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File: Blood.png (566 KB, 1920x1080)
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BLOOD IS GETTING A FUCKING REMASTER!

THIS IS NOT A DRILL! THE BEST GAME EVER MADE IS GETTING A REMASTER!

https://gematsu.com/2018/12/horror-first-person-shooter-blood-remaster-announced-for-pc
>>
/vr/ will hate it so discussing it seems pointless.
>>
>>5203889
Did you even bother with the link? It's a Shadow Warrior Classic Redux style remaster. They're not remaking anything. It's literally the original game made to run seamlessly on modern PCs with widescreen and modern sound quality. Better than the source ports without the inaccuracies that those have.
>>
I've waited a long time for this.
>>5203889
Go back to /v/, dipshit
>>
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>>5203882
I don't care unless they announce they're giving nightdive the source code.
GDX is good enough anyway
>>
>>5203882
I live...
again.
>>
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>>5203882
Cool. I'll give it a shot when it comes out.
>>
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>>5203882
>remaster
It's just a port to Kaiser's KEX engine, literally says so right in the fucking article and we knew this for years, Kaiser fucking posted his BloodEX screenshots right here on /vr/, see pic.

Now that BloodGDX is a thing, this is literally worthless though. It's a different engine, it won't support any mods like the amazing Death Wish. It's literally just BloodCM all over again.

Retards will buy it though because it's "official".
>>
>>5203905
there IS no blood source port
>>
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>>5203905
>Nightdive’s KEX engine
>literally the original game
>Did you even bother with the link?
>>
I wonder if Death Wish will be updated to be compatible with this.
>>
>>5203930
>there IS no blood source port
There is though, BloodGDX.
>>
>Cucks Engine
Fuck off Kaiser with your unmoddable locked down trash that doesn't even support existing custom maps.
>>
>>5203882
Automatic GOTY.
>>
>>5203910
>GDX is good enough anyway
this
>>
Will it include some extra maps and new stuff? If It's only episode 1-4 then lol.
>>
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Kaiser you son of a bitch I know you're reading this, just tell us if you have access to the source code or not
>>
>>5204067
Unfortunately no.
>>
>BloodEX

Someone fucking kill me now
>>
>>5204070
Welp, unless it manages to be better than GDX I'm not sure if hype
>>
>>5204020
There's a "screenshot gallery" in the link that appears to be based on the One Unit Whole Blood version, so it's presumably all 6 episodes.
>>
>>5204070
I know you're not converting the levels by hand, are there any plans for releasing a tool that people can use to port Death Wish etc levels themselves? Otherwise this "remaster" is pretty fucking useless.
>>
>>5203910
GDX will most likely be more accurate than this shit desu
>>
>>5204109
Can't wait to see hoards of retards defending BloodEX and shitting on BloodGDX simply because the former is sold for money. Screencap this.
>>
I'm confused. Wasn't the free BloodGDX a FREE, genuine sourceport of Blood?
>>
>>5204123
The source code is presumably lost, so there are no source ports in the most pedantic definition of the word.

BloodGDX takes the OG Build code + Polymost renderer code + reverse-engineers all Blood specific code to the best of the author's ability. It's by far the best effort that's been done yet and virtually indistinguishable from "true" source ports.

This new thing by Nightdive Studios is just porting the stock Blood campaign + assets to a new engine. No idea who's going to be the target audience of that.
>>
>>5204126
Children who only play games if they have achievements I guess.
>>
>>5204126
>The source code is presumably lost, so there are no source ports in the most pedantic definition of the word.
It's not lost, just never to be released without Atari and Warner Bros permission.
>BloodGDX takes the OG Build code + Polymost renderer code + reverse-engineers all Blood specific code to the best of the author's ability.
You forgot the part where it also used the leaked beta code.
>>
>>5204141
>It's not lost, just never to be released without Atari and Warner Bros permission.
This is a release licensed by Atari, and since SVKaiser is working on this, chances are he's reverse engineering it since that's what he does. So assuming all that is true, Atari unsurprisingly just does not have the source code.

Kaiser browses /vr/ so he'll probably answer these questions eventually, if >>5204070
is not him already. But unless he posts with his trip, we can't verify it.
>>
>>5204141
>It's not lost, just never to be released without Atari and Warner Bros permission.
So they gave Nightdive the permission to remaster and re-release the game but wouldn't give the source code? That's not how it works.

>You forgot the part where it also used the leaked beta code.
It was alpha and not beta, and VERY different from the finished product. Not sure how much M210 could salvage from there, but he mentioned using some of the labels, yes.
>>
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I'm wondering if there is some precedence of community map packs being officially implemented in official releases, because Death Wish certainly deserves it, and that ninja deserves getting paid for it.
>>
>>5204157
>So assuming all that is true, Atari unsurprisingly just does not have the source code.
I never said it was Atari who had it.
>>5204158
>It was alpha and not beta, and VERY different from the finished product. Not sure how much M210 could salvage from there, but he mentioned using some of the labels, yes.
I'm pretty sure that it was a later code that is closer to release version and not what we saw in alpha.
>>
I seriously fucking hope they allow for some proper fucking modding support

where can I yell at these guys
>>
>>5204191
Email your complaints at: wedontgiveafuck@atari.com
>>
>>5204204
this is bullshit, they just told me to go fuck myself
fucking customer support
>>
No buy if FOV can't be adjusted to at least 100 degrees. I get intense nausea when playing the original, so much so I haven't progressed through the game at all. A damn shame if the paid version doesn't include this.
>>
>>5204126
>The source code is presumably lost
Jace Hall has it and even publicly theorized what would've happened if he had leaked it a few years prior. Obviously by the time he announced this he was way over the idea as the culprits could've only led to him.
>>
I enjoyed PowerslaveEX before it was taken down.
I think BloodGDX is as good as it gets without the actual source code.
I already played the shit out of Blood in Dosbox anyway so I'm really not that excited.
I'm sure Kaiser will do a great work with it but I wish he was given the actual source code to work with since Atari in involved.

At the very least we can all agree that this is already better than your usual "remake".
But then again, I played this game so much already, I just can't get excited anymore.
>>
I hope they improve the palette, because it was LameDuke/ROTT calibre horrid in the original game.
>>
>>5204126
>This new thing by Nightdive Studios is just porting the stock Blood campaign + assets to a new engine. No idea who's going to be the target audience of that.
People who remember the game from their childhoods but aren't in the loop enough to know about BGDX, or would be scared by the fact that it's a reverse-engineer made by a Russian.
>>
>>5204383
Or for people hating Java.
>>
>>5204394
Actually this. I can't get over the idea that it'll run like garbage compared to the actual game.
>>
>>5204383
Yeah it's like that one dude on GOG said. When I see a remaster of a game from my childhood, I buy it, play it for 20 minutes until the nostalgia wears off, and then never touch it ever again.
>>
There's no reason to get excited over this if they don't have access to the source code. BloodGDX is as good as it'll get unless you have a hate boner for Java.
>>
>>5204406
How about actually trying it, retard. The original game runs choppy as hell, BGDX is perfectly smooth.
>>
More info:

- Everything is reverse-engineered and it runs on the KEX engine (originally made for Doom64EX and then later reused for TurokEX 1/2, PowerSlaveEX etc).
- It actually loads original Blood assets, so it will run mods made for the original game as well.
- Physics/collision/AI etc etc are all made from scratch and are supposedly "better" than in Build.
- Somebody already spotted a grey cultist throwing a stick of dynamite in one of the screenshots.
- There will be multiplayer support via the Steamworks API.

https://twitter.com/SVKaiser/status/1071145659384954880
>>
>>5204581
>- It actually loads original Blood assets, so it will run mods made for the original game as well.
This is good news at least.
>>
>>5204576
>The original game runs choppy as hell
Patently false.
>>
>>5204592
Anything higher than like 320x480 starts to lag in DOSbox.
>>
>>5203910
GDX is fucking garbage, fight me.
>>
>>5203928
> it won't support any mods like the amazing Death Wish

https://i.imgur.com/ZgySG7X.jpg
BTFO
>>
>>5204594
>DOSbox
>>
>no visibility reduction based on distance
>shitty hackjob for the widescreen statusbar, just look at the monster
>tommygun cultist throwing dynamite

and that's just based on 3 screenshots, if your marketing is to claim "it's better than the original" and this is a bad start

inb4 they didn't even make any deal with Atari/WB yet and are just pulling this out of their arse hoping the publicity will help them in making that deal.

What makes me think that is the fact that the PC Gamer article doesn't mention Atari/WB. These guys would make sure they get namedropped in every presskit
>>
>>5204625
>They didn't make any deal with Atari
>The remake was announced in an Atari press release

based retardation
>>
guys, can you stop being ultra contrarians for a minute and have a little more faith in this shit? we have been asking for this since ever, and besides the only time nightdive disappointed us was with that system shock reboot, and that isn't completely fucked up (yet).

t. Stephen Kick the founder of Nightdive Studios
>>
>>5204646
The first part but unironically

Some Russian makes a single closed-source java-based source port with a sprawling list of inaccuracies and everyone suddenly thinks they don't need another source port because "GDX is still better than DOS I guess"
>>
>>5204667
this wasn't ironic anon, I just added a little joke at the end haha...
>>
>>5204615
Who the fuck has the hardware to run real DOS in 2018?
>>
>>5204667
>closed-source
Are you a programmer? Why would an average player even care about that?
>with a sprawling list of inaccuracies
Like what? It plays original demos without desyncing. The gameplay is near perfectly accurate.
>>
>>5204667
>muh source ports
This is but YET ANOTHER reverse-engineering effort and worse yet it's not even Build, but some custom engine built off some Doom code (IIRC).

You may sperge about BloodGDX, but this won't be as accurate as even that since it's not even Build. Movement/collision will all feel different. Dynamite explosives in Build are sector based and they will be very different this time around. Etc etc.
>>
So they got the Blood rights but not the source code? What the fuck?
>>
>>5204123
BloodGDX is a legit reverse engineer and it's accurate gameplay wise.

https://www.youtube.com/watch?v=-yh-HBNz_0s
https://www.youtube.com/watch?v=oeQtxqplgnk
https://www.youtube.com/watch?v=id6y40rylUY

...on the off 0.0000000000000000000001% chance a fucking eel turns left instead of right due to some random idiosyncrasy boo fucking hoo. And hell if you're so concerned with "accuracy", you should all stop playing modern source ports like eDuke32 and GZDoom since they can't play original Duke/Doom demos without encountering desync, while BloodGDX does so just fine with the original game.

Kaiser's "port" won't be accurate and it recreates gameplay behaviours, basically glorified BloodCM. It's a fucking pile of shit, but muh official release.

And regarding BloodGDX's renderer, M210 has confirmed that he's finishing the software renderer and it will have accurate original colour palette etc. The muffled sounds are fixed now, too. Virgins on /vr/ bitch about BGDX but really they don't know jack shit about the game, play it like turd too, and are just retarded kids in pursuit of that of that anonymous e-cred.
>>
>>5204730
Jace Hall probably has the only surviving copy and he's not legally allowed to share it with anyone.

Or maybe there's another copy in the archives but nobody gave a big enough fuck to go dig it up. People will buy the game anyway, and if not it's an old ass game with a tiny cult following, who cares.
>>
>>5204667
>single closed-source java-based source port with a sprawling list of inaccuracies

THIS.

Everyone leaves out another group of people that don't like BloodGDX: PURISTS.

If you want the closest possible experience to the original you basically have to run it in DOSBox. Hopefully this will be entirely faithful to the original in gameplay. It'd be nice to be able to play the game in widescreen without any graphical inaccuracies.

Someone should tell the dude working on this that not every fucking enemy is supposed to throw dynamite. Serious suggestion. Make sure that he knows about inaccuracies like that so that he can make this as faithful of an experience as possible. The best thing the Blood fan community can do for this project is to keep the developers in check and make sure they live up to the highest possible standard of accuracy to the original game and experience.
>>
>>5204734
>Kaiser's "port" won't be accurate and it recreates gameplay behaviours, basically glorified BloodCM. It's a fucking pile of shit, but muh official release.
Please don't make such claims. BloodCM was at least true Build and not some random literally who engine.
>>
>>5204736
But if they have the IP rights then shouldn't they legally be able to use the source that Jace Hall has, right?
>>
>>5204743
>BloodCM was at least true Build and not some random literally who engine.
Jesus Christ you are such a fucking idiot.
>>
>>5204750
>t. kaiser
>>
>>5204752
So you are actually retarded. I just shat all over Kaiser's upcoming "remaster" you fucking nimrod.
>>
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if this lead to a shadow warrior type revival i probably wouldn't hate it

can't be worse than blood 2
>>
>>5204754
Do you even know what BloodCM was?
>>
>>5204784
Is this your first week on /vr/ faggot?
>>
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Will Nightdive pull a Gearbox and remove One Unit Whole Blood from GOG? That version is dirt cheap.
>>
Can someone explain to me why it's so bad that BGDX was written in Java? I don't know shit about coding.
>>
>>5204793

With System Shock they gave you the option of playing the original version on DOSbox or their source port, so hopefully they'll grandfather Blood into that same system.
>>
>>5204803
memethink. bloodgdx runs at thousands of FPS without hitch and it has never once crashed on me. people just need something to parrot and bitch about.
>>
do you think they are at least going to give us a discount if we already own the original version?
>>
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>>5204834
Ahahahahahahahahaha, no. This is Nightdive, they don't even like giving people the products they've paid for.
>>
>>5203889

this isn't /v/
>>
>>5204857
That hiatus ended in March and Kaiser isn't involved in System Shock at all
>>
>The remastered Blood will also feature updated audio

So are they getting master tapes from Monolith, or are they bringing Stephan Weyte?
>>
>>5204126
>No idea who's going to be the target audience of that
me
>>
>>5204803
try minecraft and minecraft windows 10 edition
one runs in java and the later runs in c++
it's like going from a fiat 600 to a ferrari f40
>>
>>5204991
By updated audio they mean Caleb's voice will be replaced by a distinctly black-sounding voice actor, possibly Idris Elba
>>
This game is fucking overrated.
>>
>>5205296
You only think that because you can't stop getting turned into a bottom bitch by the cultists. Your complete lack of skill is terribly sad.
>>
>>5204743
Fuck off, Hendricks.
Being salty that you couldn't sell EDuke32 to Night Dive shouldn't affect your judgement.
>>
>>5205296
So are Doom, Quake, Duke, Shadow Warrior, and most other FPS from that time.
>>
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>>5203882
>best game ever made

Oh really.
>>
>>5204597
>posts a link to an image on an imageboard
yikes
>>
>>5203882
I wish Duke 3D, Blood and Shadow Warrior were ported to the PS4
>>
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Unless this is coming with a new episode and/or getting ported to consoles or something, then as cool as this is and as appreciative as I am, BloodGDX did this close enough already.
>>
>>5204991
Don't fall for the marketing. It's not even a "remaster" since it doesn't use the original code and yeah that's what it's called.
>>
>>5203928
>Death Wish
>amazing
fucking enemy spam and even more hamfisted shit horror movie references
>>
Been curious to play this game for a few months now and watched quite a few videos on it. Should I play the GDX version now or wait for this?

Looks like a comfy game.
>>
>>5206457
GDX is going to be more accurate than this remake so go ahead.
>>
>>5206460
Why do I need Java for this? I feel dirty installing this on my computer.
>>
>>5205296
>>5205683
kys.
only retards use the word overrated
>>
>>5206463
Play the original game on Dosbox then
>>
>>5205564
>t. based retard
eduke32 is GPL and can't be sold to anyone
>>
>All this retardation over two different reverse engineers of the game
If you actually gave a fuck about playing the game as intended you would be playing the game on a DOS PC. Unless the source code gets released there will never be a completely accurate and perfect port of Blood.
>>
Can somebody give me a quick rundown on the source code of Blood not being available to anybody? Why? What's the deal?
>>
>>5206572
(((licensing)))
>>
>>5203882
>remaster
/v/ is that way ->
>>
>>5206564
dude just buy an ancient piece of hardware that will take up a significant amount of space to play the game with worse resolution, worse framerate, and more bugs
>>
>>5203928
>Retards will buy it though because it's "official".

i want that because it could lead to a blood revival.
>>
>tfw I watched a cute sounding autistic dudes lets play of this earlier this year
https://youtu.be/P5iBAMQC6pk?t=3999

He's adorable. I wish he was my bf.
>>
>>5204126
The ones that thought that Blood Crossmatching was the perfect reimplementation.
It was good as recreation-as-a-Duke3D-mod is ever gonna be but it is great that M210 took a step above that.
>>
How do you guys feel about the custom voxels put in Blood GDX?
>>
>>5204721
>Why would an average player even care about that?
Because when M210 decides that he doesn't want to work on the port anymore (and it WILL happen) it'll just age away just like the base game did with noone to continue the work even if they are willing to.
>>
How can they have the rights to sell this remaster, but not the rights to use the source code? We know that Jace Hall has it. Can't they just ask him to send it to them?
>>
>>5206914
Are you implying that official releases get more support than fan versions? What the hell are you on man? Megaton and World Tour were worse than eduke32 at release, meanwhile eduke32 keeps updated, while not the others.
Shadow Warrior Redux doesn't even have the classic renderer and has had a glitch that hides all the mines in the entire game underground since release and it was never fixed. It'd take so little time to fix that and the devs said they knew exactly what the problem was, but as long as the publisher doesn't want to pay for the work, there is no update.

I can't believe I'm hearing this, to the point I wonder if you're kaiser or kick

>>5207462
Maybe Nightdive doesn't care, or doesn't wanna pay, or both. They hide under the "preservation" phrase but really don't care about accuracy since all their ports are recreations. Or maybe Jace Hall owns it. Owning a sourcecode isn't the same as owning an IP or publishing rights.
>>
>>5206914
>>5207639
and if you really are kaiser or whoever let me tell you that if continuing support means making an update that completely changes which engine the game is running i'd sure as hell take no support over it
>>
>>5206848
You're gay
>>
>>5206843
> a blood revival.
No good would come of that, but I will be buying this re-release regardless
>>
>>5207462
Kaiser's been working on BloodEX since 2015, I guess he just doesn't want to start from scratch.
>>
>>5206843
>blood revival

The only revival that's going to come out of this is the people in charge saying:
>who needs to use or have the sourcecode? We already gave them Blood Remaster which is better

Thank you Nightdive for game preservation!

>>5207653
they port everything to their kek engine compulsively, even a point&click game
>>
You guys are just mad that normies will buy the remaster and forget about BloodGDX.

t. Kaiser
>>
>>5207680
no, I'm mad because you know something's really fucked up when gdx is the better version
>>
>Virgin M210: Does work that isn't 1:1 accurate and is very insecure if you point that out, obfuscates source code because he's afraid people will steal it and do it better, lives in fear of the impending Atari DMCA that the remaster will bring
>Chad Kaiser: Makes remasters on different engines to test his abilities, thinks dynamite fanatics are the way Blood was meant to be played, laughs at Duke4 nerds who whine about misaligned pixels or whatever as the game stoically sits at (OVERWHELMINGLY POSITIVE) on Steam
>>
>>5207734
finally somebody using this meme correctly
>>
>>5207734
based kaiser
>>
>>5207647
Damn, say it ain't so.
>>
Had a dream where Night Dive announced that they were canonizing Death Wish as an official expansion and they brought Stephan Weyte back to do one-liners for it.

y/n
>>
Here's to hoping they don't bother with Blood 2. That game was godawful and doesn't deserve to see the light of day again.
>>
>>5205750
Why?
>>
>>5205683
Doom, Quake, and Duke are not overrated by any stretch. They hold up well even today and were massively influental. Shadow Warrior is also underrated if anything, it doesn't get a lot of attention compared to Duke and some people get past the feel of certain weapons.
>>
>epic store exclusive
calling it
>>
>>5209907
Night Dive used to be strongly against store exclusivity; they always prioritized GOG's storefront, and because GOG only allows DRM-free games other storefronts quickly followed.

They have literally no reason to make the remaster exclusive to Epic Games because a Blood remaster is already a niche of a niche and they need all the sales they can get
>>
>>5209942
>They have literally no reason
not if epic comes with a pile of cash like all the other indie devs. They would also be way better off putting their shit everywhere.
>>
>>5203889
>You guys will hate it anyway lol
None of us will and Fuck off to /v/
>>
>>5206467
/thread
>>
are they going to fix the bullshit difficulty?
>>
>>
>>5209942
>they always prioritized GOG's storefront
This is complete bullshit.

The GOG version of Strife came out almost 2 years later than the Steam version.
>>
Nice! I might pick this up when it comes out as I have never played the original.
>>
>>5210387
Same here. It always pays off to wait for the official remaster than bothering with the glitchy fan made stuff or choppy emulators.
>>
>>5204595
i'm not gay but if bloodgdx had a cock i would gladly suck it
>>
>>5210312
W-why is he drawing 5 over Blood logo?..
>>
>>5210108
You can fix that yourself. Get good
>>
>>5211137
Hand has four fingers and a thumb.
>>
>>5209683
You fucking bastard you spoke it and through magic the idea has now formed in my head.
Now to ask: Is there a way to modify blood 2 to make it a good to decent game?
>>
>>5211205
they can start by making the engine not shit itself constantly
>>
so I just downloaded bloodgdx

where do I get the original exe
>>
>>5211314
https://store.steampowered.com/app/299030/Blood_One_Unit_Whole_Blood/

https://www.gog.com/game/one_unit_whole_blood
>>
>>5211380
>buying games
lel, fuck off shill
>>
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>>5211380
>buying PC games
top kek
>>
>>5211445
>>5211459
>Too dumb to pirate, has to linkbeg like a toddler from /v/
>Gets butthurt when people forward them to Steam
>>
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>>5211480
>Steam
gtfo zoomer, this is /vr/
>>
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I enjoyed getting through Blood on lightly broiled but honestly, the game's kinda meh. Way more meh than Shadow Warrior which I found to be perfect, meanwhile here there's just too much fucking bulletspongy enemies. If I see a gargoyle one more fucking time, I'll flip.
>>
>>5211501
>he thinks chinese duke is better than blood
that's debatable and very subjective, but what i wanted to point out instead is that there aren't any bullet sponge enemies on blood, please stop using that meme when you don't know the game properly. Did you try using dynamite? Did you try using the tesla cannon? More importantly, did you use the fucking alt-fire? Always use alt-fire on blood, it's there for a purpose.
>>
>basic enemy is hitscan
>comes in all hitscan variety
>they're littered everywhere on every single map in the game

How can people seriously consider this the best build engine game is beyond me.


>>
>>5211501
The thing about Blood is that enemies are only bullet-spongey until you figure out their weaknesses.

You can shoot Cheogh with the tommy gun for 2 minutes straight and still not kill him, but he dies in 4 seconds with the tesla cannon. The ghosts are basically invulnerable to fire, but they die in two hits of the shotgun. Gargoyles are instakilled by direct napalm hits, and it only takes 3-4 double-barreled shotguns blasts otherwise. Fatties die in 2-3 flame gun hits or 1 dynamite, don't waste tons of bullets on them.
>>
>>5211516
Why would you assume that I did not use the game mechanics, anon? Good fucking luck hitting a gargoyle (with anything, alt fire fire spray or dynamite included) when it's spazzing out and flying into the fucking ceiling. Throwing that fucking spider or Cheogh juniors randomly into the level is fucking bullshit as well, I didn't even die too many times to those, they're just tedious to deal with.
>>
>>5211520
That's what I did, but dealing with certain enemies just breaks up the action. Thank god the dynamite sticks are usually so fun to use.
>>
>>5211521

Bait the gargoyles down by standing above them and slowly backing away when they approach you at ground level. If you try to take potshots at them while you're standing in another sector/in an enclosed area, they're not going to give you a chance to shoot at them.
>>
>>5211521
What you said now doesn't have anything to do with what you said earlier, though (bullet sponges). Also, there are weapons that are more effective with certain enemies than others, the fire spray it's not that quick with gargoyles, and to some degree even dynamites would be a bitch with that enemy. My best bet is alt-fire shotgun if they're near, tesla cannon if i have it and if they're medium/far distance. I agree with them being stuck on a ceiling, though, but as he said >>5211538 there is a way to get them down. The giant spider and Cheoghs aren't bullshit because it was pretty common at the time to have a boss for an episode that will actually be a common enemy later. If they are assholes, that's debatable, but i had fun killing those fuckers too, in any given situation.
>>
>>5204581
>boomer meme propic
fucking hell, i don't even know how people still find that shit funny.. but pretty much everyone has fallen for the generational meme so it's not a surprise
>>
>>5211592
How are the gargoyles bullet sponges if you can kill them in one hit with the tesla cannon and napalm launcher? Even with the shotgun they still only take like two shots up close. They're really pretty easy to deal with.
>>
>>5211745
I never said anything like that though. Did you even read the posts?
>>
>>5211518
They're hitscan but they also take a second to start shooting and they're stunned easily. You just have to get in the habit of checking corners and clearing rooms. If you just run into the center of the room, they'll shred you
>>
>>5204126
>reverse-engineers all Blood specific code to the best of the author's ability
This is the problem. There are so many subtle differences that remain. Truly unfortunate.

Would have been better to use an OpenRCT2 like approach, hooking into the original executable to get the appropriate routines.

>>5203882
They're using the original source, or not?
>>
should i buy one whole unit blood from gog?
>>
>>5212752
IIRC the Steam and GOG packages are identical so whichever is more convenient for you
>>
>>5211501
ZILLA SENDS HIS REGARD
>>
>>5203882
It should get a fucking source port instead.
>>
>>5203985
That's reverse engineering, not a source port. They've never released the source code for Blood.
>>
>>5212714
>There are so many subtle differences that remain.
Not really faggot. What "subtle differences" are you talking about? Stop LARPing like you have any idea about this game.

The only differences are the renderer which makes the world true 3D and has a slightly different colour palette in places and also lacks the sector lighting. However this is going to be fixed when the software render is made, which he's almost finished. The sounds used to sound slightly different but that's been fixed with the latest update.

Once the software render is done there won't be any more "subtle differences". Gameplay is also exactly the same so shut the fuck up.
>>
>>5213016
Enemy behavior. All demos recorded in with the original should play back in the same way on GDX, which they do not.
>>
>>5213016
I recall that the first see-through gate in E1M1 leading to the church from the graveyard couldn't be shot through in the DOS version, but could be in BloodCM, which was rather annoying considering the cultist overlooking the gate when you barely have any weapons at that point. In DOS you could bait that cultist toward you so you could blow him up with TNT more easily, in CM you had to pray to not get hit by him.
>>
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>blood
>the best game ever made
>>
>>5213180
As someone who isn't a computer-brained spergometer, why should I give a shit?
>>
>>5213319
You watch a movie. If you have the choice between a cropped and dubbed version and the original version. Which do you choose?

You listen to a CD, you can listen to a lossless version, or you can listen to a 128k mp3 version over small desktop speakers. Which do you choose?

If you're totally okay with having on standard then sure, you can choose whichever.
>>
>>5213180
Except they do? IIRC BloodGDX plays OG demos perfectly.
>>
>>5213373
>you see in this hallway in the middle northwest section of map e2m3, the cultist in the corner is SUPPOSED to go to the left if you approach the entryway at a 45 degree angle at full movement speed
>however, in BloodGDX, this approach results in the cultist going BACKWARDS for a quarter of a second before moving left in 1/10 tests performed, thereby ruining the game experience completely!!!

this is how you sound
>>
>>5210406
based
>>
>>5213180
Yes they do. Go test it right now and see for yourself. You can play demos recorded on Blood 1.21 on with the newer versions of GDX and they don't desync.

https://www.youtube.com/watch?v=oeQtxqplgnk
^Direct demo playing comparison.
https://www.youtube.com/watch?v=-yh-HBNz_0s
^Extensive AI/gameplay fuckery demo test.
https://www.youtube.com/watch?v=id6y40rylUY
^Whole game recorded in demos in Blood, then replayed on GDX.

>>5213189
BloodCM is not BloodGDX. BloodCM is a piece of shit and has far more inconsistencies than just being able to shoot through the starting gate, being that it's pretty much a different (imitation) game that just happens to look like Blood.
>>
>>5213319
He's wrong regardless though.
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Not sure I can withstand the charm and comfy look of this game. I'm installing Blood GDX tomorrow, lads.

What am I in for? What difficulty should I play on?
>>
>>5214658
Lightly Broiled
Well Done if you want a hard challenge
Extra Crispy if you are a masochist
>>
>>5214668
I've heard this game is hard as it is on normal, so I'll probably go with an easier setting. But the easiest setting is probably a mistake right?
>>
>>5214678
I played through Blood + Cryptic Passage + Death Wish on the easiest setting and had a lot of fun. Still though, your character in Blood can be gunned down in seconds from full health if you don't react quick enough.
>>
>>5204991
It means theyre reencodding the audio from .wav to .mp4
>>
>>5213408
>this approach results in the cultist going BACKWARDS for a quarter of a second before moving left in 1/10 tests performed
Eh, this wouldn't happen in GDX. It's extremely accurate, far more accurate than just 90%. A desync wouldn't randomly occur 10% of the time like that for no reason. The only reason a desync would occur is due to some extremely rare and peculiar idiosyncrasy (like a glitch). And if one would occur it would make absolutely fuck-all difference to your gameplay experience (oh gawd, an eel turned 60 degrees instead of 61 degrees and I have no idea it happened!). Seriously watch the full video below and see for yourself just how accurate GDX is.

>https://www.youtube.com/watch?v=-yh-HBNz_0s

Like I said before, modern engines like eDuke32 and GZDoom can't play demos from DOS versions without encountering desync very quickly, even when source port settings are made to match original versions. If people are going to bitch about virtually non-existent inaccuracy, then they should stop playing these other sourceports, since they're less accurate gameplay wise to their original games than GDX is. Hell they can't even play demos without desync from previous iterations of themselves. Once GDX gets the software render, there will be literally nothing left to bitch about from these infantile wannabe-purist/elitist /vr/ LARPers that clearly know fuck-all about the game. The only thing they'll have to scream about then is le java, even though GDX runs at 3000+ FPS and has never once crashed on me. Completely empty and useless "argument".
>>
>>5204594
>>5204615
I bet you fags and even into .conf files
.t Runs it at 800x600
>>
>>5214678
If you're trying to make Blood easy you're retarded. At least play it on the middle difficulty setting.
>>
>>5211518
>hitscan enemies are bad
lmao
>>
>>5211501
>Blood
>bullet sponges
the fuck are you on about lmao the sawed off shotgun will demolish most of the enemies and dynamite is almost guaranteed to one shot most shit you meet
>>
Can I install the offline version of JAVA for Blood GDX? I'm not thrilled about needing JAVA at all on my computer, desu. But the offline version sounds less exploitable at least?
>>
>>5216104
there's no offline version of java, what are you talking about? java is java. you won't get exploited with java at all in 2018, it only got bad rep because retards went to shady websites, and shady website wanted you to install java so it can easily infect you with extremely obvious malware and people were mad the completely random java applet ruined their files
>>
>>5216104
Don't you mean standalone? The only difference would be that rather than downloading the installation files during the installation process, you'd have them already available in the binary.
>>
>>5216189
>there's no offline version of java
step away from the computer /smartphone and let adults handle the situation.
>>
TO DA FLOOR!
>>
>>5216294
>>5216204
>>5216189
>>5216104
Java is a programming language. there is no "offline" or "online"

Java applications need to run in a JRE. a JRE is still going to be local. it does not do anything "online".

The installer for a JRE can be "online" (stub that downloads latest JRE files) or "offline" (has all necessary files inside). it doesn't make much difference and many applications use online stub installers

the applications that run in a JRE can be "online" if they connect to remote locations
>>
Back in the mid-90s java applets in websites were all the rage. I believe there were security concerns about them, not the java interpreter.

In fact security concerns and "hacking" of home PCs are mostly a thing of the past. Anti-virus and anti-malware companies are going out of business because everyone is just using windows defender and it performs well. Gone are the days when everyone would start up spybot or an antivirus every once in a while and find a bunch of stuff.

Realistically if you're security minded what you want these days is to get the basics right - that means not executing .exe files where you're unsure of the source, avoiding turning off windows defender or windows firewall, or doing otherwise foolish things.
>>
>>5216389
everyone is getting "hacked" another way by companies leaving cookies and spying on your information. its not to the same degree but its just as bad i think. plus i think hacks are getting better at hiding behind security walls. even facebook images can have hacks. i think hacks are just as prevalent today
>>
Am I a pleb if I play on "Pink on the inside" for a first playthrough?

also I find that the sound of the shotgun is inconsistent in levels, sometimes loud and sometimes I can't hear it at all. Why is this?

Another question, the MIDI soundtrack is preferred, right? Does it work out of the box with Blood GDX or do I have to do something? cause I'm pretty sure I have no music right now
>>
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Aren't these supposed to be voxels? I watched a video on GDX and they were in that, although it was running an older version of GDX.
>>
>>5216615
the voxels you saw were from a custom pack. Someone made "the missing voxels" and voxelized everything
>>
>>5216615
You didn't install the voxel pack. It comes in the same archive as BloodGDX. Read the readme file for instructions.
>>
>>5216630
I do have voxels in the game but not for those barrels at least.
I hate captcha so fucking much
>>
>>5216630
I checked, I have a voxel rar in the autoload folder that ended up there automatically, and like I said I do have voxels in the game, the grave stones, explosive barrels. But the shotgun shells and those barrels in the screenshot aren't for some reason.
>>
>>5216650
nvm im a fucking idiot, I had the autoload folder inside of the "openme" one.
>>
>>5216615
I don't think BloodGDX can display voxels?
>>
How does BloodGDX widen the field of view? Does it crop anything? Stretch anything? Or does it somehow do it legit and not reduce a single pixel of what you can originally see and not stretch anything either?
>>
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>>5216698
It does, and they look great. Makes me want more voxel based 2.5D fps games.
>>
>>5216827
So can I run BloodGDX with ZERO inaccuracies? And it works with Death Wish? And doesn't reduce any part of the field of view AT ALL?
>>
>>5217174
Just fucking try it.

Yes to all.
>>
>>5217174
These are the differences you'll get with the current version:
>It uses a polymost renderer which unlike Blood's original software renderer is true 3D. The world will be true 3D and won't get distorted when you look around like original BUILD games do. However the enemies of course are still 2D sprites and will have a kind of "pop-out" effect. It's not a big deal but I've seen all of one person here complain about this in the Shadow Warrior Redux port which is also true 3D.
>The polymost renderer has a slightly different colour palette in places. It can look a little washed out here and there compared to the original game. It also lacks the software sector lighting effect that gives software games that nice shaded effect.
>There are very rare visual clipping glitches (only in like two or three places in the entire original game).
>The skybox doesn't seem to be fixed right because if you look up you can see a black square with the skybox higher. I don't know why this is... I think maybe it's because in GDX you can move your viewpoint up much higher than the original game allowed but I'm not sure.
>The sound is slightly different.
>There are lots of bug fixes in GDX over the DOS version, like no more difficulty changing load glitch.
>Loads of QOL improvements like true widescreen support, much higher resolution support, ability to run at higher FPS than dosbox (which is capped at 70), much better mouse control, no more disgusting dosbox input lag/performance, etc

The gameplay however is pretty much exactly the same and the chances of something different happening for your playthrough are entirely negligible. Regarding the differences because of the renderer, the guy who's making GDX has said that he's almost done with the software renderer which will be identical to OG Blood. It should be noted that technically GDX is still in beta.

And yes it works with Death Wish and it doesn't reduce your FOV.
>>
>>5217174
The colors aren't right in GDX:
- the colors are washed out
- doesn't display the white palette correctly
- shading on some sprites is wrong (really dark)

other than that it's fairly accurate. sometimes the hit detection is messed up but that might have been a problem with the original too. GDX runs death wish (which comes with install instruction text file)
>>
>>5211205
theres the Extra Crispy mod that makes it slightly tolerable but the game still barely runs on any machines
>>
Why does it feel like the dosbox version has better atmosphere? Just the very first area as you step out of the grave, the atmospheric sound effects are more pronounced the fuzzy low res lends a foggy look to it.
>>
>>5212783
reversing the binaries gives you the code. it may not be 100% the same in how functions and such are named, but it will be exactly 100% the same in the way it works. Reliable demo compatibility is a testament to that.

when will you autists stop screeching
>>
>>5215586
Sprite clipping. The main issue with OpenGL sprite games that Kaiser fixed long ago for Strife VE (with some overdraw, but impact is not noticable on performance) that for some reason NOBODY ever copied despite him putting the code for that out in the open.

>>5204116
>>5204109
>>5207639
1) It would be more graphically accurate due to aforementioned sprite clipping being true to how it looked in Software
2) Since Kaiser is putting it in his own KeX engine, there is a distinct possility that many mods (like Death Wish) simply won't work on it, and would require too much work to port for modders to bother. Unless Kaiser takes extra steps to ensure mod compatibility.
>>
>>5217873
lol there's no "sprite clipping" in GDX. You don't even know what clipping issues I'm talking about. There are some weird (and very rare) render issues that happen in like two places in all the original five episodes, but there's no clipping with the sprites.

From this screenshot alone >>5203928 I can already see how inaccurate the BloodEX is just from a visual standpoint, far more inaccurate than GDX will ever be. Plus when GDX gets the software render it literally won't have any graphics differences from the original game.

BloodEX is going to be a piece of shit imitation game. I already know his movement will be shit and won't match the original, the gunplay will be shit (for example I saw from a posted webm of his Tommy Gun that it had perfect accuracy to the mouse cursor which is fucking wrong), the balance will be fucked etc. And gameplay accuracy is ALWAYS more important than aesthetics accuracy in a gameplay based game, but even aesthetically BloodEX is clearly off. Kaiser already buttfucked Powerslave with his shite, can't comment on the Turoks since I don't really care about those, but it's too bad he's gotten his grubby hands on Blood, too.
>>
>>5217889
PowerslaveEX is an abomination. The playstation version of the game is already a port, complete recreation by a different coder, of the saturn version and gameplay feels much worse. Then, you get powerslaveEX which on top of that makes the PS1 version even worse.
>>
>>5217889
not talking about collision clipping you imbecile
>>
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>>5217889
you see, Ivan, when you put sprites next to walls in OGL, they get clipped into a wall
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>>5217889
When does GDX get the software render?
>>
>>5217908
lol that's it? you're attempting to argue your immensely inaccurate piece of shit cancer "port" is better because it doesn't have explosive clipping? tell me kaiser, what straw will you attempt to grasp when the gdx software render update is released?

>>5217909
he says he's made it but it's not quite ready yet, idk when it will come out.
>>
>>5217889
>>5217940
what is an explosive clipping?
what are you even on about?
are you high or smth?
>>
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Which HUD do you guys play with? I wanna play with the full one, but I wish it didn't cut off the weapon.
>>
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>>5218040
1 ftw. There's no point in seeing pointless clutter rather than the actual game. And those beasts on the HUD were originally going to be a transformation power up for the player, iirc.
>>
>Atari, however, owns the digital distribution rights for the original game, which came out in 1997. The terms of its ownership includes limited provisions for updating the game.

>Atari chief operating officer Todd Shallbetter emailed Polygon with the following statement: “We are not changing the game. We have distribution rights and this version is just being updated and optimized for modern operating systems and hardware.”

I'd argue that using a new engine is changing the game.

So, how's that lawsuit coming along?
>>
>>5218040
1 or 2 but usually 1 because I like seeing more of the game, 3 is full retard tho (and the only option in the upcoming BloodEX port lmao)
>>
>>5203889
No we'll love it but NESfag will shamelessly samefag about how it's shit because the dynamite physics are only 99.99999% accurate.
>>
>>5218232
>3 is full retard tho (and the only option in the upcoming BloodEX port lmao)
Yikers. Looks like another decade of playing DOS.
>>
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>>5218257
>implying this thing is even coming out
>>
>>5218339
Annnnd here come the /v/ermin with their overly pessimistic attitude about everything thinking it makes them hip rather than just obnoxious.
>>
>>5218356
What is it about people thinking they're cool for being detached, pessimistic assholes anyway? Constant irony is such cowardice nonsense.
>>
>>5218368
It's the result of an entire generation growing up with South Park, Grand Theft Auto, and rap music. When you're raised with nothing but negativity around you you're going to be a big negative Nancy about everything.
>>
>>5211314
Check the doom sticky. It has a mega link that has a few games uploaded to it
>>
>>5216827
>voxels rendered as 3D cubes

ugh
>>
>>5218528
Yeah it's been the standard for any 3D renderer of any Build game since 3D renderers are a thing. I like the flat voxels better at least for round objects.
>>
Which soundtrack do you guys prefer? The Midi or CD one?
>>
>>5218572
I feel like MIDI gels way better most of the time. But I like the carnival and final boss (Pestis Cruento) themes from the CD soundtrack. Nowadays I just play with MIDI though.
>>
>>5218572
I think it's the only game where midi is better than CD. CD OST has so many depressing tracks that I go with midi each time.
>>
>>5218682
What if I like depressing and dark music? Should I go for the cd one then?
>>
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>>5216827
I wish BloodGDX could display software-style voxels. Software voxels are actually a collection of 2D pixels arranged into a 3D shape, rather than a collection of cubes. Looks different, less Minecraft-ey.
>>
>>5217889
To be fair, the screenshot you're referring to is from years ago, assumably much further back in development. There are more recent screenshots on Nightdive's Twitter.
>>
>>5218715
I guess. Personally I don't think the slow, drowning CD music fits the game.
>>
Getting weird stutters on BloodGDX, or not so much stutters but I guess the game just freezes for a milisecond every now and then, maybe bad frame time? Not sure what it is, I have like a 1000fps though.

Could this be fixed by using an fps limit?
>>
>>5218847
yea, like the one that has a fanatic throwing dynamite lmao
>>
>>5204730
>>5204736
>>5204745
Because Atari are cunts and have to do everything wrong. Also Kaiser needs to plug his muh cucks engine into everything.
>>
>>5217457
so these are the "glaring inaccuracies riddling BloodGDX"? This place is worse than /v/
>>
>>5203882
>Beat game is getting a remake
That is not Deus Ex you retarded failed abortion
>>
>>5211521
Eh, my standard weapon for taking out goyles is dynamite. There are ways to bait them into coming down with movement, if they don't then I just use the voodoo doll. I'd never be blasting at them while they're in the air with anything else though (total waste of ammo). I hardly ever use shotgun on goyles and it's not the standard weapon for them (again, ammo waste). Napalm is good on them too, as well as tesla (as well as pitchfork if you want to conserve ammo but that obviously takes long unlike the aforementioned weapons).

Honestly if you're finding Blood enemies bullet spongy you're not using your weapons right. Most non-boss enemies are one-shottable with the right weapon/positioning. Only the phantom takes 4 alt fire shotgun blasts. Dogs are also melted in seconds with the tesla cannon.
>>
>>5218979
>Only the phantom takes 4 alt fire shotgun blasts
*on well done that is. post refers to WD balancing in general.
>>
>>5218923
>Deus Ex
Doesn't get any shittier than that my guy. What an awful pile of AIDS.
>>
>>5218871
turn off vsync, there's frame interpolation in BloodGDX, you don't need vsync
>>
>>5217462
>>5217457
>>5217304
Interesting. Thanks for the replies.
>>
>>5219019
anon, I just said I had 1000fps, you think I’m playing with vsync on?
>>
>>5218979
I find the shotgun alt-fire actually really good against Gargoyles. Get as close as possible and it takes 4 alt-shots to kill them (on WD), plus they're completely stun-locked if you're fast enough. In some situations it's safer to do that than to use dynamite, and also takes less skill, but is indeed a lot less satisfying than performing that perfect dynamite throw that explodes right into a Goyle's face and witness the corpse fly away.

The fastest way to kill ghosts is the tommygun alt fire up close, however, it's more dangerous than the shotgun because it doesn't stun them. So I use the two depending on the situation.
>>
When is this coming out?
>>
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>>5220090
I dunno, ask Warner Bros.
>>
>>5212775
Fuck you anon, I laughed way too hard at that.
>>
>>5219865
Getting the timing just right blasting the ghosts as soon as they turn solid but before they hit you is just so satisfying though.
>>
apparently there's a new version of GDX out.
apparently captcha can suck my little dick
>>
is Blood the best 90s shooter?
>>
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>>5212775
This is one of my favorite edits of all time.
>>
>>5221162
It's up there for sure.
>>
>>5218871
I'm getting it, too. It didn't happen on any of the previous versions (but I barely played 0.796).

http://webm.land/w/Y2gX/

Btw it's fucking nice to have the original unmuffled sounds back goddamn.
>>
>>5218843
This, I think it's the biggest difference right now. Any plans for this feature?
>>
Why does it feel so much better to play with the fps unlocked? Playing at 144fps or 120 feels clunky, like input lag is introduced or something. Everything is very snappy at the unlocked frame rate.
>>
>>5222616
I assume so, since he’s working on getting software mode in.
>>
Where does the title Blood One Unit Whole come from?
>>
>>5203882
The source code was lost, don't believe anything different. Most people say otherwise are fanboys and shitheads.
>>
Nick Newhard stated years ago that the source is gone for good, so Night Dive Studios will have to reverse engineer their way through this project.
>>
>>
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>>5224525
>implying that Nightdive would even be interested in using the sourcecode
>>
>>5225190
It makes things WAY easier you colossal fucktard
>>
>>5211501
The only really bulletspongy enemies are the bosses, everything else has a fat weakness. See an annoying gargoylenigger? Just napalm his ass to pieces.
>>
Have they said anything about modifying the gameplay or A.I. or anything whatsoever? (Hopefully they won't.)
>>
>>5218356
>>5218368
>>5218372
it's got nothing to do with that. it's just common sense if you've read up and followed on the situation with Blood in the past few years, since i'm sure you haven't, here's a quick summary


>jace hall comes out of nowhere and reaches the community to express interest in making a sourceport
>it ends up into a big fucking nothing because the situation between all the parties involved, devs interests, atari, warner bros, is a mess
>that was like 6 years ago or something and still nothing has changed because the mess is still the same

>after that several devs pubicly expressed interest in doing something with blood, and by several i mean more than i can count
>never ends up into anything

>suddenly atari comes out with blood ex, if you read between the lines in the polygon article you'll realize they're doing this on their own and without talking to wb, because they have the right to releasing the original blood (while warner bros owns everything else), and because, according to them anyway like they said in the Polygon article they have the rights to "update it to modern standards"

now, do i really need to lists the problem with that?! i see at least 3 main issues

>atari already re-released the game, it's on gog and steam, so it's going to be a different product, so warner bros might consider this is past atari's rights and stepping onto their rights
>atari claims they have the rights to update the game, now, whether or not that's true, for one thing wb might interpret otherwise, but more importantly WB is sure to note that bloodEX is technically not a remaster but a remake in another engine, again, past atari's rights
>like i said all these years a fuckton of different devs approached wb to do something blood related, meaning they'll ve at least tried to negotiate, meaning wb is not going to be happy to see this step onto their position of power and whatever plan they COULD have, whether they have actual plans or not

tl;dr next post
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>>5227016
tl;dr either atari has no idea what the fuck its doing, or they're sick of this situation which has lasted forever and decided to pull this out waiting to see if wb will raise a finger. now, what do you think wb is going to do.
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>>5227018
Given that this is is Infogrames "Atari", the company that thought a fucking gaming watch was a good idea, I'm going to assume the former.
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>>5227016
actually i just re-read the polygon article to make sure i wasn't making a mistake here

>“We are not changing the game. We have distribution rights and this version is just being updated and optimized for modern operating systems and hardware.”

>We have distribution rights
>We are not changing the game.

yep,i was getting something wrong. they're hardly even claiming they have the rights to update the game.

>>5227023
actually their "we're changing the game but we're really not" monologue sounds like they know what they're doing and are just hoping to make it pass smoothly

i'm not into atari's or wb's shoes, or maybe i'm completely off with this entire analysis, but to me it sounds like the only way this is coming out is either if wb doesn't lift a finger, which sounds unlikely, or if somehow wb is okay with this as long as atari admits they're going too far and both companies are willing to make a new contract together for this version, which also sounds unlikely. most likely wb is going to tell them to stop, if they don't, sue them, while nightdive is losing time and money.
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>>5218843
So more like (point) sprite-ish...kinda. It looks like it integrates better with the surrounding textures. better than cubes IMO.
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>>5217908
Kinda jarring in a modern port. I hope he implements soft particles for sprites/billboards, did a quick test and it's really easy to do.
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>>5203882
I wish this "Kaiser" gentleman would fix up Forsaken first. I still like to see modding support for my redone (component)textures and some models.
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>>5227016
It's gonna be a recreation on the Kaisers KEX engine, so no mods except the ones made specifically for it would work on it.
ANd no mods on it would work on the original/GDX.

>>5227193
the explosion graphic still gets cut off though.
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>>5204581
So it's basically not-Polymost? Good fucking luck with that. The only reason Polymost runs as well as it does while preserving all Build-inherent features and hacks is because it was originally written by Ken Silverman itself, after he heard people saying it wouldn't be possible to port Build to a 3D renderer. Dude has insane knowledge of his own engine and can deal with it, I'm not sure about anyone else.
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>>5227645
Kaiser reverse-engineered a fucking Saturn FPS game, I believe he can figure out a half-working sperg app
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>>5227016
It's got EVERYTHING to do with that you pessimistic /v/edditor.
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>>5227717
PowerslaveEX is based on the PS1 version, not the Saturn version. It's also innacurate and glitchy compared to the PS1 version.

Either way, BloodEX is not Build. It's not even reverse-engineering it.
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>>5227726
just remember that i'll be one of the ones that says he called it when atari get sued and nightdive pulls a "gunman chronicles" and starts hoarding physical copies of Blood to sell at twice the price on their store once the deal doesn't go through
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>>5227732
The only thing you're gonna be calling is your mommy after I fuck you up the ass jabroni.
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>>5227589
>the explosion graphic still gets cut off though

Not much you can do about it, only lessen the effect or take different approach.

I can increase the softness of the sprite cutoff at the cost of overall opacity or I can assign a clip map to each individual frame to exclude the billboard from clipping, aiming for the look of the BUILD software renderer, so the sprites "float" in top of the wall/floor/ceiling textures (if you know what I mean).
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>>5218040
I prefer 2nd but play with 1st. 3rd is pretty but useless.
I wish GDX (or EX) had a mode with small numbers only like Doom ports.
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>>5218572
CD tracks are top tier ambiend and i listen for it everytime, but MIDI in Blood are way more rhythmic and structure gameplay like methronome. I prefer them ingame.
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>>5227016
>suddenly atari comes out with blood ex
Just you see, it'll be an exclusive for Atari VCS
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>>5227925
nigga that shit literally doesn't exist, it was a scam
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>>5227795
Kaiser bypassed this via overdraw (i.e. sprites get rendered literally same way they did on Software instead of being represented by polygonal cutouts) in Strife VE.
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>>5227016
Yeah I'm totally sure that Atari and Night Dive's lawyers know less than a random /vr/ anon

Consider that maybe Jace/Devolver Digital/every other dev who wanted to do something with Blood and failed, failed because Atari didn't want to invest in an overly-ambitious project (like Jace's laughable "competitive Bloodbath esports scene", or 3DR's "AAA remake ala Doom 2016" that would obviously be a commercial failure), whereas Night Dive, for however much you may hate KEX, had a demonstrable way of porting games to modern hardware on the cheap, said ports being critical and financial successes for ND

It's no coincidence that the people who started the "illegal project" rumors are the people who failed the negotiations that Night Dive succeeded in
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>>5229280
>failed because Atari didn't want to invest in an overly-ambitious project [...] or 3DR's "AAA remake ala Doom 2016

that is incorrect. atari are not the ones to talk to for a new Blood game, warner bros are.

>It's no coincidence that the people who started the "illegal project" rumors are the people who failed the negotiations that Night Dive succeeded in

also incorrect because, unlike the other projects, in the case of bloodex there was no negotations with WB, everything indicates atari is pulling this on their own.

what we have here is a publisher who's not even sure he has the rights to do what it's doing, hence the "we're changing the game but we're not changing the game" stance, and a crooked dev who's already announced games they don't have the rights to (powerslaveEX).
it's like a meeting of the minds, except this time they may have bit more than they can chew.
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>>5229307
No, Atari owns the publication rights to Blood so they are *exactly* the people to talk to, the issue is that everyone else who opened negotiations bit off more than they could chew and wanted to do things that very clearly would require WB's consent, hence why they got nowhere; those people then incorrectly believed that Night Dive must be doing something shady, because their remaster that refactors the game's backend with a new engine succeeded, where "We make the Blood version of Doom 2016" failed

It's already been established that Atari has the rights to update the game, and I doubt that radically altering Blood's backend while the outward-facing end product remains near-indistinguishable from the original game by your average layperson counts as "new content"
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>>5224525
Both Jace Hall and Saettler have the code.

Nick probably knows this as he's recently been meeting up with Jace about Blood.
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>>5229332
atari owns the publication rights to the original blood and that's it, so you wouldn't talk to them about making blood3 as long as blood3 doesn't include blood1.

> I doubt that radically altering Blood's backend while the outward-facing end product remains near-indistinguishable from the original game by your average layperson counts as "new content"

is that a rehearsal for your speech in court? hopefully for you they won't know enough to believe that porting a game is the same as releasing it, especially when the game is already released and for sale...
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>>5203882
IN MARANA DOMUS NAVA CRUNATUS!!!!
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>>5229343
If we're going to assume that any update to ensure playability on modern systems counts as new content then I guess they should just delist Blood right now since it comes bundled with DOSbox

Then the rights can default to WB and Duke4 can bitch for another 20 years about why nothing is being done with the IP
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>>5229143
That's another way of course. I prefer the option to choose. For me, billboards "stretching" unclipped into the map geo looks OK in crisp software mode, but goofy with filtered & antialiased graphics.

I had the idea to combine/blend soft particles with an individual grayscale/depth map for each singe frame, so while clipping the individual features of an explosion/blast/whatever would "wrap" correctly along the surface, giving it a pseudo 3D look.

The extra work of generating all needed maps is probably not worth the end result.
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>>5229402
>filtered & antialiased graphics
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>>5229402
Yes, what's wrong with that? Some sort of antialiasing and high amount of anisotropic filtering is important when you fly with nearest neighbour for textures or you get a shimmering mess.

I'm not talking about filtering the actual textures, smears too much with bitmaps of that size.
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>>5229402
I think we can all agree that customization is always a good thing.



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