Create a move/ability suited for your favorite Pokèmon. Try not to make it broken. If it already has both, choose another mon.I’ll start: Corrupted Conversion: This Pokèmon causes the Inverse Battle Type Matchup when this move is used
>>38311259For Garbodor: Caustic Throttle, physical 85 bp move, enemy will become either poisoned or burned, one of the 2 guaranteed to happen with each having a 50% proc chance
Immolate:The next Normal-type move this Pokemon uses deals 2.5x damage and becomes Fire-type.
GolisopodSecond Impression180 BP+2 priority Only usable if First Impression failed the turn before
superior species: prevents the affects of any ability or item including potential mega stone of the opponents flygon. the opposing flygon cannot use dragon type attacks when garchomp is on the field
>>38311772>f-flygon used hp ice!that'll teach ya...
>>38311772Mega Ability: Superior AuraCauses the opponent's Flygon to immediately mega evolve into a regular Garchomp, removing its item and decreasing its speed by 2 stages as well.
Justice Hammer120 BPFairyDeals recoil, and is super effective on Steel types
>>38311259Excalibur:Boost slashing attacks by 50%Learns sacred sword
>>38311803>Causes the opponent's Flygon to immediately mega evolve into a regular Garchomp, removing its item and decreasing its speed by 2 stages as well.opponents flygarchomp is also affected by the infatuation status condition regardless of gender whenever the players mega garchomp is on the field
Eggcitement: Does damage of a random type. Raises or lowers each of Togepi's stats by one stage (attack may go up while speed goes down). Small chance of changing Togepi's ability.
He really should have gotten an unique ability like the other two then again he wouldn't be useful but here it goesHeel/Dirty FighterAll fighting types moves used by the user are considered Dark types.
>>38311973What a wasted opportunity to make Fighting-type moves count as STAB
>>38311259literally just turn Leaf Tornado into a physical variant of Leaf Storm
Plump:If a Pokémon with Plump is attacked by a move that inflicts physical damage, the opponent's Attack or Special Attack (Psyshock) is reduced by 50% during damage calculation, effectively halving the damage the Pokémon takes.
>>38311259I love my Bros ability so I'll give him a move.>Numbing Shock (idk I'm bad with names, it's a work in progress)>BP 70 - 100% accuracy>Single Target>Reduces targets attack by one stage>>38311259Pretty cool idea, so it'd be like one of the room moves>>38311709That's pretty cool too.>>38311730Yawn, Arcaninefags are boring.>>38311733Based Golsibro. It's a good idea but risky, maybe a but like last resort where first impression just had to have been used before?>>38311772Based Garchad>>38311825Cringe legendaryfag>>38311834Good idea, it should have been that way from the start.>>38311973Cool concept but seems like itd just be a burden more than anything.>>38312693Also cool>>38312707Cringe stallfag suck a fart out of my ass.
>>38311259Frozen core: In line with Regice's dex entry stating that "things will freeze just by being near it", moves that make contact with regice will be absorbed and harshly lower speed/or freeze the opposing pokemon.Could someone provide critique on this? I want to give my bros a good ability
Him!Samurai Headbutt: Water Special Attack, 100 damage 85 accuracy, if it is landed Special Attack and Speed go up significantly.
they already have nuzzle, but it would be cool if they all could use light ball
>>38312791probably specify that it's only physical contact, but otherwise that's pretty nice! very unique and cool :0
>>38312791Maybe something like effect spore or poison point. I'd dig it. Just make freeze a minimum of 2 turns and a max of 4. A speed reduction seems lame, Goodra has it and it's ass. It'd be worse on Regice since it doesn't have good resistances but a chance to freeze would make people second guess using a contact move.It's good.
Comet CrashRock-type80 BP, physical, 30% chance to burn100% accurate
>>38312807Nice pun lol>>38312814Thanks. I was hoping to give him a niche as either a suicide switch-in to eliminate a potential threat, or as a wall. Alternatively, I was considering something that just straight up nullifies fire type attacks used in battle and prevents him from being burned. Would that be better, or would the first idea be better?
>>38312793i mean he had razor shell, until cloyster and barbaracle cucked it from him
>>38311259>Hypno>Ability: Sleepytime>Raises accuracy of sleep causing and sleep affected moves (i.e. hypnosis, dream eater, wake up slap, etc.) by 30%.Most of the moves effected by this are already 100 so it just helps keep Hypno’s main moves hitting even if accuracy is lowered. The more important bump is that it bumps up Hypnosis’ accuracy a good bunch. So how’d I do?
>>38312883yeah true, because it was stolen that's why i made a new one lmao it was his and then the other shell guys took it
>>38312898also because special attack and speed are great as fuck for samurott
>>38312894Could be good in trick room teams. It's unique and niche but not overpowered, so you did good. You have shit taste in Pokemon though.
>>38312894100, or even 90% chance to sleep would be crazy strong. Sleep's a dangerous mechanic to use in comp since it's so debilitating. It effectively knocks your opponent down a mon instantly, and you can either use it as setup fodder or a free switch in. It'd definitely shake up the balance of the game though, and that's probably a good thing at this point.
Meteor Storm: 80/120: In Meteor Form it has 80 bp, in Core form it has 120 bp. It has no extra effects in Meteor Form, but in Core Form it raises all stats by 1.
>>38312941Overpowered. Sorry. The stat boost alone is a bit much. Also since I've been rating a lot I politely but shamefully ask that some one critique >>38312730
>>38312966What you call overpowered is what I call giving my boy the necessary tools to survive in the real world.
Guzz lordBlack HoleDark type OHKO.Cool, isn't it?
Rocket Punch: 40/80 BPGhost typeIf opponent has double speed of Golurk it has 40bp and +1 priority. If otherwise has 80bp. Obviously works with Iron Fist
>>38312966It's a shit name and wouldn't get used over Thunderbolt or Volt Switch because it isn't stronger than either and Raichu isn't bulky enough to go around lowering stats
Cursed Doll. Functions identically to Substitute, except if the opponent makes physical contact with the Cursed Doll they lose 1/8 of their total health.
>>38312730Are you a girl?
>>38311259Dune RenderGround-type120 BP, 70% Acc., PhysicalIf used in Sandstorm, it never misses, but accuracy is reduced to 50% if used in Rain. So it’s basically a Physical, Ground-type Hurricane.
>>38313310Why is that important?
>>38313331I'm just curious, because you type like one.
New ability, because he got the short end of the stick; Lunar ResolveWhen this pokemon is hit with a super effective move, it sharply raises defense and sp. Defence
>>38311973A special intimidate could have been cool
Natura Stomp: Torterra raises it's front legs to deliver a powerful energy shockwave that travels through the groundGrass type BP 95 lowers the opponent's Speed
>>38312707>negating blissey's main downsideoh shit nigger what are you doing
>>38311259Wild MagicMoves that would deal Super Effective damage to your team instead deal Normal damage for five turns
>>38311259>MomentumDamage from this Pokemon's attacks is calculated off its speed instead of either attacking stat. Which defense is used is still based on whether the move is considered physical or special.
Drenched SheenNormal10PPWhen used, Gastrodon will recover 1/4 of its total HP and get a slight boost in one of its defences. Depending on the form, the type of defence boost varies. For Gastrodon West, its Defence will increase by 1. For Gastrodon East, its Special Defence will increase by 1.
>>38311259Ultra Flex10 ppPriority +2Increases attack by 1 stage,causes flinch.Can’t be used consecutively
Virulent ThrustType: GroundPP: 15Power: 70Accuracy: 100%Effect: Same as Cross Poison. In addition it is able to inflict poison on Poison and Steel type Pokemon.I imagine Nidoking smashing the ground with it's tail and spikes dripping of poison come out of the ground to hit the opponent's Pokemon.
Sigil blastType: Varies, psychic by defaultCategory: SpecialPP: 20Power: 65Accuracy: 100%Effect: Power doubles and typing changes if pokemon has a status. Paralysis: ElectricPoison: PoisonToxic: PoisonBurn: FireSleep: PsychicIf the user is currently inflicted with a status effect, this move has a 100% chance of inflicting it on the opponent.
Psychokinetic SingularityPsychic type Z-move175 BPIgnores type effectiveness in damage calculation
>>38315866>losing STAB to hit a pokemon with a type it resists, possibly even a status it is immune to like an Electric type target can't be paralyzedSeems very situational to me, but at least it's distinct I guess.
>>38316258you neglect one key feature: Sigilyth has Magic Guard, meaning you can put either a flame or toxic orb on it to get a 130 base damage poison or fire move that will inflict toxic or burn 100% of the time.
>>38312923Hypno is a shitmon, you're overblowing this.If Sleep was THAT good then Parasect, who has Spore, wouldn't have been bottom of the barrel garbage in every single generation.
>>38311259Ability - Age of Ice20% chance to get a +1 stage to all stats each turn it spends in hail.
>>38311259For porygonFirewallFire type, 80 BP, 100% accuracy, 20% chance to raise defense
>Unified Triad>Moves have 0.9x power, but triples the chance of all secondary effects
>>38311973>Crowd Appeal>If this pokemon faints, it passes its stat changes on to the next pokemon sent in
"a bad time" Type: darkThis moves deals damage based on the stats boost of target (only works with atk, def, spatk, spdef, speed+1 power 50+2 power 80+3 power 100If more than one stat is raised, the higher bonus is considered to calculate power as above, and the lowers adds:If +1 --> +20 power If +2 (or more) ---> + 30 power This bonus is added for each stat raised besides the higher bonus
>Ability: Territorial Rage>Gets +2 attack and 1+ speed when switched in and opposing pokemon is different species.
>Patchwork>Absorbs Stealth Rocks and Spikes when entering the field and heals 25% HP for every layer of hazards>Also activates if the opponent uses SR or Spikes when Regirock is on the field
>>38311259Mega Lucario >Ability: Aura Master. If this Pokemon has its HP drob below 50% then it will push past Mega Evolution to become Ultra Lucario allowing it to access its Ultra Move Aura Storm, it gains a glowing armour made of Aura.>New Move: Aura Focus. It boosts all stats one stage, doubling Aura Moves one per Aura Focus is used.Dusknoir.>Ability: Iron Fist.>Signiture: Shadow Scyth Chain. A move that is treated as a punch. It uses unbreakable chains made of shadows to catch the foe and draw them in, finally it morphs its hand in to a reeper Scyth and slashes the opponent. It nerfs the opponents defence by 10% and will destroy Protect, light screen, reflect and barrior then causes double damage. 100 attack 100 accuracy.
>>38316975What the fuck is wrong with you, you edgy cringy fur faggot?
Sleight of Hand60BP100% AccuracyNormal Type5 PPSwaps hazard effects in play on your side with those on your opponent's side. Has a chance to confuse both yourself and your opponent.
Regice:Energy VacuumFire and electric type moves do 1/4 damage, and boost this pokemons defence and special defence by 1 stage
>>38317341I actually forgot that Technician procs for 60BP moves so this probably actually should get nerfed by bumping it to 65BP.
Just give chandelure the laser beam from pokken
>>38315521That's a really cool Ability. It's broken, especially depending on how it interacts with Nasty Plot and Tailwind, but still really cool.
>>38312730why are raichufags so fucking toxicand possibly underage
>>38316532I dig it.As for me:>Feraligatr>Riptide>100 bp, 95 acc phys water move>20% chance to flinch>user chomps down on its foe and savage drags it around
Ability: ShipbreakerDragalge’s poison attacks are 2x effective against Steel types instead of 0x effective
>>38317681That sounds busted. Honestly, just give it Corrosion and that should be enough.
>>38317701Just make corrosion be able to do more than just use toxic on steel types
>>38316975Cringe and bluepilled
>>38312730>i put fag behind a word can i sit at ur guises lunch table now??
>>38313143Rocket Punch80 BPGround typeThis attack hits flying types
>>38317730>trying this hardNot even him, but suck a fart out of my ass
>>38311259Garbodor: - Garbotoxin - Toxic but hits both opponents in doublesDarmanitan - Burning wish - If used in normal mode harshly rises def OR sp def, if used in ZEN mode - Speed harshly rises.Venomoth- Scales scatter - Poisons AND confuses one foeTropius - Fitfruit - Restores 40% of HP AND status
Based Croc(legit couldnt find a better name)Automatically taunts the opponent upon switch in
>>38311825Better: Ivybush - Creates hazard that slows pokemon every time they attack opponents.Grass types are unnafectedCan be burned with any fire attack
>>38312791Just nulify fire damage. It would be enough.
>>38318331Call it Agitator?
>>38313083Guzzlord needs:5ppGreedy chomp80 powerDrains 50% of damage
>>38318367nice one anon
Let's do some TCG-based moves.Quaking Punch - 85 BP, 95 Acc Water-type physical contact move that applies the Embargo effect to the target.Exclusive to Seismitoad.Do the Wave - Fairy-type Beat Up with an extra 15 BP per hit because Wigglytuff sucks so much.Exclusive to Wigglytuff, but later given to other things via breeding.Night March - Ghost-type move that deals more damage based on the total number of Pokemon that have fainted in the battle.Exclusive to Pumpkaboo, Lampent, and Joltik.
>>38319449>Night MarchFUCK OFF
>>38318153Ok thats way better actually.
>>38311259Earthing:Electric moves can hit ground types for 0.5x damage, ground type moves that hit this pokémon deal 0.5x damageDazzle:Lowers the enemy's accuracy by 2 (intimidate but for accuracy)
Scavenger - if a pokémon faints, this pokemon heals half his current HP (mandibuzz)Phantom Zone - If a pokémon faints, this pokemon's Sp.A is raised (spiritomb)Cheap imitation - This pokémon can use a held item twice (???)Anti-Gravity - this pokemon causes its allies and foes to levitate (umm... deoxys?) Bravery - if this pokémon is 15 levels or more below his opponent, it gains a boost for all his stats (riolu, mienfoo, makuhita, tyrogue)Storm front - countdown for rain doesn't decrease until this pokemon leaves the battle (thundurus)Cosmic Horror - any damage dealt to this pokémon has a chance to be nullified or be dealt to it's source instead. (belongs to a fakemon legendary i made)
>>38311259Figured I'd give the neglected starters from Gens II, IV and V some love. Reason I'm not calling the rest neglected may not entirely be self-explanatory: Gen I is Kanto, enough said; Gen III also got Megas and (former) signature moves; Gen VI got (former) signature moves and abilities plus Greninja exists; and Gen VII all got unique Z-Moves and signature abilities already. You could argue that the other gens are also unique to a degree (Serperior gets the rare ability Contrarian and Emboar has Heat Crash, for example), but fuck that noise. It's not enough.So... unique abilities and moves for all the other starters.>Gen IIMEGANIUMAbility: Fragrant - causes a Sweet Scent effect upon entering battle (lowers everyone's Eva -2)Move: Everbloom - Grass-type Aurora Veil, only works on Grassy TerrainTYPHLOSIONAbility: Ring of Fire - if a Fire move was used by any Pokemon (inc user) on the previous or current turn prior to the user, the power of the user's next Fire move increases 20% (Eruption spam, my niggas)Move: Volcanic Lightning - a joint Fire and Electric move, 90bp, has a 30% chance ParalysisFERALIGATRAbility: Leatherhide - shrugs off light damage (contact moves 50bp or lower deal 20% less damage)Move: Chomp 'n Twist - Water physical move, 80bp, has a Sky Drop like effect on the target in that it prevents them from moving until the user's next turn (but this move doesn't remove them from the field like Sky Drop does)
>>38321272>Gen IVTORTERRAAbility: Atlas Strength - increases Def +1 every turn the user doesn't attack on their turnMove: World Tree - works like Ingrain and Light Screen in one moveBonus (not unique to just this Pokemon): Heavy Earth - Ground version of Heavy Bomber/Heat Crash INFERNAPEAbility: Monkey King - increases Att or SpA +1 depending on the opponent's higher attack stat (raises matching stat)Move: 72 Flaming Fists - physical 25bp Fire move, hits 2-5 timesEMPOLEONAbility: Imperial Pride - if the opponent raises a stat, the user gains priority on their next attackMove: Golden Trident - Steel-type special move, 75bp, deals damage and heals user for 1/2 damage dealt>Gen VSEPERIORAbility: Fleur de Lis - increases Def and SpD when below 25% healthMove: Rever Lierre - Grass type special move, deals damage with a 20% chance to put target to SleepEMBOARAbility: Greased - makes it impossible for the user to be trapped Move: Redhot Rumble - Fire type version of SubmissionBonus (other mons can learn these too):Sweat Out - Recover + removes PoisonRoast - burns + halves DefSAMUROTTAbility: Mengu - upon switching in, lowers the target's Def -1Move: Scalchop Blade - Water type physical 75bp move, always crits (alternative name: Seamitar Slice)
Fairy DusterSpecial, Fairy95 BP85% Accuracy20 (32) PP Deals damage and has a 45% chance of causing the target to flinch.
I'll go for a move my favorite has in the TCG. And an ability, too. Why not?>AttackSleeping SpellType: GhostBP: 50PP: 5Acc: 85Single target100% chance of putting target to sleep>AbilityTwisted IncantationIncreases the base power of all special attacks, and gives a small chance to inflict confusion on a successful hit.
>>38321731How big of an increase are we talking, and how big of a chance for confusion? I like the confusion idea.
>>38321874I was under the impression that there was a standard amount move power was increased by abilities.And I was thinking just a small chance. About the same kind of chance you have to make an opponent flinch with a move that inflicts flinching.
>>38321918I'd suggest a universal 20% boost in power since it's all special moves and not just specific moves (like punching moves for Iron Fist or contact moves for Tough Claws). Moves that cause confusion range from 10% to 30%, so a 20% chance seems like a good compromise: fair, but not overwhelming.As for Sleeping Spell maybe tone it down and give it like, a 75% Chance to sleep? It's still very high but something that fast with Nasty Plot shouldn't have a special move equivalent to Spore. Even Dark Void pre-nerf was just 80% accuracy.
>>38317569Nasty Plot won't affect the damage caused but speed boosting moves like Agility would.
>>38311259Telepathic SeductionPsychic type Status Move5PPEffect: Causes the target to become infatuated and confused at the same timeAccuracy of this move depends on the gender>opposite of user: 90%>same as user: 70%>genderless: 50%
>>38316325Ah I see. That would definitely make Magic Guard a more viable choice over Tinted Lens.
>>38321966Ah, I was thinking that the moves that got a power increase would just be ones relating to magic. Mystical Fire, Magical Leaf, etc.I thought it would be a bit troublesome to look through all of the possible moves Mismagius could learn, so I just said all special moves.And yes, 20% seems like a good amount for confusion.And yes, it seemed like it might be a bit powerful. Just something that does damage and puts things to sleep, too is what I was going for.
>>38322025cringe and broken
>>38322039yes this is the point, good job
>>38317559Arisen (What a shit name)Combined is this pokemon's spirit and heat, giving it immunity to ground type attacks
>>38311259>Anorith and Armaldo>Shell Breaker: The user breaks the shell of their opponent, greatly reducing DEF>Based on how anomalocaris was known to shatter the shells of its prey
Chivalry- +1 Priority first turn>They fly around at high speed, striking with their pointed spears. Even when in trouble, they face opponents bravely.but its literally one of the slowest mons. Give my boy some love as turn one nuke
>>38322037Oh, and I should probably add a detail.Sleeping Spell is exclusive to Mismagius in the generation it's released in, but is then given to Delphox, Cressellia, and Darkrai in subsequent generations.
lightning rod but with ice insteadcall it 'cold point' or something
final stingbug, 200 bp100% chance to poison, user faints
>>38322037Well if that's the case then for the signature move, make it a clone of Relic Song: good power, a 10% chance to sleep and its everything. In this case though give it a 20% chance to sleep, as Relic Song is exclusive to Meloetta who has Serene Grace, so it realistically has a 20% chance to sleep anyways. It's balanced by it's low power and chance to miss.Plus, Sleep and Confusion is quite strong together. Giving it to Cresselia isn't really fitting since she's based on good dreams and protecting from sleep (she can't even learn Hypnosis), but it's absolutely fitting for Delphox and Darkrai, the latter especially since it's entirely themed around inducing sleep unwillingly to cause nightmares as a Boogyman.That seems balanced to me, it's not like Mismagius is gonna sweep teams anyway xD
>>38316791Could he also eat all rock and ground moves with it, or only hazards?
>>38315633>Ultra flex>Protect>Ultra Flex>Protectetc.
>>38322316>Don't make OP abilities>Negates main weaknessDoesn't even make sense. Lightning rod is primarily a doubles ability.
>>38322417>400 BP off of adaptability How about no.
>>38315633Literally beyond broken. Reminds me of Buzzzwole in TCG too.
Might be a bit too gimmicky but something that plays with the idea of them being a shadow/doppelgangerSo I guess a ditto's transform-like move that turns Gengar into some sort of shadow version of the foe. Visually it can just be the other pokemon model only solid black.I'll let the balance fags sort out how the "shadow version" actually functions
>>38322457Perfect and brilliant.Gamefreak, hire this man.
>>38322551I made an entire thread dedicated to making sets for the Regi Trio and their daddy. It's just a fun past time at this point.I'll link it here for you if you'd like to check it out. Thanks for the feedback!>>38312747
>>38322459What would it accomplish though? And couldn't something with flinch immunity get through it?
slurpuffsugar rushphysicalfairy75 bp-- accuracyincreases the user and target's speed by 1 when it connects
>>38322550How about this:Shadow Thief (5 PP): This pokemon impersonates the enemy's shadow to replicate that pokemon, replacing it's stats, type and abilities with that of the other pokemon. While their shadow is stolen, the opposing pokemon cannot switch out. Rule Patches: -Blocked by Substitute-Doesn't work on Ghost pokemon (they have no shadow to steal)-Doesn't copy any stat boosts, positive or negative-Gengar keeps his moves, meaning he retains his actual move set (so you can't imprison whatever they have and force them to struggle for example)-Is escapable by VoltTurn, Shed Shell, etc as per normal.-Gengar keeps his HP stat, meaning that he's still frailer than whatever he's going to be copying, not unlike ditto.-Negative Priority (-2), meaning Gengar can't spam this willy-nilly and needs to rely on predictions to make it work.Even this I feel like this could potentially be quite strong. Thoughts? Too strong or too weak?
>>38322550Id say like Transform, Gengar retains the HP stat but greatly boosts the copied special attack and special defense and severely lowers the defence and attack
>>38315879Good understanding of the mon, thematically accurate and matches the mon's lore>>38315517The hell is this shit
>>38322025This is also dumbOnly one true Gardebro ITT
>>38322550Gengarfags are cancer. Knowing gamefreak this will probably happen since they never miss a chance to chill Gengar.
>>38322417I do like the idea of a powerful sting move that faints the user but this is horrendously OP
>Evergreen: This Pokemon's only weakness is Bug.Alternatively:>Splinter: Physical Attacks by this Pokemon will hit the opponent two times, but the second hit won't have any chance for additional effects.
>>38322774Make it so evergreen applied to its mega and only applies to grass type weaknesses so it's still weak to ice and fairy but doesnt have a 4x ice weakness
>>38322774*Only weaknesses are Poison and Bug
>>38322788I honestly thought this was for Abomasnow cause of the name and it honestly seems more helpful for someone like abomasnow who has alot of weaknesses.
>>38311259MagnezoneEMP Blast, electric 70bp/100accSuper effective against steel types
>>38322756Glad you liked it. Gengar isn't my cup of team (Clefable is my favorite, tied with Sableye) but I'm happy to pass around fun ideas for moves or abilities.
SawsbuckMove - Overgrowth: a grass type exit hazard.
>>38321449>90% flinch chance with Serene Grace>less than a 20% chance for a Paralyzed opponent to act each turnThat's absolutely disgusting.>>38322021It sounds really fun, but giving a drawback-free Shell Smash to something that can have fully invested 130/130/130 offenses and still have EVs left over to max out HP is going to make it Uber. I'm imagining a set like 252 HP/252 Speed/4 Def with a Timid nature, and Brave Bird/Heat Wave/Tailwind or, like, Z-Snatch or something if Tailwind doesn't boost the damage/Coverage or Roost just ripping teams apart. Especially since Unaware doesn't ignore changes to the Speed stat during damage calculation.
>>38322826shouldnt an EMP be super effective against electrics instead?
>Mantis Strike>Physical>"The user strikes with the strength of a warrior and the skill of an insect, striking the foe's greatest weak point">Fighting/Bug>80 Base Power, 100% Accuracy>Type switches between Fighting and Bug, whichever the target is more weak to. If it is an even split, then it is randomly chosen.
>Aim for the Horn>Pokemon's Electric type attacks ignore Ground-type's immunity