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If Pokemon is rated "E" for everyone, why not have a Hard mode for more experienced/ older players? Self-imposed challenges like nuzlockes & speedruns do not sufficiently compensate for the lack of a harder difficulty.
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making a game is very difficult
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>>37357377
>>37357382
Please understand
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>>37357377
ah ah i don't know XD
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Please buy our games!
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prease undertandu gaijin
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>>37357377
Because unless they invest in making better trainer AI or make each individual boss more gimmicky and use an actual strategy (the latter of which should be in the easy mode anyway) all they can do is inflate numbers. Which isn't really difficulty.

Though, i'm basing that off of non-RPG games inflating numbers for artificial difficulty (enemies have x2 health and x2 damage, type games) as opposed to hard mode giving those enemies different attack patterns or something similar. So maybe that doesn't translate too well over to pokemon.
I haven't played any difficulty hacks so maybe i'm just wrong.
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Hard mode:
>take the concepts from black/white2 challenge mode
>additionally, change the legendary encounters into boss fights, where the legendary has multiple health bars and is actually dangerous, don't let you catch them until the post game
>for example, say arceus were a boss fight, give him 5-6 health bars, where each health bar he switches out what plate he's holding, and in the last health bar perhaps he goes back to normal form and uses swords dance extreme speed
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>>37357405
Nah, most hacks don't do the skyrim thing. Honestly, to fix pokemon's difficulty all you have to do is actually make a decent team for the enemy trainer. Most trainer's in game don't even have a full move list or an item.
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>>37357405
Why not start by giving all the trainer NPCs perfect IV Pokemon with beneficial natures and actually decent movesets? Even with rubbish AI, it would be at least somewhat stimulating and give the player incentive to power through and perhaps even enjoy the 20-40 hour grind. No need to artificially buff the opponents Pokes beyond what is realistic (as this would take away from the manner in which the single player campaign prepares the player for PVP). A selectable mode option at the start of the game with four difficulties would be the most accessible and convenient way to incorporate this functionality, in my honest opinion.
>Easy
>Normal
>Hard
>Master
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>>37357438
Honestly this inspired me to start doing this and now in most of my runs I spend a majority of my time with a team of 2-3 and I started enjoying the games more again
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Oh you guys want a hard mode? Okay, I'll make sure gen 8 gets one. I'll give every gym leader one final overleveled pokemon that learns double team and uses a sleep move.
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>>37357377
prease undastandu
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>>37357478
hard mode not asshole mode
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>>37357377
If we did that, then no one would be able to beat the game! *laughs*
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More like E for easy mode
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>>37357377
Is there a full image?
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>>37357657
Yes, it's a shitty webcomic that starts out as an I AM SILLY/Goofus and Gallant style comparison of those games, which is a totally original concept.
No I don't have it.
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>All important characters are properly EV trained
>Important characters have a strategy
>All unimportant characters are EV trained randomly
>NPC pokemon evolve when they're supposed to, and have movesets that make sense
>NPCs are extra aggressive, always use super effective moves, won't try to set up and will switch out if they have a better pokemon for the job
>remove the Shift battle style
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>>37357449
>Why not start by giving all the trainer NPCs perfect IV Pokemon with beneficial natures and actually decent movesets?
They did that in USUM
>>37357668
But the comic shows the bad things of both games, with the exception of the legendary's part
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>>37357478
I mean... sure if you wanna be a dick
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>>37357682
examples? name one generic trainer npc with a full team of six that has decent moves and items before late game
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>>37357478
I can already tell you'll go places. I predict you'll make a fangame with tons of bullshit dialogue that'll make Gen 7 look like a picture book and it'll become incredibly popular for some reason.
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it's rated E for everyone, but the games are as a matter of fact made for children
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>>37357682
>the comic shows the bad things of both games
no
it tries to highlight the good things in LGBT but the "artist" fails to realize those are actually bad things
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>>37358210
What does LGBTQ+ has to do with anything? fucking bigot
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Turn off exp share and turn battle settings into Set you fucking faggot

This difficulty meme is annoying
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Acting like a competitive fag on your first playthrough will always make things easy fuckos
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>>37357405
>Though, i'm basing that off of non-RPG games inflating numbers for artificial difficulty (enemies have x2 health and x2 damage, type games)

The term for that is Numerical Difficulty. The reason it's used is purely because it's a thousand times easier than actually tweaking moves and AI patterns. It's usually not to bad if the games is easy but more often than not it shows glaring flaws in RPG combat as a whole.
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>>37358220
You must be new here, anon. LGBT is a common derogatory used to denote LGPE in a manner which both /vp/ & /v/ find cute and funny. While witty-ness is entirely subjective, most passersby would be remiss to mistake LGBT as anything but a condescending insult.
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>>37357377
Or just give us a good postgame.
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>>37358314
if it's a realtime RPG. turn-based doesn't really have excuse anymore. shouldn't be too ahrd to, I don't know, for example make it so that instead of doing completely nothing on charging turn, the enemy debuffs you
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>>37357377
>Self-imposed challenges like nuzlockes & speedruns do not sufficiently compensate for the lack of a harder difficulty.
why? game freak doesn't want to cater to you, therefore you need to cater to yourself if you want a challenge. download a fucking difficulty hack, play a nuzlocke, the tools to make pokemon hard are at your disposal, you're just being lazy and want game freak to do all the work for you in a series that has been nothing but easy since its very inception.
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>>37358221
> Turn off exp share
You can't anymore.
> Turn battle settings into Set
That really makes a world of difference to that trainer with only 2 Pokemon with only 3 moves.
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>>37358418
> why? game freak doesn't want to cater to you, therefore you need to cater to yourself if you want a challenge.

They already tried to push their shitty game as "For everyone" without actually putting in the effort, If you enjoy competitive battles and genuine difficulty, are you going to buy a game that feels challenging and refreshing or the same fucking babied bullshit but have to make up your own rules like you have to release a Pokemon after each battle and you have to insert quarters up your ass each time you Mega Evolve isn't making the game challenging, all you're doing is making an easy game harder to play, Nobody likes being fucking limited, Could you imagine Smash Ultimate but instead of setting rules and playing with characters you like, you have to make up your own and make up a rule of using one hand only? or Monster Hunter only having Low Rank but you can only wear basic shitty armor and the weakest weapon as possible but no blocking with it.

It's a game developer's job to develop the fucking games, You as the consumer do not have to put in the extra effort, Plain and Simple.
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>>37357377
i'd challenge ayumi if you know what i mean
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>>37358483
>all you're doing is making an easy game harder to play
that's because the mechanics of pokemon make the game easy. the only thing that can make pokemon harder is making it more tedious. tough boss battle killed half your team? now you have to grind up new ones, that sounds like fun. boost up all the trainer's levels? now the game is just a grindfest. bosses are so hard that even grinding doesn't help? just ev train your team and optimize it so that you only have the best pokemon instead of ones you actually want to use. the easiness of pokemon is crucial to being able to use whatever the hell you want. you wouldn't be able to get away with using something like beedrill or dunsparce in a game that's demanding of you, and that takes away from one of the core features of the game which is the collection aspect. what's the point of collecting weak mons then? you couldn't make use of them even if you tried so even if you like them, catching and evolving them is just tedium. and hey, the games have these sorts of features already. the battle frontiers are exactly what you're looking for, an ingame challenge that borders on flat out unfair to fight. if you want a real, legitimate challenge in the main story of a fucking pokemon game, you're playing the wrong franchise for the wrong reasons.
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>>37357377
Because Game Freak has to come up with an even more retarded way of implementing the feature than BW2 did.

Come on everyone, lets help out Game Freak/ What is the most retarded way to implement difficulties into Gen 8, that wasn't already done in BW2?

>Difficulty is distributed by a limited time code in select GameStop locations. Region locked btw.
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>>37358523
>>Difficulty is distributed by a limited time code in select GameStop locations. Region locked btw.

Take that and make it just unlock the same key system as BW2 so getting the code just unlocks the ability to pass the difficulty to someone else and you lose it if you restart your game.
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>>37358512
>that's because the mechanics of pokemon make the game easy.
What are literally any other challenging turn-based game, There are other ways to increase challenge besides increasing levels.

> the easiness of pokemon is crucial to being able to use whatever the hell you want. you wouldn't be able to get away with using something like beedrill or dunsparce in a game that's demanding of you, and that takes away from one of the core features of the game which is the collection aspect.
Nobody runs most shitmons through story anyway unless they genuinely like it, ironically Dunsparce is my absolute favorite Pokemon, Look at something like any of the 3DS SMT Titles or Persona, you literally make any Persona optimal storywise but only if you're really determined to, or Monster Hunter Stories, even though some Monsters are better than others, you can build one to be absolutely destructive, If you don't have a Mega and you aren't at least decent, that 800+ list of Pokemon gets chopped down by over 70% Most Pokemon you catch and box forever.
>what's the point of collecting weak mons then?
Because it promotes trading, which promotes buying more games, it gives you a goal besides literally steamrolling the game with your starter. Pokemon is designed around collectables, Even if it's shitty, you are encouraged to get it, it might be a turd sure but it's a turd off a checklist.

>the battle frontiers are exactly what you're looking for, an ingame challenge that borders on flat out unfair to fight. if you want a real, legitimate challenge in the main story of a fucking pokemon game, you're playing the wrong franchise for the wrong reasons.

The battle clones that you find post game that you spend 10% of your time at do not spend the literal entire story experience up until that point, Again, something like Monster Hunter makes it fresh, even in World, where you can fight the same monster but feels new.
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>>37358512
Same person as earlier, and I could not fit this, but you said "Game Freak doesn't want to cater to you, You're playing the wrong franchise for the wrong reasons"

If they didn't care so much about it there wouldn't be fucking tournaments hosted for it, there wouldn't be EVs, IVs, Natures, Hidden Abilities, Held Items and they wouldn't openly say they've tried to sell a game that takes some of those things out and still say it is.

You're right in that they aren't targeting that audience, at least not anymore, because they don't have to. Most players sunken hundreds, even thousands of hours into a franchise that only cares about the naive child who'll buy anything with Pokemon on the label. They can only say they want a game for everyone because being honest means confirmation that you're no longer needed.
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>>37357377
Is this porn?
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>>37357377
I thought this was a pic about rape.
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>>37358512
The games could be made significantly harder simply by developing competent AI.
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>>37357377
How ironic. Pokemon ultra sun and moon were the hardest pokemon games
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>>37360557
Lol no.
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>>37357377
>If Pokemon is rated "E" for everyone, why not have a Hard mode for more experienced/ older players?
This is not how ESRB works.
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>people claimin that the group behind battle frontier can't make a pokemon game hard
hard mode should just replace trainers with BF counterparts. and make their levels match the player's highest so grinding is useless.
PROBLEM
FUCKING
SOLVED
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>>37357382
datsu ritto!
baka gaijin has to understandou!
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>>37357377
>why not have a Hard mode for more experienced/ older players?
The one time they DID do this, they made it easier than the regular mode by accident
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>>37358350
Faggots would whine about how postgame isn't everything

>>37358512
>you're playing the wrong franchise for the wrong reasons.
That sounds really disingenuous when you think about it. Besides GF already tried to make a difficulty mode before, why can't they do it again

>>37360752
????????
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>>37360814
I genuinely found BW2 Challenge mode easier than the main game to the EXP system
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>>37360832
Jeez how did it work?
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>>37358512
Finally someone who thinks like me and bothers to post.

>>37358572
>>37358592
>Nobody runs most shitmons through story anyway unless they genuinely like it
And nobody would run shitmons they like if the games would be too difficult. This is the whole point anon tried to explain.

>Pokemon is designed around collectables, Even if it's shitty, you are encouraged to get it, it might be a turd sure but it's a turd off a checklist
What a shitty opinion.

>The battle clones that you find post game that you spend 10% of your time at
If this was true people wouldn't praise Emerald so much since its main feature is Battle Frontier. Like yea, there is a slightly changed storyline and the game is harder (mainly gym leaders) but most people will talk about BF when praising Emerald.

>If they didn't care so much about it there wouldn't be fucking tournaments hosted for it, there wouldn't be EVs, IVs, Natures, Hidden Abilities, Held Items and they wouldn't openly say they've tried to sell a game that takes some of those things out and still say it is.
EVs and IVs are for competitive players who want to battle with others. Anon specifically mentioned "main story". Only absolute autists think about these elements in-game.
Natures, abilities and held items make the series more complex, but not that much challenging. There's a difference between difficulty and complexity.
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>>37360913
It doesn't because he;s lying. challenge mode still has (slightly) better AI and movepools. Levels don't mean anything because the wild Pokemon's levels stay the same no matter what difficulty you choose.
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ITT
>"I want every battle to be a nailbiter so I have to go to the pokemon center after literally ever fight I have!"
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>>37357377
Pokemon, by the very nature of its design and mechanics, is not a hard game. There is no challenge in any game's story mode that you can't overcome just from grinding one Pokemon to be overleveled and then one-shotting your opponent. The later games just cleared away the bullshit surrounding it that made it hard for artificial reasons, creating the impression that the games are getting easier when they haven't changed much at all.

The real challenge has always been playing against other people, which is literally the entire fucking point of the game. If you came to Pokemon for a difficult single-player experience, you're playing the wrong game. The single-player is a formality, a warmup to get you used to the mechanics.
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>>37361270
>trainers now have levels as high as your highest
here, problem solved.
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>>37360814
You get more money and EXP per battle. While more EXP might be somewhat understandable so you don't get fucked by the level curve like in Johto games, there's no reason to get more money.
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>>37357377
Why is Elaines skin darker than Chickens? Chicken looks best with darker skin.
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>>37357382
You realize gamefreak have 0 excuses to when a game is lacking in dofficulty, or the areas are boring.
The 3d model are made it so they don't have to redo sprites every gen and reuse the models, and hell, the walk animatilns were already in the unused files for craps sake in the 3ds games...
So they have all the time in the world to add things like difficulty, or meaningful content that isn't railroaded. They saved a lot of time but aren't using that saved time to add anything to it anymore...
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>>37361408
please understand
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>>37361297
That just makes things worse. Leveling up now becomes completely pointless if the enemies will always be the same, or higher, level than the player.
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>>37361481
you can still get evs and level up moves.
play on 'shift' if the game is somehow too hard.
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>>37361341
light skin chicken is for daughterfu
dark skin chicken is a slut from spnati
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>>37361270
it's not hard to at least include some challenge, plenty of hacks do it
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>>37361225
If you're ever going to need to do that then you're just bad at the game

>>37361496
Grinding for EVs are tedious enough. Now it would be mandatory? Fuck off

>>37361299
This apparently makes the game easier. OK
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>>37357377
>Hmm our games have become far too easy what can we do to solve this? Got it. Let's make them so fucking hard no one could ever progress further than stepping out your mom's house.
Has anyone thought of balance? Difficulty settings are nice but we are left with the same problem, no balanced level curve.
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>>37357405
The romhacks I've played (the popular ones by Drayano) did play the numbers game a bit by upping the # of Pokemon teams had (gym leaders and E4 all had 6 for example), but even then, those 6 were strong pokemon in their type with good movepools and what seemed to be smart AI. It's not that hard to do. Regular Pokemon doesn't have to go as far as 6 Pokemon every boss battle, but it could still take some pointers there of at least stronger Pokemon with good, varied movepools. I thought Gen V was an excellent compromise there, at least if you aren't going to make a hard mode.
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>>37361408
Yes anon because the Pokemon itself is the only thing that needs to be 3D modelled in a game
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>>37357681
I like shift being optional. Makes it easier to grind. I just don't switch out during the important battles.
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>>37358221
People wanting the option of difficulty annoys you? They aren't trying to Dark Souls this shit and make the default campaign some shit fest.
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>>37358418
Is GF paying you? Or do you just take their dick in your mouth for free?
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>>37360814
>Faggots would whine about how postgame isn't everything
You're damn right I would!
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Get rid of HMs and make the max party size 3
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>>37362863
>make the max party size 3
no
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>>37357377
Because it's a content warning, nothing else.
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>>37361068
>It doesn't because he;s lying. challenge mode still has (slightly) better AI and movepools.

No it didn't all it did was raise all the trainer levels by 2 and add an extra pokemon to gym leaders and elite four members. As the previous poster mentioned all it did was make the game easier because your team would just level faster plus gain new moves and evolutions sooner than the normal mode. If you want a real extra challenge you need to tweak movesets, stats and AI.
Just slapping on a damage multiplier, raising the levels or adding an extra team member isn't going to work. Better series than pokemon have tried and failed only to end up with stale gameplay or hard modes that are easier than the base game.
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>>37357682
I just want to remind people that because Game Freak is incompetent Hau's Primarina actually has less Sp. Atk in the rematch after the E4 than it did before because they put the EVs in ATK instead.
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Just give all trainers EVs and make damage resistances more relevant.
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>>37361047
> What a shitty opinion.
It's a fact anon. Pokemon is designed around collecting as many of the little shits as possible, why do you think versions are still around after GTS makes them obsolete? Why does the merchandise sell so well? Why are the pokemon designs dumbed down? To be marketable and memorable.
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>>37362767
gmod literally has more detailed maps that LGPE
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>>/v/446513571
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>>37364530
Yes it fucking does. They have higher AI, increased IVs, tweaked movesets for some trainers and they hold items. Are you high?
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>disable mid-battle item use
>introduce a temporary levelcap between badges so gym leaders can't just be outgrinded
>improve enemy AI and give them more well structured/themed teams
Everything else is not necessary, but without these changes Pokemon can never be actually challenging.
Let's be real though, they'd never invest much effort into the games anymore after you retards have proven that you buy everything Gamefreak shits out during the last few releases.
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>>37360605
>make their levels match the player's highest so grinding is useless
Ew, no.
I played a Pokemon fan game with this mechanic, and the only thing it forces you to do is to level up a bunch of Pokemon that you don't even want to use in the first route of the game, because it turns out your low level fire type with tackle and ember can't compare to a 1 or 2 levels higher normal type with stab headbutt, unless you use status moves and items, or have a bunch of Pokemon you wouldn't want to use to early on.



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