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/vp/ - Pokémon

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Create a move/ability suited for your favorite Pokèmon. Try not to make it broken. If it already has both, choose another mon.

I’ll start: Corrupted Conversion: This Pokèmon causes the Inverse Battle Type Matchup when this move is used
For Garbodor: Caustic Throttle, physical 85 bp move, enemy will become either poisoned or burned, one of the 2 guaranteed to happen with each having a 50% proc chance
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The next Normal-type move this Pokemon uses deals 2.5x damage and becomes Fire-type.

Second Impression
180 BP
+2 priority
Only usable if First Impression failed the turn before
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superior species: prevents the affects of any ability or item including potential mega stone of the opponents flygon. the opposing flygon cannot use dragon type attacks when garchomp is on the field
>f-flygon used hp ice!
that'll teach ya...
Mega Ability: Superior Aura

Causes the opponent's Flygon to immediately mega evolve into a regular Garchomp, removing its item and decreasing its speed by 2 stages as well.
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Justice Hammer
120 BP
Deals recoil, and is super effective on Steel types
Excalibur:Boost slashing attacks by 50%
Learns sacred sword
>Causes the opponent's Flygon to immediately mega evolve into a regular Garchomp, removing its item and decreasing its speed by 2 stages as well.
opponents flygarchomp is also affected by the infatuation status condition regardless of gender whenever the players mega garchomp is on the field
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Eggcitement: Does damage of a random type. Raises or lowers each of Togepi's stats by one stage (attack may go up while speed goes down). Small chance of changing Togepi's ability.
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He really should have gotten an unique ability like the other two then again he wouldn't be useful but here it goes
Heel/Dirty Fighter
All fighting types moves used by the user are considered Dark types.
What a wasted opportunity to make Fighting-type moves count as STAB
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literally just turn Leaf Tornado into a physical variant of Leaf Storm
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If a Pokémon with Plump is attacked by a move that inflicts physical damage, the opponent's Attack or Special Attack (Psyshock) is reduced by 50% during damage calculation, effectively halving the damage the Pokémon takes.
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I love my Bros ability so I'll give him a move.
>Numbing Shock (idk I'm bad with names, it's a work in progress)
>BP 70 - 100% accuracy
>Single Target
>Reduces targets attack by one stage
Pretty cool idea, so it'd be like one of the room moves
That's pretty cool too.
Yawn, Arcaninefags are boring.
Based Golsibro. It's a good idea but risky, maybe a but like last resort where first impression just had to have been used before?
Based Garchad
Cringe legendaryfag
Good idea, it should have been that way from the start.
Cool concept but seems like itd just be a burden more than anything.
Also cool
Cringe stallfag suck a fart out of my ass.
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Frozen core: In line with Regice's dex entry stating that "things will freeze just by being near it", moves that make contact with regice will be absorbed and harshly lower speed/or freeze the opposing pokemon.

Could someone provide critique on this? I want to give my bros a good ability
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Samurai Headbutt: Water Special Attack, 100 damage 85 accuracy, if it is landed Special Attack and Speed go up significantly.
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they already have nuzzle, but it would be cool if they all could use light ball
probably specify that it's only physical contact, but otherwise that's pretty nice! very unique and cool :0
Maybe something like effect spore or poison point. I'd dig it. Just make freeze a minimum of 2 turns and a max of 4. A speed reduction seems lame, Goodra has it and it's ass. It'd be worse on Regice since it doesn't have good resistances but a chance to freeze would make people second guess using a contact move.

It's good.
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Comet Crash
80 BP, physical, 30% chance to burn
100% accurate
Nice pun lol
Thanks. I was hoping to give him a niche as either a suicide switch-in to eliminate a potential threat, or as a wall. Alternatively, I was considering something that just straight up nullifies fire type attacks used in battle and prevents him from being burned. Would that be better, or would the first idea be better?
i mean he had razor shell, until cloyster and barbaracle cucked it from him
>Ability: Sleepytime
>Raises accuracy of sleep causing and sleep affected moves (i.e. hypnosis, dream eater, wake up slap, etc.) by 30%.
Most of the moves effected by this are already 100 so it just helps keep Hypno’s main moves hitting even if accuracy is lowered. The more important bump is that it bumps up Hypnosis’ accuracy a good bunch. So how’d I do?
yeah true, because it was stolen that's why i made a new one lmao it was his and then the other shell guys took it
also because special attack and speed are great as fuck for samurott
Could be good in trick room teams. It's unique and niche but not overpowered, so you did good. You have shit taste in Pokemon though.
100, or even 90% chance to sleep would be crazy strong. Sleep's a dangerous mechanic to use in comp since it's so debilitating. It effectively knocks your opponent down a mon instantly, and you can either use it as setup fodder or a free switch in. It'd definitely shake up the balance of the game though, and that's probably a good thing at this point.
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Meteor Storm: 80/120: In Meteor Form it has 80 bp, in Core form it has 120 bp. It has no extra effects in Meteor Form, but in Core Form it raises all stats by 1.
Overpowered. Sorry. The stat boost alone is a bit much. Also since I've been rating a lot I politely but shamefully ask that some one critique >>38312730
What you call overpowered is what I call giving my boy the necessary tools to survive in the real world.
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Guzz lord

Black Hole
Dark type OHKO.

Cool, isn't it?
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Rocket Punch: 40/80 BP
Ghost type

If opponent has double speed of Golurk it has 40bp and +1 priority. If otherwise has 80bp. Obviously works with Iron Fist
It's a shit name and wouldn't get used over Thunderbolt or Volt Switch because it isn't stronger than either and Raichu isn't bulky enough to go around lowering stats
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Cursed Doll. Functions identically to Substitute, except if the opponent makes physical contact with the Cursed Doll they lose 1/8 of their total health.
Are you a girl?
Dune Render
120 BP, 70% Acc., Physical
If used in Sandstorm, it never misses, but accuracy is reduced to 50% if used in Rain. So it’s basically a Physical, Ground-type Hurricane.
Why is that important?
I'm just curious, because you type like one.
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New ability, because he got the short end of the stick;

Lunar Resolve
When this pokemon is hit with a super effective move, it sharply raises defense and sp. Defence
A special intimidate could have been cool
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Natura Stomp: Torterra raises it's front legs to deliver a powerful energy shockwave that travels through the ground

Grass type

BP 95
lowers the opponent's Speed
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>negating blissey's main downside
oh shit nigger what are you doing
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Wild Magic
Moves that would deal Super Effective damage to your team instead deal Normal damage for five turns
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Damage from this Pokemon's attacks is calculated off its speed instead of either attacking stat. Which defense is used is still based on whether the move is considered physical or special.
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Drenched Sheen
When used, Gastrodon will recover 1/4 of its total HP and get a slight boost in one of its defences. Depending on the form, the type of defence boost varies. For Gastrodon West, its Defence will increase by 1. For Gastrodon East, its Special Defence will increase by 1.
Ultra Flex
10 pp
Priority +2
Increases attack by 1 stage,causes flinch.
Can’t be used consecutively
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Virulent Thrust

Type: Ground
PP: 15
Power: 70
Accuracy: 100%

Effect: Same as Cross Poison. In addition it is able to inflict poison on Poison and Steel type Pokemon.

I imagine Nidoking smashing the ground with it's tail and spikes dripping of poison come out of the ground to hit the opponent's Pokemon.
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Sigil blast

Type: Varies, psychic by default
Category: Special
PP: 20
Power: 65
Accuracy: 100%

Effect: Power doubles and typing changes if pokemon has a status.

Paralysis: Electric
Poison: Poison
Toxic: Poison
Burn: Fire
Sleep: Psychic

If the user is currently inflicted with a status effect, this move has a 100% chance of inflicting it on the opponent.
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Psychokinetic Singularity
Psychic type Z-move
175 BP
Ignores type effectiveness in damage calculation
>losing STAB to hit a pokemon with a type it resists, possibly even a status it is immune to like an Electric type target can't be paralyzed
Seems very situational to me, but at least it's distinct I guess.
you neglect one key feature: Sigilyth has Magic Guard, meaning you can put either a flame or toxic orb on it to get a 130 base damage poison or fire move that will inflict toxic or burn 100% of the time.
Hypno is a shitmon, you're overblowing this.
If Sleep was THAT good then Parasect, who has Spore, wouldn't have been bottom of the barrel garbage in every single generation.
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Ability - Age of Ice

20% chance to get a +1 stage to all stats each turn it spends in hail.

For porygon

Fire type, 80 BP, 100% accuracy, 20% chance to raise defense
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>Unified Triad
>Moves have 0.9x power, but triples the chance of all secondary effects
>Crowd Appeal
>If this pokemon faints, it passes its stat changes on to the next pokemon sent in
"a bad time"
Type: dark
This moves deals damage based on the stats boost of target (only works with atk, def, spatk, spdef, speed

+1 power 50
+2 power 80
+3 power 100
If more than one stat is raised, the higher bonus is considered to calculate power as above, and the lowers adds:
If +1 --> +20 power
If +2 (or more) ---> + 30 power
This bonus is added for each stat raised besides the higher bonus
>Ability: Territorial Rage
>Gets +2 attack and 1+ speed when switched in and opposing pokemon is different species.
>Absorbs Stealth Rocks and Spikes when entering the field and heals 25% HP for every layer of hazards
>Also activates if the opponent uses SR or Spikes when Regirock is on the field
Mega Lucario

>Ability: Aura Master. If this Pokemon has its HP drob below 50% then it will push past Mega Evolution to become Ultra Lucario allowing it to access its Ultra Move Aura Storm, it gains a glowing armour made of Aura.

>New Move: Aura Focus. It boosts all stats one stage, doubling Aura Moves one per Aura Focus is used.


>Ability: Iron Fist.

>Signiture: Shadow Scyth Chain. A move that is treated as a punch. It uses unbreakable chains made of shadows to catch the foe and draw them in, finally it morphs its hand in to a reeper Scyth and slashes the opponent. It nerfs the opponents defence by 10% and will destroy Protect, light screen, reflect and barrior then causes double damage. 100 attack 100 accuracy.
What the fuck is wrong with you, you edgy cringy fur faggot?
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Sleight of Hand
100% Accuracy
Normal Type
5 PP
Swaps hazard effects in play on your side with those on your opponent's side. Has a chance to confuse both yourself and your opponent.
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Energy Vacuum

Fire and electric type moves do 1/4 damage, and boost this pokemons defence and special defence by 1 stage
I actually forgot that Technician procs for 60BP moves so this probably actually should get nerfed by bumping it to 65BP.
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Just give chandelure the laser beam from pokken
That's a really cool Ability. It's broken, especially depending on how it interacts with Nasty Plot and Tailwind, but still really cool.
why are raichufags so fucking toxic
and possibly underage
I dig it.
As for me:
>100 bp, 95 acc phys water move
>20% chance to flinch
>user chomps down on its foe and savage drags it around
Ability: Shipbreaker

Dragalge’s poison attacks are 2x effective against Steel types instead of 0x effective
That sounds busted. Honestly, just give it Corrosion and that should be enough.
Just make corrosion be able to do more than just use toxic on steel types
Cringe and bluepilled
>i put fag behind a word can i sit at ur guises lunch table now??
Rocket Punch
80 BP
Ground type

This attack hits flying types
>trying this hard
Not even him, but suck a fart out of my ass
Garbodor: - Garbotoxin - Toxic but hits both opponents in doubles
Darmanitan - Burning wish - If used in normal mode harshly rises def OR sp def, if used in ZEN mode - Speed harshly rises.
Venomoth- Scales scatter - Poisons AND confuses one foe
Tropius - Fitfruit - Restores 40% of HP AND status
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Based Croc(legit couldnt find a better name)
Automatically taunts the opponent upon switch in
Ivybush - Creates hazard that slows pokemon every time they attack opponents.
Grass types are unnafected
Can be burned with any fire attack
Just nulify fire damage. It would be enough.
Call it Agitator?
Guzzlord needs:
Greedy chomp
80 power
Drains 50% of damage
nice one anon
Let's do some TCG-based moves.
Quaking Punch - 85 BP, 95 Acc Water-type physical contact move that applies the Embargo effect to the target.
Exclusive to Seismitoad.

Do the Wave - Fairy-type Beat Up with an extra 15 BP per hit because Wigglytuff sucks so much.
Exclusive to Wigglytuff, but later given to other things via breeding.

Night March - Ghost-type move that deals more damage based on the total number of Pokemon that have fainted in the battle.
Exclusive to Pumpkaboo, Lampent, and Joltik.
>Night March
Ok thats way better actually.
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Electric moves can hit ground types for 0.5x damage, ground type moves that hit this pokémon deal 0.5x damage

Lowers the enemy's accuracy by 2 (intimidate but for accuracy)
Scavenger - if a pokémon faints, this pokemon heals half his current HP (mandibuzz)

Phantom Zone - If a pokémon faints, this pokemon's Sp.A is raised (spiritomb)

Cheap imitation - This pokémon can use a held item twice (???)

Anti-Gravity - this pokemon causes its allies and foes to levitate (umm... deoxys?)

Bravery - if this pokémon is 15 levels or more below his opponent, it gains a boost for all his stats (riolu, mienfoo, makuhita, tyrogue)

Storm front - countdown for rain doesn't decrease until this pokemon leaves the battle (thundurus)

Cosmic Horror - any damage dealt to this pokémon has a chance to be nullified or be dealt to it's source instead. (belongs to a fakemon legendary i made)
Figured I'd give the neglected starters from Gens II, IV and V some love. Reason I'm not calling the rest neglected may not entirely be self-explanatory: Gen I is Kanto, enough said; Gen III also got Megas and (former) signature moves; Gen VI got (former) signature moves and abilities plus Greninja exists; and Gen VII all got unique Z-Moves and signature abilities already. You could argue that the other gens are also unique to a degree (Serperior gets the rare ability Contrarian and Emboar has Heat Crash, for example), but fuck that noise. It's not enough.

So... unique abilities and moves for all the other starters.

>Gen II

Ability: Fragrant - causes a Sweet Scent effect upon entering battle (lowers everyone's Eva -2)
Move: Everbloom - Grass-type Aurora Veil, only works on Grassy Terrain

Ability: Ring of Fire - if a Fire move was used by any Pokemon (inc user) on the previous or current turn prior to the user, the power of the user's next Fire move increases 20% (Eruption spam, my niggas)
Move: Volcanic Lightning - a joint Fire and Electric move, 90bp, has a 30% chance Paralysis

Ability: Leatherhide - shrugs off light damage (contact moves 50bp or lower deal 20% less damage)
Move: Chomp 'n Twist - Water physical move, 80bp, has a Sky Drop like effect on the target in that it prevents them from moving until the user's next turn (but this move doesn't remove them from the field like Sky Drop does)

>Gen IV

Ability: Atlas Strength - increases Def +1 every turn the user doesn't attack on their turn
Move: World Tree - works like Ingrain and Light Screen in one move

Bonus (not unique to just this Pokemon): Heavy Earth - Ground version of Heavy Bomber/Heat Crash

Ability: Monkey King - increases Att or SpA +1 depending on the opponent's higher attack stat (raises matching stat)
Move: 72 Flaming Fists - physical 25bp Fire move, hits 2-5 times

Ability: Imperial Pride - if the opponent raises a stat, the user gains priority on their next attack
Move: Golden Trident - Steel-type special move, 75bp, deals damage and heals user for 1/2 damage dealt

>Gen V

Ability: Fleur de Lis - increases Def and SpD when below 25% health
Move: Rever Lierre - Grass type special move, deals damage with a 20% chance to put target to Sleep

Ability: Greased - makes it impossible for the user to be trapped
Move: Redhot Rumble - Fire type version of Submission

Bonus (other mons can learn these too):
Sweat Out - Recover + removes Poison
Roast - burns + halves Def

Ability: Mengu - upon switching in, lowers the target's Def -1
Move: Scalchop Blade - Water type physical 75bp move, always crits (alternative name: Seamitar Slice)
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Fairy Duster
Special, Fairy
95 BP
85% Accuracy
20 (32) PP
Deals damage and has a 45% chance of causing the target to flinch.
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I'll go for a move my favorite has in the TCG. And an ability, too. Why not?

Sleeping Spell
Type: Ghost
BP: 50
PP: 5
Acc: 85
Single target
100% chance of putting target to sleep

Twisted Incantation
Increases the base power of all special attacks, and gives a small chance to inflict confusion on a successful hit.
How big of an increase are we talking, and how big of a chance for confusion? I like the confusion idea.
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I was under the impression that there was a standard amount move power was increased by abilities.
And I was thinking just a small chance. About the same kind of chance you have to make an opponent flinch with a move that inflicts flinching.
I'd suggest a universal 20% boost in power since it's all special moves and not just specific moves (like punching moves for Iron Fist or contact moves for Tough Claws). Moves that cause confusion range from 10% to 30%, so a 20% chance seems like a good compromise: fair, but not overwhelming.

As for Sleeping Spell maybe tone it down and give it like, a 75% Chance to sleep? It's still very high but something that fast with Nasty Plot shouldn't have a special move equivalent to Spore. Even Dark Void pre-nerf was just 80% accuracy.
Nasty Plot won't affect the damage caused but speed boosting moves like Agility would.
Telepathic Seduction
Psychic type Status Move

Effect: Causes the target to become infatuated and confused at the same time

Accuracy of this move depends on the gender
>opposite of user: 90%
>same as user: 70%
>genderless: 50%
Ah I see. That would definitely make Magic Guard a more viable choice over Tinted Lens.
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Ah, I was thinking that the moves that got a power increase would just be ones relating to magic. Mystical Fire, Magical Leaf, etc.
I thought it would be a bit troublesome to look through all of the possible moves Mismagius could learn, so I just said all special moves.
And yes, 20% seems like a good amount for confusion.

And yes, it seemed like it might be a bit powerful. Just something that does damage and puts things to sleep, too is what I was going for.
cringe and broken
yes this is the point, good job
Arisen (What a shit name)
Combined is this pokemon's spirit and heat, giving it immunity to ground type attacks
have sex
>Anorith and Armaldo
>Shell Breaker: The user breaks the shell of their opponent, greatly reducing DEF
>Based on how anomalocaris was known to shatter the shells of its prey
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Chivalry- +1 Priority first turn
>They fly around at high speed, striking with their pointed spears. Even when in trouble, they face opponents bravely.
but its literally one of the slowest mons. Give my boy some love as turn one nuke
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Oh, and I should probably add a detail.
Sleeping Spell is exclusive to Mismagius in the generation it's released in, but is then given to Delphox, Cressellia, and Darkrai in subsequent generations.
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lightning rod but with ice instead
call it 'cold point' or something
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final sting
bug, 200 bp
100% chance to poison, user faints
Well if that's the case then for the signature move, make it a clone of Relic Song: good power, a 10% chance to sleep and its everything. In this case though give it a 20% chance to sleep, as Relic Song is exclusive to Meloetta who has Serene Grace, so it realistically has a 20% chance to sleep anyways. It's balanced by it's low power and chance to miss.

Plus, Sleep and Confusion is quite strong together. Giving it to Cresselia isn't really fitting since she's based on good dreams and protecting from sleep (she can't even learn Hypnosis), but it's absolutely fitting for Delphox and Darkrai, the latter especially since it's entirely themed around inducing sleep unwillingly to cause nightmares as a Boogyman.

That seems balanced to me, it's not like Mismagius is gonna sweep teams anyway xD
Could he also eat all rock and ground moves with it, or only hazards?
>Ultra flex
>Ultra Flex
>Don't make OP abilities
>Negates main weakness
Doesn't even make sense. Lightning rod is primarily a doubles ability.
>400 BP off of adaptability

How about no.
Literally beyond broken. Reminds me of Buzzzwole in TCG too.
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Might be a bit too gimmicky but something that plays with the idea of them being a shadow/doppelganger

So I guess a ditto's transform-like move that turns Gengar into some sort of shadow version of the foe. Visually it can just be the other pokemon model only solid black.

I'll let the balance fags sort out how the "shadow version" actually functions
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Perfect and brilliant.
Gamefreak, hire this man.
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I made an entire thread dedicated to making sets for the Regi Trio and their daddy. It's just a fun past time at this point.

I'll link it here for you if you'd like to check it out. Thanks for the feedback!
What would it accomplish though? And couldn't something with flinch immunity get through it?
sugar rush
75 bp
-- accuracy
increases the user and target's speed by 1 when it connects
How about this:

Shadow Thief (5 PP): This pokemon impersonates the enemy's shadow to replicate that pokemon, replacing it's stats, type and abilities with that of the other pokemon. While their shadow is stolen, the opposing pokemon cannot switch out.

Rule Patches:
-Blocked by Substitute
-Doesn't work on Ghost pokemon (they have no shadow to steal)
-Doesn't copy any stat boosts, positive or negative
-Gengar keeps his moves, meaning he retains his actual move set (so you can't imprison whatever they have and force them to struggle for example)
-Is escapable by VoltTurn, Shed Shell, etc as per normal.
-Gengar keeps his HP stat, meaning that he's still frailer than whatever he's going to be copying, not unlike ditto.
-Negative Priority (-2), meaning Gengar can't spam this willy-nilly and needs to rely on predictions to make it work.

Even this I feel like this could potentially be quite strong. Thoughts? Too strong or too weak?
Id say like Transform, Gengar retains the HP stat but greatly boosts the copied special attack and special defense and severely lowers the defence and attack
Good understanding of the mon, thematically accurate and matches the mon's lore
The hell is this shit
This is also dumb
Only one true Gardebro ITT
Gengarfags are cancer. Knowing gamefreak this will probably happen since they never miss a chance to chill Gengar.
I do like the idea of a powerful sting move that faints the user but this is horrendously OP
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>Evergreen: This Pokemon's only weakness is Bug.

>Splinter: Physical Attacks by this Pokemon will hit the opponent two times, but the second hit won't have any chance for additional effects.
Make it so evergreen applied to its mega and only applies to grass type weaknesses so it's still weak to ice and fairy but doesnt have a 4x ice weakness
*Only weaknesses are Poison and Bug
I honestly thought this was for Abomasnow cause of the name and it honestly seems more helpful for someone like abomasnow who has alot of weaknesses.
EMP Blast, electric
Super effective against steel types
Glad you liked it. Gengar isn't my cup of team (Clefable is my favorite, tied with Sableye) but I'm happy to pass around fun ideas for moves or abilities.
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Move - Overgrowth: a grass type exit hazard.
>90% flinch chance with Serene Grace
>less than a 20% chance for a Paralyzed opponent to act each turn
That's absolutely disgusting.
It sounds really fun, but giving a drawback-free Shell Smash to something that can have fully invested 130/130/130 offenses and still have EVs left over to max out HP is going to make it Uber. I'm imagining a set like 252 HP/252 Speed/4 Def with a Timid nature, and Brave Bird/Heat Wave/Tailwind or, like, Z-Snatch or something if Tailwind doesn't boost the damage/Coverage or Roost just ripping teams apart. Especially since Unaware doesn't ignore changes to the Speed stat during damage calculation.
shouldnt an EMP be super effective against electrics instead?
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>Mantis Strike
>"The user strikes with the strength of a warrior and the skill of an insect, striking the foe's greatest weak point"
>80 Base Power, 100% Accuracy
>Type switches between Fighting and Bug, whichever the target is more weak to. If it is an even split, then it is randomly chosen.
File: 1200px-025Pikachu[1].png (671 KB, 1200x1200)
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>Aim for the Horn
>Pokemon's Electric type attacks ignore Ground-type's immunity

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