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File: world_map.jpg (236 KB, 1343x990)
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Which are you favorite retro maps?
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>>5290595
Can't think of my favorite, but out of the FF ones (which are otherwise pretty unremarkable and artificial-feeling) this one and the one below it stood out:
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>>5290607
Actually no, the one below it sucks now that I see it. So much empty space. I just like the big capital city.
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https://www.youtube.com/watch?v=9NFmgQqLmSo

the initially weird in-game rendering and eventual explanation are so cool
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>>5290595
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post bgm along wif maps, pls
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>>5291026
>>5291021
https://www.youtube.com/watch?v=GfEd0-8uf54
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>>5291038
ACHOO
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>>5290595
Valkyrie Profile.
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change this board to /japconsolecocksuckers/
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https://www.youtube.com/watch?v=EzEMSgp33Gs
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https://www.youtube.com/watch?v=R0OiC_Al_UQ
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Once you have seen a map, you have seen all of them.
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>>5291707
I love Athkatla and Amn, but to me you can't beat that free-roaming Sword Coast.
Would unfog that baby all day everyday.
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>>5292293
>Just a big square
Seriously the worst map/overworld in any game.
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does this count
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>>5292528
>Release: 4 January 2001
what do you think
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who cares about maps, it's just an arbitrary arrangement of geographical features and settlements
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>>5292293
actually this is the best one because it has a little bit of everything without needlessy being too much (exactly one town, castle, desert, lake, forest, mountain)
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haven't found full x(
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Deck16
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My intro into classic fantasy settings, many nostalgic memories. Still own FF4 for GBA too.
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>>5291015
Kinda loses something without the inward mode7 scrolling.
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>>5291985
Patrician choice, anon. I came here to post this.
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>>5292610
what is it about this map that is so memorable and timeless
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>>5292570
>describing every Zelda map.
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>>5292732
i guess they know what they're doing when it come to world design
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Daily reminder
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>>5293136
if only 90s game devs took an intro algebraic topology course
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>>5293136
how many old games have toroidal wraparound anyway? is it hard to do spherical with 2d graphics for some reason?
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>>5293283
ok i looked htis up and found a neat post explaining it: https://www.redblobgames.com/x/1640-hexagon-tiling-of-sphere/
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>>5293283
No, it's actually very easy.
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>>5291963
True but im still hoping for a new golden sun
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>>5293451
seems like it would be, but it would probably feel confusing for the player, which is why it's never done. i think the overworld in demon's crest is spherical, but it uses mode 7 graphics.
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>>5291985
Great choice my friend!
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>>5293451
[citation needed]

shit would be hard on ancient hardware. tori are trivial to map to tile-based hardware because the wrap-around behavior of hardware scrolling gives rectangular maps a naturally torid topology. spheres on the other hand admit no such clean mapping.
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>>5293819
to add, spherical worlds are much easier on 3d hardware with matrix transformation machinery or quaternions, but I can't think of many examples. rectangular arrays are just easier to think about for programmers and gamers, I guess.
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>>5293819
Case in point, Final Fantasy 2 tries to do a spherical map screen. It rotates SLOWLY as the little 8bit CPU tries to render.
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>>5293870
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Maybe "Hunter" from 1991 (for Amiga and Atari ST).

One of the earliest open world/sandbox games with 100% 3D graphics that already had all the trademarks of the genre: huge open world, countless vehicles at land, sea and air etc.
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>>5292656
Not sure but it is. Same with Face
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I really love this M&M one
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>>5293870
That world is still square though, it's just the map itself trying to look spherical for some reason.
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I always loved that peaceful feeling of the overworld map in Super Mario World, with the stylized look it has and the little clouds floating by.
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>>5293136
https://youtu.be/LIfF8Qxdejs?t=848
Does this look like a Torus to you?
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>>5294985
14:00
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>>5294985
it looks like a sphere but it's actually a torus intersecting itself, or a spindle torus.
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>>5295050
Possible, but canonically is not a ring torus. It clearly has a sherical form.
You can say it's not natural for a sphere warping that way, while I say, how can you assume that it isn't just some magic portal that conducts from one pole to the other?
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>>5295074
wow, i wonder if lavos is responsible for this. indeed the deepest lore
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>>5293819
now i fcking get it
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>>5293819
I didn't say on SNES hardware you autistic anal buccaneer.
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>>5295361
the context of the discussion is old games with 2d graphics, which it isn't hard to figure out means gen 4 and earlier. and i've already pointed out that it can be done (quite easily in fact) on snes hardware, such as in demon's crest, which uses mode 7 graphics on its overworld: >>5293541
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FF7, CT, Mario 3, FFT...
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I always liked this one, although it's quite unbalanced. The top position is the best, followed by the bottom right position. The bottom left is objectively the worst, unless you go full aggressive and invade other people's territory.
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>>5297201
Woah, what's the deal with this game? Because that map is trippy.
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>>5297212
it's set in an asteroid field where the asteroids have bases dug out inside of them. your goal is to deactivate 15 computers inside the bases.
the gameplay is completely open-ended, and you can infiltrate them in any order you want.
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>>5292285
chrono cross?
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I wish I was autistic enough to beat this game.
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https://www.youtube.com/watch?v=h7aYfjE8h48
C O M F Y
O
M
F
Y
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>>5298207
May I humbly inquire as to what game this is?
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>>5298523
Legacy of the Wizard
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>>5298549
Thank you fellow /vr/trooper.
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>>5298207
i just played htis for like an hour because of your post and got nowhere lol
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>>5298682
I didn't last long either which is a shame because the music is great and the level design seems interesting. I just have neither the time nor patience to get through it.
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>>5298815
ok i just got instakilled by a mimic that respawned behind me blocking my path and refused to die no matter how many times i shot it even though i had already killed it once before. it was also literally the only thing in the game so far with the ability instakill me, all other enemies doing only one damage (out of 100 max health), and i had been playing for hours exploring a wide variety of different areas, including places i probably shouldn't have been yet. this game is shit.
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>>5299023
oh i should mention that the mimic was near the start, but it was out of reach to the character i was playing as, so i had to switch to a different character that could jump higher, forcing me to backtrack all the way to the starting area if i wanted to get to what i didn't yet know was a deathtrap. also i didn't bother with the password save feature because there are like 40 different characters you have to input and they're all in japanese.
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>>5292491
exploring this world as a kid was amazing, not even with any particular goal in mind but just roaming around looking for cool shit ..
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>>5294847
underrated pebble beach poster
awful filter though
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Best Hyrule



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