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Why didn’t they add WiFi trading/battling for the virtual console releases?
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>>38307771
>Gamefreak
Laziness is always the answer.
>>
whot the fuck plays gen 1 and 2 on a 3ds, yikes
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>>38307793
thats a 2ds xl
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>>38307771
>>38307784
Prease understand
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>>38307793
me :P
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>>38307793
Imagine not enjoying convenience and enjoying having your bros safe while not worrying about an almost 2 decade old game cartridge dying
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>>38307793
What’s wrong with that?
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>>38307771
making gamu very hardu
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>>38307793
I do. Gens 1-5.
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the fact you could use bank makes up for it in my books, since it's now a legit way to trade out of the first two gens. Making it so you could *legitimately* play every game and contribute to the same dex
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>>38307793
>imagine being able to transfer your pokemon from gen 1 all the way to gen 6/7
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>>38307771
Its not as simple as just sending system link signals over wifi you would need an ORAS tier remake of the entire game for it to be feasible.
It would be impossible to do with the original GB code and the VC ports are just simple emulator/rom packages which is why they are $10 instead of $40 like ORAS
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>>38307793
i do, you cunt. fuck the 3DS games
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>>38307793
>Not doing the English languae GS ball event
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>>38309584
It's not like it would have to be compatible with the current gen, just so we could do battle/trade with other G/S/C VC players...
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>>38310903
there is still no way to code the required bits into a game boy rom without changing the entire engine of the game like they did with ORAS
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>>38310954
sceptical of this claim
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>>38310954
Explain
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>>38310954
Didn't crystal had some beta version of online capabilities?
I'm sure they could've worked something out if they tried
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>>38310979
>>38311001
>>38311020
>I'm sure they could've worked something out if they tried

GBC games could hold up to 8mb
The driver stack for the 3ds wifi is likely more than that.
The other part was nintendo was not trying they just wanted a simple 10$ rom for the VC which required basically no effort, its not even a port its literally a rom running on an emulator.
I'm more amazed that they made an app for the bank that lets your transfer mons out of the VC titles by reading the save files.
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>>38311294
Are you stupid? They had to re-program the trading/battling room anyway so it could be done through the 3DS wireless. Effort was put in anyway.
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>>38311448
Quite possibly
I figured all the system link shit didn't work just like in B/W
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>>38307793
Can you imagine if they release the GBA games on VC and then Stadiums on the switch and made them compatible? We could throw all our carts away or sell them to collectors.
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>>38311294
>The driver stack for the 3ds wifi is likely more than that
So? Who cares if wifi makes the file bigger than a normal rom? We have the room for it.

> basically no effort
They did add effort though, they didn't just dump the roms. They unlocked the surfing Pikachu event in Yellow, the Celebi event in Crystal, they changed Jynx's sprite, they added wireless to the room like the anon said which has a whole new menu, and they even updated animations.

>Since 1996, various changes have been applied to how games can utilise flashing screens. This is due to the effect that these flashing animations can have on people with photo-sensitive epilepsy. As such, for the Virtual Console releases, various moves have had updated animations in order to attempt to dull the effect of rapid flashing which could potentially trigger these things.
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>>38311538
So you're admitting you're talking out of your ass?
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>>38310954
>some random retard making up shit
trading would be as simple to code as saving your friend’s pitcochat drawing. It wouldn’t even alter the game in any way, they would simply make a WiFi “save alt” system and just write the trade onto the save file the way the game would normally save. Absolutely easy, shut the fuck up
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>>38310979
>>38311001
>>38311020
Alright, I'm sorry for the other anon, but here's the real reason it isn't easy:
Communication over the link cable port is supposed to go simultaneous in both directions. This means that each device will exchange and process a byte at a time, and the game's code may adapt its course of action after each single byte. This is _very_ slow when performed over the internet, where it can take a long time for a single byte to make a full roundtrip over all of the nodes. Over the 3ds' wireless it's decently fast, all they had to do is hack the rom to wait a tiny bit longer for the transfer.

Now, I know Jap Crystal had online functionality. It worked by sending a series of bytes through a peripheral, which would then communicate with the internet. This used a lot of different code compared to the usual link cable communications (send a series of bytes and wait for a response instead of expecting an inmediate response) and only works properly in the japanese versions, due to it being scrapped in the localizations (any leftovers of the code hardly work). There's been indications this might've been planned for the jap versions but if so, it's been obviously scrapped.

TL;DR: You have to modify the game substantially for it to be able to communicate over the internet, since such communication can't be emulated. It just isn't very practical for an auxiliary of nintendo to hack so deeply into an age-old, sloppily coded game without source code.
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>>38311821
No retard. There would be no need for actual transfer of data, just an alter in save file, God damn idiot: >>38311593 exactly how trading works between games anyway...



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