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This game has been showing every once in a while for me.
And every time it's just "look guys, its a game based off of earthbound!"
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>>454610843

>I want the undertale audience, please play my game guys
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>those character portraits
I don't know if you're a dev or just a fan but I'm going to let you know right now that you will never be able to talk about this game on this website
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Literally who
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This looks shittier than YIIK and I have played far too much YIIK to give a shit about whatever this is
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>>454610843
that screenshot doesn't look anything like earthbound, tho
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its clearly based on undermeme OP
The realistic character portraits are hilarious in how much they dont fit
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>>454610958
i never understood why people use this as an insult. what does obscurity have to do with the actual quality of the game?
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Women of color in 2019 is basically what pic related was in 2010
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>>454611182
He's not trying to insult the game. We literally do not know what the fuck this is.
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>>454611182
Im asking what the game is called retard
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>>454610843
Nigger dev, right? I forgot the name of this, was it She Dreams Elsewhere?

I thought I'd do the demo but still haven't. I've poked around the Steam community pages for it and read his dev blog for it though. He isn't fully indoctrinated by the indie clique yet but he black and liberal so I imagine he's a lost cause. Also a fucking bean pole lmao. He seems like he could have been cool under different circumstances but I have zero expectations for this guy. Game is just a mediocre-looking RPG Maker entry and doesn't look interesting or polished at all, and appears to just want to pander to the socjus twitter mafia. I couldn't give two shits and neither should /v/.

IF, big IF, he were to do some Q&A here, that would be a different story.
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>>454610843
>mixing pixel art with high res art
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>>454611384
Op here
I thought that the dev was a chick honestly.
I want to know how well the game plays but, can't be bothered with the possible disappointment or complete frustration.
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>>454610843
Why does afropunk always end up cringy and bad?
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>>454611328
>newfag can't reverse image search
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>another surreal rpg
At least Hylics was trying something new and had a good ost in parts, some of these screenshots are hard to look at.
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>>454611678
It's a young, underdeveloped sub genre that is literally defined by Aaron McGruder(?)/"the Boondocks guy." White people aren't allowed to fix it, it wouldn't sell anyways, and black people aren't doing much to make it float.
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>>454611629
Why is the haircut on the girl in the middle becoming so common? Is there a SINGLE human being on the entire planet who sees that haircut and thinks it looks good at all?
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>>454611875
I can but too lazy to care, you are bad at shilling your game
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>>454610843
Oh fuck, those are edits of my monster graphics I made ages ago. Nice, nice.
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>>454612160
We're already on the tail end of that fad dying, gramps. Started in like 2011 and peaked in 2014
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>>454612289
So lazy that you replied to me about this garbage game
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>>454612160
tumblr girls, when looking at themselves in the mirror. Alone.
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>>454612160
Never seen a black person in real life wear that style.
If wanted to less woke generic, they could of had be a normal hairstyle but, with white streaks.
It's on the rage with black women currently.
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>>454612160
I'm personally meh on it, but know at least one person who likes the look. Doesn't think it fits them, but can appreciate the aesthetic on someone that "can pull it off". So yeah, definitely at least a single person.
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Hey, I know you. You shilled on Reddit too.
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https://studiozevere.com/2018/11/30/the-fantastic-dreamhack-atlanta-postmortem/

>ROASTING TIME BOIS (aka WHAT WENT WRONG):

>#1: Still not enough pre-show awareness

>Although I did a better job of communicating the game’s presence before the show, I still could’ve done a lot better. I was initially planning on doing a couple devblogs to showcase and explain the design process of what people would be playing on the show floor, but due to other commitments, I simply didn’t have the time. I also was very inconsistent when it came to Instagram and Twitter posts, which I still need to get a better handle on.

Also, I didn’t contact any journalists again; but to be fair, I didn’t see many of them at the event and there wasn’t an easy way to find out who would be in attendance. I was able to snag a few serendipitous interviews, though!
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>>454610843
>jrpg
>j
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>>454613001

>#2: Crunch (aka “why do I do this to myself”)

>Despite the demo’s content being mostly the same as the GDEX build, there was still a lot that needed to be added, changed and fixed – both for the demo build itself and to the game as a whole. (I kinda still have a whole game to finish at some point, y’know?) Added to this, I had several videography gigs booked in November, with most of them taking place the week before the event itself. Granted, these gigs paid for the trip, so in a way I HAD to do them if I wanted to go, but it was still pretty rough to manage.

>This meant I had to juggle filmmaking and solo game dev PLUS personal stuff and other misc. commitments, which led to lots of crunch, little to no sleep, and me going nearly insane in the leadup to the show. Hell, I had two unrelated videos with deadlines the day before I had to leave, and one of the clients requesting edits the morning I actually had to leave. And at that point, I had yet to pack and had a barbershop appointment later that morning. I should’ve straight up said no, but hey – hindsight is 20/20, after all. The video came out great, though!

>By the time I finally fell asleep, I had been awake for 40+ hours, with the show starting in less than 12. This is straight up unhealthy both physically and mentally, no doubt about it. Thankfully, since I’m a solo dev, I didn’t (nor would I ever) subject anyone else to this, but I really need to stop doing this to myself… as does the rest of the gaming industry.

>Don’t be an idiot like me. Yes, it’s art, I’m passionate about it, I love what I do and all, but at the end of the day… it’s just a video game. Please take care of yourself, y’all.
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>>454613108

>#3: The wonderful misadventures of travel

>We were allowed to get setup on two days ahead of the show’s official start. Because of my friend’s full-time job, however, we ended up having to leave on Thursday night. The drive from Cleveland to Atlanta is about 11-12 hours. We got on the road around 6pm, had to stop to sleep around 2/3am, and kept going around 6:30am. The show opened to the public at 12pm on Friday. It’d be cutting it extremely close, but hey, if that’s how it has to be done, so be it.

>Then the weather was pretty bad throughout all of Ohio. Then in the morning, we got stuck in traffic for an hour and a half. Later, upon entering Atlanta, we saw a car on fire. Then we got stuck in traffic again. Then it turned out our AirBnB was actually a 30 minute drive to the convention center, and we had to stop at Target first to get some supplies. Then it turned out I forgot some equipment back at the AirBnB, so we had to turn around, get it, and go back again (thanks, sleep deprivation!).
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>>454613206
>Somehow, under all circumstances, we finally make it to the convention center and- OH WAIT, WHERE IS IT ACTUALLY AT, THOUGH? LIKE, WHICH BUILDING IS IT AND HOW DO I EVEN GET THERE? ATLANTA, WHY ARE YOU SO CONFUSING. WHY IS THIS CONVENTION AREA SO BIG AND WEIRD. WHERE DO WE LOAD OUR STUFF OUT? WHAT DO YOU MEAN WE CAN’T UNLOAD HERE. WHAT AND WHERE THE HELL IS RED GATE A. WAIT, ARE WE GOING IN A LOOP!?? OH GOD, I THINK GOOGLE MAPS CAN SMELL FEAR. WHY GOD WHYYYYYYYYYY

>…so yeah. All in all, I ended up being about three and a half hours late to the show, with my booth just being completely empty the entire time. While it ended up being fine overall since Friday was a chill day, it was still completely unprofessional and not at all a good start to the show.

>On top of this, I was an hour late on Sunday due to parking issues. There was a football game going on that day which I guess everyone in Atlanta had to go to, plus parking in that area was stupidly expensive and out of my budget. Finally, since my friend had a massage scheduled in Cleveland for the next day, we had to jet out of there practically as soon as the show ended, which meant I was unable to hang out with any of the other devs and rush my goodbyes.

>At least the drive back was totally chill.
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It's in quotes for a reason anon.
I still don't know why he calls it a Japanese RPG.
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>>454613279
>#4: Lack of manpower

>Because of various issues and reasons, my friend was unable to be at the expo on Friday and Sunday, and was off doing other things at the show for most of Saturday, meaning I was mostly manning the booth alone. (It also meant I had to carry in all the equipment, TV included, in one-trip – alone. Good workout, though!)

>I already mentioned how stressful that can be in the GDEX postmortem, but it’s even moreso when it comes to a bigger event like this. Not that it didn’t stop me from wandering around during downtime; it just meant I had to mind the time a bit more, and I couldn’t really explore the event as much or as comfortably. Wished I could’ve watched a full Halo tourney, too, but oh well.

>I did have my booth neighbors to keep an eye on things, but that only goes so far since everyone’s focused on their own stuff, y’know? Plus, when things did go wrong and I wasn’t there, they wouldn’t have known how to fix things anyway, not that I expected them to. For instance, when I returned after doing my stage presentation, I found the game had crashed, and someone left their water bottle and a bunch of ripped Starburst wrappers on the table. Delightful.
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>>454611875
don't give this bum any traffic, fellow gaymers
rise up!
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>>454613389
>#5: Half-assed stage presentation

>So like I said before, part of the Indie Playground selection included doing a live presentation on a designated “Indie Stage”. The maximum time limit was 15 minutes, but you could go for however long you wanted and do whatever you wished. Because of my own lack of planning and technical issues, however, I ended up significantly simplifying my presentation; not a bad thing in and of itself, I prefer short and sweet things anyway. I only showed the newest trailer, briefly went over the game’s concept and core themes as gameplay footage played silently in the background, and ended with an invitation for all two members of the audience to play the game at the booth. Ended up being about three-ish minutes total.

>…oh, yeah, there were just two people in the audience. Which I somewhat expected, as from what I saw and heard, most other indies didn’t really have much of a turnout either and kept it pretty short, too. Still, I really should’ve done something more. It was a live show after all, and I have plenty of theatre experience! Might as well use it, right? It was also being livestreamed too, but I didn’t receive the link until the day before and I couldn’t blast it out to people due to my phone not being on my person for the day (it was with my friend, his phone was broken).

>I also should’ve told players at the booth about the show, too, or maybe even held some sort of raffle to entice people to come through. It also might have been a mix of that and the fact that the show as a whole wasn’t indie-focused. The two people in the audience seemed appreciative of it, though.

>Which leads me to my final point…
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>>454613485
>#6. An out of place feeling

>Okay, don’t get me wrong. DreamHack was an amazing event, easily the best gaming expo I’ve been to, and the staff were all lovely to work with. But the truth is, DreamHack and most of the attendees are primarily focused on the e-sports and multiplayer elements of the show, and that’s what got the majority of attention from folks. There’s nothing wrong with that, but when you’re making a narrative-focused, trippy turn-based JRPG and you’re literally right across the aisle from a fast-paced, Halo-esque FPS… well, you take a wild guess.

>There was definitely a ton of foot traffic brought on by it, but most people were there to see that and didn’t give a second glance at Dreams. Same goes for a lot of the indies placed in our row. Now granted, they were a much, much bigger studio with a larger budget, and I’m guessing the indies in the rows behind us didn’t have as big of an issue with this, but still.

>The main point I’m getting at is that if you’re planning on exhibiting your game at any kind of expo, you need to do your due diligence and find out what that expo’s goals and target demographic is. Are they more indie focused? Does it cover a wider variety of mediums? (anime, music, etc.) What are they trying to accomplish and who are they trying to attract?

>Knowing this is important to deciding on whether or not it’d be worth it to attend, especially when you factor in your own goals and the financial cost it would take to go. I had a blast at DreamHack and got a ton out of it, don’t get me wrong, but if I had to spend significantly more to go, only to not get as much out of it, then I probably would have reconsidered. And this goes for any expo, not just DreamHack.
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>>454610843
>JRPG
>made by west
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>>454614093
J for Jungle. It's a Jungle RPG made by a chimp.
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>>454610843
More like Nrpg
Amirite guys?
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>>454611328
It's Hylics 2.
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>>454610843
Yeah yeah, I'll keep waiting for Hylics 2, thanks.
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He's got a personal and business twitter, follow both before he starts blocking all the RAYCISS pepes
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>>454614474
holy shit man
i have a twitter from 2017 and i have almost 430 followers. i barely post my own work either.

he needs to network more, shill his game to shills.
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>>454614241
>jungle rpg
That sounds more fun than what the game fucking looks like man
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>Black dev has black characters in his game.
whats the problem?
that's a trick question. the answer is that the art is ugly as fuck.
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8
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The character portraits look straight out of those really sexually explicit "inspirational" instagram cartoons
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>>454616027
BINGO
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>>454615795
you're kind of right. What are you thinking, like all animal characters, or mixing in humans, or some sort of mayan/incan setting?
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>>454613476
>nermal wanting to RISE UP instead of awakening his masters

absolutely unpillarly.
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>Finished both LISA and OFF a few weeks back
>Haven't had so much fun with vidya in months
>Both are literally the only good polished games made by the west that give that Earthbound feel

FUCK I NEED MORE

Do you guys know of any more "JRPGs" like this? Any games that are currently being developed or something? I need some crazy original shit, doesn't have to be surreal, just something unique and interesting.
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>>454617352
Standstill Girl and Liar Jeannie
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>>454610843
>JRPG
>Nigger cast
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>>454611629
looks like garbage
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>>454610843
What the fuck is wrong with their lips?
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Haha we based it on an old game called Earthbound that you probably haven't heard of haha it's good though haha
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>>454617616
>Standstill Girl
Oh yeah that one was pretty cool and interesting. Interesting combat. And weirdly pretty for what it is
I got stuck at some boss and never got back to it though, too out of it at this point sadly
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What is this nigger shit?
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Why does this game have the same turn order mechanics as Sengoku Rance?



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