DOOM THREAD / RETRO FPS THREAD - Last thread >>5648684DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETCGameplay, WADs/Maps/Mods, Source PortsAll other retro FPS welcome~~ Let's post like gentlemen ~~FAQ/PASTEBINhttp://pastebin.com/hzDnLpctSO YOU WANT TO PLAY SOME...Doom, Quake, Duke, Marathon, or Thief:https://imgur.com/a/wWS8zXz-Album of infographics with setup information and user-made content recommendationsSame thing, but in video format:https://www.youtube.com/watch?v=ietb4JwaaXA https://www.youtube.com/watch?v=CGj4gXyCzg0 IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXMPortaDOOM: https://github.com/Kroc/PortaDOOM/releasesQuake pastebin (2016-06-22): http://pastebin.com/XjBHDRFwDownloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Qhttps://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUADoom RPG serieshttps://doomrpg.weebly.com/Launchers for Build Engine gameshttp://buildgamedosboxlaunchers.weebly.com/== INFO/LINKS ==OFFICIAL DOOM WIKIhttp://doomwiki.org/WHERE TO FIND WADSVanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/ZDoom: http://forum.zdoom.org/viewforum.php?f=19/idgames: https://www.doomworld.com/idgames/TUTORIALS/UTILITIEShttps://pastebin.com/7vKYWYp0RESOURCEShttps://forum.zdoom.org/viewforum.php?f=37== /VR/DOOM COMMUNITY ==THREAD ARCHIVEShttps://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/MAKING NEW THREADS PROPERLYhttps://pastebin.com/yzwgaLp7IMAGE DATABASEhttp://vrdoom.booru.org/?page=post&s=listOUR WADShttp://pastebin.com/5sKRiJzShttp://pastebin.com/aiEgdB3Khttps://pastebin.com/idahQRj2
=== NEWS ===[6-9] SUNDER released a new updatehttps://www.doomworld.com/forum/topic/46002-sunder-update-is-here-four-new-maps-not-a-joke/[6-9] Doom Eternal shown at E3https://www.youtube.com/watch?v=2HOClc6Svg4[6-9] New MetaDoom updatehttps://forum.zdoom.org/viewtopic.php?f=43&t=53010&start=1590#p1107375[6-9] Mr. Friendly updatedhttps://jp.itch.io/mr-friendly[6-9] Digital Foundry review about Quake 2 RTX; explains a lot of shit about the source porthttps://www.youtube.com/watch?v=r9vXz9-C-AY[6-8] Q2 RTX Models for Q2XPhttps://www.moddb.com/mods/quake-2-xp/addons/q2rtx-models-for-q2xp[6-8] Anon updates Smooth Doom Litehttps://mega.nz/#!f5MAmQ5J!ADzufTEZ2COW5xRlblSrxZ42Qw3h-UU-Jjbe5wGN3iI[6-7] GZDoom 4.1.3 releasedhttps://forum.zdoom.org/viewtopic.php?f=1&t=64964[6-6] Fresh Supply keeps getting updated (1.9.5)https://steamcommunity.com/gid/103582791464555909/announcements/detail/1610514097382812678[6-6] Quake 2 RTX releasedhttps://store.steampowered.com/app/1089130/Quake_II_RTX/[6-4] Into The Storm - DBP12 Releasedhttp://doomer.boards.net/thread/1524/ti-doom-storm-dbp12-released[6-4] Sigil Buckethead MIDIshttp://www.mediafire.com/file/t99msapgk9t34gd/bucketmidi.zip/file[6-2] Sigil updated to 1.1https://twitter.com/romero/status/1134501030887153666https://pastebin.com/p2GMUSRE (Changelog)[6-2] Some Consolation Prize updateshttps://forum.zdoom.org/viewtopic.php?f=19&t=55298&start=120#p1106075https://forum.zdoom.org/viewtopic.php?f=19&t=55298&start=120#p1105205[6-1] Wadsmoosh updated, now supports Sigilhttps://jp.itch.io/wadsmoosh/devlog/83752/wadsmoosh-11[6-1] 64-bit version of OBLIGEhttps://forum.zdoom.org/viewtopic.php?f=44&t=64879[6-1] SIGIL now officially available for downloadhttps://www.romerogames.ie/si6il=== PREVIOUS ===https://pastebin.com/PZDkqABT== PROTIP ==To submit news, please reply and anchor it to this post.
>>5651287>[6-9] SUNDER released a new update>Map 16 - Whispers of the Gnarled King>This map is outrageously long!>Can take over 6 hours to complete.Jesus Christ. I was already intimidated by the infamous difficulty of this wad, now it has maps that take fucking 6 hours?
When i have time, i should update that pastebin thing about MetaDoom since the mod updated.I know one of the Pinky's new sounds is from Doom 4.
>>5651305C'mon man, just play though it pistol start, no quicksaves. It's ez
So what's the best port of Rise of the Triad?
>>5651284What computer is that
>>5651389The best/only port of ROTT is WinROTT/WinROTTGL.Until ECROTT comes along
>>5651398Probably a NeXT workstation.
>>5651402>Bethesda? Tom Hall here. What an expensive mistake you turned out to be. I ordered the troops to kill you, because frankly I don't have the patience to wait for one of those damn killswitches to work.
Do you guys use vsync or uncapped framerates for gzdoom?
>>5651478WARNING WARNINGBALD MEN
>>5651284>>5651287Ok fuckos it's done (I think). Sorry for the delay.https://mega.nz/#F!OxlxwawB!agdDhXdiBLsWLD6chds3QQThis is my personal DOOM starter pack. It includes the official games, the expansions, but more importantly - a collection of 168 maps and an assortment of mods suggested by anons here, pulled from Cacowards, and just stuff I like.It comes with a README that explains stuff, so it should be safe to link to your friends who don't know squat about Doom. I tried to make it as friendly as possible, but feedback is of course welcome.!!! DISCLAIMER !!! this MEGA I just linked is just the DOOM directory in the second mega from the OP (which includes other retro stuff such as Quake). So there's no need to add this link too, since it's already included inside there.
>>5651503These are the maps that I included. I also made a new Total Conversions folder so they wouldn't get mixed up with these.
>>5651503u da man
Is the only correct way to make a Doom movie to make a Masters of Doom biopic?
>>5651532>Carmack breaking into his high school shot ala Commander Keen
Is there any good launcher for doom mods on linux? I know I can use terminal, but that's a hassle compared to having a gui
>>5651284So all I need to play quake single player is the quake .zip and the poRt?
>>5651557First time playing quake what should I expect?
>>5651538It's really not a hassle dude. https://pastebin.com/tZPWpvXtI could give a GUI to that script, but it would be a whole lot of effort for near-zero gain. Why click through a slow-ass GUI instead of just quickly typing what you want?
>>5651568Excellent level design, alright weapons, a snazzy ambient soundtrack, and surprising difficulty until you get the hang of enemy behavior. Movement will feel much less 'slip-slidey' and more solid than Doom; if you've played Half-Life or any other Valve game, Quake's movement will feel very familiar. The super shotgun is not as powerful as the Doom super shotgun. Use explosives gratuitously.
>>5651568Big white thing is explosive resistant
>>5651570I just meant it's a hassle to type the entire path to each mod I want to load. This seems like a good solution
>>5651578>it's a hassle to type the entire path to each modYou don't have to.You can tell your gzdoom.ini (it's in ~/.config/gzdoom) where to look for your files, so if you're doing it manually you just type the name.
>>5651508Dude why don't you have Compendium. That should be essential #1 for this kind of thing. https://forum.zdoom.org/viewtopic.php?f=19&t=61211
>>5651503Thanks for this, m8
>>5651503you should've included doom_complete.pk3 from wadsmoosh
>>5651597I felt it would be redundant, seeing as I included the IWADs and expansions by themselves - I don't know if it would lead to some sort of conflict or incompatibility with certain mods or whatnot. Is there a current wadsmoosh that also includes SIGIL, e1m4b, and e1m8b? If so could you link me to it?>>5651589I also felt it would be redundant as many of the WADs featured there are already available individually in the folder, and I typically prefer to load the one map I'm going to play instead of choosing in-game - but I'll add it as well.
ahemFUCK OGRESFUCK FIENDSAND FUCK SHAMBLERSThat is all
>>5651623I'M THE RANGER, BITCH
>>5651609>Is there a current wadsmoosh that also includes SIGIL, e1m4b, and e1m8b? If so could you link me to it?yes, though it only supports sigil, not 4b and 8bhttps://jp.itch.io/wadsmooshhttps://forum.zdoom.org/viewtopic.php?f=232&t=52757&start=480though it seems the developer intends to add support for those maps, I'm not sure
>>5651632DON'T YOU KNOW HUUH I AM!?
>>5651571>excellent level design... eh.
shamblars are cute and i would like a mod where one is my pet and i feed it other shamblers
business idea: take one of those music randomizer mods and replace all the music with the aubrey hodges stuff
>>5651568Boring game with nothing but brown on grey enviroments. Like a parody of ''the boring military shooter'' except it came first. Enemies that just kind of exist with no cohesiveness, who vary between ''why does this even exist is it even fighting back'' to ''wow whoever made this is a cunt'' in difficulty, often very sharpy. Boring weapons that barely animate when shot with okay sound effects. Basically, a functional shooter that lacks a soul, made of a hodge podge of random ideas thrown together into a pile. It was impressive once. Now it is not. And that's all it had. Being impressive. You could look at it. Look and think and say ''that is impressive'', ''I am impressed'', ''Quake, the videogame, is impressing me currently''. But now you say ''this was impressive'', ''I was once impressed'', ''Quake, the videogame, once impressed me, but no longer does, and at last I see that it is the bare basic construction for a good game, not one in itself''With more color. More animation. More oomph. Better music. Better maps. SOUL. It would be good... but it doesn't have these things. It has a bar. A bar it barely reached. On this bar it says ''functional, kind of neat''. So that's what you get. A functional game. Kind of neat.
>>5651568>what should I expectHUUH.
>>5651389There kind of isn't one, WinRott and WinRottGL are both pretty janky.Make sure to remove the ugly 3D models for WinRottGL, because the original sprites are much prettier.
>>5651443>>5651431The main development of Doom and Wolfenstein was made on that baby.
>>5651685I congratulate you on a post that is a whole lot of nothing
Neat sure is a popular word right now
>>5651706Explain how I am wrong.Doom=soulBlood=SUPER SOULHexen, Heretic=moderate soulStrife=flawed soulQuake=no soul
>>5651673>and i feed it other shamblersanonhol upno
>>5651714see, this is how you should be wording your posts. concise, to the point, easy to discard.
>>5651714>Using soul soulless unironically>>>/v/
>>5651720Low attention span brainletNot sure how someone who loses interest so fast made it through such a boring, brown on grey game with such boring, barely animated, weak sounding weps fighting such uninspired enemies
>>5651568It's almost the most fun to start on Medium difficulty.The shotgun doesn't seem strong at first, but it's actually deceptively useful, given its tight spread, thus long range.The grenade launcher has a weak range, but once you get used to it, it becomes pretty useful, particularly given that you're going to need explosives. Until you get a rocket launcher, the grenade launcher will remain one of your most important weapons.Melee enemies can sometimes reach around closing doors or pillars as you dodge and weave around them, try to keep a bit of distance.Look upwards sometimes, things may occasionally be hidden in plain view.
>>5651672>abubububu i need a map daddy!!!lrn2navigate you fucking dweeb, quake blows doom out of the water level-wise especially if you include doom 2
>>5651729>quake blows doom out of the water l
>>5651725you want this one out as well? damn, you sure are thirsty. ok, here we go.just in case you want any more posts I can discard just quote me again.
>Can't justify how anything I said is wrong at allQuake fans, as mindless as their game of choice
>>5651729I like how you got all that out of a one word post
>>5651736>"just quote me again">doesn't quote himlmao
u know whats coolsm_189 for quackit uses doom texturesits pretty exceot for that one map that goes a little ham on the brightness
quake has no soulsphere
>>5651736Are you that Half-Life guy? You argue a lot like him.
Quake is dead. The first one is the only good one as well unless you're some ADHD deathmatch kiddie that plays the multi only ones.
>>5651757I've never played half-life and I wouldn't call this an argument. It is me being right and some other guy being too mad to argue.
>>5651554Get the soundtrack and figure out how to play it in your sourceport, or just load it up in foobar or something. It used to play off the cd but the steam version doesn't even try to get it working.>>5651687You will never truly comprehend HUH until you do a 16 player dm on bloodrun.
While I like Quake 1 so far (Just finished Netherworlds) it does have a few things that bother me>Have to type +mlook into the console evry time I open it>No weapon inventory scrollingand >Click to skip slow text crawl and load the entire paragraph, skips the entire thingAlthough maybe I double clicked by mistake
>>5651758The only multiplayer-only ones are Q3A and Q:C, and 3 still has the SP bot match tree. I'm sorry you think multiplayer means 'ADHD deathmatch,' though.
>>5651765Right, but two and four are just bad. Two was an impressive tech demo I will give it that. It blew me away as a kid but it's nowhere near as fun to replay as the first.
>>5651764>Have to type +mlook into the console evry time I open it>No weapon inventory scrollingYou're not using a source port, are you? Because you should be, and every single one of them except fucking Winquake will have +mlook automatically enabled and mwheelup and mwheeldown bound to next and previous weapons.
>>5651772>every single one of them except fucking WinquakeFunny you should say that
>>5651764RIP anon. He didn't RTFM and learn about autoexec.cfg.
So I got in the mood for some Duke again, and miraculously it didn't take me 2 hours of fucking about this time to set it up. My only issue is that I have crazy screen tearing. I have vsync on but it makes no difference.
>>5651796nevermind I'm a fucking retard, I didn't apply the changes.
>>5651287What the fuck did MetaDoom add? Is there even anything to add at this point?
>>5651775Why in God's name are you using Winquake? It barely even runs on most modern systems. It fucks with your resolution and display colors, requires significant config tinkering to run correctly, it can't play any of the huge amount of custom maps that need expanded limits, it can't even play the fucking soundtrack unless you mount a virtual copy of the Quake CD.If you really want the original look with colormap-based lighting and jittery polygons, at least use Mark V's software renderer.http://quakeone.com/markv/
>>5651761oh well it probably doesn't add much, but I'll let you know I disagree and think you're an idiot also. do whatever you want with that information.
>>5651805Read the changelog. Damn.
did I say insomnia jam is prettybecause it isone of the maps is a joke tho, I nocliped and its just an empty room in the void with a teleporter back to the hud
>Doom Eternal's Battlemode trailer ends with a voice shouting "FIGHT" that is almost identical to the Mortal Kombat announcer voice>Bethesda's video presentation starts with a shot of Bethesda employee's, 2 of which are wearing Mortal Kombat costumes for no apparent reason>Mortal Kombat DLC trailer ends with chainsaw noise when mentioning "2 more characters to be announced"Thoughts on the possibility of Doomguy in Mortal Kombat 11? Serious question. Some people are even throwing this theory around right now.
>>5651806I'll be honest, the copy I have may or may not be pirated, plus I haven't had any problems besides the ones I listed
>>5651287>>5651805Speaking of which, does MetaDoom have ALL of the weapons from Doom 2016?
>>5651819>I'll be honest, the copy I have may or may not be piratedDo you think we all bought it? Why do you people always make things so fucking difficult for yourself when trying to play Quake when you have no problem dragging and dropping wads into the Doom port of your choice?
Newbie to Hideous Destructor here. I was watching Eric's recent videos playing through E1M1, M2, and M3 again, and I had a few questions, was hoping anons here could enlighten me>Why does he never pick up or start with the blue armor? Is it a self inflicted handicap to make it more interesting, is it because the enemies in E1 aren't so threatening to warrant the heavier blue armor, or some other reason?>Why does he start with the semi version of the ZM66, but then ditches it in favor of a regular ZM66 with a grenade launcher and firemodes? Is it just an opportunity grab because he looted a big supply of rocket grenades? But if so, why not just start with one in your loadout? Was this also a self-handicap to make it more challenging?
>>5651284How the fuck did I not know this existed before?
>>5651829What do you mean?
>>5651835Blue armor kinda sucks, it breaks fast and it's heavy as fuck. You don't wanna go slow. As for the ZM thing, I'm not sure.
>>5651843At least from my limited gameplay, blue armor seems to have bailed me out of very difficult situations that I'm not sure I would have survived with green armor, and it seems to always last me enough to find a replacement before it runs out. And even playing at 1.0 encumbrance I haven't felt it weigh me down that significantly. But maybe I'll reexamine that and try using green only, see how that goesA related question, is armor quality a binary thing (ie it works or it doesn't) or does it decrease proportional to its durability state? If it decreases, is it a linear relation or larger than that?
>>5651858ur badhes goodgood people know whats goodblue armor is not good
>>5651883Agreed, thank you anon
>>5651835>Why does he never pick up or start with the blue armor?It slows you down and the extra defense isn't applied often since it only counts for chest hits. It gets shredded quickly too. Almost never worth it over green armor.>Why does he start with the semi version of the ZM66, but then ditches it in favor of a regular ZM66 with a grenade launcher and firemodes?The loadout I used there was intended to pack as much firepower as possible while staying under 400 units. The brontornis and select-fire ZM are a little heavier than a ZMGL, but bolts take out bosses more easily than grenades. Once I get a backpack, I can stash the brontornis and use a ZMGL for non-boss combat instead. Soulspheres also give more weight to work with, so I'll switch if I get one of those too.>>5651858My understanding is that armor works more or less the same until it falls below 7 durability, at which point it basically stops working at all. Blue armor hits that point way faster than green.
>>5651913Thanks a lot mang, this makes senseLooking forward to more of your content
>>5651916>Looking forward to watching someone else play a game I figured retro gaming would be immune to this cancer
>>5651919In the same way I enjoy watching speedrunners play Doom at very high skill levels I will never reach, I enjoy watching players performing well at a demanding mod that I am barely getting started on
>>5651761yeah he never once bothered to take your garbage blanket criticism posts done in bad faith seriously, so you 'win' by default. good going, expert shitposter.my actual condolences to your parents if someone hasn't told them already.>>5651858blue armor seems less effective at tanking balefire for whatever reason, but it will catch on fire less often from my own experience. it will neglect shotgun pellets like a champ, though.
>>5651919Okay, now this is just silly.
It bothers me how this new Doom keeps cannibalizing Quake's style and elements.
>>5651935I think they're gearing up for a Doom X Quake crossover in the near future. All this mention of slipgates and whatnot makes that really likely in my eyes.
>>5651934no you don't. you think you do because you disingenuously list features of the game at random and hope people see where you're coming from because you shed a negative light on them. everyone can do that about literally everything they dislike.just in case, not quoting me directly evidences you're really insecure about the point you're trying to make.
>>5651937Doom 2016 has quad damage + Quake sounds. It's already here.
>>5651913not the anon you're replying to, but how do you feel about Ugly as Sin's Advanced AI module? Don't know if you've tried it
>>5651937>Ranger get his own game againIf only...
>>5651284What the fuck is this from?
>>5651284Guys I wanted to play hideous destructor today but the loadouts disappeared, my only choice is going natural. Doesn't anyone knows how to fix this and what caused it?
>>5651967DK Mountain from Double Dash
>>5651967Duke Nukem Forever DLC
>>5651967it's a metroid prime 4 teaser
5 minutes into sunder map16 and lacri dead. Actually happened a minute sooner because I fell off into the lava but I decided to respawn and see how far i'd get in the fight, which wasnt long. I could feel the slowdown on this map, for ultra hardmode play on a pentium iii.
>>5651935The style is one thing but I honestly like them just shamelessly throwing in mechanics from other games, it's some straight out of 2003 design back when people thought the future of shooters was adding in more and more movement mechanics.Swiping the Unreal dodge and link gun was also a good start, maybe if they steal the shock rifle it'll piss off epic enough to stop sitting on UT.
>>5651935see, I'm the one to remind you and everyone who raises concern about Doom 'stealing from Quake' by mentioning that Quake 1 was the first offender by having centered weapon models, shootable switches, a double barrel shotgun, a rocket launcher, the entirety of the HUD lifted almost verbatim from Doom, half the enemy roster having parallels to Doom's, not to mention the key hunting, and the puzzle-like approach to nearly every map.oh, and the fact that people were even left disappointed by it back in the day due to all of this, to the extent of dubbing it 'Doom 3'.
>tfw collectors edition full size doomslayer helmet
>>5652003>doomslayer helmet>Not OG Doom helmet
>>5652002youre forgetting the powerups lifted straight from doom lmao
>>5652003Yeah. Get it for your kid. Not for adults.
we just not gonna talk about the fucking dog
>>5652002that was over twenty years ago and the games have had their own identities cemented long since, not to mention most of what you named is fucking bog-standard FPS stuff (a rocket launcher? really?)i'm not fucking buying your game mr. bethesda intern, frig off
So since the new DOOM is supposedly having you fight angels, let's talk about angel enemiesI've had an idea stuck in my head for a while of this basically being a flying archvile sans revival. It would float around like a caco/pain elemental and use an attack similar to the archvile's hitscan, where you have to get to cover before you burst into flames. It would probably have to be weaker than the archvile's flame burst, but you could also put multiple in an area at once to keep pressure on the player (where their mobility would force you to get more creative with hiding spots). Is this a good concept from a gameplay perspective?
>>5652005Oh wait it's a hybrid helmetI wish I wasn't poor
>>5652024>that was over twenty years agoIrrelevant.>and the games have had their own identities cemented long sinceDoubt. Quake is more or less 'Doom except muddier and you can jump', or just 'Quake except you look up or down if you want to go ask your average joe. you'd have to be really fucking stubborn not to be able to draw the parallels between the two and not recognizing them getting flak for it.>not to mention most of what you named is fucking bog-standard FPS stuff (a rocket launcher? really?)Yeah, just shrug off literally everything else I've mentioned.>i'm not fucking buying your game mr. bethesda intern, frig offYou couldn't afford shit either way. I know I can't.
>>5651970>>5651993Anon could you link me that sprite you're using please? For research purposes.
>>5651970sorry, didn't mean to quote you >>5652040
>>5652027>having you fight angelsTalk about a crisis of faith
>>5652017Yholl confirmed for secretly working for id.
What kind of FUCKING ASSHOLE MAPPER DOES THIS
I'm just now realizing I missed the first two runes.I was wondering what those symbols on my hud meant.
>>5652060You didn't miss them, there's a bug where they can be removed. There's an impulse command to get them back, google it 'cause I forgot what it is.
>>5652036>Quake is more or less 'Doom except muddier and you can jump'duke is 'doom but you throw money at hookers'blood is 'duke but muddier and you can crouch'everything is doom when you oversimplify the piss outta it>Yeah, just shrug off literally everything else I've mentioned.most of what you mentioned is wolfenstein 3d shit, or was already done in other games before doomyou're stuck in the 90's where every fps is a doom clone, and what the fuck key hunting does quake have? the levels are linear as hell
>>5652024Look I'm not big on talking semantics but it was clear they were banking off of their tried-and-true formula with Quake. the big shift in gameplay styles came from engine leaps, not because the game was inherently any different from Doom in its approach. same for Quake 2. same for literally every other game in ID's catalogue, because there's a reason they excel at making FPS games, and it's because they all take from the same source.
>>5652070Doom is just Wolfenstein with demonsWolfenstein is just Maze War with Nazis
>>5652070>duke is 'doom but you throw money at hookers'>blood is 'duke but muddier and you can crouch'>everything is doom when you oversimplify the piss outta itThat's on you because you're looking to prove me wrong and you're trying really hard.>most of what you mentioned is wolfenstein 3d shit, or was already done in other games before doomPoint me to all these games with radsuits, invulnerability and invisibility pickups, colored keys and an occultist/satanist approach to its aesthetics. oh right, the satanic imagery. there's another one for the list.>you're stuck in the 90's where every fps is a doom clone, and what the fuck key hunting does quake have? the levels are linear as hellOkay now you're just playing dumb.
>>5652040There's an older version in the vrskins skin pack that's lower res, but I uploaded my full size version on The Sentinel's Playground WAD site.Google the website and click on WADs on the left, then Filter in the top left and type in 'lacrimosa' and it should bring up a download link. Doesn't work with certain mods (like brutal doom) and engine wise I usually load it with Zandronum so dunno if it functions right in GZDoom.
>>5652104Zenimax legal team goes way too far in some cases but this made me smile. I feel bad about it being like that but I swear he used to shitpost here constantly
>>5652104clearly as the inventor of the first person shooter Zenima- I mean id software needs to protect its IP. Maybe soon we'll see 'bonus DLC' that lets you 'play thru classic content' with 'updated, modern gameplay' And it can just be that mod in a zdoom wrapper. A tremendous value for only $29.99!
>>5652104I can't fathom someone ever taking sympathy to someone freely distributing the game files bundling them with a vaseline mod.
>>5652112The problem is that he was using it for money IIRC. They've never given a fuck about shit like DoomRPG, RL Arsenal, Doomworld, and so on. That makes me wonder why DoomRL got fucked though.
>>5651818Doom as an IP has a lot going for it from a market perspective. 2016 sold very well obviously, and Eternal is getting hyped up and looking to be an easy 8/10 or 9/10 sales machine that will make big bucks. On top of this, Romero finished and released his new map pack for the original Doom. Doom went from "that old shooty game boomers won't shut up about," to "Holy shit Doom is back," and basically a total opposite of how Duke turned out with DNF. I wouldn't be surprised at all if they whored the franchise out a bit by sticking the dude into other games to further the hype machine. I can't imagine any company not appreciating the extra publicity "HEY WE GOT DOOMGUY" would bring, and something like a DLC fighter in MK is just more marketing for the franchise that has extra impact on consumers that might not be normally interested or reached by the normal marketing.
Now I don't even feel bad for cheating, that fight and ending suxked ass
>Quad Damage>one (1) powerup lifted from a game that lifted the near entirety of Doom's back in the day and hasn't stopped since>"slipgate"their evil knows no bounds
In Hideous Destructor, how do you safeguard yourself against Ninja Pirates? (the pinkies that fade in and out of view)There doesn't seem to be any indication that you're being stalked by one, and they've often been my death as I'm engaged with another target or injured, one or two chomps is all it takes to kill me. I'm sometimes able to blindfire them at the spots I know the map spawns pinkies in Vanilla, but this is not always possible.
>>5652142this is the post we'll look back on and laugh about, like the guy who thought that MLP would never attract fetishists and autists
>>5652053No secret for you, BUDDY
>>5652150literally what else is there to even take from quake beyond QUAAAD DAMAGEEEbrown?
>>5651835>>5651913post youtube link before I shit my pants
>>5652162The enemies and nether realms, of course. Just wait for DOOM III: THE QUAKENING.
>>5652151It's not that I can't get the secretThere's just no way out of this if you fail, because there are bars behind youYou just have to slowly dieI mean I beat the level because if you save the invuln sphere for the second half of the map you can just rush through and get to the exit teleporter with almost no real threats, but what a fucking assholeThe teleporter shit at the end where you have to take the teleporter you just exited from to get to the exit while you're shitting your pants because this happens right in front of the FUCKING CYBERDEMON was ALSO a dick movePlutonia is great and I love it outside moments like these
>>5651937>>5651957If Doom can make a big ass comeback Quake can, too.
>>5652003I want it, but absolutely will not pre order, especially from bethesda. Do collectors editions tend to sell out fast?
>>5652178quake doesn't have rip and tear memes to sell itself on
>>5652175>next level I fall through the floor into a HOM within a minuteOkay this makes some dick moves in the previous map not so severe by comparison
>>5652002>people complaining about similarities between two games made by the same company
>>5651578Set up $DOOMWADDIR to point to your IWAD directory, and $DOOMWADPATH to cover all your PWAD directories. Put those in your .bash_profile (or .profile, depending on the shell). Add Path=$DOOMWADPATH to your gzdoom.ini just to be sure.
>>5652185It doesn't need them. The new Doom games have exposed all sorts of teenagers, underageB&s, and zoomers to Doom and by extension classic FPS games as a whole. All they'd need is a trailer where ranger pumps holes into a black knight with a nailgun in a gloomy spooky haunted castle and giant text saying FROM THE MAKERS OF DOOM ETERNAL with a final shot slowly panning up to reveal a shambler rearing back to flatten the ranger, and it'll sell just as well.
>check out sunder update>that palette>those extra notes in map03 midi
>>5652162From what footage I've seen from Eternal, this is what's been pilfered:* Swimming* Shootable switches* First person platforming* Lovecraftian influence (although applied differently)
>>5652205Well said. by the way you let the tree house hatch door open.
>>5651731>and then falls into the lava
>>5652210>swimmingHOW DARE THEY
>>5652027I hope theyre some sort of corrupted, fallen angels that dont represent God. Fighting angels from heaven would just feel weird/wrong.
>>5652187It only gets better
>>5652205Hm, okay but then how do we come up with a way to make people enjoy what we enjoy
>>5652218Nah, dude. Kill god and all of his cronies. Wreck fucking everything. Start over from scratch.
>>5652212Who cares if the new games and any potential new games bring in a bunch of kids. If they're willing to play the new games, there's going to be some who are willing to play the classics, and then out of that group there will be some willing to get into the nitty gritty super autismal modding aspect. They'll play classic community made wads and get involved in the community. It'll be annoying for a while but there will be a lot of new blood with new takes and opinions. I wouldn't be surprised if a handful of wads get made in the next few years by new fledglings with dumbass new ideas that 5-10 years from now people will be hailing as great additions to the library.
>>5651723Soul and soulless clicks with me, but it's being used to contrast the wrong things too often imo.
>>5652224You don't. You just do the same shit you always do. Like I said in >>5652226, they'll either stick around and learn or they won't. Anybody willing to filter into this nonsense is probably already the kind of material you want in the community anyway, since this is deep down past several levels of ever increasing autism. You're not going to have to deal with 400 kids who only love Call of Duty and Uncharted, you're going to get a couple dozen kids who like Doom because it's Doom. Newblood that likes FPS that challenges them and makes them think and put in more effort beyond hiding behind a rock and shooting a guy and repeating with infinitely recharging health.
>>5652210the biggest point I'll grant is the lovecraftian influence because of the gothic imagery but that's less exclusive to quake and more DND and doom 64. also castles aren't precisely quake's idea, but doom's, so.all in all I fail to see the connection to quake.
>>5652104>dear Mr. Vasiliyand that's how you know it's total BS and just vasyan removing his shit after the joke ran its course (or for cheap PRs).They would've reffered to him by his full nickname. And would have no idea that "vasyan" was a form of "Vasiliy" name. Also no official word from Zeni themselves.
>>5652246Talk about Doom. Not the doomed. He'll rot eventually.
anybody got that MS paint picture of a cacodemon being pet with a doom skybox background?I had it on my work laptop but then I formatted it and forgot to backup
>>5652272HDoom 1.0 never ever
anyone got the Imp-tan picture of her sweating and with the t-shirt saying 'pls no kill Im a good fuck'???
>>5652068I'm surprised Quakespasm and similar ports don't fix that. That's the kind of game fidelity one certainly won't be missing.
>>5652295>herThat's not Imp-tan.
>>5652304just post the fucking picture faggit
>>5652049Yholl is birdsKinsie is dogs
Why is a french site from the 90s so fucking great at hosting the original WADs?
How do you use an external midi device on gzdoom on linux
>>5652129The Dragon is the real last boss
>go to play doom>10 minutes in>wait i wanna play doom64>5 mins into doom64>wait i wanna play doom 2>5 mins into doom 2>wait i wanna play quake>repeat ad nauseumEvery fucking time, its like I have ADD or some shit
>>5652330What site is that?
>>5652210>shootable switchesdoom already had those
>>5652375It feels cool to like, move around and shoot stuff in theory, but when you actually do it it feels repetitive and it's weird. Watching videos of any of these games makes me want to be playing them, but then actually playing them isn't that fun.
>>5652330There are better sites which host not only the originals but all versions of them. That site doesn't tell you which version you're getting and they are slightly different.
>>5651284do these DOOM THREAD / RETRO FPS THREAD generals not have a discord?it would be much easier to keep in contact with fellow anons
>>5652405bye bye fucking zoomer this is /vr/ not /v/
>>5652405>lets kill the threads by having a discord and inviting namefaggotryLet's not and say we did
Blood Gargoyles are so fucking glitchy they almost ruin the game past episode 2. Like "oh shit another gargoyle.... better wrestle the fucking glitchy AI so it notices me again instead of flying around in circles above my head...
>>5652409Also the fact that they can't hit you, but like 1/20 times they still do because they're so glitchy, if you're crouching. I guess this was a design choice(?) but it's not a good one.
>>5652407>>5652408holy shit clam down it was just an ideasheesh..
>>5652418first day here?
>>5652424>3D shit forced into classic doomnotywouldnt touch that shit with a 20 meter pole
>>5652430I just wanted to get in contact with someone capable at sprite editing and doom modding in general to make a little mod I got an idea forI didnt know it would cause that much anger just saying the word 'discord'
>>5652246His e-mail could be something like email@example.com.
How do you get /comfy/ before/during working on Doom stuff?I used to listen to podcasts while mapping.
>>5652424and there it isconfirmed publicity stunt
>arena constantly expands as the map progressesThis is the best kind of level design.
>>5652492What map is that.
>>5652494I should have copied it with the filename. It's map 5 of NRFTL.
>>5652218Doom guy is a fedora
>>5652496Is there a download link?
>>5652502Probably somewhere. It's called NERVE.wad officially.
>>5651818It's going to be Ash Williams. Going by the MK11 roster/DLC leak, if Doom Slayer does show up, he'll be the the very last one, under the code name "GOTY"It is the Year Of Doom, and to celebrate, the Doom Marine will be the last DLC of Smash Ultimate and the Doom Slayer will be the last DLC of MK11. Screencap this.
>>5651818Mortal Kombat would be the best choice if he were to be a guest character in a fighting game. He'd actually be able to get away with ripping people to shreds.
>>5652492further details? what do you mean
>>5652492fuck this, there were so many monsters in that mapThat entire wad was overall really beefy with enemies and length
>>5652513As you progress, more walls open up revealing monsters and giving you more breathing room and paths to dodge them. You're not sprawling a big maze, rather going around a fairly small area that is constantly being repopulated with monsters and changing up the playspace.
>>5651503bless you anon
Are there any good alternatives for playing Marathon? I've had it up to here with AlephOne's shit.
name 1 thing in doom thats as satisfying as blowing up zombies with dynamite in blood
>>5652543watching you complain about it on the internet
Is he babby Doomguy?
>>5652551I hope not, Twitter
>>5652053>when you nonchalantly jump onto a ledge forgetting that jumping wasn't in the original game>A Secret is Revealed!
>>5652185it has HUUH
>>5652437You can just do that in here, man. These threads don't move so quickly that you'd be ignored.
>>5652572I saw Ranger at a grocery store in Los Angeles yesterday. I told him how cool it was to meet him in person, but I didn’t want to be a douche and bother him and ask him for photos or anything. He said, “HUH?” I was taken aback, and all I could say was “Huh?” but he kept cutting me off and going “HUH? HUH? HUH?” and closing his hand shut in front of my face. I walked away and continued with my shopping, and I heard him chuckle as I walked off. When I came to pay for my stuff up front I saw him trying to walk out the doors with like fifteen Milky Ways in his hands without paying.The girl at the counter was very nice about it and professional, and was like “Sir, you need to pay for those first.” At first he kept pretending to be tired and not hear her, but eventually turned back around and brought them to the counter.When she took one of the bars and started scanning it multiple times, he stopped her and told her to HUH them each individually “HUH,” and then turned around and winked at me. I don’t even think that’s a word. After she scanned each bar and put them in a bag and started to say the price, he kept interrupting her by HUHing really loudly.
>>5651945>Quote me so I can disregard your points while not making any of my own>hurr durr why isn't he quoting meAnd no, I didn't shed a negative light on them. I stated factually how the game is. It IS brown. It DOES have barely any animation in the weps. The enemies DO barely fit together. These are objective facts.Actually present an argument instead of going ''you are wrong and hurt my fee fees'' and calling admin to argue on your behalf.
>>5651284I just finished thy flesh consumed for the first time seriously fuck cacodemons, it's really a jump in difficulty the other episodes aren't as hard as this one, overall it was fun exept for cacodemons they suck
>>5652586Well anon if you are planning to play on Sigil i'd recommend you play on "hurt me plenty", going UV will just give you even more caco's
>>5652586>mfw I played SIGIL before thy flesh consumedat least that was a walk in the park with UV in comparison
>>5652586cacos are fine, most doom 1 enemies are, meanwhile fuck the reverend and archvile, bullshit
>>5652604just shotgun them from close and remember your pro strats
>>5652442>piskinchecks out lol
>>5652492>Enter the room with 3 doors>"Choose your door. Choose wisely.">Choose door.>"hehe WRONG DOOR!">Insta-kill from explosive fireballs bursting through walls.lmao this is funny sure but it's the kind of thing you'd expect in a player mod, not a licensed game.
>>5651998Wasn't there a shock style weapon in Doom 2016? I vaguely remember a mp weapon that shoots bolts of plasma or something.
>>5652621There was a lightning gun.
>>5652503>>5652492trying that .wad right now, had the nerve.wad in my bfg edition but playing w gzdoom, its pretty fun, I like htis kind of cramped design, compared to eviternity where the fucking ep4 levels were massive and maze-y it pissed me off
>playing doom2016>just right click stunlock every enemy for free since ammo drops so much and plasma stun works on anything but a boss>playing doom4doom mod>can't do thisfailed mod
>>5651420There's an ECRott in the works?
>>5652205That can work.It'd be fun to see good old shambley rendered in modern 3D, and to hear a good and loud ROOOAAAAR.They have to keep his awkward gait though, the way he runs looks funny (yet also slightly uncanny) and I really like it.
>>5652669>>5652604> reverendAHM REARIN' TO GO
>>5652129Shubbie is a pretty weak ending, yeah. Go play Dissolution Of Eternity and Scourge Of Armagon, aside from fun new levels and new content (each including a cool new soundtrack), they'll provide you with the bossfights you want.
Why is Carmack so smug??
>>5652117If I remember right, DoomRL was pointedly used to advertise the creator's follow-up project, and using Doom's name like that is what got Zenimax to flip
bloodshot's a madd laddhttps://youtu.be/7acsB0UPBPU
>>5652437What kind of modding and sprite editing did you have in mind?
>>5652447I sometimes put on some of RLMs stuff, Re:View and Best Of The Worst often has something which inspires me a bit.
>>5652685Even the fucking mods are grey on black
>>5652685> inbefore Q1 Eternal
>>5652543Monster infighting, particularly when a large freeforall breaks out.Blood's dynamite is pretty fucking good though.
>>5652683he knows he could have us all by the balls if he wanted this is the guy who made homemade termite to break into his school, he could easily build a nuclear reactor in his backyard
>>5652543If only we could have the satisfying click clack of the Doom SSG and Caleb's dynamite in the same game
>>5652702What a nice reward.
>>5652707OH FUG why did I quite? Sorry bout that
>>5652685Doom Remake 5?
>>5652718Well I was gonna look it up but Facepunch literally just died for good. I remember saying it was for modders in the Q1 community, presumably a weapon/item/monster set for people to use.
>>5652728remember him saying*
>>5652610Are you talking about Blood? If so, earlier in the map you're shown a symbol, and the voice says "YOU WILL KNOW WHAT TO DO WHEN THE TIME COMES." When you get to the doors, the symbol you saw is over one of them. It can't be any more obvious beyond it just saying YOU'RE GOING TO SEE A DOOR WITH THESE TEETH ABOVE IT, AND YOU SHOULD GO THROUGH THAT DOOR
>>5652731Ok well in Episode 3 "Monster Bait" I "used" a pillar to open the door. Then a few seconds later the door closed. Now the door won't open no matter what I do. It stays shut so there's no way to beat the level. A look online says to use "noclip" to get past it.So I'm supposed to use the cheat noclip as my only way to beat the level because I was 5 seconds too late to walk through the door?
>>5652762>>5652731Why does Blood's Episode 3 have such terrible design compared to the first 2?
>Preorder Doom eternal>Get a doot skin for the revenant w e w
>>5652702blood's shotgun also has that satisfaying click clack though
>>5652772Al-fire KPOW is pretty damn good too
>>5652774is there ever a reason to use the primary fire for the shotgun?
>>5652762are you talking about that puzzle where you gotta use a switch to open 4 doors or something like that?
>>5652781Save ammo? Also you can shoot multiple times in a row faster with primary fire than secondary. I assume you mean in Blood.
>>5652786No, the very very end of Monster Bait, right before you go in to fight the boss Cerberus. You just have to use a pillar, which lowers itself, and a door opens up and there is fire behind the door. Walk into the fire to beat the level. If you don't walk into the fire but take a few steps backwards first instead, the door closes again, the pillar is gone, and the only way to beat the level is with noclip. You have to walk into the fire right away or you can't beat the level.
>>5652781Depends on the map.
>>5652325Yholl is a birb, he puts his dog in mods, Kinsie puts dogs in because some versions of Doom have them, also Dogpope.
>>5652781It's OK at preventing cultists from firing at you when you don't have tommy gun yet.
Can you give me some mods that work on Chocolate Doom besides Doom the way id did?
>>5652821Rekkr, anything with non-limit removing maps.
>>5652828>non-limit removing mapsHave no idea wtf does that mean.
>>5652835Learn to communicate.
>>5652836Spoonfeeding isn't communication.
>>5652835R-rude =(. I just wanted some mods on classic.>>5652842Thank you so much!!
>>5652835He is, by asking.
>>5652836You know, answering these questions over and over and over and over and over again gets pretty tedious. There's a whole wiki for this stuff. One you'd find by looking in the OP. Or using a search engine. People could look things up but that doesn't happen. So some times, every so often, I let myself slip. And that's fine.
>>5652583Most of those are all conscious commitments to the artstyle because they deliberately wanted a moodier game.>barely any animationsoh no, the shotguns don't reload. let's also forget the axe swinging. because doom had so many, correct?>enemies DO barely fit togetherthere is a coherent explanation as to why this is and it's simply because you're travelling across dimensions. are you the type to complain about SS having Captain Falcon sitting right next to Kirby? is this somehow breaking your immersion or hurting your suspension of disbelief in a videogame hailing from a time period where developers continually kept cobbling random ideas and turning those into videogames?>"you are wrong and hurt my fee fees"I'm not the one dropping a comment out there without quoting the person who engages me in a discussion because he's too afraid to get a response. fucking chickenshit moron with pisspoor arguments. your attempts at saving face are just as bad as your ability to think critically. I didn't call a janitor to wipe your posts out at any point but thanks for the idea.
>>5652604At least those ones are kinda rare, cacodemons are even in your underwear in thy flesh consumed.
>>5652781Dividing up your scoops of shot in two directions.There's some occasional value in being able to shoot two times really fast.
>>5652821100 lines1024 ABC3 houres d'agonie3 houres d'agonie 2AbyssAlien VandettaBack to Saturn XBack to Saturn X 2Congestion : 64CyberdreamsDoom 2 in name onlyDoom 2 reloadedDoom 2 the way ID didDoom Jr.GarruloHell in hellHell revealedHell revealed 2Heroes 2IcarusInterceptionKama sutraLost mapsMomento moriMomento mori 2Perdition's gatePlutonia 1024Plutonia 2Plutonia revisited community projectRequiemReverieRevolution!ScytheSomewhere in timeStrainVispireZone 300Here you go.
>>5652821They'res a whole universe of DeHackEd mods you can visit such as Rekkr and Batman Doom. The only limit is yourself.
>>5652583and those are bad because... ? maybe you're just not capable of enjoying the game but your tastes don't dictate the ultimate quality of it. I'm sure I could come up with something along the lines of what you say for a game like Doom for being too colorful and having goofy enemy designs also and claiming 'this was once impressive and fun but it no longer is those two things, it's just serviceable and can provide you a fun experience if you're up to it'. see how it works both ways?
Some Brutal Doom maps are cool desu
>>5651284>>5651287Masters of Doom audio book: http://www.mediafire.com/file/wvt9vapai0jtfgb/hamburger_desk.rar/filePassword is dietCOLA. Grab it while you can. Link won't stay up forever.
>>5652887Cheers anonJust curious though, why do you have a password on it at all?
Ketchup or nashgore?
>>5652902Not interested in finding out if mediafire has some copyright bullshit or not. It's more about encryption than having a password for no reason.
>>5652907They don't, however they do get very pissy and instantly ban files with swearing in the name.
>>5652906Depends what you intend to use it with, which version you're using and which engine.New Nashgore is fucking useless if you want to run it with anything that isn't GZDoom 3.4.something.
>>5652916Nash runs just fine on latest GZ dev version for me.
>>5651714Blood = super shit
>>5652862>Revenants are rareI can hear them in my sleep after playing most of Plutonia, anon
>>5652884The intestine floor looks disgusting, but in a good way.
>>5652943Oh, you killed them? Here, let me teleport some more over real quick.AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>5652225Reset this twisted game.Buddy.
>>5652504Here ya go.
>>5651284Hello /doom/. How would you rank the following WADs, difficulty wise - from hardest to easiest? Assuming vanilla DOOM gameplay on Ultraviolence.You can use a numerical rating if you think there's a sufficient powergap between the overall difficulties of two consecutive WADs in your list. If you have any experience pistol starting them, you should mention that too (if it made a big difference in the difficulty or not, for example). You can also comment on why the WADs were difficult, if they were (abundance of enemies, challenging encounters, etc?)>Alien Vendetta>Ancient Aliens>BTSX E1&E2>Dead Air>Deus Vult 2>Doom 2: Hell on Earth>Eviternity>Goin Down>Hell Revealed 2>Jenesis>Lunatic>Magnolia>Neogothic Movement>No Rest for the Living>Plutonia (IWAD)>Plutonia RCP>Plutonia 2>Scythe 1>Scythe 2>SIGIL>Speed of Doom>Sunder>Sunlust>The Ultimate Doom>TNT (IWAD)>TNT Revilution>Valiant>VanguardIf you haven't played any of these, you may skip mentioning them in your listThank you for your time and happy Dooming.
>>5651284Looking for an engine that is comparable to PrBoom, doesn't suck for an xinput/xbox controller on Windows, has widescreen support for the status bar. Help?Basically the only reason I don't play doom these days - can't map to modern controls and fuck that jank ass keyboard shit from the early 90s.
>>5652980>Playing a shooter with a controllerexcuse me? but why?
>>5652979(Also, for the Ultimate Doom you may separate E1,E2,E3 from E4, since E4 is typically regarded to be more difficult than the base game)
Don't you own phones?
>>5652983If anyone with an actual answer cares to flash my tab red, I'm on autoupdate.
>>5652989Hello, I have another (You)
>>5652987Huh. That was fast.
>>5652991"How totally unexpected of the site that gave us /b/tards".
>>5652989Hi, I have an actual answer too
>>5652551No actually, Commander Keen is either Doomguys father or gradfather, ad BJ Blazkowicz is Keens grandfather
>>5653001>>5652996>>5652991>>5652983Fine. I'll start telling people that playing Doom these days is a waste of time, and that they should play a game like Mario 2 USA instead. You convinced me.
>>5653003hello there anon!
>>5653005durhurhurhur such an original and great joke anon, ray b8/h8
>>5651840I saw a gif using that cheat before and assumed it was a mod or something.
>>5653008i am happy that you are amused
>>5653013Quality content, rate Tucker Carlson/Metric System
>>5652980Just so it's the south side of that mess:> Looking for an engine that is comparable to PrBoom, doesn't suck for an xinput/xbox controller on Windows, has widescreen support for the status bar. Help?> Basically the only reason I don't play doom these days - can't map to modern controls and fuck that jank ass keyboard shit from the early 90s.
>>5653024Fuck off retard
>>5653024>Playing a shooter with a controllerexcuse me? but why?
>>5653034If anyone with an actual answer cares to flash my tab red, I'm on autoupdate.
>>5653041Hello, I have another...wait a sec.
>>5653041Nothing exists for what you want. Retro style source ports are mouse + keyboard. GZDoom with something like vanilla essence is the closest you will get now fuck off.
>>5653057Literally any compat port that isn't forced to use "real 3D" renders would be just fine. The problem is the 3D volumes (instead of the software raycast) in most modern ports, plus fancy lighting and shit I really am not looking for.
>>5653062>Reading comprehensionV a n i l l a E s s e n c e
>>5653070S A C K O F S H I T
>>5653072Get this hothead outta here
>>5653079> get clowned on> get verbally abused> "hothead"condesendingwonka.jpg
>>5653087Thanks buddyNow what WADs have you been playing lads
>>5652979I've played most of those but it has been too long for me to rate them all by difficulty. I will say Sunlust is the hardest on that list for sure though. That wad nearly killed me from stress. Much harder than anything Skillsaw puts out.
>>5653087Not sure why spoiler. Also not sure why you're not a janitor.Now if someone could tell me how to play with a widescreen status bar and an xb-*is shot behind the toolshed*
>>5653024I know Doom Delta on Android supports controllers out of the box.As for PC, I swear either PrBoom+ or Crispy Doom supports controllers. I know GZDoom does for sure, though.
>>5653097you almost got me
>>5653094Hard as in bullshit hard, or hard as in 'git gud' hard? Do elaborate a bit if possible
>>5653093Plenty. Pretty much every cacoward megawad since 2017. It's a slow roll.
>>5653102The problem I've been having is that I can either have a widescreen status bar or I can have controllers... but not both. I've not tried Crispy, like, at all. I have tried PrBoom+ and, uh, Doomsday. Neither one worked out for me there - Both lacked widescreen status bars. GZ I prefer not to (bad experiences back when Wiis were still new)... leaving us with - I guess I'm going to look up Crispy here today.
>>5653107Just very little room for error on a lot of maps. I'm not sure how else to describe it. The difficulty also ramps up much earlier in the wad than most other challenge wads. I remember being like under 10 maps in and thinking "How much harder can this wad get?". Also I'm not one of those people that think hard=bad. Just because it took me a long time and lots of save reloading to beat doesn't mean I didn't enjoy the pain.
>>5653123Did you allow yourself mid-level saves?
>>5653126Not usually no, although there are some wads with extraordinarily long maps that I create "checkpoints" for because fuck replaying a 30+ minute session just because a trap in the exit room killed me. 90% of wads have maps that can be completed in under 10 mins or so and I don't mind restarting those though.
>>5653137Map fatigue + dead = someone kill me for real. Gotta have those saves. Switching up the music mid-map tends to make things less tedious at least.
>>5653160You realize that literally everyone is sick of this joke now, right? I'm busy debating "crispy" or "marshmallow just for the long term stats" at this point.
>>5653162Speak for yourself.
>>5653165Samefag detected. KYS.
>>5652504Not that unreasonable looking at this from /v/. I only ever played the one on Gamecube though I'd play one with Doomguy in.
>>5653171I want to believe.
>>5653168Nah, not really.
>>5652989owo wats this
>>5653171You ever play the Super Nintendo DOOM? The controls are unbearably bad but it's a neat little tech demo. I played the first few maps recently and was impressed the SNES could handle it.
>>5652543blowing up multiples of the lower tier enemies with the rocket launcher, or literally clearing out an entire room with two BFG shots
>>5651305>Multi-hour levels.Pass. I just can't stand listening to the same midi and running through the same area for more than 30 minutes. I like my levels to last 10-15 minutes or so. Pic not related.
>>5653183In fairness, the SNES on its own can't handle it, this was a game with a special chip like Star Fox and Yoshi's Island.
>>5653183>You ever play the Super Nintendo DOOM?I did actually, was the first one I ever played. I remember thinking it was amazing at the time and it has held up better than many of the other ports.
>>5652636>not playing D4T as a Doom 4 replacement mod for Doom 1/2The answer is, you're not doing it right.
>>5653187Thats a good dog anon. I completelly agree with you
>>5653183I have SNES Doom. It's not that bad. Nowhere near the PC version, but it's great for SNES. Nothing else on the console comes close. Not even Super 3D Noahs Arch
Make this video reach John Romero: https://youtu.be/ZXRBjUcd2fM
>>5653220Not you personal army, brazilian anon
>>5652685>discord notification sounds
>>5653234/vr/doom XMPP/Matrix server never ever
>>5652685Holy shit, Quake modders are wizards.
>>5653204the 'right' way is trash tbqh
>>5653220Emails exist. Send him one of those.
>>5652726thermiteif I remember correctly he used it to melt the windows of his school to steal computersonly reason he got caught was because his fat friend got stuck
>>5652146They're noisy, and once you know one's around they're rather predictable in how they'll act. DERPs will spot them regardless of their cloak, and you can take them out pretty reliably yourself with the slayer or autopistol. Without those, punch to get it off of you, then immediately spray the same general area because a punch doesn't keep them away for long. If you hit it while cloaked, it'll bleed, and if you kill it the corpse will fade in gradually. Kick the corpse if it wasn't cloaked when you shot it to make sure it's dead.
Does D64EX (or some other port) really ever have a chance of an official retail release? Not that it matters but I always wondered why the appropriate people haven't gotten their shit together by now when the classic Dooms still must sell copies.
>>5653348Probably not. Which sucks, since Doom 64 is my favorite.
>Doom 2016>Doom eternalAbsolutely disappointed and it sucks, them moving away from pre-spawned enemies throughout a segmented labyrinth and only stationary health packs and armor to this horde mode singular arenas with max 12 enemies at a time that stutter around wondering what to do when you shoot them once so you can do a glory kill and the way they kill the modding for the game just fucking does it for me. And they are also milking it as much as they can with giving skins for pre-orders when you could have just given the option for modders to do what they want...It blows because they didn't do a bad job with the artstyle and graphics, the soundtrack too, I'm not super into it but it's not a bad soundtrack at all.
>>5652685>Finally a moddable "version" of Doom 2016.And true 3D to boot.
>>5653348It's really lame how even original Doom is just sold with DOSBOX. Especially considering they actually have made ports of Doom for the XBox360 and Doom 3. Like just fucking take the one out of Doom 3 and sell that.
>>5653379Yeah it does feel very lazy. I suppose that leads into one of the issues with releasing Doom 64, being that outside of EX they can't really release it since it'll mean packaging the ROM of the game with an N64 emulator. They're certainly not going to make their own source port.
>>5651820only the ones that kinsie assume fit a certain role plus alt fires and shitit has like 20 or something but each one has its own trick or two
>Doom 64 Probably going to be of minimal interest but it seems appropriate to now share this which I got from a private torrent site recently, not sure if it's been shared here yet - the 20th anniversary release of the soundtrack. 8h17m of Doom 64/inspired music. https://mega.nz/#!bvQVUCKa!_2vdBcohE9BoUMNIRTqZ8mXkTVcsU-qMDLW0_5-rg2k
>>5651284So I was curious and decided to get Sunlust, and warp to map 29: "Go Fuck Yourself" with god mode on.Jesus fucking christ. Is this the most difficult non-joke map in DOOM history? If not, then which is? By non-joke I mean part of a legit famous WAD, made with a straight face so to speak.
>the Doom speedmaping pack has an icon of sin level where you shoot an image of Graf to win the map
What did you guys think of Doom Eternal?
i just remember that wolfestein rpg had a character named commander keenwho was some random npc that helped you i guess
Is this the best way to easily force pistol starts in GZDoom, or is there a better one?https://forum.zdoom.org/viewtopic.php?f=43&t=61079
>>5653476I'm cautiously optimistic about the whole thing.
>die>put resurrect in console and resume playingliterally no different to save scumming tbqh
>download what's supposed to be a Doom64 ROM from site>it tries to give me an .exe
>>5653496why not just type the equivalent to `win` on the console and automatically complete the map?
>>5653486You can do it with some minor ACS scripting.
>>5653476The only things that worry me is how some of the pick ups look too arcadey that they don't fit any art direction in any Doom game.I guess that they're trying to make this one "gamey" but that question mark thing and the dash refill item should be something more "universe fitting".Even old Doom pick ups fit their setting.
>>5653515this is a stupid question
>>5652987>tfw despite being dead, keen will get more attention because of the newly introduced loli characterit's like ape escape all over gain>>5651967reminds me of the barrels from donkey kong country
>>5653486That's the quick and easy way, yeah.
>>5653476Looks cool. Neat new enemies and movement abilities. Some of the sound design seems odd though. Like item pickup sounds and the chanting when you do glory kills.
>>5653476A little bit too much feature creep.Too many different colors, too many different sounds effects. It's cluttered.I like everything that is there. The problem is that everything is there.
>>5653358I would be all for handcrafted individual encounters but the "it's not like the old games therefore trash" is old had. I think people already got the hint what Eternal was building on top of and how it would play out in the end. it shouldn't come to you as a surprise no longer.instead of bawling over the loss of one gameplay style to accommodate another, maybe it would be wiser to appreciate what it gets right. how about the mobility of the monsters? how about the fact that without a need for 50 of them at any given point the player can still be outfought? how about the way the game actually plays?
>>5653556i feel like being a different game, means it has different rules, so it should be more judged on how its direction is executedfor example, they made the prowler shoot three projectiles, but why can't the manc do that?
>>5653562they shouldn't be afraid to have enemies with stronger attacks. but what I've seen from the gameplay reveal the mancubus halving your health amount from a single fireball is sensible. I just wished they would bring back the deflectable attack patterns and slower fireballs.
>>5653556They didn't get the combat right, running speed is slow, ledge jumping and wall climbing are just gimmicks that don't add actual depth besides a few spots. The double jump was a step in the right direction but their tedious upgrading system is just downright awful, I'm supposed to be destroying demons left and right with any weapon I wan't instead of wasting time in menus and having pepper spraying weapons.
>>5653476it's pish posh in regards to the visuals. a total eyesore. they're doubling down on the criticisms from the earlier game and trying to harken back to the original game's bombastic color palette, and their efforts are appreciable but the cure to a light thirst isn't three and a half gallons of water.tone down the HUD, tone down the ridiculous looking pickups and make an effort to integrate your gameplay elements in a sensible, nonintrusive manner. in their attempt to shoot for the visual retro vibe they accidentally walked into "we believe the player might legitimately be disabled" territory. a while ago they talked about how they could have bright neon colored 1UP pickups and have nobody question it because 'Doom is meant to be ridiculous'. newsflash: they have done precisely that.>>5653597Running speed is fine. you get a dash to make dodging incoming projectiles easier. wall climbing and ledge jumping are traversal options, not combat features.there are no selectable menus in the new game. everything is a self contained pickup that you walk up to.
>>5653242You could make one.Hell, I could, but I can't be bothered.
Would you consider mods that show you enemy health # to be cheating? Why or why not?
>>5653630>implying I don't have enemy health and average weapon damage memorized Been playing this dumb game for 20 years but it doesn't take that long to figure shit out. I don't think HP mods are cheating since it's easy to guess how many shots it will take to kill something anyway.
>>5652218I'm tired if you underage /pol/ christfags that aren't familiar with Spawn comics. Fighting Angel's and God being a cunt are a staple of edgy 90s media, deal with it faglord
>>5653513Thank god it didn't happened to me I am stupid enough to fall for it, I even downloaded the ROM from a shaddy site
>>5653513>not already having complete no-intro sets of every console
>>5651967>that goofy camera moment when he smashes into the building
>>5652017>we Darksiders now
>>5653630It's not cheating just pretty useless, after playing for a while you know how much damage demons can take.
>>5653630Bit pointless. Just shoot the bastards.
Would `pistol starting` be a thing if the original games loaded an autosave from the start of a level, instead of resetting your inventory and restarting the map?I guess I'm just wondering just how core "pistol starting" is to the DOOM experience. And if PWADs are even generally designed with it in mind, or if they expect you to carry all your gear as the levels get harder.
>>5653597Apparently in Eternal weapon upgrades are pickups found in the wild
>>5652504i remember hearing mick gordon working on some video game project that isn't doomand the fact thet kirkhope is composing for smash
Asked this in the previous thread but fuck it.Any predictions what'll be revealed at Quake/DoomCon next month lads?I'm hoping for an announcement of a "proper" MP mode with deathmatch ctf etc, and a mention of actual mod support in the near future.
>>5653782i want a horde mode where i pick some level and get to shoot multiple demons for as much as i want while getting weapons and upgrades>all of that wasted neat stuff on the previous mp>those snapmap horde maps>mods like reelism>the arena gameplay of 2016>doom's variety in gameplay
What the hell?https://www.moddb.com/games/classic-rivalry/news/killing-time
>>5653621Thing is, the pickups/powerups in the originals fit the visual style of the world. What was shown in Eternal looks like temp shit.
>>5653782I doubt that meme 1v2 mode is the only thing they are doing MP wise.I'd like a more classic arena shooter style MP since without the QC mistakes, but the Doom 4 MP was even worse so idk.
is there any way to switch back from this new gzdoom font?
>>5653798it also depended on how its executed when you're mixing the older designs and the new directionlike, make the medkits a bit more "tech-ish" and maybe also a bit less huge/glowythe rad suit had it worse, since it doesn't even look like a suit
Shitty idea: remaster of a megawad to incorporate ZDoom elements such as true 3d floors, jump support, skyboxes, etc. etc.
>>5653825I think that's been done a lot of times before. Here's an even shittier idea: "Remasters" of famous (or infamous) megawads to be more like KDiZD, kinda like how Mock 2 was a mockery of bad mods
>>5653831Has anyone done Scythe 2 though?
>>5653476I appreciate the fact that they've used more stylized designs for the monsters, as opposed to the standardized boring gray "Killer Croc from batman" design that plagues games and movies nowadays. I'm mean just compare the original battlelord to the godawful Forever design.
>>5653797>remaking games>exclusive builds on patreonhere we go againyou never learn, zygoyou never fucking learn
>>5653825hellbound with zdoom features would be orgasmic. even just for simpler stuff like colored sector lighting
>>5653547>Too many different colors, too many different sounds effectsI think thats what they are going forif you compare doom to quake, doom is filled with a lot of different bright colors and quake is really just a bunch of shades of brown
I'm reading up on drama in the archives and can we refer to (((that russian))) as Vaseline Boy from now on? That's a really fucking good name.
>>5653870We can not refer to him at all. That would be great!
>>5653873yes but namecalling is funny and my caveman brain gets a big rock in his pants every time he thinks about funny sounding names
>get to downtown>stop playinganyone else like this
>>5653881The Pit always kills my runs. Every single time.
>>5653881A lot stop at The Pit.
>>5653874Sticky "Russian" Larry
>Deimos floats above hell itself! You've never heard of anyone escaping from hell, but you'll make the bastards sorry they ever heard of you! Quickly, you rappel down to the surface of hell. >you rappel downGiven the fact that we see Deimos from another perspective before we begin any map during this episode, it gives us an idea that those spikey rocks on top are the size of mountains. And given the scale of this picture it means that Doomguy rappelled a distance of a few kilometers.
>>5653887>>5653889Why do you dislike The Pit so much?It's easily one of my favorite Doom 2 maps.
>>5653973I don't even dislike it that much. It just kills my motivation to continue playing for some reason.
>>5653949Here, have a big exit.
>>5653983That looks fucking awesome. What is that?
>>5653750Pistol starts are just better design in general. Look at nuDoom, where you always keep accumulating and by the time you get the BFG every fight is the same.Pistol starts allow you to design the map in interesting ways, in Doom2 there's a room full of pinkies and a rocket launcher, in Doom1 there's a room full of pinkies with a berserker pack - so both encounters feel different while in nuDoom they would effectively be the same.
>>5653987pistol start is a good concept but in practice, if a player is good, they will not die much,to a point where they are having a full set of guns for much of the mapset, thus becomes the nonissue D44M apparently has i guess
>>5653949 the cyberdemon gave him a magic rope before diying
>>5653985E2M5 of Joy of Mapping 5. Sorry but I spoiled the ending for you. Blew me away when I got there. Great setup.
>>5654006Oh shit, I thought it was a 90's wad, which is a style I love to death. Either way, I'm definitely checking this wad out. Thanks!
I need some cool Quack maps/mapsets with no Quoth enemies
>>5654007Nice. E1 is good too. Still mid-E2 so I don't know about the rest but things are looking very promising.
>>5653998that's a scenario that applies to a minority, not the majority. And that minority will actually feel rewarded in the original games for collecting secrets and not dying while in d44m it doesn't make a difference
>>5654019Is this kinda like a re-imagination of doom or something?
>>5654023Not really. 5 episodes all with different themes.
>>5653973>>5653981It's where the map style changes to a more drawn out, puzzle-focused sort of map over being a bit more actiony.
>>5654070But I like those kind of maps, especially Sandy’s maps.
>>5653750I agree with the other anon that pistol start leads to more interesting map design. Maybe a map is entirely lacking the SSG, or the rocket launcher, or maybe it gives you weapons in a bizarre order (e.g. MAP03 of Plutonia gives you a rocket launcher and has a hidden chainsaw, and nothing else besides the weapons you can steal from shotgunners and chaingunners). It also makes the maps where they just give you every fucking weapon at the start and tell you to go ham more unique, since that isn't just every single map in your playthrough.Playing without pistol start is alright if you're new to the game, but almost all maps official and unofficial are designed with pistol start in mind and you lose some of the experience for certain maps that intend to limit your weaponry or ammo count.
>>5652979SlaughterWADs:>Alien Vendetta>Deus Vult 2*>Eviternity* (later maps)>Going Down>Hell Revealed 2 (probably the easiest slaughterWAD ever made)>Magnolia*>Neogothic Movement*>Plutonia 2 / RCP>Scythe 1 (last 10 maps) / Scythe 2 (last 10 maps)>Speed of Doom>Sunder (hardest one)>Sunlust (2nd hardest one)Plutonia and harder with no or little slaughter or other absurd gameplay:>Ancient Aliens>BTSX>Eviternity* (most of it)>Jenesis*>Lunatic*>Plutonia (obviously)>Scythe 2 (mid 10 maps)>Valiant>Vanguard*Significantly easier than Plutonia:>No Rest for the Living>Scythe 2 (first 10 maps)>Sigil*>Ultimate Doom E4>TNT / TNT Revilution*Ultracasual:>Doom 2>Scythe 1 (first 20 maps)>Ultimate Doom E1-3* haven't played, guessing based on what little gameplay footage I've seenKeep in mind that a lot of slaughterwads have skill level support and either HNTR or HMP is somewhere around Plutonia level of difficulty.What's the purpose of your list? Just curiosity or do you want some gameplay recommendations to push your skill at the game further? In the latter case post what you can already handle decently well (and define how you understand "decently well").
>>5654174>Scythe 1 (first 20 maps)No kidding. That wad's difficulty curve is insane.
what fps game had the first throwable grenade?
>>5654243probably system shock
>>5654243Probably wasn't Shadow Warrior but it's a start.
>>5654247SS1 grenades were the best, you might throw them, you might drop them at your feet and blow yourself you, they were an exciting gamble.
>>5653869Those shades of brown work very well together, though. Quake is murky but has a very defined art style throughout all its texture work and level design. It's not as bright as Doom, but you also don't have entire fullbright hallways textured with what looks to be chicken bones interspersed with scans of a photo of a scab on Adrian Carmack's shin.
>>5654001He rappelled down with those huge guts.Strung them together into a long enough rope made of entrails and wires.
>>5654174>ultimate doom episode 4 easier than plutonia Oh boy, looks like I am not having a great time
Plutonia isn't so b-
>>5654280That actually sounds pretty cool. If you can get past the smell.
>>5654329It still hurts.
any of you getting weird hiccups in quakespasm?the maps seem to run fine but sometimes the game just stutters for no reason
holy shit guys it's really him
>>5654401It's The Doom Chief
>>5654401Phobos from Quake 3 Arena.
>>5652003I'm tempted but I'm also not sure if I want to blow $400 NZD on it.>>5652182Depends on how popular the game is. For Doom it's not exactly Skyrim numbers (which sold out so fast in Australia that another edition was made) but it's definitely not going to stick around for that long.
>>5654401Look at this quality DLC. Only $900!
>>5654336It's only smellz.
>>5654450damn, they really pulled out all the stops...
Should I play Valiant with hard Doom, or EXP Doom?
>>5654472HNNNNNNNGGGGGGG AYEEEEEEEUUUUGH AGOOOOOOOOO
>>5654476if you want a ball busting that has been beaten by man before use HD
>>5654472woah, it looks just like her!
>>5654484Hard Doom is ngl one of my favorites.
Can we talk about RTX?
>>5654501Still one of the worst enemy sprites in all of doom.
>>5654401>We need something happening every square inch! Rivets on everything! The definition of overdesigned. Might as well be wearing knee nickels. That dumb shit would get snagged on fucking everything constantly, fuck that noise.
>>5654501these miniatures are so goofy looking, but it adds to the charm
>>5654504Wrong, that guy looks fucking cool
>>5654509This is the coolest guy
>>5654516AND YOU MAY ASK YOURSELF
>>5654506I think rivets and especially studs can look good if done right, but yeah, I think they went a little overboard on his left arm. He's probably strong enough that if he does get caught he can just give a little tug and free himself.
>>5654531...am I on the right set?
>>5654543is he playing volleyball on this one?
>>5654531AM I RIGHT? AM I WRONG?AND YOU MAY SAY TO YOURSELFMY GOD, WHAT HAVE I DONE*
Since people are suddenly posting about both the new DE armor and general doom merchandise, I suppose there's no better time to tell that photos of the McFarlane figure have surfaced, along with a collector's statue I've never seen before.The McF toy looks about the quality you'd expect from 20 USD, while the statue is a bit nicer.I've gotta say, looking at them both, it seems like the new armor is a bit less "overdesigned" than the above posters agreed on, though it still kind of verges into Master Chief territory.
>>5654496It made me feel the need to urgently upgrade my GPU.Pretty sure that's the entire reason it was made.So by that metric it's a success!
>>5654543Turn your head and cough
>>5654563I saw that on doomworld too. That little figure looks so dinky and poor, they should’ve just gone the extra mile and contacted a Japanese company.
>>5654594that actually wouldn't have been a bad idea. could you imagine a revoltech of any iteration of doomguy with insane pose-ability and a shitload of accessories? would be dope
Ok, I'm done.https://www.flickr.com/photos/dullspork/albums/72157632536337525/
>>5654594I don't know how big the $20 figure is meant to be, but it looks fine to me.
>>5654613Hold on, this is the guy that fraggle commissioned to paint his set. I should probably head over to /tg/ for some painting tips since this dude probably charges a fuckton since it’s his job
>>5654563it's the helmet. I don't know why they insist on making his entire outline some shade of green. the entire fucking suit is green already. give it a rest.
>>5654625Probably tricky stuff. Get lots of practice first.
>>5654631Right? I think you just solved it. Every entry sans D3 had his helmet be a shade of gray, and then the reboots come along and make it green.
Shitty, infeasible idea: weapons-agnostic class mod that lets you play with whatever weapons mod you want but with different classes with unique attributes.
>>5654551i-is it a girl?
>>5654516Bruce Forsyth is a revenant?
>>5654657Gloves need to be the same colour as his skin.
>>5654657here's another one I found in my folders, I think it came from here a while ago. I like the others better, but this is probably up someone's alley.
The reason Mancubus was always such a threat was it only seemed to aim one projectile at you, with the other to your left or right, and alternating them, forcing you to dodge more carefully lest you run into the other shot. It's actually really brilliant enemy design. I know newer games are supposed to be better at making predictive shots, but every video makes it seem like new versions just shoot straight at you. It's the little shit that shows me they have lost all connection to what made their roots a work of art.
>>5654563>though it still kind of verges into Master Chief territory.I don't really get reasons to post this but here you go.
>>5654674Yeah, they have a role of constant long range bombardment now with an area of effect attack if you get too close. They were still a threat in Doom 4, arguably one of the biggest after the Baron.
>>5654671I just hope the helmet comes off in Eternal. Damn. Unlockable HUD face.
>>5654671ahh, finally, perfection
>>5654684Don't be that guy. There's enough of those guys already.
>>5654674I like how they have a close range slam now.
>>5654684>nudoom has options to turn on/off every portion of the HUD>eternal has an unspoken option in the menu to have a little face sprite in the bottom middle that replaces the red damage indicatorswud b cül
>>5654694You don't wanna see the facial expressions we know and love in 3D? I mean I get it but I just wanna see if they can pull it off. They're gonna sneak some cutscenes in there anyway so might as well go for it. Helmet back on once the intermission's done.
>>5654684The helmet stays on or you pull out
Artists listed on cinematics tracks for Eternal are apparently "Mick Gordon", "Sullivan King", and "Blue Foundation & Zeds Dead", anybody know any of these folks? Are we good? Or are we going to be the next Halo?
>>5654686>>5654697i get to post this again
>>5654713Mick Gordon’s the guy who did the soundtrack for Doom 4.
>>5654708The reason the classic mugshot worked was because it was a sprite with little animation. If you did it in 3D, it would look incredibly jarring and cartoony, and not in a good way. It would probably look like those awful Unity remakes where a disembodied head would be slowly rotation back and forth.
>>5654708>I just wanna see if they can pull it offThis irresponsible mentality is why the Avengers movies are successful. Stop contributing to this cringe shit. People like you are the reason we are all forced to know Thanos dabbing in Fortnite: Battle Royale is a fucking thing that we share the world with.
>>5654723Doomguy need to clip those fingernails.
>>5654713Gordon did the 2016 stuff. I don't want to hear that droning snore fest again. Hope the other dudes bring some good shit.
>>5654713https://www.youtube.com/watch?v=L1nLE7xjBCgI'm okay with this.
>>5654728None of that has anything to do with me, bud. Calm down.
>>5654730Right? That little kind of thing is what would bug me the most if I was killing demons, no joke. Wouldn't be able to focus.
>>5654735Right at the 40 second mark reminded me of the Brutal Legend opening cutscene.
>>5654713Mick did the D44M soundtrack. I'm not a big fan of djent or whatever it was he did. Sullivan King seems to be a soundcloud dude, not sure what his preferred style is. Blue Foundation apparently does "cinematic dream pop, shoegaze and electronics." Google tells me Zeds Dead is "known for their exploration of a diverse variety of genres that combine aspects of UK garage, house, electro house, hip-hop, glitch, drum and bass, and more."I'll probably give the new guys a listen later.
>>5654736My point is do you really think they're going to be able to "pull it off" in any way that is both palatable while also being successful? It's a franchise, and as much fanservice as us fogies have been getting as of late, they've still got to pander to the lowest common denominator every step of the way.>>56547352:00 - 2:30 is only acceptable part of that track. Almost broke my neck. The rest is unlistenable.
>>5654713Wait... was Blue Foundation & Zeds Dead listed together like that? Because they only did one song together I think, and it's a turbo memehttps://www.youtube.com/watch?v=IUGzY-ihqWc&list=RDmJBhjNR7WBc&index=3End credits maybe? Another female end boss?
>>5654735>metalstepwhat the fuck
why are you fuckers so paranoid about everything?
>>5654758yeah, how dare people be wary and cautious instead of blindly consuming
>>5654726Shooting yourself out of a BFG and then busting through a wall is Looney Tunes levels of cartoony already. Might as well go all out.>oh no there's some shit on my visor>a public bathroom. oh good>look in mirror, take off helmet>doom 3 gag + facial expressions>back to shootingYou know. Fun.
If there are any Linux friends in the thread, please critique this Doom Launcher scripthttps://pastebin.com/tZPWpvXtI'm new to bash and wanna know how badly I fucked up, or if I did an acceptable job at it. Feel free to use it if you find no objections to it
hi. anyone know what this bug is? I couldnt find anything online. I have no mods installed. ik its not retro but nowhere else go
>>5654765(and yes, I'm this anon >>5651570 , just fiddled further with it)
>>5654771its doom 3 roe. the grabber gun effects are glitchy
>>5654686This would not surprise me, shit's ubiquitous to the point of being frustrating, especially for shit from a game made of delays and being carved up for platform exclusive shit.
>>5654762are you defending not wanting to see a character's face in fear that it'll count as pandering?
>>5654751See >>5654763Completely feasible in fantasy land at least. They should hire me. Yeah, great.
>>5654758Every piece of media meant for mass consumption, be it music, videogames, movies or anything else that makes a profit by being entertaining, goes through a rigorous and decade tested series of labors to make it as "entertaining" to as many people as possible. If you like something that makes somebody money, those people have a vested interest in you liking it, which means they're going to do anything to get your attention and make you patronize their media over anyone elses.Looking at the big picture that way, it's hard to enjoy anything without realizing you're a sucker.The things I enjoy most are labors of love. Something somebody makes and creates a certain way because it's their creation and they feel an obligation towards presenting it as best they possibly can. The original DOOM games actually symbolize that pretty damned well. There's a good reason Buckethead did the music for Sigil, and not just because he's cheap. Are these things inherently good? Not always, almost certainly not "better" than things that are rigorously panel tested and changed and tweaked to better fit the audience I'm a part of. But I take more pleasure in enjoying someone else's honest labor than being a sheep and just spend my time consuming the stuff I'm told I'm supposed to be consuming just because it's "good".Say what you want about me, I'm a bitter man. Anyone who shits on you for being a sheep does so because we wish we could go back to just liking things we like.
>>5654763What part of irresponsible mindset are you missing? If that fucking happens you're going to have to deal with 1,000 ecelebs "REACTION TO DOOMGUY FACE REVEAL!" videos barfing all over the internet, is that really what you want to be responsible for?
>NashGore>Smooth Doom with 64's weapons>Ultra Violence Also let me just say, 10/10 door gore
>>5654792What are you talking about, man? Thumbnails on the internet piss you off? I can't help you with that. I don't have to deal with it because it's easily ignored.
>>5654793Oh... are we talking gore vines?
>>5654557>nobody replying to the most relevant image in the thread
>>5654790>>5654792this is perfect.
>>5654805>Damnit Jimmy, are you playing brutal doom again?
>>5654815forgot the picture
>>5654735https://www.youtube.com/watch?v=Nb8pxsc8Qkw>I don't care that I'm dangerousEmo doom confirmed? Seriously though this guy sounds great, looking forward to it.
bit ironic how the color scheme of the game is back to being an issue after 2016, just on the polar opposite.fortunately they can still kick back from it, and they got their work cut out from them already. tone down the pickup shimmering, lower the fucking global color saturation one or two notches and swap out the HUD for something else, a sensible compromise between style and readability/visibility. maybe revise the sound effects while you're at it. voila.
>>5654848https://www.youtube.com/watch?v=KmKqyYGN-xwYeah. Wow. What a time to be alive.
>>5654758don't ask questions just consume product and be ready for next product
>>5654762>>5654868who do I give the big brain award to now?
>>5654802Looks nice and creamy.
>>5654557LETTING THE DAYS GO BY
What's the easiest way to play Doom/Doom 2 online?
>>5653358This. I personally dont consider these Doom games
>>5654868>>5654762I'm more about the people who genuinely claim that a swimming mechanic, the term "slipgate" being dropped and gothic architecture being perused in a Doom game amount to them wanting to merge the two universes together. same for the 'I'm afraid they'd want Doom to look more like Doom because then that'd be pandering' point I've been hearing so much about. nobody is as dedicated to dissecting these idiots' intentions as much as some do.
>>5654881Doomseeker. Most people use Zandronum, a multiplayer-focused source port based on ZDoom, but Doomseeker can find servers for other source ports too.
>>5654902ahmy mistake, thenyeah, they're dumbasses
>You can't half genocide demons you can only full genocide>But first we need to visit an parallel dimension
>>5654261Nah quake looks like assIn 20 years people like you will defend late 2000s FPSs
>>5654902try not being a little bitch?
>>5654984I'm just elaborating on what I meant by my first post. maybe follow your own advice?
/v/enereal diseases going around I see
>>5654585>baron of hell has face testicles
>>5654958You sure impressed me with that hot opinion.
What are some good Quake mapsets that aren't Arcane Dimensions? Not that Arcane Dimensions is bad but it seems like that's all anyone talks about
>>5655027Rubicon Rumble pack.
>>5655027Dimension of the boomed
>>5653621ikr, why the fuck does EVERYTHING have to now be a glowing pickup? Like the last doom had it, but it felt way more subtle. The last doom had a really immersive atmosphere and level design, Eternal is looking the opposite. Looking at all this glowing bullshit is taking me out of the game and I haven't even played it yet.
>>5655113How high can those stretch before breaking?
>>5655136that's the maximum, any further and they break - that's map i threw together for that exact experiment lol
>>5655124future is glowing, didn't you know?
that video from meta dooms new update would have been better if it was recorded on sigil for both relevance and to show off the new prop>>5654637to this day, i still don't know why they went halo territory with the praetor suitis the concept of an identity just lost nowadays?because doom eternal bring as fanservice-y and looking more like the iconic desings only helps the game stand out much better on its own
>>5653117Zdoom extended statusbars works in PRBoom. Just search for them in zdoom forums.
>>5654006>E2M11>final elevator before map exit>call down elevator>3 fucking archviles>fucking barely scrape by with almost no health and ammo left>get to top of elevator, waste a cacodemon>head out onto dam>cyberdemon guarding the exitSome of these maps are fucking brutal.
>>5653782Considering how heavy Doom Eternal is currently slanting on classic Doom (their playthrough of Winter's Fury & reintroducing pickups like the Rad Suit), .wad support.A Quake Champions put-down is more likely though.>>5655157Terry A. Davis was truly ahead of our time.
>>5654790>There's a good reason Buckethead did the music for SigilI give up. What's the good reason.
I've played everything good on the DOOM FAQ image, and Sigil only left me wanting a lot more.Whats biggest, best and new in the world of Wads
>>5655124The same reason enemies get glowy outlines you can't turn off, and why mutliplayer enemies will be eternally highlighted and glowing.Every fucking inch of every map everywhere is way way WAY overdesigned and meticulously jumbled up so badly that without highlights things of importance would mesh and blend with the pile of chunky puke that is nudoom, and playtesters didn't like not being able to recognize an important pickup from far away, because that's a big classic doom feel. You're at 14 health and you spot the medkit across the room full of barons. RUN! But the effect worked because everything was flat and drab and it was easy to see shit. Now it's impossible apparently. I agree wholeheartedly shit looks dumb.
>tfw I just got into DOOM >finished the games, played trough AV and now I'm playing EquinoxI can't beat the Equinox level that has multiple alien spooders and that last robo demon. Wat do?
>>5655229Eviternity, and if you have the time for it, Sunder.
>>5655229Sunlust, I guess
>>5655263I'm shit, I must say, but I never expected so many enemies. Just when I thought I'm nice and safe, some machine guy dude pops up and shoots the shit out of me, just like in the part where you get down on an elevator and you can't hide from the two machine gunners and the reverend.
>>5652980GZDoom would let you do that, and you can just leave out all the fancy bells and whistles, you can even render it in software mode.You might want to check out the Spritefix project (fixes some stray pixels and sloppy sprite alignments iD never fixed), but other than that, I get that you want something that's more vanilla.>>5652983It's not my first choice, but classic Doom actually plays quite well with a modern controller with two sticks and the right binds.It's not as good as keyboard + mouse, but it's a lot better than keyboard only, not just in ergonomics.
>>5653062You can turn off 3D rendering and dynamic lights and stuff, and it'll look pretty damn vanilla.Brightmaps are worth checking out though.
>>5653440Sunlust is up there as one of the ultimate challenges.
>>5653652Why would you want no-intro?
>>5653630I tend to either have a basic idea of their health memorized, or figure it out soon enough if they're a new enemy.That said, if you think that would be a cool feature, go for it, that's what modding is for.
>>5653171either he's not good enough for smash or rather, smash is not good enough for him
>>5651479Vsync more or less removes the screen tearing, so Vsync on
Blood feels like a joke now on Lightly Broiled. I'm still playing my first time but Episode 1 was hard, Episode 2 was ok, but Episode 3 and 4 are just really, really easy now. To the point I've stopped caring about saving ammo and am just running through the levels of Episode 4 without laying many traps at all.Why is Episode 1 of Blood the absolute hardest level in the game?
>>5653881Sorta. I stop at The Factory.The weakest maps in Doom 2 are mostly in the middle.
>>5654792So? Fuck them
>>5655369I don't like those dark maps where you can't see shit, I think the focus it's one of those maps
what if that "oooooh" sound from the new glory kills is that heavy metal scream mick gordon wanted to record with a bunch of fans?
>>5655368From what I've heard, Episode 4 is supposed to be harder than the last levels. Should I just switch to Well Done then?
>>5655383Pretty sure it has something to do with the DEMONIC CORRUPTION thing that fills up. Seems to signify it's full and you're ready to demon out or whatever. Seems pretty retarded.
>>5655027most map jams reallyinsomnia is really good
>>5655374The Focus is kind of a bland level, but I really like The Crusher
>>5652027I'd be down for enemies like that as long as they didn't cover the entire fucking screen in fire. The fire overlay is the only reason why archviles are painful to fight. It causes way more disorientation and distress than it ought to.I'd also love a mod/TC that has you fight an angelic invasion instead of or in addition to a demonic invasion.
just beat Death Wishand goddamn, what a ridepulled absolutely no punches
>>5655482I just beat the main game (the 4 episodes). Is Death Wish better? I loved Episodes 1 and 2, 3 and 4 not as much.
>>5655328why wouldn't you?
>>5655658What's it good for? I like the old intro animations, menus, and stuff. Megaman X isn't the same without the Capcom logo and then the intro theme.
>>5655701Dummy. no-intro is a group that makes sure that the rom is basically a perfect dump. The actual game intros are still in the game. the no-intro name is a hold over from the days where scene and hacker groups would put dumb intros in the roms.
>>5655256The government would like a word
>>5655236>The same reason enemies get glowy outlines you can't turn offyou could in the first game, though?
>>5655442it's probably the new stand-in for the combat rating system the previous game had>Seems pretty retarded.you don't even know what it does lol
>>5654870You could leave it alone and just play Doom instead
>>5655778what a visionary
>>5655709Oh. Yeah, I remember when people would do that, annoyed me back in the day.
So how do you makethe current Smooth Doom weapons only? I appreciate the effort put into the new monster animations but it all just feels a bit off. I'd rather just have nicer weapon animations with the nice gore system and be done with it.
>>5656280Open it in Slade, comment out the decorate for pickups, decorations, monsters and anything that isn't the guns, puffs, projectiles and blood.
>>5656301Shame it can't have a toggle or something, but oh well.
>>5656309It probably could but too much convenience makes for lazy users.
>>5656301Just did that, why is deco/variants.txt already commented out? Is that an error?
>>5656351It's probably unused / incomplete, people often leave stuff like this in there.
>>5656301Is there any way to turn off the monsters but keep the gore effects? I'm guessing not, which is a shame, I like the SSG gibbing things but hate smooth monsters.
>>5656458Depends on how the gore is done, in most cases it should be fiddly but doable to make the alterations.
I finally found a helmet mod that doesn't look like shit.
>>5655374>>5655478The Focus is pretty good. It's very fast and the music is unique.I hate The Waste Tunnels though, it pisses me off.