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http://emulation.gametechwiki.com/index.php/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>What is the best emulator for...

Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.
>>
pay for my emulator goyim.
>>
INB4 shitty memes:
sp must pay for his crimes
/emugen does not support piracy
use retroarch
>>
>>262184602
>INB4 shitty memes:
>use retroarch
hi daniel
>>
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>>262184868
it's dante alegheri, sir, and don't call him "dan"
>>
>>262171974
>little Nvidia devs that resort to all sorts of unsubstantiated slander thrown at open source devs

Wait what? Nvidia openly attacked open source developers? Source.
>>
>>262187587
Apparently the redream dev works for nvidia. Of course we have no way of actually verifying that because if we had an identity Sega would likely turn his asshole inside-out for trying to profit off Dreamcast emulation.
>>
>>262187780
>Apparently the redream dev works for nvidia
Where the hell did this rumor start?
>>
>>262187908
No idea, I read on here he claimed it himself though.
>>
https://github.com/citra-emu/citra/pull/4868
http://www.framecompare.com/screenshotcomparison/JBEB1NNU
>>
>>262190494
looks awful.
>>
>>262190494
I too read r/emulation for news.
>>
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>>262193064
Am I understanding this right? You think left looks better than right?
>>
>>262194593
Yes, as anyone should. The image on the right is covered with smeared textures and haloing, from the neural network taking a shit on it.
I recommend reading over https://www.imagemagick.org/Usage/filter/ to understand why that is such a bad upscale.
>>
>>262194593
These upscaled textures always look brighter. It's what I hate the most.
>>
>>262194980
You are literally on crack dude. You can't complain about smeared textures and then prefer that vaseline abomination on the left.
>>
>>262194980
Something tells me nothing would make you happy.
>>
>>262195038
The problem is people run them through a upscaler then call it a day and not edit anything by hand. Its nice for a quick demo but too many say "good enough"
>>
>>262195070
Bilinear is a mathematically back upscaler unlike these flavor of the month neural networks. I prefer Jinc derivatives frankly.
>>262195070
At least the pixels are still preserved in the filtered left image.
>>
>worse gooder
another day in emugen
>>
https://github.com/citra-emu/citra/pull/4879
>slow down there sport we got telemetry to think of.
>>
>>262194593
Why is that piece of paper shattered?
>>
>>262190494
>http://www.framecompare.com/screenshotcomparison/JBEB1NNU
Instead of a texture pack consisting of filtered textures, wouldn't it be better if Citra implemented texture filtering?
>>
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>emulation
>>
>>262198652
It's a map anon...
>>
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>>262194593
The one on the right looks way too much like the ENB meme.
>>
mGBA is still broken.
>>
>>262184226
>Load up ScummVM to play the dig after 20 years
>Its pixelated trash

I remember it being so much more beautiful. Such a disappointment. Any way to make it less awful?
>>
what's better, emulation, or sex?
>>
What shaders do you use for psp/ds/gba?
>>
>>262207191
emulation of sex
>>
>>262204083
Apply smoothing shader
>>
>>262194593
Not him but yes. Oversharpening textures doesn't make them look better, faggot.
>>
>>262199676
The texture filtering in this case is done by a neural network. Doing it realtime is a good way to kill performance.
>>
>>262210234
Isn't Nvidia working on doing it real-time? It's, afaik, not that demanding a procedure.
>>
>>262187780

just go to his twitter, it says it right there.
>>
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>>262211397

Here's the only message you can give Nvidia
>>
>>262184574
No, be a chad and pay for it yourself.
>>
>>262211172
You want to buy an RTX enabled card just to use some texture filtering at 30FPS?
>>
>>262217996
pretty sure it's just software you won't have to upgrade. And it wouldn't have much of a performance hit, it'd be like shader caching.
>>
what do you guys think the next bsod video will be about?

you guys are emulating breath of the wild, right?
>>
>>262218106
>And it wouldn't have much of a performance hit
lol
>>
Loom is fucked in scummvm. The audio crackles every time I hit the D note.
>>
Any recommendation for using a Wii sensor bar on PC?
>>
>>262223314
Don't
>>
Has there been any chances to Yuzu since March that would make it crash now when trying to loading a game? Some new file to put in roaming or something?
>>
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Well that was fun while it lasted. See you guys in 10 years when someone else gives it a shot.
>>
>>262228609
What?
>>
>>262194593
Definitely.
While the right does have more "detail", that detail comes in the form of smudging/smearing, ringing, and what's basically the AI's hallucination (All those massive cracks through the paper on the left).
It doesn't make anything readable that wasn't before. It doesn't add any detail that's actually relevant to the scene.
It just makes things less aliased and pixellated (By attempting to imagine what's between and check that against a discriminator). Which is honestly quite a HARD negative, because that makes me focus on them more. Whereas I can just accept pixellation as hardware/asset limitation and let it be.
>>
>>262228710
It's dead.
>>
>>262229284
If going 9 days without any change was enough to kill something you'd have been dead long ago.
>>
i just want to play disgaea 3 and d2, its running alright on the RPCS3 but i fear it can break at some point. has anyone completed these games?
>>
>>262213715
Absolutely based.
>>
>>262228609
What about endrift? Stopped stalking him?
>>
>>262204083
Try 86box maybe?
>>
I kind of wanted to try mGBA's increased resolution shite. But standalone is still unplayable for now, since that Qt sync "improvement".
Shouldn't be too hard to revert the change and compile it. But needing to do so is SO gay.
>>
>>262231740
It's still broken. Not unlike the chairs he sits on.
>>
how do I create a .cue file for iso files?

I have a romhack of a ps1 game that is in .iso format, other file types can't be patched, hence why I need .cue files for them to play them on mednafen
>>
>>262236437
Same as you would a CUE for BINs. See >>262138779
It's only different is for multitrack things and/or non-standard formats.
>>
>>262238270
>See >>262138779
heh, I was the one to whom that post was trying to reply to
I made teh .cue file, it works well, now I just need to figure out how to pass my savedata from one memory card to mednafen

>which hack of IX are you trying to play?
alternate fantasy. I played unleashed till the deathguise fight and it was so fucking impossible that I dropped it for now, so i wanted a hack that didn't change much from the base game but gave me a different playthrough
>>
>>262238760
>how to pass my savedata from one memory card to mednafen
Play a bit and make a save in Mednafen. Then the MCR should exist already. Take that name and use it for your copy from elsewhere.
>>
>>262238970
I ended up figuring out myself, looks like mednafen creates a .mcr file everytime you load a new game, what a dick move
regardless, thank you very much, at last I can fucking continue my playthrough
>>
>>262239238
Keeping memcards separate for each game is intentional, so that memcards don't run out of space when testing a ton of games.
If you need to connect two games by reading other games' saves then it's easy to copy them over.

Also, make sure to use an m3u playlist, if it's a multidisc game (I don't know how complete/large that hack is). Mednafen requires m3u for disc swapping.
Beetle doesn't. But appending discs is annoying and needs done every time you load it. So it's better just to use m3u from the start there too.
>>
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>>262239767
>Also, make sure to use an m3u playlist
oh boy, I learnt that the hard way around a year ago

mednafen is acting weird with this romhack tho, maybe I should try and see that utility on romhacking.net
>>
>>262240087
https://www.romhacking.net/utilities/1264/
Yeah, try that if you run into error checking errors.

Also, you've ACCIDENTALLY left file extensions hidden. It's pretty easy to undo that ACCIDENT though.
>>
>>262240386
oh my
ha ha ha
silly me, what an ACCIDENT to leave them like that
ha ha ha

I've downloaded that utility, which comes with an .exe file, but I'm not sure what to do with it

sorry for being such a newfag in general, I suck with computers and I just want to enjoy muh nostalgic game
>>
>>262234985
What's broken?
>>
>>262241095
mGBA. He broke it over a month ago and hasn't said a word about it.
>>
>>262241249
My core is still running.
>>
>>262240790
It says commandline usage in the description page.
>error_recalc imagename.bin 1
Normally with such things you could just drag them onto the EXE. But it appears that it requires "1" after that.
So "Shift rightclick" empty space in the folder, and open a command prompt (cmd), then enter
>error_recalc.exe "Disc name.ISO" 1
And do that for all 3.

You should probably make sure to back them up beforehand. Just in case it breaks something and overwrites the file directly.
Making backups is always good practice.
>>
>>262241474
Yeah, the core emulation still works. He only broke the frontend.
>>
>>262241652
>If omitted, it is treated as 1.
Dragging them onto it should work just fine. I have no hacked discs on hand to check with though.
>>
do you guys actually emulate anything or do you just complain about emulation?
>>
>>262228791
>>262228791
>While the right does have more "detail", that detail comes in the form of smudging/smearing,
The left is even blurrier, dude.
>Whereas I can just accept pixellation as hardware/asset limitation and let it be.
Honestly I'd agree with you there, but there's already some disgusting vaseline applied to the left which is what is being compared to here.
>>
>>262244364
Of course it's blurrier. It's scaled with linear. That's fine. It's the normal standard, and what happens on real 3DS hardware as well.
Better to be blurry than smudged, hella sharpened/ringing, and hallucinated.
With that game in particular, though I'd prefer to scale everything with point/nearest. Since it's originally a PS1 game with very little changes. Just like I'd do with Persona Portable, for example.
>>
https://www.youtube.com/watch?v=5oBSR5fAyTU
https://rpcs3.net/blog/2019/08/12/new-demons-souls-60fps-patch/
>first souls game able to run at >60fps without gamebreaking bugs is on a PS3 emulator
What the fucking shit Fromsoft.
>>
>>262244771
Huh. I thought DSfix fixed all the gamebreaking bugs for the PC versions of 1 and 2. What all is left unfixed there?
>>
>>262244771
> >60
it says at 120 it starts breaking
>>
>>262244614
>That's fine
It's not, it's gross.
>>
>>262244614
Why does a remake/port have to be shackled by its origin?
I guess Mega Man 64 is just a PS1 game.
>>
>>262244867
Going above 60 is nigh unplayable just because of the run speed bug, about half the time you run you move in slow motion.
>>
>>262244867
DSR doesn't even fix the 60fps bugs. Some enemies behaviors don't even properly trigger, like the thief phantom in the forest will just stand there and let you wail on him when he's flagged to enter parry mode.
>>
>>262245004
Not really. It's annoying to have some blur, sure. But definitely not as troublesome as default AI scaled shit.
Linear itself is mathmatically sound; incredibly consistent. With no ringing/haloing artifacts, no smudging, no hallucination or false positives from trying to detect detail, no rounding issues when scaled by non-integer numbers.
>>262245203
By assets used, silly. They're still low resolution PS1 textures.

Ideally I'd prefer every texture possible be scaled by point/nearest to 2-3x their resolution, then linear the rest.
That way they're not hella blurry, they're not troublesome with rounding errors, and they're not fucked by smudging/warping/ringing/hallucination/etc.
>>
>>262245628
>Not really.
Yes really. It's great that the emulator can properly emulate what a 3DS outputs, but that doesn't mean what a 3DS actually outputs isn't fucking disgusting to the point that, yes, all that shit you listed actually makes it look better.

I mean I'd prefer to go full John Carmack and just have naked pixels, but in a comparison between what was given, the right still looked far better than what a 3DS actually outputs.
>>
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>>262245902
I disagree. It looks awful and randomly smudged with ringing absolutely everywhere.
Sharper is not better. Sharper is generally worse, unless it's done by manually adding more detail that matches the original. Because sharpening filters generally add NOTHING but ringing, to try and trick the eyes.

The 3DS one is playable. The blur is tolerable.
That shit is extremely distracting and even unsettling.
>>
>>262246348
>Sharper is not better.
it is tho.
>>
>>262246418
But it's not, it's hideous. Especially when done by overshooting every line of contrast, or trying to warp the shape tighter through AI.
Linear is at least consistent. A simple, mathematically sound abstraction that takes but minutes to get used to and ignore.
>>
>>262246606
nuh-uh.
>>
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>>262246418
This. Deal with it fags.
>>
>>262246650
I bet you think this looks nice.
>>
So what shaders do you use for nds/psp/gba? It looks horrible without shaders and it looks horrible with any of the shaders in the handheld/ directoey
>>
>>262247060
What am I supposed to be comparing it to?
>>
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>>262247389
Just in general, not in comparison.
I bet you think that sharpening is tolerable. And that nearest neighbor is desirable even when non-integer. Which are absolutely absurd concepts.

However, I did find a GBA screenshot pretty quickly to compare to. And I'll take an SNES screenshot when I get to that point.
>>
>>262247881
Yes and yes. Next you're going to tell me the steam remaster of chrono trigger isn't the definitive version.
>>
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>>262247881
Well, I think the sprites are character sprites are ugly and the stage is way too brown, but I guess from a technical perspective it's okay. I certainly would find it worse if they applied a vaseline filter or something so you can't see the individual pixels.
>>
>>262248257
Can this be played perfectly smoothly yet?
>>
>>262248665
>FPS: 233
is that not smooth enough for you, you bastard??
>>
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>>262248031
It is not. There is no way to make it look tolerable.
Both the SNES and DS versions were playable long ago without the non-integer nearest and mixel/misalignment eyecancer, or the mobile UI bullshit.
There is not a single piece of content that would make that version worth opting for. The game was complete beforehand; no need for updates or DLC.
And even if it were worth opting for for bits of content updates, it would not be actually definitive because there are ups and downs in the choice.
>>
>>262248832
Base framerate isn't everything. If it's stopping frequently to compile shaders or load things then it's not smooth. Even if a game is 1000+ FPS.
It could also judder like hell and drop/double frames frequently, even though hundreds are being ran per second. That is possible.
>>
>>262249012
The mobile UI is pretty bad, but otherwise it looks fine to me.
>>
>>262249012
>amazing easy to read and touch friendly ui
>perfect colors
Are you just going to nitpick everything?
>>
>>262248832
This is what I was concerned about: >>262249167
If there's stuttering every time you see a new effect or enter a new area, I'd rather go back to waiting.
>>
>>262249252
I would even rather tolerate strict bilinear scaled SNES as is. Even though that option kind of sucks, it's not as painful.

AI scaled everything would be even worse. By far. Even for the SNES version instead of the PC one.
I wouldn't even save that as an image to bitch about. No one deserves to see that.
>touch friendly
That's a downside. There is no way that could not be a downside. It's intrusively designed for touch, which is extremely distracting for anything else. And touch input is ALWAYS fuckawful.
>Are you just going to nitpick everything?
When making choices between options? Hell yeah I am. That's the entire point. Otherwise there's no reason to choose.

There's no way any version can be definitive when there's ups and downs to each choice.
And the PC versions have WAY too many downs, even if they have some ups.
>>
>>262250018
Anon I'm just goofin', which is why I was laying it on so thick. Nobody here thinks any of that shit looks good.
>>
>>262250357
I'm just saying what I think even if it's against satire or the devil's advocate. It's hard to tell the difference, and it's fun to type a lot anyway.
Plus, it does make some people laugh from seeing someone take things so seriously. So it works either way. Better than assuming things are jokes and having someone else take it seriously in contrast.
>>
>>262250742
>Better than assuming things are jokes and having someone else take it seriously in contrast
Everything is jokes.
>>
>>262249252
>>perfect colors
That is actually the one thing it does right. I think the DS version did too.
The SNES was designed around NTSC output. So its raw visuals were quite bright. Stuff like backgrounds being bright brown, or Crono's border being purple.
That color shift is handled pretty well.
With SNES emulation you have to use some form of color correction to make it look reasonable.
>>
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>>262251171
>>
>>262251171
Nice.
>>
>>262249167
>>262249478
If it does that you just have a shit cpu
>>
>>262252428
delete this.
>>
>>262219231
It shouldn't. It would be like another layer of mipmapping.
>>
>>262253227
Assuming the AI scaling doesn't run into performance issues on its own, and that transfer to/from it doesn't cause a bottleneck, sure.
>>
>>262252428
This! You don't even need ubershaders in dolphin, a good CPU is basically 24/7 ubershaders.
>>
>>262199824
sauce
>>
>>262244771
>60 fps
this is straight up dumb. des runs into a few major gamebreaking bugs if you increase the fps past 30
>>
>>262253432
There would be no HDD transfer, it'd be like AF or mipmapping for the GPU.
>>
>>262253703
worth it.
>>
>>262253703
Like what? This is a new patch that literally came out a couple hours ago.
>>
>>262253786
AI scaling itself is nowhere near as cheap as AF.

If it doesn't have separate dedicated hardware doing the AI scaling then that AI scaling itself would cause a performance hit due to using the GPU (Or more unlikely, the CPU).
If it DOES have separate dedicated hardware doing the AI scaling (Such as a separate chip) then it could have performance issues in transferring to/from it.
It's one or the other.
>>
>>262253786
Not HDD transfer, numbnuts. No one mentioned HDD anything.
Even just copying to other framebuffers on the same hardware/VRAM can cause performance issues if it's done often enough.
>>
>>262254047
To say AF is cheap is an overstatement, it's going to be 2020 soon. You don't seem to understand the overhead GPUs currently have.

A lot of these texture packs that are being made are being made while the games are literally running, and the software they're using isn't optimized for this. Is there a performance hit for Joe running Dolphin? No, you retard.
>>
>>262254205
Those texture packs are not made while the game is running. They are ripped while the game is running, and loaded while the game is running, yes. But scaled in an entirely separate step. Because AI scaling is NOT cheap.

AF is somewhat cheap. In that the scaling is fast. It's only ever bottlenecked by bandwidth. Certain programs use a ton of bandwidth, and it's expensive there because of that. But in average video games it barely touches performance at all.

AI is like that too, but also expensive to process. Like REALLY expensive.
It's not just picking images of different resolutions to fit angles better.
It's completely regenerating images at larger resolutions through pattern recognition. Several, SEVERAL times. And running those through a discriminator to try and pick the "best" result based on its training.
>>
>>262254830
the shaq filter hasn't been optimized, which is why there you can't dunk on your roms.
>>
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>>262255259
>>
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Will I be able to emulate 3DS games on my MacBook Pro Retina from early 2014? Hold your breath until after the break.
>>
>>262256046
No.
>>
>>262256046
yes.
>>
>>262256046
just have sex instead its better than the 3ds
>>
>>262253703
Have you even tried the new method or are you just a retard?
>>
>>262256372
based, fuck nintenlards.
>>
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>>262256118
>>262256330
>>262256372
I had sex instead and now I have x-ray vision guys, what do I do?
I tried running Pokemon Omega Ruby. It's actually playable. Surprising!
>>
To the anti texture replacement faggot
>you don't have to use it
>if you want to use it but hate it so much do it yourself and make something better
how dare people provide, have, and use options in emulation.
Now if you'll excuse me I must resume playing a PC port of a DS game.
>>
>>262257865
That texture pack is abysmal. If you made it yourself you should be ashamed you dumb retard.

Save the comparison image to look at in the future when you wake up to reality. You'll be ashamed you ever defended it.
>>
>>262258030
Where am I defending it? At most I'm saying you're creating your own hill to die in despite nobody joining you.

You want your vaseline shit that's fine, who cares.
>>
>>262257865
That's quite the misguided assumption, dude. I'm not against texture replacement at all. And options are great, obviously.
It's just that the AI one simply looks far worse. For all the reasons already stated. And that >>262194593 his confusion that anyone could disagree is quite antagonizing.
>>
>>262258295
>his confusion that anyone could disagree is quite antagonizing.
I'm sorry but I just can't believe this shit. There's just no way someone would honestly prefer left to right.
>>
>>262194593
Interesting how the moon phase (haven't played Soul Hackers) is in a pixel font but the yen/macca isn't.
Good on them for replacing it.
>>
>>262258457
I honestly prefer the left over the right for all reasons previously stated.
A little blur isn't the end of the world. Nor is it distracting at all. They're just textures, interpolated naturally, as many textures have been for the past 2 decades.
Sharpening and warping everywhere IS incredibly distracting. It's designed to draw vision to it. And it looks hideous.

AI scaling does have potential for a simple base with which to redraw everything. Especially that one manga109 set which no one seems to use for video game retextures.
But as is, alone, it is fucking intolerable.
>>
>>262258892
>A little blur isn't the end of the world
It is LITERALLY graphical armageddon. Literally.
>>
>>262259105
Only on the Nshitty4, where textures are ALL like 4x4px and scaled across the ENTIRE screen at ALL times. And then VASELINE filtered after that to try and hide aliasing.
>>
>>262184226
Mednafen>Yabause>>>SSF>>Satourne>MAME Saturn emulation.
>>
GBA 3D is so shitty. I love playing around with it.
>>
>>262260505
>MAME Saturn emulation
Also yabasanshiro is great and the only way to play at higher reseseses. The actual emulation is still spotty and outright broken for a lot of games though, but it will eventually surpass Mednafen if it doesn't ultimately implement GUI and the same grafx enhancements.
>>
>>262260785
If this is actual 3D, can it be rendered in a bigger resolution like any other emulator?
>>
>>262261241
I haven't tried yet. mGBA standalone is unplayable for now, and the RA core doesn't have resolution options yet.
>>
>>262260958
Doesn't retroarch's mednafen staturn core support higher resolutions?
>>
>>262261374
I don't know my computer can't run it in retroarch lol.
>>
>>262261374
>>262261514
Actually as far as I can see, the only retroarch core that supports higher resolutions is kronos, which is a fork of yaba sanshiro.
>>
>>262260785
has a certain quality of SOUL, definitely
>>
How is development for Yuzu?

How is Ryujinx by comparison?
>>
>>262261241
Being locked to half the visual framerate with constantly skipping audio and frequent multisecond short freezing/stutter is awful.
But I did manage to make it to a screenshottable point.
The minimap can be rotated at a higher resolution but the 3D is still low res.
It's also really really heavy. 6x won't even get in game, it freezes in the new/load menu.
>>
Neither NVIDIA drivers nor RTSS framelimiting can fix mGBA. That's an impressive fuckup for sync. Worse than PCSX2, even.
>>
I have a wii and a raspberry pi, what is my best choice for emulation on a crt? With wii I can use s video but unless I get retrotink or something like that I can't have the higher quality of s video. But with the pi I can use a better controller as opposed to the classic controller pro which isn't my favorite. The main thing that bothers me is that the wii has a limited storage space and I can't hoard my roms.
>>
>>262262672
Haven't played GBA in years but I thought mGBA was THE gba emulator to use. What's the best option nowadays?
>>
>>262263171
wii has usb 2.0 and and an sd card slot, how much storage do you need given what it's capable of?
>>
>>262262672
And the fat fucking slob claims to work for Google. Somehow I doubt it.
>>
>bullying endrift
>>
>>262263943
mGBA in RetroArch
>>
>>262253643
Literally WWE
>>
>>262263943
Still mGBA. Only standalone is broken, and only in dev builds. If you insist on using standalone then you can still fallback to stable. Or dev builds before the "fix" that broke shit.
I just don't know how someone can manage to break sync worse than PCSX2.
>>
>>262266658
>before the "fix" that broke shit.
What happened execatly?
>>
>>262248257
I can't maintain 60 in outdoor areas with an i7-4790K and a 1070ti. Is it just an issue with having an older CPU or is there something I can do with the configuration to improve it?
>>
>>262266748
A perfect storm of narcissism, incompetence and fingers too fat to properly use a keyboard.
>>
>>262261241
Theoretically, you could have the emulator detect, patch, and HLE the game's rendering code. But that would be a monumental amount of RE and coding work.
>>
>>262268078
no but really
>>
>>262266748
He just changed sync all of a sudden one day and it broke practically everything there. No one really knows why.
>>262268078
I hate you, Simpsons posting Github stalking fag.
This shit is a problem, unlike practically all of your other complaints. But you yourself are a problem too.
>>
>>262204083
Shaders
>>262260505
You put the fastest, most compatible, least input lag and most accurate emulator in third place? ok then
>>
>>262270973
>ssf
>least input lag
Also name one game ssf is more accurate with than mednafen.
>>
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I'M GONNA HAVE TO FIX MGBA MYSELF! FAT DON'T FAIL ME NOW!
>>
>>262271484
based simpson funposter.
>>
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HEY BUDDY YA GOTTA SLOW YOUR CAR DOWN AND LET ME IN BECAUSE I'M A BIG FAT GUY AND I CAN'T CODE ANYTHING! AND THERE'S GONNA BE SOME BROKEN SYNC! I MEAN THERE'S GONNA BE REALLY BROKEN SYNC! EVERYBODY'S GONNA GET MIGRAINES, ESPECIALLY ME!
>>
since I'm not up to date on memes can I at least get pointed to relevant commits/a date when this was broken?
>>
>>262272961
no
>>
>>262271128
>Also name one game ssf is more accurate with than mednafen.
https://forum.fobby.net/index.php?t=msg&th=1357&start=0&
pick one of them
>>
>>262273050
get out of here with your evidence.
do you even have opensores?
>>
>>262273050
fuck you.
>>
/v/ thread up:

>>>/v/473890757
>>
Why use the dev build over stable for mgba?
>>
>>262272961
https://github.com/mgba-emu/mgba/issues/1496
The broken commit was added on 2019-5-22.
>>
>>262275268
thank you
>>
>>262275187
To try out the new partial high rendering support, of course. Between that, game linking, and spite, there's no other reasons to use standalone anyway.
>>
I apologize for making this image. I know it's straight up shitposting, but this sentence is just too easy to exploit and text hacking simpler GBA games without changing character count is so easy. Also
>4.4 fps
Sync to Video is seriously painful.
>>
>>262184226
where do you get your botw shaders these days? All links are dmca'd or 404'd
>>
>>262280028
shaders are illegal.
>>
>>262280028
https://mega.nz/#!mFdQECpD!QxZwZ55jYrOPMxspu56MHIau2TjVO6_vO07IG9_d2E0
>>
>>262280028
https://www.reddit.com/r/CEMUcaches/
No one is DMCAing shaders
>>
>>262280278
so is your existence
>>262280320
thank you based brother
>>262280443
based, thanks to you too, the reddit page I had all links gave me a music copyright page thingy
>>
>>262280320
>>262280443
so we're just posting links to pirated material now?
What's next? Are we going to start doxxing emudevs?
>>
>>262280974
>now
>>
>>262280974
u mad bro? /hbg/ here telling you to fuck you and your morals
>>
>beetle psx hw memcards are 128kb even if they are empty and are automatically created when running any game
I can't believe RA is so bloated.
>>
>>262283073
I can't believe shitposters are so retarded.
>>
>>262284182
>I can't believe shitposters are so retarded.
u mad bro?
>>
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>>262284182
Don't worry, I'm learning how to make a SquashFS filesystem on loonix right now.
>>
>>262284182
kys daniel
>>
>>262285559
t. daniel himself
blow me anon
>>
>>262285559
hi i'm daniel but i don't want to die, I'm probably a different daniel than who you're thinking of
>>
Standalone emulators
>>
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Shining Ark is pretty good so far.
Seems like it's basically Valkyria Chronicles but without the Jew propaganda that makes VC unplayable for me.
Runs fine in PPSSPP.
>>
>>262288723
croes
>>
>>262184226
SNES9x>Higan>>Bsnes>>>everything else.
>>
>>262291441
ZSNES is best because the DOS version ran great on my Pentium 100 MHz machine.
>>
>>262184226
How do I make my retro-bit USB Sega Saturn controller work properly with Yabause?
>>
Poorfag here, anyone have a link to a cracked version of redream premium?
>>
>>262296205
Pretty sure no one has cracked it
>>
>>262184226
BUMP OF LIFE
>>
What's the best six button controller on the market at present that isn't the retrobit saturn controller because that one has shitty shoulder buttons.
>>
>>262296205
Why don't you simply use the free version? If $5 is too much for you, I'm sure your PC will not get any benefit from HD resolutions anyway
>>
>>262299613
My PC almost certainly will play Dreamcast games fine in 1080p, I just don't have the money for redream right now.
>>
>>262290297
>that filtering
>>
>>262299886
Then I ask again, why not simply use the free version? I've been using it in my old laptop and got a license for my main PC, free version is fine
>>
>>262300113
I'd like to play the games in HD. The free version does not let me do that.
>>
>>262300175
Too bad I guess, try other emulators?
>>
>>262298806
Check out the retroflag genesis controller
>>
>>262300175
Redream is malware. It calls home to a server in Russia.
>>
>>262300175
Demul is better in every way. Also try flycast in retroarch.
>>
>>262303084
Can I play in HD, with the newer accurate renderer?
>>
>>262303597
>Can I play in HD
yes
>with the newer accurate renderer?
no
>>
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>>262303597
Unfourtenately no. I guess they could add the option but they're striving for accuracy. The old renderer should work fine in some games. I didn't notice any graphical issues when playing Skies of Acardia.

Give flycast a shot if the old rendere doesn't work right.
>>
>>262303943
Couldn't he copy the render before it's sent to VRAM, render again at Nx resolution, then do a compare against the original render and the frame that's going out, scale up the difference to Nx resolution and apply it over the high res render? Obviously a resource intensive way to go about it, but it'd be accurate and high res, no?
>>
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>>262305063
Fucking LMAO
>>
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>>262303059
You mean the server that download your games covers? The one some anon made some bullshit claim in the past in this thread? Oh yeah, images are dangerous af
>>
>>262304916
>Obviously a resource intensive way to go about it
Not "intensive", what you described doesn't even make sense and if the concept of your idea could be implemented you'll not have a single PC on earth able to run it at playable speeds for the next 10 years. There is no easy way around this
>>
>>262306002
I wouldn't trust that shit anywhere near my computer.
>>
>>262306212
Well, don't use it?
>>
>>262290297
You could probably up the resolution to 8x on any tolerable computer, even laptops. But I could understand keeping it low to reduce power/battery usage, heat production, or fan noise, at least.
Also, I remember when I actually thought xBRZ looked nice. Funny times.
And as I saw ゜ニス there, I immediately thought penis.
>>
>>262306135
>you'll not have a single PC on earth able to run it at playable speeds for the next 10 years.
No need to be dramatic. Rendering an extra 480p image and doing a diff isn't that crazy.
>>
>>262306327
Good idea. Have you considered getting a job instead of scamming people on the internet, you lowlife shit stain?
>>
>>262304916
Lets see what this retarding concept would require.
>Rendering at high resolution to begin with, using the old renderer
>Either rendering at, or scaling the high resolution render down to, native resolution, with the old renderer; to read the difference from
>Rendering with the new accurate renderer
>Taking the difference from the old renderer's different resolutions, and MAGICALLY applying that to the new renderer
Now, you're already rendering 2-3 times over no matter how you do it. One extra accurate and one high resolution, at least. That's already going to take some power.
On top of that, the only way I can think of to apply the difference in resolution from the old one to the new one would be to use Neural Networks.
To reiterate from earlier in the thread, Neural Network scaling is NOT cheap. Not to mention how unreliable they are for recreating detail.
And you'd have to do this about 60 times per second.

It's not exactly feasible in the slightest.
>>262307440
Doing a diff isn't the problem. Applying that diff to a new source is.
Changes aren't 1:1, since there is more detail in higher resolutions. The diff application does take some "imagination" to fill in the blanks. And usually a discriminator to pick the best option of the imagination.

It's nice to have imagination, and to put hopes on it. But you can't really expect the same from computers in real time. At least any time soon.
>>
>>262306212
Or if you are gonna use it, have the fucking brains to see what exactly the software does?
>>
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>>262308076
Are you being silly on purpose?
>>
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just got a bluetooth gamepad for my phone
give me the quick rundown on phone emulators
i was thinking of playing castlevania, street fighter, maybe mario but im assuming the input lag will suck
>>
>>262305063
Same thing happened with GBA as well. I think the leading one was No$GBA back then. It was out while games were still releasing.
I think pokemon was even leaked and somewhat playable before release, just like Sun/Moon was.

I'd honestly believe that it's intentional.
Having emulation and early leaks enables piracy. Piracy is just about THE BEST service for advertisement, demo creation, and distribution possible; at no cost to the developer or publisher. It increases user count through word of mouth and through experience. Especially while emulators are still inaccurate, as that tends to make people want to buy real hardware to "Play things properly".
Then they can put on an incredibly proactive front, claiming to be absolutely against piracy. Which puts fear into normalfags and moralfags, so they "Feel bad" about emulating (Stealing草), then go out and pay for it.
Really fucking crafty shit, honestly.
>>
if standalone is so shit why do I get a better framerate with desmume?
>>
>>262309204
RetroArch
>>
>>262309278
>It was out while games were still releasing.

Absolutely nothing wrong with this. Nintendo will just have to deal with the competition.
>>
>>262308802
No, not really.
But tell me, how do you intend to "compare it" and "scale it up"? Through AI scaling, or what?
There's no magic "Apply diff to new image" function in computers, it has to be calculated somehow. Neural Networks are the only way I know of so far.
Without that diff/compare you're just scaling the low resolution image up normally, no better than you could do with nearest/linear/sinc/jinc/etc.

Even skipping the diff/compare part entirely, just scaling the low res and overlaying it, you're still rendering twice.
And at that point you're just overlaying a low resolution, blurry, yet correct image over a high resolution one.
It doesn't make the correct/new image any higher resolution. And it reduces the visibility of the correct/new one by blending it with the incorrect/old one. So it barely makes the high res one more correct at all.
While also giving a weird brightness independent bloom, like this [IMAGE].
>>
>>262305063
>>262309278
Also check out those comments lmao. They literally think Nintendo is going to die because of an emulator.
>>
>>262310003
Competition it may be. But that's easily offset by the free advertisement and demo creation.
It's definitely a good thing, by far, for all people involved. And again, most definitely intentional on Ninty's part.
>>262310332
They've been indoctrinated that piracy is literally direct lost sales (Like literally and genuinely). That those who pirate can never ever buy things they've pirated. That popularity through pirating somehow doesn't add to popularity in general. And that having partially broken demos in the form of beta emulators somehow doesn't make people want to buy the "real thing" even more.
On that note, they've also been indoctrinated to be unable to enjoy things they've "Stolen", for better or worse. Though that does have an aspect of Overchoice as well. I think some people called that Pirate Syndrome in the past, but I get no relevant search hits for that.
>>
>>262310219
It's the dreamcast, there's no crazy fullscreen effects going on, it's probably just doing 2D overlays, maybe some shadows or reflections at the most which is fine if they're lower res.
>>
>>262310645
Even if everything copyright industry tells these morons was true, there would still be nothing wrong with the emulator. If Nintendo's little glorified phone is so shitty people would rather play the games on a software implementation of it, it SHOULD lose sales and it SHOULD be killed as a platform. The console is not protected by copyright or patents. It's perfectly fine to copy stuff and even break DRM for the purpose of developing interoperable products. In fact the copyright office recently gave people the explicit right to hack the copy protection of games in order to restore normal operation after those faggy companies decided to turn off the servers. I have examples of fan projects that would have been saved the public humiliation of having to suffer a C&D from EA had this common sense measure came about earlier.

There is nothing Nintendo can do except waste everybody's time and money trolling the developers in court. They really need to stop wasting time and money releasing retarded shit hardware "consoles". It's time to embrace open platforms and open technology and stop pretending it's still the 90s. Computers have moved on, there is no need for some bullshit "console". If they can't get up to date by themselves they shouldn't blame people who make an emulator. Their games shouldn't even be on an "exclusive" platform to begin with, they should be on PC, mobile, they should be everywhere.
>>
>>262311619
>The console is not protected by ... patents
Are you fucking retarded?
>>
>>262311619
Wait, don't answer >>262312184
Just continued reading your post and you are 100% genuinely retarded.

>It's perfectly fine to copy stuff and even break DRM for the purpose of developing interoperable products
No, it's not.

>In fact the copyright office recently gave people the explicit right to hack the copy protection
false. You misread a clickbait headline. Go inform yourself, retard.

>That second paragraph
kek
>>
>>262312184
>>262312474
mad and buttretarded nintenfat tbqh, lmao.
>>
>>262311619
I honestly agree with that IDEA entirely. Ideally and ideologically. Though I believe you're quite wrong on the current legality of it and speaking of how you think things SHOULD be rather than how they are, despite using present tense.

But I also firmly believe piracy helps sales for numerous reasons in numerous ways. Especially for video games. Well, anything besides 3DPD movies,really, but especially video games. So any potential competition is offset pretty hard anyway.
Again, especially with incomplete emulation.

Also, there are still benefits to having standardized console hardware.
They can be produced en masse for cheap prices.
Programs can be heavily optimized and profiled for that standardized hardware. Including precompilation of shaders in modern times.
Performance will always be consistent on that cheap, standardized hardware. Heat issues aside, at least, which usually have a lot of overhead before becoming problems.
And debugging is always easier since you only have to test one set of hardware. Never running into things like inconsistent driver support.
>In fact the copyright office recently gave people the explicit right to hack the copy protection of games in order to restore normal operation after those faggy companies decided to turn off the servers
Well that's hella coolio. Source?
>>
mGBA or My OldBoy on Android?
>>
>>262312474
>hurr

dmca has exemptions for reverse engineering and privacy
sony and sega both proved the legality of emulators and hardware clones in court

>>262312184
>controller and charger patents
>relevant for emulation

pls
>>
>>262256046
>macbook
That better been a gift from a loved one.
Get a desktop with a decent cpu.
>>
>>262315840
mGBA through RA
>>
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>>262313331
>Well that's hella coolio. Source?
>>
>>262316295
Context? I am not fluent in legalese, but it looks like a recommendation rather than a legal rule or precedence.
Where and this happened, as well as who is recommending it to who, are both very important to understanding what is being said.
>>
>>262316295
That just lets you bypass a very limited form of always online DRM. All they have to do is put some game logic server-side to ensure when they take the servers down, the games are gone for good until they decide to re-release them.
>>
>>262316267
What's the difference?
>>
>>262316747
LIBRARY OF CONGRESS
U.S. Copyright Office
37 CFR Part 201
[Docket No. 2017-10]
Exemption to Prohibition on Circumvention of Copyright Protection Systems for
Access Control Technologies
AGENCY: U.S. Copyright Office, Library of Congress.
ACTION: Final rule.
SUMMARY: In this final rule, the Librarian of Congress adopts exemptions to the
provision of the Digital Millennium Copyright Act (“DMCA”) that prohibits
circumvention of technological measures that control access to copyrighted works,
codified in the United States Code. As required under the statute, the Acting Register of
Copyrights, following a public proceeding, submitted a Recommendation concerning
proposed exemptions to the Librarian of Congress. After careful consideration, the
Librarian adopts final regulations based upon the Acting Register’s Recommendation.
DATE: Effective October 28, 2018.

>>262316750
It's a start. They approved this despite the petulant crying of the industry about how this will make people stop buying their shitty lootbox-ridden new games. This is a foot in the door and will pave the way for further exemptions.
>>
>>262317131
The Retroarch core works and the standalone version doesn't. It may never work again judging by the developer's comments and actions.
>>
>>262318965
Doesn't she maintain the libretro core too? Why not just use that until standalone gets worked out?
>>
>>262318965
I thought that only affected the PC version. Hell, is there even an Android version standalone?
>>
>>262318965
???
>>
>>262319350
She?
>>
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can anyone explain to me how to run ps3 games at higher resolutions that the default 720p? rpcs3 posts videos of games running in 4k 60fps but i can't seem to find a resource anywhere online that explains exactly what settings do what. internal resolution scaling is set to a slider and i can never fucking land it directly on 1080p, and setting the actual resolution to anything other than 720p results in the game rendering in 4:3 in the middle of a 16:9 rectangle. I'm so fucking confused why this is so difficult. anyone care to help?
>>
>>262319350
There are libretro headers upstream. So yeah it seems he does maintain that too.
>>262319360
And only dev builds at that. Stable is still fine.
Dev builds getting fucked up every now and then is par for the course, honestly. The real problem is that it's been fucked up for almost 3 months now.
>>
No height, no terrain editing at all, limited terrain choices, no water systems, no large arcos, limited other structures, etc.
This GBA port, despite it being an awful limited version, did get aesthetics and scale down nice. I spent countless hours on this thing around release.
The ticker really should have been more functional, at least. Like closer to sc3k's.
>>
>>262319501
If you can't see it, good for you, but for people with above 100 IQs that shit is unusable.
>>
>>262320836
How about you stop speaking in autistic riddles and just say whatever the fuck you wanna say
>>
>>262319501
>59.6fps
yuck
>>
>>262321067
https://github.com/mgba-emu/mgba/issues/1496
>>
>>262321216
"choppy video" is not "doesn't work"
If you have a problem with choppy video just say it instead of sperging out in the most vague way possible
>>
>>262320836
>0.7.2
Stable works fine, nerdlet. It's only dev builds that are broken.
These dialog boxes are the best way to test framerate/pacing since they change every single frame.
>>262321481
Not a good idea to just read the title, dude. It also hitches up every 20 seconds, or runs slightly slower fucking up all the audio in the process, depending on settings.
>>
>>262277231
>text hacking simpler GBA games without changing character count is so easy
Maybe you could spell check that awful translation
>>
>>262322101
And fix the broken lines, yeah. Like with the fishing rod, or those untranslated lines that just show garbage.
Or the 44444444444... message at 4:44 that's SUPPOSED to appear (And does in the Japanese version) but instead just crashes the game; though that one would probably be harder to figure out.
Maybe if I ever feel like it, sure. Then I'd post it here and on RHDN at least.
>>
>>262322301
>Or the 44444444444... message at 4:44 that's SUPPOSED to appear (And does in the Japanese version) but instead just crashes the game
Man natsume was really fucking things up back in those days. Good riddance now.
>>
So is it just one fuckup causing all the problems in mGBA or is it a bunch of unrelated issues?
>>
>>262323226
Natsume is the one that broke it. I don't remember who made the Japanese version.
>>
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>>262306473
When I set the rendering resolution to anything higher than 3x, I get these shitty artifacts around the character portraits and around text. It gets slightly better as texture scaling finishes (see the guy's face on the left), but it's still ugly and annoying.

>>262300094
I knew it, if I don't put scanlines as thick as spaghetti on my games, the emulation autists on 4chan will laugh at me. What a shamefur dispray.
>>
>>262277231
How did you get started with GBA hacking?
>>
>>262325890
>the only choice is vaseline or memelines
Anon...
>>
>>262326604
Never got started, never looked up any guides. Just assumed it might be loose hex and edited that.
I'm sure games are probably compressed, compacted, or encrypted in some way. But the few I've touched have been plaintext. So it's THAT easy.
>>
>>262325890
Oh, it's to avoid bugs. 2-3x is fine enough then. Not like it's terribly low; 3x272=816, which is still technically HD.
>I knew it, if I don't put scanlines as thick as spaghetti on my games
Both of those extremes are bad.
Normal point/nearest or bi/linear are the simplest, fastest, and most consistent options. With no detection of detail thus no false positives for smoothing, no smoothing thus no warping/smudging, no imagination thus no hallucination, and no sharpening thus no ringing/haloing.
>>
Say it with me anons, C O M P O S I T E
>>
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lol
>>
>>262329270
Based.
>>
>>262272853
>>262268078
>>262328176
>>262327726
>>262320836
>>262300094
I never would've thought that people would get so autistic and even malignant about something as seemingly harmless as playing old video games, even doxing emulator devs and so on. What the fuck.
I'm a CS student and I can read Japanese, so I figured doing some hacking and/or translating might be fun, but now I'm afraid that if I release anything to the public, some incel might show up at my door one day to assassinate me because he doesn't like some fucking shader I wrote or whatever.
>>
>>262325225
Fucking things up, like breaking it; not making fucked up things, like spamming the chat with death.
As for who made it, that would be Marvelous. Like almost every proper HM game since their acquisition of Victor Interactive.
>>
>>262329270
Says the anime pedo with a underage girl in the profile
>>
>>262332668
This 'scene' is toxic mate. I use an alt github to interact with it.
>>
>>262332668
Why did you quote anyone there besides the first two, and maybe the 5th?
Well, whatever. Regardless of that, as long as you keep your personal information off of the internet and follow proper OPSEC nothing should get back to you at all.
And if you keep your head down and don't shout political nonsense everywhere, then no one should even want to.
If you're really paranoid, you could release things anonymously.

Hacking and translating is fun. I rarely ever mix the two, but still.
>>
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>>262332668
It's always the bilinearfags that are the most insecure and on the verge of a meltdown.

i don't like your memeline shader
>¯\_(ツ)_/¯
i don't like your shit tv shader
>¯\_(ツ)_/¯
i don't like your lookin' good filter
>¯\_(ツ)_/¯
i don't like your bilinear filter
>I never would've thought that people would get so autistic and even malignant about something as seemingly harmless as playing old video games, even doxing emulator devs and so on. What the fuck. I'm a CS student and I can read Japanese, so I figured doing some hacking and/or translating might be fun, but now I'm afraid that if I release anything to the public, some incel might show up at my door one day to assassinate me because he doesn't like some fucking shader I wrote or whatever.
>>
>>262309204
They need to make bluetooth gamepads for tablets as well.
>>
>>262337682
more like they need to make a mandatory cyanide pill for tablet users
>>
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>>262337878
>REEEEEE tablets r BAD!!
>>
>>262333245
fucking kek.
>>
What would you do if you swapped bodies with Daniel for a day?
>>
>>262342249
doxx myself.
>>
cemu with vulkan for non paypig when
>>
>>262342468
hopefully never
get fucked amd poorfags
>>
>>262342593
:(
>>
>>262332668
>being afraid of some incel..
You're a lost cause anyway. Just don't do anything grimey like Daniel did ,and you'd be fine anyway.
>>
emu gen
>>
working vita emulator when
>>
>>262346219
did nothing wrong
>>
Citra for 32 bit when?
>>
>>262332668
kys
>>
>>262351024
>Citra for 32 bit when?
Why? That seems pointless.
>>
>>262351319
millions of people don't want to upgrade to the shitty 64 bit
>>
>>262351319
Win95 compatibility.
>>
Started botw, tried fiddling/googling settings for the past 2 hours. Can't get past 40 fps on the opening field.

I guess an i5 6500 isn't gonna do any better? Can I get some settings from anyone over here with a similar potato PC?
Specs:
i5 6500
1070
8GB DDR4
Game and emulator are on SSD.
>>
>>262354250
>Can't get past 40 fps on the opening field
and that's a problem because?
>>
>>262351024
It used to have 32bit support in the earlier days. It worked fine, I used it to play some simple stuff. But they for some reason thought 32bit builds didn't function at all(they kept repeating this on their IRC) and removed it.

>>262354250
There's something wrong with your setup. I'm playing through it and get ~50fps with an i5-3470 and 660ti.
>>
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>>262354321
Because I'm not sure if that's the norm for my CPU or if I can push for more by way of adjusting settings/hacks/graphic packs.

>>262354496
Can I get some general settings on your end? Also I used the download graphic packs the emulator found for me, should I find them and add them manually?
>>
>>262337682
whats the point of atablet? its an oversized phone, so you're effectively carrying two things that are the same, but different sizes
>>
>>262332847
Seething pedo
>>
>>262244771
Can I limit the fps lower than 30, say, 20fps?
For performance reasons
>>
Should I bother with bin/cue files for PS1 games or convert them using PSX2PSP? I'll mostly be using them with RetroArch.
>>
>>262355829
Tablets can be made to send phone calls with the right fiddling
>>
>>262357209
No

>>262358563
Retroarch can load bin/cue without issues

>>262354250
>Can't get past 40 fps on the opening field.
Its a 30FPS game. I've finished BotW on a similar CPU but with a worse GPU. I had to limit it to 30 using Nvidia inspector because the frame limiting in Cemu was fucked.
>>
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https://www.youtube.com/watch?v=pApg-rvEvxo
>>
>>262365987
>tfw the shitch emulator is further along than the ps3 and 360 emulators
>>
>>262366157
>Nintendo Switch is the same hardware as the PS3 and XBox 360
retard
>>
>>262366307
>thinking that in any way says they're the same hardware
retard
>>
>>262351571
tell me why 64 bit is bad other than the fact that you're poor.
>>
>>262362532
>Its a 30FPS game.
Are you unaware of the fps++ mod?

>>262366157
Switch emulation is trash. Yuzu can barely run anything and is full of memory leaks. It's a bad emulator written by bad coders.
>>
>>262366731
spoiler not only is he poor but he's on a pre-late 2000s PC
>>
>>262366904
>Are you unaware of the fps++ mod?
Its a shitty mod that fucks up the game logic. If you want to use that then you'll need a better CPU and patience for annoying bugs.
>>
>>262362532
>No
[ bef32, 0x018c8f20, 0.05000001 ]
Clocks scale: 66.67 (not sure if this has to be integer)
Vblank Rate: 40

Seems to work fine, then again I know fuck all about tweaking this shit
>>
>>262358563
Convert them so you can also use them on a hacked PSP/Vita if you choose. Also, it's easier to swap discs on multi-disc games versus having to use a m3u file
>>
>>262367387
bugs such as? post some videos. and make sure they're recent ;)
>>
>>262367387
Maybe back in 2017, but most of that has been worked out. The only thing I've run across while playing with it on has been that one quest where you guide the zora love letter down the river. The letter moves too fast and disappears over the waterfall if you're over 30fps.
>>
>>262371372
Oh, really? People were saying the same thing in 2018, that it isn't nearly as broken as 2017. But there was still large creatures' physics going WHACK, double speed stamina, and quick arrow falloff.
Is it really down to just that one issue?
>>
>>262362532
>>262354250 here. Decided to go 30 afterall since nobody was helping and nothing was working out. Instead I'm looking into how far I can enhance it while keeping a steady 30 like LOD, DOF, resolution etc.
>>
>>262272853
jesus christ my sides
>>
>>262375060
I couldn't figure out how to make FPS++ play well with my hardware (3570k+GTX760) on 1.12+ builds or whatever gave multicore support.
On earlier ones that GX2SetGPUFenceFenceSkip (Hack) would let me get near 60 in most places.
But after multicore support that makes it run doublespeed with FPS++ on. So even where I can get 60 (All shrines) consistently it's still awful.
>>
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>>262379580
>Retroarch
>emulation
pffff hahahahaha
>>
>>262356484
kys pedo
>>
>>262379580
No wonder everyone is closing their sources (or starting projects with private repos)
>>
>>262380849
What does this mean? That they're trying to keep RA from leaching off their work?
>>
>>262380849
You can have a c,osed source retroarch core though.
>>
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>>262379580
The characterization of the guy he's replying to does not even remotely fit the contents of the actual post.
>>
>>262380551
Stop projecting.
Also, anime website.
>>
Is there some way to make the circle pad in Citra smooth movement instead of 8-way directional? I've already gone into the configuration controls and set the analog stick but it's not giving me smooth movement. Using an XBox 1 controller if that helps.
>>
>>262384778
pedo pls
>>
>>262381445
I SAID QUIT GANGSTALKING ME GROUPIE
>>
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>>262351024
Hate to break it to you, but I don't think your Pentium II machine is fast enough to emulate a 3DS anyway.
>>
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>Beetle PSX HW renderer is incomplete
>hackfest Mednafen saturn development stalled
>No new mednafen updates for ages
>Recaptcha MIA
>>
>>262386748
Anime website
>>
>>262387074
>>262351024
>>262354496
>>262351571
>>262351595
Doesn't Citra require a lot of RAM?
>>
>>262379580
link?
>>
>>262388441
https://www.removeddit.com/r/emulation/comments/cptd03/flycast_90_compatibility_with_hle_bios_opensource/
>>
>>262387074
who this slut
>>
>>262351571
I would definitely be interested as to how 64bit could be considered shitty.
Like, you can mostly still run 16bit stuff with emulators, VMs, and/or compatibility layers.
And you can have 32bit program compatibility no matter how you look at it. Windows straight up works. And even on linux it's not too hard to install 32bit as well, like chrooting shit or whatever. I did that back in 2010 without any prior knowledge or headaches.
The positives of increased memory access and generally better performance from the extra registers is great.
>>
>>262388678
Looks like he edited it before he deleted it(or after it was archived by that site)? Good thing we have autists in this thread ready to screenshot anything he says.
>>
what exactly is the end goal of retroarch, anyways? Does he think he'll be able to make money off it at some point?
>>
>>262388987
It's not shit, it's objectively better in almost every way. Stop talking to legacy people still living in the past
>>
>>262389830
The goal is to have an excellent unified frontend for pluggable emulator cores.
>>
>>262390082
So like hyperspin or launchbox?
>>
>>262389830
Yes. That's why he's dedicated his life to being the "project lead" for whatever that's worth, and where all of the hate for those "parasitic entrepreneurs" is coming from without a hint of irony. All of his rants boil down to money.
>>
>>262389830
Well, the ideal is probably to completely takeover frontend/audiovisual/configuration, so that emulator developers can focus entirely on the core emulation aspect rather than creating interfaces and handling A/V sync. While being able to jam in extra features related to that, like skew/DRC, runahead, and hopefully beamracing sync sometime.
More realistically it's an optional replacement the frontend/av/cfg part of emulators that happen to do awfully in standalone in some way. Rather than a complete solution that makes them never need to work on it at all.

It really does work well for earlier emulators, where you have the overhead for it. But newer systems are hit and miss so far.
>>
Might be slightly offtopic but does anyone know any emulators for modern fruit machines?
>>
>>262391654
why would you need an emulator when you're the ultimate fruit machine lmao
>>
>>262366157
Doesn't surprise me.
Unlike the PS3's oddball hardware, the Switch uses a CPU+GPU combo that is very close to the well-documented off-the-shelf stuff, and 64-bit ARM processors have a pretty clean instruction set.

And unlike the 360, the Switch actually has exclusive games that are worth playing.
>>
>>262389673
After it was archived. In full autism mode he bangs into keyboard for 5-15 minutes, which results in 4-5 edits on reddit.
>>
>>262379580
>cry to the mods
Reverend_Sins doesn't give two shits about his hurt feelings.
>>
>>262392224
>Lost Odyssey
>Blue Dragon
>Infinite Undiscovery
>Chromehounds
>Otomedius
>Idolm@ster
>the good version of Ninja Gaiden 2
>Project Sylpheed
>Ace Combat 6
>Magna Carta 2
>Ninety-Nine Nights
>Cave's shmups
>remasters of Treasure's games
>remasters of Virtual-On
>ran multiplats better than the PS3 did (relevant for games that never got a PC port like Red Dead Redemption)
This "360 had no games" myth needs to stop
>>
>>262390205
>like hyperspin
i kek'd
>>
>>262388828
https://www.youtube.com/watch?v=DJUI8i2Aavs
>>
>>262393854
sick jam ngl
>>
>>262390205
Not frontend as in "pretty launcher/library system", silly. Those just launch the programs as is.
Rather, frontend as in "Interface for input, output, and configuration". Like for almost everything besides the backend core emulation.
>>
Is TeknoParrot legit or a meme? What's a good alternative if it's a meme?
>>
>>262394435
i don't think ra can launch executables by default. there have been some experiments, but nothing good came of them.
in any case, ra as a fe isn't good enough to warrant using it like hyperspin/launchbox
>>
>>262394813
i played hotd 4 yesterday on it, managed to beat albeit with a couple of errors, wait a year for a good version though
>>
>>262319756
next gen brainlets are here
>>
>>262395706
Isn't the PS3 version of HotD4 playable in RPCS3?
>>
>>262380849
Yeah, it's totally not because Patreon and similar stuff are a thing.
>>
>>262380849
Pretty much, it's terrible to see years of your hard work being praised as someone else achievement. You would be surprised to see how much time some projects are wasting to prevent their open source code to being "core material" in the future (and some are just taking the easy route, closed source + private repos).
>>262381375
I know, but the point is that when your emulator become a core, your work is not your work anymore, people will only praise RetroArch
>>
>>262397731
Money goes to waste to RetroArch patreon anyway, at least money going to a real emulator is doing some good
>>
>>262397731
What is the problem with getting support for developing an emulator? I see issues with RA getting donations
>>
>>262396413
Yes. Works well with my ds4 controller for the wiggle function in the game.
>>
>>262398475
Are there any arcade games in TeknoParrot worth playing that either don't have a PC port or don't have an emulatable console port?
>>
>>262397867
>You would be surprised to see how much time some projects are wasting to prevent their open source code to being "core material" in the future (and some are just taking the easy route, closed source + private repos).

At this point they just make their own emulators irrelevant. RA pretty much *is* 90% of this entire 'emulator scene'. If it isn't a core, it isn't worth much.
>>
>>262400157
regular people that just want to emulate games and don't care sbout muh scene just use standalone emulators and don't even know what a dang fangled "retroarch" is.
>>
>>262397867
I'm really glad the better emulators, like Snes9x and PPSSPP, don't do anything like that. It's such a pain in the ass being limited in what you can do with programs and code.
>>
>>262400658
https://www.reddit.com/r/emulation/comments/cptd03/flycast_90_compatibility_with_hle_bios_opensource/ewt6xw7/?context=10000
>>
>>262400459

They won't use your meme emulators either unless it's to do pokemon piracy for muh latest bing bing wahoo system. see how much being associated to 0 day piracy will get you in the future.
>>
>>262401325

The Redream hate brigade sure has a problem with their autismo censorship catching hold.
>>
>>262401753
>Redream hate brigade
Fuck off I'm not giving you $5.
>>
>>262402226

But anon,

don't you deserve to play games in high-definition?

For just $4.99, commenting out one single line of code could be yours!

But but but, that's not all! It also unlocks four, yes, 4, SAVE STATES! Miraculous!

You're getting a lot of bang for your buck for that $5! Oh, and your email address too. To be sold later at an undisclosed date to the highest bidder willing to buy people's personal data.
>>
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>>262401325
>two massive tranny devs duking it out
This is great. Really could use that simpsons monkey fighting image right about now.
>>
>>262401325
I could see DanteAlighieri64 screeching into modmail and Reverend telling him he doesn't give a damn.
>>
>>262403803

Mirrornoir will handle anyone who steps out of line. Little Reverend doesn't run the place.
>>
>>262404347
literally who?
>>
>>262401325
Honestly there's nomreason to ban him for that comment which is reasonable. He's right that emulation should be open
>>
>>262397867
>muh praise

Who gives a fuck? I'm in open source to make cool shit happen, I don't give a shit about "praise" much less end users too dumb to understand the concept of a frontend/core. The RA/libretrl team is actually very correct when it comes to crediting developers, they even include this in the frontend core info when a copyright notice in the source code would have been sufficient. End users are too dumb to the pojnt they still call frontends emulators, there is no point in educating them.

Cease this fame and respect seeking and work on the thing for the sake of the thing itself. Work on it because it is useful to YOU personally, and if others like it good if not fuck em. Your personal vendetta against libretro and RA are holding you and your project back.
>>
>>262400459
Regular people want an easy streamlined experience. Libretro frontends provide that on xbmc and macos with open emu. Retroarch provides excellent features you simply won't get with standalones.

If you as a developer stick with standalone frontend development you're wasting your own time on pointless work you don't actually enjoy instead of working on the emulator itself.
>>
>>262404706
>stalking people is not a reason for a ban
>insulting people is not a reason for a ban
>spreading FUD is not a reason for a ban
>advertising is not a reason for a ban
>creating drama with every post is not a reason for a ban
>>
>>262406082

Oh look, more slander and harrassment from Prima Donnas dragging up old cows. Can't we all just bury the hatchet?
>>
>>262406082
Nothing happened in that post. He really just said that a open source reference dreamcast implementation would be nice and he's right.
>>
>>262405738
>easy streamlined experience
>Libretro frontends
pick one

>>262405452
>Your personal vendetta against libretro and RA are holding you and your project back.
LOL I can't even take you seriously.

>Who gives a fuck?
People care. Reputation affects the way you're treated in this scene.

>>262400459
>regular people that just want to emulate games and don't care sbout muh scene just use standalone emulators and don't even know what a dang fangled "retroarch" is.
True. Literally every single person I've talked to, outside of this scene, hasn't even heard of RA. That's how irrelevant their project truly is.

>>262380849
Yup. I'm totally done with open sourcing.
>>
>>262406493
>pick one

t. never used openemu

>muh rep
>giving a shit about this 'scene'

Please. Let your code talk.
>>
>>262406493
>Yup. I'm totally done with open sourcing

Most likely you're a nobody dev that never had anything that anybody would ever want anyway.
>>
Newfag here, is there a way to setup the Android RetroArch in such a way that the onscreen touch controls aren't stretched? I know there's a button to re-adjust it but I don't wamt to have to kesp pressing it 2-3 times after opening RetroArch's menu
>>
>>262406881
>>
>>262406881
>muh sour grapes

>>262406815
>Please. Let your code talk.
Unfortunately reputation > code. Let's be honest, there's plenty of people who boycott an emulator just because they hate the dev.

>t. never used openemu
That's a libretro frontend? I thought it was its own thing lol. I never used it, but from the pictures I've seen, I can tell it already has a better UI than RA does.
>>
>>262407654
>Let's be honest, there's plenty of people who boycott an emulator just because they hate the dev.

A few autists are a statistic and don't matter.
>>
Now that Citra is getting texture replacement support you would think that one of the DS emulators would have had it ages ago.
>>
>>262379580
>[9:35 PM]radius:
>In the case of Reicast, both myself and flyinghead had a vote of no-confidence in two conniving Nvidia devs cornering the market on open source Dreamcast emulation and playing all sorts of shenanigans with the progress of said project (or lack thereof).
>[9:36 PM]radius:that's the same guy that says
>we power 80% to 85% of the entire emulation scene
>>
>>262405738
openemu is not a libretro frontend, clobber likes to reinvent the wheel
>>
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>he doesn't play his games in 1080i
>>
>>262402645
>For just $4.99, commenting out one single line of code could be yours!

Its not as simple as that.
>>
>>262421887
I wish it was
>>
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mGBA is still broken.
>>
>>262426713
Well, yeah, there is a microscopic hole in the thing which makes all the DRM redundant. But the serial system itself makes use of public key cryptography which certainly isn't a single line fix.

Its either patching the relevant keys and then doing a keygen, or finding the sechole. Which means patching to begin with. I suppose someone can write a loader so then it doesn't even patch the executable on disk.
>>
bump
>>
>>262319756
moron
>>
>>262342249
I would explode my own house, while I'm inside with my mother so she can't make the same mistake twice
>>
>>262398224
>>262398370
I have no problem with projects being supported by Patreon,I only take issue on projects that are closed source and have "Patreon exclusive builds" or have things locked behind a paywall.
But I'm fine if someone follows the Yuzu model, where they apparently has patreon-only experimental builds but they'll always release them to the general public after a while along with the source. They might be violating licenses there, but I don't see any serious implications.
I used to donate do RPCS3 myself, despite having no real benefits doing so besides throwing Neko and KD a few bucks to invest more time improving the emulator.
>>
>>262433537
I didn't think I could be sad by just reading the words "RPCS3" and "Patreon". The support they get is honestly ridiculous
>>
>>262433082
Imbecile.
>>
>>262390220
Maybe he should get a real job and STFU. Oh wait, he won't.
>>
>>262433808
I don't think it's worthy of ridicule at all. The most I saw them getting was $10k/mo during some P5/DS hype. And now it's down to $3k/mo.
For an emulator that isn't hiding any of its features behind patreon walls, and just using it as a clean donations system, while progressing with fair speed as they have, that's right exactly where I'd hope and expect it to be. Not too little and not too much.

But I don't have any qualms with any program earning money off donations at all. Even while using games others created, like emulation does as a whole. Even while using others' code; be it in forks, dynamically loading them into a frontend, or even just launching them.
The only issue I'd take is hiding code. Making things inaccessible, or limiting their use.
>>
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>>262406410
The end is nigh, rev!
>>
>>262439330
Open source canned air coming soon to /r/retroarch
>>
>>262402645
>>262427628
based cracker muddy
>>
>>262438260
It is too little, could as well be fucking nothing. This community don't see the value of the effort behind all this progress and I wouldn't be surprised if kd-11 simply gave up out of nowhere
>>262439330
What a suprise, the coward parasite will run and hide into his confort zone where he can control what everyone else says
>>
>>262443123
>>262439330

I don't think Squarepusher is a bad guy per se, but he has some serious personality problems. He's paranoid, and flies off the handle at the slightest provokation. Guy probably would chillax with some meds.
>>
>>262443123
>It is too little, could as well be fucking nothing
They're both russian, 3000$ is more than triple the average monthly russian wages and in case of Neko I wouldn't be surprised if he is some kind of unemployable autist.
For kd-11 he could always use his work on rpcs3 on his portfolio but I don't think any american company would be jumping at the chance of hiring a russian in this day and age.
>>
>>262446192
Saber Interactive has office in Moscow. Xenia dev works there.
>>
>>262446867
working for video game companies is worse than burger flipping especially if you are actually skilled.
>>
>>262446867
In Saint Petersburg, not Moscow.
>>262446956
Some people likes it..
>>
>>262439330
Imagine if /r/emulation actually blocked everyone who said anything they disagreed with. Not fucking happening. Everyone is free to disagree so long as they don't start name calling and making unfounded accusations. The users may lean hard left but despite what people think /r/remulation is not a safe space.
>>
>>262447824
>if you say mean things your posts will be deleted
Sounds like a safe space to me, hon.
>>
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Have any of you ever gotten in trouble for piracy?
>>
>>262448183
its cleaning up dumb shit that doesn't contribute to the discussion. If you cant make a point without an ad hominem then probably didnt have much of a point to begin with.
>>
>>262451090
Never. Avoid torrents or use a vpn and you will be safe.
>>
>>262407654
>sour grapes

lol

>reputation > code

Reputation = code, actually. You're worthless to anyone that matters if you have no code out there. The fact some closed source software pleases some end users doesn't matter to anyone who writes code since they can't build on top of your shit. But that's what you want, isn't it? End user praise. The praise that doesn't fucking matter

>Let's be honest, there's plenty of people who boycott an emulator just because they hate the dev.

Lmao are you kidding? Nobody gives a shit. I think SP is an asshole who made retarded API design decisions, but I still use RA because frankly its still the best frontend we've got. Not unlike closed source software everyone depends on.
>>
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Priorities in order.
>>
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>>262439330
He's right though.
/r/emulation should be a safe space for emulation enthusiasts and entrepreneurs
The fact that the moderators won't do anything about that is beyond disgusting
>>
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>>262439330
>>
>numerous times we have tried to reach out and collaborate with projects that we eventually found out just wanted us not to exist. We can grant them a lot but we cannot grant them that, that we just cease working on something we care passionately about. They should be allowed to do their thing just as much as we should be allowed ours, otherwise open source as an ecosystem becomes a mockery where despite the code licensing encouraging openness and unfettered freedom, people should be beholden to a certain coder dictating to them what can and cannot be done, something that is not imposed by any license stipulation. If that is our sole and single crime, to stay true to the ethos that open source is built on, then so be it.

Honestly SP is right this time.
>>
>>262453963
Personally I like the idea of RetroArch. Its SP I don't like.
>>
>>262454776
I dont like SP either but he's right that emudevs pretend to be open source and bitch when people exercise freedoms. Hard to take their side.
>>
>>262453963
You have to respect the author's goals
>>
>>262455401
I respect their goals by letting them do whatever they want. They respect me by doing the same. Clearly emudevs don't respect SP or his project.
>>
>>262452221
Yes, yes, just like downvotes are only used for posts that 'don't contribute to the discussion'.
>>
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>>262455960
Can't say I disagree. The good news is we don't have to take anyone's side, we can just enjoy watching all the tranny devs shitting on each other from the sidelines.
>>
>>262456479
The up/down votes are more effective on larger subs. Smaller subs need more hands on to purge the shit.
>>
>>262457068
fug, was meant for >>262455271
>>
>>262456479
Downvotes are noise. I post something and get bombed, later I post the exact same opinion on the same sub and get upvoted.

>>262457068
Sure. It's like a roman series with characters fucking each other for slights
>>
>>262457068
https://www.reddit.com/r/emulation/comments/cptd03/flycast_90_compatibility_with_hle_bios_opensource/ewt6xw7/
>>
>>262395986
>>262433082
thank you for your assistance
>>
Anyone ever used cheatengine with game being played through Citra? I tried it a few times to test some things and after a while I noticed massive log files were being created and I've never had that happen with CE before. It took up about 15GB of space within three days until I was able to figure out what the hell was causing it. Why does this happen?
>>
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>>262458074
>Anyone ever used cheatengine
No.
>>
>>262463678
Can you try this one?
>>
>>262458074
Chet engine is basically a debugger. Citra might have detected the fact that it was being debugged and turned on verbose debugging logs to aid the debugger's job, resulting in fuckhuge dumps.
>>
Lads. Monster Hunter, God Eater, Toukiden, or Lord of Arcana? Which one is the least grindy?
>>
Anyone here with a Ryzen 7 2700U? How does it handle PS2, GC and N64 emulation?
>>
>>262469603
i'm able to play space invaders at fullspeed and pac man only has minor juddering.
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>>262466710
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>>262468758
Toukiden and God Eater.
God Eater is the least grindy because its piss easy while Toukiden doesn't have that much content on PSP.
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>>262468758
Go play MHW, it's actually fun.
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>>262452530
>Lmao are you kidding?
Believe me, I wish you were right.

>But that's what you want, isn't it? End user praise.
Nah, because otherwise I would have just made a better frontend than RA, if I just wanted end user praise. They really care about UI.

>Nobody gives a shit.
Tell that to the retarded speedrunning community that still bans emulators due to flaws that no longer even exist in those emulators. It honestly seems like you're just assuming other people are like you. Reputation shouldn't matter that much, but the sad truth is that it significantly affects the way you're treated. When it comes to exchanging ideas, some people won't even listen to you just because a more popular developer has an opposing opinion. It's ridiculous, and I have experienced it many times.

>>262409465
But they also seem to convince some normies, by their loud opposition. I've seen lots of misinformation about certain emulators, just because some salty person has a hateful agenda and wants to sabotage a project.
>>
>Splinter Cell Chaos Theory at 2160p60 on RPCS3
what a time to be alive
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>>262475720
Why would anyone ever willingly play an inferior PAL version of a game?
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>>262475720
I wonder if Jak 3 crashes frequently with mipmaps enabled, just like Jak 1 and 2 do.
X probably does as well; and that might explain why it was crash HEAVY last time I tried it.
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>>262446956
>working for video game companies is worse than burger flipping especially if you are actually skilled.
Why is it bad?
>>
Not really emulator-related, but I'm hoping someone can help me here.
I just found my old Saturn that I thought was lost forever, and just holding that controller got me into the mood.
Is there something like a flashcart or a recommended solution for running backups on a real console?
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>>262477473
Underpaid and overworked. You're better off getting a minimum wage job and throwing together various projects by yourself or with a few others during your free time. Almost every video game company is absolute shit to work for in terms of how much you're expected to do, what you get paid and what your ability could do in just about any other field where it can be applied.
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>>262477970
https://gdemu.wordpress.com/installation/rhea-installation/
It's hard to buy and costs a lot, though.
>>
Is there a Wii U google drive collection like there is for the 3DS and Wii?
>>
>>262476313
>emulating instead of just playing the PC version
Literally why? Yeah, yeah "the PS3 version has remastered assets" or whatever. But doesn't the PC version have texture mods?
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where can i find samurai warriors 2 iso for the ps2? i have been looking but i just cant seem to find other then cool rom and that site is not trust worthy.
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>>262477970
Personally, I'd wait for the Satiator (a USB adapter that plugs into the Video CD port, so you can just run games via a flash drive or an external hard drive).
If you don't feel like waiting for that, you could get a pseudo-Saturn (a modified Action Replay cartridge that allows you to run burnt discs) or get a Phoebe/Rhea (an ODE that replaces your disc drive, but allows you to run games off of an SD card). Or, just emulate (beetle-Saturn in Retroarch is pretty damn good).
>>
Did I miss something? Why was Citra at version 1800 or so and now it's back down to 1300?
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>>262479028
nvm, finally found it.
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>>262479710
>Why was Citra at version 1800
where are you seeing this?
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>>262479028
Never seen or heard of it before in my life, bro.
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>>262479985
The last time I played something with it. Maybe two months ago? Three? Now it's down to 13xx and I don't understand why they went backwards.
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>>262480360
It didn't go backwards.
Are you sure you're not thinking of yuzu?
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>>262478949
sure but aren't the assets more than just textures?
also games want me running my desktop in super resolution for 4k downscaling, which is shit, whereas rpcs3 will happily natively downscale anything
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>>262480617
I don't even know what yuzu is.
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>>262481365
Sounds like you have brain damage.
My condolences.
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>>262481365
Switch emulator
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>>262481365
chinese word for orange (fruit), but not orange (color)
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>>262482036
>chinese can rhyme orange
it's not fair
>>
https://github.com/xenia-project/xenia/pull/1432
Is the age of autism finally over?
>>
>>262484130
What is license mask though? Is that like something that forces demo modes, or what?
>>
>>262484607
It tells XBLA games if they're in demo mode or not. Up until 4 hours ago it was hardcoded into the exe that ALL games are locked to demo mode, regardless of if you actually bought them or not. Now there's finally a config you can change instead of having to fork the fucking project
>>
>>262484814
I can see the advantage of allowing a toggle to preserve demo modes, but that original force demo seems like a straight up moralfag move.
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>>262484130
The only reason this is happening is because JMC wrote a big article on how dumb it is.

But speaking of Xenia, have they started work on improving the Vulkan renderer yet?
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>>262485573
Worse than a moralfag move, it was really just there to stop people from playing games. They literally just don't want you to use Xenia
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>>262485886
Well, you're completely ignoring, or misplacing, an entire word there that changes the entire meaning. They don't have a problem with users using Xenia. But they don't want users to {(["just"])} use Xenia. As in just/only using it, and never actually contributing to it. Which is a fair concept, though indeed quite annoying in practice.
The idea there, as stated, is that if they cannot compile it or have someone else compile it, then they do not have the technical knowhow to make a difference. Like they would only be a nuisance. Because again, as said, it's by large not end user ready.
Maybe that has changed now, with some games actually booting to play a bit.
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>>262485886
>If you can't fork it then you're not here to help contribute
Now that I like. Feels very fresh, in light of the weird as hell anti-forking shit going on elsewhere.
>>
oof
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>>262485886
Gatekeeping keeps the retards out.
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>>262488575
>Gatekeeping keeps the retards out.
Yup, i can respect their decision.
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https://streamable.com/b80lb

What on earth is this bug.
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>>262491282
Trippy, is what.
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Anyone gotten the web based retroarch working? I wanna web emulate some SNES games but ideally self host it.
>>
>>262485886

Now you start realizing how insane these people are, and why these people would have such huge issues with an SP inside their 'scene'.
>>
I never bothered with retroarch, as I prefer stand alone emulators. Am I missing anything not playing on retroshit?
>>
>>262493904
meme shaders and meme chd support
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>>262494180
Meh, not much then
>>
>>262492252
For what purpose?

>>262493904
No, it's just a big """scene""" thing right now since now much else rapid development is happening.
>>
>>262493904
Depends on the emulator in question.
You're definitely missing out on rate skewing and DRC for anything besides Snes9x, and arguably bSNES. That's really relevant if you like to keep audio both synced and low latency without snap/crackle/pop hell.
You MAY be missing out on exclusive fullscreen. But most emulators cover that, even if not by default.
If you're running older, lightweight emulators, then you could be missing out on run-ahead to kill input latency coded into the games themselves.
Then there's RA only versions (On PC at least), like Gens Plus GX.
And some anti-limit hacks; like anti-slowdown or anti-sprite-flicker. Which exist on several cores, for NES, SNES, Sega systems, and PS1 at least. Even straight up overclocking on some.
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>>262492252
Isn't the web version Javascript based? Or some js/ASM hybrid weird shit thing.
Anything strong enough and unlocked enough to run that should be capable of running it locally, without the hell of trying to coordinate with a browser for resources and A/V/input.
>>
>>262493472
Did you work on supermodel core today, Daniel?
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>>262488180
name?
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>>262476621
PAL games aren't always inferior. They often have bugfixes and/or superior translations. And some are speed/screen optimised too so they're not slower with borders.
>>262493904
For everything up to 5th gen you're missing far superior audio/video sync, latency reduction, and shaders.
For 6th gen and up the standalone emus are better.
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>>262493904
>i don't know anything about retroarch but i hate it anyway
based. we've done our job
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>>262499335
>For 6th gen and up the standalone emus are better.
Bruh, even N64 is trash on RA.
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>>262500137
>white children using retarded nigger slang
Worst timeline.
>>
Should I be using mednafen standalone or beetle?
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>>262500891
Yes.
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>>262500891
>Should I be using mednafen standalone
Yes
>>
>>262500891
Standalone always
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>>262500891
Either works.
For PS1, beetle has some extra stuff, like glorious GTE slowdown removal, straight up overclocking, disc read rate increasing, (Incomplete, yet somewhat functional) hardware renderers with PGXP support, CHD support, etc. And you can append discs for disc swapping if need be (Though m3u is always more convenient).
But Beetle is not 100% necessary. So if you prefer Mednafen's hotkey interface, or refuse to run RetroArch for whatever reason, that's fine.
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What the fuck does "kek" means?
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>>262455401
No you don't. Only the license matters.
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>>262502736
It's a derivative of lel, which is a derivative of lol. It's just an internet laff.
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>>262502736
It's nazi incel slang for Kill Every Kike.
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>>262502736
>does "kek" means?
it's what an alliance player sees when a horde player lolz
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>>262496852
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>>262501001
>>262501198
>>262501517
>No CHD support
>>
I wonder how high this can go. It definitely goes past 65,535, so it's not limited to a single 16bit value at least.
>>
What's the best way to convert a save between emulators?
I know .sav files are mostly compatible between emulators, but I'm looking for save state conversion.
>>
>>262508191
Savestates are generally not compatible between emulators. They are a saved state of the entire emulated system, as it is emulated in the specific emulator, likely specific to the emulator's version.
Any inconsistency there will often make it completely crash, or sometimes worse, corrupt other things unknowingly.
They are mostly for developers, debugging things without wasting time getting to the point where issues are. But also for momentary cheating for players.
They are NOT a good replacement for battery saves. Using them like that is like using RAID as a sole backup.

Make a proper battery save, in game, in whatever game you're playing, and transfer that.
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>>262508191
>but I'm looking for save state conversion.
No such thing, you can't transfer save states between emulators.
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>>262485886
Wow that's dumb. The more people you have using the emulator, the more complaining yku get and the more issues you fix.
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>>262505874
Find the memory address and set it to all ones.
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>>262509469
>>262509472

Honestly it should be possible to do this. Emulators should have a portable state format that serializes the full state of the machine. Dump it as a JSON file or something similar. That way other emus can read the file and go "oh the registers were set to this, let me initialize my own structures like that" and so on.
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>>262509784
That's incredibly useful later on. But not when you already have a giant list of things you already know you need to complete as is. Building up an issues list early on would mostly just be redundant noise that "EVERYTHING doesn't work". Which would be excessively annoying to dig through afterwards. Like once nearly done with your existing list of tasks.
It's sensible to want to get past that state before letting general users who don't even know how to compile things fuck around with it.

It is retarded. Literally so, like "held back" or "disabled".
But it's not really dumb. There's plenty of thought that went into that somewhat annoying decision.
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>>262510643
Sure. If you can get multiple emulator developers to agree on a standard, accept that it actually matters as a valid use-case, and get them ALL to actually work towards implementing it in a consistent way.
That's kind of absurdly unlikely though. For obvious reasons.
Especially since relying on savestates as actual saves is mostly only useful if saves themselves are broken. Which is a big, huge, humongous failure of a no no, that is something you don't want to enable/encourage at all.

There's only one case I can remember at all of anything similar to that, in Nshitty4 emulation.
Pretty sure most emulators dropped that shit long ago. Because it was terrible to maintain and manage.
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>>262510283
I will sometime, surely.
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>>262516170
Just how I remember it. Emulation is great.
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>>262442967
Ended up messing with that idea further. Did a very similar deal to what I did with Cemu months ago, because doing a executable only loader which is also able to get things like imagebase while the executable loads would mean things with undocumented kernel calls like ntqueryinformationprocess (which is how Steam detects debuggers). And I didn't want to shove a full/partial PE parser into the loader.

Works so far on all past and present redream builds. Could break in future due to security changes.

Could experiment with hooking the key verification routines like I did with Cemu by hooking Wininet calls and the hash function it uses for HWID (haven't checked since, apart from it now uses TLS callback based shit to do things BEFORE the actual OEP of the emulator is reached).

I tried reporting the security vulns to inolen (to practise responsible disclosure, like apparently everyone in the security biz does) a year ago, and he didn't give a shit. So I dunno what to do from here.
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>>262510643
>serializes the full state of the machine
Do you even understand the amount of dump that will be made everytime, even for something as mediocre as the WiiU?
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>>262508191
>I'm looking for save state conversion.
You would simply have to study the save state format in their source code. I know that some n64 emulators support save states from Pj64 1.6. As long as both of the emulators are open source, this is a trivial task (assuming you know how to read code of course).
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>redream
flycast or GTFO
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>>262510643
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>>262518760
Guess what works out of the box without headaches? Yeap, the paid one
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>>262518760
Demul.

Flycast's garbage. Garbage sync, broken audio (literally bzzztrrr) and broken graphics
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>>262521129
>>262521171
Combo this ^
Redream for Dreamcast and Demul for anything else (WinCE, Naomi, Atomiswave)
>>
>>262476175
>But they also seem to convince some normies, by their loud opposition. I've seen lots of misinformation about certain emulators, just because some salty person has a hateful agenda and wants to sabotage a project.
Most of that only happens on 4chan emugen and vr. There really is no such thing as bad PR though. You can only fool people who don't know better, and since they're not invested in it, they'll often times forget the misinformation but remember the name. For all the shit Daniel gets (and rightfully so, very SJW to harass someone's employer) look at how upvoted RA stuff is on Reddit.
>>
>>262522754
>You can only fool people who don't know better
This is every single emulation user
>>
>>262522754
>Most of that only happens on 4chan emugen and vr.
This happens on reddit far more often than on emugen.

>There really is no such thing as bad PR though.
Yes there is. What happened to all those people who said they'd donate to zilmar after he set up a donation method? He barely has 49 patrons, while Logan (who has done far less work) has 278 patrons on patreon. Care to explain why the inferior project is getting more donations? zilmar probably made more money off the opt-out adware than these tiny donations.

> look at how upvoted RA stuff is on Reddit.
They certainly down-vote his negative posts though.

>>262523265
>This is every single emulation user
Lol. Kinda true Tbh. It's so easy to use gimmicks to attract end users.
>>
>>262495516
The SNES is probably the only system currently where you don't need RA, standalone is fine. But if you're obsessed with consistency then you might as well use it since it has all the SNES cores you'd want, plus 60 more SNES cores that have no reason to be there.
>>
>>262523265
But they're not invested in it like the nutjobs obsessed with specific tranny emudevs here. They're not gonna remember or care about it in an hour. But the name might stick.
>>262524272
I don't measure success by Patreon bucks. Unless you're Cemu or RPCS3 it's just a tip jar. Only Daniel thinks $10 a month is a livable wage.
DeSmeme is going to be replaced by MelonDS, because MelonDS is a better emulator. 4chan tranny rage isn't going to stop that.
>>
>>262524552
Well, it did start out as SSNES. With the primary intention seemingly being to give a frontend for bSNES that didn't completely suck. Having extra options for SNES from that point on is kind of sensible.

Some are just silly though.
The old 9x cores are mostly just for low powered hardware, and really could be somehow hidden by default for standard x86 versions. I don't like anything being hidden personally, but the opinion that they should be is reasonable, at least.
Mesen-S isn't really far along enough to include in the core updater. Though I love messing with beta shit too.
And I'm sure the optional hacks of Mercury cores could be merged into bSNES ones now, probably. As long as they're completely optional. byuu shouldn't really have any issues with such things anymore, with how sensible he's been recently. Maybe that could be done with updates to v108 for wide/hd and HLE shit.
>>
>>262524552
RA provides consistently good features for all its cores. State of the art shader stack, audio/video synchronization, latency reduction, global/core/directory/content options, wide cross platform support... It's basically a virtual machine designed to run audiovisual applications. Standalones will never replicate this.
>>
>>262526520
Just wish they'd update and fix the damn Dolphin core.
>>
>>262517768
Doesn't have to happen every single time a state is saved. The emulator can keep using regular binary state dumps and serialize the full data only when the user wants to export a save state in a portable form.
>>
So the Metal Wolf Chaos remaster can actually run on a hacked Xbox. The extracted Xbox iso with the xbe files and shit is included with the Steam version, which leads me to believe that the remaster is just the Xbox version running under some wrapper. Could that wrapper be used to natively run other Xbox Hueg games on PC without emulation?
https://www.neogaf.com/threads/metal-wolf-chaos-xd-works-on-the-original-xbox-lol.1496431/
>>
>>262528497
That is some weird shit.
>>
Why did Citra have to die, bros? Mikagay and Corgi3DS are still both barely started, it's gonna be years before they even reach Citra's pitiful level.
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>>262525712
I can't use an emulator without DRC. I don't know why that's not more popular, but so far only SNES emudevs seem to care about it.
>Some are just silly though.
Having x86 only show SNES9x 1.60 + bsnes v108 + Mesen-S 0.2.0, and ARM only show SNES9x-2010 would be best.
>>
>>262529320
if commit times are what the retards go by here, the last one was 11 hours ago
that's alive and well in their bubble
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>>262529457
Imagine being such a small brained wojak you just look at the commit times and not the content or the PR dates.

This is why they still pull in hundreds of $$$ a month on Patreon.
>>
>https://github.com/bloc97/Anime4K

Can this be used with RA's mpv core
>>
>>262299613
Why would you pay money for somebody to profit off of a console that is not their work? It's actually worse than piracy since that money could've gone to actual developers.
>>262401325
Why is the redream guy getting so pissy? He open sourced his emulator and he's attributed at the top of literally every file he linked. Also, does the GPL3 even require attribution? It's not the MIT license.
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>>262533823
Probably should've specified that by actual developers I mean game developers, not tranny emudevs.
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>>262533823
>muh actual developers

Horseshit. They had every right to develop and charge for a software implementation of their console -- and they chose to make bulky ass hardware instead. Cheaper SoCs that clone the hardware and software emulators are DIRECT COMPETITORS to the console and there is absolutely no moral obligation to prefer the original console at all. There is no legal problem with them either, you could make a paid closed source emulator on launch day and there's nothing they could do but troll you in court before they lose. I'm saying this because I know you'll just go mamehaze on me with your "no emulating systems that are still alive" policy -- fuck your retarded underground bullshit.
>>
>>262538486
This reminds me of that terrible "new" Sega Genesis by TecToy, I hate those fuckers so much...
>>
$200 bounty to write a dynamic recompiler. Someone's got their clown makeup on today.
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>>262540291
>starting at
>>
>>262540886
Do you really think "starting at" wasn't added just to drum up interest?
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>>262539378
You a BR? Nobody else would buy those. You hate them because they are cheap ass imitations and they suck, not because the concept is bad. Emulators are the same thingm-- but in sodtware, and they are much better than the original and have features the original couldn't even dream of.
>>
>>262540291
Better than nothing? If you're gonna write a dynarc for a hobby project, might as well get paid some bounty for it, especially since people were gonna do it dor free
>>
>>262498945
Sunshine Islands
>>
>>
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I like new byuu.
>>
>Record webm
>Spend 15 minutes trying to encode 3:12 worth down to <3MB with reasonable detail (Even cutting the framerate in half and shooting the CRF up to 32)
>Forget that /vg/ has a 120sec TIME limit for webms (Still over 1:30 for standard OP/EDs, clearly not an antipirate measure for those; no idea what purpose this could possibly have)
>Check over it again just intending to upload the raw and notice I also accidentally hit rewind at one point and it recorded it
Fuck it.
https://files.catbox.moe/8oz08g.mkv

Also, is there any option to discard rewound portions?
I don't intend to cheat through any game for anything relevant to gameplay, really. But the idea sounds useful for saving time in gameplay specific parts.
Sounds like it might be a little difficult to actually implement though. Especially getting audio to not clip. Given my little, frustrating experience with figuring out ffmpeg, it seems it would probably require recording countless raw video portions along the way to a temp directory, trimming those up with -vf select="between(n\,0\,END),setpts=PTS-STARTPTS" and finally merging them together when the user hits Stop Recording.
>>
>>262546976
Me too. He's far more reasonable. Accepting that some, if not most people want (optional) presentation over accuracy, even in cases it may limit compatibility.
Also aiming to make things faster, even going so far as to HLE some parts. Though admittedly he really can't reach Snes9x speeds, he's trying to add features worth using over that instead.

Snes9x is actually doing great in that regard too. Not only did they accept all of the RA core's hacks (And put them into a separate hack menu with a warning). They also separated off the hack that makes those old broken (TONS of SMW) into a separate option or two (Allow Invalid VRAM Access, Separate Echo Buffer from RAM). Where they used to be automatic by CRC for known hacks I think; or the reverse, turned off for known clean rips only.
Most broken hacks that didn't work in bSNES certainly worked in 9x beforehand; being one of the many selling points for that one.
>>
Is there any way to get autohotkey to work with Citra? It doesn't have a built-in rapidfire so I'm trying to do it myself but Citra doesn't seem to accept non-physical key presses.
>>
>>262529906
But but but, if a repo hasn't been touched in 7 days, the dev's dead!
>>
>>262541301
Nope, I hate them because retards will give TecToy money and they will repeat what they did years ago, again and again. The concept is terrible, cheaply and badly made, TecToy will never make anything of quality, ever
>>
old boomer haze getting sonned -

https://www.reddit.com/r/emulation/comments/cpvpmu/sega_system_24_support_added_to_finalburn_neo/ewuzj9i/?context=3

always something to bitch about . if it is not retroarch it is fb neo. only mame is 'good' and 'approved'.
>>
>>262558767
>>always something to bitch about
Maybe he is autistic like you, Daniela.
>>
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What are the best Beetle PSX settings? I wanted to play through Silent Hill and have no clue what the settings do.
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>>262564225
If there was a definitive "best" with zero downsides then there wouldn't be options.
Pick a mix of what works and what you like. Read through them and decide for yourself.

I'd definitely turn on GTE speedhack and increase disc read rate to at least 4x, personally. Since that most often has no side effects, works with any of the renderers, and simply improves internal/emulated speed/performance.
But practically everything else has too many ups and downs to say for sure.
>>
Is there any disconnect button combo for Shibari so i can unplug the DS3 from my pc without turning on the ps3?
>>
>>262564225
>best settings
Easy.
>native res
>gte speedhack on (turn it off briefly after the merry-go-round boss fight because it fucks up the conversation you're teleported to)
>analog auto-calibration
>shared memory card
>meme shader of your choosing
That's it, everything else is shit and should never be touched.
>>
>>262558767
Welp, my opinion then of *some* of Mamedev will certainly never change, then.
>>
Going on a 10 days long vacation with friends, I won't play shit during the day but I barely sleep at night in summer.
What could I play on a fucking phone with no gamepad?
I was thinking of an RPG I can beat in under 15 hours.
>>
>>262566461
Chrono Trigger
>>
>>
>>262540291
In all the news venues today
> GREAT NEWS! we're libretro and we are planning on paying someone to do something!
>>
>>262570142
>Everyone that doesn't think as a I do is ignorant and uneducated

The autism and elitism is strong.
And yeah, I only care about emulators as a tool to play old games for free instead of getting jewed by hoarders.
>>
>>262566461
Personally I'd ditch games with much gameplay entirely for the duration.
Simple stories are better fit as a nighttime passtime; like plain books or comics, or Nipponese equivalents.
Adventure games work too; like Hotel Dusk, Another Code, Phoenix Write series, etc.
>>
>>262571084
Autism and elitism are beautiful things. Terrible in their pure forms, but balanced they can be glorious.

I don't have any problem with players just wanting to play games, old or not, pirated or otherwise. That's also beautiful, fine, and natural.
The issue I'd agree on in that article is it's awful to have people complaining that everything isn't exactly as they want, and that everything else SUCKS (Like no up side is visible whatsoever). Especially when what they want is something like NESticle, and they can only vaguely say "Why aren't you like that?". It's quite unconstructive and arguably demotivating.
>>
>>262470249
Iirc toukiden kiwami on psp has ton of content
>>
>>262549625
Snes9x is a model emulator. It's great and the developers are reasonable and drama free. They wprk with SP and everyone benefits as a result.
>>
>>262574620
Well, they have had their share of minor drama. Wot with that non-commercial clause and the Play! Store stuff going on.
But it never really blew up. And they are quite reasonable and accepting of functionality.
>>
FPGA cards are the future of emulation on PCs.
>>
>>262576592
Maybe. In order to justify buying hardware accelerated emulation, it has to be perfect down to the timing. Can exieting products do that? Last time I checked, that fpga snes console doesn't even support the cartridge chips
>>
>>262576592
If the ones complex enough to actually handle system emulation ever get actually cheap enough to justify buying extra hardware over, sure, maybe.
Between the high price, lack of use for other purposes, and current lack of support for emulation (+work necessary to make that a reality), that's quite unlikely.
They'd definitely need support for multiple different systems on the same card regardless. And they'd need to be absolutely complete.

Also, when simulating things at such a low level on such specific hardware, you can really only ever hope to exactly duplicate it.
Enhancements, like making the processors just simply take less cycles for functions (9x slowdown removal), just completely skip ANY time taken for a specific action (GTE speedhack) and other things like that are quite unlikely.
Even enhanced resolution would be quite limited by the original hardware's performance, same as enhanced resolution on a Dreamcast is.
>>262577769
Really? They don't support co-processors at all? Like not just not running them internally, but also not running cartridges with them either?

I know the SD2SNES, an FPGA based flash cart, supports/runs a FEW co-processors on real hardware. But not all of them. And not well. That's really the hardest downside for SNES real hardware convenience.
>>
>>262574221
Why would you play that on PSP
>>
>>262553605
>7 days
It has literally been months since the last real emulation change was PRd.
>>
>>262577769
i'd buy a card/addon if it could reliably emulate multiple systems up to the ps2. Perfection isn't necessary, but compatibility needs to be above 98%.
>>
>>262587090
Just buy a fucking PS2 with an HDD you mong
>>
>>262351024
>Citra for 32 bit when?
In a world where programs are stopping to support that architecture? Probably never.
You have some very old (arca 2015-16) unofficial builds that are compatible with 32bits, but good luck getting them to run, when they don't even have Hardware Shader support.

>>262388430
Latest Canary is sitting at 750 to 800 MBs of RAM on my end right now, playing Pokémon Ultra Sun.
>>
>>262244867
>>262245505
I remember there was a chance you could fall to the void if you cling to a ladder while the game ran at 60 FPS or higher.
>>
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>>262595709
Name your fucking webms you nigger.
>>
>>262590453
Are you lost and not know where the fuck you are?
>>
>SP: if anything - MAME ought to worship us for finally making one of their 'standards' happen :stuck_out_tongue:

hahahahahahaha
>>
>>262596780
That is beyond delusional.
>>
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>>262596780
OOF I really wanna see memehaze seethe at this
>>
>>262596080
Metal Slug 6
>>
>>262596080
How do you not know Metal Slug?
>>
Can someone help me out? I have this PS2 OPL compatibility list. It's a pretty complete list. Very useful to have if you're a PS2 softmodder. Anyway I'm looking for the game Vexx but my computer is broken so I can't look at the list. I'm posting from a PS4. If someone could look for Vexx on the list and post what OPL modes it lists and notes I'd be really thankful

https://docs.google.com/spreadsheets/d/1A9QXwng28pEt-fl_x-sc13MtyWb-b5qDNJgM_xSzQ6o/edit
>>
Custom Textures support is a cool feature, but what Citra really needs desperately is shader cache.
I'm started to get tired of the dumb stuttering I get in the first few minutes I boot up a game.
If it happened only once, that'd be okay, but every single time? Oof.
>>
>>262599991
Shader cache and sharable caches. Shader stutter is never okay.
>>
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bump
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>>262603442
hurts my eyes desu
>>
>>262603442
Bilinear filtering ftw
>>
>>262596780
what standars though
>>
>>262605914
Probably talking about CHD since a few cores now use it.
>>
>>262575602
>Play!
Thx for mentioning it, the core already have issues exclusive to RetroArch
>>
>>262599991
>>262601260
Wrong, this will just create another issue. The real solution is still being worked on, don't worry
>>
>>262596569
this is emugen not paypig central
if you want to spend money on worthless fpgas which are more expensive than a PC with nothing to offer then why are you here?
>>
>>262607115
>in emulation forum suggests using real hardware
Go away.
>>
>>262607106
Is there a pull request for the real solution? Something tells me there isn't. Till then, shader caches work.
>>
>>262607772
No PR for now, because users are assholes
>>
>>262184226
>mfw can run persona 5 perfectly but my CPU can't take it and stars smelling of plastic after 15 seconds of playtime
Fuck. Is there a worse feeling than when I game runs smoothly but you know your CPU would croak if you played it?
>>
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>>262391654
Are you trying to build an AI-powered Shariah state or something?
>>
>>262607106
>The real solution is still being worked on
>being worked on
LOL(loving every laugh)
>>
>>262610506
That's pretty based.
>>
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>>262595709
disgusting anti-Goyish propaganda
>>
>>262609570
sure sure friend.
>>
>>262607106
>Wrong, this will just create another issue.
Which is...?
>>
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>Want to try using dolphin for GC games
>mapping the gamecube layout to a 360 controller sucks, remember I have a smash adapter for gamecube controllers (official not a mayflash or KO)
>look up how to set it up, install drivers for it with zadig, computer recognizes it, seems to work
>cannot get dolphin to recognize it for the life of me, even checking every USB port and restarting dolphin between each try

Ah the classic "follow all two steps of the instructions exactly and it still doesn't work", nice. Pretty much all the help threads I find about people not getting it to work are just people using random chink drivers or not switching their mayflash adapter to WiiU mode. I'm wondering if my adapter is just broken, I need to find my copy of sm4sh to test it.
>>
>>262324921
https://github.com/mgba-emu/mgba/issues/1496
https://github.com/mgba-emu/mgba/commit/787c99b949b93e7263c53f483ff556dbd9684869
>>
>>262596080
If you don't know metal slug you are beyond help.
>>
>>262332668
Make 2nd accs with a different name, be as straightforward as possible and only use said account for progress reports and/or releases.
Keep religion, politics and what not out of your business as developer, and you should be fine.
>>
>>262614418
i heard jason carr is a closet satanist/luciferian
>>
>>262614371
How do you expect me to recognize some boomer ass game?
>>
Just finished Skies of Arcadia and now I feel deep sense of emptiness.
What should I play next?
>>
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>>262618993
Zombie Revenge.
>>
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>>262622024
I wonder how sp feels about baste gun-grabbing, anti-constitution, MIGApedge drumpf now. I'd be pretty embarrassed if I liked his tweets too.
>>
https://www.youtube.com/watch?v=Li4HoTr0KeA
>>
>>262623603
What now?
>>
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>Be me, need to test something in a pokémon game
>Quickly start a savefile of HGSS, get my starter and save
>Decide to export the save so I can edit it
>File > Export Backup Memory
>Decide to name it "save.sav" because why not
>"Save was not successfully exported"
>PkHex reads it just fine
>It can export the modified savefile just fine
>If I go to "Load Backup Memory", Desmume recognizes is just fine
How was it not successfully exported then, Mr. Zeromus?
>>
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This comment was quickly hidden, hmmmm
>>
>>262636587
>8 minutes ago
and it's gone, you're fast anon
>>
>>262622024
LOL i'm totally saving this image. This picture made my day. It's sad that he won't even admit what he did.
>>
>>262610870
>>
>>262637042
>two intel executives in a heated argument over ryzen 3- colorized
>>
Why do people want HLE Dreamcast BIOS's so much? It's no harder to setup than PS1 or bsnes/higan and you don't have to worry about compatibility.
>>
>>262638102
Isn't hard, but android users are even more clueless than desktop users, even a simple file copy is rocket science for them
>>
Is the GDEmu dev here? I read him say somewhere on /vr/ that Triggerheart Exelica is a cool game, but he doesn't like games that he can 1cc on the first try. How in the FUCK? I know I suck but I just got utterly btfo halfway into stage 4.
>>
>>262636587

It's BS anyway.

Redream doesn't even have Windows CE or Naomi yet.

If anything, it's the inferior emulator.
>>
>>262640839
The HLE BIOS code is from Redream
>>
>>262640839
HLE bios was copied from Redream
WinCE and NAOMI was copied from nullDC with some patches (this is why most games don't even boot yet)
>>
BOTW on both my PS4 and X360 Wired controller are drifting leading to constant left movement and have somewhat slowed right stick camera movement. Plus even moving around the cursor on the map screen takes like 3 seconds to respond
>>
>>262641365

try more like 95% of all known games already work. try actually knowing what you are talking about next time kys.
>>
>>262642906
That means the stick thinks slightly right of neutral is neutral.
Unplug the controller, leave the sticks as close to true neutral as possible, and plug it back in. ALWAYS leave them as close to true neutral when plugging them in.
>>
>>262643231
That's ok Daniel, we know how angry you get without your medications, but lying is never a good idea
>>
>>262641365

good artists create, great artists steal.
>>
>>262641365
Oh really? Because I looked at the source and history and only bits and pieces of redream were copied and they are credited there. Maybe you should stop parroting what reddit says
>>
>>262641365

so what if so? thats what opensource licenses are for - so you can reuse others code without needing to obtain their permission or lick their booty. only in this wingnut scene do people think differently apparently.
>>
PCSX2 wont compile on Arch. Fix it faggots.
>>
>>262644016
If you're talking about the "drama thread", if anything, you're parroting it wrong, links were posted showing that entire funcions were copied. 99% of the the work made by flyinghead is just copy from older Redream code and nullDC code with some changes (nullDC being the only reason they have some kind of WinCE and Naomi support). This is ridiculous, even Reicast died with all this bullshit
>>
>>262644335
>>262644335
Just use standalone you retard, wtf. No one actually uses RA, you're being memed.
>>
>>262644690
There is no PCSX2 RA core, nerdlet. And that's technically false anyway.
>>
>>262644060
There is not a single problem with using open source code. There is a lot wrong with talking about it as if you've made said work and don't credit the original source. RA uses anything for publicity and patreon bucks, I guess people will not let them do this shit anymore.
>>262644690
Read what he said anon, ffs...
>>
>>262645054
I just assumed Arch was RA...
>>
>>262645167
Arch Linux you fucking brainlet. Seems compiling from source is broken because of dependency issues. It is a fucking font dependency of all things as well.
>>
Bump
>>
>>262528497
If this is just a wrapper I'm curious how the SSAO works, is it just essentially an injected shader like reshade?
>>
for 3ds, what's the difference between CIA and regular cracked? which one should I get for citra?
>>
>>262645054
>There is not a single problem with using open source code.
Till you change it and the original guy you forked it from spergs the fuck out because he lost his E fame points.
>>
>>262657052
what the fuck is "regular cracked"
>>
>>262659072
I dunno, one file says CIA while the other says 3ds
>>
>>262659305
.3ds is a cart image
.cia is an installable package
one needs to be installed to play and the other doesn't
both should work equally if you have the keys from the wiki, so just choose one
>>
>>262659725
thank you
>>
>>262640839
>If anything, it's the inferior emulator.
Then why do they keep stealing code from it?
>>
>>262661405
>Then why do they keep stealing code from it?
That poster is obviously a retarded troll/shill. I wouldn't even bother arguing with him. He's not fooling anyone.
>>
>>262661405
Because flyinghead don't want to actually work. I know he's able to do it, but he would probably take many months to implement that HLE bios code from scratch, easier to copypaste it from Redream right? Need something else? Oh, let's copy from MAME because it's faster than doing myself... what about some nullDC code to make retards parrot around that we have WinCE support when this is just old code with hacks to force a bunch of games to progress enough for a video and then drop it? RetroArch standard of "development". I don't blame flyinghead that much, he's just a lazy whore, Daniel is the moron trying to talk shit about the projects he's leeching progress from
>>
>>262663129
Way I see it, code is there, and is under a suitable license (which is the major legal thing). So why are people complaining?
>>
>>262667812
So why are people complaining?
Because lying is a sin, and Daniel keeps lying.
>>
>>262668791
Then that's fair. Keep complaining :).
>>
>>262663129

the only problem with t hat theory of yours is that both mame and redream are way behind flycast at this point in terms of featureset or emulated functionality.

your precious redream meanwhile just gained savestates a few weeks ago and immediately locked it behind a paywall.

keep sucking some low end nvidia cubicle workers cock if you insist, but he is as much of a copy paster as everyone else, and has even forked flyingheads repo a few weeks ago. but because his emulator is closed source, nobody can prove he lifts code.

pathetic losers in here siding with the one that wants them to all pay $5 for a one line change to unlock higher resolutions.
>>
>>262669673
Daniel pls.

>nobody can prove he lifts code.
You can RE and see whether he copied code.
>>
>>262661405

there is no 'stealing', this is literally how open source works. a few people with low self esteem in this scene are abusing open source code thinking they can put the source out there then berate anyone that actually wants to use it because they need their daily dose of e-peen. they should get their ass out of opensource as soob as possible because theyre being incredibly toxic garbage individuals doing immense damage to what should be an open ecosystem of code where people can share and borrow compatible code without getting harassed by any authors over it.
>>
>>262669886
Pretty much. With Ghidra and x64dbg these days, you can get a fair idea of where code comes from. Even BinDiff (the IDA plugin) since it was bought by Google is free now and there is freeware editions of IDA. And thats a excellent tool I used in the past to check where code comes from.
>>
>>262669991
^

Way I see it, if the license allows it, then its fair game.

Fuck the dev's "feelings" about how his code is meant to be used. The license says how code is used, it doesn't have extra strings attached unless the license says otherwise.
>>
>>262670017

nobody has any need to reverse it since it has less functionality and isnt emulating anything that flycast doesnt.

if anything would be worthy of being reversed, demul would be it. redream is memed trash.
>>
>>262670128
You mean the DX11 code? Yeah, would be interesting to see how the PVR emulation is done.
>>
>>262670102

literally both OSI and FSF would disassociate from these insane idiots if they saw how they behaved and would probably deem it worthwhile to sue them over how theyre misappropriating and spreading FUD about what you can and cannot do with open source code. if everybody making an opensource program would act as mentally insane as these people, you wouldnt have a single linux distro out there since every distro maker would be too af raid of bundling in compatiblr software out of fear of raising some devs' ire. this toxic behavior is to the detriment of open source softwares evolution and progress, and is exactly the kind of behavior that these licenses are meant to protect.coders.from - prima donna control freak nerds acting like submarine patent trolls.
>>
>>262669991
>this is literally how open source works
why steal code from an obviously inferior emulator?
>>
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Still not fixed.

https://github.com/mgba-emu/mgba/issues/1496
>>
>>262670372
Hell yeah, its kinda funny seeing Haze complain about MAME code being used elsewhere, when its literally licensed BSD in most parts, which is extremely liberal.

Its weird you ONLY see this bullshit in emulation-land.
>>
>>262670903
stop bullying endrift
>>
>>262670372
Is there any reason you guys are so distant from the retropie team? Lakka is on the front page of libretro, but Retropie isn't, despite being the premier way to experience retroarch for a lot of people.
>>
>>262184226
Anyone here try playing God Hand with keyboard? I want to play it on my controller, but I don't want to ruin my analog sticks because throw breaks in that game requires you to wiggle your analog left and right like crazy.
>>
>>262671318
This. She is a good girl and tries hard to please us.
>>
>>262670128
you keep saying this as fast as the code is still copied from redream, guess which emulator actually works and which is a meme? Yeap, as always, the paid one is the best one :^)
>>
>>262671380
Maybe use a cheap controller? I've played with a keyboard, but it's not fun...
>>
>>262669991
>>262670102
>>262670372
>Daniel samefag
We know you can't code to save your life, but make it less obvious when you try this kind of stunt, moron
>>
>>262671380
Get a better controller if you're actually worried about that. I've abused the fuck out of my DS4's sticks with all kinds of wiggling in dragon's dogma and they're still in great condition.
>>
>>262672119

Yet that "best one" doesn't have:

* Naomi
* Windows CE
* 32-bit dynarecs
* Modem/broadband support
* Zero-configuration networking support
* Display VMUs onscreen
* Completely free

It has a meme lowest common denominator UI (not even all that great) and it can do about 80% of what Flycast can do. Wow. Great job. Gotta suck some Nvidia cock now.
>>
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>>262628281
He's referring to Trump having betrayed his base.
For example, he ran on a platform of rigorously enforcing immigration laws and building a border wall, yet now he openly calls for mass-immigration "in the highest numbers ever" to flood into the country:
http://archive.is/eNjI4

The "MIGA" part refers to the fact that while he did not keep any of the promises he made to his American voters, he did keep the promises he made to his Israeli donors, such as recognizing Jerusalem as the capital of Israel, sending Israel billions of dollars in foreign aid, and recognizing the illegally occupied Golan Heights as Israeli territory.
>>
>>262673939
Ok, here we go:
>Naomi
Doesn't support 1/4 of the games and the games that boot aren't all playable (nothing but hacks made by flyinghead, code was copied from nullDC)
>WinCE
Biggest meme, pretty much nothing work, only enough to make two Youtube videos and cry for attention... and let's make it clear again this is code from nullDC
>32-bit dynarecs
Not made by anyone from RetroArch, all this code was made by skmp, so it's just another copy (Redream has a 32-bit ARM dynarec btw...)
>Modem/broadband support
Sup MAME? Also useless, doesn't work well (if at all), I don't know how anyone could be so shameless by making an article saying "Zero config" in the RA site about a feature that is barebones to say the least
>Zero-configuration networking support
Read above, zero config my ass
>Display VMUs onscreen
Yay, a feature 99% of the games don't use and the games that are compatible don't have anything close to useful on the screen (only Sonic Shuffle and that's it, IF you play multiplayer)
>Completely free
Eating shit is free but I'm sure you know it.

Just admit it, Redream today is better than Flycast will ever be, the project was doomed since the day skmp started his stupid drama crying online for attention (because he's a moron, but he's the only moron that could implement anything new on the project, flyinghead is just a lazy piece of shit that didn't created anything at all and will give up once the drama reach his IRL ass)
>>
>>262674882

> Sup MAME? Also useless, doesn't work well (if at all), I don't know how anyone could be so shameless by making an article saying "Zero config" in the RA site about a feature that is barebones to say the least

You must be fucking ridiculous pathetic sperg nerd. "Sup MAME" - Sup MAME what? The pathetic fucking thing won't run anything on NAOMI above 2fps on a supercomputer and has graphics issues out the ass.

Sit your bitch ass down and be quiet, grownups are talking.
>>
>>262674882
>Doesn't support 1/4 of the games and the games that boot aren't all playable (nothing but hacks made by flyinghead, code was copied from nullDC)

Try more like 95% of games already work, that's including MAME sets you irrelevant fucboi. You don't know shit about what works and what doesn't.

> Not made by anyone from RetroArch, all this code was made by skmp, so it's just another copy (Redream has a 32-bit ARM dynarec btw...)

Skmp sat on his fat walrus ass for years and did nothing. Flyinghead did 99% of all the relevant work in the past 5 years.
>>
>>262674882
>(because he's a moron, but he's the only moron that could implement anything new on the project, flyinghead is just a lazy piece of shit that didn't created anything at all and will give up once the drama reach his IRL ass)

yeah right.

* per-pixel transparency (OIT) was made by flyinghead
* modem support (first ever in a Dreamcast emulator BTW, not even demul has it) was made by flyinghead
* windows ce support (read: non-buggy, like it has been in reicast/nulldc for decades) finally works and is compatible with over 95% of all games thanks to flyinghead
* zero-configuration networking support and support for dreamcastlive - literally an emulator first - never been done before - because all other Dreamcast emulators don't even support the modem, only broadband adapter

but keep up the nonsense dude. facts are facts.
>>
>>262674882

* non-buggy Naomi code, skmp never implemented half of all the input peripherals for Naomi - fixes made for various games like the Atomiswave games
* MAME romset support added
* Bad performance hacks in reicast/nulldc that led to games outright not working, were all tested and fixed.

But the difference is that some don't start viralling every single shit they do in a project and then start paying influencers to cover it to pretend like they're some kind of god to Dreamcast emulation, that's the only difference.
>>
>>262674882
>flyinghead is just a lazy piece of shit that didn't created anything at all and will give up once the drama reach his IRL ass

so that is what this 'scene' does to 'kill off competition' huh? pathetic losers.
>>
>>262675427
>>262675719
>>262675858
Why do you keep repeating yourself if no one believes you? What about the money you use from patreon to pay that guy to make your videos instead of paying back the projects you leech from? Dreamcast open source emulation is dead and RetroArch is the one we need to thank for it. World's first emulator killer ;^)
>>
>>262676129
His own fault for being part of a toxic project, no one need to move a finger, Daniel alone will make the guy run for his life sooner or later
>>
>>262676231

On the contrary, Dreamcast open source emulation is more alive than ever. Just because an incel on a meme board says something doesnt make it true.
>>
>>262676316

He got his fair share of being on a 'toxic project' when he was a part of the official Reicast team/project.
>>
>>262676323
You trying so hard to answer to every single comment makes it clear that I'm right, you're simply desperate. I'm sure you already miss your older project that never had anything other than a readme, lucid
>>262676405
Everything thx to you, and "his share" it's just a small sample of things to come, parasite projects always get fucked in the end
>>
>>262676316

And this is all any devs need to see to stay far away from toxic sewers like this.

When cloudflare goes public they'll pull the plug on this site anyways to prevent bad optics from affecting their shares. Good riddance, a bunch of cyberstalkers and harassers shouldn't be entitled to anonymous talk.
>>
>>262676624
>Everything thx to you, and "his share" it's just a small sample of things to come, parasite projects always get fucked in the end

Closed source devs that want things to remain "exclusive" and for people to endlessly suck their dick want to sabotage open source projects that make them irrelevant. Gee, quelle surprise - the moment they can no longer compete through obscurity the daggers and dirty tactics come out. They won't work though. Keep dilating in the meantime.
>>
>>262676638
Oh, you can't read? I know you're stupid, but now you're not even trying anymore...
>>
>>262676828
There is no need to compete with a project with zero developers behind it
>>
>>262677142

Keep seething sperg.
>>
>>262677702
CryCast, go ahead, make the repo, don't forget the readme (the only thing you can do, probably flyinghead is able to do it as well)
>>
>>262677798
Seething.
>>
>>262677868
Sounds like someone is crying here ;^)
>>
>>262677798

Keep dilating
>>
>>262678025
>0 days without Daniel making a fool of himself
>Our record is 0 days
>>
>>262676323
Does your mommy call you 'incel', Danny?
>>
>>262671285

because they are autistic spergs. thw rest of the games industry writes them off as a bunch of mentally unstable nutjobs, for good reason.
>>
>>262676638
>a bunch of cyberstalkers and harassers shouldn't be entitled to anonymous talk.
But then where will you go to "anonymously" harass emudevs you don't like, Daniel?
>>
>>262678181
No I'm a big boy now
>>
Bought a ps2 slim model 90010, it has a matrix chip installed, can i play games from the usb or am i a retard? Should have checked before buying it
>>
pcsx2 is the saddest project I've ever seen. It's like an old dog that needs to be taken out back and shot.
>>
>>262682915
Justify
>>
>>262682915
It has the best audio. Klonoa has the best crackly audio when it actually plays audio.
>>
>>
>>262684117
shh Anon stop, you're making mame shills look bad
>>
>>262681270
https://www.removeddit.com/r/emulation/comments/cptd03/_/ewshdhg/

>I'm a big boy
>gang stalking

Made my day
>>
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Any way to emulate the arcade version?
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>>262684117
You ACCIDENTALLY FORGOT to include the NAME of the GAME in your WEBM, dude.
Just thought you should know. So that you don't ACCIDENTALLY do it again.
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>>262684438

Nothing he said in that post was wrong.
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>>262684438
get a life dude
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>>262684459
Probably not, same as mr driller 2, mame fucking sucks
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>>262684601
>he
Referring to yourself in the third-person is a sign of mental illness.
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>>262684601
Who's a biiiig booiiiii?
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>>262657982
Who cares about his sperg out?
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>>262669991
100% agree.

>>262670513
Even an inferior code base may have useful bits of code that should be preserved.
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>>262685174
>>262685469

stop dragging up old cows and stop the harrassment right now.

mirrornoir has been activated, consider yourself on notice.
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Now, where do I get Naomi and WinCE games? And do they require any extra files to run?
Despite the fact that I do not like Dreamcast and have zero interest in actually playing, I'm genuinely tired of you fags going back and forth saying both that they don't work and that 95% of them do, without any proof for either side.



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