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Why is there no other game like it? And yes it is retro even though it is a 2000s game
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>>5728841
>And yes it is retro
No, it is not.
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Your toeing the line by calling it retro but its a great game because of the amount of detail that was put into it.
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What's with this recent influx from /v/
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>>5728841
filtered :)
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>>5728849
>>5728862
>>5728870
Just answer the question.
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>>5728841
Half Life, kinda
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>>5728974
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>>5728974
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>>5728849
It's a 19 year old game, dude. DX is retro.
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>>5728870
>>5728849
>>5728858
>runs on engine from unreal tournament
>there are games from sega dreamcast newer than this that can be discussed here
>half-life blushift also came out in 2000 and is still discussed here
>that half-life co-op mode came ON PS2 originally and is still discussed here
>daikatana discussed here (unfortunately only to mock and not to play its multiplayer)
>somehow deus ex is NOT retro
okay retards
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>>5728841
If you liked Deus Ex you'll also like System Shock 2 and Stalker.
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>>5728921
not even close.
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>>5728841
System Shock 2, The Nameless Mod, E.Y.E. Divine Cybermancy, Strife to some extent
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I would say its borderline retro

fallout has similar RPG elements but vastly different setting
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>>5728849
True. Only games on the psx or earlier can be considered retro, like this retro gem.
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>>5728841
>Why is there no other game like it?
Because they screwed up with Invisible War to please the consolefag plebs. And Project SnowBlind, which was suppose to be the multiplayer spinoff , flopped.

>https://playthroughline.com/scripts/deus-ex-invisible-war
>PUBLISHER EIDOS INTERACTIVE
>
>Hmnyes, but it didn't sell quite as well as we would've liked. We're gonna let you make a sequel, but make sure to develop it across more than one platform from the ground up this time.
>
>DEVELOPER WARREN SPECTOR
>
>You mean, include the consoles?
>
>PUBLISHER EIDOS INTERACTIVE
>
>Yes, but just the Xbox. Playstation users already got the first game ported over. Now, we've invited an Xbox gamer into the studio so we can get a feel for our new audience. Let's hear from l33tsh0t69.
>
>L33TSH0T69
>
>OMG HALO WUZ AWSOMZ!!1!
>
>DEVELOPER WARREN SPECTOR
>
>Oh boy. I'm going to take a step back here. If I can't include deeply philosophical discussions with bartenders, I'm just not gonna bother.
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>>5728902
Just fuck off back to /v/, you fags already have a board stop shitting up this one
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>>5729156
>years old
Irrelevant, retro is a specific period in gaming not how many years back it was
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>>5729361
So retro games were considered retro immediately when they released?
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>>5729443
Yes, you retard.
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>>5729330
IW was bad because it was rushed, not because it released on the Xbox.
Arx Fatalis was multiplatform as well, and the two versions were almost the same - the spellcasting on the Xbox was dumbed down a bit, but it's still definitely not a game you would call dumb.
Thief: Deadly Shadows had smaller levels than Thief 1 and 2, but the game made up for it with a more advanced light and shadow system (which matters a lot in a Thief game), better AI and an unmatched art direction.
>>5728841
Arx Fatalis
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is there a way to have pixelated textures/models like in half life/thief? i'm using the opengl renderer on linux since the game refuses to start on windows
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>>5729824
Yeah, running it in software mode disables the texture filtering, but expect some visual glitches like your hand clipping through the crowbar, and weird texture warping like in PS games.
>the game refuses to start on windows
Did you try kentie's launcher?
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>>5728841
>Why is there no other game like it?
Because John Romero wrote Warren Spector a blank check to fund it. Never forget Romero's sacrifice.
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>>5728841
System Shock 2 is arguably the closest to it in terms of gameplay. Vampire: The Masquerade: Bloodlines is arguably the closest to it in terms of game structure. But neither of those is really the same thing. There isn't really any other game like it.
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>le Dude Sex is so innovative and unique!

It was just a Strife ripoff you clueless retards.
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And it was better than that shit game.
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>>5731819
Bait/10
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>>5728862
>recent
Has been going on for at least five years, tourists from /v/ and lately plebbit ruined one of the best boards we had, same thing is happening on /tg/
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>>5731819
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>>5729330
>to please the consolefag plebs
Fuck that, the xbox version of IW runs at a silky smooth 21 FPS and has some atrocious loading times. They fucked up and didn't please anyone.
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>>5731865
>and lately plebbit ruined one of the best boards we had, same thing is happening on /tg/

Plebbit is such fucking cancer. Even the admins admit they're making the world a worse place with their website.
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>>5728841
It wasn't perfect, but it took a true approach to player choice. Many choices weren't made apparent to the player--you often had to make the personal decision to do something like kill a major NPC, and the game tried to account for that and change elements of the story to accommodate it. It's not the only game to have fairly robust player freedom, but I can't think of another game that implemented it quite as well and rewarded you with as much minutiae as Deus Ex. It's such a terrible shame the UNATCO route was never finished. Really, for as great as it is, Deus Ex could have been so much more. A true Deus Ex 2 with plenty of development time would have been an absolute masterpiece.

Anyway, shitty, lazy modern devs realized they could masquerade "press one of 3 butten 2 mak choise lol :^)" as "deep player choice", and here we are today.
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>>5731819
You're truly a videogame detective, anon
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>>5729471
I love arx fatalis, but i don't think it really holds up to Deus Ex level
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>>5728841
The Nameless Mod is probably as close we'll ever get to a DX successor.
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>>5733496
It's kind of different but I agree
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>>5728849
>>5728858
>>5729361
any pc game that shipped with a software renderer is retro, deal with it faggots
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>Why is there no other game like it
Because Romero told Spectre that he could have as much money and time as he wanted to make the game of his dreams. Comparatively LGS games had low budgets and Spectre never got that same opportunity with Invisible War or Deadly Shadows.
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Deus Ex isn't retro. It came out 6 months after the board's arbitrary cutoff for retro, and 3 months past the ps2 in japan.
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>>5733684
from the sitcky:
>video games on platforms launched in 1999 and earlier
the cutoff is for the release date of platforms, not games. deus ex is a win98 game that requires a pentium 2. it would run on a pc from 1999. it's retro just like all ps1 games are considered retro here even if they came out after the release of the ps2.
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>>5733772
Not to mention the cutoff date is outdated anyway because the PS2 is older now than the N64 was when /vr/ first started.
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>>5733658
cope
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>>5733782
ps2 will never be retro, fuck off to /v/ nigger
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>>5731819
Nice post
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>>5733797
read the sticky you illiterate retard. dx is a retro game according to this board's rules.
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>>5733801
PS2 may never be /vr/ because of autism, but it already is retro and you'll just have to accept that.
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it's funny that people still talk about this game as "warren spector's masterpiece" or whatever even after he spent years saying that he's basically just a manager that keeps all the people that actually make the game on the same page. harvey smith is probably a lot more responsible for what dx1 ended up being that spector.
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doesn't belong here, sage and back to /v/, where you can have this thread every single day
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>>5733862
stop trying so hard to fit in and learn the rules /v/ tourist
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>>5733857
He still had some influence on the game but still Harvey Smith and Sheldon Pacotti are really underappreciated.
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>>5732745
But anon kun. Human eyes can only 4fps? Are you visualphile?
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It says that half life, goldeneye, fallout and thief were one of the several deus ex gaming influences
Is this right?
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>>5734004
My eyes are augmented.
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>>5733857
The game was fundamentally Spector's idea and he had the final say ultimately. It's true that it wouldn't have been nearly as good without Smith and Pacotti, but if Spector wasn't there you could say similar except that the game wouldn't have existed at all. Not to mention that Crusader: No Remorse was already a kind of proto-Deus Ex, albeit an even-less-RPG isometric shooter Deus Ex.
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>>5733658
Unreal tournament 2004 has a software renderer
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>>5734563
Could you elaborate a bit on the Crusader comparison? I don't really see it. Admittedly I didn't get very far into Crusader.
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>>5733871
>the rules are I don't follow the rules and make my own

no, you are just being ignorant and you can talk about it anywhere else on the internet
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>>5734753
A game where you play as a top government agent who defects to join the rebels, who are branded terrorists. Action but with stealth options provided by frequent crates for cover and secret ventilation shafts for alternate routes. Security cameras alert enemies and turrets, but security terminals can be hacked to turn them on your enemies. Game progression mixed with lore in the form of computers and datacubes to interact with, which contain passwords alongside bank PIN numbers for extra credits and random info from emails. Complete each mission, return to your safe hub, talk to some of the locals and buy new weapons/bombs/upgrades with the credits you've scrounged.
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>>5728841
Intersection of art and gaming is rare, furthermore in a "first person shooter"
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>>5734760
The rules say that any game that runs on a platform that was released before 1999 is retro. The most recent OS Deus Ex was going to be run on at launch is Windows 98 which means DX is for a platform that comes before the cut off year.

Deus Ex and any PC game released before Windows XP can be officially considered retro based on the sticky.
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>>5728841
>And yes it is retro
Retro is arcade, games on arcades or ported to home consoles, on consoles living lqrgely on arcade ports.
Deus Ex was released on the PS2, which is after the era of arcade ports, so it's not retro.
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>>5735948
Two years later, it was originally released on Windows 9x which is a retro platform.
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>>5735956
Then it's retro yeah
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>>5734563
>The game was fundamentally Spector's idea and he had the final say ultimately.
that's not how it sounds when they talk about it. it sounds like spector was disconnected from the actual development process and had all these elaborate ideas for the plot and gameplay that smith, who implementing the actual game, had to reject because they were unpractical and pitch something actually doable instead. "spector's idea" for the game seems to have largely ended up on the cutting room floor: space stations, white house, the russian-mexican invasion of texas etc. if you watch that one lecture with the two of them smith is trying to be humble and downplay his importance but spector is like "nah i was wrong about all of that and you saved the game".

maybe it's my personal bias but i always believe that the guy who sits on his ass and works in the level editor for hours daily is the real author of the game rather than the guy who sits around in meetings and "has ideas". it's the people who placed those items there and wrote that dialogue and scripted those encounters that are ultimately responsible for your experience, not the guy who wrote some pie-in-the-sky design bible that rapidly faded into irrelevance on first contact with production reality. the best part is that spector himself seems to agree but his own fans ignore him because they'd rather maintain the fantasy of the genius idea god from whose forehead the game springs fully formed.
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>>5735948
>Deus Ex was released on the PS2
and donkey kong was released on the switch. the original platform is what matters, and that's win98, a pre-2000 platform.
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Mods not deleting the thread isn't evident enough, what is this "not retro" shitshow all about?
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>>5736008
Depends on whether "ideas' guy"'s ideas converge on anything coherent and ultimately make genuine sense.

If he is a genuine inventor, who meticulously r&d-s and systematically assembles his findings into some sort of novel, coherent, interconnected paradigm, takes time and effort to convey it to all the essential members of the team to ensure everyone is at the same page, who organizes the teamwork in a particular way through this process, then he is the factual game director, regardless of his official credits title.

If it's some dumbfuck fartsniffing what-if-er, then, well, you know.

Frankly though, Spector seems to me to be not of the first type.
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>>5736043
It's not retro because it's not an arcade port! >:^(
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>>5736043
or you could simply judge it by the original release platform and not by later ports. otherwise madden 2005 is a retro game because they ported it to the ps1. dx was first relased for a pre-2000 platform, halo was first released for a post-2000 platform.
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>>5736106
>>or you could simply judge it by the original release platform and not by later ports.

Cave story for genesis is allowed here. Now let’s see some more gymnastics.
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lmao this board is worse than /v/
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>>5736113
there's no gymnastics, just basic common sense. there are tech-defined "generations" to pc games too and dx belongs to the "generation" of win9x games that expect but do not technically require a 3d accelerator just like quake 2 or unreal. you can either reject or accept this entire generation, the only option that requires retarded gymnastics is cutting the generation in half arbitrarily and banning thief 2 discussion even though it's technologically identical to thief 1 and runs on the same pcs. and don't even think about mentioning q3: team arena in a q3 thread!

all of this is obvious and uncontroversial to anyone but the most raging autists but this is /vr/ so here we are.
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>newfags at it again

Making assertions in OP like "it's post-1999 but it's retro" is shitposting and baiting and inciting flame wars.
The rule for PC games always applied to the game's release year. "Windows 98" is not a platform. "PC" as a whole is a platform but not one that has a fixed generation.
If you don't like the cut-off year of 1999, tough shit. It's a simple enough rule, even if people still can't wrap their dumb heads around it.
Then there's the whole missing the point of a "RETRO video games" board and trying to weasel in popular games with modern gameplay. There is already a video game board for all games old and new, >>>/v/
Start video game threads there, instead of trying to bring more shitposting to this board.
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>>5736138
>PC is a platform
But DOS, Windows 3.X and Windows 9x are all distinctly different platforms for gaming.
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>>5728849
Yes it is, moron. Plays on Win 98.

>>5729156
Has to be natively-playable on pre-2000s hardware to be retro
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>>5736176
especially for gaming, there is practically no distinction.
all can run on the same machine, in fact one can be used to start another. in most cases they can run the exact same installation of a game, e.g. a DOS game under Win9x. the games will play exactly the same, except maybe with a difference in performance
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>>5736184
>Yes it is, moron. Plays on Win 98.
vice city plays on win98 as well, does that make it retro?

>Has to be natively-playable on pre-2000s hardware to be retro
not a rule, stop making shit up
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>>5736184
>natively-playabe
???
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>>5736193
Of course there is a distinction, I really don't think you can put Commander Keen in the same category as Half-Life as both running on the same platform. Yes a Win9x PC will run most DOS games, but then again a PS3 will run PS games, it doesn't make them the same platform.

Windows 9x is a separate platform/era/fandom and it started in 1995, so therefore any game that was initially released for Windows 9x only can be considered retro based on the pre-1999 platform rule.
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>>5736138
You're right except Deus Ex is allowed anyway
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>>5736223
Well tbqh I think 1999 should just be an advisory year, rather than a hard cut off point for autists to get enraged about.

If someone wants to reminisce about a game that came out less than a year after 1999, so fucking what? It was nearly 2 decades ago.
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>>5736129
COPE
>>
And the winner for gold medal in mental gymnastics goes to >>5736138

>>If you don’t like the cut off year of 1999, tough shit

He is then reminded that he posted that in a deus ex thread in /vr by >>5736223

And in >>5736231 we get the mental triple back flip>>If someone wants to reminisce about a game that came out less than a year after 1999, so fucking what? It was nearly 2 decades ago.
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>>5736221
>Windows 9x is a separate platform/era/fandom and it started in 1995, so therefore any game that was initially released for Windows 9x only can be considered retro based on the pre-1999 platform rule.
you're dreaming up shit
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>>5728841
Half-Life, Thief, System Shock 2.
From more modern stuff, Arx Fatalis and Vampire: The Masquerade: Bloodlines and the new Prey.

There are plenty of games like it, you just need to know where to look.
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>>5736256
Explain how? Windows 95 introduced DirectX and it didn't exist for DOS or 3.X, for all intents and purposes it's new separate platform for gaming. As per the pre-1999 platforms only rule, Windows 95 and its updates are all before the cut off point. Deus Ex was released specifically for Windows 9x and therefore it is of that platform, and it does fit within the /vr/ "retro" (read: before consoles started selling in the hundreds of millions, thereby becoming totally normie and gaming was no longer niche) timeframe.
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>>5736223
proof?
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>>5736184
you just keep getting btfo'd, just move to /v/ incel
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>>5733845
Not on this board sweetie
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>>5736285
This thread not being deleted? What other "proof" do you need?
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>>5736253
sorry to burst your bubble, sherlock
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>>5736320
>mods/jannies not doing their job being proof of anything
this whole meta-discussion and shitposting is allowed as well, since it's not deleted?
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>>5736392
Coping this hard
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>>5736393
The tranny janny deletes stuff that offends Xir and lets their favourite stuff like deus ex in even though it’s against the rules. Half the /v level shit flinging here happens because someone out there is actually brainlet enough to have a hard time moderating /vr
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>>5736272
Different APIs don't make for separate platforms.
Glide (3dfx) was a much more significant change for PC games, and that was already released on MS-DOS and also available on Windows.
DirectX is only significant from a software developer's perspective. It did not change how games play at all, in fact many games supported switching between different API implementations to support hardware that's not DirectX compliant (which further shows the API is not a hard cut-off point).

>As per the pre-1999 platforms only rule, Windows 95 and its updates are all before the cut off point
you're still following the flawed logic that the OS makes for a separate platform

>/vr/ "retro" (read: before consoles started selling in the hundreds of millions, thereby becoming totally normie and gaming was no longer niche) timeframe.
not only you're making shit up again, you're showing you're a runaway from >>>/v/
or somewhere else
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>>5736436
A few years ago we used to have totally psychotic and random jannies that flat out ignored the rules and did whatever, I can't complain about this especially since Deus Ex threads never ever got deleted afaik. Anyway can we at least talk about the game? That sword was cool huh?
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>>5736393
This meta-shit started because OP is a fucking idiot. If he wanted to just discuss the game he shouldn't have started it with his retarded "it's 2000s game but totally retro", this shit only draws more shitposting retards to the thread.
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>>5736138
>The rule for PC games always applied to the game's release year.
except that it's not the rule and it was never the rule. it's not in the sticky and the board is not moderated that way. it's not a rule in theory and it's not a rule in practice, it's only a rule in the heads of backseat-modding autists.

here's a simple test: search for "deus ex" or "thief 2" in the archives and you'll see that people were discussing these games from 2000 here since the board was created. there is not and has never been a dec 31 1999 cutoff for pc games here.

we have always talked about deus ex here and we always will and if you don't like it you can go start yourself a subreddit.
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>>5736498
Quit defending your bad decisions, tranny janny
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>>5736448
>Glide (3dfx) was a much more significant change for PC games
That's an opinion, arguably DirectX has had a much larger impact on PC gaming hence why it still exists. Regardless of whether it was the only API, DirectX was Microsoft still trying to pitch Windows 9x as a gaming platform to replace DOS games and compete with 3D consoles of the time.
>you're still following the flawed logic that the OS makes for a separate platform
You're literally the only person who cannot differentiate between Windows 3.X, Windows 9x and Windows NT as each being seperate platforms. I don't think you're making that argument in good faith either, I think you're just trying to make the fact they're all called "Windows" more important than the differences with the software itself.
>not only you're making shit up again, you're showing you're a runaway from >>>/v/
or somewhere else
It's obvious that a good portion of /vr/ are here just because retro gaming is niche. I don't even think the cut off should be at 1999, it should be at the end of the 4th generation because there was such a huge paradigm change between 2D and 3D gaming. What happened in 1999 that makes Super Mario Sunshine a totally different paradigm to Super Mario 64? Is it as significant as the transition from Super Mario World to SM64? I think not.

All I can see that changed, is that the 6th generation saw game consoles become a mainstream item in homes everywhere and played by adults, instead of being considered a toy that some kids owned.
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>>5736521
>it's not in the sticky and the board is not moderated that way.
there was a mod post about it, but couldn't find source for it. might've been on /qa/ or somewhere else

>we have always talked about deus ex here and we always will and if you don't like it you can go start yourself a subreddit.
deus ex can easily sustain threads on >>>/v/

90% of deus ex "discussion" on /vr/ is arguing whether it qualifies as "retro" or not. game itself is fine but Deus Ex threads should be removed from /vr/ primarily because they're such active shitposting material
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>>5736565
>90% of deus ex "discussion" on /vr/ is arguing whether it qualifies as "retro" or not.
Well then maybe the mods should sticky their opinion as the definite answer, because at the end of the day, it's their call whether a Deus Ex thread is worthy /vr/ material.
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>>5736553
>That's an opinion, arguably DirectX has had a much larger impact on PC gaming hence why it still exists. Regardless of whether it was the only API, DirectX was Microsoft still trying to pitch Windows 9x as a gaming platform to replace DOS games and compete with 3D consoles of the time.
you're continuing to regurgitate wikipedia-tier shit

>You're literally the only person who cannot differentiate between Windows 3.X, Windows 9x and Windows NT as each being seperate platforms. I don't think you're making that argument in good faith either, I think you're just trying to make the fact they're all called "Windows" more important than the differences with the software itself.
strawman argument
you're even adding Windows NT (which was always business/enterprise focused - NT4.0 didn't even support DirectX) but removing DOS from the list just to fit your projection
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>>5736578
mods definitely should post explicit rules for PC games since they don't fit the console "generation" definition
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>>5736603
>you're continuing to regurgitate wikipedia-tier shit
You mean I'm using facts? Sorry I guess anon.

>Strawman argument
No it isn't, you're literally saying that the PC is a single platform that hasn't changed since DOS in terms of gaming, which is just so astonishingly incorrect I think it's actually you who is just trying to come up with shit to have a point.
>you're even adding Windows NT
Of course I am, because it's what replaced 9x.
>which was always business/enterprise focused - NT4.0 didn't even support DirectX
And yet it ran on PCs, which is why "PC" is just too broad of a definition for this debate.
>removing DOS from the list just to fit your projection
It wasn't intentional, mentioning DOS every single time isn't necessary for the point I am trying to make. Which is that PCs span nearly three decades now, a PC in 1981 is almost completely different to a PC in the current year, and a Windows 95 PC is different from both. The PC has gone through generations and just because they've always been called PCs doesn't change that. The only reason you want the PC to be considered a monobloc platform of machines, is because then we'd have to use your own personal rule (that everyone seems to disagree with btw) that it's down to the release date for the game over the platform itself, all so you can justify having a fucking hissy fit at the OP.

Just shut the fuck up already, no one agrees with you and you're making completely inane arguments just to continue arguing.
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>>5736648
You're arguing with an actual idiot who doesn't know anything other than seeing the Windows logo. Windows 3.x, 9x, and NT are completely different operating systems and platforms. They have backwards compatibility designed in them so that consumers could run their old software so that Microsoft could actually sell the things instead of people never upgrading.
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>>5736615
Sure, which is why I'm suggesting that the generation of Windows a game was originally written for, is a decent indicator of whether a game is retro or not.
>>
Or what about DirectX version? 6.0 was the last version before 1999. So if a game requires 7.0 or higher, then it isn't retro.
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>>5736648
No you fucking dunce, the whole point is that the operating system does not make a distinct platform, which keeps going over your head. Of course the platform changed (where did you get the implication that it didn't change), but it's still the same platform.
PCs don't have generations like consoles, PCs are not atomic units with distinct configurations. That's why it's always been called PC, that's why there was no "PC 2" - because your consolefag logic is just not applicable. To compare PC's you compare specific configurations, not "Product Gen.I - Product Gen.II" like consoles.
You're constantly trying to come up with hastily-looked up shit like DirectX being included in Windows 95, but it's irrelevant to the point - it didn't make a separate platform, it was still "the PC".

>hurr no one agrees
Now you're backpedalling into argumentum ad populum
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>>5736659
Not really good, there would be even more shitposting with games that technically run on Win9x but aren't retro

>>5736670
Still ambiguous - can't apply to games that don't use DirectX at all
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>>5736719
>the whole point is that the operating system does not make a distinct platform
Right, I'll end this here. Yes it does. If some console generations were determined by how many bits they had, then so can an OS.
>Windows 3.1 - 16 Bit
>Windows 9x - 32 Bit/16 Bit hybrid
>Windows NT - 32 Bit
The reason why these can dictate a PC generation is because new versions of Windows gets released specifically to take advantage of new hardware features with newer generations of computers. Are you that much of a retard that newer hardware needs to have numbered branding (like with Apple computers) to count as a separate generation of computers? Because, no there was never a "PC 2", but there was 286, 386, 486 and then "Pentium class", "Pentium II class" and so on and so forth.

>Now you're backpedalling into argumentum ad populum
Backpedalling from what? I said you're wrong and I haven't changed my stance on that, it's just at least one or two other anons have also disagreed with you.

There you go, there were PC hardware generations. It just wasn't called the "PC 2" because PC generations were more fluid than the half-decade release cycles consoles use. You're just a mong who thinks "generation" is a marketing term.
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>>5736740
>there would be even more shitposting with games that technically run on Win9x but aren't retro
Well I suppose, but I mean the original system requirements can only mention Windows 9x. If it mentions being XP compatible then it's outta here.
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>>5736740
>Still ambiguous - can't apply to games that don't use DirectX at all

It should be included as a separate requirement for retro anyway since by that era, most PC games were trying to go 3D and comply with DX standards.
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>>5736521
except deus ex threads would get deleted all the time years ago.

https://warosu.org/vr/?search_op=op&search_int=dontcare&search_ord=new&search_del=yes&offset=24&ghost=yes&search_res=post&task=search2&search_capcode=all&search_text=deus

see for yourself. either way you're a liar making shit up, any pc game released after 1999 was banned here originally.
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>>5736829
Explain this https://warosu.org/vr/?search_op=op&search_int=dontcare&search_ord=new&search_del=no&offset=72&ghost=yes&search_res=post&task=search2&search_capcode=all&search_text=deus%20ex then
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Fuck this shit the thread is still up anyway so what's the point of arguing over it.
Back to topic, has anyone played Burden of 80 Proof? It's short but quite unique
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>>5733801
6th gen discussion will be allowed when all of the 9th gen consoles launch, sweetie :)
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Games that work on a Pentium 3 (a 1999 processor) are retro.

https://www.mobygames.com/browse/games/windows/tic,11/ti,70/
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>>5736767
you're yet again loading all your arguments on the same false premise, backed only by lousy wikipedia factoids, and again strawmanning by turning the counter-argument from "OS does not make a distinct PC platform" to "you're saying all windows are the same"

>muh cpu bits
MS-DOS was 16-bit but there were many games that used a 32-bit extender (DOS4GW)
Windows 3.1 had 32-bit extensions as well
Windows NT 4.0 could be installed on different CPU architectures like IA-32 (intel) but also PowerPC or Alpha. but again, Windows NT was for enterprise and not for games
Linux, which started as a 386-centered system, can be made to run on any device
MS-DOS can be installed on 32-bit and 64-bit CPUs, it will just run in 16-bit mode
>muh intel cpus
too bad the CPU is not the only component in a PC and Intel's CPU "class" does not create a solid line what other hardware can be put in, especially after the first Pentium.
you can't say that some game runs on just a "Pentium MMX" PC. the requirements are always a composite of multiple components including the CPU, OS, graphics card, sound card, storage and so on. All of the components are developed separately and can be quite freely exchanged, i.e. newer CPU with older graphics or vice versa, running on any OS.
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>>5736947

No, if you want a deus ex thread without a flame war, have it on /v where it belongs
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>>5737136
>thread without a flame war
>/v/
lol k
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>>5735904
A PC game is obviously running on several platforms and you need to consider the release date of the game itself and not that it is possible to run on windows98. Just stop.
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>allowing the Dreamcast causes the Gen 6 Problem
>going by hardware cut-off causes the PC Problem

if only /vr/'s rules weren't so half-baked
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>>5736980
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>>5737271
Talking about software mode is one thing, but these people refer just to the OS being win98 and that has nothing to do with the game.
It just makes no sense.
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>>5728841
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>>5737283
Win98 has hardware requirements and limits. Duh.
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you mad because deus ex is bettter than your favorite retro game.
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>>5728841
What chaos will ensue if we bump retro up one year to 2000? What cancer will infect this board?
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>>5737519
https://www.youtube.com/watch?v=6P40_kd-mS8
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>>5737521
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>>5737537
>>5737537
Sim games have been retro for very long. Also Seaman from Dreamcast was a thing.
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Soon i will be allowed to discuss half life decay in this board
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>>5737552
NOOO NOT LIKE THIS!!!
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>>5737548
Does this not count then?
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>>5737521
>What chaos will ensue if we bump retro up one year to 2000?
complete meltdown - bump it once and the whining to bump it one more time or change the whole rule entirely to a relative age will never stop

games like Deus Ex or The Sims can already have sustainable threads on /v/ or already have a general on /vg/
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Timesplitters is retro.
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>>5737562
Does it run on Win98, and/or 1999's PC Master Race hardwares?
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>>5737570
>games like Deus Ex or The Sims can already have sustainable threads on /v/ or already have a general on /vg/
Those are two extremely popular games though. Sims is comparable in popularity to Pokemon. What about games like Alice and Black and White? Try starting a thread for those on /v/
You guys should just admit that there's some cancerous IPs that you just don't want discussed here. Halo, CoD, etc.
Instead of coming up with ridiculous rationalizations just be honest about your reasons for not wanting the year to change.
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>>5737578
Yeah I ran it originally on a Windows 98 machine with a Pentium III. Minimum req is Win 95.
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>>5735904
>The platform counts as 1999 because the OS is from 1999
Does this count then because of that dumb loophole? Mac OS9 is from 1999. Black & White from 2001/2002 can run on it.
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>>5737519
you shitting me faggot? the original deus ex is redpilled as fuck, probably the most redpilled game ever made or tied with MGS2 at the very least
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>>5728862

Deus Ex has always been welcome on /vr/. Same with Diablo 2.
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>>5737584
can't speak for all rulefags, but rule itself should be strict and simple/unambiguous (so there's no meta-shitposting about it), while moderation can be less strict (not like you can expect full moderation anyway) as long as there is quality to the discussion

unlike this thread

if you started an honest Alice thread on /vr/, it would most likely slide without any rule drama - unless you were to do what OP did here and start the thread with blatant shitting on rules in mind, ensuing a shitstorm
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>>5737675
>Deus Ex has always been welcome on /vr/
Mostly by /v/ refugees and newfags

Deus Ex have always caused retro-not retro shitstorms and have been deleted in the past. Posting mode DX is just adding more fuel to the fire
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>>5737696
>>5737686

Are you announcing that you're a janny-wannabe and reported all those threads after flaming everyone about NOT RETRO! ?? 'Cause telling people that you did that is against the rules.
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>>5737610
Don't feed the /pol/tarts.
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Should be 2004 as a retro cutoff game anyway. HL2 was truly the swan song of oldschool goodness and Riddick was not far behind.
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>>5736008
You can read the original design document for Shooter and come to your own conclusions. Spector was being a little modest and wanted to give credit to two guys that were instrumental to the game being as good as it was. But even the examples you give are basically refinements. Space station was turned into Area 51, fundamentally it was the same idea and concept in the context of the overall plot. White House almost made it in but was scrapped at the least minute just because they thought the mission wasn't as fun as the others; most of the assets are still present in-game. The Russian-Mexican invasion was cancelled because they realized that Unreal Engine 1 couldn't easily support a war mission with literally 100s of enemies at a given time, and trying to get it to work wasn't a worthwhile use of time. Ultimately, Deus Ex never would have been made without Spector's direction and ability to convince Romero to write him a blank check.
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>>5737008
My little brother played Far Cry and FEAR on a Pentium III
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>>5738153
>The Russian-Mexican invasion was cancelled because they realized that Unreal Engine 1 couldn't easily support a war mission with literally 100s of enemies at a given time,

It would probably make some genre purists thesedays complain about it being CALL OF DUTY shit, if it was made.
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>>5728841
how is this shit thread is still up? jannies, mods???? HELLO????
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>>5728849
Deus Ex, Red alert 2 and Diablo 2 have always been exceptions to the /vr/ rule. Deal with it
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>>5738950
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>>5738950
You're full of shit, DX threads would get pruned all the time back in 2013-2016.

We do need to update the sticky to clarify when a PC game is retro though.



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