DOOM THREAD / RETRO FPS THREAD - Last thread >>5716134DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETCGameplay, WADs/Maps/Mods, Source PortsAll other retro FPS welcome~~ Let's post like gentlemen ~~FAQ/PASTEBINhttp://pastebin.com/hzDnLpct SO YOU WANT TO PLAY SOME...Doom, Quake, Duke, Marathon, or Thief:https://imgur.com/a/wWS8zXz-Album of infographics with setup information and user-made content recommendationsSame thing, but in video format:https://www.youtube.com/watch?v=ietb4JwaaXAhttps://www.youtube.com/watch?v=CGj4gXyCzg0IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXMPortaDOOM: https://github.com/Kroc/PortaDOOM/releasesQuake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Qhttps://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUADoom RPG serieshttps://doomrpg.weebly.com/Launchers for Build Engine gameshttp://buildgamedosboxlaunchers.weebly.com/== INFO/LINKS ==OFFICIAL DOOM WIKIhttp://doomwiki.org/WHERE TO FIND WADSVanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/ZDoom: http://forum.zdoom.org/viewforum.php?f=19/idgames: https://www.doomworld.com/idgames/TUTORIALS/UTILITIEShttps://pastebin.com/7vKYWYp0RESOURCEShttps://forum.zdoom.org/viewforum.php?f=37== /VR/DOOM COMMUNITY ==THREAD ARCHIVEShttps://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/MAKING NEW THREADS PROPERLYhttps://pastebin.com/yzwgaLp7 IMAGE DATABASEhttp://vrdoom.booru.org/?page=post&s=listOUR WADShttps://pastebin.com/5sKRiJzS https://pastebin.com/aiEgdB3K https://pastebin.com/idahQRj2
=== ONGOING ===H.U.H. - /vr/ Quake Mapping Project-Deadline: July 14th 23:00 GMT-All details and a FAQ can be found in the following pastebin to help get you startedhttps://pastebin.com/j8crafJN=== NEWS ===[7-8] New beta release for La Tailor Girlhttps://forum.zdoom.org/viewtopic.php?f=43&t=58343&start=390#p1110538[7-4] Alien Bastards! a new Doomer Boards mapset inspired by Alien Carnagehttp://doomer.boards.net/thread/1541/dbp13-alien[7-3] Quake Speedmapping Pack 198: 768 ^ 2 http://www.celephais.net/board/view_thread.php?id=61748[7-1] Anon updates 'Demon CounterStrike' to fix Rocket Launcher spawnshttps://desuarchive.org/vr/thread/5701806/#5702668[6-29] Anon map release: TESTINGGROUND.wadhttps://www.dropbox.com/s/ehkggu5q3p4n8jp/TESTINGGROUND.wad?dl=0[6-28] Masters of Doom to get a dramatized TV adaptationhttps://www.pcgamer.com/james-and-dave-franco-are-producing-a-television-show-based-on-masters-of-doom/[6-27] 'Vanilla Doom Plus', a monster variant randomizer balanced closer to vanillahttps://www.doomworld.com/forum/topic/106432-vanilla-doom-plusmonster-randomizer-updated-june-25th40-added-monsters/[6-22] /vr/ is hosting it's own Quake mapping project! GET IN HERE FAGETS[6-20] Copper for Quake released: a vanilla+ mod (includes optional map pack)http://lunaran.com/copper/index.html[6-17] Coffee Quake released, 76 speedmaps in 4 episodeshttp://celephais.net/board/view_thread.php?id=61745https://www.youtube.com/watch?v=Yu_p8iwL2Vw&feature=youtu.be[6-15] Guncaster 3.3 releasedhttps://www.youtube.com/watch?v=xcUHPmb76do[6-15] Doom the Golden Souls 3 announcedhttps://www.youtube.com/watch?v=rivZEQ2mNFg[6-15] MetaDoom player feedback surveyhttps://docs.google.com/forms/d/e/1FAIpQLSfRZWx1kN9FpAShfjXcmS9Co9MNTYWLwD-hupYfhAduD5334g/viewform=== PREVIOUS ===https://pastebin.com/PZDkqABT== PROTIP ==To submit news, please reply and anchor it to this post.
I think I am too dumb to understand teleporting. I have a monster I want to teleport in. I covered the monster in a trigger_teleport brush. The brush is activated by a trigger_once. The brush's target is a info_teleportdestination.When I activate the trigger I get a sound, I can it scream, but it just doesn't appear. Anybody knows what's going on?
Why do some people put so many monsters in their levels? Are they just hiding their lack of creativity?
any Dragon Quest WADS?i like to run around in Not!America and Alefgard while shooting Kazap at some smug looking King Slimes
>>5721365Is the teleport or the monster falling out of the level?
>>5721380this, make sure the info_teleportdestination is floating a bit above the groundfyi this is why all the mobs in the base game fall a little bit when spawning/teleporting in, their spawners/teleport targets are floating
>>5721380>>5721386No, I found it out.... I had the monsters already named the same as the destination. I am fucking retarded, holy shit.But another thing: I have another trigger to turn on a light, but it doesn't seem to activate its style. Any solution for that.
Heard you like verticality
>>5721408Looks kinda cool
To the guy looking for the Quake OST >>57213964chan won't let me post a link for some reason, but there is a Steam guide detailing how to download the soundtrack and where to put it. Google "Quake soundtrack solutions", it's one of the top links. Worked for me.
>>5721428You guys do realize Quake 1 with its OST and expansions is ready to go on the second mega link of the OP, right
>>5721389bump for lighting isues
>>5721453reminder to also ask on func
>>5721439Mate, I never bother to read the OP, I'm here only for the shitposts and occasional WAD questions
What is the best sourceport for Quake 2?Which supports high resolutions, soundtracks and stuff like Quakespasm.
>>5721345God, fuck this part
>>5721462>No he didn't you tool. Bobby Prince is also a lawyer and knew exactly how far he could push it before it would become a legal issue.this is great because not only are you believing some random ass internet legend, but you are using your ignorance to argue against the actual person who did the thing and is telling you the actual truth about ithttps://www.youtube.com/watch?v=s-LAn6yK4XY at 19 minutes
>>5721428>>5721439>>5721396Right here, bro: https://files.catbox.moe/oqdnqp.zipThe guy who made this pack originally also put together a recut version of NIN's Ghost Album (which is open source), to allow it to loop properly and what not. He lists it as for Scourge Of Armagon for some reason, even though that expansion has its own soundtrack and is pretty good.Personally, I loaded it together with Dimensions Of The Past and found it very suitable there.>>5721462He literally says that's not true in the videos I link. His own words, from his own mouth.Go contact him and argue with him about it.
>>5721489internet: Bobby Prince was a lawyer and knew they wouldn't be sued for copyright infringementbobby prince: I believed id Software was going to be sued for copyright infringement.internet: gee, dunno who to believe here?
>>5721493Yes, the MEGA includes the NIN Ghosts ost for DOPA (since it is the one without an OST of its own)
>>5721337What if there were a version of Guncaster for Build Engine games Duke 3D, SW, Blood, and Witchraven 1 complete with the option to choose the sex of the character?
>>5721496I thought I read some post that said it wasn't, but eh, can't un-upload it.
Shadow Warrior Classic Redux has several issues on my PC (extreme mouse lag + settings never saving) that render it completely unplayable on my PC. Are there any viable sourceports or should I just play the DOS version?
I can't believe that for 25 years gamers took id Software at their word when they said that the Doom soundtrack didn't violate any copyrights and they had a legal opinion to this effect. After all, why would they lie?!?
>>5721337BTSX EP3 When?Any info, lads?
>>5721510Dosbox tends to work, though not necessarily the greatest.If you're lucky, we might see Shadow Warrior support for BuildGDX, but that may take a while.>>5721524I don't think Id Software themselves actually ever made any official statements of that nature.
What are DEM files and how do I open them?
ight can anyone help me out, im a retard and cant figure out how to load deh files on chocolate doom
Quake map progress!might expand the ribcage some more but this is how close i got to a human skull, these brushes are hard man.
>>5721649huh? what is supposed to be what?just pulling your leg man, still, what is what? keep going!
>>5721657my first map was litterally doing a skeleton, just making the legs and arms and skull litterally parts of the background
Is this too cramped/cluttered? You come in the door the ogre is looking at and rush in to grab the grenade launcher before returning fire.
>>5721680You're probably at the GL before the ogre even finishes his throw.
>>5721669Well it sums up my quake mapping skillsBare Bones
>>5721680I like cramped levels in Quake and that isn't even that tight. Looks good.
just under a week left for HUHshould I even bother starting?how many maps are already in?
>>5721694Its never too late we got a rookie going from zero knowledge to finished map in two days
Moron here. What wad file should I use if I just want all the stock quake textures?
>>5721720It's called Q.wad I believe, at least that's what mine was called when I found it.
It's getting there, and it's getting heavier to render
Is there a way to make triggers be able being activated by shooting? Basically I want to set up a trap where you're not supposed to shoot something, but when you do something happens.
>>5721749You can just make a whole wall or series of walls a switch and then give it a health value. If the player nails the wall, it'll send a signal.It's really crazy to me how adding some REALLY minor details gives a hallway less of a barren look. Those little pillars I added at the back really tie the place together.
Is there a mod for Chex Quest that simply changes the enemy behavior? I know of The Ultimate Chex Quest and Chex Pack, which make the basic flemoids shoot projectiles. However, the former is really buggy due to the map and item edits and the latter is Zandronum exclusive.
What is func_detail even for?
>>5721773Removes the brush from vis compiling. Can save lots of time, depending on what kind of stuff you have in your level. Like railings, cages and such.
>>5721751Can you explain? I made a func_button, gave it 1 health, but nothing seems to happen.
>>5721524Romero said that Bobby Prince knew alot about sampling. Sampling had a bad rep around that time but legally Doom kinda gets away with it by being midi i guess
>MetaDoom: The Survey>Thank you, but submissions are closed.ok...
>>5721720https://youtu.be/sg0iKjYsoBgCheck the description for link. Fucking mobile won't let me copy and paste
>>5721741I sure hope there's a part where you trigger a door to open in the chest and a giant red heart comes out you have to shoot
>>5721785Func-button, give it healthWhat's it targeting? It's real easy to screw up target and targetname
>>5721832Thanks, I figured it out. I wanted to make it invisible, but that doesn't seem to work, so I copied the brush it was supposed to cover and make it simply vanish. Kinda hacky, but hey, I am a fucking noob.
>>5721825Once i learn how to there might be the possibility, for now i will try and make an actual level
[alt-255] [alt-255] [alt-30] [enter] [alt 30] [alt 255] [alt 30]
haha dumb idiot fuck you zombie
>>5721876Cool I forgot the picture.
someone stream trenchbroom map making on twitch, It will be good fun
>>5721882>tosses dick flech at you
ATTENTION+++ATTENTION+++ATTENTIONTHIS IS NOT A DRILL!I hope I got some of your attention now.Here's my first release version of my map:https://www.dropbox.com/s/eazle5weub9bnf0/q1_technotomb.zip?dl=0Feedback is highly appreciated.>Is it too dark/bright?>Encounters too easy/hard?>Item placement good/bad?>Secrets secretive/obvious?>General layout etc.>Sequence breaks?>Anything you liked/disliked in particular?Note that I didn't have a certain difficulty in mind and probably won't adjust for easy/hard anyways. And the complete lack of military enemies is intentional.
>>5721927What if your post was the thing that was on the Hawaii false alarm last year
BTW, who's making the hub for HUH?
>>5721927This hallway is eye rape. I would suggest making the ceiling a normal texture and adding lights every 32 units, or perhaps making a central strip of lights. Just so it isn't monotextured and fullbright.There needs to be a double-barrel shotgun. The shotgun is Quake's pistol equivalent, so not including a double-barrel is equivalent to not including the single-barrel in Doom.There needs to be more ammo in general. I skipped killing many enemies and still had to resort to using rockets on the final Shamblers.
ALRIGHT BITCH NIGGASHere I have dumped all useful textures from the TENCHU 2 game.>All textures at least 64x64 unless it's a detail>Full quality rip>3100 textures>woahWith this I hope to see more Japan-themed mods and whatever.Rejoice!https://www.mediafire.com/file/3e85zeuhmj8x06m/TENCHU2.rar
>>5721927>>5721994This texture has fullbright pixels. The last 8 (IIRC) colors in Quake's palette are always lit at full brightness, used for things like light textures. I would suggest using a texture editor like Wally and replacing the pixels with a non-fullbright color.Also the walls in this room are scaled too much, the pixel density is noticably different from the other textures.
>>5721927>>5721994>>5722001Overall pretty decent map, although I'd say theres a bit too many keys. There could be more varied ways to unlock progression. The theming is a bit odd, with medieval elements like torches and thrones thrown in a techbase.
>>5721994Heh, that hallway was supposed to be some kind of "research facility" hallway, guess that intention got lost in translation.But as a matter of fact, all Quake weapons can be found in this level, the double barrel can be acquired before the GL.>>5722001Noted, will see what I can change.>>5722013Thanks. This map is actually some kinda 3D remake of a Doom map I made some years ago. Had to change stuff up in the first place because Quake keys are single use only. Btw, there is one sequence break that lets you skip one key.
is there any way to beat D4D on ultra violence? I've beat ultimate doom on this setting, but as far as I understand, this difficulty is pretty much only designed for original games and is not appropriate when playing custom wads, since they usually ramp up the difficulty to the extreme, like with The Way ID Did.
How the huuh do I mass import textures to a wad file?
PLEASE HELP!Trying to play D4D on GZDoom get this error> execution could not continue> 1 errors while parsing DECORATE scripts
>>5722089You sure you're using the latest stable release of GZDoom?If you are, go tell D4D devs to stop basing their mods on latest git builds.
>>5721994I changed the ceiling and added lights, but I am not sure about the right ceiling texture.>>5722001I remembered that I didn't really want to use metal4_8, but I then it sneaked it one day and I never changed it. But I also have no idea what to replace it with, because everything else looks like shit.It's a techno tomb, not a tech base, so I would like to have more stone or "ancient" technology stuff.
Would Doom Guy show mercy on a demon if she was a cute loli who has never hurt anyone and has no interest in hurting anyone?
>>5721546OK, I fixed, itI'm working with PS, I was just picking the color from the Quake palette .png from here:https://quakewiki.org/wiki/Quake_paletteand applying the Paint Bucket over the texture, all of this on RGB Color modeIt didn't work for some reasonI took the texture and on Indexed Color mode, applied the .act paletteThen changed it to RGB Color mode again and exported
All right, here's the first release of my noob HUH map, it's short, dark, and action-packed. Enjoy. And, of course, feedback is very much appreciated.https://drive.google.com/file/d/1U0AdgORPWZtaRnRd1tP6HgVXGp642SBn/view
>>5722128fuck off faggot
So I've started making a map for HUH today, I'm not sure whether I can dream to meet the deadline,Anyway, is there some sort of radius at which the enemies can hear you or will they all hear the player at once if I don't break the map up with a door?
>>5722176remember, keep the scope for your level small and manageable
SHAMBLER'S LIST; SHAMBLER IS PISSED.
kind of a weird question but are there any good wads where you play as a robot/cyborg?
>>5722198Demonsteele's Shihong is a cyborg gal
>>5722167You know, I really enjoyed this map. You should watch out for alingment, scale and see how textures tile. Look at the ceiling of the starting room or the bolts on the top of the platform.
>>5722198the next GMOTA update will be adding a warforged, does that count?
>>5722198Zero Tolerance, it's one of the classic ZDoom gameplay mods.
>>5722103Found an answer online. You DO have to be using the latest git build, otherwise it doesn't work.
Got this wad I've been working on for a while now. I still have a lot of work to do on it.In terms of gameplay what do you think so far?https://gofile.io/?c=bWAgXFStill need to tweak it for PrBoom so test it in Zdoom and make sure you use both the CCTex and wad in the zip.
>>5722215What is it about. I never heard it baka
>>5721927>>5722167remember to send your levels to the project gmail as well, just in case
>>5722215It's old as fuck, has some really odd weapon and enemy quirks to it, along with a custom playlist of music.There's an updated version of it to play nicer with newer versions of GZDoom and a few extra optional features.https://forum.zdoom.org/viewtopic.php?t=51000
>>5722217go tell them they're a bunch of faggotsfuck it, I'm not rebuilding GZDoom after every new commit to the repo just to play a mod, fuck that gay shit
>>5722109>>5721927Ok, so I made some changes. Noticed some things with triggers that didn't work as planned, changed textures at some places and put some more ammo and health. Link stays the samehttps://www.dropbox.com/s/eazle5weub9bnf0/q1_technotomb.zip?dl=0
>>5722220New weapons, some new enemies, some of that classic nashgore.I oddly can't find much good video on it.
>>5722167I played your map a second time. The dog ran back to the grenade door and opened it and the fatties started lugging their shit at me already.And in the starting room, I don't know if that is intended, but you can choose the angle of buttons. It moving sideways feels a bit weird imo.And the platform you start at, consider putting some clip brushes there or lowering it because it's a pretty large step.
>>5722271Oh and I forgot to add: I played it a second time because I liked it, not to criticize more.
Okay, so if ZeniMax media has an issue with the vasyan ruskie shit because it uses a "third party engine," what happens with all the rest of the Doom mods that use GZDoom or Zandronum?Aren't they "guilty," in the same way? Are source ports considered third party engines?
>>5722283Zenimax can't do shit if the engine adheres to the GPL
>>5722283my sources inside zenimax told me that you are a gay
>>5722283Fuck off and actually fucking kill yourself, you fucking slavshit troll. You're not fooling anyone.
>>5722283No. It's a hoax and you're not helping.
>>5722283I hope your mom dies.
>>5722283Holy shit why do these people keep bringing this up. Go to /v/ where someone might care
>>5722290>>5722292>>5722294>>5722301>>5722303So, I'm an asshole, and nothing really will happen unless something doesn't adhere to the GPL?Thanks.
>>5721345>that resolution>that video grain
Since someone last thread brought up the idea of a Doom Eternal mod, i feel like suggesting mods to try out before the game is out.>GMOTA: Night Sentinel Doomslayer with sword included, Sir Blaz's chain that pulls enemies close to him, maybe the dragon enemy>Demonsteele: Sword, dashing, skull tank boss>TrailBlazer: One of the upgrades is a sniper rifle alt fire for your machinegun>Literally most Doom 2016 focused mods: D4D, D4T/Crucible/Slayer Edition, Zion, Argent etc: Some of them even have the Prowler as an enemy and D4D is putting in Eternal stuff for some dumb reasons but that mod kinda got shittier for a while>MetaDoom: Can use secondary items while still shooting (Like the shoulder thing now), the overall mix of different Doom iterations, a teleporting Imp, Arachnotron that charges powerfull plasma balls>Doom Eternal XP: Has some Eternal stuff but the direction still makes it its own thing>Guncaster lets you breathe fire on enemies like the shoulder flamethrower>Any mod that has many enemy types just because of the "twice as many demons" marketing and the Fire Baron looking like that one Realm667 monster (Project Brutality, Colorfull Hell, Complex Doom etc (Quality may vary)>Eviternity, mostly because of heaven but it's not the only WAD that has it>Eternal Doom even if just because of the name but i think there was a shield HK enemy, predicting a confirmed character in the alternate cover (In like ED4?)>Dakka: Life system that resets your health, i think you can have a sticky grenade for your shotgun>HontE or whatever that one Hell on Earth remake is called or anything that has Hell on Earth levels that look more "advanced"
>>5721345You're playing the screenshots, anon. I love it.
>>5721389>>5721453Lights with an animated style can't be toggled on/off in vanilla progs.
>>5721842>I wanted to make it invisible, but that doesn't seem to workDid you try just giving your trigger_once brush a health field?
Doom Eternal will be the best game in the series and there is nothing you can do about it
>>5722442I feel like any post 90's Doom game will mostly just have some ideas that people will like but still won't replace the classics.Like, the kind of stuff that just generally increases crossover potential but you'd still see the originals as the "definitive" Doom.
>>5722442It will be a good game probably but do shut up. False flagging like this causes infighting, lets not turn this place into /v/
>>5721337Still think that it would be pretty cool if the demons are revealed in D:E to be inhabitants of a pocket dimension in the universe known as otherspace, and the technoangels are an advanced species from the other side the galaxy that are currently at war with the otherspace demons.
>>5722458can you stop posting your fantasies in every thread
Hey is there any way to beat D4D on ultra violence? I've beaten ultimate doom on this setting, but as far as I understand, this difficulty is pretty much only designed for original games and is not appropriate when playing custom wads, since they usually ramp up the difficulty to the extreme, like with The Way ID Did.
>>5722474>D4Dare you talking about a certain mapset or D4D the Doom 2016 gameplay mod?
>>5722474Right so I forgot to specify - I'm talking just about D4D on Ultimate Doom and Doom 2. Like it's unbelievably hard, completely unnecessarily too.
>>5722480But why?Like, is it about a specific enemy?
>>5722484Well everything is different now and that makes it harder. But as if that wasn't enough enemies are super fast and kill you quick while you need to somehow master the weapons that require incredible reflexes and speed of orientation in space.
>>5722442I'm hoping it will be good, and based on Doom 4 and what I've seen so far of Doom 5, it's looking like it might just be even better, but I think that "best of the series" will be a very, VERY tall order.One of the core reason classic Doom endures is modding support, and though they've talked about wanting to add it at some point, it's clear that Doom 5 will not have it at launch. Even if Doom 5 has an amazing campaign with great gameplay, the fact that it still doesn't have mod support will still be a mark against it as compared to the rest of the series, in spite of perhaps being an objectively very good game.It's hard to rival the sheer amount of content for the original game, let alone just the potential for content, that it's simply just possible for anyone to go and make a level and others can play it, they would have to release a tool for making levels proper, something beyond Snapmap.Can you imagine Doom 5 actually getting that support though? Can you imagine a bunch of guys getting together and making a new generation's Memento Mori, Alien Vendetta, or Plutonia? That would be absolutely wild, and I really hope that we'll see that one of these days.
>>5722489I remember one time being in a specific spot of JPCP's map 22 (I think) and kept throwing syphon/frag grenades to see if it hit them.Maybe use whatever infinite resource you have if you can.
>>5722491Something that worries me about the game is the amount of promises it has.Like "many many places" which i don't care that much but i hope the enemy variety has a lot to offer and the cyber possessed and maybe gargoygles are like the very few occasional enemies that feel like just basic/stat change sort of deals.Another reason why Eternal can't beat 1/2 us that those are the kind of important video games that feel "eternal" and legendary you have people discover expoilts or port it into weird devises.There's also just the overall direction of the games and what you think Doom is all about.Even the liquify transition effect is associated with Doom.Like i said >>5722447 some people will like some of the ideas it can introduce to the series but still not agree with everything.
>>5722502do qcde maps work with any other mods?also, is it me or is the quakewiki not as updated as the doomwiki?
>>5722458How is it being some random parallel dimension more interesting than it being LITERALLY FUCKING HELL?
>>5722509That's true, a lot of the fun of classic Doom is finding out various things the devs did not expect, from monster usage to mapping tricks.
>>5722521Same with every other game, m'dude
>>5722520i think anyone would be fine if doom eternal retcons the lore from the previous game that almost makes the demons "alien like"hell, maybe make the cybernetic ones actually hell made instead of uac or even heaveni also hope heaven actually has a bit of parallel to og hell in the sense that it's a mix of traditional and original portrayalor that they have their own equivalent of fireblu and hell's weird flesh and metal combos
Eviternity is literally megawad kino
>>5722167This map was comfy. I like blue quake maps. Do you think you'll make more or is it a one time thing for the fun?>>5721927This map is utter fucking kino. You made plenty of quake maps before? The detail was real fucking nice. Did you make custom textures and shit for the waterfalls? I liked all the broken lights and monitors and railings and tipped over servers and shit.The window part that spawned the vores genuinely spooked me. How did you do a transparent window in Quake 1? That was rad. Reminds me of Resident Evil licker moment. Also the lighting and atmosphere was genuinely unsettling at times. Really fucking nice job.I'd say I would need more ammo sprinkled around. But you've already done that it seems. I had only rockets for a good half the map. Also, in the big vertical cage area are you supposed to be able to jump/rocket jump off the blue cages? I couldn't manage it, there was no collision for me with them but I see shit floating around up there. Some areas were very dark and I struggled to see but the lighting overall was great.Also for the big final battle maybe trigger to lower a wall behind the player once they make their way out of that ammo room so they can't stay in their to cheese the battle. Kino/10
>>5722576Damn the SSG is huge
So I've played >Doom 1+2 plus expansions>Blood>Duke>Shadow Warrior>Quake >Unreal>Half LifeWhat are the other essentials?
>>5722138the chain fence looks to high detail for the rest of the level. otherwise it looks good
STRAFE JUMPING IS SO FUCKING HARD I CAN'T EVEN BEAT THE TUTORIAL REEEEEEE
>>5722625marathondark forcespowerslavefanmade/unofficial expansions of the games you've aldready played
>>5722625Heretic/Hexen and did you do Doom 64?
>>5722625>Blood expansions>Duke expansions (yes even Nuclear Winter)>Shadow Warrior expansions>Quake expansions>Strife>Heretic>Hexen>Soldier of Fortune>Kingpin of Crime>SiN
Is Shadow Warrior Redux the best way to play SW?
>>5722637>SoFMostly just a gore game which was nice for the time but today I wouldn't call it something you need to play.
>>5722686What don't you like about it?
>>5722689the renderer leaves a lot to be desired. especially since you cant see land mines in it, you have to go completely by ear. the mouse also sucks it just feels so bad compared to even other build engine game ports. I have also had crashes when playing user maps.
>>5722692How about this thing? https://github.com/jonof/jfsw
Revilution MAP12 had some problems but it tugged at my nostalgia strings.Good times.
Can someone more legally savvy than me explain how delta/quad touch are paid apps when other than the phone interface they're just a compilation of other peoples' free source ports? It just seems scummy and I don't get why people are ok with it.
>>5722805The GPL allows you to sell software, but you have to provide the source code.
I dunno why but I find it odd how it took significantly longer for there to be source ports of Build games where you can modify the FOV than source ports for id Tech games (especially considering the ones you don't need a source port to play).
>>5722848Field of view is a default cvar in id Tech 2 onwards.
>>5722854Yeah I figured that. I think a more accurate way of putting it would be how Doom got a source port with proper FOV commands and such years before any Build game. AFAIK trying to change your FOV in eduke was a needlessly herculean effort (needless in the context of changing FOV to begin with, which should obviously be one of the easiest things to do in a game)
>>5722816Do you also have to provide compilation info and support? Or is anything lost from compiling it on your own for free, aside from the time it took to compile
the pol.wad link is not working.
Why does no-one here ever talk about Turok? Are those games actually good? Was thinking about getting the collection before the Steam sale ended.
>>5722882This post intrigues me. Are you just making the statement? Are you reporting it with the intent of it being fixed? Are you celebrating its malfunction? Are you requesting someone provide a working link to it for you?
>>5722917I'm hoping someone has alternative links. Also other wads didn't work. Not sure if mediafire is having problems or it's just me.
>>5722920I see>>5722928I was merely curious, since they did not explicitly say anything aside from the original statement that 'X is borked'
>>5722938You run, jump and shoot dinosaurs. What more is there to say?
>>5722920This is the one I have: https://mega.nz/#!bEFl3KpJ!FjCBxm0ef-NUw9mweV8bsagAbOIE1vBCLzThQIfOVxc
>>5722947Alright you convinced me. Are both 1 and 2 good?
>>5722958See for yourself. Not my cup of tea.
A /vr/ shooter review, by Anonymous>>5722947>Wolf3D: You run (but not jump) and shoot nazis.>Doom: You run (but not jump) and shoot demons.>Quake: You run, jump, and shoot eldritch beings.>Duke3D: You run, jump, and shoot aliens.>Shadow Warrior: You run, jump, and shoot ninjas.>Blood: You run, jump, and shoot cultists.>Turok: You run, jump, and shoot dinosaurs.What more is there to say?Make sure you check out their other reviews for /vr/ games, such as >Super Mario Bros: You run and jump.
half life is simply the greatest game ever made
>>5722970>please respond>vague response>OK YOU CONVINCED MENow he has something to play. Good for him. Too bad he needed someone else to validate his interest.
To Anon: >>5722958cc: >>5722978I henceforth grant you my blessing, permission, and validation to pursue any /vr/ games you have any interest in, however small it may be. You need not seek this rare gift any longer. Play to your hearts content.Sincerely,Anonymous
>>5722951Saved. Just in case this goes down.It was a cool level, besides the schizo content.
Shadow Warrior > Blood > Duke
>>5722985That'll work, yeah.
goddamn i cannot fucking wait for ion maiden boys
>>5723036excuse me what did you just call it?
>>5723036>>5723059[Blocks your path]
How do you guys make your textures? I've been wanting to make Duke3d-like city textures but all my attempts look very amateurish. I also want to know how to make good looking skies too.
>>5722582Ooohhh anon-sama, I am blushing... But thanks m8.Frankly, this is my first Quake map, but as mentioned earlier it's based on an older Doom map of mine. I mixed things up for the third dimension and just went wild.The waterfalls are just the regular waterfall texture, I wish there was a 'slime' version.Transparent windows are done with making a wall and setting an 'alpha' key.Yeah, cages for RJ. I tried to put clip textures, but they don't seem to block gunfire, if somebody has a good solution for that I am all ears. Right now you have to hit the bars.Well fuck, I totally forgot doing that, thanks for reminding me.
I need your best comfy wads, what are you best reccomendations?
>>5723149>comfyGolden Souls my dude
>>5723149Adventures of Square
>>5722582I'm definitely going to try to make more Doom and Quake maps. I know what I like seeing and I know how to implement them, all I need is the time and drive.
>>5723149Pirate Doom, hands fucking down.Or Mr. Friendly, unless you've played it before.
>>5721808Can we have the coolgun's Reload function be a swift kick instead of that puny pew-pew? Or better yet, add a dedicated "Mighty Boot/Stiletto Shoe Thrust"?
>>5723182> discolored icicles compared to rest of frozen sprite
>>5723237Yep. nice Imp anatomy indeed.
>>5722128get out of here with this shit
saying it was a pain in the ass is to underestimate the situation
>5722458thats just as shitty as the Doom novels.
>>5722442only if it has modding capabilities of GZDoom, and is just as easy to mod.which it wouldn't beSo no.
>>5721532Hasn't been any updates since the February doomworld thread, unfortunately.
>>5722767ancient and dead
>>5723309They’re working on making the code more flexible, but there’s no guarantee on mods.
Why is it legal to discuss new Doom in this tread, on a retro games board?
>>5723321Why do you care?
>>5723324Because it's a game that came out well after 2000 while threads about gen 6 games are being shot on sightThere's no logic to it and my autistic brain is in pain because of it
>>5723321The moderator will probably double down on deleting Doom Eternal posts when it comes out. Happened with Doom 2016.
>>5723327Stop being an autist and just ignore it.
>>5723292You absolute madman
>>5722683Until BuildGDX supports it, yeah.
>>5723292Can you climb the brush ladder?
>>5723148>THAT was your first quake mapAnd into the trash my map goes.
>>5723292This is hilarious. I hope you also include that island with the turret way out in the distance that you can't get to that they kept in the final game.
>>5723382Well, my first *actual* map, I didn't mention the "handful single room try shit out but have no idea what to actually do" stuff. And since it was based on a map I made for Doom - which was not my first - I had a pretty solid base to work from, I'd say. Also, >>5722167 made a really nice, fun map with literally only a handful of rooms, so you do you. We won't come close to the dam guy, anyways.
>>5723292Hmm. We're gonna need an industrial mix.https://www.youtube.com/watch?v=CkBs-2Yv1Es
>>5722625Rise Of The TriadAlso the expansions to these games. Uh, but not ROTT's expansion, you don't have to play that one.
>>5721369Avoid wads that are advertised as slaughter
>>5722801I think TNTR as a whole did little to capture Evilution's atmosphere, but it's still a really kickass megawad with some good atmosphere and gameplay on its own merits.
>>5723149Seconding Pirate Doom, but I think it didn't quite work properly in the latest versions of GzDoom.
>>5723308I kinda like the novels.
>>5723437What about Return of the Triad?
>>5722458I liked the novels, but I never really liked this part.The notion on its own is interesting "What if hell was actually just aliens bioengineered to be terrifying for humans and to make them think they're demons from hell?", but I think it's out of place for Doom, as Doom is meant to be more straightforward, and it actually being hell is much cooler for what Doom does.
>>5723467Haven't played it.
>>5723415Are we supposed provide music for HUH maps? I guess I'm going to need some drone or something
>>5723447>Avoid things that I don't like
>>5723475Read the post he replied to, numbnuts.
>>5722970>SMB>you technically shoot with the fire flower
>>5721369The AI in Doom in so basic that only by adding a shitload of monster can a map become challenging for people that have been playing the game for 20+ years, i.e. most of the active mappers.
>>5723472Nah. Just thinking out loud.Suppose it could be done tho.
>>5723327what are you a cop? you get off on snitching to teacher? freak.
>>5723524You haven't played anything with smart monster placement in that case.
>>5723292Now angle the guns so they look like they're coming out from under Quakeguy's armpit
>>5723560What the fuck is it with you, offset weapons, and armpits
>>5723565https://youtu.be/ktwVEYqnpccLook at that AK/any weapon that's not a pistol and tell me he's not holding it from his armpit
>>5723570He's not holding it from his armpit
>>5723565What if I like Quake and armpits, but not offset weapons?
>>5721337>There is Chocolate Duke but no Chocolate Blood or Chocolate SW
>>5723636Crispy Boom when
>>5723636BTW, is it possible to build any of the Chocolate ports for DOS?
>>5723642>when vanilla IS chocolate
>>5723642Wouldn't that be redundant?
>>5723674>>5723685Hackable programs with all the little fixes like built-in patching for TCs etc.
>>5722576Will those be in the limited artbook?
Where is a good place to grab unreal for the singleplayer? It looks like it didnt really go on sale on steam. And there are so many other versions i just want the real thing not some shitty later version like half life source
>>5723696It was free on Steam about a year ago.
>>5722520>How is it being some random parallel dimension more interesting than it being LITERALLY FUCKING HELL?The universe is vast and immense, among other things. Plus,D:E=/=OG Doom series
>>5723639Chocolate BoomHaha poo
>>5723642>>5723716I was wondering about the same thing for a bit.
>>5723696Not in the OP. No sir. You can't find anything at all there.
>>5723718Noice>Latest commit a772ed7 on 18 Mar 2018;_;
>>5723721How is that something to cry about?
>>5723717That's a tasteful sector toilet. Absolutely exquisite
>>5723717you have heard of the sector toiletbut have you consideredthe possibilities of a brush toilet?
>>5722520There are multiple Hells throughout the multiverse, but there’s only one Doom Hell, and it can invade and assimilate any world it wants.
>>5723736>multiverse>only one Doom HellThat's not... no. More like infinite Doom Hells.
>>5723730Would take a true artist.
>>5723706I don't want to kill aliens in DOOM
>>5723752gimme that webm of someone lobbing a grenade into a bathroom stall in quake
>>5723739What I mean is that the Hell that invades in Ultimate Doom, Final Doom, and Doom 64, the Hell that invades Doom 3, and the Hell that invades in Doom 4 and Doom Eternal are all the exact same Hell, but they’re just invading different universes. The classic Doom game are in the id universe with classic BJ Blazkowitz and Commander Keen, Doom 3 takes place in an alternate universe, and the new Doom games take place in the same universe as the Machinegames Wolfenstein reboot.
>>5723767>UAC is using super space-Jew-Nazi techreally gets the noggin joggin
>>5723767>TNO universe leading to NuDoomThat actually makes sense seeing how part of TNO's plot involved the nazis stealing and utilizing super uber secret tech that could've eventually led to the UAC's discovering Argent Energy and making Hell tech.
>>5723764I had to search two different external drives to find this.
>>5723780it was worth itfuckin love this webm
>>5723524These are the words of a man with no talent and creativity.
>>5723793Nah, the words of a man with no talent and creativity usually sound something like this:>Holy fuck, I have no talent and creativity. Why did I try making a fucking map?
>>5723795>tfw absolute god at Quake multiplayer>the only scene left "alive" is Quake Champions and it's on life supportRapha didn't deserve this fate
>>5723767Hell being a different dimension I'd be fine with. Still the same universe. Start saying that hell invades other universes and you open up a can with an infinite amount of worms (and wormholes/p(l)otholes) in it. Doom 3 being a separate universe, that's fine too. That gets it's own hell dimension. But when you pop open the multiverse can, like 2016 apparently did with its mishmash of designs then just... eugh.The designs weren't finalized. That's what I'm sticking with. Multiverse portals ruin things in the grand scale. Infinite variations on everything and anything. Death and destruction means nothing. There's always another you ready to pop out of a portal. Same with enemies. Same with planets. Whole universes. Multiverses. Nothing matters.Then again, multiverse theory has been a thing all along if you think in terms of saves and restarts. You die, DEAD. BAD END. Off to another universe the player goes, good as new.
>>5723807>only played quake like once a year before going ham at tourneys>"practiced" by watching billions of demos and playing out matches in his headIf his brain was any bigger it'd squish out his ears, I swear.
>>5723810>Then again, multiverse theory has been a thing all along if you think in terms of saves and restarts. You die, DEAD. BAD END. Off to another universe the player goes, good as new.unless you go saveless, then it's just another schmuck getting sent in with a pistol
Oh God yes. https://twitter.com/MemeDose1/status/1148526686234955776?s=19
>>5723810>the death of innocent people means nothing because multiverse What drugs are you on?
>>5723825Pick a near-identical universe with your portal device and HEY! There they are. The exact same people. Visit them any time you want. Ask them to come over for multiverse tea.Not good enough? Find a universe where they can xerox you those people. It's fine. Multiverse land can do anything.
There’s just one problem about Doom 3 having a completely separate Hell.
>>5723834All fairly vague lore but I get what you're getting at. Again, I just don't want the multiverse thing to be true.
>>5723834>Doomguycube kills invulnerable cyberdemon>Cyberdemon goes to limbo and reports cube for cheating>Godmin shows up and boots cube from the server/universe>Cube joins another similar server/universeFunny
>>5723810>>5723829Multiverse does not necessarily mean that the universes within it are identical, or infinite. It just means that there are many more different worlds. People there aren't the same as people here, and might as well not be human.>>5723736>>5723739I think Hell being singular and universal source of all demons in all other universes makes the most sense. Back in the original Doom we can see that Deimos along with everyone on it was pulled into Hell itself. In Doom 2016 we learn that same thing happened with Argent D'Nur. That means that there are more t han one universe, and that hell has presence within at least several. It stands to reason that Hell itself grows with each conquest by adding planets and worlds into itself, and for every world that manages to repell the forces of hell, there are many more that didn't. The remnants of their cultures might persist in the different corners of Hell. It is also possible that Slayer has visited the remnants of these conquered worlds courtesy of him travelling across the Hellscape (iwads).
What do you guys think of Shadow Warrior? I feel like I barely see it discussed here compared to the other games in the build engine holy trinity.
>>5723951It's mediocre. Not as good as Duke or Blood. Not as bad as Redneck Rampage or Witchaven. There's not much to talk about.Besides maybe about how its sprites for long have been used in frankenspriting for Doom weapon mods.
>>5723642Why? Then you could just as well run the original .exe, the entire point with Chocolate is that you don't have to run it with DOS and it'll run just like on release but on later systems.
>>5723706it's still out of place in a game under the doom namethe adaptions only ever did it because the novels writer was a mormon who unlike sandy seemed to have a problem with it (correct by wrong ass if i'm wrong, tho) and movie execs have more coke in their skull than brains to understand doom>>5723810>>5723767i remember some people comparing doom to zelda but that's probably meaningless>>5723524i don't know, the fact that they're simple is what allows them to become level obsctacles or even gimmicks like archvile jumps
>>5723951I remember liking it but still finding it hard at times
>>5724001>because the novels writer was a mormon I'm not sure he was mormon. There were two writers, and I think one of them just thought it would be funny to feature mormons as good guys because he knew that would really upset fedora tipping atheists.As to why the demons are actually aliens, I think it's because they were prolific writers of Star-Trek novels, and the idea of non-supernatural aliens using advanced technology and bioengineering to make themselves come off as supernatural demons with magic, as a terror/control tactic, is something you'd very much see in the original Star-Trek TV series, and probably featured in the novelizations.I think that's kind of an odd direction to take things considering how despite the guys at iD being fans of Star-Trek, Doom is preciously little like it, the game is much more like pulp sci-fi action, as compared to Star-Trek, which is fairly little action with comparatively sparse violence, instead focusing on interpersonal conflict and trying to pose moral quandaries and philosophical questions.
Any good wads with vampire related stuff besides the Castlevania inspired ones?
I have a problem.Eviternity Map 10, using PrBoom+, two of the switches aren't working.Has anyone else had this problem and/or understand how to fix it?
Goldsource is weird.I usually prefer to play old fps with texture filtering off. But for some reason unlike Quake, HL and Thief look way less crispy without filtering.Maybe its the way the textures were made.
>>5724052If i'm not mistaken, the OpenGL renderer in Half-Life render textures a little broken. Something related to "gl_round_down" not working in it.Software in the other hand render pixelated textures correctly.
>>5724071For exemple, here is the OpenGL rendering that same panel texture. With "gl_round_down 0" and "gl_texturemode gl_nearest".
>>5724052It's because most of the textures in HL are really weird sizes instead of the standard multiples of 2 dimensions (32x, 64x, 128x, etc). When id made GLQuake, one of the bugs introduced is that any textures that aren't a multiple of 2 are (badly) resized to fit a multiple; this isn't really noticeable in Quake because most textures in the game are already 64x64 or 128x128, but Valve either missed the bug or didn't care because they intended HL1 to be played in hardware accelerated mode with filtering enabled anyway.
>>5721337What's the best way to play the half life series? Didn't see anything in the pastebin. I figure Half life 2 and their episodes hold up fine as is but the og series is what I'm looking to play.
>>5724093Literally just buy it and play it.
>>5724096I mean does it actually still hold up considering the resolution limitations and graphics etc. I was thinking it needed something like Quakgasm or GZDoom
>>5724098>considering the resolution limitations and graphics etc.There are none, Goldsrc will run natively with hor+ FoV scaling at any resolution you tell it to.
>>5724098It holds up, but Valve messed it up slightly over the years. It's playable, it works, but a bunch of small details are gone. Xash3D is a Steam-free sourceport which would fix these things. Whether or not you want to bother setting it up or if you're fine with a few details changed is up to you.Whatever you do, don't play the Source version on Steam, it's extremely fucky and broken, it was a complete slapdash job and I can't believe they still have it up after all these years.
Is it just me or are the levels in Redneck Rampage extremely flat? The verticality that made the best levels in Duke3D and Blood so enjoyable is just gone.
>>5724141They start out flat, and get more vertical as it goes.
>>5724096Just buy it and play it, its fine the way it is.
Can anyone help me with this?i need to make it so that the wall would basicly floor would lower down so that once there the player has the access to the exit, but for some reason it doesn't work, and i don't know why.
https://www.vice.com/en_us/article/paq5bz/alt-doom-mod-stalkerThis was actually kind of interesting to read.It starts getting weirdly and unrelatedly political near the end (which I honestly totally expected from Vice), and you could just stop reading by that part, because he basically stops talking about Doom .wadsI did try ALT.wad once, but kind of disregarded it with the first level, because I felt the use of SS troopers felt goofy and amateurish. Given the stuff described though, it kinda makes me wanna give it another chance.
>>5724093I'm playing it on my phone with Xash3D, and it's surprisingly playable. Platforming is a bit tricky, and I wouldn't play on hard, due to touchscreen controls. But it's p good.
>>5724141>>5724154Oh. And the sewer level sucks. The only map in RR I thought was outright bad. Look up a walkthrough for it. It's a sort of puzzle map where all you see is one type of monster in it the whole time. It's lame. Game gets better though.
>>5724183Why does the button have to pass a trigger? IF you need something inbetween, consider a relay.Now my question: When I lower a secret door via a trigger_once, how can I make it close forever afterwards? I removed the "open once" flag and set the wait from -1 to 5, but it won't close again until I shoot it.
>>5724183func_walls dont move. their use is to be a wall thats filtered by difficulty or removed from existence by a trigger. you need a func_door if you want a moving wall.also the trigger_once doesnt need an angle. and it doesnt even need to be a trigger brush, it could be a relay entity (since its targeted rather than touched)
Anyone here play Hedon? It any good?
>>5724198just set the wait to 999999 or something similarly high enough that it overflows, iircdoors that literally open once and then fuck you out of a secret for good are a dick move though
>>5724210It's not locking anyone out of a secret, but that passage leads to a fight in an area you had passed through before, but you weren't able to see the door.
>>5724191anonyou complete and UTTER BAFFON YOU DONT GIVE CLICKS TO THESE FUCKING PEOPLEuse the archive pleasehttps://web.archive.org/web/20180225005932/https://www.vice.com/en_us/article/paq5bz/alt-doom-mod-stalker
>>5722167I recorder a couple of demos (first and second try):http://www.mediafire.com/file/jxyhc41z3ty8a14/id1.rar/file Hope you add some secrets before the 14th and polish things like the door not working properly. Detail comes later.
>>5724224You're right, sorry.But still, I think it was somewhat interesting to read, to a point.
>>5723036Fuck the boomer t-shirt merchants
>>5723036They confirmed the names been changed. Announcing he new name on the 11th as well as a new trailer and likely a final release date.I hope it's "Bombshell 3D" myself
What the fuck is wrong with Brutal Wolfenstein?
I can't do it lads. I officially give up. Mappings too fucking hard. Map looks like shit, plays like shit. Can't come up with any ideas of what to do. Too much shit is broken on my map already. Lights are fucked. 90% of textures are fucked.Don't have the patience for this kinda thing I'm too ADHD. I can't wait for the package to play everyone else's levels though. Especially you Skeleton and 007 Dam dudes
>>5724083Bad choice really.Especially for Thief because it has tons of atmosphere but looks grainy. However when you use that patch that makes vanilla textures slightly higher res it looks better. I just wanted Thief to look like Quake it would be amazing. But apparently it fucks up shadows. You cant make only the shadows have the filter.>>5724071Interedasting>>5724082There are those options on the config made by xash. Should I enable them?
>>5724093Xash.Just follow the instructions and put folders inside and activate the games like mods inside the game.Imho I think Half Life holds really well. I wish somebody did for HL what that dude that made Echoes did. Masterpiece. Just improve every single level geometry. Black Mesa in Echoes and vanilla is comfy as fuck how I wish somebody made a full Black Mesa map that you could just explore before the cascade.I really like how HL\blue shift and Opfor flow. Especially HL, games still had that sound reverb I love and are pretty atmospheric at least for me. I think Thief even build engine games had better levels but hl will always hold a place in my heart. Ever since uplink.
>>5724285You are not special, get in line.
>>5724114>Anonymous 07/09/19(Tue)20:31:27 No.5Like what?I still prefer the vanilla shit unlike the blue shift high definition pack.The source version is really a fucking mess. At least do it properly, I knew something was wrong with it.
>>5724268Wish they changed her lines.She sounds like shit.
>>5724302>Especially HL, games still had that sound reverb I love and are pretty atmospheric at least for me.SQUEAK SQUEAK SQUICK SQUEAK SQUICK SQUEAK>Do you know who ate all the donuts?
>>5724198>>5724201https://drive.google.com/open?id=1Vdkohhr64b1FQCDqIWgAHTlA0nrWckKnWelp here is my Submission to the Mapping contest, i already sent the submission to the mail, but i could use some feedback on it.also it's extremely short
>>5724323Additionally i would reccomend to play on skill 3as skill 2 and lower is way too easy in my opinion
>>5724114You need to find a proper workflow. Make a basic layout, detail and lighting is the last thing wou should work in.Try new things for broken things, itinerate and don't be afraid of erase entire zones.
>>5724289If Xash fixes the "gl_round_down" bug then it will look just like the software renderer. I don't have it installed so I don't really know.
>>5723846The Soul Cube is supposed to be apart of Doom 3, but it shows up in Doom 4. This might make sense if they have the same Hell, because the Soul Cube got left behind in Hell at the end of Doom 3, meaning the only way Doom 4’s UAC could’ve found it is by going on one of their many Hell expeditions, and they brought it back with them.
>>5724329You know skill 3 is nightmare, right? The difficulties start at 0.
>>5724345oh... my bad i meant the hard difficultyi made most of the monster have the spawning tags of "Not easy" and "Not normal" so
>>5724289>You cant make only the shadows have the filter.You can actually do this now
>those prisoner voice lines in Quake IIwhat the fuck, this sounds like placeholder audio from a pre-release version, not retail
Finished Good Morning Phobos with Dakka, Vanilla Doom Plus and Legendoom Lite.VDP is alright for an enemy mod that tries to be as vanilla friendly as possible.The author updated it but i kept playing a version of the mod before he fixed some things.
>>5724352AAHLET ME OUTIT HURTSKILL ME
>>5724351Really? I will download latest ddfix and check out. Thanks.>>5724338I fucking love Half Life soldier lines. And Thief Guards.I wonder if something like cyberpunk will even have random lines for stealth or charm like that.
>>5723810Who the fuck cares.I wish it was really HELL. Meet King Minos.Talk to Hector in purgatory level.Nu Doom monsters dont look threatening at all.
>>5723951Great game all build engine games are. But it has some stink levels.Then again even Blood had dull moments. But Wang is just less interesting than Duke or Caleb.
>>5724323that was adorable. just a quick note, one side of the spine/pelvis section has an invisible wall, and one does not.
>>5724374Blood was dull for almost its entire second half
>>5724382Playing it recently for me it really peaked at that mansion level.But some later episodes have good levels as well.
>>5724381I checked, there is the issue but i can't understand why it does that to be honest, i didn't put any sort of clipping wall or anything there, so i don't know what to do about it.
>>5724289>I just wanted Thief to look like Quake it would be amazing. But apparently it fucks up shadows. You cant make only the shadows have the filter.That's changed. The texture filter and shadow filter are separated now in NewDark.It doesn't look like software rendering did on release (which is all I wanted really) but it can at least run with unfiltered textures.
>>5723720It used to be there i know but alas no more just doom quake and build now
>>5724365>Really? I will download latest ddfix and check out. Thanks.Copy pasted this from /v/BUILDER AID THEETFix Lite 1.26 or newerOpen cam_ext.cfgmipmap_mode 0tex_filter_mode 0;tex_filter_trilinear;square_parts_as_disks;pixel parts_as_disksmovie_sw_scale_quality 0 Unfiltered textures + smooth shadows is how Thief always should have looked
>>5724071They fixed it few months ago, switch to the beta update branch if the textures are still fucked
>>5724416>mipmap_mode 0>tex_filter_mode 0>;tex_filter_trilinearThese are all I needed, the rest are already like that in regular ddfix, also works in Thief 2 tafferpatcher. Looks good. The higher res vanilla textures help. Not using any HD pack mind you just the better textures.
>>5724416does this apply to thief 2?
>>5724439Holy crap didn't know that!Just tested and it works!Where did you get this info?
I dont know what the fuck to play. I bought Ion Maiden during the sale and had a blast but it was only 2 fucking levels. What should I play?
>>5724302another Anon recommended Xash, thanks as well. It was stupid easy to set up and so far so good! been going through a lot of classic FPS that I really never beat as a kid but played the shit out of them. Just finished Doom and Doom 2 on Ultra Violence using GZDoom and almost done with Quake with Quakegasm. Thinking I might do Quake 2 before digging into Half Life though. Even though I know a lot of people consider Quake 2 to just be a tech demo lol
>>5724474Try more Build Engine games.
>>5724464Some guy on Github bumped an old ticket about texture scaling, and one Valve dev actually fixed it, and turned off texture filtering by default.
>>5724475>Quakegasmthis is the sixth time in this thread alone someone has misspelled quakespasm
>>5724484I played through Blood, Duke and Shadow Warrior. Whats the best game build engine game besides those?
if i open someone elses map in trenchbroom its just wireframe. How do i also apply the textures too?
>>5724503you need the texture wadunless they use custom textures you should be fine with the quake defaults
>>5724323Feedback would simply be have more stuff to do. Have some buttons you need to push, some platforms to travel up his leg dive down into his bladder lol etc etc
>>5724492Those are generally considered the holy trinity of Build.The PC version of Powerslave/Exhumed is supposed to be pretty good, it's different from the Saturn/Playstation version, which is a bit more like Super Metroid in how you progress through levels, doesn't run on Build on those consoles though.Has Don LaFontaine doing some voice work, the guy with the deep voice who used to voice every single movie trailer up until his death in the 2000s.Tekwar is ludicrously fucking bad, and I don't recommend playing it, though it might be interesting to look at for how bafflingly low quality/low effort it is. See also: Extreme PaintbrawlWitchaven seems to appeal somewhat to some, I haven't actually played this one, but it looks remarkably ugly.Redneck Rampage I haven't played either, but it seems to be VERY liked by some, so I figure it must be doing something right.Tangentially related; Rise Of The Triad is not on the Build engine, but in fact made on a souped up Wolf3D engine, it was made by 3DRealms back when they were Apogee, and they were considering using the Build engine, but they opted not to. Ultimately their first game on Build would be the fabled Duke Nukem 3D. It's worth checking out, as it has a bit of the feel of Duke and Shadow Warrior to it, and is legit very fun.
>>5723374I don't know if it's possible, I'll look those things later>>5723383I don't know anon, I already surpassed the clipping plane inside trenchbroom>
just finished quake 1 on nightmare, it's excellent but it would've been perfect if it werent for episode 4, it does have some good levels but the majority of them are a mixed bag
>>5724615I found out that you can make steps with 4 depth and 16 height without a problem. Maybe it would also work with 2 units. At least you could make some really steep stairs.
>>5724615btw, this made me respect rare even more, the level is absolutely huge
>>5721927 here, I made some changes to the map. I switched the location of the grenade launcher and the super shotgun, made some trigggers and added a super secret supersecret that probably nobody will find.pic related is my time with just finding this one secret.link is still the same: https://www.dropbox.com/s/eazle5weub9bnf0/q1_technotomb.zip?dl=0
>>5723292>>5724615I missed this, wtf anon
The pile grows
H-hello? Anon that is working on map beautifier?Are you there?How is progress going?
>should be working on HUH map>keeping head upright for more than two seconds drips mucus all over my keyboarbhufghghh
>>5724615I was thinking if the dam wall was sloped or just vertical, holy shit, I hope you don't have leaks
>>5724671drink lots of water
>>5724323That was a funny little map. As other people said, there isn't much to do. And from the stairs leading to the skull you can already jump on the heart, so either you change that or just leave the step that's appearing after you push the skull button.Also, do I have to jump the key button? I walked up to it a few times and nothing worked until I jumped on it.Also, it would be pretty cool to be able to get into the skull. Pushing all kinds of buttons, make the legs or arms move or stuff like that.
>>5724690Hell, you could make it so that the enemies are basically some disease and you have to fight it.
I heard they're going to revive Evolution Of The Wad, and I'm excited.>>5724671Having a flu, bro? Sucks, I had one recently and I got a fever so I high I didn't know what the fuck was happening or what I was doing, my body was numb.And yeah, dunk down some water.
>>5724323Did I add a penis to your map?Yes. Yes of course I did.https://streamable.com/akoj9
>>5724704neatnow we only need intermission to come back and my life will recover some luster
>>5724704When is this happening?
>>5724704not even a flu, just horrible seasonal allergies that no amount of meds are doing anything aboutif it were a flu at least i could possibly make a map from horrible fever dreams
I like this vulkan renderer, its outrageously sharp
Why is Episode 3 of Blood so boring?
>>5724730So what's the point of the vulkan renderer, nobody has ever really specified. Does it improve performance or graphics? Or is it just something added just 'cause.
>>5724732Shareware was a mistake
>>5724665I'm probably gonna re-send my map with fixes and new details if I get some time before friday.
>>5724740I noticed that its more sharp and colors are more vivid for me, it also runs better but takes longer to start up(opengl is instant, vulkan takes like 4 or 5 seconds)This is a similar screenshot in opengl and you can see its a bit blurrier with the same settings, things also look better at long distance and when in motion while playing in vulkan, but from what i've just googled its not supposed to be that different? might just be a gzdoom thing
>>5724740Vulkan is a renderer with less hacks in its code so it should improve performance for maps that heavily relies on Hardware effects (such as 3D floors and dynamic lights) but looking just as like OpenGL.>>5724767As for this sharpening, that's just your illusion, there's no visual difference from both renderers, what matters is the post processing effects.
>>5724491Quakegasm sounds like a very strong orgasm lol
>>5724718Don't know, but supposedly CapnClever is working on it, which makes me really excited.Those long hours of Doom mapping theory blabber stimulates my autism more than almost anything else.>>5724729I'm somewhat familiar with this here, because I just found out I'm allergic to cats, after living 16 years with one. Can't have been at the beginning, must have been a later development as I've only more recently been having health problems.
Does anyone else think Eveternity plays like shit? Its just slaughter room after slaughter room. Map 14 was fucking exhausting and just kind of tedious. I don't like dropping things halfway through but I'm just not having fun anymore.
>>5724285stick with it. you will be hating your self for giving up at the hardest part. watch those tutorials on youtube that have been posted all the time
>>5724823I felt that way too, I went through it for a while just because of how fucking PRETTY it is, and how good the music is, but the point I stopped was when on map 17 you're stuck in a hallway with a revenant behind you and a cyberbaron and knight in front of you.
>>5724285you are often your worst criticpost that shit in here so we can tell you to stop being a faggot and NOT quit
>>5724829>you will be hating your self for giving up at the hardest part.don't worry, the hate eventually dissipates into a more generalized sort of despair and self-loathing
>>5724839I love the recent resurgence in Quake edits
What is your personal favorite Doom wad?
>>5724823Meh, it has a lot of good fights but a lot that are unfun or overly "gotcha". And the new enemies are stupid as fuck. But everybody acts like it's perfect because muh architecture muh textures.
>>5724845/arena/ was good folks
>>5724823it looks good but plays like shit, some of the maps have purposely unfun areas and then throw fuck squads of archviles in the middle just to pad out the levels.
>>5724491I mean who the fuck cares. I was doing it from memory and you knew what I was talking about.
what are the advantages of quakespasm over fte? or is it just because you guys have had quakespasm on your system for forever.
>>5724848Is Alien Vendetta too pleb of an answer?
>>5724907if it wasn't good it would be
>ask my man about how the fuck I can improve performance in GZDoom>he sends me thisdon't know if its from these threads or whatever but it actually made hurt.wad play nicely with my computerand I didn't even have to turn off dynamic lights you may also want to ignore turning blood and puffs into particles if you can afford it, I think that looks a bit off but hey, it works
>>5724897it just werks, is tiny, is a pure quake 1 engine built off id's own opengl port instead of a multi-game mishmash, and most people only use it for Q1SP so they don't need the quakeworld functionality of fteqw
>>5724848Going Down, probably.
>>5721337So I just completed the third episode and before starting it the first 2 had gates in front of it. Well I saved and came back to finish the third episode. Now all of a sudden the gates to the first two episodes are gone? did my save fuck up?
I just remembered how Sunlust was a horrible bane on my life until I eventually gave up on it.Fuck Sunlust but also I kinda want to go play it again.
>>5724959common glitch, just summon the runes with the console before you finish the fourth episode
>>5724973>>>> Anonymous 07/09/19(Tue)21:22:40 No.5724913▶how!?
>>5724971there is no shame in going HMPit says right there in the txt
>>5724973How has Quakespasm not fixed this yet? Every new player experiences this.
>>5725030some anon said it was to keep save file compatibility
>>5724971Well, Sunlust IS beautiful.>>5724981How much does it dial the slaughter down on HMP?>>5725035Don't know about you, but I'm perfectly willing to sacrifice compatibility with some old savefiles, when I the way I play Quake is to sit down and blaze through the original episodes in less than a week, and then the expansions going on into the next week.This isn't like an RPG with stat building or story progression or shit, it's a shooter where you're reset with each episode and the game really isn't that long.
Can you lower water like a door? Likes it's being drained? You can do it if it lowers and you've a box underneath the box it's already in originally maybe?Also, I have a room where beneath the floor is a room with zombies that you need to clearly see they are there but not be able to blow them up. I had a grate of bars in the ground so you could see down but you could still slip greandes through. And when I made the bars tight enough that you couldn't fit a grenade it becomes difficult to really make anything out below. Any thoughts?
>>5725059Like in Plutonia map 2? Or do you mean something different?https://www.youtube.com/watch?v=xtjT_rKC5SM
>>5725059>>5725081I reread your post and realized you're talking about Quake, sorry for being an idiot
Half Life quite simply put is the greatest FPS of all time.
>>5724409Yeah, no. It's there.
>>5725190I hope you get aids
Well lads, I finally did it.Finally beat MAP08 of Ancient AyyLmaos on UV, pistol start, blind, with no saves. Honestly? The hardest part of the map is getting off the first goddamn UFO. After that, it's not that hard. But by god I fucking died in that spot what felt like hundreds of times. Took me like 15 fucking hours in total, split into 3 days, but I finally got gud enough for it.
>>5725209I'm sorry I overreacted. I just hope you get violently ill but fully recover after 2-3 days of non-stop agony.
SO YOU HEARD THAT THEY GAVE DOOMGUY A NEW FACE IN THE PROMOTIONAL MATERIALS FOR DOOM 5?!?!
>>5725225Don't really care. At all.
Half life is very cinematic and linear, everything is extremely scripted, almost no player agency.FUCK THE ZOOMERS THAT LIKE THIS SHITTY GAME.
>>5725225Pics or get the fuck out
remember "The Friendly Advice" my dudes
>>5725169what level is this?
>>5725257map01 of sunlust
Refute it hlfags.
Is Xen in Half Life 1 really as bad as people make it out to be?
>>5725152It sure fuckin aint i checked every link other than the mega caus i aint just dling extra shit i dont need
>>5725318Wait. You think you need something extra to use mega? Dude, no. You've got it all wrong.
>>5723383may I ask, do you want to be able to swim up there?
>>5721337What compatibility profile do you anons prefer to use on GZDoom?Default, Doom, Doom (Strict), Boom, Boom (Strict), MBF, or Zandronum?Do you find it making a very real difference to beat a WAD on default compatibility (very not vanilla) versus Doom (Strict)?
>>5725364So don't play it. Now get the fuck out.
>>5725372Default because I'm not autistic enough to fiddle with every setting.
>>5725372I just leave it default but change it so projectiles pass through decorations like in vanilla
>>5725210Remember the truth is out there
just checking.did the line 'justice for daisy' ever get thrown around prior to the doom twitter doing it? legit curious.
>>5725413Where in the options is this? I can't find it.
>>5725430I don’t think so.
how do you bunnyhop in quake/half life?
>>5725457Get a running start. Jump forward. Now, try letting go of W, pressing A, and moving your mouse left smoothly. Now do the same, but with D and right. If you do press W, it will kill your speed.That's how you build up speed. Youtube has more specifics.
>>5725469also bind jump to scroll wheel and turn off vsync
>>5725469To clarify, keep jumping after the first jump, and hold A or D as you turn left and right to build speed. Turning too sharp will kill it and too wide won't speed you up much.For the record, if you need a visual, Quake 3/live tutorials will work too, just don't hold W.
>>5725457>>5725478quake live had a crash course about these things
>>5725505Q3A/QL is strafejumping, Q1/HL is bunnyhopping.
Speaking of which, Fortress Forever (the TFC fan remake in Source, should be free to download) had an interactive bunnyhopping/air control tutorial with voice overs but I'm not sure if the actual physics are still that similar.
>>5724203Haven't played it, but I hear it's good. Also has some interesting lore behind it.
>>5725519you are right
>>5725519And CPMA is both.
>>5725541Now how does this work out, you'd just use one or the other depending?
>>5725545Strafe jump to gain speed normally, bhop for sharp turns
>>5724848Back to Saturn X E2
>>5725372I typically go for boom (strict) in most cases.
>>5725606What are the major differences between Boom and Boom (Strict)?
>>5721927completely drawing a blank how to play these type of maps.
>>5725059no, no moving water in id1 progsas for the grate, you can fill the void with func_walls using skip brushes
>>5725476the scroll wheel thing is only necessary in half life/its mods, where valve disabled buffered jump inputsquake lets you hold jump a bit before landing and jump the instant you hit, no scroll wheel necessary
>>5725619>these types of mapswhat
>>5725640I meant how to run these maps with quake launcher since it is not a .pk3 file.
>>5725649get rid of the stupid fucking quake launcher and learn how to use a command line, it's fucking shitpk3 files are just zip files with a different name, you can make them yourself but they're shit toodrop the map files (.bsp and .lit if applicable) in your game/mod's map directory, in this case \id1\maps. open console. type 'map <mapname>.' uninstall quake launcher and java and possibly your operating system you absolute nincompoop, you horrible cretin.
>>5721337Am I missing any essential Vanilla+ kino mods, anons?>Lights & Brightmaps (Brightmaps Plus if D2 Sprite Fix is also loaded)>Fancyworld>Sprite Shadow>DoomSFX>Caulk PC>Footsteps>Health Warning>D2 Sprite Fix (if WAD does not have custom sprites)>Improved Perk's Weapon Animations - basically Smooth Doom but just for weapons for max WAD compatibility (https://forum.zdoom.org/viewtopic.php?t=32628)>Vanilla Essence>Fullscreen Statusbar Mod (https://forum.zdoom.org/viewtopic.php?f=46&t=63863#p1093946)>Damage Direction Overlay>DamNums>TargetSpy>IDCLEVer>DropletsIf I were savescumming I'd also use Autoautosave - alas, I'm not
>>5725652I'm going to install quake launcher exclusively because of you.
>>5725679SmoothDoom-MonstersOnly.pk3If you can find it. Lost my old Doom folder in a drive crash and dudeman stopped supporting/linking it for whatever reason.
>In the early days of video games he was hired to create the packaging for a new game, and when offered a flat fee or a percentage of the game’s profits, he opted for the fee. The game, Doom, became a runaway best seller. “So how was I to know,” he said, “this thing called Doom would make a jillion smackers?”I just found out today the guy who drew the Doom cover died 10 years ago, damn
>>5724302what is so good about xash? doesnt goldsource run just as well?
>>5725738>extended features and crossplatformAlso open source.
>>5724512>>5724690While i do agree on that idea making it would be a small pain still, i can understand the need to do something more it's just i can't really think of anything else to make you do in the mapalso>Also, do I have to jump the key button?well yes, you have to jump to the wall to open it so does pressing the button>>5724702In my opinion i though i was making a big ass zombie or something to be honest>>5724710Wew lad
>>5725748Also this is happening.https://www.moddb.com/games/quake-wrapper
You guys ever heard of abort
https://drive.google.com/open?id=1E43qjRd9V-iLok0bYnY6xgTZVSTT6fdpHere's my submission for H.U.H.
>>5725773every day since middle school
Do you guys know how to run doom with electric eels
>>5725769I see wrath makes your hair stand on end and makes you ghostly pale. that's not normal.
>>5725782No not that abort
>>5725773What kind of a name is abort?
You guys ever heard of dragon
>>5725789That's my wife and her skin color is perfectly fine, you jerk.
>>5725795Its the name of a very weird mod
>>5725803a true pleb.
>>5725806Nobody cared about Galena to begin with and she'll be forgotten even more quickly once QC is killed off. Cyborg girls with sweet shades are eternal. id knows this, Steed and Cloud themselves knew it, and you know it.
What would happen if i connect the toaster to electric eels if i want to play doom
>>5725809kill the unbelievers
>>5724543>>5724492Redneck Rampage has some very amateurish level design quirks, and really crappy and buggy hit detection combined with buggy hitboxes. When you fight dogs for instance, only ~20% of the shots that shouldve hit it actually hit the target. IIRC that's because most of the time its hitbox goes underground and is unhittable by any means. That's why it may take you up to 5 dynamite sticks to blow up a dog.It would really benefit from the kind of sourceport that fixes all the shit.Whichaven is relatively ugly since Capstone a) used very basic Claymation, did a poor job of cleaning up and didn't even paint over the models - they just used them as-is.And its balance and level design are kinda fucky, because Capstone. It's OK. One of the best of Capstones works, really. Wichaven 2 is considerably better.
>>5725817dumb manly nun with the same voice as the doom 4 ladyforgettable as fuck, worst and smelly waifu
>>5725843DRAGON MY NUTS ACROSS YOUR FACE
>>5724740>>5724767Vulkan may give up to 15-20% performance boost in UDMF maps that use all those dynamic lighting, slopes and particles. Gives maybe 1-2% boost on Boom maps. Actorspam, scripts and other shit GZDoom mods do for functionality is not affected since it is on the CPU-bound logical side, and not on the graphical side.>>5724771The "Sharper" and "more vibrant"effects are probably due to a true HDR (High Dynamic Range) implementation, that Vulkan has over the OpenGL. Screenshots don't show it since PNG does not store extra color range, and you need a monitor that supports extra color ranges to even see the difference.
>>5725858>HDR CRTThat would be nice
>>5725845>buggy hitboxes>dogsDude what. I am RedneckGDX-ing, and I consistently down a dog with exactly 10 pistol shots.And if you HAVE to use dynamite against dogs, use crossbow.
>>5725885'scuse me. Re-vol-ver shots.
>>5725891Although using revolver to take down anything, that consistently takes more than said revolver's full ammo capacity, is kind of fucked up, come to think of it.
>>5725885>GDXHaven't tried it. Maybe it does fix things. Was referring to DOSBOX version.
>>5723846Generally, I strongly agree with this, though I think that Doom 64 fits well with Doom 4.I was gonna say Doom 3 as well, since it shares some aesthetics, but in terms of tone it actually feels dramatically different.It's way different from the originals, but it still has the "Just a guy" protagonist, compared to how Doomslayer feels like some kind of mythical figure who isn't really human, more divine.
>>5725902Well have you tried just shooting the damn animal?
Funny thing, one of OG Redneck Rampage's level designers, Mal Blackwell, later worked on Doom 3 and Quake 4 in the same capacity, all the while one of Redneck Rampage Rides Again's level designers, Aaron Barber, later worked on Half-Life 2 in the same capacity.
>>5724804Quakegasm is when you nut during Quad Damage.
>>5725920more like when you nail during Quad Damage amirite guis lololoz
>>5725920that would sound more like a QUADNUT
>>5725928or more like nail then launch down the shaft
Where can I get the 'skip' texture from? It's not in Q.wad.
>mfw finally giving up on my map and realizing I now have four days of free time instead of trying to make a fucking map
>>5725363I don't mind if you can't even go. As long as you can sort of see it in the distance like the original.
hello how do I play doom 64 thank you
>>5726085Get a doom64 rom and doom64ex, follow doom64ex instructions
>>5726064Can I still play what you had to this point though?
>>5726094There's nothing to play, it's two rooms and a player spawn.
>>5726115WELL just make a brush toilet and an exit switch. Done.
>>5726116I already made a brush toilet.>>5723780
>>5726124That would be my favorite map, easy.BURP
>>5725714Don Ivan Punchatz was a prolific painter, he had made many covers, he probably assumed Doom would be yet another cover like so many others.His son, Gregor Punchatz, made the poseable and latex-clad steel models, cool to see a very talented father and son both contribute something essential and iconic to a legendary game like that.Pic related was the guy Don was teaching at the time, he and his muscled body served as the body model for Doomguy on the front cover, he's now a talented painter in his own right.
>>5726064Why are you taking pride in giving up?
>>5726223I'm coming to terms with my own misgivings.
>>5726064At least show us what you made before giving up
>>5726223Nobody's good at anything, a man's gotta know his limitations.Instead of fruitlessly trying to hammer away at something that you deep down know you can't do, it's better to try something else.Maybe he's better at mapping for other games, maybe he's just not a good mapper but is instead good at something else, whatever this is, it's for him to discover.
>>5726238OR maybe he has just given up before actually properly starting
>>5726245Sure, he could be, but maybe he just finds he can't summon the drive needed.Giving up on something you could be good at or have fun with isn't good, but if you just sit there staring at a basically empty map editor and just don't have it in you to make a map, why force yourself?
Is it possible to remove entities with killtarget? I have a flame I want to douse, but I don't know how. Just killtarget via relay doesn't work, at all. And just targeting it via relay doesn't either.
>>5726273Unfortunately not without some map hacks involving the terrifying info_notnull entity, which is how >>5726276 was done. Flames are static entities despite the animated model meaning they don't pay attention to killtarget ecen if you give them a targetname.
>>5726280Well fuck, I really don't want to do any map hacking, my triggers are already set up horribly enough.
>>5725776I really liked your map anon. It kinda reminds me of Metal Gear Solid sneaking around prison cells. Fucking brutal number of enemies at the start though. I died like 30 times at least.The only way I can really beat it is to make a beeline straight for the grenade launcher. Stray grenades take half the monsters out this way.I also love when people put broken stuff in their maps. It's the little details that count. Like the secret room with the broken front door and the collapsed rubble and broken light. Nice detail. Also its not too common you have the eldritch monsters in a sci-fi themed map. I liked that. I don't see why it's not more common when you see the soldiers in the monster maps even in the ID Quake campaign. So they obviously work together.I know the fish are bugged and add +1 enemy count but does the crucified mummy count as an enemy too? Cus I could only kill 48/53.All in all really nice map. Make sure to forward it to that map anon.
>>5726245If at first you don't succeed say fuck it.
>>5726276>snuff film>snuffing a light outdoukheh.jpg
>>5726289Thanks for the feedback, glad you enjoyed it.>The only way I can really beat it is to make a beeline straight for the grenade launcher. Stray grenades take half the monsters out this way.That's how I designed it to be beaten, it's a bit more linear than most Quake maps I think.>I know the fish are bugged and add +1 enemy count but does the crucified mummy count as an enemy too? Cus I could only kill 48/53.I think so, that's the same max enemy count I could get as well.
>>5726304Also there's a box of lightning ammo but no lightning gun... Or is there a sneaky one hidden I didn't find?
I know that the Master Levels are in the links in the OP, but I'm searching for one with a specific MD5:84cb8640f599c4a17c8eb526f90d2b7aDoes anyone have this one? It's the PSN version of the Master Levels.
>>5726306Oh yeah I forgot to change that out, doh. If it's included in a map pack I guess it might find a use lol.
>>5725776I liked it for the most part. The flesh candle right to the first exit door was great, the "barracks" theme, the style. I played on Skill 2 and never found it actually unfair.I had problems in the cave with jumping over the rocks to the armor and shells. Maybe consider either lowering them a bit or putting clip textures, just to make it a bit more smooth. Also the pipe to the boss room kinda slowed me to a crawl, I don't know whether this was intentional or whether I was just getting stuck in the pipe. Maybe make it a wee bit bigger?And in the boss room itself, zombies at the bottom right where the goodies are that you have to jump to? That was kinda mean.And in the room right to the first exit door, the texture on the lamp seems to be misaligned.
THE TECHNO TOMB IS DONE>>5721927 here, I made some tweaks to my map and if you don't have any grave things I must change, horrible bugs or stuff like that, this will probably also be the final release.https://www.dropbox.com/s/eazle5weub9bnf0/q1_technotomb.zip?dl=0Here is also the link to the Doom 2 map this one was based on, if you want to compare. Please note that I made this one in '16 or '17 or so.https://www.dropbox.com/s/7dp722iv26qfudl/technotomb.wad?dl=0
>>5726238>Nobody's good at anythingBoy is this an embarrassing blunder, that was supposed to say "Nobody's good at everything"That completely changed the nature of my statement and made me look like a pessimistic asshole.
chocolate doom or gzdoom?
>>5726389GZDoom with Vanilla Essence if you want much of the same "feel" but with more resolution options.
>>5726389chocolate doom is vanilla despite the clever name gzdoom if you want crazy mods and mapsetsprboom+ if you want vanilla with extended features
>>5726401redpill me on vanilla essence
>>5726418you can make it look like choco/crspy and keep your aspect ratio and dynamic lights>>5726417I want to play more Boom/Crispy but I fucking hate infinite height monstersfuck
>>5726423is it a mod for gzdoom or is it just an options setting?
>>5726418It's a little addon that basically takes notable gamechanging options from GZD's clusterfuck menus and puts them in an easily accesible place, and allows you to enter "vanilla mode" at the press of a hotkey.
>>5726424have you tried to google my friend
>>5726426i don't use jewgle, i use bing
>>5726428either go duckduckgo or yandex you doofus
prove me wrong hlcucks>>5725236
>>5726428>I don't use cancer, I already have AIDShere's what VE does
>>5726431but then I won't earn BINGPOINTS
what are best settings for gzdoom? turning off filtering and crouch/jump? I don't want pure vanilla but I want it to be comfy and close to OG doom without sacrificing modern conveniences like resolution, lighting and mouse movement (aiming up and down I don't care, but I would like to move with the mouse left or right)
>>5726435Why in holy Moses would anyone want that shit? Might as well stab your eyes while your at it
>>5726441>turn off filtering>bind crouch/jump for the custom maps that might need it>resolution of your choice>autoaim and no vertical freelook, unless map requires itand as for lighting, if you mean sector light mode then software, but if you mean dynamic lights, then turn them on for the maps that tell you to
>>5726446because, sans the brightmap on the helmet pickup, that's what doom looked like on release
How much do you think Shamblers hate pillars?
>>5726435is there a way to remove that letteboxing?
i run gzdoom, it shows up in the task bar and when I alt tab, but I can never make it appear on my screen.. wtf?
>>5726463it's on my 2nd monitor (which is a TV....) and doing ctrl+win+shift doesn't move itgzdoom is a piece of shit apparently
>>5726336Thanks for the feedback.I increased the size of the rocks in the caves and made them more flat to make the player less likely to get stuck. I increased the size of the pipe slightly, the slowdown still happens sometimes but I think it'll be less frequent now. I updated all the florescent light textures to look more consistent. Also I changed the cells to health in one of the rooms.https://drive.google.com/open?id=1qXDJtubnJAMUMa87ZE8Ptpto_2-fBwXL
>accidentally built a chunk of map around crates floating up in a rising water level>somehow forgot in my hay fever haze that id1 doesn't have moving waterOh no.
>>5726505you can make those crates move up and down by using func_train
>>5726505also there is a mod for moving liquids check the liquids tutorial
>>5726463>>5726482had to fix it by turning display on and then using the console.. what a piece of shit program holy shit.. should have just used dosbox...
>>5726506The problem is the entire setpiece doesn't work because once the 'water' level raises, the player can jump in and freefall until they reach the actual, lower water and not be able to swim back up.>>5726510HUH is id1, so far as I'm aware.
>>5726514I think we can allow it, its not like you are putting arcane dimensions entities like spiderssomeone illuminate me please in case that might break something though
>>5726519Yes it would break something, the entire map set would then have to use the custom liquids (liquids v4) progs. I'll just rework it to use lifts instead.
>>5726304>That's how I designed it to be beaten, it's a bit more linear than most Quake maps I think.oh i just shot them
goldeneye is better than hl.
>>5726172i thought it was romero who posed for the coveranyway, this could be interesting for somehttps://www.youtube.com/watch?v=QIINwpW72d8
>>5726537why are you so obsessed?
um.. havent played doom since release and holy shit is this slow compared to quake or any modern shooter.
why you dont refute the posts valve drones?
>>5726571how she any smellier than sweaty greasy skate grill
>>5726575medieval armor and dyke hair
>>5726578as opposed to slash's lmao
>>5726581>literally just normal length hair slicked/windswept backjust admit you're jerking off to david bowie, MGS fans did years ago
>>5726583d y k e h a i r
>arguing over which female is better when sorlag exists
reminder that these people have voting rights
admit hl is garbage.
Ion Maiden announcement in a few hours.It's just gonna be the new name: IT'S STILL ION MAIDEN! Release date: When it's done.
>>5726593I fuggin hope so
>>5726587bitch looks like a middle school gym teacher who gets too touchy with the female volleyball team>>5726589sorlag has always been shit, both qc scaly bait version and q3a unintelligible mess of red and grey polygons version
>>5726591You should go see a doctor. That brain damage is making you repeat yourself.
wow, it’s like I’m really back in /arena/!
>>5726583I'd rather get off to David Bowie than slash. worst grill, no personality of her own just like Galena but at least she's not constantly cackling and being obnoxiously loud and forcing her quirkiness.we all know the thinking man's choice. AAAAAAAAAAAHH
>slashtards in a nutshell
No wonder /arena/ died. Is this the kind of crap you guys would "discuss?"
Playing the hipnotic quake expansion. It's fucking class.
>>5726605>worst grill, no personality of her own just like GalenaOne's a dorky, overconfident derby girl with a penchant for hard drugs and assholes with augmentations, the other is a hardass religious nut with a chip on her shoulder and less concern for healing totems than blood-spilling for Volkerh. I mean, it's not War and Peace, but it's pretty clear cut, and if Q:C has one thing going for it, it's surprisingly good voice acting. At any rate it's better than Unreal's cast.>>5726603I wish.>>5726608With a long enough lack of updates and developer interaction, madness soon sets in.
>>5726608yeah pretty much
>>5726608that's like saying /doom/ was all about bitching over literally nothing 50% of the timeoh wait
>>5726608QC was fucking broken and barely alive, and no one wanted to try out any other games, so this is what the threads devolved into.
>>5726541He detailed the pose he wanted, since just directing the body model didn't provide any satisfactory results, so in that way he was part of the cover, but Romero just in no way has ever been this fucking ripped, I don't even know if Carmack was this ripped.Punchatz had his student model in the pose Romero requested, and then painted from that.
>>5726608It was /vg/, it would devolve into pure chimping sooner or later.
>>5726619Don't forget all the Nyx feet images that I personally posted
>>5726619>>5726614Waifufags belong on a cross
>>5726614she has a set of very basic, shallow traits much like the rest of the cast. you could say the exact same about anarki and he's a piece of shit. QC's characters all were.
>>5726619"Q3 TA [patch] [mod] [IP] GET IN HERE FAGS"Seems like something like that would have been way better.
>>5726629>everyone was a piece of shithow dare you insult the pancake marine like that
>>5726628Some of us can control ourselves and not shit where we eat. Doesn't apply to people from /v/ or /vg/.
>>5726631too bad almost none of those alleged hardcore arena FPS players ever showed up. it's like their love for older stuff was just in a comparative fashion.
>>5726635sorry anon, he's barely even a character.
>>5726608Generals on /vg/ will ALWAYS eventually devolve in waifu wars, no matter which one.
>>5726629Like I said- not War and Peace. How much do you expect from a multiplayer-only FPS? Not everything can be held to the gold standard of TF2's characterization, unfortunately. There's a few pages of okay backstory/lore, more pages of really shoddy lore, some forgotten comics, and some voice lines/animations to go off.>>5726628Man, people were already shitposting about how much they love Hunter back in '99. Waifufags never change, only the term does.
>>5726631I have no recollection of anyone ever doing that. I only seem to remember>bitching about QC>a rare post about another game>OMG COOLLER/RAPHA posting>waifupostingBut hey, this general isn't dead, right? Maybe someone could do a Friday Night Fragfest for Quake 3 or something.
>>5726646Well that sucks. DM 1on1 tourneys were good stuff back in the day. Frag limit and nothing else. Just racing around those fucking maps at max speed and keeping the other guy out of the loop.Set up a proper tournament and see if anyone signs up.
>>5726641>>5726651/v/iggers and /co/cels are literally mongrel species.
>>5726657I only ever play time limit duel on QC these days because it's fun and everything else is either dead or on permanent beta.
>>5726656Fucking 4chan, man.
>>5726662Why even bother with QC when Q3's where it's at? This is /vr/, after all.
>>5726661you mean /co/mblr?
>>5726665Because videogames kept on being released after 1999.
>>5726669Unfinished game, yeah. There are lots of those out there.
>>5726665I like gamemodes other than "Clan Arena but if you haven't already been playing for 10 years you get votekicked."
>>5726668/co/mblr is a term used by /v/iggers unaware that /co/ is on the same level as their cancer
>>5726671Okay? what's that got to do with anything?
yes hello is this the designated quake thread
>>5726676>Q3 - 20 years of polish>QC - Turd
What about one-life Doom co-op with /vr/?
>>5726682is this how you're getting people to want to play with you?
>>5726683Gonna need some good maps for that
>>5726682>20 years of polishWhat? Are you counting the time a game has been out as 'polish?'
>>5726682I'm going to go play QC some more right now as a matter of fact, thanks for the reminder.
>>5726686Just pick a megawad and play that.
>>5726662Somebody needs to finally port QC's round-based duels to other arena shooters. What does Q3 even use for scripting?
>>5726684Sure, why not. You try harder if you hate me. Chat's disabled anyway.
>>5726691You're a dreamer, anon.>>5726687It's a competitive game, so yes. Seems you never got into the pro mods.
>>5726679ARRRRGH, COME ON>QC changes his height from 6'5" to 6>also gives him a family just to strip them awaythey like to see him suffer
>>5726687He's probably referring to Live which only saw a number of changes to the base game and died a slow and painful death.
>>5726696It's happened once before.
You may not like it, but Half Life is the greatest FPS of all time. To deny that would be to deny truth.
>>5726696None of what you say amounts to '20 years worth of polish'. it's always been the exact same game.
>>5726698Is Ranger the Miles O'Brien of Quake?
>>5726710then you're talking nonsense.
>>5726707So you don't know and you won't even do any research. Fine. Go back to QC and stay there.
Why do the people who play Brutal Doom on Twitch all look the same
>>5726714What even is a community, right?
>>5726715Well yeah that's what I'm doing, I never intended to leave. you can stay an impotent fanboy all you want.
I think he's confusing 'support' for 'polish'.
>>5726725Said the fanboy. Come on, anon.
>>5726731>Come onnobody wants to because they're all on QC.
is there any command to get infinite ammo on brutal doom? the sourceport cheat doesn't affect the arms counter.
>>5726736Or you could get OSP.
>>5726731I'm not a fanboy to anything. I play the games that I like and ignore anything else I don't, not sure about you.
>>5726729I think he meant the servers have been filled with nothing but the polish people for 20 years. You can barely find a match with Americans
>>5726742Fuck off back to /v/ you goddamn autist>>>/v/469896179
>>5726628i'm surprised qc even had it considering the lack of hunter and crash
Making progress. Any other anons still mapping for HUH?
Muh /v/ boogeyman. Keep deflecting valve drones.
>>5726850Basically finished with mine >>5726347If nobody has any complaints, I won't work on it any more.
>>5726850Still figuring stuff out. I'm confident I'll be able to finish my map by the deadline at the rate I'm learning.
>>5726893move that window 16 units so it aligns with the wall texture, its triggering me
>>5726850i thought i saw a fairy then remembered there are none in any id game
Sorry if this comes across as a negative nancy kinda thing, please correct me if I'm wrong. I don't know if this crosses the minds of other mappers when they're working on their stuff but -How do you manage to ignore the thought that 99% of the work you're putting into a map likely won't be noticed by most people that play it? All that detailed brush work, all those minute, delicate touches - and most players are just going to HUH at the speed of light through it
>>5726938The ones that do enjoy the brush work will comment on it and you'll get a nice feeling inside that was all worth it.
anyway to unfuck the mouse on crispy doom? I just uncapped the framerate and looking around I'm sensing a delay.
>>5726938I dont think thats accurate. Yeah I go fast and focus on killing, but if a map's visuals are too bland then it's not as enjoyable to explore.
>>5726938here's a thing: A singular detail on its own might not be noticed, however low detail density and mapping errors are definitely gonna be noticed,So while one should not obsess with the little details (unless making a very detailed map is the point), one still should add some detail elements that are apropriate for the setting, and maintain consistant level of complexity throughout the map. Another thing - little details and delicate touches may be used to inform attentive player of a secret.
>>5726938A brush toilet is guaranteed to stop anyone to contemplate it, if only for for a split second
>>5726938Some people just make stuff for the sake of making stuff
>>5726938*I* notice it and that's the most important thing. A map is like a house or couch I built myself. If I don't feel comfortable in it, how would others?
>>5726978Dude come one, no one's gonna give a shit about that.What really matters is if the water in the toilet's going to be colored yellow, brown or white.
>>5721337Maybe Shub Niggurath came from or at least resided in Otherspace for some time. Maybe the same is also true for Armagon.
>one week of Trenchbroom>3 small basically empty rooms with 90% misaligned textures, wonky brushes ive given up on and I've got apparently like 60 leaksI'll release it before the deadline but what a shitshow
>>5727068>Make windows, shelves and shit>wtf are wonky brushes>load the pointfile and see where the leaks are>if not, just put a huge box around everythingIf all else fails, make yourhouse.map and flip it on its head.
>>5726389chocolate doom for vanillagzdoom for mods
>>5726938Small details add up, anon.
>>5727068>shift-click on brush's texture>click alt on the brush faces you want aligned to it>wa la
>>5726850I should put my shit together or I wont finnish it.
>>5727068>he actually has textures in use at allI want an edit of the 'I have given up' shirt guy but with Ranger.
>>5725632What are skip brushes?
>>5727168you can use that shit in your advantageget some cyber textures like in the cyberspace section of Diabolus Ex and go ham
>>5726938I do things for me, and then the few people who really do pay attention to this stuff.
>>5727230Too late, it's gonna be shitball fucking idbase.
>>5726997The answer is red
>look at some gameplay footage of MM2>section with a square spiral staircase where there's chaingunners hidden behind fake walls above your head>so as you ascend you start getting shot at from somewhere you literally can't see at all and which looks like all the other walls around youY'know, I'm a big hitscanner apologist, but fucking Jesus. Putting Arch-Viles in there would be less cruel, that at least gives you a window of time to flee back or forward.
>>5721741its becoming less lightweight because you cannot run vis due to your entire map being a huge leak. so you will be rendering the whole map at once which normally isn't what the quake engine does. i dont know how maps like the hub world allow windows to the outside world but if you cant figure it out either you would be better keeping the map small as fuck
>>5725335No you nog, i aint dling a huge pack on mega for like 1 game if i just want one game
>>5727727Alright, Trollsmith. Nobody can be this stupid.
>>5728109Shits like 11 plus gb i only want unreal dont need the rest. Is there a split up version?