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>We will never get this aesthetic again
It fucking hurts
>>
>>37352484
we are going to get better
>>
>>37352484
Gen IV and V looked the best
>>
>>37352484
let's hope one day we get a BotW aesthetic pokemon mainline game
>>
inb4 >it fucking hurts my eyes
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>>37352484
I can stay without it
>>
>>37352484
>All those ditches that filled up with snow in Winter
>All those puddles and rain in Spring
>Leaf piles in Autumn
very nice. The attention to the world puts ARORA and LegPiss to shame.
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>>37352484
The pixelated 3D in gen 4 and 5 looked like shit in motion.
>>
>the autumn routes

kino
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>>37352493
Early gen IV looked fucking awful but HGSS looked great.
>>
>>37352484
>>
I hope seasons return someday. Their removal has permanently fucked over Deerling and Sawsbuck, and they have so much potential to use the mechanic creatively with other new Pokémon, too.
>>
>>37352484
I miss it. What I don't miss though is waiting 3 months to complete the Pokedex or get all the TMs. Seasons were a great idea but I can see why they'd be cut over fixing. It was just another fun idea that could use some polish that was left in the dust.
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>>37352543
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Seasons were a fun addition, but they fall into an awkward middle ground where they don't actually affect all that much, but they still run off of a weird four-month cycle so you don't have to wait as long for winter if it's, say, March

Imo the effects on the overworld should have been a lot more pronounced, like pic related
>>
>>37352484
Late Gen 4 and Gen 5 is when the series peaked visually. You could look at any frame and know it's a Pokémon game so it had a strong visual identity too.

It's almost like they peaked in the DS era in every possible way.
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>LoOkS lIkE sHiT iDiOt, UnOvAbOrTiOn LoL
>please respond
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>>37352549
You can change the internal clock, though.
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>>37352484
X and Y's was better and you know it
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>>37352574
Seasons weren't bound to the internal clock.
>>
There's just something nostalgic about the gen 1 games that the other games don't do for me :/
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>>37352556

cept' in icirrus city with that snow mound. wish they did more stuff like this but meh
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>>37352590

>i prefer nostalgia over good games
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>>37352484
>barely animated 32x32 pixel cardboard cutouts pretending to be people and pokémon in the overworld
>cardboard cutouts shaking and bouncing at each other with shitty elemental effects pretending they're "battles"
>lazy repeating tile sets that all look the same (would it kill them to at least add alternate tiles for tall grass? look at that garbage)
>>37352508 "but dude there's a couple extra alt textures on some of the tiles sometimes haha look at that detail now this is effort"
>>37352512
gen6 may have been a fucking poor excuse for a 3D game but if you actually believe we should go back to this limp shit instead of demanding a proper 3D generation you're just deluded by nostalgia

seasons were still great though
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>>37352556
>>37352593
Superb idea, subpar execution.

For most areas in the games, it just looks like somebody messed with the hue slider in paint.net. Some more attention to detail would have gone a long way.
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>>37352614
>barely animated 32x32 pixel cardboard cutouts pretending to be people and pokémon in the overworld
>cardboard cutouts shaking and bouncing at each other with shitty elemental effects pretending they're "battles"
>lazy repeating tile sets that all look the same (would it kill them to at least add alternate tiles for tall grass? look at that garbage)
this is every pokemon game ever
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>>37352484
The pixelated aesthetics?
>>
>>37352484
the only good things are the seasons, DS games are fucking disgusting
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>>37352550
pathetic
>>
Wasn't a huge fan of how Gen 5 looked; camera angle was too slanted for my taste.
>>
it fucking hurts my eyes
>>
>>37352694
gen v best gen
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>>37352614
The 3D games just feel less alive except in battles. Now, if they made the battles more like the console games...
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>>37352799
*Gen 4.

5 had some good things but it was the beginning of dumbing down and removing content.

Declaring Gen 5 the best is demonstrably objectively wrong.
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Gen 2 was peak aesthetics
You dumb zoomers know NOTHING
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>>37352993
That’s a weird way to spell Gen 4
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>>37352993
Gen 2 looked like shit
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>>37352590
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>>37353037
>posts a sceeenshot of Gold in GB mode
brainlet.jpg
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>>37352993
>>37353037
Gen 2 looked nice in some places but was hit and miss sometimes.

I will say I really like Gen 2's music but that could be my nostalgia clouding my judgement.
https://www.youtube.com/watch?v=fbcjFvXGXYQ
>>
>>37352614
>barely animated 32x32 pixel cardboard cutouts pretending to be people and pokémon in the overworld
they're called sprites anon
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>>37352484

I remember DIamond looking kind of shit, and I was so glad when I played White 2 years later, and everything was a so gorgeous.
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>>37353243
I agree, gen 2 has the best music overall (routes, cities, and battles all had a lot of great tracks).

But the overworld looked better on the GBA and DS games. Still 2D but a bit more advanced than gen 1 and 2.

3DS is when things started going horribly wrong.
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>>37352642
you're not wrong
>>37352940
they do, but it's not because of 3D
>>37353397
they're called garbage that belongs in the '80s and forgettable indie retro cash grabs
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>>37352484
Gen V looked great to me when I first played it a couple years ago and it looks great to me now, I prefer it to the 3D we’ve seen so far
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>>37353224
It IS a Game Boy game, anon
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>>37352556
In White 1 when it's winter it snows on Twist Mountain until it fills up a lot of the giant hole in the middle and you can get around easier.
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>>37353719
I know, and that's good, but then, nothing unique happens for the other three seasons. Even in B2W2, autumn gets one effect where leaves pile up. On a single route.
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>>37353679
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>>37353679
>they do, but it's not because of 3D
Except it fucking is.
Imagination + good spritework >>>>>>>>>>>> shit > lifeless fucking models with 1 or 2 idle animations and tiny plastic worlds

Gen 7 tried to improve this and while it gave us good npc models for once it still made one of if not the tiniest world map we've seen yet.
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>>37352484
Remember when Cheren and Bianca walked besides you and you all took the first step onto that beautiful route and your journeys together?
They don't make good moments like that anymore.
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>>37353708
It's a Game Boy Color (TM) game though
>>
Maybe they could go full cell shade like Jet Set Radio Future.
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>>37353993
If Gen 8 games are running on same engine as town, they'll probably look similar Ni No Kuni.
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>>37353955
Then it shouldn't work on Game Boy at all, since Game Boy Color games don't.
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>different people during different days of the week
You can't top that
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>>37353946
>lifeless fucking models with 1 or 2 idle animations and tiny plastic worlds
this isn't endemic to 3D you nostalgia-goggled retard, this is Game Freak being lazy and taking the same shitty old 2.5D game and dropping 3D models where sprites used to be, while animating them about as much.
go play a game like smash where the pokémon are actually somewhat properly animated/voiced or really any other widely popular series of 3D games today and tell me again how staring at tiny overworld sprites and pixelated still photos and imagining them as something animated and dynamic that you can interact with is somehow better than having something that is actually animated and dynamic and capable of being interacted with.
there's literally no argument against 3D that isn't rooted in blind nostalgia or plain utter retardation, and your argument seems to be a mixture of both
>it still made one of if not the tiniest world map we've seen yet.
oh g*d f*ck yeah d*de I sure do wish we had a huge fucking map made of 30-40 repeating tiles instead! seriously, this quantity over quality bullshit that pervades /vp/ is as obnoxious as it is retarded.
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>>37354074
>quantity over quality
are you implying that alola was quality
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>>37354179
For me XY didnt but gen 7 it was. However, we all have different preferences which is something people on vp dont seem to understand
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>>37353756
...What would even happen in spring or summer?
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>>37353948
Nope, I was mashing because I was tired of all the fucking cutscenes and wanted to play my new game.
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>>37354215
Nothing besides the color change which is already implemented. anon is being a picky autist
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>>37354179
it kind of looked like that but no, not even close. as I said in literally the opening sentence of that post, shitlola and kalos are victims of their being featured in a 2D game with 3D models tacked on as an afterthought, with all of the shittiest parts of the former and all of the shittiest parts of the latter and none of the good parts of either of them.

but if future games properly leverage the potential 3D offers them and we end up with a small region with lots of character, things to do and places to explore and learn about, I will definitely take that over a couple extra creatively arranged grass and dirt tiles in the late game and the headache that comes with using my imagination to make them something other than the shitty excuse for "content" they actually are.
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>>37354229
my bad, I only skimmed the post
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>>37354215
Autumn
>Leaves fall on most routes, some piles can be used to reach higher locations (see B2W2), others can hide Pokemon or items
>Rain and snow fall occasionally

Winter
>Snow falls on most routes (hail occurs in battles)
>Snow can fill in gaps to let the player cross
>Water can freeze over
>Some trees will lose their leaves and become passable

Spring
>Water levels rise due to runoff
>It rains more often (obviously rain will occur in battles)
>Some berry trees will crop up or will grow more quickly in soil (hypothetically, if gen 5 hadn't removed berries)

Summer
>Some areas experience particularly hot weather - sun will occur in battles, water levels may lower
>Other areas experience rain - less frequently than spring
>Some areas might be overgrown, affecting player mobility either positively or negatively

>>37354222
Just changing the hue is so lazy though. Each season should feel unique and have shit you can do.
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>>37354256
don't blame you I guess
>>37354265
this is nice
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>>37354265
I'm sorry, are you contesting against the wisdom of trips?
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>>37354303
Don't be misled, they're trips of treachery.
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>>37352546
Dont they still change monthly if you take it out of its box?

I wouldnt call it fucked over but yeah it sucks.
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>>37354758
Nope.
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>>37352484
Good, that looks like shit even for DS.
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>>37352484
Good. BW was an abomination that turned me off from the series for a while. Glad I went back and played BW2, but I still didn’t like the aesthetic. I seemed to only play during in-game autumn, when the colors were gross and washed out.
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>>37352993
>the same tilesets for every town and route
>good aesthetic
The prototype had more variety
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>>37352593
What if you save here and the season changes? Don't you get stuck?
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>>37352590
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>>37353679
>>37354074
>go play a game like smash where the pokémon are actually somewhat properly animated/voiced or really any other widely popular series of 3D games today

You're disregarding 2D sprites because the DS Pokemon games don't match up to modern Smash Bros. models in animation?

>tell me again how staring at tiny overworld sprites and pixelated still photos and imagining them as something animated and dynamic that you can interact with is somehow better than having something that is actually animated and dynamic and capable of being interacted with

Nobody on /vp/ likes GF's mashup of 90's tile-based JRPG worlds with the early-2000s-tier 3D that newer Pokemon titles have, you say this yourself. Are we supposed to prefer 3D because, although Game Freak does a shit job of it, it has the potential to convey more meaning? Seems like bullshit to me.
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>>37354265
This is EXACTLY what seasons should be like, but it's too ambitious for Gamefreak. They think kids are stupid and can't even solve simple puzzles/observe changes in the environment. Oh and of course the "muh phones" excuse.
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>>37354265
I like the affects on the overworld but I don't know how I feel about battle weather changing based on season. I think it'd get annoying after a while - giving some types an unfair advantage and making each round take those few seconds longer. I suppose this could be fixed by making the weather effects only appear sometimes.
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>>37352484
Pokémon with the graphics of Octopath Traveler would look fantastic
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2D should not mix with 3D. It never looks right.
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>>37352484
thank god
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>>37354265
Snow should become own weather. Hail is NOT SNOW.
Snow should do no damage but slow down each type besides ice AND stack with hail.
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>>37354265
These are all great except for the battle effects that could potentially get really fucking frustrating (buy the game for Xmas, start the game in winter and have to go thru half the game before getting a mon that resists hail).
Even locking certain areas behind a certain seasonal effect could be risky because you would end up with turbo autists complaining all year long because a certain item/mon/NPC is inaccessible for most of the year.
The solution for this second problem would be to make seasons last a lot less (so that players wouldn't have to wait a literal year to get to a certain area), but even then I cannot think of proper timing that wouldn't make them feel gimmicky and half-assed (changing season every week would just feel stupid, I feel)
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>>37352484
Thank fucking god
>>
UNNOOOOOOOOOOOOOOOOOVAAAAAAAAAAAAAAAAAAAA
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The only way I can think of to solve this is a way to change the seasons at will.
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>>37352508
>ARORA and LegPiss
very creative anon, 10/10 post
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>>37355041
The season doesn't change until you enter a new zone for this exact reason. If you save and quit in spring and come back in summer it won't actually become summer until you go to another route/cave/city
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>>37355246
That would honestly be interesting. Though then the entire game would have to revolve around that. Kind of like Oracle of Seasons just expanded and better implemented.
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>>37352484
yeah but it's not KANTOOOOOOOOOO
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>>37352556
>but they still run off of a weird four-month cycle so you don't have to wait as long for winter if it's, say, March
What was so weird about that is that this was in a game that punished you for not beating the E4 (completing it) in under a week.
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>>37352484
Do X and Y have seasons?
>>
>introduce a Pokemon with seasonal forms
>don't bring seasons back
>you can only catch one form of that Pokemon in later games with no way to catch the other forms
Masuda is a smart man.
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>>37352484
I dislike the gen V sprites. Looks too pixelated, especially the backsprites of the Pokemon.
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>>37355688
Smart because you had to use bank? Except the forms are all still readily available, I forget if the form breeds down or if every game always breeds a certain form(X was summer, Y spring, etc)
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>>37353037
>>37353243
so fucking comfy
I WANT TO GO BACK
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>>37355793

The form breeds down, but you still have to transfer Summer/Autumn/Winter from Gen 5 up. There is no other way to obtain the non-Spring forms
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>>37352484
I don't fucking understand why they though noodle arms were an improvement
>>37352493
THIS
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>>37355630
How exactly?
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>>37353946
I'm the guy who made the previous post about the 3D games being less alive, but you know, I think Gamefreak could actually do more effort than that. They're just lazy and have pulled a 2.5D formula. When I look at Colosseum and XD, they're not exactly masterpieces of aestheticness, but they felt more alive and as if more effort was put into making it more immersive than the newer Pokémon games. I think GF may have more to do with botching it up than just being 3D, though I still think the Pokémon overworld feels better in 2D, it's just that GF definitely can put more effort into the 3D games.
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>>37355140
But anon, why should we include fleshed out seasons in our game? I mean, kids nowadays go outside, they can experience the seasons without them being in our game!

>>37355161
Well yes, I hadn't been thinking they'd be constant. Each route should only have a chance at having weather, like in the final game.

>>37355226
>>37355227
Good points re: hail, maybe snow shouldn't have any in-battle effect but a more dense blizzard would cause hail.
>Even locking certain areas behind a certain seasonal effect could be risky because you would end up with turbo autists complaining all year long because a certain item/mon/NPC is inaccessible for most of the year.
True, but realism argument aside, we already see people doing that. Imo the problem would be alleviated as long as each season had its own shit to find and alternate routes to explore.
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>>37354704
Bullshit. trips can only be truthful
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>>37355932
Black City, White Forest.
>>
I wonder hoe Gen V games look with the latest releases of DeSmuME
Anyone bother to share screenshots?
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>>37356365
What's different about the new release?
>>
LOOKIN' GOOD
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>>37356734
wrong pic sorry
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>>37356738
>>37356746
that makes me want a cel shaded 3D game like >>37352494 mentioned. Wind Waker and BotW --that's the comfiest aesthetic for video games ever.
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>>37356738
>>37356746
>filters
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>>37356329
>True, but realism argument aside, we already see people doing that. Imo the problem would be alleviated as long as each season had its own shit to find and alternate routes to explore.

Still wouldn't sit right with the turbo autists that want to complete the game 100% whenever the fuck they feel like it.
It would even make sense from a lore perspective to have certain mons locked during certain seasons (something like Ursaring hibernating during the winter or Snover not being out during summer), but if you were someone that decided to finally get an Abomasnow on June 21st, you'd be probably mildly pissed.
And Gamefreak simply doesn't want to risk that; it's been abundantly clear that, as time went on, GF has tried to play it as safe as possible when it comes to difficulty/added complexity for a variety of reasons: target audience is very young, actual demographic includes people from vastly different gaming backgrounds and GF (and Nintendo, for that matter) seems contrary to the idea of releasing many post-launch patches to fix issues (unless a certain gamebreaking exploit is ruining the game for thousands of people).

>>37356746
>>37356738
These reminded me how horrible and un-comfy BW2 looked with DesmuME filters (office lady looks like a fucking skeleton)
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>>37352484
Gamefreak pre-3DS
>Do a lot with a little

Gamefreak post-3DS
>Do just barely enough so the sheep don't wake up
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>>37357039
>something like Ursaring hibernating during the winter or Snover not being out during summer
This is where seasons would really shine, imo.

Let's work with a hypothetical route. Let's call it Route 0. It's got a lake and a small mountain, and a lot of tall grass. Ursaring and Snover both show up in the grass here, but whoops! Ursaring shows up most often in summer and not at all in winter, while Snover shows up often in winter but not in summer.

In the summer, maybe the water level of the lake would drop drastically - you could go down and fight some ground types on the lakebed, but the water types would all be gone. Then you find a cave down there, and there's still plenty of water in there - most of the old water types and some new are there too! And once you go a bit deeper, you find that a lot of the ice types who can't take the heat outside are taking refuge - like Snover!

It's the dead of winter - the lake is frozen over, snow is piling up on the mountainside, and Ursaring is nowhere to be found. But wait, all the snow has made the mountain scalable... ah hah! There was a cave at the top where all the hibernating Pokemon went - Ursaring included!

>it's been abundantly clear that, as time went on, GF has tried to play it as safe as possible when it comes to difficulty/added complexity for a variety of reasons
That's what actually pisses me off here - seasons weren't done perfectly the first time. Oh well, it happens. So they won't be done a second time at all instead. How stupid.
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>>37357684
The concept for Route 0 would work in theory (altho I imagine it would be hard to make spring and autumn THAT interesting), but it would require an insane amount of work and effort to actually pull it off flawlessly on a decent enough number of routes, especially if you don't want to keep repeating the same "hidden cave" trope. Not to mention that you would turn simple routes into entire dungeons (unless you want the caves to be single rooms where you have to go back and forth for half an hour to make sure you've seen all the available mons, which was beginning to be a trend in Gen III). To make said dungeons interesting, you'd have to fill them with items/interactables/NPCs (that would have to be scaled to the level of the route, I imagine).

So to effectively design an average route that connects village X with city Y, not only do you have to set up interesting landmarks along the route itself to make it feel relatively unique (kinda like how Hoenn had various environments and attractions along its main LAND routes so you wouldn't just run thru it in 2 minutes), but also design 2 (or 4 if you wanna get creative with autumn and spring) separate areas filled with mons that should technically NOT be available on the main route, else the whole thing wouldn't make sense.
And this brings about the problem that you'd have to make these mons available only in postgame/once national dex has been obtained, because no gen could possibly have enough variety (as in, a group of mons that would realistically hybernate/hide) to fill those caves without resorting to the same 4/5 evolutionary lines; sadly doing this would mean that these areas would be empty/brimming with trashy filler before the national dex is obtained, which makes the first exploration as dull and uninspiring as it gets.

I realize I jump to a lot of conclusions, but I imagine that designing these games would require 100x times this amount of brainstorming (more than what GF prolly gets credit for)
>>
>>37357818
Meant to write it before but hit character limit: despite this I still can't deny that GF are a bunch of lazy fucks that have thrown good game design out of the window and have managed to shit out the absolutely atrocious let's GO games.
A more competent and brave team with the resources of GF could easily produce a game with the nuances I've explained above and a lot more improvements and mechanics, and there's no denying it.

Let's hope for the future games, I guess.
>>
>>37357818
It was just an example I came up with off the cuff - logically, these things wouldn't all be crammed into one location.

However, now that I think about it, it might have been neat to have seasonal dungeons spread across the map, but more simple, minor changes elsewhere. A forest you can't reach until the nearby river floods in spring, that cave under the lake in summer, a hidden forest grotto that you reach by climbing piles of leaves in autumn, our snowy mountain cave in winter. But instead, in the base game, winter changes some areas slightly, and that's kind of it. The other seasons don't really get anything, which was my whole beef with the implementation.

>Let's hope for the future games, I guess.
Kek, I'll certainly try
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>>37354054
>since Game Boy Color games don't.
This fuckin' retard.
>>
Gen 4 and 5 are so ugly when they mix 2D and 3D in the overworld. It hurts my eyes.
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>>37352484
>blue trees in winter
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>>37357684
This sounds awesome. And any game developer should be able to do this easily, it's literally their job to do shit like this. Yea >>37357818 it's hard, but it's what good games do. This was the promise of the Pokemon franchise anyway, to explore and find different habitats and wildlife.

GSC started this trend with some mons only being available during morning, day, night, but they could have gone further with the scripting. This is where GF copped out, instead of changing the way players explore the game world, they simply changed what mons appeared when. RSE went the easy way by having rain and sunny day on the overworld, but it was mostly visual and did not change/limit/expand the way you explore the world. B&W tried that with seasons and got close, but not nearly enough.

I want to imagine whole maps changing based on seasons and time. Not just simple stuff like what mons appear when or rain in the battle mechanic.

>>37357900
Here is another possible idea: Sea tides rise during night, lower in the day.
>>
>>37358010
They could have taken clues from Zelda Oracle of Seasons/Ages, which btw were released at the same time as GS. The whole world changes depending on what you do, you have agency and reason to backtrack and discover different habitats.

I am so disappointed now.
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>>37358038
forgot pic in my grief
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These ideas sound cool, but there's a lot of things that an go wrong with the execution. No one likes time-gated content, even if it's for "immersion", or "making the world feel alive". A good example of this, while not entirely the same, is the recent controversy of having to unlock every character outside of the original 8 in Smash Ultimate. This was there for a reason, so people wouldn't feel overwhelmed looking at such a large roster from the get-go, which as a recorded problem in 4. There were ways around it, like the reset exploit, and there were ways to unlock quickly, like the classic modes. But the problem, for most, was in execution. People who were already familiar with the series hated having to unlock so many characters they were already acquainted with. People who appreciated unlocking characters where disappointed due to how relatively easy it was to get them on the roster. So on, and so forth, it was a novel idea that enhanced the experience in theory but only served to divide the community (at least for a while.) The same thing could easily happen here. People would get frustrated at having to wait for a certain season to come around in order to do something, it makes you feel like the game is controlling and inconveniencing you. Even worse if it gets mapped to the system clock rather then an in-game one, due to several other games punishing manipulation of the clock.
I can only see this serving to divide the community, and especially with how divided it is already, no amount of immersion is worth it to me. It's certainly not in GF's interests, and personally I'm not too keen the inevitable gameplay vs. story and worldbuilding arguments that would
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>>37356691
Better filters and also the ability to pimp out the internal resolution up to 5x, anti-aliasing and texture smoothing.
Only if on the latest nightly releases though.
Check it out
http://desmume.org/download/
>>
>>37358115
I get what you're trying to say. But what this anon >>37357684 described here was not really time-gated content. If you want a Snover in summer, you just need to look a little harder, etc. Even in the Zelda games, there were alternate routes you had to take depending on the season, but they still took you where you needed to go to advance the game.
>>
>>37352484

the problem with that aesthetic is that all areas look very similar with the same 4 changing seasons, barely any variety besides those 4 seasons
>>
>>37355853
I don't know why they didn't do what they did with Shellos and Gastrodon and shuffle around the forms they release in subsequent generations like how Kalos had West Sea and then Alola had East Sea.
>>
>>37352484
HGSS had better overworld graphics than BW/B2W2. Gen V fucked everything up by tilting the camera too far and making the overworld sprites lanky and awkward.

Regardless, none of the DS Pokemon games look particularly good. As discussed, Game Freak is lazy which is why we still get the same long grass tile copy-pasted over and over.
>>
>>37357941
You can't play GBC games on a GB. See Crystal.
>>
>>37355932
What >>37356333 said.
If you take longer than a week, the "endgame" cities have no people in them.
>>
>>37355067
>You're disregarding 2D sprites because the DS Pokemon games don't match up to modern Smash Bros. models in animation?
do you actually read posts before you reply to them, or are you actually this stupid? how do you even function in modern society being this fucking illiterate?
>Nobody on /vp/ likes GF's mashup of 90's tile-based JRPG worlds with the early-2000s-tier 3D that newer Pokemon titles have, you say this yourself.
yes, thanks for re-iterating my point that you apparently cannot grasp on even a basic level
>Are we supposed to prefer 3D because, although Game Freak does a shit job of it, it has the potential to convey more meaning? Seems like bullshit to me.
Game Freak made some shit 2D games too, so should they start making text adventures? seriously what kind of fucking retarded logic is this? you're supposed to push them to make actually good games, not just tell them to turn up the regressive nostalgia pandering dial up to 11 and embrace their mediocrity.
>>
>>37358428
Kill yourself.
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>>37358657
what nigger, I emulate crystal on straight GB emulators all the fucking time
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>>37358697
he's right though
>>
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>>37358706
No you don't.
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>>37358723
the emulator I use must just force grayscale then
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>>37358733
Maybe so. Attached is a screenshot of Gold running in GB mode on the left, and GBC Gold with saturation turned to 0 on the right.

But yeah, that's why Gold and Silver work on the Super Game Boy, too. Crystal doesn't.
>>
>>37358733
>>37358764
I've had this problem with Red++ which has added color. However, when I emulate on mGBA, it is grayscale. There is probably a way to turn off but not sure.
>>
>>37358932
Personally, I would recommend using BGB. You can select in the settings whether it's GB, GBC, or SGB.
>>
>>37356738
Is this retroarch? What filter?
>>
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>>37356746
Anon, why are you still playing using native 3D resolution?
>>
>>37359078
Looks like DeSmuME 5xBRZ magnification filter.
On RetroArch, make sure you're using the latest Libretro core.
Otherwise download the nightly build from >>37358119
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>>37352586
Yes they where.
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Gen V pixel art was absolute ludo, I fucking hate 3D models so much
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>>37356738
>>37356746
>>37359337
>filters
>on a pokémon game

jesus christ
>>
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>>37356738
>>37356746
>filters
>>
>>37359776
Latest DeSmuME releases apply a filter whenever you choose to increase the internal resolution whether you like it or not.
It's a fair trade off when you can now fully appreciate the 3D environment without the jaggies and pixels. Don't you think?
>>
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pick your poison
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>>37358688
>yes, thanks for re-iterating my point that you apparently cannot grasp on even a basic level
Do you have any reading comprehension mate? This point is the grounds of the argument which I am agreeing with you on.
>Game Freak made some shit 2D games too, so should they start making text adventures? seriously what kind of fucking retarded logic is this? you're supposed to push them to make actually good games, not just tell them to turn up the regressive nostalgia pandering dial up to 11 and embrace their mediocrity.
Haha, that's the weakest argument I've ever heard. I never even suggested that Game Freak should go back to 2D games, let alone even mentioned nostalgia once. And I'm not 'telling Game Freak to make good games' because they don't care what gets posted on 4chan. Do you really think that people expressing their preference for 2D Pokemon over 3D is going to make Game Freak convert back to making 2D games? You see how moronic this argument is?
>do you actually read posts before you reply to them, or are you actually this stupid? how do you even function in modern society being this fucking illiterate?
>'go play a game like smash where the pokémon are actually somewhat properly animated/voiced or really any other widely popular series of 3D games today and tell me again how staring at tiny overworld sprites and pixelated still photos and imagining them as something animated and dynamic that you can interact with is somehow better than having something that is actually animated and dynamic and capable of being interacted with.'
You argument here boils down to 'look at this game that came out 7 years after the last 2D Pokemon game and tell me again how 2D sprites look better'. My point is that you're comparing JRPG games from the late 00's with a fighting game from 2018. The artwork and animation have different purposes and you're not even comparing 2D Pokemon with 3D Pokemon because, as we agreed, 3D Pokemon has been poorly made so far.
>>
>>37362162
the ones behind the box
>>
>>37362162
give them all to me
>>
>>37360641
That sucks, I would prefer sharp sprites on a high res background
>>
B2W2 were the best Pokemon games. Pokemon was getting progressively better with each generation until Gen 5, then in Gen 6 it totally dropped off a cliff.
>>
>>37352567
Pokemon has gone to shit since it went 3D. I actually prefer games with bad graphics because it lets you imagine in your head what it would look like IRL. You can't do that with 3D hi res stuff.
>>
>>37352614
I find 2D to be quaint and charming. 3D irritates me.
>>
>>37353679
Undertale and Cuphead have proven that 2D pixel games can still be massively popular and successful in the current year.
>>
>>37356734
>>37356738
>>37356746
Filteranon is there a way to apply this in a 3ds with cfw?
>>
>>37363210
nigger you can't articulate an argument for shit, and I was never comparing the games to Smash, I was pointing to Smash as an example of 3D Pokémon shining through proper animation that is completely possible in a mainline game and far beyond what sprites could ever be capable of.

and don't backpedal with preference either, this entire thread is a "tfw sprites are gone and they're never coming back" circlejerk from the OP onward
>>
>>37363456
there's a lot of people that feel similarly about 2D, hence why we've generally moved away from it in the mainstream, so I don't know what that's really supposed to mean to me in the end
>>37363464
wow it's almost like nostalgia sells
>>
>>37363709
Mate, all you've done is throw meaningless insults around and backpedal on your points. I think it's pretty fucking obvious how bad the Smash comparison is given the context that you made it. Anything can sound smart if you backpedal and re-word enough and it's pretty obvious you can't rebut any of my points properly when you immediately resort to fallacies.
>>
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>>37363709
>I was never comparing the games to Smash
>'go play a game like smash where the pokémon are actually somewhat properly animated/voiced or really any other widely popular series of 3D games today and tell me again how staring at tiny overworld sprites and pixelated still photos and imagining them as something animated and dynamic that you can interact with is somehow better than having something that is actually animated and dynamic and capable of being interacted with'
Pick one.
>>
>>37352484
Gen 5 is easily the ugliest generation by a large margin. Gen 4 and 5 fucked up by not moving to 3D.
>>
>>37363450
It was 3D in the DS era. The games were phenomenal then.

Their good streak of games started with Emerald.
>>
>>37363995
>Gen 5 is easily the ugliest generation by a large margin
How?
I find the mix of 2D sprites with3D backgrounds quite charming.

>>37364011
>The games were phenomenal then.
Slap me for what I'm going to say but BW2 started the whole handholding meme by giving you free items every two steps.
>>
>>37363943
>>37363956
hey retards, let me help you read up in the comment chain instead of trying to nitpick something you can't even read
>>37352940
>The 3D games just feel less alive except in battles.
>>37353679
>they do, but it's not because of 3D
>>37353946
>Except it fucking is.
>...lifeless fucking models with 1 or 2 idle animations and tiny plastic worlds

no comparison was being made, it was a counterpoint to a post that literally said XY+ being lifeless shit was because of 3D and not just game freak half assing it into oblivion
>>
>>37364587
And yet in >>37354074 you clearly shit on 2D sprite-work and imply that 3D is better. Clearly, either you failed to convey any of your point or you're backpedaling. So how about you call me nigger again and we agree that GF should try harder next time?
>>
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I can't believe it took YopYop156 nearly a decade to implement high resolution and only because some random Japanese guy beat him to it and released a popular yet unofficial build.

I'm loving hi-res Unova!
>>
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It looks and feels very much more alive!
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Am I gonna get TM70?
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If I'm honest I didn't care for the DS art style of pokemon games. They weren't awful, just a bit off. The 3D modelling wasn't great, it was low res and looked janky. Often your character sprite would overlap nearby sprites in ways that looked weird, and the games felt a little unresponsive. I feel like it took away from whatever 2D art style we might have had.

I'm looking forward to the series taking the leap into full 3D, but the 3D/2D hybrid kind of turned out worse than either a fully 2D or 3D art style.
>>
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This ship has sailed!
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>>37364946
>>37364991
>>37365032
Anon pls >>37363696
>>
Play pokeone same shit
>>
>>37364946
the environments look better, but the sprites look like shit with that filter on them.
>>
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>>37366547
I doubt it, since backwards compatibility on a 3DS is hardware based whereas filters are likely possible on emulators alone.

I honestly find DS games on 3DS kino to play without any graphical enhancement. It's only on PC where the low internal resolution becomes an inconvenience.
>>
>>37364946
>>37364991
>>37365032
>>37366573
The maps look great but these blurry sprites are awful
>>
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>>37357019
>>37357039
>>37359776
>>37359789
>>37366566
>>37366625
You could disable them completely.
>>
>>37364714
I seriously don't understand what the fuck you're having trouble comprehending here. of course I'm shitting on 2D sprite work and implying that 3D is objectively better, that's literally my whole fucking argument, and a big part of it is based on the fact that 3D models can be animated much better (and much easier) than sprites can ever be, other games were pointed to not as comparisons but as demonstrations of this fact.

but yes, if we both fundamentally agree that game freak is the problem rather than 3D itself (something the original retard disagreed with) then there is really no point in continuing this rambling ass shitty discussion

peace out nigger
>>
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The first time I played gen5 I was really surprised by how much attention to detail they put everywhere.
Reaching Castelia City at night (it's gorgeous and really immersive) and the entirety of the western part of the region have to be some of my favorite moments in the franchise. For me it's up there with Azalea town being isolated and reaching the National Park for the first time when I played Crystal as a kid.
Only thing that really disappointed me was the seasons: lots of potential barely used. Can you believe it only snows in 3 routes and 3 towns? And only Twist Mountain and Icirrus get "considerable" changes.

Wish I had some way to make a gif of Icirrus in spring though; the atmosphere of the windmills reflecting in the puddles while everything is foggy is amazing. Only have this one in summer.
>>
too bad the resolution is awful and ruins the entire artstyle of the generation
I think gen 4 looks better because it stayed in its lane, gen 5 tried to make itself look too different and failed
>>
>>37367394
>and failed
It didn't though.
>>
>>37364567
I don't disagree. I think BW and BW2 started a lot of what I dislike, and HGSS even had forced Legendary encounters even when GSC didn't. But I think the problems I have with those games are like nitpicks compared to how much they got right.
>>
>>37367394
It didn't fail. It looks messy in some parts but Pokémon looks the best it ever has in the traditional bits, like the Icirrus gif >>37367385

And honestly, I really like the ambition with stuff like Castelia City. The sprites looked messy, but it was something brand new and fully functional with how they implemented the camera. Compared to something like Lumiose where it just flat out didn't work.
>>
>>37359763
>absolute ludo
Gotta eat the top-quality kek
>>
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Welcome to Join Avenue!
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Wanna buy some flowers?
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>>37356746
Here's a better res version.
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>gen 5 fags actually want seasons back
First you people defend not being able to catch non-gen-specific pokemon and now you defend time-gated content. Goddamn.
>>
>>37370434
Seasons would be great if done right. Gen 5 just elected to do it completely the wrong way.
>>
>>37352484
gamefreak is garbage, they can't make a pokemon game worth a shit now that switch is the norm and it requires them to actually have skill
>>
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>>37363709
>nigger

Found the edgy teenager.
>>
>>37367230
To clarify, my main point was simply that I disagree with the disregard of 2D Pokemon games purely out of the fact that, as a medium, 3D can be better.
>>
>>37370434
Time-gated content is good. It gives the game longevity. While we're at it let's have more events for the days of the week too. I loved how many there were in Gen 2 and HGSS.
>>
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Make bridges, not walls!
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>>37356734
>>37356738
>>37356746
>picking the female character
cringe and incelpilled
>>
>>37370434
sauce
>>
>>37352493
DPP looked fucking soulless
HGSS looked the best
BW had ups and downs. It either looked really good or really fucking bad due to the shitty 3D

GSC and FRLG have the best aesthetic, prove me wrong fags
>>
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Skyarrow Bridge
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>>37371654
nigger
>>37371763
yeah that's definitely not what I was getting at at all, my favorite games are GSC/HGSS but I still see the 3D transition as a net improvement and blame the loss of "soul" more on game freak's shitty implementation and lack of care for XY+ than replacing sprites with something more flexible
>>
>>37352593
yeah but then you would have to wait for months to get the items
>>
>>37366639
now THAT'S comfy
>>
>>37352556
God the oracle games look like absolute kino for gbc games, probably the next zelda ill play
>>
>>37378149
This
>>
>>37352484
the only downside of it is the pixel aliasing, but in the HD realm it shouldn't be an issue
>>
>>37372809
Why is that?
>>
>>37352484
I'm kinda thankful that the aesthetic has changed.
I also hope they make more realistic models like in gen 7 instead of the gnomelike models in the let's go spinoffs.
>>
>>37378149
t. kantonigger
>>
the issue with having to wait half a year for the right season can be solved by letting you change it, you could have a legendary that can change seasons with it's signature move, or you could bring it to a shrine or something and do it there, maybe restricted to one season change a day
>>
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I'm sweatin!
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>>37353243
My theory is that with more limited sound resources, they had to make the tracks more memorable and catchy for them to be considered good, which is why gen 2 music is god tier.
>>
>>37378149
I'm afraid you have shit taste. Sorry.



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