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Last thread: >>265313147

/rtsg/, /cbg/, /wgg/, /xcg/ welcome. Stop asking.

== NEWS ==

New Endless Space 2 dlc, Awakening: https://www.youtube.com/watch?v=EvHRIVkbBwg
Iron Harvest gameplay: https://www.youtube.com/watch?v=SXQUSqTTxPo
Homeworld 3 announcement trailer: https://www.youtube.com/watch?v=J675BQaIuQs&t
Spacebase Startopia trailer : https://www.youtube.com/watch?v=o4QPw8TUWZM
Casual Grey Goo league for whoever wants to play ded RTS games, like-a-me: https://greygoocommunity.challonge.com/de/ggleague
Humankind (an article came out, not on imgur yet): https://www.youtube.com/watch?v=3l2hU-pLRXI
Knights of Honor II: Sovereign gameplay trailer: https://www.youtube.com/watch?v=IHAEFi2N25g

Stellaris dev diaries are now bi-weekly. No, Stellaris is still not good yet. Stop asking.
Stellaris Dev Diary 153: https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-153-empire-sprawl-administrative-capacity.1238199/
Stellaris 2.3.3 patch: https://forum.paradoxplaza.com/forum/index.php?threads/dev-team-2-3-3-patch-released-checksum-9b71.1201127/

Mutant Year Zero free on Epic game store. Xcom-like strategy game.
Age of Wonders: Planetfall released. It seems cool. We need a pastebin for it.
Field of Glory: Empires was released: https://store.steampowered.com/app/1011390/Field_of_Glory_Empires/
Chaos Marines added to Gladius. According to experts, the game is mediocre.
Soviet Republic : gopnik made a tutorial: https://www.youtube.com/watch?v=AERJWYF8Q8M
Piratez-fag finished writing that guide: https://pastebin.com/C7Gr2Pqr
Free games pastebin continues to grow.

== Pastebins ==
Stellaris: https://pastebin.com/hPfrhazx | www.stellariswiki.com
Endless Space 2 + Endless Legends: https://pastebin.com/yu57huWm
Civilization: https://pastebin.com/eeL9tyaW
Alpha Centauri, Microprose, and Star Ruler 2: https://pastebin.com/T13Rp0CH
XCOM/X-COM : https://pastebin.com/9U9dXTKN
/cbg/ : https://pastebin.com/ZSLVg9kT
Free Strategy Games: https://pastebin.com/8nRQckSN
>>
What made Homeworld: Desert of Kharak so mediocre ?
>>
>>265613123
Because the battles were 2D just like inferior 2D anime girls. I don't know, I have yet to play it.
>>
What's a 4x game where the AI makes giant death stacks and parades them all over your weakly defended territory instead of trickling small groups to your grinder or never attacking at all?
>>
>>265613123

they took the mechanics of Homeworld and then put them into 2d with tiny maps. the land carrier concept was so stupid.
>>
>>265613974
As I never played any Homeworld before, I thought the carrier concept was pretty interesting, but the game sure lacked some depth
>>
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>>265609231
If it a consolation, Spyro is kinda retarded.
>Spyro 1
>meet metal enemies
>later meet a dragon that tells you how to kill them
How about telling me beforehand?
>Spyro 2
>get NPC every minute to tell me the controls
>again, meet fairy tutorial after I met the metal enemies
>it's one of these "you can't 100% a level right away, you'll need to come back later once you unlocked that upgrade" game
And what the fuck are these quests? Am I playing Tony Hawks Underground?
>>
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>>265614750
Late 90s and early 2000s were the skate boarding EXTREME age, don't you remember?
>>
>>265615074
It was also the dark age of game design, where everything was either explained in the manual or fully detailed in unskippable tutorials.
And I'm not fond of having cutscenes playing EVERY TIME a level starts and end.
>>
>>265614750
>And what the fuck are these quests? Am I playing Tony Hawks Underground?
Oh you'll love Spyro 3.
>>
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>>265616051
Ehhhh... All I want is walk around, burn people, and get gems, not talk to furries and doing idiotic quests that don't involve burning gnorcs alive.
>>
>>265613123
Nothing. It is every bit as great as the original.

>>265613321
It's 3D, the terrain matters a lot. Ridgelines in particular.
>>
>>265613123
I really don't know. The campaign was well-told, the aesthetic was amazing, I had no real problems with the land-carrier concept, and the unit variety was all there. The maps were tiny and rigidly arranged, and there was no random-map generator - skirmish mode was clearly an afterthought - but I don't think that was the issue. Maybe HW is just an actual masterpiece and attempting to meet it qualitatively is hubris.
>>
>>265613123
Easy as piss and boring main campaign with a "babby's first twist" near the end.
Every time I play it I ask myself: "why don't I just play supreme commander?".
>>
>>265617429
I bet you think Halo Reach was a "twist" too.
>>
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I'm gonna stop here for now. I managed to defeat most of the Meklar fleet just in time for the Antarans to pick another target to attack. The Meklar bombed my colony in the Gly system into dust but I've managed to reinforce my colonies in the Choom and Oryx systems. I only have 5 colonies in total and most of them are older than the Meklar colonies so I should have a higher production than them.

>>265615253
>Not reading the manual cover to cover.
This was the first thing I did when I got a game and was unable to play it right away.
>>
>>265617645
>console peasant
Fuck outta here faggot.
>>
>>265617675
You know me, I always read manuals. But in Spyro's case, it's difficult, since Reignited doesn't have any.
>>
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Гopaциo!
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>>265617947
It's a shame most modern games don't have decent manuals anymore. They are included as pdf if there is one but even during the last generation of consoles a manual was oftern just a page about what every button does.
>>
>>265618547
Not every game had an amazing manual anyway, just some had memorable ones. PC games, especially strategy ones had big ass books though. It's ridiculous I had to read like 100 pages to play some primitive war game but I play ES 2 fine and still don't know what the fuck the circles around planets mean.
>>
>>265618547
Preaching to the choir here.
t. loved Battle Realms' manual for its complete details about every unit's weapons, armors, training, relationships with other units, and personal philosophy.
>>
>>265616517
This is why you should emulate the game instead of playing the downgrade.
>>
I have never played any Homeworld games. How bad are the remasters?
>>
>>265619624
Ok, if you never played the originals. Homeworld 2 campaign is also bullshit difficult, although that could be by design, but it was a real kick in the dick after relative peace of the original campaign.
>>
>>265619050
True, even then there were bad manuals. The Spyro ones for the ps1 were good.

>>265619135
I still remember reading the manual of KOTOR. I couldn't immediately play KOTOR when I bought it, so I spent the evening reading the manual. I planned my first character comparing the charts on the last pages.
>>
>>265619624
>How bad are the remasters?
Butchered beyond recognition.
They include the classic edition but it's missing the ending song and LAN.

Pirate the CD version and remember to read the manual before playing, it has a lot of really cool lore that will enhance the experience.
>>
>>265619418
Too late.
Beside, if I could emulate the playstation, I'd play Deathtrap Dungeon instead.

>>265621359
I remember doing the same with Stronghold Legend, the first time I got it.
Same with Startopia, but Startopia's manual was meh.
>>
Can Japanese Srpgs/tactical rpgs go here or is there some other place for them?
>>
>>265622113
Sure
>>
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Fleets Oldfags, Legion, Raiders, Newfags, and countless reinforcement fleets finally arrive at Jakarta to end the pirate menace once and for all.
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>Page 10
I summon sister of mercy in attack mode and end my turn.
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>>265624970
At the terrible cost of 94% of the combined fleet, Jakarta has been defeated at last. They shall no longer terrorize this area of the galaxy.

Took me 64 turns in total; Full victory condition for this scenario is doing it in 75 turns, so there was still a little time to spare. I had to cheese it a bit, though.
>>
>>265625071
>attack mode
The page count takes 0 damage and the thread remains unbumped
>>
>>265625071
Will Humankind have battle cards? What if more cultures give you more cards and that's how they're better than monocultures.
>>
Welp, I guess I'll never get to post Veil of Crows.
>>
>>265625494
>>265624970
This game reminds me of that comic from a couple threads ago about that book where there's rarely less than a billion of something
>>
>>265626042
still waiting veil of crows when
>>
>>265625980
Haven't you seen the screenshots? It EL combat, but this time with full manual control, no pre-turn orders. No battle cards necessary
>>
>>265624970
What's all those plusses in the middle? The
+++
++++
++++
+++
thing
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>>265626157
Unfortunately, I'm going to bed, and the next days are going to be... busy, for a lack of better word. I'll try to keep posting at least a few screenshots, but don't expect the normal amount of kumoposting.

I'm downloading the thread though, so even if you people can't keep it alive, I'll be able to resurrect it once things are under control again.
>>
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>>265625693
For my next turn I use Forges of Creation. This card allows me to forge a new set of weapons for my Sister of Mercy boosting her attack with 500 points. I place one more card face down and end my turn.
>>
>>265626152
It really is, especially when you get to invading enemy capital worlds. I greatly outnumbered the enemy's ships, but planetary defenses are a pain in the ass.

Outside of capital invasions the basic-ass fleets you field are generally 1-2k ships, often more.
>>265626363
A field of space mines. Useful against ships that can "jump," moving ten tiles per turn. Normal ships only move one (or two if it's a penetrator), and those are unaffected by space mines.

(longass Anacreon posts following after this)
>>
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>>265625494
Anacreon's planet invasion/defense mechanic is kinda wonky. The way it works is that all ships on a planet are deployed to certain "levels" of orbit, in a set percentage. 5% of fighters may be deployed in deep space, 25% in high orbit, 25% in mid, 25% in low, and 20% on the planet's surface. (See screen 4).

Because of this you can work the system and enter battle, destroy the ships in high-orbit, retreat out of battle, then rinse and repeat. Every time you do so you'll be fighting less and less enemies each time, and you can keep doing so until you exhaust the enemy's forces.

Planetary DEFENSES, however, are all concentrated on certain levels of orbit. They can't be moved, and they can actually hit you even outside of the orbit they're in. Capital worlds tend to have a GALACTIC FUCK TON of defenses built up by the time you get around to attacking them. And since combat in Anacreon is pretty much all about numbers (attack an enemy with a bigger doomstack than they have, and you're pretty much guaranteed a win), this makes capital worlds a royal pain in the dick to invade.
>>
>>265627498
The intended way to get around this is to send in separate Hunter-Killer fleets to destroy the planetary defenses before the main invasion fleet attacks. Hunter-Killers have a unique mechanic where they can "stealth" even in battle, allowing them to move between orbitals without taking damage. So you send in a huge fleet of Hunter-Killers, move them cloaked down to the orbitals the defenses are at, then attack the defenses.

Once you attack something you immediately lose stealth and can't use it for the rest of the battle, and Hunter-Killers have dogshit for armor, so don't expect these fleets to survive.

The cheesy invasion method of attack, retreat, attack also isn't that viable. Each "retreat" counts as a defeat in battle, even if you capture the planet on the same turn. Every defeat makes the planets in your empire more unhappy and increases the chance of rebellion. The very turn after I cheesed a victory against Jakarta 11 of my 33 planets revolted, with 9 being successful and becoming independent again. The remaining planets still in my empire had maximum dissatisfaction/potential rebellion stats. So it's only useful if you can't wait to take a planet and don't care about continuing the game afterward.
>>
>>265627693
That sounds cool if it could be implemented in some modern way
>>
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>>265627693
>>265628487
Pretty much how I feel about the game in general.

Review of Anacreon 2.1d: It's okay but holy shit there's a lot of micro. Most of it revolves around juggling fleets, because 99% of the time you want to do something you have to do it with ships.

Want to set up a supply route? Deploy a fleet of supply ships, then use some hotkeys or click the menu bars to decide where they go.
Want to make a cool space construct, like a minefield or not!Death Star? Deploy multiple fleets, send them out to the planets with the necessary resources, and finally move the fleets to where you want the thing to be built.
Want to move infantry legions, because a planet's getting kinda grumpy that they're there? Deploy a fleet solely for the purpose of ferrying those bastards out of there.

What sucks is that a lot of these tasks feel like you're just doing shit just because the game tells you to. You can't tell planets to stop creating Legions, they just do it automatically. If you have a supply fleet blown up you need to deploy another one. Unless you've built outposts you don't even know where an enemy fleet will pop up half the time, because because even if you detect one you don't know where it's going.

The UI and controls are also lackluster. All information is given as white text, making it tedious to parse. This especially sucks for resource management, having to go through two columns for each resource instead of color-coding profits/deficits.

Everything you do is basically done via clicks and dropdown menu bars, which is fine but gets repetitive when you're juggling fleets. There are hotkeys for everything (in the sense that using Alt+a letter code to access what specific dropdown option you want is a hotkey) but they're not remapable, and it still doesn't do much to mitigate against the tedium of checking up on fleets so often.
>>
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>>265629625
All that said, I still had fun. I'll probably continue playing it on and off until I finish all the scenarios.

I think it's an okay time sink for 30 minutes to an hour a day, but shit it can get kinda frustrating past that. Even though this Windows version was released in '04, it still REALLY feels like the clunky 1987 game it's a graphical update of.
>>
>>265625071
>>265626724
AAAAAA FUCK AAAAAAAA
>>
I hope Nakalim heroes finally have some nice asses. Getting real tired of birbutt being the only one.
>>
I hope spidershitter stops spamming the thread someday.
>>
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>>265630329
Aha you've just activated my trap card! Behold Garbage Day!
>>
I hope anti spidershitter stops spamming the threads one day.
>>
>>265631794
Not going yo happen anytime soon. He has to lose his janny status. Hopefully he kills himself before that happens.
>>
>>265631941
>Garbage Day!
https://www.youtube.com/watch?v=i7gIpuIVE3k
>>
>>265633328
>>265631794
at least he contributes stuff about games instead of just whining about someone contributing
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muh battle royale mode
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>>265636825
Wyd I'm a furfag now.
>>
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https://www.youtube.com/watch?v=2Np7np75RlA
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>>265638000
Not Cyberpunk, who cares?
>>
>>265638747
Who cares about Keanu Reeves in Cyberpunk 2077 anyway?
>>
I wish there was a western game like Vanguard Bandits.
>>
>>265636825
>tfw there's actually r34 of this pussy
>>
>>265647901
Give links. Are there any lolicon?
>>
>>265625071
>snarls, laughs, and frowns
W-why is she looking at me with those expressions
>>
>>265648084
paheal dude. And I don't care for lolis to check. There was like 9 images total for Master of Orion, most Mrryh empress, anyways.
>>
>>265648084
A /tg/ thread was kicked to /trash/ at one point, and they posted a bunch of SFM smut of the cat.
>>
>>265648354
>>265648370
Oh well. I was hoping for some sexy sex kittens.
>>
>>265648242
They're nutcases who heal you or kill you depending on how much you agree with their morals.
>>
Red Death Redemption
>>
>>265649868
Is there a wild west 4x? Wasn't there some 20s or 40s gangster tactical game coming out? What happened to that?
>>
>>265651271
>Empire of Sin?
I think that's John Romero's current project, I don't remember if they mentioned a release date.
>>
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I think this is the best main menu screen
>>
>>265656556
I can hear this picture.
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>>265656741
The soundtrack for Humankind is gonna be fuggin' kino
>>
>>265656556
Those ships look like they're made of Lego blocks
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>>265656852
why?
>>
>>265657648
presumably gonna have the same composer

if not I'm going to be a tad salty
>>
>>265658605
>inb4 Humankind's soundtrack is just doot remixes of Endless Space's music
>>
>>265658752
odd but I'll take it.
>>
This probably isnt the place, but how do I get good at Supreme Commander 2?
>>
>>265661118
What is your problem?
>>
>>265661209
Uh, my friend always beats me.
>>
>>265661304
at least you have a friend
>>
>>265661304
Does he outproduce you? Do you expand properly? Do you have a lot of ressources left over?
>>
>>265661118
Spam harder. That's the meta in a nutshell. The more units you have, the better-established your control over external mass deposits will be.
Also, like in Forged Alliance, you should build a factory then engineers immediately. Have a group of floating engineers, and use extra mass to build A) more power gens than you need, and B) more research stations. No, more. More. Thaaat's it.
>>
What's the version number for this new Civ VI update? It's a pain in the ass trying to find a torrent.
>>
>>265625980
If it did then those cards should have no synergy and actually damage each other due to no assimilation.
>>
>>265662820
What are you talking about? I was referring to the system like in ES2 with the tactics cards.
>>
>>265663078
>I
That was 7 hours ago! What kind of person is still in the thread for 7 hours waiting for (You)s?
And I didn't know you meant those tactics cards.
>>
>>265636825
>>265637016
>>265647901
i delcar war on cat
she hiss at penis
>>
>>265613797
>>
>>265613797
civ 3
>>
I wonder what the Nakalim "didn't unleash the Lost" ending is like. Everyone else is like "eh", but their whole culture depends on it.
>>
bump
>>
>>265667804
they survived a literal death of their Patron-Deity all the while being buttfucked into oblivion by the Endless.

They really are space kangs, parasitic oportunists all of them. Back then they were 100% using their deity for everything, gibsmedating all tech progress. In games' time they will probably learn enough to not collapse like some Haiti-tier Empire but to at least survive indefinitely on scraps, like some banana republic, waiting for the next iteration of "bring the Lost back"
>>
>>265663835
Because of, or that what's she did after?
>>
>>265644165
First time hearing of the game
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What's the consensus on Awakening? Gonna feel super lazy if the Nakalim don't have some sort of reason to look exactly like regular humans with contact lenses.

>>265656556
https://www.youtube.com/watch?v=XhG6Qaij7VE
>>
>>265674726
I'll give a consensus when it comes out, which is in 4 hours. Plus some 4-6 hours to actually play the fuckers.
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Veil of Crows.
I'm in the middle of a panic attack, so I'll keep it short.
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...
Um...
>>
That was Veil of Crows. See you later.
>>
Good riddance
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>be autistic fag playing strategy games casually
>play stellaris
>set AI to aggressive because I have played like 50 hours of this game without going to war with anyone since i'm too autismo to not wait for the AI to wage war on me
>still don't get attacked even though i have a fanatic purifiers neighbor/empires that hate me even with aggressive AI
to put it simply what the fuck do you have to do to get attacked as a Pacifist before fucking a billion years pass into the game? I even set the midgame crisis year to the earliest it can get and I still didn't see a damn fucking enemy ship try to attack me.
>>
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>>265676883
>I'm in the middle of a panic attack
maybe this image will make you feel better
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>>265678045
It kinda does, thank you.
>>
>>265676883
>>265676990
>>265677294
Based. Also be well.
>>
>>265641038
Same people that are hyped for the game thinking it's gonna be a masterpiece, normies
I don't hate it, but it's just gonna be yet another open world casual game with little RPG elements or meaningful choices in favor of cinematic characters and dialogue, and normies eat that shit up.
>>
>>265679138
They don't even call it an RPG anymore, do they.
Oh well. Get it free and try it out.
>>
>>265680323
Honestly it was never gonna be "an RPG" the moment they showed a fully voiced protag
But at the very least I hope it will allow for good customization of the character and fun gameplay
The way they changed the UI since the demo doesn't bode well though. Hopefully they don't end up going with that shitty brown interface
>>
>>265680941
It had great potential for character customisation, if that was what they were interested in. Imagine getting to choose your augmentations and have them actually making a difference to your character's appearance. Get some bionic legs and then wear shorts to show them off.
>>
>>265681162
That has a lot of potential but what I really wanna see is the fucking bodytype options and how indepth that is. We have seen the character creation before but there wasn't any body options whatsoever and everything was limited to shitty sliders then. I really hope that's not all, or this game will be total shit to me
TLDR allow me to reproduce my poorly disguised fetish in Cyberpunk or I'll be angry about it on 4chan :^)
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>>265674726
yeah, its sort of weird, that Amplitude went that direction. They had a pretty good record with fresh races - ironically, a minor race that this expansion adds are space humanoid goat-dragons.

So probably these space welfare queens are mezari precursor/sister race, that like religion - while mezari liked science. So they split. Top notch writing here.
>>
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>>265683464
I get the feeling they did it specifically to invoke we wuz kangs n' kweens
>>
>>265683908
They know their target audience.
>>
>>265674726
The endless look like humans too though. Do they have a reason?
>>
New stellaris dev diary:

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-154-ux-design-in-stellaris.1244013/

>it's nothing
Why do they expect people to care about their game if paradox themselves even don't? I'm sure the announcement at their con will be something but the game has been broken since the release of Megacorp which was 9 months ago.
>>
I hope EL 2 allows us to build shit on ruins. Those adjacency preventing fuckers always annoy me. Every time I spot a great spot for a dock adjacent to 4 land tiles only to immediately realise that one of those tiles is blocked by a ruin. We should be able to integrate both ruins and minor villages into our cities with special districts. Call them museum districts or something, or a ghetto slum for the minor factions, whatever.
>>
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>>265622113
If you know any good ones then please post them. The genre have always interested me on a surface level but usually the depth just isn't there.
>>
>>265684830
Because ancients.
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>>265687018
Sengoku Rance is unironically good and fairly deep.
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>>265687408
Still waiting for that official release.
>>
>>265687408
>>265687558
Wait, now that I look it up they are actually gonna release it in a week. I thought that shit would never come out.
>>
>>265684480
Egyptians were legitly culturally a melting pot. In some sense it worked for them, being a bit of a hub for the area, but you could argue that not having strong cultural identity ended up them getting swallowed by actually oppressive expansionist islam. There's pros and cons to these things.

>the cultural globalist identifies with the Hissho
lol

>>265684830
They still wear masks, giving a healthy air of mystery. But yeah, I guess there's strains of human-looking races around the galaxy with varied backgrounds. Did humanity ever get officially affiliated with the Endless in part of the lore?
>>
More like homo-world hue hue hue hue hue
>>
>>265688856
Egyptians didn't get swallowed by Islam anon. Alexandria was one of THE centres of the christian faith, this helped the spread of Islam because the people were already accustomed to monotheïsm. Sure there probably was some violence in some cases but early Islam didn't even have expansion as a goal. Christianity was actively spread with the intent of spreading it. In the early Islamic world people only had to pay a tax when they wanted to keep their faith. The conquest happened on a higher level, leaders were replaced by Arabic muslim ones (later just muslim ones) and conversion followed in the centuries afterwards.
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Awakening is out
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>>265690020
Their ships are sooo ugly. I don't want a stapler for a space ship. How does the crew even move in a hull like that?
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>>265683464
It's not Amplitude tho.
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>>265690726
They made it together with amplitude, amplitude has to approve it. I'm fine with the faction, only that their're yet another humanoid faction. I'm not a fan of how their ships look and the minor faction looks a bit uninspired as well.
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>>265690283
Don't you shat on muh stapler.
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>>265622113
I used to post them in JRPGG, but that seems to have died a while ago.
>>265687018
Final Fantasy Tactics on the PSX/PSP is the old standard. It's has a very fun class mixing system with a pretty detailed and mature feeling story for Final Fantasy. Tactics Ogre: Let Us Cling Together on PSP is a fucking amazing SRPG with a branching storyline that takes heavy influence from the Balkan Wars, made by the same people as FFT. The only thing that it loses is the cool class mixing system, but there are many more classes and you field more units as a result. The Langrisser series is a cool system of mixing unique hero units and chaff generic soldiers under their command, also with a big branching story depending on your choices. Front Mission is a fun one if you like giant robots and conspiracies, with a lot of emphasis on possible robot customization and pilot skill development. Fire Emblem is a pretty good entry point to the genre, with the GBA ones probably being the most beloved and accessible.
>>
>inb4 /pol/tard comes back for round three
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>>265691167
But this hull is this somewhat a connected shape instead of some pieces all over the place. This is a stapler I can like. I just like my ships bulky like the Bulrathi ones.
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https://www.youtube.com/watch?v=jcrxEUQnKCk
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So I integrated the last warlord into China, but the PP malus is still here. Is this intended or something gone wrong?
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>>265691961
Does that miniature Last Guardian looking monster have any relevance to the game? What kind of shitty attitude sounds do they make in diplomacy?
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>Endless Legend
>sea monster appears between my two islands
>send a fleet after it
>7 tentacles
>all revive after each battle even if they are all killed
>fleet dies
>build 5 fleets of fully decked out ships
>throw them all at it in one turn
>still not enough to even bring it to half health because the tentacles keep respawning after each battle
Very well designed.
>>
>>265691292
I have actually tried both frotn mission 3 and Fire Emblem. Front mission felt incredibly slow, though I do not know whether that was due to shitty ps3 emulation. Only tried the FE game on gba called "Fire Emblem", but the game was incredibly handholdy and I couldn't muster any interest.
FFT and Tactics Ogre seem to have a good reputation, so I could try those as long as the combat actually require some thinking unlike the nippon ichi titles I have tried before.
Langrisser seems to be a series of games, any you recommend in particular?
>>
>>265692435
I never had that much trouble with the sea monster. What age are you in?
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>>265692637
IV
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>>265692682
Isn't that the last age? How can you have that much trouble defeating it?
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>>265692784
No, there's two more. And that's what I'd like to know. I can't throw more than 6 fleets at it at once due to mechanical restrictions, otherwise I would. Again, these are all fully loaded and not a single mobility module across them all. They are all specced for max naval damage. This is some actual bullshit.
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Amplitude stream, get in here:

https://www.twitch.tv/amplitudestudios
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>>265693257
It's been too long ago since I played EL, but I never had this problem. I remeber using only 2 or 3 fleets the last time I beat it.
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>>265693480
Also, gameplay trailer for Awakening:

https://www.youtube.com/watch?v=cuYdUdLZDmg
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>>265693480
They gave us 2 heroes from the vote. Based Amplitude.
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>>265693480
God damnit, Sega, send a rep to teach these poor bastards on how to speak to a camera.
>>
>Music drowned out his voice
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>>265695175
Who cares how they do on camera as long as the game/expansion is good.
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>>265693480
>That lore question for Isyander: "Is Horatio or are the Horatio perfect?"
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>tfw no need for Veil of Crows bump
Good.
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>>265692626
Fire Emblem 7 in particular is very hand holdy, which is part of the reason that it broke the western market for Fire Emblem, but it can be pretty unnecessary if you're familiar with tactic games. Lyn's story is just one big tutorial, though I like the characters enough to generally do it when I play through FE7 every once in a while. If you want a quicker drop into the series, maybe try the fan translated FE6. In that one, you just dive directly into the main gameplay, and it's generally quicker to provide challenge than FE7.

I would say both FFT and Tactics Ogre aren't entirely brain dead. I will warn you there are some pretty broken bullshit class combos you can pull off in FFT, but they're late game stuff and you can generally avoid them if you want. There are also abilities that are just flat better than others. However, for first time blind run, it should provide some challenge.

Tactics Ogre loses the multi-classing stuff for the most part, so the broken classes don't happen. I would say it provides a better amount of challenge. You end up being able to field more guys per map than FFT, so the game can afford to knock more of them down before you start snowballing into a TPK. Archers are kind of OP, but they don't ruin the game.

It kind of depends on Front Mission. If you are saying the story and missions flow kind of slow, I could see that. It does pick up a lot as the story goes on, but the Front Missions games love being techno-thrillers that have lots of conspiracies permeating under the surface of cold wars before they explode into wider conflict. So parts of the story will be a slow burn. If it's just the speed of battles, that might be an emulation thing, and remember emulators have speed settings if you find combat animations too slow.

As for Langrisser, Der Langrisser for SNES is good. There is a re-release coming out next year for it too.
https://www.destructoid.com/langrisser-i-ii-remake-will-be-coming-west-in-2020-559724.phtml
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>>265698058
Does Fire Emblem have any cute girls?
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>>265700014
Lynn and the dragon girl were my childhood waifus
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Dvar trenchers are so fucking OP. They can tank damage all day in their trenches. I didn't lose a single unit in this 3k vs 2k fight.
>>
>>265700014
FE is known as a waifu game series nowadays
>>
Mario Maker 2 is the perfect game for the age of YouTube and Twitch.
Is Mario Maker 2 popular here?

https://www.youtube.com/watch?v=E1_7o52YHFA
>>
>>265700014
They all have qt3.14s, since they're all JRPGs. You're not allowed to publish a game in Japan without some waifus.
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>>265701508
>virtual youtuber with anime girl avatar
>doesn't even disguise his voice
ew
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>>265701508
Not really the best thread for that.

>>265701563
COUGH COUGH dark souls COUGH COUGH
>>
>>265701508
>4x general
There has to be a thread that is more suited for this. Start on /v/ and if threads stay alive there long enough they can become their own general.
>>
>>265701782
>Dark Souls
>No Waifus
>Ishigiggidywiggidy
>>
>>265702379
>Demon's Souls
>actually Dark Souls, but get turned into a monster
>Dark Souls 2, and actually a dragon, you never score
>Bloodborne, so not Dark Souls
>you betray her and takes over the fire for yourself
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>>265702583
I never promised the waifus ended well, simply that they existed.
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>>265702937
But it's cheating.
You said "qt1.347", "dead, face melted with wax, actually a dragon, mutated beyond recognition and crying herself to death"
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>>265703131
God I can't type.
I meant "you said qts, not face melted" and all the rest.
>>
>>265703131
>>265703405
Hey man, don't kink shame. Some people are into that.
>>
>>265703665
Why do developpers cater to weird fetish, and yet I'm still waiting for a JRPG where I spank my party members.
>>
>>265703786
not jrpg but in piratez if you have officer lash you can spank your party members to restore morale, never actually used it though
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>>265703919
brb downloading piratez
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>>265703919
The XPiratez dev is into some wacky stuff, and he's not shy about it.
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>>265703786
>JRPG
>not catering to weird fetishes
Choose one
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>>265692121
Grand strategy has their own general bro
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>>265707185
it's the victoria 2 general
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>>265704101
Like what

Unrelated but the dev of Tales of Maj Eyal is shamelessly into vore and its the worst case of that ive seen ever. In one of the manditory dungeons you find a diary of a traveler who came to kill the sandworm queen and eat her heart to gain power as a wyrmic...instead he gets enamored and gets willfuly eaten by her.
In the ogre facility there is talk about one ogre eating an halfling alive as an execution method.
And one of the DLC added a whole skill tree dedicated to eating and digesting enemies. They even talk to you whilst it happens.
>>
>>265700459
The redpill om this game is that every unit is insanely OP if you use the right mods and strats. I was regularly going 2k vs. 8k with a bunch of modded assembly vorpal snipers.
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>>265707938
isn't that just the AI being incompetent?
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Anyone played this?
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>>265708273
I did!
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>>265707968
Yes and no, the AI probably could do a lot better by poking at me with operations before attacking but also my snipers had high range, damage and accuracy so I could pretty take out 3 or 4 units every turn which makes it hard for the enemy to actually get any units in range. That said it is a problem that the AI prefers to build lots of units rather than fewer, modded, units. The only time my army was really at risk was when the enemy had slapped some strong mods on its stuff
>>
shoo shoo
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>>265708273
It's shit.
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>>265707829
>>
>>265692121
Is the decision still active?

It's proabably just a big cause it's a paradox game

Nationalist China is pretty fun until one of the warlords joins the allies
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Is mordheim a good XCOM clone?
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>>265707829
I admit, I haven't played Xpiratez. I've just seen what people used to post when playing it in the old /xcg/. However I will say in terms of differences to that Tales of Maj Eyal example, Xpiratez really wears its kinks on its sleeve. You can tell the mod maker likes anime tiddies and does not lie. There's no bait and switch where you're expecting a standard fantasy rogue-like game and you start feeling uncomfortable as the magical realm starts seeping into the gameplay experience, Xpiratez is very open that it's a magical realm game from the get-go.
>>
>>265711270
"anti-gravity" is just two giant jet engines strapped to your back?
>>
>>265636825
What is this?
>>
>>265712268
Master of Orion (remake)
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>>265712268
One of the empire leaders from the Master of Orion remake.
>>
>>265711270
Usually I'm all for bikini armor, but come the hell on.
>>
>>265712268
Why are you asking?
>>
>>265626724
At least her shoulders are well armored.
>>
>>265712268
My wife.
>>
>>265710368
It feels more like a tactical tabletop RPG than XCOM. Or X-Com for that matter. It's much slower paced than either, with less action and no destructible terrain.
As to whether it's good, I genuinely can't tell. I got 30 hours clocked on Steam, and I can't remember a single moment of fun, but at the same time I kind of want to reinstall the game and play it again.
>>
>>265708674
Is there any reason not to purge all species of arachnid from the earth? Poison, engineered virus, specially trained exterminator squads, etc.
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>>265711270
That filter makes text look like shit. I hope it's at least good for the battlescape.

>>265712361
Wearing little or no clothes improves your voodoo power, your reactions, and helps train bravery.
It's still a bad idea of course, this is X-Com and you're definitely going to be taking some shots at some point, but it's amusing that the game tries to encourage it.
>>
>>265698058
>Fire Emblem 7 in particular is very hand holdy, which is part of the reason that it broke the western market for Fire Emblem
It's just very frustrating when I have been bashing my head again Caulder in AW:DoR for years to then go back to being forced to do basic bitch shit. I am happy with the advice for FE6, but my interest has been soured a bit.
> If it's just the speed of battles, that might be an emulation thing, and remember emulators have speed settings if you find combat animations too slow.
It was the speed of the battles. I think it is the PS3 emulation being bad, and I might also be playing some slower PAL version for all I know. I should probably start emulating PSX soon, there are many other games I have missed out on.

I think I'll start with Tactics Ogre then since you seem to consider it slightly more challenging. Good thing PSP emulation is so good, only Prinny and Rondo of Blood have let me down so far.
>As for Langrisser, Der Langrisser for SNES is good. There is a re-release coming out next year for it too.
>PC release
Based. I'll look into it.
>>
>>265714759
Tactics Ogre is excellent. Word of advice. If you find yourself bashing your head against some Necromancer fucker early in the game, keep in mind beating him is optional. You can skip over that mission.
>>
>try 3 times with Nakalim on endless difficulty so far
>one time got forward settled by a sophon super hard
>second didn't find any relics for the first 30 or so turns, the first relic I found was located in the academy, also the only one
>third attempt going ok so far, found 4 relics almost immediately, vaulter neighbour
>all three attempts I had the fucking science mold as my natural lux - a resource that only gives me half it's real worth in science
Well shit, so far my main impression with these guys is that they're ridiculously rng dependent. You can't do shit without relics, each one you find gives you 50 science per turn and it's your only real way of getting science, since you don't any from pops and science from improvements and such gets halved. I can't possibly imagine using relics for anything other than science, even though theoretically you can invest them into stuff that's not science - like hero buffs and empire wide buffs.
Also they're unique in the sense that I got the impression that their starting hero is far better left as an explorer than a governor. She does a lot more good looking for more relics than she would do sitting in the capital, although you do need to briefly put her there due to quest.
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>>265713646
Arachnids tend to keep other creepy crawlies away. They are also very cute up close, in particular the actively hunting ones.
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>>265715132
Oh, and you start with no colonist, which makes them very vulnerable to forward settling.
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>>265715190
That's like letting a bear into your house to keep the snakes away. Kill the creepy crawlies, too.
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>>265714262
Better than 80% of all porn or teasing games which hardly factor clothing into game mechanics.
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>>265715229
What's up anon?
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Replaying the Army Men series for nostalgia sake, and it is just me or it was really just CnC clone with two resources instead of one? Man even the tanks have similar roles game.
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>>265702583
>Betraying the Firekeeper
>Not spending eternity - 1 in the dark with her waiting for the fires to come back
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>>265715132
Can't you just fuck up forward settlers with your better military?
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>>265619759
>Homeworld 2 campaign is also bullshit difficult
I've always hear people talking about this and figured how bad could it be until I gave it a try recently.
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>>265619759
>>265716943
the release version without the patch was even worse, it actually had broken difficulty.
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>>265716943
What did Vagyr actually do wrong, tho? Their ships were pretty sexy.
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>>265717794
Nine battlecruisers whereas the player can only have three.
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>>265715190
Spiders are love and life.

>>265716701
>not making her your slave
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>>265716905
What better military? You start with small modules researched and first two tiers of military quadrant, but you'll have very hard time getting to the actual game changers - the medium ships. And their small defensive hull is probably the worst in the game - it only has ONE support slot, making it impossible to use as a siege ship. Also just because you have slightly better things researched doesn't mean you have the industry necessary to produce those things in meaningful numbers. One positive about them is that they start on a desert planet, so they have a lot of production by default, but their food is also abysmal and their early production doesn't really scale with important early game buildings - xeno-industrial infrastructure for example only gives them 10 production on their capital, same as drone networks.
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>>265716570
a large amount of early rts were just c&c clones
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Emergency Anno 1800 question: Do commuter piers share workers among different regions like Old World and Cape Trelawney?
>>
>>265691292
Front Mission on SNES is the godfather of mecha tactics video games (if you don't count Super Robot Wars, but that's a kettle of fish unto itself).
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>>265692626
>Only tried the FE game on gba called "Fire Emblem", but the game was incredibly handholdy and I couldn't muster any interest.
To its credit, that was actually Fire Emblem 7, and it was the first Fire Emblem to breach the west, so I'm not surprised it holds your hand longer than other games.
>>
>>265719450
>Front Mission on SNES is the godfather of mecha tactics video games
Besides that, SRW, and Vanguard Bandits, what other mecha tactics games are there even? Missionforce Cyberstorm?
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>>265693257
I've always managed to clear it with a single fleet but you have to take care to have a pimped out naval hero.
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>>265721817
Well there's G Generation, which is just Gundam SRW. There aren't a ton though.
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>>265721817
Battletech, based on the ancient Battletech/Mechwarrior IP (I mean mid-80s board game ancient).
https://www.gog.com/game/battletech_game
>>
Front Mission 4 and 5 re-release when? FM Evolution was an unholy abortion.
>>
>>265722071
Is that game any good? /v/ shat on it a lot but SJW vs /pol/ garbage kinda drowns out any proper critique.
>>
>>265722585
It's alright. I heard one of the dlc gives a nicer campaign mode than the base game.
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>>265722585
They found some SJW vs /pol/ argument in Battletech? What was it?
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>>265722585
It's a fine base game, though the optimization is kind of shit. The story isn't the most amazing thing, but it's a servicable intro to the Battletech universe and the gameplay is fun.

>>265722750
This anon is misinformed. The DLC is overpriced as all hell. Right now it's 40 dollars for 2 DLCs that add a total of 5 mechs (including 3 lights, which you won't use most of the time) and some complex mutli-stage missions. Sure multi-stage missions are cool, but fuck me they're not worth 20-40 dollars. If you compare the Battletech DLC price-to-content ratio versus any of its contemporaries (Amplitude, Creative Assembly, even Paradox), you'll find that they are absurdly overpriced.

Pick up the base game on sale if you're interested. Sit and wait on the DLC for a while until it goes on deep discount. Also, apparently mods are lots of fun.

>>265722990
Mix of including a "they" option for gender late in development, the main character being a grill, and the cast being somewhat diverse including an arab engineer and a black guy. However, Battletech has always been pretty multicultural, so their screeching seems pretty daft there.
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>>265721817
There's an upcoming mecha tactics game next year called Phantom Brigade. The elevator pitch is that it's Front Mission meets Frozen Synapse, by the guys who did Crypt of the Necrodancer.
https://youtu.be/ul7BQeFbsp4
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Nakalim quest isn't one of those with minor non-essential bonuses that can be ignored until they complete themselves sometime at your convenience. The third stage of the quest gives you 4 relics, depending on your luck it doubles or triples your science income. Absolutely essential stuff. Also it turns out you can't collect relics while stealthed, which is fucking bullshit. I even made a separate pattern of stealth recon ships specifically to dive into enemy land for relics, but turns out you're forced to unstealth if you wanna gather them, which takes 4 turns by the way.
So keep your starting hero as a fleet admiral, level it up to level 5 asap and assign it to the system as required by the quest, it's the quickest way to do it I'm pretty sure. The next stage requires you to have 2 religious laws, it's important to note that the default law also counts, so you can pop the no-minor-breeding law for a turn, get your sweet, sweet relics and turn it off.
>>
>>265723660
>>265715132
They're sounding a lot like the Forgotten, pretty gimped because of lack of science. Hopefully, like the Forgotten, they're still fun if weak.
>>
>>265723438
Should I play those games so I know what they're talking about?
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>>265723660
I'd fuck her
>>
>>265716570
Too bad you can only keep playing untill natural plastic & energy resources run out
I always wanted a long Plastic men Vs Spiders - Ants mode or campain
>>
>>265722990
>>265723303
/pol/ shitposting ruins discussion for a lot of games. I was surprised when discussions of Into the Breach always derailed into debates about there being no whites in it.
>>265723303
Can get it for 12$ at humble monthly. Is that deep enough or is it better to wait for an even better sale?
>>265723438
>The elevator pitch is that it's Front Mission meets Frozen Synapse
That sounds pretty baller. Loved Frozen Synapse, but I always prefer single player games.
>>
>>265724018
It would certainly smooth the understanding. Front Mission for the motifs and mech customization, Frozen Synapse for the main thrust of what the gameplay is asking of you, though that trailer explains it pretty well.
>>
>>265724247
>there being no whites in it.
Is /v/ back in it's hating Japanese games phase too?
>>
phil fish was right
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>>265692435
>>265693257
You want the Purple resource "head" ship part that makes your Ships take 0 damage from the first hit in the fight

Fire ships up front and Artillery ship backup 4/2 or 5/3 Once you have the tech to 8 man squad

Have the fire ships mow down the tentacles while Artillery hits the main monster, all your ships will die

Then after many repeats of las fight the main monster will be weak enough to be killed in battle so you can have some of your fire ships hit it over the tentacles

also do what >>265721914 and get a hero with good army traits and perks in there, also accesories
>>
When is someone going to make something like the Gearhead RPG series but with an actual budget?
>>
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>>265724370
No I think it's "it's ok as long as its anime" including weird shit where "holy shit I hate fags what's their problem brb jacking off to astofl." I really don't understand it.
>>265724247
I think 12 is a good price for it. I paid 33 dollars for it on launch and I think I got a good deal out of it, though I love Battletech. The optimization wasn't good for a while either, but they released a new patch, so hopefully that helps. It's a good game, but man the post-launch support has really disappointed me. I'm hoping they turn it around eventually.
>>
Any of you played Red Resurrection? This mod looks like a neat alternative to Mental Omega.
https://www.youtube.com/watch?v=kjSqC47d_ww
>>
>>265723950
To me the forgotten seem quite different in that they are slow on science to begin with but science victory is probably their easiest once you ramp dust production up (at least that's what I'm told). The Nakalim presumably start with a nice advantage but lose it over the course of the game.
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>>265724824
>including weird shit where "holy shit I hate fags what's their problem brb jacking off to astofl." I really don't understand it.
"It's ok when Japan does it"

But I think I'll get it then. I was impressed by Harebrained Schemes previosu work on the Shadowrun games, so their new title getting loads of flack was very disappointing. Hopefully the game is worth the cash at this current time.
>>
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>>265723950
Eeeh, their specialty is spending at least 10 (more like 25 to 30 early game) turns to research anything with the only way to speed it up being extremely rng dependent. Forgotten could buy techs with dust, these guys can only get science from relics (which are anything but guaranteed), halved science from system improvements and, curiously enough, they get full amounts from development grants, so those babies continue being op as hell. The problem is making the minor factions live long enough for those dev grants to make an impact. Their science situation is so dire I just can't see myself using the relics for anything other than science. This probably wasn't intended by Amplitude, since their science giving state is referred to as "unassigned" while all of the "assigned" options are just worst than science, since you can get them in other ways while with science you really cannot.
>>
>>265722585
Mediocrity squared.
Loads like ass, literally destoyed PCs on launch, can be moded to become a decent game.
Shame the campaign unmodded is pure ass.
>>
>love playing AoE 2
>old roommate loves playing too, we'd have a blast comp stomping together
>he graduates and moves out, stop playing together
>fast forward a year or so, he gets a new roommate who is addicted to AoE 3 so he starts playing and invites me
>everything feels floaty and cluttered compared to AoE 2
>some new mechanics are interesting, but nothing ground breaking
>still unironically feels more like a strategy game than 2 since there's simplification in some of the right places, such as management of resource gathering
Quite surprised desu since everyone I've heard talk about it doesn't like it. It's a shame it doesn't have better visual mods and better AI like AoE 2 HD has.
>>
>>265723303
> The story isn't the most amazing thing
They kill your sage battle harden sergeant in the first mission then bring him back 3 missions later to kill him again, both times in a fucking cutscene.
And the entire story is you being the worlds greatest beta basically giving a kingdom back to princess marry sue.
>but it's a servicable intro to the Battletech universe
No it's fucking not it's sitting in between MWO and the so bad it's good cartoon.
>>
>>265725596
Rushing industry and industry to science doesn't work?
Why not just play them some other way, like making alliances and trading for techs? Or getting those (actually I haven't played a game even updated to penumbra so I don't know if they still exist) science increasing on killing enemies support options and going to war? Or just playing influence and taking planets later.

Btw, is it worth it to give planets to the academy over just using them for your empire?
>>
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I want a black space queen gf
>>
>>265726916
Spam video games or get out.
>>
Endless Space Collection is now free for a limited time on Humble Bundle
https://www.humblebundle.com/store/endless-space-collection-free-game
>>
>>265726686
>No it's fucking not
Let's be fair anon, a lot of the writing in Battletech isn't that good, so it sort of is.
>>
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>>265726634
>mfw never had a friend to comp stomp with
I'll cry myself to sleep now.
>>
>>265726916
She hot
>>265725596
She not
>>
>>265726981
Oh, it's the first one. meh.
>>
>>265727249
No shit sherlock
>>
>>265718398
Firekeeper is for hugs you sicko
>>
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>>265727954
Nah, she's for slavery. I'll put a collar on her to mark her as mine.
Good night.
>>
My friend has convinced me to buy aoe2, considering I've been trying to get into the rts genre and it's pretty cheap.

I'm wondering if its worth getting the game bundled with the upcoming definitive edition. I saw the definitive release of the first game wasn't well received, and considering this doesn't even include the dlc, I'm more tempted to buy HD + dlc
>>
>>265728882
Aoe2 HD is worth for the mods, who might not be compatible.
Also Definitive Edition might come with a shitty launcher, like Rise of Legends did, fucking us all in 5 years.
>>
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>>265726634
I couldn't get into any of the Age of- games except Mythology, and even then it was just for casual fungames.
I want to replay it but my disk is scratched and I can swear that there is something off with the remake, I just can't put my finger on it.
>>
>>265728882
It's not out yet so nobody knows. The old HD is great.
>>
Best citybuilding games? No preference on setting, though I'd love either scifi or fantasy
>>
>>265729294
>Scifi
STARTOPIA
>Fantasy
Err... Rise to Ruins? Banished (with mods)? Or one of these Dwarf Fortress clones like Gnomoria.
>>
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>>265726796
Rushing anything is pretty hard when your research is so atrocious. Good ships take ages to research, getting onto t3 planets takes ages to research, good production buildings take ages to research. You wanna use temple planets? They set all the yields on the planet except influence to zero. Influence is set to 5 per pop. Officially it even sets influence to zero, but that 5 per pop is then somehow added during the system level of influence generation, dunno why they did it that way.
It's not a hidden mechanic or anything, but maybe some people aren't aware of it - every time you research something every other tech in the game gets more expensive. So normally you take the bare minimum in the early eras and then backtrack through it if you need it later, when you have your shit set up. Nakalim have the entirety of the first two eras researched already, much of it pretty useless, and that price increase also adds to their scientific problems.
So far yeah, I go industry, as I always do, set all the cold planets to temples, because you're not capable of getting science per pop from them anyway and go from there. Still, the rng impact of the relics is insane, because they form the most of your science output and they are very rng based.
>>265727153
Thin black girls are like decaffeinated coffee, awful taste.
>>
>>265729468
I meant to say medieval rather than fantasy, Banished looks very cool.

And Startopia looks very charming as well, is Surviving Mars any good?
>>
>>265729294
Emperor Rise Of the Middle Kangdom
>>
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>>265723660
>T-those h-hips.
>>
>>265729698
>Influence is set to 5 per pop. Officially it even sets influence to zero, but that 5 per pop is then somehow added during the system level of influence generation, dunno why they did it that way
They said it's supposed to increase overall empire influence in the stream earlier, that's probably why.
>Still, the rng impact of the relics is insane, because they form the most of your science output and they are very rng based.
According to the stream, on a rewatch, you should be capturing systems with influence and selling them to the Academy for relics.
>>265693480
>>
>>265727153
What this guy said. Stop posting hood rat creaturas.
>>
Endless Space 2 or Stellaris?
>>
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So what should endgame of Stellaris look like? Currently I'm playing with no DLC (though I already have some that I just bought), and I'm in the year 2430 and I feel like I'm just kind of waiting around for the game to end. I did have a massive war and vassalized a large empire next to me, but I'm not sure if I should just go try to vassalize more, or what. I'm still miles behind the Fallen Empires
>>
>>265732310
Do you want a game or a modding platform?
>>
>>265732698
I'm fairly new to the genre, so I want something with enough replayability that I can dump a lot of hours into it.

If modability helps that, then I guess I'd prefer that. I was just wondering if one of the other was significantly deeper in terms of mechanics and content
>>
>>265732502
Welcome to Stellaris, it looks like that even if you have all the DLC
>>
>>265732802
I would generally recommend Endless Space 2 over Stellaris for someone new to the genre. It's better engineered to be a fun experience, rather than an engine that runs. There's plenty of replayability to be had in ES2.
>>
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>>265732882
>>
>>265732957
I have never truly gotten into it. The tutorial does a bad job at explaining some stuff. I have no idea how manpower works, for example. And effective warfare is a mystery to me.
It's almost worth a purchase just to hear the music though. I just wish I could play it properly and that the game didn't have shit performance on my laptop for some unknown reason.
>>
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>>265731559
>you should be capturing systems with influence and selling them to the Academy for relics
That's cool and all, but on endless difficulty doing that before establishing a healthy production base and a killy fleet is an invitation for getting your shit pushed in. AI ain't gonna just sit there and watch it's systems get converted - unless you possess a juicy fleet that can scare it into inaction that is.
My complaints are oriented towards the early game, if you get to the point where you can convert enemy systems with influence and gift them then you can probably win already even without engaging with that minigame, since you already need to have healthy fleets to protect your shit and enough population to run the temple planets without starving the system (figuratively, starving of production and dust mostly). Early game is the most crucial part of the game and right now it's all up to rng.
>>
>>265733491
I admit, the ES2 tutorial system is pretty bad, and a lot is poorly explained. I ended up reading up on some steam guides and asking questions around here to figure that kind of stuff out. Not great I know, but stuff like land and space combat are pretty simple once you realize what's happening.
>>
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gommunism time
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>>265734140
Plant some trees between those commieblocks you fuck
>>
>>265734315

i actually will, you abrasive cunt, but not because you said so
>>
>>265734605
But because communism demands it?
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>>265734739
Everything for the good of man!
>>
>>265735367
As bright as the star of the soviet union.
>>
kangz aren't that fun, academy is although AI bonuses can make that a nigger.
>>
>>265735367
The happiness of all mankind.
>>
>>265733726
Have you considered playing the game at a difficulty it was balanced for? Playing only on "computer cheats x100" mode doesn't really make for a fair assessment.
>>
>>265735739
Unfortunately, the Nakalim appear suffer from somewhat poor design overall.

>>265735775
Strength of the AI has very little to do with evaluation of the faction.
>>
>>265732802
>>265732310
It's better to just play an older game like Galciv 2 or Sword of the Stars 1 in that case.
>>
>>265736273
The asymmetry of amplitude factions causes some to be way more solid than others. Even if this one was developed by another team it just falls into that scheme.

I hope humankind does not have the "DLC introduces a mechanic and a faction who is based around that mechanic" cause then you start to get really superfluous shit
>>
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>>265735775
Even if I dropped the difficulty that would change little in the early game rng of relics, uselessness of their non-science functions and mediocrity of temples. All temples do is give you +5 influence per pop on that particular planet at the cost of every other resource including all other per pop influence boosts you might have, it's fixed on +5. That's not a lot of influence considering that you need to dedicate a planet to being a temple and put pops in there in order to get anything out of it at all. Judging by Amplitude's description the temple was supposed to make your borders flare up like a horsecock, but honestly so far I think you'd get better border growth from just spawning near eden incense. It would give you a far better pay off on influence growth too.
>>
>>265737131
Sounds like they just need a balance patch at least, and aren't totally crippled.
>>
>>265738304
Dunno, this feels like it could be unbuffed first religious law Vodyani levels of RNG start.
>>
Should I buy rimjob now or wait until it goes on sale?

It looks so fucking fun, any other recommendations similar to it?
>>
>>265738520
I'd hope not, since you can sell systems to the Academy for relics
>>
>>265738703
Not particularly adept at rapid colonisation
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FINALLY we get a Terra map for Civ 6.
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How do the Nakas work as AI opponents? How do they play with ghost hacking?
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>>265738703
That doesn't work the way you make it sound. You can't just open the diplomacy window and sell a system you colonised to the academy, if it worked like that then hell yeah it would be sick. You need to envelop a system colonised by another player with your borders and you need to have a temple to the lost present in the system doing the enveloping. Then you press the button to give Isyander the system, it works just like normal culture conversion except you don't need the tech for it. Enveloping another dude's system is no small feat, especially considering that your success will be greatly affected by map settings, you're not Unfallen, who get to choose where their borders grow. So far I think ring galaxy is best for that, since it spawns a bunch of constellations that are in close proximity to each other. Spawn on an armed galaxy, with those long ass spindly lanes everywhere and you'll die of old age before your borders crawl through the void of space to the nearest enemy system.
>>
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>>265740181
Dunno, probably more fun than the ghosts. I'm still trying to complete a game as them, 4x matches take long.
In regards to hacking they probably act just like everyone else. They're just a conventional empire with a very gimmicky approach to science generation and an extra planetary focus that you probably don't even want to use most of the time.
Although they probably suck a gigantic dick on higher difficulties, since the main bonus AI gets in regards to science is extra science per pop. Which Nakalim do not get. And then they'll be likely to murder their OP pop fidsi bonuses even further by turning planets into temples and putting their pops there. I wouldn't be surprised if an Endless AI system without any temples made more influence than a full pop full temple one, purely because temples force your influence per pop to 5, unaffected by other influence pop bonuses.
>>
>>265741334
Why are you spamming the thread with trashy looking women? Is that really the shit you're into?
>>
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HAK HAK HAK
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>>265741447
>why is the local shitposter shitposting?
>>
>>265734739

Because the Stakhanovite workers of the eternal revolution sometimes need shade
>>
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>>265728882
AoE2 DE will have all DLC from conquerors the the forgotten, according to here:
https://www.techradar.com/news/age-of-empires-2-definitive-edition-will-offer-20-years-of-content-for-dollar20

Didn't they say Definite Edition will have separate servers, compared to the Peer2peer of HD's? I'm no expert on this, so someone who knows better please explain.
>>
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>>265722990
>>265723303
Main reason for shitposting was the game's tranny lead designer making tweets you would expect them to make. Still think everything would fly under the radar if not for this person.
>>
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https://www.youtube.com/watch?v=RtjDsCo6rxw
I blame paradox youtubers for spreading this plague
this used to be a comfy let's play channel
>>
>>265737131
System developments or whatever are so dumb, I get that they want a mechanic that makes whatever resource you have change how you play but 40 of one resource is not equal to 40 of another
>>
>>265746360
Yep, jadonyx is the king, potatoes and dark glitter are grounds for a reroll.
>>
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>>265721817
Can't forget Sakura Wars/Sakura Taisen, which started on the Sega Saturn. Doubly so because it's coming out of retirement for a new upcoming project.
>>
>>265736448
Humankind's factions are a bit fucky in how they're set up though. Everything being piecemeal would make it harder to do that, at least by my guess.
>>
Considering aoe2 definitive will include all dlc, for the same cost as aoe2 hd base game, should they not reduce the price of the 2013 version/at least include the dlc with that as well?
>>
>>265733027
>>265732502
Stellaris is palatable only with mods. And once you got comfy with a set of mods, an official update's gonna come and render your comfy mods broken. If you're lucky, their creators update them.
>>
>>265742371
>>265749146
It's tough, I'd love to buy and play the game now, but I can't really justify paying double the price for the game and all the dlc with this coming out.

Life is suffering
>>
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>>265749146
>should they not reduce the price of the 2013 version/at least include the dlc with that
Not likely for a time after DE's release.

>>265749806
B-but think of the e-sports, goyim !
>>
>>265750018
Is it assumed that most people are still going to play HD vs DE?

What was the issue with aoe1 DE that it was so poorly received?
>>
>>265750162
>What was the issue with aoe1 DE that it was so poorly received?
It ran like ass on some computers, the AI is toast, and they couldn't match the OST. Little has been done to fix anything since release.
>Is it assumed that most people are still going to play HD vs DE?
It's a safe bet. Even if DE ends up being solid, will people shell out for what amounts to a graphical improvement with sparse mod support? Probably not. The competitive scene on Voobly will be even more particular - even minor bugs or changes to balance, and they're all going to turn up their noses.
>>
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This does not bode well.
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hmmm
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Truly, this is when civilization begins.
>>
>>265755597
>>265754743
Truth be told, I haven't paid MOW any attention since they released MOW2. It's a good game but I feel like they've been releasing the same game since Faces of War with improvements.
>>
Endless Space code for anyone who doesn't wanna make a humble bundle acct or already have it.
I forgot I already had it lol
B936K-HTY68-L5K5H
>>
New to rts games, but I've been getting pretty deep into w40k

Should I pick up dawn of war 1 or 2?
>>
>>265759826
1 = more traditional RTS, base building, more units on field, more emphasis on economy
2 = more like a moba, emphasis on micro, hero units that level up and can be geared out
>>
>>265759981
You've sold me on the first, thank you!

Also, is Surviving Mars any good? I'm looking for a citybuilding game to pick up
>>
Any videos or guides you guys recommend to learn civ VI
>>
>>265759826
If it's 40k you love, you should absolutely play through all campaigns for both games, except maybe Soulstorm which was boring and didn't develop much.
>>
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>>265760317
Sorry I haven't played it, but I do like DoW 1 over 2 personally. If you ever want more content, there is also a massive modding scene for it.
>>
>>265760550
https://www.youtube.com/watch?v=78UTmyyniqA
PotatoMcWhiskey made an entire series for this very purpose. He gets a little sidetracked as he gets closer to victory but the early episodes are great for new players.
>>
>>265759826
2 is where the bloody magpies reputation for the blood ravens came from.
>>
Is Anno 2205 worth picking up for cheap on humble?
>>
>>265729731
Startopia has soul. First game I ever bought, and I love it.
Surviving Mars, I can't comment on it, never played it, but /pol/ hates it, therefore it must be fun.
>>
>>265732502
You've haven't hit an end-game crisis yet?
>>
Has anyone played the new Civ 6 Red Death game mode?
>>
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XCOM 3 when?
>>
If EA Made an RTS like the LotrBFME2RotWK, or used the Starwar licence.
How would they mess up the monetisation?
Would they push an even more broken version of blitz?
Or would they just go into movile like C$C?
>>
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>>265759729
Thanks, anon! Recently got back in touch with an old pal, and it turns out he's got a bunch of friends who play it together on multiplayer.
>>
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>>265770404
>How would they mess up the monetisation?
For starters, they wouldn't fund a RTS. EA has too much contempt for its consumerbase to actively develop anything engaging anymore. It would almost certainly be a stripped-down mobile game just like, yes, C&C Rivals.

But suspending that vein of disbelief: imagine you could only play one game of skirmish every 24 hours or until you pay up.
Imagine game-breaking cash-shop gear/abilities for custom heroes.
Imagine permanent silverthorn-arrow-equivalent bonuses for all factions, subscribers only.
>>
>>265747059
from when I bothered to look up what people thought of them, redsang was king
>>
>>265766673
/pol/ probably hates it because you can have "other" gender colonists. But I'm fairly certain those only come from earth and you can filter them out and not immigrate any to you Martian colony. That's what I always do.

If you do accidentally get any on mars then you can move them to a containment dome and make them really miserable so they go to earth. Or cut the o2 and let what happens, happen.
>>
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>>265770404
>LotrBFME2RotWK
Good lord
>>
>>265764308
Yeah.
Good enough for a playthrough or two, especially if it comes with all the DLCs.
It's really not like the other Anno, though, it's more like a "long" continuous campaign where you keep your old maps and come back to them as you progress.
>>
>>265723303
>their screeching seems pretty daft there.
Can you be a little less disingenuous?
The problem with those characters was that they referred to themselves as mutt mixtures of Earth ancestry and not planet/clan.
That and tranny dev deleted blonde hair from the game because "there is no blonde hair in future" disregarding absolutely lore of House Steiner.
>>
>>265759981
Did people forgot that term RTT even exists?
Games like Ground Control, Men of War and Blitzkrieg?
Why call everything that is not Starcraft/AoE MOBA?
It does not matter since DoW2 is a RTS with RTT elements unless you want to call Warcraft 3 a MOBA.
>>
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>>265779040
This
>RTS without base building? Must be a MOBA
>>
>>265760317
>Also, is Surviving Mars any good? I'm looking for a citybuilding game to pick up
It's disappointing. Even Planetbase is better, and Planetbase is literally Banished in Space.
>>
>>265760317
>>265779808
>BLACKING mars
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>>265778624
>there is no blonde hair in future
So it's just a coincidence blonde hair are considered more attractive?
>>
DOTA/MOBA has nothing to do with RTS other than once being a mod for one.

You choose a character, grind mobs, put the XP into an abilities, and purchase better items in a shop. What genre is this?
>>
>check another general
>they're dying
>everyone is doomposting or hoping for a revival when Vermintide 3 is announced
Please don't leave me, /civ4xg/.
>>
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>>265781039
How can Vermintides be dead when Winds of Magic was released and is honestly quite fun?
>>
>>265779040
>Did people forgot that term RTT even exists?
They did. We had an argument a few threads ago where some anons refused to admit that real time strategies that don't have base building are RTT rather than RTS.
>>
>>265780345
>You choose a character, grind mobs, put the XP into an abilities, and purchase better items in a shop.
Sounds like Warcraft 3.
>>
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>265782021
>sOuNdS lIkE wArCrAfT 3
>>
>>265698058
In Fire Emblem, a unit typically has one attack, though may have two in some situations, and four or more in very rare situations. Units also have a chance to hit, but it is dependent heavily on the attacker's skill, and in particular, it is common for an attacker to achieve a very high chance to hit, and a 100% chance to hit is common. (If a player wants, they can optimize to almost always have 100% chance to hit).

This approach is more satisfying for many gamers, because they feel in control of the game. They can normally achieve a 100% chance to hit, they can use units that have poor dodge abilities but high resistance to damage, and expect to usually be hit, but take relatively little damage. They can play Fire Emblem close to being a deterministic game.

This has a certain appeal to it, and is fun in its way. In particular, one can often in a turn in Fire Emblem carefully plan out one's moves, work out how many enemies one can definitively knock out, and can plan to avoid any chance of one's own characters dying.

However, in my opinion this kind of gameplay has only a limited amount of appeal.

Additionally, a big reason why the Fire Emblem approach works in Fire Emblem is that the Fire Emblem AI isn't...really even an AI. It is closer to being 'scripted'. The enemy doesn't move intelligently at all. Most enemy units just stand still until you move in range, then they charge forward and attack. This makes Fire Emblem closer to a puzzle game than a strategy game.
>>
>>265780345
It's its own genre, isn't it? Multiplayer Online Battle Arena.
>>
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I never played brood war originally. I kinda want to play the story now, but I can't focus on a single game for long enough to see it through.

Do I kill myself?
>>
>>265783115
If you're posting here, you're still alive.
>>
>>265783115
Play until you're bored, then whip up youtube for the rest.
>>
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>>265783743
>youtubing games
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>>265783857
Hell yeah. I'll have you know that I have experienced all classic games on youtube and read all classic books on wikipedia.
>>
>>265781892
RTT vs RTS is a spectrum and not a clear cut situation.
There were several RTS without base building/limited base building because what makes a RTT are:
>army composition is decided before combat
>lack of economy outside of pop limits
>no teching or upgrade research on battlefield
People calling Dawn of War 2 or Warcraft 3 as RTT/MOBA are just plain uneducated in this field.
>>
>>265707185
>>265707445
Sorry, I'm new around /vg/.
That thread looks like a hellscape tho. Please tell me that isn't always the case.
>>
>>265784798
>ecause what makes a RTT are:
>army composition is decided before combat
ground control/wic and force commander both have callin points.

>>265785864
/vg/ in general is awful
>>
>>265785864
You either try to improve the general yourself or take the discussion to /v/.
>>
>>265784125
Based noncommittal anon.
>>265783115
I don't think the campaign is that special for brood war. Try it out, but don't feel too bad if you drop it.
>>
>>265770404
I AM THE FIST OF ANGMAR
I BRING FILTHY SPEARMEN FROM THE HILLS
ORC RABBLE FROM GUNDABAD! COME TO OUR BANNER!
>>
>>265786102
I just really like the starcraft setting and lore and missing out on such an important bit of the story feels like a huge blemish

I don't care too much about SC2 because apparantly it's just raynor jerking off to pictures of kerrigan and vice versa for 20 hours.
>>
Anyone can advise on good Red Alert 2 mods?
>>
>>265785918
Yes, not all games are made in one form, that is the point.
This is why I also mentioned pop cap, or "soft" pop caps like in WiC or Steel Division/Wargame where you have a set amount of points that regenerate after you lose the unit you paid for.
>>
>>265786135
I preferred the Sorcerer
"My students are weak. BUT I AM STRONG"
>>
>>265770404
free to play live service with not-lootboxes, just like generals 2
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How come I can't make a caravan line to my capitol?
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>>265786135
>It's an honor to hold the banner of the Witch King
They use those lines in new version of Divide and Conquer
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>>265770404
https://www.youtube.com/watch?v=tqcCpGyDHBw
>tfw Christopher Lee narrates evil campaign while Ian McKellen good campaign
>>
>>265792634
you're not playing vanilla
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why can't I just pay more influence to exterminate a faction? suppression never works to eradicate them.
>>
>>265794396
You can't kill ideas with mana.
>>
>>265794396
You need to do it by hand. Check every individual pop for subversive ethics, then move them to a containment planet and destroy it.
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>>265793495
>tfw this game and its sequel will never become available at any online store
I missed out on the first one and bought a broken copy of the sequel, so i'm shit out of luck here.
>>
>>265795841
yo ho ho
>>
>>265796947
Im a complete pirate noob, i have none of the required shit, like Utorrent, proxies or even knowledge of sites beyond pirate bay where i could get that shit.
>>
How do I into ES2 Modding?
>>
>>265798074
Ask around on the g2g forums or the official discord, there are a couple guys that are supposed to be modders floating around there.
>>
>>265798134
Alright.

I hopefully want to mod in some music and traits. Aim is to make a Zerg race.
>>
>>265797694
get deluge
cs rin ru is a reputable russian forum about steam games. they have uploads as well as other resources, like lists of legit sites and guides and steam emulators and shit. go educate yourself
>>
>>265791750
>"Their souls, TO OUR BODIES!"
>>
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>>265773178
The effectiveness of redsang varies greatly from faction to faction. It's amazing for vodyani, great for Horatio and Cravers and also it seems really good for the Nakalim, since they start on a desert planet and need a lot of pops for the temples. The problem with it is that it's only as good as the system you're on most of the time. And it doesn't do anything if the system is full (that food into industry technology comes so late that it's pretty much irrelevant, you already won the game if you made it to that point). Jadonyx on the other hand gives you an immediate snowballing effect that works equally well on any system, it works right away independent of the amount of pops you have and it lets you get any other resource just by building the things you need. The value of jadonyx is in kickstarting your systems and snowballing through production by getting it really early and due to the way the 4x games work the earlier a bonus comes the more impact it can make.
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Dropped Endless Legend due the shitty combat, annoying quests and because it just felt shallow somehow. Not saying it actually is shallow, I am a massive shitter, but it felt like it was very little substance.
Do the expansions improve on anything?
>>
>>265803782
Can you imagine having to create special suits of armor for every alien member of your military? Having to retrofit every military vehicle to have special seats to fit their alien asses. Every piece of equipment, from goggles to boots, needing to be recalibrated for a week by the quartermaster because the one gnashast in the squadron has been swapped out for a hissho.
People never consider the real side of multispeciesism.
>>
>>265778624
>The problem with those characters was that they referred to themselves as mutt mixtures of Earth ancestry and not planet/clan.
Except they don't? They were referred to that in promotion material before the game launched. In game, they only refer to themselves based on region. "I'm Capellan" "I'm from the Taurian Concordat." That promotional material was pretty dumb, but the racial info ended up nowhere in the game, so who cares.
>That and tranny dev deleted blonde hair from the game because "there is no blonde hair in future" disregarding absolutely lore of House Steiner.
Except it was either an oversight or it was he alone who did it. There was a patch during/very quickly after release that added blonde hair. So again, who cares? Also, it's not like House Steiner is 100% German either. It's multi-ethnic, like every other place in Battletech. Off the top of my head, Coventry has a huge black population.

Battletech the game has serious problems. But the autistic screeching around it is ill informed and frankly retarded.
>>
>>265804074
They do, kinda. They increase the density of possible routes you can take by a lot, but it can also make you feel lost in all the things that all happen at the same time and require you to be everywhere at once.
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>>265782853
A lot of Fire Emblem's appeal is in the characters and story. Don't forget that in Fire Emblem, most all your units are named characters with unique stories, which makes it hit harder when you consider Fire Emblem's arguably "signature" mechanic of permanent death: if a character dies, they are dead forever, for the rest of the campaign. This isn't like XCOM where a gormless rookie eats shit and you immediately recruit another one to take their place. When one of your characters dies, they get their own cutscene and everything, and in the campaign epilogue, they remind you of their death. Of course, there's also the almost-universal rule across any mission where if your campaign's Lord (the lead PC) is killed, the mission is instantly failed.
>>
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>>265770404
>Own the 2 games on disk
>Game thinks is a pirate copy and kill everything after a few minutes
>get pirate version online
>Game works perfectly
Thanks DRM, you sure are great.
>>
>>265807851
It's because the old DRM they used doesn't work on Windows 10 anymore, but the pirates just turn off DRM checks entirely.
>>
>>265807275
>if a character dies, you restart the level
fix'd that for you. Pretty sure 99.9% of Fire Emblem players do this. It's even worse than xcom save scumming because you know they're hand crafted characters.
>>
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>>265807275
in fire emblem heroes are born, in xcom they are made
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>>265807275
Reminds me of Wing Commander
>>
>>265804398
In vanilla I just felt like played on autopilot after a while, so that sounds like an improvement.
I wish I could mod out combat and quest tho.
>>
>>265809220
That's a problem with every 4x, isn't it? In the early game you struggle and try to set things up, but after you hit that unstoppable snowball the rest of the game is just a formality to get to the ending screen.
>>
>>265809220
>I wish I could mod out combat
just autoresolve. it's deterministic so it wont fuck you over.
>>
>>265809220
Seconding >>265810880
Autoresolve is exactly the same as if you just have the AI fight your battles. It doesn't do some weird abstract system like Total War. If the power meter says you're not favored but some weird unit/gear interaction means you would win the battle, you'll win it. The autoresolve fights the battle out in full using the game systems in place, it just doesn't animate it.

If you still want to try manual combat, I enjoy it a lot more after figuring out it actually works. The game does a poor job at explaining it.
https://www.youtube.com/watch?v=T0zp3lp9-Fo

Can't help you with quests. They're some of my favorite parts of EL.
>>
>>265810880
>play wild walkers, siege allayi capital
>a full enemy army walks out of fog of war and attacks me
>the game tells me the enemy is vastly stronger than me, gives me about a quarter of the pie chart
>all his units are all dorfs lmao + 3 miltia from the capital and couple more seekers from the garrisson
>start the manual battle
>shoot him like fish in a barrel, completely eradicate his entire army, city garrisson included
>only take a bit of damage on my centaurs because I got lazy with micro later in the battle
Autoresolve is ok later in the game, when you're just rolling around with your deathstacks murdering everything, but early on manual battle allows you to slaughter armies that you shouldn't really be able to kill. Using high initiative units helps a lot with that too, initiative advantage is everything in EL, it's the only thing that makes cavalry good in a game where every city has two dedicated anti-cav units just sitting inside it for free.
>>
>>265811429
>female voice
>>
>>265811598
My Wildwalker playthrough got me to really appreciate and even sort of enjoy the manual combat of EL. I started looking at the strategic map and looking for battlefields where my armies would perform well.
>>265811648
She's better at the game than you, nerd.
>>
>>265811867
It's also important to note that many unit abilities only work when they attack their target or when they retaliate. Like ended and demons have chain lightning that can really fuck your army up, but if you attack them first it won't be used. Same applies to beam attacks and circular dorf attacks.
Then there are attacks that only work on retaliation, like claws. Having claws on anything but slow infantry is a bit of a joke, although there are a couple cav and even flying units in the game that have claws as their only weapon option, it was probably done for lore reasons or to make them less powerful in comparison to the rest of their stats. However claws do give a very nice damage increase even when you are not retaliating.
It always rubs me the wrong way having a trait that can't even be used most of the time. I guess it's similar to silics and urces having beam while being some of the slowest fuckers in the game, but at least those guys have great assimilation perks.
>>
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>>265797694
it takes about 10 seconds to google "Utorrent" and start downloading installer, maybe up to a minute at most

then just install it
and you have it

then you can download any torrent file and open it with Utorrent (automatically after first time or since the first time)

there are all kinds of torrents out there, from some recent retarded movie hit (or not retarded) to obscure books and audiobooks

like this site:
http://audiobookbay.nl
>>
>>
What's a good game, fantasy or not, with halberds?
>>
>>265815836
8 Bits Cities?
>>
>>265815850
Total War Warhammer.
>>
>>265815850
AoE2
Halberds fucking everywhere in Imperial
>>
>>265792634
Does Tiwanaku have the building that lets it store food or production (granary and workshop iirc)? Without those it doesn't let you send routes to the capital, since you don't get gold for it.
>>
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>>265770202
After Phoenix Point.
>>
>>265815850
Armies of Exigo
>>
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>>265815836
Industries of Titan. It's the other game currently being worked on for next year by Brace Yourself Games (see >>265723438 for the first one). It's an upcoming city builder that will feature some strategic ship combat as well.
https://store.steampowered.com/app/427940/Industries_of_Titan/

Bullet points of features:
>Design your city and grow it from just a few small buildings into a massive metropolis!
>Set up production lines inside your factories to turn raw resources into ever more powerful devices and buildings
>Balance the needs of your workers, your factories, and your buildings to produce a powerful, efficient economy
>Design the interiors of your battleships by strategically placing weapons, shields, thrusters, and more, to reduce weak points and maximize fighting capability
>Overcome your enemies via tactical battleship combat, technological superiority, political influence, or the sheer productive power of your factories
>Gameplay is "real-time with pause" -- play at your preferred pace!
>Created by the team that brought you Crypt of the NecroDancer, with art by Sir Carma and Nick Gunn, music by Danny Baranowsky, and audio by Power Up Audio.
>>
>>265815836
looks like a meme version of industries of titan
>>
>>265816034
>researched parthian tactics
pshhhh
>>
>>265816418
>>265815836
Meant for >>265815970
>>
>>265816446
Not a meme. That's one of the screenshots on the Steam page. Don't know if it's an early version or what.
>>
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>>265816468
Noooooo stop it don't build horse archers they're not good my trash is melting get away from my siege ahhhhhhhHHHHH
>>
>>265816021
...urgh.
Halberds lose their appeals when you can have scythes or beasts.

>>265816034
Why the fuck do everyone recommend AoE2 whenever I ask for anything?
>hey what's a game with good diplomacy?
>aoe2
>hey what's a fun game?
>aoe2
>give me a good game that can run on anything
>Aoe2
>I want good buildings
>aoe2
If I asked for the best toilet paper, would you still recommend AoE2?

>>265816340
Don't know that one.
>>
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>>265815850
Battle for Wesnoth
Battle Bros doesnt have halberds, but it has billhooks
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>>265817065
What is that?
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>>265817065
DID SOMEBODY CALLED FOR A 15-3 FIRSTSTRIKE?
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>Age of Empires 2
>units move nicely in formation
>wide selection of different formations
>they form a nice column for marching long distances
>as soon as combat begins everyone breaks formation and just dogpiles each other randomly

>Cossacks/AC
>need an officer to form up but they still move nicely
>fewer formations but the basics are there
>as soon as melee combat begins everyone breaks formation and clips through each other forming a singularity of pikes

>Stronghold
>no formations
>no collision
>just random dogpiles of men clipping through each other all day

>Total War
>units can only move in formation
>but they suck at keeping it, as soon as combat begins they start to break up
>no real clipping protection so they bunch up in strange unrealistic ways
>everyone in the formation just has a 1v1 duel with one other enemy at a time

>Starcraft
>no formations but....
>units completely block each other
>a wall of units can stop enemy movement
>only the first row can attack
>actual battle line forms naturally
>men can attack any enemy they can reach, but can't move away from their spot in the line
>surrounding the enemy means you get more attacks hitting more enemies

There's something wrong with this picture.
>>
>>265818817
Hahaha, you poor faggot, you obviously never played Battle Realms.
>throw stone at an enemy unit
>entire army comes after you
If you forgot to order your units to hold their position, they'll go berzerking easily.
>>
>>265818817
>blizzardrone at it again
You can stop posting this picture in every thread ever, now.
>>
>>265816418
>feature some strategic ship combat as well.
Fuck, stop putting combat in city builders
>>
>>265818781
The dumbest thing about wesnoth is characters healing to full on promotion.

The RNG is a great part of the game but those times where either the unit gets a kill and promotes/or doesn't and dies next turn is a little to hard a swing in either direction
>>
>>265819232
If your city builder doesn't allow me to summon Zeus himself to personally smite the enemy armies I'm not interested. Some of my most fond experiences with city builders were from combat focused scenarios, because it really adds a vector for your development and tension to the whole thing.
>>
>>265819046
but how is the melee combat. I assume it's the same as AOE given the age.
>>
>>265819771
Not really, the combat in BR has elaborate animations that make the units dance around each other all kung fu like. While it looks great it takes a great deal of control away from the player. I rarely felt more frustrated at an RTS game than I was at BR, when I'm trying to retreat my mission critical hero away from combat, some fucker punches him once, which causes him to charge back into combat and start the dancy animation, killing himself.
>>
>>265819771
You're "locked" to 4 units against one, if there's a fifth one, it can't engage.
Units are also strangely slippery, unlike in Praetorians, but will immediately answer any hit, so the smaller punch will cause it to berzerk, cancel your moving order, and answer.
>>
>>265820010
>the combat in BR has elaborate animations that make the units dance around each other all kung fu like
sounds like a random dogpile then

> some fucker punches him once, which causes him to charge back into combat and start the dancy animation, killing himself.
a true samurai does not retreat from battle
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who /Perimeter/ here?
>>
So I nabbed a download of the latest version of Foundation earlier. This game is pretty fuckin' cool, I gotta admit.
>>
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>>265823556
I did!
Perimeter 2 a shit
>>
>avatar use
You guys know what to do.
>>
>>265824090
no use, he's a janny and will just get you banned for reporting him
>>
>>265824396
In other abuse his power. Only more of a reason to get rid of him.
>>
I didn't ask for a spider to respond to me
>>
Killing spiders irl feels oddly satisfying recently
>>
>>265823556
I am too dumb for perimeter.
>>
>>265825147
Normally I pick them up and throw them out side but I guess from now on they get squished.
>>
How good is the new ES2 DLC? I heard it wasn't made by the main Amplitude branch and it's got mixed reviews on steam
>>
>>265825208
You mean the story or the gameplay? Or both?
>>
>>265825475
the kangz are shit, the academy is ok.
>>
>>265810880
Sometimes I feels like I lose for no reason, but I guess that's where the unit/gear interactions can change the outcome without predicting the outcome.
>>265811598
>>265811867
>>265812635
I am impressed that there are people enjoying the combat, but I guess I'll have another go do definitively confirm whether it's redeemable or not. Played the game on launch, so it was a while ago.
>>265811429
Thanks anon.
>>
>>265825547
Gameplay. To be fair I didn't read any manual or nothing on it, I just tried it out once and couldn't figure out shit.
>>
>>265824090
Praise and worship as it fits her?
>>
>>265825829
I guess it is kinda strange in that way. But I seem to remember the first few missions are a fairly lengthy tutorial. Anyway you could try reading the manual.
>>
>>265825829
It's easy. You build three kinds of barracks, and then you build labs. Depending from the labs, you unlock various kind of units.

Also you need "brigadeers" to level the terrain, you can only build on flat land.
>>
>>265804398
Are any of the game play improvements more substantial than the others?
>>
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>>265817902
Im assuming you are asking about the billhook and not battle bros.
Its a farming tool that was redesigned into being a weapon of war.
In BB, its the best all arounder reah weapon:
>has a less useul secondary ability and only +5 to hit compared to a pike, but does more damage and performs much better against armor
>doesnt wreck shields, nor does it do as good vs flesh as longaxes, but it isnt affected by armor as much
>does not do crushing injuries, has less armor ignore and armor wrecking than a polehammer, but is easier to get
Polearm mastery also gives the bilhook 5 AP for its attack instead of 6, allowing you to move around more with the bill user. With longaxes and poleaxes you can only move one tile and attack, with polearms with pole mastery you can move two tiles.

>>265818781
>Laughs in skeleton

>>265818817
>>but they suck at keeping it, as soon as combat begins they start to break up
>>no real clipping protection so they bunch up in strange unrealistic ways
>>everyone in the formation just has a 1v1 duel with one other enemy at a time
Somebody hasnt played the older total wars. In Rome 1 and Medieval 2 nobody clips, ever, and there are no duels except the occasional sync kill.

You also forgot Dawn of War 1, where melee works perfectly.

>>265823789
Of what?

>>265825147
>>265825276
Niggers.
>>
>>265826108
Isn't DoW1 a bunch of scripted animations too?
>>
>>265826108
>the mating of peasant tools with a long pole
Hot.
>>
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>>265825829
Easy.
Click on your base.
Make three brigadeers and two buildmasters (brigadeers are left, buildmasters are right). You can switch them later.

Brigadeers are used to level the terrain and make it useful.
Buildmasters build stuff.
Start by building pylons. They get energy from the terrain they cover, so you want to cover the whole map.
Then, make some barracks. One is good, but you might want several of teach. The game works with "squads", so you select the first squad, and make as many soldiers/officers/engineers as you can.
Then, build a laser laboratory.
You'll notice that you can turn three officers into lasers vehicles.
Make 60 officers.
If you have a vehicle built, officers will fly to your squad and disappear, but they'll still be added to your squad count.
Units use excess energy to fuel their transformation, so you really want a fuckload of pylons.
You can upgrade laboratories to unlock more stuff, and you should. Howitzer turrets are really good.
Also, you can create a shield from a pylon.

Should I keep going?

>>265826108
What the fuck kind of farming tool was it to begin with? It looks like a bizarro halberd to me.
I like it. Saltzpyre has the same thing in Vermintides 2, a shame it's just a spear reskin.

>>265826170
You can interrupt the animations in DoW1, except for fatalities.
>>
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Fuck spiders
>>
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>>265826063
Guardians add wonders and legendary deeds, which are very sweet. Even if you're playing on a harder difficulty and you can't hope to outrun the AI in regards to building the wonders you can always just go and capture the cities where AI built them. Guardians themselves are pretty meh though.
Whatever the pearl expansion is called is also great, it makes winters a lot more fun and adds a lot of new districts that are fun to play with. Can't say I'm a big fan of the Allayi though.
Tempest is great, it makes oceans non-useless. They're fucking great actually. The only downside is that everyone has the same water units except the new water focused faction, but you can personalise those guys with equipment somewhat.
I love Inferno. Kapaku are broken as fuck and fun to play, which is a fun diversion from expansion races being all pathetic and anemic like Forgotten or Allayi, those guys are just great. Also dust eclipses add a lot fun to the early game, different factions get different bonuses during them (Necrophage one is especially sweet) and lots of dust for free, it's just fun to have some extra money to play with - more heroes, more retrofits, more fun
Symbiosis returns to the tradition of having pathetic expansion factions - it's a one city mushroom people that need to manually entwine all the ruins and extractors in order to do shit. But it also adds Urkans, which are very fun to play with. They're giant bugs that can sit in uncolonised regions to give you a big economical boost in adjacent regions or they can unburrow and go fuck shit up. It's fun to play with them, I think it's what Guardians should have been
The spy expansion is meh, the Forgotten aren't very fun to play, spying is kinda somewhat useful for people that aren't them, and you can't steal techs or money without playing Forgotten either, spying effects for all other races are just about damaging the other player, they don't give you any benefits intrinsically
>>
>>265827568
From what I'm getting at Tempest seems to be the most substantial, by making wet spaces more important? Or do you disagree?
I am thinking that if I'm gonna jump back in that I should give myself a treat by spicing the game up a bit with one of them. Buying them all at once is a bit much.
To bad about the lackluster spying and Allayi. They looked interesting and cute, respectively.
>>
>>265828127
Not him but Tempest is huge, I do think it's the most impactful expansion. The ocean is just a barrier without it. With it, there's tons of shit going on.

Also, for a different opinion, I think Spying and the Forgotten are a fun addition. Forgotten are a little weak overall but playing them is really cool once you manage to figure them out. Similarly, while the spying stuff is not that useful if you're not doing war stuff, it's amazing for war. Being able to see all your enemies armies is bonkers. Reducing a massive city's huge fortification bonus in one turn because your spies sabotage everything is great.
>>
>>265828127
Tempest is the "biggest", but I personally prefer the later two expansions more for giving all the other factions fun stuff to play with too. You can go water as any faction, sure, and the benefit is huge (unlike in civ) but the water units are the same for every faction and you need to dedicate production time to making your navy capable of doing shit. You kinda have to choose between doing heavy water and heavy everything else, while the other expansions just enhance the natural core playstyle of all factions. My personal top expansions are Inferno, Shifters and Symbiosis, then Tempest.
>>
So when are all the ES2 dlcs going to go on -90% sale?
>>
>>265827493
Lewd. Please do not copulate with the arachnids.
>>
>>265828763
A couple days ago.
>>
>>265828763
they were on sale until 1 day ago for almost a week since the DLC announcement
>>
>>265829204
>>265829310
Why didn't you fucking tell me then?
>>
>>265826108
Foundation. It's a city builder in early access. It's sort of like a gridless Anno where the npcs build their own houses. Has shit like modular building of churches, manors and marketplaces. It's cool to plop down a residential zone and then just watch shit spring up by itself.
>>
>>265825829
Forgot to mention, but you might want a second squad made out of engineers, around 20/30 of them. Keep them unmorphed.

Perimeter is a bit strange in how it works, but simply put, damaged units lose men, so if a laser vehicle get lightly damaged and another get severily damaged, you'll have lost 3 men, so the game will propose you to morph your two damaged lasers into one that's at full health.
Unless you repair it, which restores the men you lost.

I don't know if I'm clear, sorry.
>>
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>the mandate is dead forever
at least we have some music
https://www.youtube.com/watch?v=U4BCukdyXqg
https://www.youtube.com/watch?v=HUArhjArumI
>>
>>265830258
Officially dead? I remember the devs just vanishing a year ago. People on the forums kept trying to contact them but the devs were just silent for more than 6 months and people just gave up trying to contact them.
>>
>>265830547
To fix my post, I think it was much more than a year ago.
>>
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>>265830547
I am sorry anon, but now our last hope for mount & blade in space is star sector.
>>
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>>265828525
>>265828538
What a fucking minute. I was in gonna reinstall the game and check get Tempest (or Inferno, you guys are making me indecisive) but now that I look at it I suddenly have Tempest already.
Did they give it out for free when I wasn't looking?
>>
>>265830791
I think there was a bug at some point that gave a bunch of people Tempest for free. I distinctly remember going to go buy Tempest and finding that I already owned it somehow.
>>
>>265830791
>>265830886
Same happened to me a couple weeks back, I don't recall buying symbiosis or inferno, but when I came back to EL with the intention to buy them and finally try them out I had them already. I just chalked it up to bad memory.
>>
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>>265830258
>>265830547
>>265830696
This KS didn't age well.
>>
>>265831095
>George W Bush.jpg
>>
>>265831095
Did anyone get their pennies back?
>>
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>>265831390
HAH HAH HAH !!
>>
>>265831019
It can't be bad memory in my case. If I would have bought anything it would have been the expansion with the batmoths since I remember thinking they were cute.
>>265830886
Not that I am complaining. Saves me from the pain of deciding what to get.
>>
>>265831572
If you got Tempest for free and might want to still buy a DLC, I would recommend Shifters. I haven't quite figured out Batmoths yet, but since everybody just plays this singleplayer, it doesn't matter too much if a race is weak. Also Shifters brings decently big general gameplay changes with the pearls and winter stuff. Batmoths are pretty /fa/.
>>
>>265831501
Surely it would be the decent thing to do, tho.
>>
>>265831808
>since everybody just plays this singleplayer
I don't know about now but online play was huge in this game some years ago. It's supremely comfy for that. Unfortunately I didn't play it much when I had the chance.
>>
>>265831882
Mate, you just got told the dev ran away.
It's like if someone complained they got raped and you ask "but did you agree?" Of the course the answer is negative.
>>
>>265831808
I wrap ally think you can just add most of the DLC while you play the game and want more mechanics. I think adding layers of mechanics over complicate stuff and the base game is good enough, so just get DLC when you become bored of that
>>
>>265830258
>>265830696
>>265831095
Cool.

Now I can steal all of their concept art to make Portraits for Starsector.
>>
>>265832060
That's fair. I think after playing over a hundred hours of Endless Legend I've got this sense of "I can't believe the game ever didn't have X, I wouldn't go back and play without X!" but you're right, nothing wrong with pacing new stuff, especially while learning the basics.
>>
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>>265832614
Let me help you a bit with that, im gonna dump all the art i have from them.
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>>265833273
>>
>>265831808
I'll play a little bit with Tempest first just to get myself acquainted. Then we'll see.
While I'm at it, what does the "Geometry" setting do?
>>
>>265833452
or some say, heavy armorm
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>>265833452
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>>265817013
>toliet paper
Yes, Meso-American civs are a good counter to Indians since they don't have cavalry units for Indians to make use of their camels, and Mayans force them to invest heavily into late-game for Elephant archers.
>>
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>>265833920
>>
>>265834179
That's pretty stylish.
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>>265834179
For some reason they split the Europan suits into these several different images.
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>>265834361
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>>265807275
Imagine an XCOM/Fire Emblem hybrid where characters have a randomly-selected personality from a preset: voice acting, stat build, skills, the works. Kind of like Artificial Academy 2 (shitty example, I know) with its personalities.
Maybe it's time to try that dark-fantasy Black Company-inspired game the /indie/ general worships...
>>
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>>265834584
After this there's just the Osmani set, aka the space Ottoman cyborgs.
>>
>>265834684
Your bros don't really have that much in the way of personality.
>>
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>>265834757
>>
>>265834684
The little bust character art for Battle Bros absolutely fucking kills it for me. I actively hate how it looks.
>>
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>>265834684
As long as there's banter, I'll like it. Banter is the main reason I still play Vermintides 2.

Well, that, and the halberd. And shooting Chaos cunts in the dongliz with a musket never get old.
>>
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>>265834921
T-posing to victory against the kaffir.
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>>265834921
>>265835125
Now why does that look familiar
>>
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>>265700014
Literally the selling point of their games, now. And a whooole lotta lewd art with it too hehe
>>
>>265834997
It's better in the game, in motion, and when you know every piece of equipment shown on the bust is something you gave them, or for enemies something you must contend with.
>>
>>265835195
More games I'll have to get for my 3DS once I get the wifi working.
>>
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>>265835158
Fug if i know :DD
>>
>>265834997
Is that a rhomphaia the wolf-wearing dude is wielding? Fuck, I have an autistic boner for Thracian stuff.
>>
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>>265835316
That's last of the character art, i do have a picture of the Tzarina, but besides that it's just ships from here on out if you guys are interested.
>>
>>265835125
Those hips are pretty wide.
>>
>>265835491
If I remember right, some of the ships looked pretty good. I liked the idea of getting to partly customise your own ship, complete with interiors and actually have to manage your crew running around on the ship.

We got a simple, scaled back version with FTL, I guess.
>>
>>265700014
Cute girls in Fire Emblem is the reason we will never get a new Advance Wars.
Fuck waifufags.
>>
>>265835969
They were going to have boarding action too.
>>
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>>265826170
No. Not at all.
Its similar to Rome 1/medieval 2. Everyone has melee attack animations that they'll play when in melee alongside "hurt" or defensive animations.
After a melee kill that isn't an aoe attack, a sync kill amimatiom triggers. These are the scripted bits but they also fulfil a gameplay function by making the killer invincible to damage until the end of the animation, so the big melee monsters are slightly less vunurable to being focus fired whilst they are racking up the kills.
https://youtu.be/BBGw7qeaUl8

>>265827021
Some sort of crop hacking tool, I guess? A lot of polearms were adapted and repurposed farming tools iirc.
Also, flails were originaly farming tools as well. Pic related.

>>265831924
Endless Legend multiplayer is dead?
Fugg.

>>265834684
>dark fantasy
Its really just hobo middle ages.
>worships
That'd be Underrail...at least at the moment.

>>265834781
Depends on the background, really. The "personalities" of the bros is a combination of their traits and background, which enables you to have things happen and enables them to do certain things in certain events.

For example, a monk is capable of resolving many, many negative events because of their position in society as respected learned men. Cultists will try to convert others to their creed, will bicker with monks and flagellants, but they are required for the unique Aspect of Davkul armor set.

>>265835471
Yeah, its sometimes wielded by ancient undead Honor Guard, and that undead faction has a slightly Alexanders empire theme going for it. I wish we could refurbish and derust their gear, a lot of it looks really cool but is mostly outmatched by regular high tier weapons.
>>
This isn't very fucking nice. The dude just swooped in with his big dick fleet and decided to instantly murder my poor outpost. It's one jump away from my capital btw.
I thought me and Isyander are supposed to be tight buddies and shit
>>
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>>265836268
>Some sort of crop hacking tool, I guess
I know some spears were actually scythes with the blade moved up, but billhooks don't seem like any farming tool.
Instead, it really look like a torture tool.

>still no game with driders using halberds
WHY
>>
>>265836268
I tried the Cultists of Davkul starting route. The events just didn't trigger often enough for me to upgrade their cultist skill.
I remember one time it triggered about 5 seconds into a 2 day caravan trip. All the none cultists were so pissed off that every single one of them deserted by the time I reached the destination.

Madness.
>>
>>265836268
But the whole point was that actual formation fighting didn't work in any of the historical melee games but for some god forsaken reason works in starcraft of all things and basic shit like "surface area" i.e. the amount of your guys fighting vs the amount of their guys fighting, and so on actually matters.

I've never seen anything like that in DOW either, it's just a blob of guys standing around another blob of guys randomly like the others.
>>
>>265836004
>We'll never live in a world where AW: Days of Ruin sold well in Japan, thus getting ISIS to make more games like it and less moe/animeshit
>no semi-realistic modern warfare settings ala the Ace Combat series
Just rip me into pieces
>>
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>>265835471
>>265836268
Wait, shit. The wolf head guy is actually weilding a warbrand. The ancient undead still have rhomphaias though, but again they sadly arent that great on account of being rusty as shit.
>>
>>265836707
>ISIS
>making games
What games will they make? "Stone the infidel"? "Cut the hand of the spice di counasse"?
>>
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>>265836378
>Isyander
>Not a jerk
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>>265836818
Loli grab
>>
>>265836837
AAAAAAAAH
I used decolonise action to get my fucking colony ship back, obviously, at which point I saw that his fleet left the system. So I plopped the colony ship right back. Next turn, the bastard is back just to make my life a bit harder.
>>
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>>265836741
Looks more like a falx to me considering the handle-to-blade ratio. Then again, the difference of ratio irl varies widely, and overall weapon length determines the difference, anyways.
Still pretty awesome to have these weapons in-game, though
>>265836818
ISIS is a gag name for Intelligent Systems in /fe/, at least.
>>
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>>265836707
At this point I would rather have them put in a shitty romance system just so we can get some more AW. Fuck that series is great.
And honestly boning Sami isn't so bad.
>>
>>265837154
My bad.
>>
>>265837154
/feg/*
>>
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>>265837174
Sami is a good choice.
Personally, though...
>>
>>265837246
No need to apologize, it's just the game's nomenclature. and the Warbrand looks very much like the rhomp.
>>
>>265837546
I meant the ISIS thing.
>>
>>265837628
oh, whoops.
>>
I haven't played ES2 since they added the gay hacking shit, but I might pick up Awakening for the sake of having the complete game up to this point.
Is it really as mediocre/bad as the Steam reviews are saying it is or are they just plebs who don't actually know how to play the game?
>>
I regret ever supporting the retards at games2gether. Fuck ES2 wakanda edition.
>>
>>265837174
You could always play Tiny Metal or Wargroove
>>
Quick, give me an RTS to play, any kind will do
>>
>>265838005
Good taste, I like Battle Realms.

>>265837928
Read the reviews. Most of them are "IT'S TOOOOOOOOO HARD HOW DO I HACKED STUFF" and "WHYS ISNT THIS SIMPLE LIKE STELLARIS"
>>
>>265838253
Zero-K.
Free, quick download, SP options and getting good at it means getting good at RTS in general.
>>
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>>265837407
Lin was honestly my first choice, but in the extremely unlikely scenario that they do another Advance Wars they are probably not putting in any DoR characters. A shame, really.
>>265838005
Heard Tine metal was awful.
Wargroove I have played. It's pretty good, but lacks the charm. Not really fond of the Hero mechanic either.
>>
>>265838000
literally seething
>>
>>265838000
this
>>
>>265838000
>Not digging the Space Hoteps
Look at this jive ass honky over here
>>
>>265837928
Was hacking really that gay? Was disappointing when a faction that looked so amazing was accompanied by (and focused on) a mechanic that no one seemed to like.
And man the Nakalim are boring designwise.
>>
>>265838253
O AD
>>
>>265838253
Black and white 2
>>
>>265839581
All feminists should be forced to play this game. Because it actually simulates why throwing your reproductive base onto the battlefield is retarded.
>>
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>>265838253
Age of Mythology is the comfiest.

And BUY SHADOW TACTICS if that counts. I have honestly no idea where discussion about squad-based isometric stealth games are supposed to be held.
>>
>>265839714
You are of course referring to aztec archers, right?
>>
>>265839806
Probably /indie/, since it also deals in miscellaneous games.
Also, good taste, again. You get the spider seal of approbation.
>>
>>265839581
I played this before with a friend many years ago. I can't remember if it was the first or second game, but it had some awful multiplayer mode. We spent all our time throwing rocks and fire balls at each other. Nothing ever got done, most of population was reduced to just a couple of people before we gave up after running out of power for fireballs and rocks to throw at each other. Shit was kinda cool though. Wish I could experience it again now that I'm less retarded and able to appreciate things better.
>>
>>265839806
Well it is technically a strategy game but I don't know.
>>
>>265839992
Nowadays it requires some rom hacks to play because of old securom system that causes it to check your CD against some database, which no longer exists and thus can't give an ok for your CD.
>>
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>>265838410
>2008+11
>STILL no high quality version of DoR's OST
>>
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>>265840487
How happy I am that you dig up these small pains of reality that I had finally forgotten.
>>
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>>265839960
You might be correct, the genre has been dead for years, and there is not much to talk about anyway until the release of Desperados 3. Still, even if this is the wrong place I might have reminded some anon about its existence, which is good enough.
>>
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>>265838742
Hacking is a neat idea with poorish execution that makes it sometimes fun and more often boring and a slog. It's also stupidly open to rng: if you've got two special nodes that can connect to your homeworld, better look forwards to everyone and their dog sending hacks through them that you can't do shit to stop.

It's a better addition to the base game than Behemoths, but it's not a straight improvement. Like supremacy, tho, the main draw is the new faction, who are really fun to play.
>>
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>>265837928
It's buggy and the new features are very, VERY poorly explained. Like the game doesn't tell you what temples actually do. It's obvious that they increase the border growth rate, but how? From assigning pops to it you can see that it gives flat 5 influence per pop that doesn't scale with any other influence per pop things, but that's a miserable amount that can't account for the border growth rate promised by it's description and the devs, you get more influence just by spawning near eden incense. Does the temple increase the border growth rate even when there are no pops working it? Does the effect of the temple stack if you have several on the system? The game doesn't tell you any of that. You know the downsides of using the temple, but the positives are INCREDIBLY vague and uncertain.
Also relics are a poorly thought out mechanic. You'll never use them for anything other than science, even though you theoretically can.
Academy gifting system is also very restrictive. You can't gift systems you colonised to the academy. You can only do that by culture converting an enemy system while having a temple in the system that's projecting the borders that are doing the converting.
>>
>>265836707
I thought people didn't like Days of Ruin precisely because it gets dark and gritty, compared to how cartoony all the previous games were.
>>
>>265843992
If I recall it actually sold really well in the west, it was just the nips that required cute waifus to buy the games. And since the devs are Japanese they don't give a shit about what the white devil wants.
I prefer the more cartoony designs as well, but the refined gameplay and great OST more than made up for it.
>>
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>>265838410
>"If you give in to your rage and lust for vengeance, you're no better than he is."
>"Ask me if I give a shit." *BLAM*
>>
>>265836475
Look the billhook up, you'll get a bunch of images of them "unpiked".

>>265836627
I think ive played every origin in the game except Caravan at least once and I never managed to make Cultists get off the ground. They are definetly the second strongest lategame origin, right after peasant milita. Those bonuses they get at higher fervor levels turn them practicly undead as long as someone is spamming Voice of Davkul -- nearly unlimited fatigue, no morale loss ever except from abilities that force checks to resolve.

Your starting gear is awful except that whip and arguably the two handed flail, both which are extremely powerful but also very situational since whips cause double the bleed that cleavers do on flesh hit, but will only work on unarmored targets. Two handed flails have a bonus of 10 - 25 to hit on every attack when you think about it, but only against people with shields.

Feels like they are origin that will blast the most of their starting funds right away, but that is only the beginnig of the problems. Due to what you mentioned, you are on a timer. The sacrifice events are something you both fear and love since it raises fervor but all non cultist brothers will get pissed because you flat out sacrificed a bro to a dark god. The only ways to mitigate this mood loss is to either run to the nearest tavern and get everyone boozed off their ass or use Happy powder, which is made from Necrosavant ash and Alp skin...good luck getting that early on.

So you wanna recruit cultists and keep converting people through events so you have a good core to be buffed to high hell via devotion. And here is another evil twist of this origin -- only certain backgrounds can be coverted. Mostly lowborn and non educated people as well as anyone who has sustained the brain damage permanent injury...so your effective recruiting base is the same as Peasant milita, no convert Hedge Knights unless you somehow get them brain damaged.
>>
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>>265844851
Absolute kino.
>>
>>265836664
>>265836664
Oh. Sorry.
You still ought to check the older total wars. It works as it should there.

>>265837154
Makes sense desu, since it does have higher armor damage% than usual.
Hopefuly they do something more with the ancient undead in one of the new dlc.

>>265842646
Where is RTWP

>>265843812
Is that...Oda Nobunaga himself?
>>
Where did Paraworld get it's "units can be manually leveled with points and placed into level tiers" system from?

What's a modern game like Populous?
>>
holy fuck stellaris is so fucking fun
conquering Sol as Commonwealth is very choice
>>
>>265845759
I feel like RTWP is just a more caved in TB Wojack. Thinks it's more deep than either option but realistically provides little benefit from a gameplay design standpoint and might be detrimental to fun.
>>
>>265845935
>What's a modern game like Populous?
Godus Wars.
>>
>>265845759
>>265846671
the correct term is "real-time pausable" and it's basically just cheating.
>>
>>265729294
Anno if you don't care about combat.
>>
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>>265846861
>>
>>265804096
There will just be a general production suit type for every race, it's military shit, not custom tailored Armani suits.
>>
Apparently I drunk-purchased endless space 2 last night, pretty stoked about that

Any general tips or advice for someone new to 4x and strategy games as a whole? I hear es2 has a really thorough tutorial so it shouldnt be too steep.
>>
>>265847769
>Any general tips or advice for someone new to 4x and strategy games as a whole?
Always expand.
>>
>>265847769
Play Horatio
Always destroy Lumeris first
>>
>>265847769
>Any general tips or advice
Don't post like a reddittourist for starters.
>>
>>265846671
>might be detrimental to fun.
It really is. If you have too many tasks too be managed in a real-time system then adding pause is just a easy way out. It never feels good to obsessively pause all the time.
>>
>>265846861
>>265847102
I haven't heard his lies in a while now. What is he doing currently?
>>
>>265848362
He's been giving Chris Roberts advice on how to scam hopeful idiots with money.
>>
>>265848362
More mobile games.
>>
>>265808178
>>265807275
I couldn't play Knights in the Nightmare because of the character dying theme.
>>
>>265848362
https://www.youtube.com/watch?v=BtxwATMd_bE
>>
>>265848880
Jump cut
Jump cut
Jump cut
>>
>>265848880
Christ, listening to Molyneux makes me roll my eyes on reaction. So much exposition.
>>
>>265848880
>It is the most incredible thing
He has already started lying, hasn't he?
>>
>>265848880
That gui who said he's doing optimization better do a fuckton of it, notice how the game chugged frames horribly whenever overworld gameplay was shown
Also
>what if he was really tired
lol
>>
How am i supposed to play the Nakalim? I am really not sure if i should Build wide or tall?
>>
>>265852205
There is no tall in ES2. You're supposed to explore like a rabid dog looking for as many relics as possible, even forgoing curiosities if it's necessary to go faster. Don't put your starting hero on the capital, she'll do far more good as an explorer, level her up to 5 asap my feeding her curiosities and then you'll still have to assign her into your system for the quest, but after 9 turns you can bring her back up into space.
Relics are your only way to get science in meaningful quantities, don't even think about spending them on anything else. Other than that try to make a single temple on each system, but don't put people into it until the rest of the planets are full. An exception can be made for system with lots of cold planets, make all of those into temples, you can't get science from them anyway.
Rush the quest like your life depends on it, it does. You get 4 relics for completing the third stage of the quest and it's the same for both ecologists and religious branches (ecologists get 5 relics, but their quest branch takes way longer to complete, so I usually pick religious). Depending on your luck that quest can double your science income instantly.
>>
>>265848236
Not only that, but in theory turn based games are supposed to have "downtime" happen in between turns. Every time you hit that end turn button and the game processes, you in theory are supposed to be confronted with gameplay choices again. Of course this isn't always the case, but it's in the designer's best interest to shove all the boring stuff into the phase between turns, and make sure the player always has something interesting to engage with during the turns, even if its just choosing between buildings to construct.

In comparison, real time with pause games can end up having boring stretches of time because they're not as segmented to always have something interesting happening every turn. Sometimes in Hearts of Iron, you're just sitting around for long periods of time waiting for research to go, building queues to churn, and diplomatic modifiers to tick. This is true in any 4X game, but the lack of a rigid time structure can be a weakness when it comes to designing around players having fun.
>>
>>265852850
Thanks that's super helpful! Do you have any experience chumming it up with the academy?
>>
>new to 4x
>got es2
>tfw too stupid for 4x
>>
>>265855148
Honestly, ES2's tutorial system isn't the best. I feel like most 4Xs don't do super well with tutorials. We've all been there. I generally find steam guides helpful.
>>
>>265855040
It activates a few turns after the academy is discovered, but never before that. If it's found super early the wait is significant. Isyander will ask for contributions of certain resources and you will dump your resources on him. If it's dust it's an easy win, AI doesn't like giving dust for some reason. Anything other than dust is a lot tougher though, but it shouldn't be impossible. Getting numba 1 gives you fuckoff huge fleet that's obscenely powerful for the time slot during which you can get it, it's essentially free key to win all wars for 20 turns while you have it and every position can also get a special flagship for a relatively small dust cost, which is just a free carrier. Not as obscenely good as a full 20 CP fleet, but it's still nice to have.
>>
>>265855148
ES2 is the most overcomplicated 4x.



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