayer had a lot of interesting assets that may never even be salvaged
>>
>>5807259
>Is there a sci-fi Quake TC actually?

it's quake 2
>>
>>5807465
I guess that fits, I had something like Quake but in space in mind.
>>
>>5807476
i remember a secret q2 level that took place in a space station
>>
>>5807439
Just the -fast for the VIS
outside of that, nothing else
>>
I wonder how the Carcass from Eternal would even work in the context of a gameplay mod.
He looks like something meant for maps based around its existence.
>>
Lads, which maps in Compendium do you recommend playing.
>>
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Please play my map and give some feedback on it. I'm not quite finished yet, but I'd say it's about 95% of the way there. Texture alignment, lighting, and support for difficulties lower than UV are what I still need to do.
I tested it in PrBoom+.
https://mega.nz/#!QkIzzQ4D!_OmbBc-LIVSpwguQLDQCABCcQ8IsGKrLSDctZcRRPdw
>>
>>5807497
recorded a demo of it, I'll upload it and say things about the map in an hour
>>
>>5803868
That's what you get for using the windows game explorer.
(i also use it but i identified the problem instantly because i had a pc that wasn't connected to the internet that would do this too)
>>
>>5803868
which file are you talking about?
I was thinking of going back to win7 or just moving over to Linux because fuck this shit, even after running that decripify script it still updates from time to time
>>
>>5807418
I made my own similar to this but once Fullscreen HUD it essentially became obsolete
>>
>>5807497
still playing the map but i had to change my lighting settings 4 times to be able to see in that dark area.

Doom/Dark/Legacy/Software its impossible to see. Had to switch to bright/standard to see anything.
>>
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>>5807428
>>
>>5807616
Fair enough.
>>
what are some wads that have some nice looking city maps?
>>
>>5807626
Eday
>>
>>5807626
https://www.doomworld.com/idgames/levels/doom2/d-f/doomcity
This is good for a 1995 attempt.
>>
>>5807648
kuchitsu has a nice remake of this map
>>
>>5807654
Link?
>>
>>5807660
https://www.doomworld.com/idgames/levels/doom2/Ports/j-l/kuchitsu
>>
>>5806178
Don't pay attention to the idiots dissing Zandronum for multiplayer, they are friendless incels who only play single player.
Zandronum it's still the sweet spot between good low latency and lots zdoom options, despite not having all the feature creep that Graf Zahl added to gzdoom.
Also, gzdoom is awful at multiplayer, even in a lan party it has horrible ping times, lag and stuttering, imagine it at intarweb.
Anyone saying the opposite is either a lying troll or an ignorant ass who never does multiplayer.
PS: Doomseeker is a great complement to Zandronum, helps you with downloading wads and finding mp severs.
>>
>>5807626
inb4 hellbound

however, check out Europe.wad - very huge map from 2005, you start in the sewers, come up into a castle, and then out into a big city
>>
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>>5807626
Planisphere 2
>>
I still occastionally look longingly at the screenshots page for Mordeth - imagine if it comes out some day bros

does anyone have any information at all on the guy who was making it?
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>>5807675
i can already feel gzdoom stuttering when i look at that
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in case anyone else fondly remembers this I present - The Planet of the Imps

http://web.archive.org/web/20050326223427/http://www.3dactionplanet.com/doom/poti/index.asp
>>
>>5807497
>>5807572
never mind, prboom overwrote the demo without a second thought. I could re-record it, but it'd play differently since I've already beaten the map and know what's coming.

gonna be honest, when I saw the secret count and the double revenants right as I grabbed the shotgun, I was worried this was gonna be one of those maps where secrets were all but mandatory. I only found four secrets, so I guess not.

despite all the traps, I never found myself in a position where I was truly boxed in. even in the blue key room, I had enough room to dodge the shitstorm, get enemies to infight, deal with the revenants, and clear it out with minimal damage. even ended up picking up the megasphere as I was leaving the room. I'd say the spectres in the dark came the closest, but even then they weren't all that bad. overall, I'd say it was somewhere between doom 2 and plutonia's harder levels in difficulty.

also, what was even the point of the radsuit? I only see one hurtfloor (the lava), and there was nothing down there.
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>>5807694
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>>5807698
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>>5807696
I balanced the map around not relying on any secrets, with them just being there to make things a bit easier. Do you think the difficulty was good?
>also, what was even the point of the radsuit?
I changed the bridge to the chaingun to no longer harm the player, then made the rest of that pool nondamaging for consistency. I forgot to change it back.
>>
>>5807696
>He picked up the brown orb AFTER killing everything
Breh.

Map anon I died like 10 times in that room then realised I could run around the back, pick that sphere up, let in fighting happen and cheese from that little alcove.

Feedback: Can a nigga get some health? I think there's only a handful of small kits the entire level and yeah I get there's a brown orb. Maybe a health pack up where you first get the chaingun and the cacos.

Also, if you don't go through the door to the right to drop down to the archvile+enemies, if you instead backtrack through the dark and out the door where the mancubus is you can avoid that entire encounter. So that might need tweaked.

Also just like that other I anon I also only found 4 secrets. They were all pretty obvious being faces. Im gonna play again to find more. I love the map. It looks slick as fuck. Cool moving parts. And the vile at the end that rises up from the ground I love that trick I "noped" the hell out and fell off into the teleporter
>>
>>5807698
>>5807704
>>5807694
These are the least funny things I've ever seen and I love it. Product of their time.
>>
>>5807696
>>5807712
I made a couple of changes just now. I can look further into it later.
The wall in front of the Megasphere lowers when you pick it up, so enemies can hit you.
The door into the Specter room can no longer be opened from the inside.
All of the blood pools deal 5% damage.
I put down a few more health potions, stimpacks, and armor shards. I turned some Stimpacks into medkits.
>>
>>5806829
They're all equivalent to UV in terms of monster spawns. The only thing difficulty determines is your maximum life tokens.
>>
>>5807227
fucking love those mario textures and sprites
>>
Does Samsara still work on GZDoom anymore? Not the Extra Heroes stuff obviously.
>>
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>>5807694
>Bubba, the cacodemon
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>>5807809
Probably not, it's an old mod and Graf hates legacy support.

Always keep old versions of GZDoom if you want to play old mods.
>>
So Fresh Supply won't be getting any console ports? Fucking GAY
>>
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>>5807694
is this loss?
>>
>>5807694
God, I fucking remember these stupid comics.
I remember them fondly.
>>
>>5807828
Fresh Supply was shit and people kept making excuses for it being shit because it was getting updates.
>>
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>>5807827
>Imagine coding for a legacy video game for half of your productive life, for free, and hating supporting legacy features.
Graf Zahl is the coding equivalent of a flaming bottom homosexual deep in the closet and failing epicly at acting macho.
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>>5807747
personally I had no problems with the amount of health and armor lying around
but adding more resources (rather than having fewer monsters) is a good way to do lower difficulties, so I'd say just scatter around some more health for HMP and HNTR, and maybe even have an early rocket launcher with some rockets a little after the red key on HNTR

anyway I recorded a new demo that goes roughly the way my FDA did, so you can see where you forgot to unpeg some textures (and that the plasma rifle secret doesn't work outside of zdoom)
video link: https://streamable.com/0o3pm
demo: https://files.catbox.moe/cxf6sx.lmp
>>
>>5807865
My original plan had a rocket launcher near the bloodfall instead of a chaingun. I can put that there on lower difficulties, since the candelabra blocking the first chaingunner is only there on UV.
>>
>>5807668
>zscript
>featurecreep
You're right about the better multiplayer though, GzDoom's multiplayer is fucking shit
>>
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How come these dynamic lights are additive rendering? I can't seem to find options to change it anywhere anymore.
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>>5807865
>the plasma rifle secret doesn't work outside of zdoom
That's weird, because it works on my machine.
>>
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>>5807827
WHY DO YOU HARE AMD, GRAF!?
>>
>>5807909
hmmm
turns out I didn't have a complevel set, and when I set it to 9, it started working
looking at the map and testing a thing or two out, it's the lines inside the lowering sector that break it
switching it over to use a generalized "lower to next lowest floor" special can get you the same effect without it breaking for some strange reason. means it won't work in chocolate/crispy doom, but eh whatever

example: https://files.catbox.moe/5u6eb0.wad
>>
>>5807882
As if zscript only would influence why I get less than 60 fps at any time with GZDoom, but I can get 600 fps from Zandronum with similar graphical detail and configuration. My other crappy old linux laptop can get 60 fps flawlessly any day with Zandronum also, it's great at lan parties.

Also, Graf discarding the lower resolutions and non-fake fullscreen it's just a new low from him, it doesn't matters if you play doom at 8k with sprites super fucked up aliased, it still looks like a fucking game from the 90's duh, it will never fucking look like crysis, but I'd guess his shitty tantrum-prone chicken meme brain cannot grasp that.
>>
>>5807945
I never said the chickenman was good, I just said zscript was really good and zandybam suffers from not being compatible with it.
>>
>>5807950
zscript is good, and I think it does not lowers the performance consirably (people put LUA in their games for scripting, I mean, fucking LUA, a partially interpreted language) the low fps count in gzdoom comes mostly from Graf's bad optimized code, specially his late hacky opengl additions.
And the net-code is totally abandoned in gzdoom, graf himself had said he doesn't cares for multiplayer.
>>
>>5807943
I have a few places where I'm using generalized actions, so it won't be compatible with vanilla anyway.
>>
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Does anyone have any Doom related spurdos or gondolas?
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>>5807950
In some ways it's lag behind GZDoom has been a benefit, it at lest didn't harbor an arbitrary console access exploit for like nine months.
>>5807959
GZDoom is a tower of duct tape, a poorly optimized one at that.

Funniest thing with the netcode is there's a cycle of some of the developers being dead certain that Zandronum is imminently going to stop being developed and have all it's netcode folded into GZDoom. This has gone on for fucking years.
>>
>>5807968
thypon has a gondola Easter egg
>>
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>>5807968
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>>5805504
The action figure of Duke Nukem shows the devastators two barrels are connected by an enormous recoil compensation device shaped like a short, wide cylinder that looks heavy AF, but Duke can somehow use anyway, probably due to 'roids.
>>
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>>5807968
>>
>>5807973
>>5807980
That’s adorable.
>>
>>5807972
>Zandronum is imminently going to stop being developed
It already happened, the last edit in the git was like 2 years ago, I checked the other day and no new line of code had been added to it since then.
>>
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>>5807972
>at lest didn't harbor an arbitrary console access exploit for like nine months.
>nine months of NO
Classic POS Graf Zahl.
>>
>>5807905
You need to thank Graf for that, taking the options away from you, for your own good, because he says so, gzdoom's glorious leader, praised be.
>>
>>5808045
Honestly, were it not for the fact that Zandronum was built off of Skulltag's remains and has years of netcode under its belt, the only options anyone really Zan, Odamex, and fucking Doomsday. "Competing standards" and all that, but I think the source port community needs another spark of a kick in the pants for multiplayer, and not just from a MM8DM or Brutal Doom shitfest.
>>
>>5804651
>>5804742
Faggot reviewer here. The embargo isn't lifted yet, but it's great. As good as Blood, even.
>>
>>5808142
>>
>>5808151
The opening level is Shelly at a bar being shot at.
>>
>>5808142
Civvie? Is that you?
>>
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I have questions regarding Doom's RNG.

So I've watched Decino's video on it, and gave it a try on my own, both with GZDoom and PRBoom+.

I noticed that I couldn't reproduce the same results on every start of MAP01 by shooting once in GZDoom, even if no mods are loaded. Why is that? How does GZD affect the random number table?

Moreover - when playing with mods, do they also call upon the same table for many of their values? Could it be possible that by playing with mods, you're weighing the RNG table a certain direction because your mods keep hogging certain chunk of the values from the table, thus making the game less random?
>>
>>5805224
I've been using Linux on my secondary laptop for a while now and I love it so much more then I thought I would. I'd probably make the full switch if it wasn't for my VR headset (Windows MR) being Windows reliant.
>>
>>5808184
my assumption is that GZDoom, being what it is, probably swapped out the index table for true RNG and thus nothing is truly 1:1 each "run" like normal Doom, hence why the ZDoom demo system is separate from and incompatible with vanilla demos. but this is coming from someone with little technical experience beyond the basics and just hazarding a guess
>>
>>5806183
Holy shit I was looking for a community like this the past two days. Thanks.
>>
>>5808198
I also forgot to mention - PRBoom+ also fails in showing me 1:1 parity between each run, even if I just shoot once in MAP01 like Decino does. In his video, the exact same thing happens. In my game, there's variance in the movement of enemies and who shoots/dies first. What's going on there?
>>
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Real dumbass hour question: what's the console command to force GZDoom to save current settings to a .ini config file?

I swear the fucking thing resets autoaim settings every single launch. And no the default config is not read only.
>>
>>5808214
Current settings always get saved to gzdoom.ini on exiting GZD. Could it be that maybe when you exit it it crashes, so they're not getting saved?
>>
>>5803569
Where can I find Perdition Gate?
>>
>>5808251
Definitely not the OP. No sir.
>>
>>5808251
I'll warn you, it'll be boring as shit on HMP, the monster count is weak as fuck, play it on UV.
>>
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>>5808217
it saves my compatability options, but always defaults to gameplay options: autoaim ON, allow jump/crouch DEFAULT fast monsters OFF

WHY ZDOOM WHY. Well it's not Zdoom, maybe that's the problem.
>>
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I'm making a midweek madness "what are you working on?" kind of poster in honor of the guy who used to do screenshot Saturday who I haven't seen post in a while.

Can you guys reply to this post with some pics of Doom related whackiness to put in? The dancing revenant would be nice since it's got a transparent background.
I'll post it a few hours from the time of this post.
>>
>>5808327
impse.gif
>>
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>>5808327
>>
>>5808327
I posted screenshot saturday last saturday, you ding dong. I've just been doing it around like 3 or 4 am my time which often means the end of a thread.
>>
>>5808375
Let anon pay homage to you anyway
>>
>>5808375
Oh really? I thought the cartels got you or something.
>>
>>5808405
Sometimes I just forget, I'm a busy fellow. I'm working on shit.
>>
>>5808405
Must have been the potato cartel.
>>
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>>5808416
and all of his sprites are done. Py's a fucking beast with this stuff. Still got some shit to finish up before this update is out.
>>
someone is fucking around with reverse engineering Quarantine
https://www.youtube.com/watch?v=ApLU0UnCdf4

probably won't go anywhere but it would be nice to have a port
>>
>>5808584
Man the combat in that was weird, also the taxi missions, actually everything was weird.

Still it's a neat thing to be attempting.
>>
>>5808587
looking at the list of DOS games released in 1994 is making me crack and sip vigorously
and nearly all of them (system shock, quarantine, X-COM UFO defense) got overshadowed by doom 2
>>
Anyone know why a fresh install of gzdoom would just not allow inputs at all, once a game is started? At the menu everything works fine. But if I load into any map whatsoever, the controls no longer work. Not even esc, so I have to alt+f4 or alt+tab to quit.

I've tried multiple release versions now. I've tried several different doom wads. I've tried it with Brutal Doom and without. Nothing works. Hard to google for the problem too.
>>
>>5808597
For the record, I should say zandronum works fine with the same WADs.
>>
>>5808597
GZDoom is fucky, sometimes it purges all of the bindings, even the system ones, for no discernible reason.

It's best to keep a backup of a unfucked ini for this reason.
>>
>>5808254

But it's not in the OP
>>
New thread.

>>5808624
>>5808624
>>5808624
>>
>>5808606
I've never had that happen to me, is this a recent version problem?
>>
>>5808045
Last of the official testing versions is only 1 year old (September 2018)
>>
>>5808326
maybe you have autoexec that reapplies these settings on launch



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