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DOOM THREAD / RETRO FPS THREAD - Last thread >>5194306

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct
SO YOU WANT TO PLAY SOME...

Doom, Quake, Duke, Marathon, or Thief: https://imgur.com/a/wWS8zXz
Contains infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
>>
=== ONGOING ===

-100 minutes of /vr/ underway
-Deadline still extended indefinitely
-Quote your submissions here for the organizer

=== NEWS ===

[12-04] func_msgboard organizes a Doom themed Quake speedmap pack
http://celephais.net/board/view_thread.php?id=10196&start=4085

[12-02] textures.com released a bunch of medieval textures I guess this is newsworthy
https://blog.textures.com/medieval-release

[12-02] Quake III Arena's 19th birthday

[12-02] Ultimate Doom The Way id Did released, replacing Thy Flesh Consumed
https://www.doomworld.com/forum/topic/67363-ultimate-doom-the-way-id-did-%E2%80%94-released/?page=5&tab=comments#comment-1940859

[12-02] Compatibility patch to run Doom mods in Strife, minimizing gamebreaking bugs
https://desuarchive.org/vr/thread/5186228/#5191961

[11-29] Nashgore returns in the form of Vengeance Edition
https://forum.zdoom.org/viewtopic.php?f=46&t=62641

[11-25] Colorful Hell 0.95 available, changing Chaingunners and adding White Cyberdemons
https://forum.zdoom.org/viewtopic.php?f=43&t=47980&p=1080925#p1080925

[11-24] Test version release of 'Doomsday Machine', a Chaos Engine TC for GZDoom
https://forum.zdoom.org/viewtopic.php?f=19&t=62571

[11-21] Man on Wing Commander CIC forums making Blender script to ease ripping sprites from 3D models
https://www.wcnews.com/chatzone/threads/wing-commander-sprite-enhancement-experimentation-and-information.29588/page-3#post-405356

[11-21] Anon map release: Hellevator
https://my.mixtape.moe/jlqesd.wad

[11-21] BloodGDX update 0.795
http://m210.duke4.net/

[11-19] SgtMarkIV releases 'Bolognese', universal gore mod to succeed to Ketchup
https://www.youtube.com/watch?v=xW07VJBTjME

[11-17] 'Rednukem' EDuke32 project in now beta
https://forums.duke4.net/topic/10241-rednukem-redneck-rampage-port/

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

To submit news, please reply and anchor it to this post.
>>
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>>5203496
>>5203501
Almost perfect, let me give you a hand.
>>
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What do you have going in the background while you are working on stuff?

Audiobooks? Podcasts? Music? Or do you work in total silence.
>>
>>5203510
Thanks. I noticed that juuust a tad too late.
>>
>>5203512
Usually watching random youtube shit. Fri-Sun I watch tangibly doom related streams.
>>
>>5203515
You have two monitors?
>>
>>5203517
I did. I actually have 3, but have only had 2 set up for the last 2 years. And atm only have one set up, so I just shrink the video in the corner...
>>
Are there any Trump themed .wads?
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>>5203496
how dare you
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>>5203521
Literally Trump Doom. Just google that and you'll find what you're looking for. Other than that, no I don't think there are.
>>
>>5203525
Just what I wanted, thanks
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bump
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25th anniversary in 3 days
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>>5203537
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>Dynamic lights

How do I use these well, without going overboard like I'm Torm667 on ritalin.
>>
>>5203543
Only add them to things which would emit light.
>>
>>5203496
I posted this on th Zdoom forums earlier but since that site is usually inactive as hell. I might as well bring it up here.

I recall there being a megawad that featured multicolored wolfenstein soldiers in one map, I used the decorate scripts from it a while back. But ever since I accidentally deleted my Doom mods folder when I was cleaning out my computer. I've lost all recounts of what this certain mod was called. Here's a photo of said enemies. If anybody knows what I'm talking about, feel free to respond.
>>
>>5203553
Forgot to mention that this “‘megawad” had about 60+ maps.
>>
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>>5203539
yfw nothing happens
>>
>>5203563
>Gearbox do "remaster" of original game
>Doesn't include Final Doom
>Lookin' Good
>Runs like ass on Core i9 GTX 1080
>>
>>5203563
do romero, carmack, hall, etc. even give a shit about doom anymore?
>>
https://www.youtube.com/watch?v=qaNRKRDPU_Q
What do you guys think? Do you think his fears are grounded?
>>
how do I get a map out of a pk3 file so i can look at it in doombuilder?
>>
>>5203576
rename it to .zip and unzip it with an appropriate program such as 7zip or WinZip
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>>5203570
>Gearbox
>Doom
>>
>>5203571
Romero has made new maps, hosted/played at tournaments at events, provided alpha/beta resource dumps, and received the first physical Cacoward in recent years, he's definitely the most engaged among them. Carmack's never been the sort to think about the past. Tom probably doesn't have pleasant memories of the time. I haven't heard anything about Adrian since the whole thing with his sister being kidnapped, but he was always one of the more introverted members of the group anyway. Kevin Cloud and Shawn Green are still at id last I'd heard, though I'm not so sure about Shawn. Bobby Prince appeared on Composers Play recently, and Sandy did an AMA on reddit. I don't know what became of American McGee, Donna Jackson, or Dave Taylor.

Romero definitely still gives a shit. He's probably the only one who still cares as much as he does. The others have moved on by and large, some with fond memories they're happy to share, others not so much.
>>
>>5203579
thanks p.h.a.m
>>
>>5203587
>>5203571
McGee lives in asia somewhere and still makes videogames, Tom Hall had a stroke but he's alive. You can find out more about them on the wiki.
>>
>>5203591
Specifically, McGee lives on a boat and spends time shitposting on Twitter about Tim Willits talking shit.
>>
>>5203587
>I haven't heard anything about Adrian since the whole thing with his sister being kidnapped,
That was McGee. Adrian basically fell off the face of the earth until showing up with Romero for his since-killed Kickstarter, then ran away back off the internet again.
>>
>>5203601
Fucking lol.

When I become a crazy billionaire I'll hire all the old guys at ID and tell them to make a game.
Biggest obstacle will be reining in Carmack's autism.
>>
>>5203587
>I don't know what became of American McGee
You and me both dude. He's shitposting from his boat in China everyday, biding time until something related to Alice magically gets put out by Spicy Horse.
>>
>>5203609
Carmack thrives in an environment where he believes he can innovate, if you wanted to get Carmack to work for you, you would have to provide him with something that would allow him to do that better than VR currently allows him to.

I sincerely doubt he could be persuaded with mere money.
>>
>>5203621
We'll tell him he can implement the latest hot shit he's obsessed with.
The real challenge will be getting him to get along with Romero.
>>
>>5203609
>I'll hire all the old guys at ID
Don't hire Tim, he'll say he invented everything.
>>5203617
I can't blame him for just doing whatever, he's had it rough.

His sister went missing three or so years ago, amidst there being death threats against him and his family for him calling game journalists dicks.

The police never really seemed to do anything and there doesn't seem to have been any conclusive evidence of what happened to her.

Not the best to have in your head while developing anything.
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>>5203570
>>
>>5203625
>The police never really seemed to do anything and there doesn't seem to have been any conclusive evidence of what happened to her.
My father died two and a half years ago. The police suspected foul play, but couldn't confirm since his corpse had been missing for four months and was out rotting on a small, hidden trail.

There's not much anyone can go off of besides "X is missing". Police question people close to them, then people with motives, and then all you can hope for is that evidence or a note pops up. It's not fair to blame detectives for not being miracle workers.

Still, I can understand why he's frustrated and when batshit loco for a bit. But at least now he's finding something to do on his shitposting boat, which is good. You need to fill your time with things to do to stay active.
>>
>UT is no longer in active development because of Fortnite
I mean I figured it over a year ago, but it hurts hearing it officially.

https://www.rockpapershotgun.com/2018/12/06/unreal-tournament-status/
>>
Post pretty maps.
>>
>>5203496
Whats the biggest selling point of yamagi quake and quakespasm, /vr/?
>>
>>5203639
It's Epic repeating the same pattern of bailing on UT whenever something else sells well for a while.
>>
>>5203646
Kind of hard for this to look as good as it is in a single screenshot but it's nicely detailed and comfy.
>>
What 10 wads will win the Cacowards this year?
>>
>>5203694
Golden Souls 2 is dead certain
>>
>>5203694
gmota for gameplay or else we riot
>>
>>5202729
The thumbnail looks like a sword.
>>
This is just a repeat my map post from the last thread with some additions, if any missed it, or cares, lol. Pic related

Okay, my dudes, it's done. I've been busy, so it took longer than I thought it would, but here's my map. Since the thread is starting to reach critical mass, I'll post it in the next one, too, perhaps updated if there's anything wrong with the level. This map should play well with mods that replace doom textures with PBR Materials, given that the map is lit almost entirely with dynamic lights.

Video: (doesn't show any secrets)
https://www.youtube.com/watch?v=OzaUAWd8sSo

Link is in the description. 4Chan thinks my post is spam when I add it to my post directly. Also, feel free to post screenshots if your running mods that make it look sp00py or otherwise. Have fun, my dudes.
>>
>>5203761
a lot of links in the description, which one leads to you?
>>
>>5203761
Your map is neat but what the fuck is that site you're hosting it on?
>>
>>5203768
I only posted one link in the description. Makes me wonder if Youtube or Google is doing something retarded that I can't see. Anyway, it's the link directly after the word "Download:"

Pic related is exactly what I see my description as.
>>
>>5203778
>Your map is neat
Thanks!
> but what the fuck is that site you're hosting it on?
I'm hosting it on We Transfer. It's for temporary download links without needing to create an account. I normally host on Mediafire, but I entered my password incorrectly too many times and it locked me out for an hour last night. I'll replace the link with a proper one in a few hours.
>>
>>5203784
Thanks, I watched the playthrough you did to the end. Is this your first map? How long from inception to completion did you take to make it?

>archiving shit
Yeah I think a lot of websites are starting to dislike it, but the biggest haters of it I know for a fact are media outlets as they've said themselves that people who hate them archive them to hate read but not give (you)s to.
>>
>>5203794
>Is this your first map?
This the third map I released. I posted one on some Daggerfall forum ages ago. And had another one in DUMP 2. I've been playing around with Doom mapping for over 10 years, I'm just bad at finishing and releasing stuff.

>How long from inception to completion did you take to make it?
Form inception to finish about a week. Maybe a couple days more. I'm managing mapping and about two college papers + finals, so that slows me down quite a bit. There were several days in that time period when I couldn't do any work on it at all. A lot of that time went into doing the smaller details, and especially the lighting.
>>
>>5203806
A week?
Fuck me sideways I'm just now working on a map I incepted about 5 years ago.
>>
>>5203646
so that is how light works
>>
>>5203524
I dare.
I wanted to use it, because the "OP is on vacation" thing, but I also wanted it to relate to Doom, because the 25th anniversary and all. Not sure if this thread will live until then, though.
>>
>>5203718
It would go HEEHEEH when you swing it.
>>
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>>5203664
Ooh, what mapset is that?
>>
>>5203501

Blood is getting a remaster, developed by Nightdive Studios

https://www.polygon.com/2018/12/7/18129658/blood-reboot-nightdive-atari
>>
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>>5203853
>>
>>5203818
>I'm just now working on a map I incepted about 5 years ago.
Why has it taken five years?
>>
>>5203853
I wonder if it'll be free for people who already own Blood on Steam.
>>
>>5203853
>Blood will look much like its original version, similar to the studio’s other remasters.
Well, at least it something. It would be really nice to see 3D models and a fancy rendering engine, or a the very least, higher res sprites with smoother animation.
>>
>>5203857
You merely adopted the procrastination, but I was born in it...moulded by it.
>>
>>5203852
Chainworm, it's one of the last few levels.

https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/chnworm
>>
>>5203853
Will this run on shitty PCs?
>>
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>>5203853
amazing
>>
I know I mentioned it on the previous thread, but I would still like more opinions as I'm going on a trip soon and wont have internet. Any good wads that play at the easier relaxed pace as Episode 1 in Ultimate Doom?
>>
https://gematsu.com/2018/12/horror-first-person-shooter-blood-remaster-announced-for-pc
>>
>>5203901
Try the big megawads and lower the difficulty?

Speed of Doom was excellent in this regard.
Go to the doom wiki and look for megawads by year and go through that - give you plenty of material.

Actually, the recently released TNT2 was bloody fantastic.
>>
>>5203496
Looking a doom possibly hexen mod that was in ancient greece/rome? I can remember that you start in a friendly town with no monsters sorry for the inconvenience due to the lack of more information it was a long time ago but I want to find it again
>>
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>>5203918
temple of the lizard men you might like
>>
>>5203853
I wonder if Death Wish will be updated to be compatible with this.
>>
Am I allowed to plan out a map design and attempt to make it in 100 minutes or less for the 100 minutes of /vr/ thing? I have extreme OCD when it comes to making something where I go back time after time again to make little changes unless I have a plan in front of me. I was gonna sketch it on paper then make it. I'm not that experienced in map design, but I'd at least like to take a shot at it.
>>
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>>5203591
Tom made pretty much a full recovery as I recall.
That stroke was a long while ago though.

>>5203853
MFW
>>
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>>5203929
death wish was fucking great, some minor bullshit here and there but production values were excellent, i was amazed he was able to convincingly make a space station level with the standard textures
>>
>>5203859
>3D models
Just like pretty much every retro FPS that was originally using 2D graphics, you don't swap in 3D models without it looking off or fucked up. The game liberally made use of voxel models as is, but there's no way anyone could recreate the cultists and various monsters to look quite right.
>>
>>5203539
>DOOM MARINE SLAYS THE COMPETITION
>>
>>5203572
>15 minute videos for doom 4 lore despite it mostly being random ass text files
>doom eternal easter eggs video doesn't bring up the fucking d64 chainsaw
>>
>>5203694
Probably QCDE
>>
a new adventure begins
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>>5203965
Joker's got me thinking anything is possible now.
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>>5203990
what sights are those?
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>>5203853
I doubt svkaiser is working on this.
Like they always do, they're just gonna repackage the already available fan projects, so are they just hire m210, slap an official license on bloodgdx and call it a day? I doubt even atari has the original source code
>>
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>>5203639
loooooooooooooooooooooooooooooooooooooooool
>>
>>5203859
> 3D models
BloodGDX
>>
>>5203706
>gmota for gameplay or else we riot
There's always a Golden Boner with Kegan's name on it. And one for the Babel anon too if I had my say on it.
>>
>>5203993
According to this link he is >>5203902
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>>5203994
>journey is on the epic store
unexpected
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I need some top tips from you guys on detailing large caves.

Lay em' on me.
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>>5203601
>Specifically, McGee lives on a boat and spends time shitposting
Livin' the dream.
>>
>>5203992
Seems like Hideous Destructor to me.
>>
>>5204006
Use sectors to make stalacmites and stalactites. Maybe add some water leaks?
>>
>>5204006
Round and curve your walls, also make them dark.
TNTR had a really good cave map actually.
>>
>>5204018
>>5204006
Also make crevices; dark and narrow gaps which curve and angle, possible into directions you can't fully see. Easier to do vertically, naturally, but you can squeeze in some horizontal ones too.
>>
>>5204012
I know, but they're different from the default ones, i even have an alternate sights pack that doesn't seem to actually change anything (HDsights.wad), so i was wondering if this was the same one.
>>
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>>5204004
>still hasn't released powerslave ex
>promised to after he was done with forsaken
>already took up a new game
>>
>>5203990
a new adventure ends with me bleeding out, surrounded by dead acolytes and necessary pickups with invisible graphics
>>
>>5204036
You running it with the Doom compatibility patch?
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Is Doom Eternal going to be locked to the bethesda launcher?
>>
>>5204043
fuckinh hope not
at least as long as its also on steam
>>
>>5204041
yeah, it's pretty good, and most of the issues are HD specific, like wrong palettes and missing graphics. i mowed down anything that moved so progress was halted, but it was fun while it lasted
>>
>>5203706
>or else we riot
I've seen this said for if a mod wins, and if a mod loses, and sometimes for the same mod.
The real disappointment in the cacowards is that, regardless of who wins, there will be no riots...
>>
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>>5203694
Metadoom finally has the magic heart thing, we all know who deserves an award for the possible best doom tribute
>>
>>5204043

If it is, it'll be the first time in a while that I pirate something.
>>
>>5204094
What is the magic heart thing?
>>
>>5204101
Doom 3 resurrection of evil's artifact, which slows down time for 5 seconds.
you find it near plasma gun after having the BFG.
>>
>>5204101
https://www.youtube.com/watch?v=UTDoGsu2Idg
>>
>>5204043
Most likely and I can't wait to pirate it if it is.
>>
>>5203994
I'm surprised it's even on the store page with how much they seem to want to hide its existence
>>
>>5203501
Did anyone post this yet?
It's fucking HAPPENING
https://gematsu.com/2018/12/horror-first-person-shooter-blood-remaster-announced-for-pc
>>
>>5204127
Yes, like twice
>>
https://dtf.ru/games/33385-atari-i-nightdive-vypustyat-remaster-klassicheskogo-shutera-blood
Чe пaцaны, peмacтep?
>>
>>5204140
Haйтдaйв - пидopы. Кaк и Beamdog. C cypcпopтoм, пycть и нa Java, oн нaм и нa хкй нe нyжoн, peмacтep вaш.
>>
>>5204129
Wasn't enough
>>
>samsara monster mod still not out
at least i found this video
https://www.youtube.com/watch?v=F17sUk9b3sI
>>
>>5204145
Hy мoжeт и нe пoхepят мeхaники. Baщe глaвнoe, чтoбы пoфикcили кpивyю пepcпeктивy пpи пoпыткe пocмoтpeть ввepх и вниз.
>>
>>5203694
Ashes 2063
>>
>>5204161
at this point Samsara's just an old and relatively abandoned server mod that no one wants to or can do anything for anymore. even QCDE does enemy mods/mixing better.
>>
>>5203694
https://www.youtube.com/watch?v=4-FmUEk1oTw
>>
MARANAX INFIRBUCKS
>>
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>>5204140
>>5204145
>>5204163
Please leave.
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>>5204192
Ne, nahooy eedee
>>
>>5204169
It's still great for single player. Playing through mapsets for any idtech1 game as a protag from another is a blast. And it's interesting how often the mapsets are better suited towards someone other than their intended protag.
>>
>>5204169
but that addon tried to be accurate with how enemies feel, which mirror how the main mod portrays the characters
qcde is only a crossover for the sake of expanding on qc's gameplay format
>>
>>5204145
>unironically comparing Night Dive with Beamdog
Not counting the fact that they mishandled System Shock franchise at first, they didn't do anything wrong.
And even with System Shock they seemingly redeemed themselves.
>>
>>5203646
what's the mod?
>>
Reposting for the 4 people who like MetaDoom.
>https://forum.zdoom.org/viewtopic.php?f=43&t=53010&sid=97ea20cb04aca9dcaec13c16ace9e675&start=1500#p1081840
>MetaDoom may recieve an update on Doom's anniversary or close.
>Anyone who likes the mod may want to test the upcoming update to see if it's good for an actual release.
>>
>>5203902
I would like to be excited (Blood is one of my favorite games), but I just can't. We already have the free fan port BloodGDX, which is near-perfectly accurate while adding modern conveniences. And it's compatible with every usermap, so no need to worry about stuff like this >>5203929. What can this port bring to the table that would justify paying money?
>>
>>5204248
SS1 remake isn't even out yet.
>>
>>5204286
>for the 4 people who like MetaDoom
?
>>
>>5204169
QCDE feels bland by comparison. Though I suppose the character bloat sort of compensates.
>>
>>5204328
It's a joke.
>>
>>5203496

Is there a HTML5 version of DOOMII and/or Quake that can be played in-browser?
>>
Which is the best Sandy Petersen level, /vr/?
>>
>>5204309
No, but now they actually make it the right way instead of shitting out the game loosely based on SS1.
Plus, they made a proper source port for the original game now.
>>
>>5204342
Tricks and traps.
>>
>>5204341
if there were any way to know this............................
we will never know
>>
>>5204340
Well, even jokes need to have some grounds to make sense.
>>
>>5204341
https://webquake.quaddicted.com/
?
>>
>>5204352
If you mean googling it, I have, and it brings up a ton of crappy ports on random websites crowded with spam and shit. I guess I should have asked if there's a GOOD HTML5 version of either game
>>
>>5204342
Palace of Hate
>>
>>5204389
I don't think the quaddicted one is on a random website behind seven tons of adds but I'm also behind seven adblockers
>>
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>>5203991
>>5203965
2 announcements within a week for new fighters? Impossible. Only way they would do it is to have a vague first half shown on the birthday and the second half that clearly announces it to be shown a month later. Im fine with him not getting in as long as Master Queef doesn't make it instead
>>
>>5204468
Fuck off, abdulodebil.
>>
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This is one of the funniest enemies ever made in Doom
>>
>>5204342
Downtown
>>
>>5204078
if gmota doesn't win i will make a stand and then immediately sit back down because exercise is hard
>>
>>5204356
That's Kinsie for you, really. Snark first, logic never.
>>
>>5204487
Oscar the Imp? I approve.
>>
>>5204306
Not based on Java (thus better performance, hopefully), better mouse aiming and better modding support.
>>
>>5203929
The remaster will probably support it.
Also, the weapons and AI are now written in Angelscript, which will make the game a lot more moddable than it used to be.
>>
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I did this for the first time right in time for Dusk tonight. Quakespasm didn't like saving my runes between episodes so I had to cheat my way to battle Shub. Fuck Spawns.
>>
>>5203862
Same anon that posted the map here. For me, one of the quotes that really helped me with art, specifically my /3/ related stuff is “Inspiration is for amateurs — the rest of us just show up and get to work.” ~Chuck Close

Essentially, it advocates for you to learn the discipline to simply sit down and do something regardless of motivation or inspiration to do so. This is how I got my Doom map done in a week, and when I took the quote to heart, my /3/ stuff got better than it was.

Being Diagnosed with ADHD or whatever they're calling it nowadays, it was difficult for me, but rewarding. Like me, I think you'll find that once you start mapping, even if you don't feel like it at the outset, if you stick with it for just 15 minutes, you'll not want to put it down for the next hour.
>>
>>5204531
Just to back this up, here's the word from the man himself: https://twitter.com/SVKaiser/status/1071145659384954880
>>
>>5204546
that's part of the game, you have to replay every episode until the 4 runes stay there
you still didn't finish it, go back to play
>>
>>5204546
That's a pretty well known bug that can happen when you restart a level after you die, ignore this moron >>5204569
>>
>>5204645
It's obvious he was being facetious.
>>
any good scans yet of the D44M sleeve covers for the vinyl soundtrack? this shit looks cool
>>
So how DO you get to map33 in chillax and slaughterfest 2012?

The mapinfo of the former indicates I should've gotten there from map20, but the exit just took me to map21.
>>
>>5204704
use your elite hacking skills to type changemap map33 in the console.
>>
>>5204708
Well obviously.

I meant like through a legit exit.
>>
I will give large amounts of money to the person who can spell the sound of picking up an item in doom
>>
>>5204764
Booboop.
>>
>>5204767
i gotta say i havent thought of approaching it this way
still, if anyone has a different idea on how to spell it ill be glad to hear it
>>
>>5204764
https://vocaroo.com/i/s10PvJpbwiNf
>>
>>5204774
>>5204780
I used a "t"
>>
>>5204704
Did you already find all of the secrets in that map? It's probably a secret exit.
>>
>>5204546
>right in time for Dusk tonight
you insult quake
>>
>>5204865
It was a good time, but the game felt so clunky compared to what I am used to, even compared to Doom. Both games get points deducted for not merging the shotguns together onto a single key.
>>
>>5204887
>quake
>clunky
do you tie your own shoes or does mommy do your velco straps for you?
>>
>>5204669
I like to see the floating talking horned head as the Nudoom version of Icon of Sin.
>>
SHIT YOU PROBABLY DON'T WANT TO KNOW

This is my FIRST level, some of you out there ought to be ashamed
of yourselves (you know who you are!!). I tried to combine my favorite levels
into this one and still throw in some original ideas too. If you're an avid
DOOM player you might recognize some areas. I live in Vermon (Hermon), Maine.
I'm 17 years old and I make levels for a hobby, I do have a life (although
sometimes it doesn't feel like it). I HATE, no make that DESPISE (C)rap,
and listen to nothing but the best HEAVY METAL (METALLICA, OZZY, MEGADETH, etc.)
My name is (yeah right), my alias is Kamakazi or The Denominator, and I plan
on making about three more levels, just so you'll have something pleasant to
the eye to play and not a big pile of shit someone slapped together ;).

Well I guess that's it for now sizzle chest. Rock On, Metallica Rulz,
Seinfeld is awsome, MTV sucks, look for Cringe in the future, and most
importantly take it easy. See ya later fruit cake :).

P.S. I would like to thank Id Software for making DOOM, it kicks fucking ass,
and I would encourage anyone to go out and buy it :-o.
>>
>>5204915
The 90's were great. The internet was fuckin' amazing back that.

Look out for cringe in the future.
>>
>>5204127
Two years too late. If those assholes wanted my money they should have done something with the source code before Blood GDX came out.
>>
>>5204920
>The internet was fuckin' amazing back that
Except for the fact that you had to get off the computer if somebody wanted to make a phone call, of course
>>
>>5204934
>this scrub didn't have 2 phone lines
ha
ha
ha
>>
>>5204546
>>5204645
I'm surprised ports like Quakespasm don't correct that by default.
>>
>>5204934
By 1998-2000, DSL and landline cable had become more feasible as consumer methods of connecting to the internet.
>>
>>5204939
How do you correct that on Quakespasm?
>>
>>5204942
You just get them with console commands.
>>
>>5204939
it only happens when you die and restart a level. However, it will not happen if you load a savegame. So, the best way to prevent it from happening is to save at the beginning of each level, and upon dying just load that savegame instead of relying on the restart
or the fastest way -> >>5204947
>>
>>5204947
Its about time that the Quakespasm dev team fix that and a few other bugs
>>
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>>5204936
S-shut up
>>
>>5204348
>No, but now they actually make it the right way instead of shitting out the game loosely based on SS1.
They said what they had making was shit and that it had strayed from the faithful recreated perfection that was the demo.

The demo was already shit, they gave the writing a lobotomy, they bullet sponged the enemies and overall just went for style over substance. Also orchestral fucking music.
>>
>>5204975
Not all of the music is orchestral. See "ethical constraints removed". Oh and it doesn't take a super genius to tell that demos can differ quite a bit from the Final product.
>>
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Hey guise
Q U A K E
>>
>>5204986
>Oh and it doesn't take a super genius to tell that demos can differ quite a bit from the Final product.
They outright said the demo was what they're going back to model their renewed, true experience it was always supposed to be on.
>>
>>5205027
Huh!?
>>
why does bitterman do the huh he shouldn't be doing the huh that's ranger's thing
>>
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>>5205063
hes trying to honor ranger he's a big fan
>>
Is there a way I can take music on a wad and turn it into a standalone sound file for listening? I really dig the Descent Into Heresy soundtrack.
>>
>>5203993
Repackaging community shit, usually screwing most of the people who made it and then DMCAing the community shit.

I'm not sure why people still like companies that do this.
>>
>>5203587
How does Sandy feel about Doom? Fun phase, but moved back to his true love, tabletops?
>>
>>5205157
Yes, load that bad boy up in SLADE and extract the music file.
>>
>>5205170
Sweet, that went faster than expected. The track for E1M8 is s fucking comfy.
>>
>>5205181
I always found it eerie and a bit sad.
Just for reference you can look up all the music on youtube as well. It also has the music for all the different platforms as well as remixes, E1m8 seems to have quite a lot actually. Here is one I found.

https://www.youtube.com/watch?v=CZmzaRrFAT4
>>
Does anybody else find vanilla to be quite spooky?
>>
>>5205195
No.
>>
>>5205190
Not that E1M8, but yeah Sign of Evil is something that's haunted my memories since childhood since I heard it for the first time.

The E1M8 I'm talking about is a wholly original piece for Quake: Descent into Heresy. It's this ambient track that's pretty oppressive and overall reminiscent of the original Quake OST.

But since we're talking about ost's the Hellcore soundtrack holds a special place in my heart ever since I first played in middle school back in 2007. Especially the first mission. https://www.youtube.com/watch?v=wnlFOdrv0ho&t=
>>
>>5205202
Ah right, well yes Quake's got all it's music up there too.
I think it's great for ambience, I think it sits perfectly between the "music" of Doom and the "ambience" of Doom 64. Like it's still music, y'know?
Good shit.
>>
https://www.google.com/amp/s/www.pcgamesn.com/rage-2/rage-2-steam%3famp
Y'all know what that means for Doom Eternal, right?
>>
>>5205213
Christ I hope not. Still bothers me to no end that I'll never have all 3 Dead Space games on steam because dumb companies think they need their own launcher.
>>
>>5205213
Why does every swinging dick want their own launcher.
>>
>>5205213
if they stick denuevo on it like they did for doom4 it's all more reasons to just pirate it.
>>
>>5205228
>denuevo

Redpill me on why this is bad, I hear a lot about it.
>>
>>5204227
We should make Dendy general
>>
>>5204342
E2M2
>>
>>5205218
Tragedy of the commons
>>
>>5205234
>might cause early HD failure with constant R/W also lowering overall performances
>need to be online to play
>a 3rd party society that could go bankrupt and prevent you from playing a game you own
>prevents modding
>shows that you don't trust/respect your customers
and that's only the tip of the iceberg
>>
>>5205248
It also gets broken in from anywhere within hours to weeks after release, making it pointless.
>>
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>tfw playing The Palace of Hatred for the first time
Sweet tapdancing christ I haven't been this terrified in years. I'm scared I'll run into more Shamblers.
>>
>be mapper
>making area
>thinking of things to add to show the player what the setting is
>hold off on some details because they're "not realistic" even though you know players wont give a crap

This feeling is annoying.
>>
>>5204350
So so. Fun level, but design is shit.

>>5204391
Right, but talking about Doom.

>>5204489
Not asking for the worst.

>>5205242
Tom Hall map, but indeed great.
>>
What’s the best Douk map?
>>
>>5205309
Hollywood Holocaust.
>>
>>5205315
DAMN
>>
>>5205320
THOSE ALIEN BASTARDS ARE GONNA PAY FOR SHOOTIN’ UP MY RIDE
>>
>>5205320
>>5205321
Also, the map where he's shot down again and is like "damn, that's the second time those alien bastards shot up my ride"
>>
>>5205304
we usually don't have time to drool over it, nut i love little details on maps
>>
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2 days
>>
>>5205332
I hope you win, anon!
>>
>>5205330
>nut i love little details on maps

Details like what?
Asking since I'm wondering on some little details to include.
>>
>>5205361
depends on the theme of the map, but things like pipes/cables/rivers coherent trough different rooms, computer screens that aren't just gibberish, toilets, rubble...
>>
>>5205375
Caves and techbase is the theme.
>>
>>5205379
>caves
stalactites/mites, floodlights (use the wires as guides, maybe?), maybe a few shrooms or crystals here and there...
>techbase
info on computers (be it lore, hints on what's ahead or secrets), keypads, possibly a prototype thing or two (interactive or not), sparks, exposed wires on broken walls/cellings, fucked lights...
>>
>>5204957
They're not going to because it requires changing how savegames and the map and restart commands are handled, and changing it at the engine level would render those savegames and demos unusable with other ports unless done in a really stupid and roundabout manner. There's a relative explanation of the bug here:
http://makaqu.tumblr.com/post/33894641346
>>
>>5205390
>sparks

Just no using the Quake2 sound effect for sparks, it's too common now.
>>
So what's the general consensus on BDLite?

Cause I've tried to have fun with it, the idea of a streamlined BD-like mod isn't a bad one, but it feels very hit and miss with what it's kept, what it's taken out and what it's added in.

I find myself having a better experience of that vein from running Dakka on top of Smooth doom + Smooth Ketchup.
>>
>>5205332
the wait is killing me
>>
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Is it possible to have sectors that move sideways, not quite like sliding doors (which are possible) but more like moving platforms like from Mario games?
>>
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>>5205257
>guillotine trap right after the last fiend teleporter trap in a series of fiend teleporter traps along the corridor
>>
>>5204342
Barrels o Fun
>>
>>5205307
Sandy radically altered it to to the point it became good.
>>
>>5204887
To me, Doom gets points deducted for merging them. Even more for fist/chainsaw.
I've got enough keys to go around, time is another matter.
>>
>>5205491
no, not in a practical and/or functional way
and i hate it
>>
>>5205491
you'll have to make actors (3d or not) to use as surfaces
hexen did that
>>
>>5205491
no, just use 3d models instead, they'll look better anyway
>>
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Any of you guys can help me on how to improve this? Making a small homage.
>>
>>5205647
>Making a small homage.
You mean tribute?
>>
>>5205651
My bad, yeah.
>>
a lot of people complain about the praetor suir making doomguy look like master chief, but doom 3 gave him black hair and made him somewhat lean towards the 7th gen normal dude game protagonist
with both games and eternal, i wonder which ones would most doom fans like if someone used time travel to reveal these games from the future
>>
>>5205698
>made him somewhat lean towards the 7th gen normal dude game protagonist
because the original doomguy didn't look like a gruff, angry, musclehead marine man?
>>
>>5205698
I like the Doom 3 armor a lot. Futuristic looking while still not being an over complicated design like the Praetor Suit.
>>
>>5205698
I kind of like all of them in their own way.
>>
>>5205738
I like silhouette of the Praetor suit, but I think the details could be toned down a bit. Especially if they wanted to emphasize the whole "made by a traitor demon and sanctified by a seraph" thing. But who knows, maybe something that fantasy looking would've ended up being more at home in Heretic.
>>
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>>5205702
>because the original doomguy didn't look like a gruff, angry, musclehead marine man?
>>
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I like his looks honestly.
>>
>>5205763
right looks like he had an allergic reaction to a tuna he just ate.
>>
>>5205768
A bit. I don't think the QC interpretation is 100% spot on.
>>
>>5205763
>asian dude vs dude who seen some shit
>>
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>>
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>>
Do the maps for QCDE work for any other mod?
>>
>>5205787
>>5205789
You make these?
>>
>>5205803
I made you
>>
>>5205815
Thanks for the penis size and height, but why the depression and autism.
>>
>>5205784
It's OG Doomguy interpretation leaves something to be desired, as well.
>>
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>>5205831
>tfw no penis size and height and also depression
haha you autist
>>
>>5203496
https://discord.gg/jfCDcXB

Mature /v/ discord to play zandronum together and make IRL friends
>>
>>5205896
yikes
>>
>>5205647
Needs more tree silhouettes.
>>
>>5205834
Agree. The armors and gear is pretty on point, however.
>>
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OH LOOK AT THE TIME. IT'S TIME TO SHOW OFF, ANON. WHAT YOU GOT?
>>
guys
FUKKEN QUAKE
>>
>>5206070
dude
HUUUUUUUUUUUUH
>>
>>5204032
Kaiser's Powerslave will be the mix of all 3 ports, hence hwy its taking so long, mainly now that its possible to crack the saturn's protection and get the code
>>
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>>5206058
No point me hanging out to see what others are doing but not showing my own hand.
A lava cave....thing. It's early days but I want this done at least a year from now. The help from anons here in scripting has been invaluable, all that stuff is in a separate proof of concepts level.

I've been staring at it all day, walking around in the level too and trying to visualise where I'll place things. I need to develop a habit of just *making* stuff and going with it instead of waiting on perfect.

Whatever, we'll see how it is next Saturday.
>>
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>>5206058
Just a little thing I started two weeks ago that I should get around to working on more.
>>
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https://www.youtube.com/watch?v=n2XVPBncOTM
>>
>>5206085
PC game is too different to be bundled with Saturn and Playstation versions.
>>
>>5206105
it has some unique oddities, its on his twitter.
>>
>>5206101
>made 4 years ago, possibly older
Honestly pretty impressive.
>>
>>5206058
>>
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>>5206101
If only the blood decals turned gray at the end it'd be perfect, otherwise neat shit

also >implying I AM not TUROK
>>
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>>5206058
Another lowpoly gun. My original design didn't work mechanically or aesthetically well enough, so it's being simplified.
May or may not scrap it.
>>
>>5206058
>>
It was a nice surprise that Term added +spectral to Basilissa's attacks, kind of made the entity a cakewalk but it was fun all the same to not have to use the sigil.
>>
>>5206058
I've redone the knife animations and behavior, They're kind of fast and difficult to screenshot.
>>
>>5206163
>>
>>5206164
>>
>>5206165
The original arm graphics are of course Kevin Cloud's, as used in the original game, the knives are by Cory Whittle for the original Immoral Conduct, and the new animations are by a Jekyll Grim Payne, for Bad Guns 2.

I reused Grim's frames, cleaned them up a bit, retextured and recolored the grip a bit, and filled in the hole in the blade, to make it a more solid knife. I also made the frames widescreen friendly, so they don't cut off on the sides of some resolutions.
>>
>>5206148
I like this.
>>
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>>5206128
>>5206118
I've currently tried it with several monsters and weapon mods and it works with most of them.
>>
>>5206163
>bind q screenshot
obviously substitute q for whatever

you could always record a clip and post it on streamable or something
>>
>>5206213
I've been meaning to record some footage, but just haven't gotten around to it.
>>
Blood was better than Doom in every way
>even basic zombies required some tactics unlike ever Doom 2 enemy aside from Revenant
>more interesting weapons
>alternate fire modes
>better maps
>more memorable protagonist
if not for mods no one would even remember Doom while Blood is perfectly fine as it is
>>
>>5206058
i'm always interested in the different types of modding modders do

some make music, others make guns, some make gameplay mods and others make maps but there are very very few people who do all of it, some people say they cannot make maps for the life of them but they can instead make music and others are the opposite

so now i just have to wonder how we'll all look under brain scans
>>
>>5206253
I played half life (blue shift) last week.
>>
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I'm glad we can all agree that Half-Life was a fun game that's stood up to the test of time fairly well.
>>
you're just as annoying as the 'goldeneye is cancer, I'd rather wake up early for school than to play it xd' guy.
>>
what's the best joke wad?
>>
>>5206172
I really need to actually start making recordings.
I tweaked the animations some more and they're really fast and fluid now.
>>
>>5206394
Community is Falling 1-3
>>
>>5206396
>>
>>5206402
Berserk + Enemies who rupture violently and spray blood and viscera all over the place, that shit is fun.
>>
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>>5199373
This pic was just chock full of reaction images
>>
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>>5206414
>>
>>5206414
not sure if it's how the models are done but this looks like a painting
>>
>>5206431
What's the problem? If you're who I think you are, your biggest beef with the mod was the Particle Smasher being a SSG tier weapon.
>>
>>5206414
wasn't there a site that had high res screenshots and concept art of DE? where is that at?
>>
>>5206442
the main official doom site itself?
>>
>>5206446
oh, of course
>>
I had a dream about Carmack being my physics professor once
>>
>>5206416
>das it mane
>>
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>>5206416
>>
>>5206405
Looks awfully a lot like old nashgore there.
>>
>>5206546
Cus wouldn't you want two separate arms? Having both of them combined would be pretty shitty in general to be honest.
>>
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>>5203501
I don't know how to ask this in a way that isn't stupid or obnoxious, but since Hell Caliber is in a feature complete stage could I get it up here on the news section? Thank you so much in advance.
(I still love this logo so much and can't believe someone just... made it for me, without asking first, before I even settled on a title.)
>>
>>5206546
cuz kegan tried to make the ssg into the yamato gun from russian overkill with the ability to self damage
>>
>>5206568
not the OP poster but you should probably provide a link to your GZDoom forum thread then
>>
>>5206539
That's because it is. I like old Nashgore, it's pixely and crunchy.
>>
>>5206581
Nashgore: Vengeance has a 'classic' blood option that gives it the old blood trails and an option to replace the floor blood splats with regular sprites instead, but I agree with what you mean about it losing some of the classic appeal. Doesn't clash with the doom aesthetic nearly as bad as Mark's work, though.
>>
>>5206580
https://forum.zdoom.org/viewtopic.php?f=43&t=62535
Right! Sorry.
>>
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>>5206058
I just dicovered the effectiveness of the stair making tool, and im loving it!
>>
>>5206630
what is this
i want to know
>>
alright little shit since you're only support, stay low & don't do anything heroic
>>
>>5206687
RUN LITTLE SHIT, RUUUUN
>>
>>5206681
ITs a map that im doing, right now this is planned for an expansion of my mappack along with 2 other maps.
they are all speedmaps so don't expect a big one mind you!
>>
Are there any puzzle-focused Quake maps?
>>
>>5206575
>the yamato gun
Also from Space Battleship Yamato.
>>
What are some things I can do to make my monsters more challenging/interesting to fight without being lazy and just changing their statistics? I'm making it so the nightmare equivalent in my mod gives certain monsters extra behaviors while also forcing certain player options. (I.E, no automatic reloading regardless of what your Cvar is set to)
I'm looking for evil monster behaviors that are on the cusp of being bullshit. Remember, this is nightmare.
>>
>>5206687
>>5206690
This addon seriously needs an update because sometimes he gets stuck in a wall.
It's terrible because I have to use "noclip" and I don't want to see him cry,he's too precious.

Btw the creator said that some of the quotes felt too"cutesy".
>>
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>>5206363
>>5206357
>>5206296
>>5206253
>>5206235
All of you stop posting on this website please.

>>5206381
I want something but thats gonna be a mobile game. a mobile game published by bethesda. I dont like the looks of that. I just want something for the birthday, anything.
>>
>>5206752
i personally leave him because he more of a liability unless there's more monsters around
>>
>>5206585
>>5206581
Also agree with this, old Nash had quite a bit of character to it, which I feel the new one has lost a significant portion of.

It's not bad but it just doesn't have the same fun feel that the old one had.
>>
Speaking of gore,which one do you prefer between bolognese and nash gore?
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>>5206795
Bolognese might have a nice misty effect, but Nashgore Vengeance is easily the better choice. Both in overall customization, and in not clashing horribly with everything.
>>
>>5206752
https://www.moddb.com/games/doom-ii/addons/ralsei-v1-1
It recently got updated, fixing the clipping issues.
>>
>>5206795
Bolognese for being compatible with Zandronum mods and pre 3.3 GZDoom mods.

All of the other current ones run on zscript now.
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I have came up with a theory for the BFG10K in Eternal and it's this:
>The BFG10K isn't the big cannon on Phobos
>It is, however, being used as a source of power/fuel for the cannon, just to make it powerfull
>Doomguy must go to the area with the cannon, to take the actual BFG, which is then a new weapon in the game
So, either there are three special weapons (Chainsaw, BFG10k replacing 9000, not-crucible) or not and i don't know what to expect for 10k's gameplay.
I just thought of this because if the sword will replace the BFG, then we may not have an actual BFG as part of the gameplay.
>>
>>5206795
bolognese is good because it doesn't slow my potato down to a crawl as nash is superior cause it fits everyfuckingthing
>>
What's a good gore mod that doesn't go absolutely mental? Like something that adds some gore effects but doesn't cover the walls with blood every time you hit something with the pistol.
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>>5206840
i bet the sword will be like the unmaker in d64
>>
>>5206851
With secret upgrades?
Like a demon equivalent of the drones carrying weapon mods?
>>
>>5206850
It's going to sound like I'm on a proverbial payroll, but Nashgore: Vengeance. You can change the blood/gib amount and enable/disable a lot of the effects. With default settings the blood effects are pretty over-the-top, but you can make them a lot more subdued.
Droplets is also a great option and looks amazing while being nice and subtle.
>>
>>5206850
what's the point of a gore mod if it's dialed down
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>>5206852
i was thinking it'd get stronger with the souls it slain
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>>5206861
Wasn't picking up souls more of a soulcube thing?
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>>5206859
You can have blood effects without going completely over the top, Mark.
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>>5206865
yes, but the norm with all hell relics that they're powered by souls. haydens super blade would be no different.
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>>5206405
What wad is this?
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>>5206850
Droplets is probably one of the better options for that. Just not super satisfying
>>
how many blood splattering mods exist?
droplets
nashgore
bolognese
universal gibs
what am I missing?
>>
>>5206895
There are a lot of Ketchup variants that are pretty distinct.
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>>5206805
https://www.youtube.com/watch?v=a8c5wmeOL9o
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>>5206058
im late for this. progress on the final level for a wad ive been working on. city themed
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>>5206148
My only suggestion is to reduce the size of the trigger. It looks a little silly in its current form. I'd also suggesting giving it two more loop cuts horizontally and giving it a little bit of a curve like triggers in most real firearms. 9/10 design overall, looks great, my dude.
>>
>>5206895
ExtremeGore.pk3
https://youtu.be/_7mkEvmMFZ8?t=600
>>
>>5206058
Video Vaturday since my screenshots are all on my other computer, and a link is just easier to post.
https://www.youtube.com/watch?v=OzaUAWd8sSo
>>
>>5203512
Music, I have a special mix of adrenaline-pumping stuff so I can focus better (mostly metal and VG soundtracks).
>>
What’s the most pretentious source port?
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>>5206974
GZDoom
>>
>>5206687
>>5206690
What's the weapon mod?
>>
>>5206974
your favourite one.
>>
>>wah wah muh doom clones. grow up faggots.
I have more fun with half life than quake or unreal
>>
>>5206996
based
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>>5206916
Got a link for that?
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>>5206996
stop.
>>
>>5206996
what?
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>>5206996
Uh, great? You want a prize for that?
>>
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What are your guy's hopes and fears for Doom Eternal?

Hopes:
>new BFG will be customizable with different firemodes like what was implied with the cut Doom 4 BFG Modules, and that one of them will be a 2hu masterspark
>Modifiers/mutators for singleplayer.
>Co-Op survival mode
>Classic PvP
>Classic mode: No glory kills, enemies don't drop items, No cutscenes, no upgrades, classic chainsaw, esc. with items and enemies rearranged and rebalanced to accommodate changes
>Marauder playable in demonic invasion

Fears:
>Bethesda Launcher exclusive
>Releases in Q1/Q2 2019, and is thus rushed
>Battle Royale with cheese
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>Want to play TNT: Evilution but find vanilla doom to be kind of stale, bored of complex doom, not in the mood to go slow with hideous destructor, want something fast
>You know I never played project MSX, isn't that supposed to be really fast?
>MFW Speed is cranked up beyond any reasonable amount
>MFW Movement feels really weightless and awkward, weird burst sprinting isn't helping
>MFW Melee has a weird delay and isn't very intuitive (Or at least the speed and weird acceleration/momentum of movement make it difficult to use properly)
>MFW The actual weapons feel pretty weak
>MFW Constantly running out of ammo because pickups are shit
It's a great idea, I like the new AI, I can tell a lot of love went into this.

That being said, it's like there are some conflicting design decisions here. I think I just have to git gud and actually learn how to play it, but I can't help but feel like its kind of nonesense to have a game that plays this fast with everything else about it. My biggest gripe is probably the ammo, it really doesn't mesh well when the melee is kinda crap and the speed is like graf zahl smoked a fat shard of meth. I can deal with 2 of these three in any configuration, but all at once is kind of daunting.

Oh well, enough bitching about being bad at PMSX. I'm just going to balance it myself. The beauty of doom modding is that if you don't like something, it's very easy to change it to suit your tastes.
>>
>>5206974
>>5206976
OK then, what would that make Skulltag and PrBOOM respectively?
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>>5207054
Hopes:
That it's as open to modding as modern sourceports.

Fears:
I have no fear, I know it's just going to be D44M II and have no plans on buying it because it doesn't appeal to me.

>>5207102
Skulltag is a skeleton in the ground. PrBOOM is for people who don't know PrBOOM+ exists.
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>>5207110
How about Chocolate DOOM and Zandronum then?
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>>5207115
Chocolate is the best source port objectively speaking
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>>5207115
Chocolate Doom is fun because it's DOS Doom without requiring an emulator/computer that has MS-DOS installed. It can be refreshing to enjoy a stripped down experience without all the bells and whistles.

Zandronum is the only sourceport worth using for multiplayer WADs. Until Graf Zahl and his retarded gaggle of a dev team implements database support and unfucks Zdoom's network architecture to support more players, Zandronum fills an important niche.
Also if they could get it so that multiplayer worked fine out of the box without needing to waste time with configuring it, that would be great too.
>>
>>5206880
Doom The Way Id Did It: Lost Episodes
Very good mapset, I recommend it strongly. Also try out the regular DTWID, and D2TWID.

Gameplay is an Immoral Conduct overhaul I've been working on for a while.
>>
>>5206795
Classic Nashgore.
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>>5207140
What about droplets? Does work with both GZDoom and Zandronum?
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>>5207146
Never tried droplets. Unless that's just the dripping effect from Brutal Doom, which I was never fond of.
>>
>>5207146
>>5207150
Droplets is just replacing the blood puff effects with more realistic blood splatters and drops that fly about. It's GZDoom compatible, should be Zandronum but not sure.
>>
https://www.doomworld.com/forum/topic/102761-paradise-3-maps-gameplay-mod-for-gzdoom-final/
>>
>>5207161
All those autistic gameplay changes really turn me off of this
>>
Are there any WADs that is somewhere like Borderlands? (tons of guns, stats, level up etc.)?

I know about DoomRLA and DoomRPG but those barely work anymore since its discontinued
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>>5207178
legendoom, bonus if you mix it with other mods since it's compatible with almost anything, like colorful hell.
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>>5207203
Thanks anon
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>>5207203
before I stop bothering, what about anything Stalker-like?
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Oh?
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>>5207210
what happened to Black Room? he barely showed anything, but at least he pulled off the kickstarter page cause he had nothing to show
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>>5207216
maybe it IS BLACK ROOM B O I S
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>>5207216
I would imagine it must refer to Black Room, since there's been no news of other projects over the years.
>>
>>5207210
>>5207216
>>5207220
>>5207221
Cap this. It's going to be three more DOOM 2 episodes made by Romero.
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>>5207216
He probably has something to show now. How long ago was that anyway?
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>>5207146
Some of the older ones do but the newer versions of Droplets require ZScript.
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>>5207249
>>5207221
I'll have all the above thank you
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>>5207210
Also where did this image come from? I cant seem to find it on any of Romeros websites or social media. This better not be fake that would be tragic.
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>>5207269
It's right here. https://twitter.com/DaveOshry/status/1071600100672122880?s=19
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>>5207272
>tfw it's romero buying the rights to dusk
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>>5207272
ITS HAPPENING
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Will Romero finally be able to make us his bitch now?
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>>5207286
he already did with E4M2
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>>5207286
Have you even played Daikatana? I already feel like a bitch by playing that game
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So the DUSK dev dude also got an email from Romero games hinting something with the number 5. Ultimate Doom Episode 5 seems most plausible. I still want it to be a megawad with Sandy and McGee
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>>5207343
It will be the unveiling of SGT Mark V
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>>5207343
Inb4 he's rehashing Map05 like he did with E1M8.
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>>5207376
I'd rather he red Factory or Catacombs, those were by far the weakest maps in the game.

Would be cool to see Sandy come and do a Doom replacement map though, I usually liked his maps the best.
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big doom
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>>5207347
>>5207343
It will be.

>"John Romero presents....

>"In collaboration with Sargent MKIV
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>>5207386
Honestly I wasn't impressed with Romero's E1M8, it felt like an obtuse keyhunt instead of a climatic fight.

Also I'd genuinely like to see Tom Hall do a gameplay mod
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>>5207387
lookin’_good.jpg
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Anyone used QuakeC before? I'm trying to come up with a way to create a Shambler "statue", with no AI or HP.
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>>5207393
nooo!
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>>5206915
Thanks. I was going for more of a two finger trigger. I don't think you'll see much of the trigger anyway though, aside from when it's on the ground as a pick up model. Maybe I'll make it a slide trigger to remove the back face, and put the curve on. Same amount of polys, with a bit more curvature.
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>>5206980
>http://forum.zdoom.org/viewforum.php?f=19

mind the author
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>>5207435
oh shit, wrong link

https://forum.zdoom.org/viewtopic.php?f=43&t=62668
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>>5206918
almost looks a little like a cross between a duke map and a doom map, geometry wise.
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>>5207435
Thanks. Not sure what you mean, unless it has something to do with what's in the pk3.
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>>5207127
i think they're working on a multiplayer gzdoom behind the scenes.
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>>5207412
I think Spaghettio Of Depletion is among Romero's strongest maps. It's just really good. What other maps did he do which were really strong like that?
>>
ONE MORE DAY

WHO'S GONNA WIN, BOYS
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>>5207481
and girls!
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>>5207481
What mapsets came out in 2018?
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>>5207481
GMOTA for best gameplay. I will accept nothing else.
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>>5207504
Were you the guy that was gonna riot if he didn't win?
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>>5207481
Golden Souls 2
Maybe GMOTA if they count 1.0 as a proper release.
That spooky scary 3D model thing.
Maybe Abort_M.
Possibly a mention for Doom Tournament with the above.
Maybe a mention for Ashes.
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>>5207505
No, but I'd probably join him in complaining for about four posts on the internet and then getting over it.
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>>5207506
Spooky scary 3D model thing?
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>>5207481
golden souls 2, rekkr, adventures of square 2, total chaos, gmota and/or guncaster
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>>5207510
Oh shit, that reminds me that I still haven't played Rekkr yet!
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>>5206707
Explore Jam
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>>5207515
It's good in a 90s TC kind of way.
>>
Hello guys.

I'm trying to make a floating pyramid but am having trouble. I know floating 3D slopes are possible as I've seen it done but I'm not sure how to do it here, i'm using UDMF format.

Tried the normal way but the vertices only appear on the "true" floor and ceiling, not on the 3D floor.

Thoughts?
>>
>>5203902
>>5203853
>>5204306
If Kaiser is working on it, it would probably have his algorithm for proper software-like prite rendering included which is a big plus.

I wonder why nobody else implemented it since the code for Strife VE is open.
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>>5203539
i really do hope they show more of Eternal to commemorate the occasion.
>>
>>5205248
>>5205234
It's basically additional layer (some times several) of VM stacked on top of an executable. On modern systems it does not affect much, maybe 3-4 fps loss, but to say that it does not degrade performance at all would be a lie, as any overhead does that.
It would be much more noticable on slower machines. The exact implementation of Denuvo is on the game developer, so if implemented in a wrong way (like putting in too many checks on events that happen too often may degrade the performance significantly.

When it is hacked it is NOT removed (not by crackers), so the overhead and performance impact stays on pirated version as well. Some times developers remove denuvo after its hacked, most of the time they dont bother, which leaves you with worse optimised product that can stop working in a decade when Denuvo goes broke, or some other form of DRM makes it obsolete.
>>
You think Blood will get a console port?
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>>5205432
It basically removes everything good that was in BD, leaving only useless insignificant fluff.

You should try a combo of Universal Gibs (set to use vanilla blood) with new Nashgore - in that load order.
>>
>>5207635
Ask in the thread for it.
>>
Why does Doom Eternal look so slow?
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>>5207773
Do you play Quake 1 deathmatch on meth?
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>>5207809
No, I just played brutal doom for the first time just recently, and it's weird how the only thing they didn't copy was the speed.

Trailer felt painfully slow, which is weird when they look like they're trying to make a fast paced arena game. Every time the guy dashed to move around, it felt like he was unconsciously trying to go faster.

I mean if they were remaking doom as the slower corridor kind of game, that would be fine. But they're not. It's just a wave shooter or whatever you call it.

Also why is there no kicking.
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>>5207597
just use another dummy sector on the end
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>>5206058
don't look it's gay
yes i know its sunday, we get to be late too
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>>5207821
1) Trailer's and game presentations like that are made deliberately slow, so people could see the details. Also most probably played on a controller

2) The speed of the original Doom requires apropriately scaled environments, which at the current demands for detail density would easily overload even most modern hardware, not to mention would take longer to make.

3) If the detail density is kept, another problem arise: designing detailed environments that arent too cluttered for such speed. This is a problem some over-detailed doom maps show, where player can easily get caugfht up on the parts of the environment. And what in oldDoom counts as overdetailed in nuDoom would look heavily underdetailed.

If you build detailed areas, but leave the base movement planes clear of hindrances, you will get the same effect as overdetailed ceiling has in a Doom map - too many details on one place, not many in others. High fidelity areas simply don't lend themselves to that kind of design.
>>
>>5207773
the PC gameplay section looked pretty frantic
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>>5203496
Would you rather: a) DOOM2 on Wii U b) Final DOOM on Soulja boy box(yes he has a console) c) DOOM2 on Dreamcast OR d) Ultimate DOOM on hacked Xbox 360 Elite?
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>>5207960
A or D
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>>5207960
It’s highly unlikely a Dreamcast could run Doom 2. Maybe Wolf3d if it was windowed and some sprites removed. But def not Doom 2.
>>
>>5207825
>>5207597
Ok, can anybody tell me why when I slope the control sector by a small amount......it moves the slope the player would see by a HUGE amount?

I'd want the player to see something a few meters high, but on the scale it's going it would end up being a few hundred meters high.
>>
>>5207973
It can run Quake 3 just fine though.
>>
>>5207973
>implying
http://www.thedreamcastjunkyard.co.uk/2014/07/doomcast.html
>>
>>5207960
Option b is just some Chinese knockoff thing he's rebranded and is selling despite being full of pirated shit.
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>>5208008
Interesting...
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>>5207934
God. Controller ruined fps games.
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>start up chocolate doom
>play with keyboard for a while
>polygon plays doom.webm
>remember vanilla doom had mouse support
>become the classic murder machine
Honestly, doesn't fell much different from unmodded zdoom.
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>>5208040
the game was made with mouse support in mind
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>>5206058
I'm late to this.

>>>/wsg/2533038
>>
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>>5208067
What are these from? I'm a sucker for the red/black combination.
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>>5208079
Rad as usual, man.
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>>5208079
sounds cool, does the 2nd gun gets stronger as you heat up and the main one cools you?
>>
>>5208083
Maybe he's working with Bethesda on Doom episode 5? NRFTL was a thing.
>>
>>5208067
How in the Jim Christ did you do that floor pattern in the level editor.
>>
>>5208090
The machine gun gets stronger at high heat, the flamethrower is always good regardless, it just has a shorter range and builds heat up really fast. You could alternate between firing the explosive fireball and using the machinegun if you wanted to, just gotta make sure to not go overboard in either direction.

I'm having a lot of fun with this weapon, the projectile bullets mark dudes like another weapon of Kustam's, and when enemies are marked they take more damage, so you could mark some nerds and then roast them extra hard with the flamer.

I swear this'll be the last heat-based weapon setup for awhile.
>>
>>5208079

what mod is this? looks awesome man.
>>
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>>5208107
GMOTA. I've been working on the next playable character for a few months now.
>>
>>5208079
> mechano-alcoholic robot man
also
> blood tnt meets demonsteele bfg
>>
>>5208079
That's shaping up really fucking well dude.
>>
>>5207509
total chaos, probably
https://www.moddb.com/mods/total-chaos
>>
I hope it will be a Doom 2 megawad though. I don't like the restriction of the original Doom enemies.
>>
>tfw you like TC stuff but Cacoward jurors absolutely hate it and most of them will get in runners up at best
>>
>>5206850
Droplets has gotten kinda ugly but it's exactly what you're looking for, even at high amounts of blood you don't get huge goresplosions from shooting someone with a shotgun, instead it tries to splash blood somewhat accurately to how the target was wounded/killed.
>>
>>5207973
I feel like you're being purposefully retarded... I was playing Doom on a Dreamcast yesterday.
Got a gdemu, and loaded up a 128gb card with all my favorite Dreamcast games and a bunch that I haven't played yet. The lightgun doesn't work with lcd tvs though which is kinda gay.
Wonder if it'd work with a projector...
>>
>>5203501
MetaDoom v 5.2 out.
https://forum.zdoom.org/viewtopic.php?f=43&t=53010&sid=727bb59aa0f854949cc3abe8b4d8795f&start=1500#p1082806
>>
>>5208171
Ah, yeah that was it, I forget the name since it doesn't appeal to me at all, it's technically impressive but it just does nothing for me.
>>
>>5207054
I once made this retarded wishlist.
https://pastebin.com/eRMczPzr
>>
>>5208234
Unfortunately for lightguns you need a CRT to use them, they're essential to how the guns operate.
>>
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>>5207597
>>5207825
>>5207979
I fixed the problem, so for any lurkers who might run into the same issue themselves this is a help.

https://www.doomworld.com/forum/topic/95577-3d-sloped-floor/

A few posts down somebody posts a demo level for you to play around with that lets you learn the concepts, good shit. Happy mapping every1
>>
>>5208097
cool concept, i'd make the muzzle flash go from red to blue depending on the heat to symbolize the power, but maybe i'm overcomplicating it
>>
>>5208293
The muzzleflash gets bigger when the machinegun gets stronger, turning it blue seems weird to me seeing as the flamer is always blue. Orange/red flashes means heat goes down, blue flashes mean heat goes up.
>>
if they make another official doom mapset, i hope for new textures and props
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>>5208253
Yeah. I'm not sure of the specifics though, or how a projector compares. Something about refresh rate and scan lines, but I don't know if there's more to it.
You can hack together a wiimote to work, but that's not worth it. Someone is making one with an ir sensor, but it's not released.
>>
>>5208057
Quake 1&2 and SS1 were made with even more mouse support in mind tbf.
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>>5203496
A doom 2 mod where all ranged except for maybe the pistol and chaingun are elemental magical techniques would be awesome.
>>
>>5207018
I don't, this is a very old gore mod as well, from like 2010 i think.
>>
>>5207393
To be 100% fair, if it was a straight mapset, it'd be okay. Mark isn't a bad mapper - I believe he values aesthetics over gameplay a bit, but then Romeo would be there to reign him in.

A level with structure (sequence, encounters) designed by Romero and aesthetics by Mark could genuinely be god tier.
>>
>>5208040
These games were designed with mouse in mind. Keyboard was only there for people who didn't have a mouse, because it was still expensive, but I can imagine you could also e.g. use a joystick.

Better question: I wonder if anybody back in the day used a paddle controller for Doom. I mean, it's not like you need vertical movement...
>>
>>5208405
Guy you replied to here.
I could see that actually, Mark makes maps at an insane speed. He'd make an entire level in the time it takes me to finish making up my mind on textures.

>>5208414
I think the Cyberdemon was set up with only keyboard in mind, if you fight him like that he's much more challenging. But if he's easy also keep in mind players were never expected to have had a fight like that before.
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>>5208405
>Romeo would be there to reign him in
I never thought I would read those words (but you might be right)

>>5208414
>joystick
pic related
>>
>>5208418
It's funny how much they marketed this like people market the oculus rift, really puts things in perspective.
>>
>>5203496
Sega Saturn had a Keyboard and mouse controller. It was used mainly for browsing on Sega Netlink and a couple Japan-only titles, but it could have been made to support both Saturn Doom and Saturn Quake. Also, the Saturn keyboard+mouse would have been very useful in playing System Shock 1 and Darkseed.
>>
>>5208450
VR is gonna go the way of the 3DTV, we're mostly there.
>>
>>5208452
Vr has porn. It's not going away.
>>
>>5208479
>tfw it's only meaningful contribution is to make porn immersive
>>
>>5208479

It definitely will. VR is a proof of concept sold as a product, it's objectively shit and will fade away for whatever many years until tech catches up.
>>
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>>5208505
>objectively
>>
>>5208418
>that piece of shit
>not madcatz panther xl
>>5208505
VR is a lot of fun. Even if no more games from here on out support it, it was worth the money I paid for it.
>>
This may be the wrong place to ask but does anyone have a magnet link to a full version of sound canvas VA?
>>
>tfw doing intersecting sloped 3d sectors over intersecting sloped 3d sectors
>>
Is there any difference between q2pro and q2online?
>>
I actually hope for the 10th they do another stream for Eternal
>>
>>5208590
why would you do that to yourself
>>
Quake 2 is pure ass
>>
quake 2 is okay
it ain't no quake 1 tho
>>
I have yet to play quack 2
>>
Quake 2 is vastly superior to Quake 1
>>
>>5208761
imagine actually believing this
>>
If I have a few friends, none of whom have doom. What's the fastest and easiest way of all of us getting a online TDM going? GZDoom+wad
>>
>>5208761
Only in terms of the soundtrack.
Everything else was worse.
>>
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>>5208853
>uninspired riffing is better than NIN
pleb.
>>
What's the most unexpected gift Doom could recieve tomorrow?
I want more unreleased concept art.
>>
>>5208810
Zandronum
>>
>>5208871
Doom 4
>>
>>5208871
An official Doom 64 remake/port
>>
>>5208871
Modern id releasing anything between 8 and 32 maps for classic Doom. I would prefer Doom 2.
>>
>>5207821
1) Brutal Doom is not the true inspiration for literally any mechanics in the new doom games.

2) There is a section of the Doom Eternal gameplay with a PC player and that is going to be the true speed of the game.

3) In Doom Eternal you can now punch whenever you want with your left hand, so there's no need for a kick. Plus, none of the canon doom games have had a kick, that's a brutal doom thing.

4) The dash is just a replacement for strafe jumping, and the way they are implementing it is (in my opinion) pretty fuckin sick.

5) ''the only thing they didn't copy was the speed'' It seems like you didn't play Doom 2016. Brutal Doom and 2016 are really fucking different. Doom eternal even more so.

You're retarded.
>>
>>5208863
I love NIN and the quake 1 soundtrack. However, it doesn't come close to the intensity and feel of the quake 2 soundtrack.
>>
>>5208867
>>>/out/
>>
>>5208894
Not him but:
>The dash is just a replacement for strafe jumping
I hope you can conserve your momentum after a dash in the final game. If you can't though I imagine once mod support drops it'd be added in.
>>
>>5208909
>mod support drops
Sorry goyim, that might hurt DLC ssales.
>>
>>5208948
Hes not wrong, they will never bring back nodding.
>>
>>5208951
Not with Bethesda owning Id nowadays, nope. Likely not.
>>
>>5208951
Not even Zen Nodes?!
>>
>>5208956
Nope not neven
>>
>>5208951
>>5208946
Id confirmed that sometime after release they'd release mod tools
>>
>>5208965
Enjoy snap map "mod tools".
>>
>>5208951
>>5208946
Elder Scrolls and Fallout has both DLCs and huge modding communities, and nothing is hurt.
>>
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>>5208973
You have no idea how hurt it is.
>>
>>5208979
Eventually they got ratted out publicly.
>>
>>5208973
They've done everything in their power to kill and make money off the modding community.

I want to be optimistic, but it's basically a dead concept.
>>
>>5208993
It's scrapped back together after the fuckery of paid modding. There's still chunks of mods that no longer exist because of that bullshit.

It's basically the time after the forbidden fruit.
>>
So, uh
How about that Quake
>>
>>5209008
eh, we talk about quake too much
let's try talking about something else
>>
>>5209012
Uhm
Wolfenstein?
I feel that the original is archaic as fuck
>>
>>5209017
I kinda like the tension that comes with every non-boss character in the game being a glass cannon, but yeah, that single-story building block level design ages like sour milk.
>>
Oh my fuck.
>>
>>5209036
I'd like to see someone make a new Wolfenstein in the Doom engine, such an important game but so limited by its tech.
>>
>>5209048
There's been a fuckton of these, ranging from taking after the modern games to taking after the classic ones.
>>
>>5209036
Has anyone here ever played through the entirety of Wolf3D + Nocturnal + that one shitty expansion?
I only beat the first 3 episodes before deciding that I saw enough. I couldn't imagine doing that for at least 4 more episodes.
>>
>>5209042
Put him down, it's the only way to be sure.
>>
>>5209071
I played Wolf3D, Nocturnal, and SoD, but NOT the Lost Episodes.
That mandatory blockhunt level design can fuck off.
>>
>>5208910
no

>>5208914
super no
>>
Does anybody mod/play Chex Quest anymore or is it in the OP as a joke?
>>
>>5208972
?
>>
>>5208871
doomguy and cacodemon nendoroid figure
>>
>>5209113
What happened here?
>>
>>5209126
I play it when I want to kill 30 mins. If I’m really bored I complete all three in one sitting
>>
I wonder if Zandronum functions well on Archie, Debian, Linux Mint, or Ubuntu Linux?
>>
>>5209156
Terminal retardation.
>>
>>5209126
I occasionally play it with some mods, it's fun.
>>
TOMORROW'S DOOM DAY FELLAS
https://countingdownto.com/?c=2333810
>>
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>>5209195
Time to play Doom whole day long!
>>
>>5208898
They each serve a different purpose - Quake 1's soundtrack creates an immersive atmosphere of dread, while quake 2's soundtrack is some meathead riffing to keep you 'pumped' while you run through endless techbases.
>>
happening.
https://twitter.com/ThatTomHall/status/1071930759244525568
>>
>>5207221
My money is on UD Episode 5, due to the
"prepare for 5" stuff.
>>
Shadow Warrior's level design is ass
>>
>>5209343
Whoever decided that E1M2 should be a crate level should get bent over and spanked
>>
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>>5203496

any plans for tomorrow anons, also donating the next OP image
>>
>>5209361
Do finals, finish Quake for the first time, and marathon Doom I+II.
>>
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>>5209361
Going to do what I always do on the 10th, play Doom and shitpost in Jojo threads on /a/
>>
>>5209361
Play Doom on Chocolate Doom, like everyone should do.
>>
>>5209361
I made an image special for it though... It's a little silly, but...
It'll be the news post instead. Your idea is a little classier.
Baking thread, might as well do it a bit early since I may not get the chance later.
>>
>>5209361
>>5209371
Ultimate Doom came out on the 30th of April 95 too, so it'd be slightly misleading.
>>
>>5209374
Oh yeah. Fair point...
>>
>>5209374
>>5209378

its hard to find the original scanned poster with all of the team's autographs

plus its far more easier to erase the Ultimate from the top of it
>>
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>>5209363
>You finished your finals
>You have a few days before you go back home for the holidays
>It's raining/snowing outside your dorm
>You load up some Doom/Quake while sitting in your comfy cushioned computer chair
>Wrapped in a blanket or wearing a hoodie

C O M F Y V I B E S
>>
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>>5209381
>>
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>>5209391
>>
New thread:
>>5209401
>>5209401
>>5209401
Tad early.
Cacowards tomorrow, Doom turns 25 (crazy).
>>
>>5208306
CRT blasts a ray of photons directly at you (through the screen). Light gun detects that. It's sensors are very simple. The synch mechanism gets the exact moment the trigger was pressed and whether or not it catch a blast of photons at that precise moment. Then it checks where was the photon ray at the time and whether it was drawing your supposed target. If it was, and the photons were caught by gun - they you hit it.

This obviously does not work if there are no photons being blasted at it. The reflection of projector or luminescense of a LCD is not enough for that.

There are devices that work with emulation - they substitute mouse clicks with a wiimote-like device to achieve same effect. You can also do the same with just a wiimote and some special software.
>>
>>5207210
I hope it's not black room
>>
>>5208871
a third dimension



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