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More New Warbands on the Horizon! Edition

Previous Thread: >>70832381

>What is Warcry?
Warcry is a fantasy skirmish game set within the harsh wastelands of the Eightpoints, the seat of power for Archaon and the forces of Chaos within the Mortal Realms. Fight fast-paced one-off battles, or take your warband across sprawling narrative campaigns were they will conquer territory, scavenge loot, acquire thralls and allies, and grow in size and power!

>News
https://www.warhammer-community.com/2020/02/09/pre-order-preview-heroes-warbands-gangs-and-more/
https://www.warhammer-community.com/2020/01/25/todays-pre-orders-warbands-gangs-and-more/
https://www.warhammer-community.com/2020/01/23/meet-the-ogroid-myrmidongw-homepage-post-2/
https://www.warhammer-community.com/2020/01/21/warband-focus-spire-tyrantsgw-homepage-post-2/

>Official Websites
https://ageofsigmar.com/warcry/

>Warband Roster Manager
https://www.warhammer-community.com/varanscribe/

>Books and Resources
https://mega.nz/#F!TqxGTQrS!M9KjQmRIXtzq835vRJ7Y-A

>Thread Question
Are you looking forward to any of the 8 new warbands? What are you hoping for from them? Will you buy the cat or the crusher?

>Fluff TQ
Who is your leader? How did your leader attain that rank? Does your leader rule through charisma, fear, or something else?
>>
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I'll be more interested once Kharadron Overlords get a suppliment- I hope I can just use the models I got from Warhammer Underworlds and go from there. As for fluff questions...

>Who is your leader?

Pic related.

>How did your leader attain rank?

He didn't. Others came to follow in his greatness.

>How does your leader rule?

Through a mixture of awe and brawn, mostly. I did the bases on the idea of a "Bronze Age Collapse" sort of deal. Peopke reverting back to tribalist tendencies, with ruins dotting the formerly lush lands of beasts. How did it come to be? No one knows for sure, but what is true is that the Dark Gods are the only way of surviving this calamity.
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>>70954302
>I'll be more interested once Kharadron Overlords get a suppliment
Have I got a surprise for you, friend.
>>
>>70954345
That's neat! I'll have to look into it more in depth once I get the chance.
>>
>>70954452
At a glance they seem like they should be pretty fun, they're definitely going to play differently from any other faction in the game. Shame the scan cut off part of the ability card though.
>>
>>70954783
>Gunnery Sergeant
>Arkanaut with Volleygun x7
>Arkanaut
>995/1000
>>
>>70953982
How do you guys think the two Nurgle warbands will be?
>>
>>70955251
Smelly.

Seems to be mortals and demons.
>>
Should I make room for snufflers in my gitz band? Do they power creep over anything particular?
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>>70955251
Daemons are pretty clear, but Rotbringers has me stymied, since 'Blightkings and nothing else' would be astonisingly boring.
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>>70955456
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>>70955456
15 wounds for the cost are pretty substantial, otherwise they're not that great.
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Redshirt just told me that in the next WD there will be rules for the Fyreslayers. Dunno what to think about that, desu.
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>>70953982

Can't wait for Blades of Khorne.

I want to send a bunch of screaming retard Bloodreavers right into the meatgrinder. Anyone who survives gets to eat that night.
>>
>>70955514

There isn't anything else in the range apart from blightkings and blightlords so thats all its gonna be most likely. Expect to run 3-5 models. Blightlords would be pretty cool tho.
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>khorgorath
Huh...
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>>70957321
The powerscale seems to get higher and higher, perhaps in the future the original chaos warbands will get new fighters ?
>>
>>70953982
M O R E B L O O D finally I can play something with my khorne bros
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>>70957321
I think Khorgoraths will probably have Ogor stats. It sounds like these guys might turn out like iron golems the way they say the trade their speed for durability.
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>>70953982
I'm surprised by the lack of Spite-Revenants.

Hopefully they have some neat movement shenanigans to keep the flavor.
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>>70957475
The Khorgorath in AoS proper has like ten fucking wounds, no way it'll have ogre stats.
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>>70957450
Given that Newcromund just got a Goliath expansion and Enforcers also have two seperate kits I'd say that is likely.
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>>70957568
Honestly kinda glad. Tree-Rrevenants and Kurnoth Hunters are both stated to roam far through the realms in pursuit of their duty, but any Sylvaenth found natively in the Eightpoints would probably be horribly corrupted
>>
>>70957450
Probably. M&M was suppose to give them options for taking big models to offset their overall weakness but then they went and gave other warbands insane base models who are almost as powerful as monsters for half the points cost. They’re just setting up the product to constantly update cards so they can keep updating them and selling them every year along with the ToC annual edition. It’s the same thing Privateer Press did with all of their factions. It got to a point where the army book basically became obsolete and you only needed to have the updated cards and models to play.

I’m thinking that the core chaos warbands will get a total stat overhaul in ToC 2020 and if the game still has steam they’ll start to add new fighters to the core chaos warbands in another year or so. I’d guess they would add another leader model and at least one big, beefy model on a 40-50mm base
>>
>>70957321
If it has stats based even remotely on AoS it'll be busted as shit or too expensive to be relevant.
>>
Is warcry worth playing, I have some Khorne daemons and want to k ow if 8ts better to just keep playing killteam with them, there is a SMALL AoS scene at my store
>>
>>70957865
You're playing demons in killteam? That's... a strange choice. I've heard it's great fun and now that khorne and lizardmen are getting rules I'm diving right in.
>>
>>70956235
Well, fingers crossed then.>>70956412

In the meantime I can paint my kharadron. And sylvaneth. And seraphon.
>>
>>70957321
finally I can spam Bloodreavers.
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Wow that article on the community page was kind of disappointing. The first time my scaly homies get an AOS release since their battletome and all they have to say is skinks are fast, Saurus are slow, and terradons and saurus knights cost a lot. At least that tempers my expectations for the battletome, but it's kind of a bummer to see them put in so little effort on something I've been waiting for a long time
>>
>>70953982
https://www.warhammer-community.com/2020/02/12/warband-focus-the-new-warbandsgw-homepage-post-3/
Didn't see it posted yet, new article revealing all the available fighters for the new warbands.
>>
>>70958486
Longtime lizardbro here. I’m actually excited at the amount of models we can use. Makes me hopeful that you can make some different lists with different strengths. I’m surprised they didn’t put Krox in the warbands though. Maybe they’re getting a new sculpt
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>>70953982
I did not expect Blightlords to make it in, but damn. Guess I'll be picking up a SC! box instead of just some Blightkings.
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>>70959703
Yes Pusgoylem, spread the blight...
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>>70959703
Isn't this a little too elite?
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>>70959648
>Maybe they're getting a new sculpt
elicited a hearty guffaw from me
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>>70959857
>~45-50 Wounds
>Movement 8
>T5
>A5
>S5
>Fly
Why, whatever gave you the idea?
>>
>>70959857
I'm going to guess the basic ones will be about 280-300 points and the leader variant will be 350+. If you're taking one of these guys your warband is almost certainly going to be an abysmally low 4 models.
I'm expecting team build for rotbringers to essentially be the chaos-equivelent of the Warrior Chamber, were they're a hyper-elite army that maxes out at like 5 dudes.
>>
>GW had a cool concept for a Chaos skirmish game that they drove into the ground to try to sell AoS skirmish again
Great, I love it, thanks so much.
>>
>>70959857
Warcry has lost all pretense of not being elite.
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>>70960206
Just play the original Chaos Warbands and ignore the OP stuff that is only in the game because otherwise people would have cried even more.
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>>70960188
>have an awesome thematic game of lowly chaos cult warbands fighting for Archaons attention
>print rules for AoS factions so people can enjoy an actually good skirmish experience with their AoS models
I literally don't see the problem. Just don't mix the two, play the chaos cult warbands against each other like was always intended.
>>
My LGS has decided to start up a new Warcry campaign (the last one apparently petered out after a couple of months). I'm going with Iron Golems because I like the look of them and the other people I know will be playing Ogors, shooty Stormcast, Skaven, Arcanites and Gloomspite Gitz. What am I in for?
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>>70960380
You're in for an absolute hell of a time. Ogors, Vanguard, Skaven, and Gitz are all top-tier warbands, Arcanites are about mid-tier, and Iron Golems are widely regarded as the worst warband in the entire game. Stock up on Drillmasters and make sure to make good use of some of the stronger mercs, chaos has quite a few. Good luck.
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>>70960380
I'm so sorry, anon.
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>>70960380
Bring a shiv and stab them whenever they look at their fighter cards
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>>70960380
>I plan to engage a Abrams, a Leclerc, a Leopard, a Armata and a Ariete with a Ha-Go. What am I in for?
>>
>>70959857

Pretty much what I said in >>70956412

Expect to have maybe 10 different fighter cards and field 3-5 models. Basically beefed up Kill Team Death Guard without the poxwalkers. Personally I'm fucking pumped, the start collecting is going to give the stuff to build a lot of different builds. And also expect them to be infuriatingly hard to kill.
>>
>>70960816
>I didn't choose the Chaos life
>The Chaos life chose me
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>>70960903
>25 wounds baseline
>either T4 (if the Lord of Plagues is any indication) or T5
>probably a shield option
Pretty tough. But Movement 3 is going to fuck them over.
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>>70961103
Pusgoyles should at least allow them to still compete on treasure/runner missions. I expect that the big thing they're going to struggle with is objective missions, were their lack of bodies is going to bite them in the blubbery ass.
>>
Is there a collection of the new card images? I've only seen a couple floating around...
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>>70961103

You use your Blightlord or two as objective grabbers while the kings waddle up as a deathstar blob. Your opponent will flail around like a retard trying to kill any of your models while you laugh all the way downtown.
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>>70961226
>deathstar blob
Like, all three of them? Scary, scary.
>>
Splitting Maggotkin and Blades into mortals and demons is a completely retarded move.
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>>70961649
Very dumb
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>>70961576
Yeah people dont realize slow movement and low model count are complete ass
>>
If the cost for Bloodreavers and Blood Warriors is cheap enough it would be pretty fluffy to run Garrek's Reavers or Magore's Fiends in Warcry.
>>
>>70962419
They're busy in Beastgrave, fluff-wise. But for models, yeah, sure. Probably even both, assuming prices like Chaos Warriors and Marauders.
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>>70957321
>Khorgorath – an absurdly deadly fighter capable of dealing up to 24 Damage in a single set of attacks
Oh dear.
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>>70963265
GWs power escalation these days is just super dull. Same thing is happening in Necromunda.
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Maybe Warcry will be the Castigators' chance to shine? In AoS they're fucking awful.
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>>70963292
It was already the castigators' chance to shine with people using them as a replacement for vanguard raptors
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>>70957568

i only have revenants an hunters. heres hoping i dont need dryads too hard
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>>70963265
I’m guessing you haven’t seen the Necropolis Stalkers?
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>>70963292
All depends on how they stat the ranged profile. If it's on-par with the hurricane crossbows of the vanguard they'll likely be an auto-include in a Sacrosanct warband.
>>
I want to play Warcry but I'm poor. What's the cheapest (I know, I know..trying to play a GW game on the cheap is a joke) but what's the most affordable warband I can get?
>>
>>70965969
Bonesplitterz are the best budget warband. You get all the dudes you'd ever need and multiples of every weapon option in their one very affordable box.
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>>70965969
Savage orks gives you everything the warband has to offer in one box, Legions of Nagash can be done with the EtB shadespire band and a necromancer for cheap. If you don't mind having limited customizability out of the box, any of the warbands are usable out of the box, with some being worse then others; you'll want to buy a second set for more options.
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>>70965969
This box for 50 burger dollar., also come with card and token.
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>>70960289
>just don't mix the two
They should fucking say that if that's the intent.
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Anyone mess with a mostly clan moulder squad? I'm thinking about doing one just as an excuse to waste money on giant rats.
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>>70966565
Giant rats are great and the packmaster ability makes them even more nasty. The giant rats are good fodder too. You'll need to get yourself a leader though.
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>>70967891
Hardly an issue, I'll grab an old metal Clanrat champ or something off ebay
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>>70966565
Do the giant rats look better with a better paintjob? Because holy shit do all of those models look awful. The rat ogors look like bad action figures. I will say that a lot of skaven models do look nice, like the Underworld ones, and the giant whose name I can't recall at the moment.
>>
>>70966565
>>70968198

Go on Ebay and buy the two old Rat Ogre sculpts that came in the Island of Blood starter. They look way better.
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>>70968343
You're not wrong, those look great. ALso, I kinda like these guys: https://www.etsy.com/listing/752909511/rat-ogre-resin-miniature-dungeons-and?gpla=1&gao=1&&utm_source=google&utm_medium=cpc&utm_campaign=shopping_us_halloween_Toys_and_Games&utm_custom1=99598a5c-00a5-4862-8cf5-0469703f0527&utm_content=go_1707961854_69268681809_331635230313_pla-314535279060_c__752909511&gclid=CjwKCAiA4Y7yBRB8EiwADV1haW5oiAZ1EaI9238CCyOCWk5DAqtwejzCJFFDUOctl5E2phFoxYuW3BoCieAQAvD_BwE
>>
>>70965969
As other anons have said, Bonesplitterz is probably your best bet.

If they don't interest you, you can get a box of the core Chaos warbands for $50. Each box will give you 1 of every fighter in the warband (but you might have to make weapon option choices yourself if you don't magnetize). In these boxes you'll also get the Ability Card (which shows you all the abilities available to the faction as well as their ability cost) and all fighter cards. Some of the boxes even come with a whole set of tokens and counters (Nighthaunt does this but I'm not sure who else gets them included in their box).
Even better, you can get essentially two whole boxes for only $15 more (so $65 vs. $50) if you buy one of the Slaves to Darkness boxes of the warbands. This will give two of every single fighter in the warband with the weapon options. The only downside is that they don't come with the Ability or Fighter cards, but you can easily find some high quality pictures/scans of them and print them out yourself (see the resources link in the OP for these). This is probably your best option if you plan on playing campaign or you just want more models to build different lists with.
For comparison, here's links to the $50 box and the $65 box of Splintered Fang:

https://www.games-workshop.com/en-US/Warcry-The-Splintered-Fang-2019

https://www.games-workshop.com/en-US/Slaves-To-Darkness-The-Splintered-Fang-2019

I'm honestly kinda pissed I didn't just wait for the StD boxes because now I'm torn between just getting a second Warcry box or the StD box for Fang, which I already own.

Here's a
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>>70968656
I think I might bite the bullet and go with one of those Slaves to Darkness packs, it seems like the best value for money. But I'm torn between the Unmade and the Cypher Lords.
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>>70953982

I'm gonna mix and match models from both BoK mortals and demons, as well as all of the different Stormcast warbands.
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>>70959857
They literally have less wounds than Stormcast liberators for whatever reason. I am curious to see how they'll implement the exploding 6s.
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>>70969600
>liberators - 20 wounds
>blightking - 25 wounds
Uh-huh.
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>>70969242
While I like the Unmade, I cannot recommend them. Their leader is a monster, but the rest of the warband is pretty bad. Only Iron Golems are generally considered to be worse.
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>>70969999

It makes me sad that Iron Golems aren't better. I love their look.

I kicked the shit out of a friend of mine's Flesh Eater Courts using a two Ogor Breacher list though.
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>>70953982
Going to start a chaos-only campaign soon with Golems, r8 my starting list:
>Dominar (175)
>Drillmaster (125) x3
>Ogor Breacher (235)
>Legionary w/shield (80)
>Legionary w/dual hammers (70)
>Legionary w/bolas (65)
1000/1000 points
Wanted to stock up on Drillmasters because they seem like real MVP's. I've heard the Ogor isn't "optimal" but he seems like the most unique part of the warband so I wanted to include one.
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>>70970667
>3 drillmasters
How boring.
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>>70969967
Fugg I was reading the wrong card. There's a stormie though that in game has 2 wounds and here gas 30, I think it's a Prime something, they all look same.
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>>70971272

Yeah, there are +25 w dudes in other warbands too, all of those cost 285-320, whats your point?
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>>70971039
S4, 2/4 seem to be a basic statline in new warbands so there's no point of not getting that in your own list.

Also anon >>70970667
I'd totally drop that ogor for standard bearer and prefector, he does nothing but a fear-factor.
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>>70963287
Agree. The fact that Goliaths are getting some heavy hitters this month is really going to hurt gangs who aren't going to see support until the middle of 2021. The release schedule is stupid.
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>>70965969
You can get Iron Golems or Untamed Beasts on Ebay for around $35 for a whole gang, including cards. They aren't the most powerful, but you'll be able to play.
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>>70970667
>chaos only
I thought ghosts were coolio in that tier.
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>>70971643
Every new gang they made from now on will hurt because they won't receive the expansion right away. So the only way to make all the meta head happy is a cycle of more one and done new gang, overpriced bounty hunter, or 1 per gang brute.

If the new rule is such a huge problem, everyone can just agree to not using them, just the new model, and maybe new weapons. Necromunda is never meant to be a competitive game, so having a bunch of tryhard playing to win is probably some of the worst experience you can have in the game.

People really going though hell and high water to support the game to this day, game has been dead for decade, waiting 1-2 more years is nothing.
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>When you only get half the sprue, no optional build, no scenic base because you're a "hero", while the generic cyclop and big cat got it.

sadface.
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>>70972814
LOL NM had a very strong community supporting it. It was dead regarding support from GW, but it was going pretty damn strong.

A game doesn't have to be competitive to be hurt buy a power imbalance.Even in a purely narrative situation, if you're constantly getting curbstomped by your opponent, that game is going to suck for you.

I'm not saying that everything needs to be purely balanced, but adding new units, weapons, and rules to an army/gang/whatever is really going to suck for those gangs that are last in line for updates.

Conversely, it's shitty to tell people in your group that they can't use any of the new stuff they bought for another year or so.
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>>70973258
My point wasn't clear but as i said, the community is fine and has been waiting for decade, waiting for 1-2 years more is nothing. GW onyl care about money and wouldn't hesitate to squat any of these Specialist game instantly if it don't generate profit for them. So it either dripping release with chop off book to secure funding and for future release and minimize loss, or nothing.
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>>70969999
This anon is right. Cypher Lords have a lot of abilities which let them maintain board control better than any other core chaos warband. They’re fragile but do above average damage and have ways of getting out of bad situations easily

>>70971654
Untamed Beasts are one of the better core chaos warbands but iron golems are in a really tough spot

You can also look at some of the allies and minions options to vary your lists up a bit if you want to expand and add variety. The Khorne Allies have some solid all around choices. Slaughterpriests are really strong and bring two really powerful abilities to the table with Bloodbind (let’s you pull enemy fighters out of position) and Bloodboil (great straight ranged damage)
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>>70955078
vollleyguns are great for the price

5 damage vs t3 and 4 vs t4/t5 on average. 2 volleyguns will kill most mooks on average every turn.
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>>70955456
I think they are good
this is my 1k point list now

Bounder boss 265
Hopper 200
Shoota 65
Shoota 65
Shoota 65
Stabba with Spear 70
Stabba with Spear 70
Stabba with Spear 70
Netta 45
Sneaky Snuffler 85
>>
28mm Bases available when?

Also are people seriously buying multiple boxes of the original chaos warbands? Forcing people to play monoposes in skirmishes in this day and age is unacceptable.
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>>70973980
Get the double box.

Also being cramped into tiny sprues is also kinda shitty. Hopefully each bands get an expansion instead of more one off warband.
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>>70966221
The rules guys seem to have orders from above to never actually tell people "Don't do this" even when it's solid advice.
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>>70974017
The untamed beasts double box is probably the worst plastic box GW has ever released. The poses are privateer press tier. Why would I want 2 leader models, 2 harpoon guys or 2 whip girls? You can't even convert them properly, because of their hyper dynamical poses. It's fucking bullshit. The small dudes are also shit. Their poses don't even need non-modularity. See the 10 year old savag orc box for similar poses and equipment and full modularity.
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>>70974164
I mean, it is made to field them in AoS and not Warcry. All of the Warcry models are static poses with very few customization options. Did you not look up the sprues beforehand?
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>>70974164
If you look at the kinds of conversion that are commonplace at GW HQ, where shit gets sawed off and stuck back together in all kinds of directions, it's easy to realize that the designers probably aren't consciously aware that monopose is harder to convert
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>>70974164
That's your problem with sculpting and rule writing, if people want two cat cats, two big sword guys and more chaffs, buying 1 double box is better than buying two box.

Also what's the problem with want 2 harpoon guys? He's one of the more useful fighter in the team with range 8, and their universal double give him extra attack too.
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>>70974256
Even in AoS this looks shit. It's simply objectively bad, given GWs possibilities. I don't even understand why you are defending them this hard. I bought the big starter box and didn't look up the sprue beforehand. I'd have thought they only had made unique models for units with unique rules. Like you could expect in any modern game (except for Infinity). Even Mordheim was better in that regard. I wouldn't be as salty, if I had 28mm to convert some generic Barbarians, but GW seemingly released this retarded base size just to spite their customers. I mean what's the point of these 3mm? And why not release them on their own? They produce them for banshees, so they must have them somewhere.
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>>70974421
I don't want the exact same model twice in an 5-10 model warband. Have you guys ever seen anything but GW skirmishes? How can you think this looks good and why do you think it's ok to pay GW premium prices for this? I rarely shit on GW and their prices, but you must be a literal braindead consoomer to not have a problem with this.
>>
>>70971039
Nah. "boring" would be Dominar, x5 Drillmasters, x2 bolas legionaries, x1 dual hammer legionary
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>>70974421
you don't want two of them
you want cats and plainsrunners
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>>70974513
You're a bit slow to the complain party, most people that complaint got tired and move on, you can spam GW on their social media but I doubt that'd do anything, if you problem is the Chaos warband then maybe...not playing them, or not playing any GW game at all. There're plenty of other faction, and they infact, got more variety, and better kits.

Or maybe wait for the 2.0 expansion of the band that might or might not happen.

Or maybe you could start becoming a sculptor for GW and make the best kit eva? Some of the faction that got "spammy" release like DG or Genestealer Cult was made by people who love the factions so much they made shitload of extra kit/characters.

Or maybe you could become a big shareholder for GW stock and have a voice in their meeting " we made bigger, better kit for the players, money on me!"
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>>70974676
Let's be fair on the guy, GW have been going a bit too crazy on the algorithm-cut single-build models lately. Could've at least constrained the algorithm to using some standard shoulder sockets?
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>>70974711
and encourage 3rd party resin conversion bits!? never!
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>>70974711
That was me being honest, I'm one of the tired and move on people, and that was how long? 6 months ago.

Many of these models have exposed muscle so they (sculptor ) want to achieved a realistic muscle definition on the model anyway, leaving you with few way to repose them without looking weird.

No matter how they cut, they could totally give each model options, but the problem is they're limited by resource allowance from GW,

Do I think they deserve double the amount of sprue on their kit? Yeah. But did that happen? No. It is what it is.
>>
>>70974676
>consoom and get excited for next product
>while GW buttfucks warcry harder with every new wave of warbands
Ok redshirt.
>>
>>70974460
I mean, the individual models are unique. There just aren't variants of those. I get that the fact that all of the poses are incredibly static sucks. I was a bit disappointed that for a bunch of my crows, the seam lines fell across hands and such, making them pretty difficult to even kitbash. That said, the actual models are pretty nice. If you didn't like the way they looked, then why did you buy them? Other companies sell 28mm bases, by the way. They don't need to be GWs.
>>
>>70975067
Newfag question why do people call GW shills redshirts? My local GW employees wear navy blue shirts
>>
>>70975103
Warhammer internet culture froze sometime around 2013. That's why you still find people who are convinced sisters of battle are getting squatted -any moment now-
>>
>>70974902
>Many of these models have exposed muscle so they (sculptor ) want to achieved a realistic muscle definition on the model anyway, leaving you with few way to repose them without looking weird.
I gave you an example of almost naked multipart multipose models. Even the old chaos barbarians could pull it off. Shieldwolf did it with savage orcs in plastic 10 years ago. Seperate arms don't look weird at all. Hell, they did it on the guys on 32mm. Seperate heads are also one of the most basic things you could do. It's a shitty product (bad models, horrible rules) and you keep sucking GWs dick for it.
>>
>>70975079
Link me some 28mm bases then. I like the sculpts, never said I didn't like them.
>>
>>70975067
I'm saving you from disappointment and anger, anon. Because GW and their sculptor won't hear or give a shit about your opinion. If the game bombed for some reason they wouldn't redo new sculpt, they just pulling the plug and no more kit would come out. Your best bet to see more Iron Golem, Untamed Beast etc is hoping they made expansion for the gang instead of new warband.

>>70975131
The pose wouldn't meet GW today standard, like these Bloodreavers, As I already say, they could give every single model alternative build, they just don't have the sprue space (and demand from GW) for it
>>
>>70975250
They could have designed the game better, with rules that don't allow for multiples of the same unique model or not have these models. They just fucked up.
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>>70975310
You can proxy what ever model you want, no need to model police other to do so.

Also you can get 28mm by simply cutting them from styrene plate with a compass cutter like this.
>>
>>70975150
Cut your own, or look up custom ones. I'm not spoonfeeding you. I get all of your complaints, but to be honest, all of this was out in the open when the game launched. Buying in now, and complaining is your own fault. I got a warband, and proxied up a second Shrike talon out of a harpy because I wanted another unique model. But hanging out here and whining doesn't really fix anything. Get better at kitbashing. Do something to actually change your situation. Personally, I'd rather have nice looking sculpts, than some of the heavily jointed, action figure looking models that GWs had going on lately. I'm confident in my own ability to make them as original as I want.
>>
>>70975310
The rules are fine for the design GW was going for. It’s meant to be a good entry-level skirmish game with low buy-in to entice newer players to try wargamjng and eventually transition to one of the core GW games (AoS) obviously. They also clearly wanted to emphasize narrative and campaign play, which is were the ruleset shines. If you’re expecting a decently designed competitive/match play game, you aren’t the target audience for Warcry. The real issue is the absurd power disparity they’ve created with the addition of AoS warbands, but the core gameplay is fine. Not the most refined of rulesets, but for the design philosophy (quick gameplay emphasizing aggressive play styles and heavy swings in combat) it’s a good system. If you want a competitive focused game go for underworlds
>>
>>70975310
>>70976136
I dunno, the stats could have been more granular than 3/4/5. They also seemed to undervalue number of attacks and overvalue strength.
>>
>>70976501
it divides the "haves" and the "have nots"

good stats:
attack range
attacks
crit damage
movement

bad stats:
toughness
strength

best chaos faction: Corvus Cabal
what do they focus on?
number of attacks, crit damage, movement and 2" spears
worst chaos faction: Iron Golems
what do they focus on?
having high toughness and increasing their strength
>>
>>70976136
>They also clearly wanted to emphasize narrative and campaign play, which is were the ruleset shines
I mean, it's drastically worse for that than Necromunda or old Necromunda/Mordheim or even the Path to Glory minigame it's inspired by.

>>70976501
Whatever metric GW is using to cost stats is all kinds of fucked up.
>>
>>70977099
What if they changed the stats so that toughness protect against critical hits ?
Similar with how strength vs toughness work with the chance to hit. If the S and T are equal, then the critical hit damage stay the same, if S is inferior to T then the critical hit would do less damage
>>
>>70977413
Then people would bitch about having to look at another chart in a game where they simplified out the "to hit" roll.
>>
>>70977546
I know I would.
>>
>>70977546
>>70977816
Just use the old rule from WHFB regarding double toughness vs strength and modify it.

If the toughness of a target is double or more the strength of the attack, all 6’s are treated as regular hits instead of crits
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>>70978017
I don't think it would very be useful if you need double the toughness, 4 strength is pretty regular and i don't think you can achieve 8 toughness on the iron golems for exemple. Would definitely help against hordes of chaff
>>
>>70971643
It's completely irrelevant in necromunda because any gang can build powerful gangers during the course of a campaign by slapping the right equipment from the trading post on to a ganger with the correct skills.
>>
>>70978763
Stormcast with shields can be pumped up to T8, but you'll need to burn two Triples, which is unlikely at best.
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>>70978763
Good point. Maybe just adopt the old WHFB SvT chart then, and make it that if you need 6’s to hit then you can’t crit, only regular damage
>>
>>70979195
>>70979110
Since i play with my bros at home i think i'll try to homebrew something to make toughness and strength more useful than just stacking a bajillion attacks and hope for crits. Is the old WHFB SvT chart close enough to what we have currently in warcry or does it need more tweaking ?
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>>70979357
maybe if tough is double or more than str then crits only count as hits
>>
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>>70979423
So this is pretty much the same as regular chart for warcry, but high strength would also make you hit on 2+ which would help a lot for high S and low attacks characters like the ogor breacher.
And if S is half or less than T, keep the to hit on 5+ but 6s count as a regular hit.
Would that help ?
>>
Okay, so, how about this for to-hit rolls to make Strength and Toughness stats more valuable?
>Strength=Toughess
4+
>Strength>Toughess by 1
3+
>Strength>Toughness by 2+
3+, crit on 5+
>Toughness>Strength by 1
5+
>Toughness>Strength by 2+
5+, cannot crit
>>
>>70953982

Empty you parent's wallets, virgins! GW has more shit for you to buy!
>>
>>70979686
I fear that crits on 5+ would be too strong, i'm torn between that or hitting on 2+, but i feel that your suggestion fits the game pretty nicely to make S and T have more value. I'll be sure to test both choices whenever i have the time
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>>70979686
I think crit damage is too front loaded to crit on a 5+

>Strength=Toughess
4+
>Strength>Toughess by 1
3+
>Strength>Toughness by 2+
2+
>Toughness>Strength by 1
5+
>Toughness>Strength by 2+
5+ no crits
>>
>>70978831
Cawdor over here with 0 shooting skill access looking at you.
>>
>>70980119
I actually don't mind this as much. Critting on a 5+ sounds really upsetting. Suddenly the S6 ogor just exploding models left and right. Granted, he only gets 2 attacks.
>>
>>70979357
Maybe just have anyone with Bulwark/Shield immune to crits?
>>
I would love it if they would release Legion of Azgorh into Warcry. Maybe they could do a White Dwarf rules release like they do for Necromunda?
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>>70980390
I feel that >>70980119 is right for the 2+ if S > T by 2 points
>>
Whats a good Corvus starting Warband?
>>
>>70983026
do you have 2 kits?
if not just maximize spears

if so:
leader
2x shrike
1x spire stalker
4x spears
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>>70983044
I do! Thanks for the tip!
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What the fuck is up with gw and no one wearing shirts? Are shirts banned in Eightpoints or wtf? Cant gw convey the "barbarian" -vibe in any other way than "everyone is half-naked". I'd like to play a chaos faction with cool aesthetics but everyone is pretty samey since no one has clothes.
>>
>>70983386
don't buy GW minis. It's not like there is a shortage of barbarians around.
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>>70953982
Could I build a good starting warband for BOC out of Bestigors and Ungors or are Bullgors/Dragon Ogors a must-have? I'm considering getting the Start Collecting! box, it seems like a really good value for Warcry with the Bestigors and Ungors for a basic warband, the Shaman for a fluffy ally, and then the Cygor/Ghorgon for monster battles.
>>
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Just picked up my Skaven cards. They're my main army in AoS so just cobbling making a list from what I have, how does this look?

Stormvermin with Shield (leader)
2x Stormfiend with Ratling gun
1x Packmaster
7x Giant Rat
>>
>>70985652
Don't play them myself but played against 2 guys who use them frequently since the cards leaked. To my eye, you've got the general idea down (2 big bruisers backed up by a swarm to support them) but there's a few changes I think would be helpful:
1. we've found 1 ranged stormfiend and 1 melee stormfiend or rat ogor to be the best way to run them - the ranged guy can apply consistent firepower to aid your lesser rats, while the melee guy stalks nearby to punish enemies for trying to engage your ranged guy in melee.
2. if you're running a packmaster, you should really consider running a rat ogor, that ability to give them a bonus attack action is extremely powerful. So much so that one of the 2 Skaven players swears by the ogors completely over the stormfiends.
3. it's tempting to take a bunch of giant rats because they're so fast and cheap, but their extreme fragility makes taking them in numbers a detriment on a number of victory conditions. Both the guys in my local scene seem to have come to the conclusion that you want about 4 at a maximum. I'd go for plague monks or clanrats as your cheap infantry of choice. Plague monks have the great 2" range stick attack profile with the 5 damage crits, and the clanrats with their T4 have just enough durability to force most elite fighters with a "standard" elite attack profile (4 attacks, S4, 2/4 damage) to waste 2 actions to take them down, making them great for keeping more valuable enemies bogged down for a turn.
>>
>>70973980
Planning out some conversions so my redundant dudes don't look quite so samey when I get a 2nd box to flesh out my Golems but I largely agree. The poses are cool for the first set of dudes, but they're so unique that multiples stand out like a sore thumb for most of the fighters.
A $30 box with a few extra fighters in alternate poses with 1-2 varied builds would go a LONG way to alleviating the problem.
>>
>>70973971
How you like the one netter? Haven’t played yet but I was thinking 3 netters to tie up opponents while the stabbas riddle them down and hoppers fly around delivering killing blows where needed
>>
>>70973980
Monopose has always been the standard. The existence of anything else was always just a limitation of early plastic kits.
>>
>>70954345
Have other teams been leaked aswell? I'm especially interested in Sylvaneth.
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>>70987162
The Kharadron are from the last batch, dingus.
>>
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>need to take out the leader
>enemy Shrike Talon on building
>quads
>smashes into my Trueblood
>does *nothing*
>>
Does anyone have the complete Monsters and Mercenaries book as a PDF?
>>
>>70986596
One works for me. You need a double per netta anyway so I think more than 2 is way overkill, and he is only really great on some missions and unreliable anyway.

You want to be spending those doubles on Onslaught and Backstabbing Mob.
>>
How are the Slaves to Darkness warband? I've got some models i'm working on for them and was hoping they'd be fun.
>>
>>70963287
At least its all models you probably own with your Fantasy/AoS army. Necromunda suffers more because its all new shit you Have to buy if you want to stay on the power curve.
>>
>>70988935
Check the mega in the AoS general
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>>70988590
Warcry's cult 'killer' models were built around the assumption the strongest thing they'd face would be about equivalent to a warband leader or Ogor breacher. Clearly the AoS bands threw that wildly out of whack.
>>
>>70989464
> because its all new shit you Have to buy if you want to stay on the power curve.

Errr no, you buy the new shit in necro because you want dem sweet ass shiny new models, Many of the good weapon you have to convert/kitbash yourself. You don't need to buy new stuff, If I played Delaque, I certainly don't need to buy corspe grinder cult, or Enforcer to stay on "power curve"

And the better gang are the 40k one like Chaos Cult (which is pure conversion if you want decent loadout), and GSC.

Also Necro play less like a competitive game, and more like a narrative/rpg one, think of a story, plunge these poor bastards into the fray and see how thing turn out.
>>
>>70990157

Trueblood is the Splintered Fang leader you retard, calm down.
>>
So by now the everyone and their brother knows not to play the original warbands against AOS warbands, could we please stop beating that dead horse? Has anyone noticed any glaring balance issues between the aos warbands? I haven't had the chance to play against any other aos bands other than idoneth so I'd like to know whos going to stomp in a campaign.
>>
>>70990976
Up until the latest card release, SCE Vanguard were considered the absolute best-of-the-best, with amazingly efficient fast flying chaff, great shooting, great durability, and good melee capabilities. They're the jack of all trades, master of all faction. Flesh-Eater Courts and Gloomspite Gitz were the two suspects pulling up spots #2 and #3. both having strong all-round capabilities like the SCE, just not doing it quite as well as the Vanguard. None of these factions are necessarily unbeatable, but they're strong and capable of pulling a win on pretty much any type of mission in the game, against pretty much every opponent in the game - there are some factions that do particular mission types just as well or perhaps even better (Ironjawz for example are absolutely devastating in a straight-up brawl mission, for example) but these are the 3 factions that can pretty much always consistently perform well.

Of the new releases, Skaven seem to be the new cream of the crop, being at least as good or potentially even better than Vanguard, IMO. The warband is overall quick, has a myriad of efficiently costed, solid chaff options, and the rat ogors and stormfiends that bring the brawl to the warband are the strongest individual fighters in the game barring monsters (and some of the melee variants even outperform monster melee profiles). The only thing they lack is flying, but they really make up for it in overall speed.
Ogors might be something to watch out for too. They have the most devastating shooting in the game on some very beefy bodies, strong melee options, and gnoblars to make up the numbers. They seem to be kept somewhat in check with their mediocre movement, though.
Kharadron's shooting emphasis has me wary but I want to play against them before passing judgement. Their expensive flying guys are going to be what makes or breaks them, but at 16 wounds for the basic ones they're fairly fragile for their cost which may end up balancing them out.
>>
>>70990976
Ogors are way overpowered for their point costs. Dealing with 30 wound models that can crack back for 3/6 damage is insane. My gloomspite squig riders usually burst through most models, but ogors are almost impossible to one shot, even with 2 attack activations and sneaky stab.
>>
>>70991308
I’m gonna try this new attack chart here >>70980119 and see how it does.
>>
>>70991308
volleygun spam might be really good. 7 of them do 56 adjusted range damage every turn if they can shoot twice
>>
>>70991800
I think if the no crit 'rule' is too strong we could also change that so that crit damage is just one more point from the original damage. So a 4/8 fighter like a stormfiend would do 4/5 with that, just a thought if the no crit is too strong.
>>
>>70991987
that was the one I was hung up on in my original reply

I want to keep the math fast so didn't want to do like 'crits deal half' or something

maybe crits deal -1?
>>
>>70992014
It would achieve a similar result on the most common fighters that do 2/4, with your suggestion and mine the result would still be 2/3.
It all depends if you want those very high crit damage like 4/8 to still be strong (4/7 with your suggestion), or be severely weakened (4/5).
>>
>>70992305
My issue is the 30+ wound t5 models. It becomes really hard to kill them if you nerf crit damage too much.
>>
>>70992472
I actually forgot about all those since i'm playing only with the chaos dudes but yes that's a big problem, even when fighting monsters.
The 'no crit' is still a no go, i suppose you could test out both systems to see if those issues are actually real or not
>>
The new Warbands are now viewable on the New Zealand store portal.
And those funny chaos beast dudes.
>>
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>>70994200
Cat but actually Tzeentch so it mind controls you off a cliff.
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>>70994234
>the cat is actually good
Fuck yeah buds
>>
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Castigator-Prime looks okay-ish.
>Compared to a Hurricane-Raptor Prime
Trading 2 crit for 1 Strength is hardly ideal, but the fourth melee swing is at least something for when shit goes down. But he pays for it.
>Compared to Judicator-Prime
5" additional range is nice, but the trade of one Attack for one Strength sucks.

>>70994234
Cot is a nasty customer, big lug is kinda trash.
>>
>T4 Nurglite
Man, being a Chaos worshipper must suck. Sigmar's boys *start* at Toughness 5.
>>
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>>70957475
Turns out you were right. Kinda pathetic, too.
>>
Any Seraphon update?
>>
>>70994234
Cat looking strong. Curious to see his abilities. Haven’t bought any of the monsters yet because they’re pretty lackluster considering their points cost
>>
>>70994660
This is consistent with how they stated the Nurgle mercs (average toughness but above-cost wounds characteristic) and they're frankly better off for it, wounds are way more important for durability than toughness.
>>
>>70994867
nearly strictly better than Ogor Breacher
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>>70994896
There's some images up on the NZ webstore. Here's one of the knights.
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>>70994660
>40 wounds for 245 points
>2" range weapon so most fighters are going to have to waste an action closing with him to attack
This guy is going to be an absolute bitch to fight.
>>
>>70994200
>>70994234
>No thrall runemark
There will be rules for hiring these guys inside the box, right?
>>
How's Warcry in terms of popularity? I'd love to make a small AoS warband since the minis are awesome but have no interest in a full army
>>
>>70996633
Depends on your local meta. Of the three stores in my area, two have active campaigns going on right now with about 8-10 regular players (though 5 of them are the same guys playing at the different stores) while the third has a night dedicated to skirmish war games where there’s usually 2-3 guys looking for a game every week (but no campaigns there)
>>
How necessary are squigs in a gitz team? I have bounders hoppers, shootas stabbas, nettas painted. Ive got squigs on reserve, but theyre still on the sprue. Or should I just start working on building sylvaneth
>>
>>70997932
not that important
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>>70997932
Squigs are good but not a must-have. 3-4 squig riders to taste + fill out the rest with basic gobbos makes for a great warband.
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>>70998273
4 is too many
gitz live and die on activation economy
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>>70996633
>How's Warcry in terms of popularity?
Like all of the GW secondary games, it depends on your local scene. Though with the release of all remaining AoS factions barring Cities of Sigmar, the game should overall see a massive uptick in popularity. Before the latest card release my shop had a dedicated Warcry playerbase of 4 players, myself included. With all the new factions, we now have 8 active players in our weekly campaign plus about 4-6 more people working on warbands or waiting on the next set of cards.
>>
>>70998291
3 is definitely optimal but I've seen a more elite take on Gitz with one more work.
>>
Got a tournament tomorrow.
For bringing supplies like terrain and cards you get to bring bonus lesser artifacts.
I need to check with TO, but assuming you can take duplicates you just take pendants of bloodglass (+1 attacks).
What are the second best choices? I think the +1mv, +1crit damage and maybe the heal are worth checking out.
>>
>>70999533
Rune-Etched Vambraces are also a good choice, -1 to all incoming damage makes many elite fighters hit only marginally better than chaff.
>>
>>70953982
Fyreslayers ended up in this months WD apparently.
>>
Is the Fomoroid capable of being added to warcry warbands or is it a NPC to fight against? I thinking of adding one to my golems
>>
>>71000612
Weird. I guess it's alright since it saves me the effort of scanning the cards for use on my tablet, but those that actually like having physical cards are shit outta luck.
>>
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>>71001024
The end of the preview article for the two new monsters states that they can be taken as allies for chaos warbands so I would imagine so. I assume the rules for including them in your warband will be in their individual boxes, as they're missing the thrall runemark and have no corresponding runemark making them eligible to be mercenaries.
Here's the article:
https://www.warhammer-community.com/2020/02/13/beasts-of-the-bloodwind-spoil-fomoroid-crushers-and-mindstealer-sphiranxesgw-homepage-post-3/
>>
>>70994200
>2 damage 3/6 attacks
This fucker better have some breath-taking abilities.
>>
>>70957568
I don’t know dick about sylvaneth yet I own quite a bit of them. The does the “hunter” term mean equipped with a bow? I only have 3 hunters and they are already built with bows.
>>
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>>70971272
>I think it's a Prime something
>Prime
The squad leader variants always have bonus wounds in Warcry, usually 6-10 extra. If I had to guess, I suspect the Blightking leader variant will probably have 35 wounds.
>>
>>70957568
Spite-Revenants didn't make it onto that preview but according to the back of the ability card previewed on the store page they are in fact in the game.
>>
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>>71002380
Yes, well...
>>
>>71002403
Kurnoth Hunter is the name of the unit, regardless of the weapon.
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>>71002523
Well shit. I may have to try limb swapping for the first time. Which sounds horrible on hunters with all those random branches on everything. Thanks for the knowledge
>>
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>>70994917
Diminate Mind ios pretty solid if you have a high-value Triple, Telepathic Threatening is too unreliable for my tastes.
>>
>>71002489
Well. At least he's good for his points in mainline AoS.
>>
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>>71002430
That is very good to hear. Sylvaneth are probably the warband I want to do the most. Turn a Kurnoth Hunter into a Leshen, make some Dryads as some form of evil root being and then some Spite-Revenants because they fit that theme even without conversion. And if the finished product is just half as good as what the Garden of Hecate lass can do, it's good enough for me.
>>
>>71002932
Sauce on your pic ?
>>
>>71003314
>source literally in the post
>image search exists
Sometimers one wonders...
>>
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>>71003314
It's a blog called Gardens of Hecate. The chick is incredible. She can even make Stormcasts look badass.
>>
>>71003361
While the 'slather on grime and rust'-approach is not my cup of tea I'll agree that she's very skilled.
>>
>>70953982
>Fucking seraphon get a warband but not CoS

REEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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>>71003409
It's really less the colour scheme and more the conversion. Like pic related. You'd never guess she used a 40k model as base.
>>
>>71003422
>the faction that exists specifically to fuck up Chaos' shit has a faction in the Chaos skirmish game
Colour me surprised.
>>
>>71003474
I dislike the use of marine legs in fantasy settings
>>
>>71003474
I dunno, man, the marine and SCE bits just jump out at you whereever. It's neat, sure, but her weird sculpts and monsters are more technically impressive.
But I guess the relentlessly oppressive darkness of her works just exhausts me, though that's on me and no fault of hers.
>>
>>71003507
The legs are a bit weird, but come on, the chestplate fits perfectly. Or at least a hell of a lot better than the boobplate of the normal Stormcasts.
>>
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>>71003588
That's possible. But it's what you get when you start digging through AoS28 stuff. And I think the AoS28 idea is a great contrast to the super-clean primary colours that GW's studio armies use.
>>
>>71003608
Holy shit that looks incredible. Would that I could have a fraction of that conversion power for a game like Warcry. A car accident left me with nerve damage in my hands so I can basically get them assembled and airbrush quality haha
>>
Anyone have the slaves to darkness cards?
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>>71003704
They've been posted in a previous thread. Didn't save them though.
>>
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>>71003704

Here ya go m8.
>>
>>71003801
Thanks!
>>
>>71003608
Fuck that's cool. If I could make some sylvaneth look half as good I'd definitely play them.
>>
Stupid question: Will I need the Tome of Champions to play the warbands that are getting cards next week?
>>
>>71007375
in a campaign yes, otherwise no. just need the cards.
>>
>>71007404
I'm a brand new player, just got the main rulebook. Would you recommend the Handbook? Not sure what kind of games I'd be playing.
>>
>>71007588
just get the cards for right now, see if the local scene you're a part of would mind doing campaigns, if so then get the tome of champions.
>>
>>71007588
>Would you recommend the Handbook?
Not him but it depends if you're a narrative player or not. It was advertised as a book of reprints, but about 90 of its 120-odd pages are dedicated purely to new narrative content, from the quests for the new warbands, to additional fated quests, to some interesting, fluffy challenge battle scenarios, and of course the Trial of Champions, the "hardcore" campaign mode that adds some extra depth to campaigning.

All the rulebooks can be found in PDF format in the original post though, check out the "books and resources" link.
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>>71007822
>>71007992
Thanks for the advice, I'll hold off for a bit until I see what kind of games people around here play.
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>>71003801
Why is everything so ugly?
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>>71008526
seems these were developed before the new sculpts. Lack of Chaos Knights is pretty fucked if you ask me.
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>>71008526
Because all the kits pictured are old as fuck.
They did some new chaos warriors look good but only come in the one variety, sword + shield because they didn't give them a new multi-part kit.
>>71008577
No Chaos Knights is definitely weird as fuck when you consider some of the shit the other AoS factions are bringing like Blightlords, Stormfiends, etc.
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>>70989952
Thanks! Found it!
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>>71008722
StD actually lools pretty balanced. Your chosen are tough and put out serious hurt, regular warriors are tough but not that damaging, regular marauders are fodder and marauder horsemen are mobile but not that threatening. It actually feels like there's a meaningful choice between marauder horseman leader and chosen leader.
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>>71011034
I dunno, I think the fact that the horseman leader can't climb pushes it way in favor of the chosen leader.
>>
New Thread!!
>>71011902
>>71011902
NEW THREAD!
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>>71011912
lmao, sorry I saw this thread was on page 8 and thought it was auto saging. But actually it was just moving slowly
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>>71011912
Anon are you retarded? We're like 50 posts from the bump limit.
>>
Last year I picked up Wrath and Rapture with the idea that it would be the start of a 40k army. I painted up the models in the box and then abandoned the project

So do I now actually have not an abandoned 40k army, but two full Warcry Warbands?
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>>71011988
You should be good. You have multiples of all the Daemons of Khorne units and you're just missing the mortal slaanesh riders which you can probably get away with skipping. Congrats bud.
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>>71012013
hell yeah, thanks
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When GW rolls out new units for the classic Warbands, would you want them to come with new cards for the old guys to bring the warbands up to par with the AoS ones? Or would you rather stick with the power differential between the classic Warbands and the AoS Warbands?
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>>71012727
I'd rather their stats stay how they are and their point values come down in line with them so you can play them together if you want or effectively segregate by game size.
I also very much doubt we'll get that or new units, I think outside of the flame guys and even their release I'm kind of skeptical of the warcry original teams are done.
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>>71012945
What makes you so pessimistic? Warcry seems to be the best supported boxed game they have going
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>>71013447
The big reason for my pessimism is it makes more financial sense to me to just make big universal warcry models like the monsters, cat and ogroid which can potentially appeal to any of the warbands or main AoS factions, or more rules for main AoS units so people will be baited towards big AoS armies rather than make new models that will only appeal to the much smaller group of people who already play the warband they're exclusive to.
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>>71013832
But then how do you explain the newest update for Necromunda? They're making brand new units for existing gangs, and those kits are properly multipart. I don't think it's unreasonable to consider that they'd add on to the factions that we have.
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>>71014515
Are they new units? I thought they were Juves.
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>>71014600
I only know a little about Necromunda so I don't really know, but at least two of the gangs have two boxes.
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>>71012727
If it keeps having success they will probably update all stats in ToC 2020 and then reprint the cards for shekels. As far as more models go, I’d say if they do them then they’ll probably add another leader option for all warbands as well as make non-leader versions of the current leaders. I’d also like to see each faction get one big beat stick/tank on a 40mm-50mm base. And if they keep developing rules, it’s be interesting if they separated magic users from the ability dice. Maybe make a separate d6 roll for power dice like they did in WHFB
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>>71014515
I think GW's designers just care about Necromunda more overall, despite it getting a worse treatment with rules split across books. Each of those gang boxes were designed with parts interchangeability in mind not just within the box but with others, with extra heads and weapons included and they had forgeworld putting out bonus weapon packs within a few months I believe. Comparing that to Warcry's boxes where maybe two models per box have any options at all and you can't even do easy part swaps between two sculpts of the same unit since they're split up nonsensically it just looks like they cared less.
They also did go through at least a year or two of what Warcry has been getting, mercenaries that work with multiple factions and rules for mainline 40k stuff like genestealers and chaos cults.
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>>71014800
Checked. Maybe it's a design philosophy problem? I haven't gotten a 40k box in a few years, so I don't know if they suffer from the same issues that some of the AoS sprues do. Too many times, they print a sprue with options for two different units, but the poses are all still static, and the places where individual pieces connect are completely unintuitive. There's no reason for the seams in models to show up as a serrated angle halfway up the arms. Or to have hair connect to half the face and one are. The feeling I get is that they're making you pay more for the bits for the unit you aren't making, without giving you customization options for the unit you are making.
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>>71014515
>>71014800

>I think GW's designers just care about Necromunda more overal

This is so wrong it hurt, FW Specialist game team, which consist of a few dudes is taking care of all Specialist game And had different plan/mindset than GW team, which is the one making

1. Necromunda is a non-competitive game with bloaty rule, and the appeal is that you can customized the fighter with everything. Rule are much more simplified but generally still look a bit complicated to the average consumer due to their bloaty nature. List building and modelling generally is half of the fun and took lots of time.

2. Warcry is made by GW team, they want the game to be competitive, and was aiming at their most profitable demographic, the simple minded, lazy customer but have lots of cash to spend, rule are simplified, and models aren't drown in options so there're not much list building and modelling involve..

3. Necromunda don't have the budget of warcy, the game is at their 3rd year, and kit are limited to 1 standard GW sprue, thus explain the limited options.

4. Warcry is less than 1 years old, had all gangs out in the first months, consistent update/release, they allow army from AoS to join the game, thus boosting the game's popularity even more. The gang are on 3 half- standard sprue, which make them a 1.5 sprue, proven that they got more budget allowance per warband than Necromunda. and the fact that at this point in time, Warcry got probably double the amount of release than Necromunda prove which game is more favored by GW.
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>>71015120
While painful to read, you do bring up a lot of logical points to consider. Necromunda was still pretty fucked around this time in its lifecycle. Warcry has been bad, but not that bad. Also, all the warbands are not out yet. We only have seven of the eight, but that feels pretty minor.
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>>71015214
I was under the impression that Spire Tyrant and SoTF are the Season 2 warband of this game when 2020 hit. In my own speculation it would be wise if they made 2.0 version of existing chaos warband after instead of making new one. Since the current one had established lore and theme, expanding them is much more easier than creating new one.

But I didn't rule out the possibility that they will stray away from the Chaos theme, and move to other grand alliance, which is both interesting and disappointing at the same time.
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>>71015418
I don't think the Chaos bands are the last we will see of boxed warbands designed for Warcry.
Baseless speculation but I think the ommission of CoS from cards means we might get Order chaos warband style boxes. In the same way the chaos bands were a "new look" of low level Chaos followers the order ones will be a new look at what basic regular human foot soldiers can be.
>>
It seems pretty clear that the original Chaos warband pitch for Warcry was abandoned and its now AoS's kill team equivalent/skirmish replacement. I don't think you would be getting discounted double boxes of the Warcry warbands if they were really taking off, or intended to update them.
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>>71015120
>they want the game to be competitive
I broadly agree with the rest of your statements except for this bit. Even from just the two expansion books, it's pretty clear to see that the vast majority of their rules-writing resources are going into narrative play. The devs seem to want Warcry to be a fairly light and simple campaign game first and foremost. I think it makes the most sense as a focus for the game from a marketing/fiscal perspective as well: campaign play goes up to 1300 points (and even more in some challenge battles) so people are incentivized to buy more models. Campaign play also gets people committed to playing regularly which is good for the health of a game community, and it fleshes out the game somewhat (moreso in the Trial of Champions) which can help people stay engaged with Warcry and get invested more in their dudes, and thus the game.
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>>71016117
They included matched play section in the books and have matched play set up for terrain. Necromunda don't have matched play or even terrain set up at all. But instead lots of text telling people about GM, and adding GM guideline, and lots of talk about how GM run the game to their rule.

But yeah, I agree with you on the narrative focused content, (which I forgot when I made that post) but they did want game to be competitive though, unlike Necromunda.
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>>71015479
Now this is interesting and I hope this happens

>>71015650
When warcry was released the designers did a podcast where they pretty much confirmed that this is what happened. They originally just wanted the game to be chaos warbands and then they got orders to include all AoS factions to increase appeal and cross-playability. I see why they did it from a business perspective but it’s very clear they have abandoned the restrained nature of warbands being composed of lowly guys trying to make their mark on the world. They’re on the verge of completely breaking the game less than a year from its release. The only thing to do now is to wait for ToC 2020 and hope there’s an extensive stat overhaul
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>>71014600
They are supposed to be a new unit, because nu-GW can't help but make up new names and decidedly forgettable weapon options for things now.
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>>71003801
>marauder flail has the same range as drillmaster flail
>marauder with javelins can't actually throw his javelins unless you roll a double
lol this shit's lazy as fuck
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>>71017319

Isn't there a necromunda general you could go discuss your bloatlord of a game?
>>
Is NH more balanced against the chaos bands or the other bands?
>>
So I wanna play Ironjaws since I got a bunch of orks with melee weapons lying around

Is the Brute leader and a bunch of ard boyz (the 110pt one I assume) the list I should go for or is there more to em
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>>71017436
They're kinda shit, if that's what you're asking.
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>>71017596
5 Brutes is a lot of fun. You lose out on 1-2 fighters but Duff Up Da Big Thing is possibly the best double ability in the entire game and turns even the basic Brutes into blenders.
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>>71017436
Nighthaunt and LoN are both about on par with the mid-tier chaos warbands.
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I hope they do mercenaries. The monsters are cool, but I want some unique Chaos warriors
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>The StD cards don't have the Chaos Warrior leader with shield
>People with the new Warriors kit can't play Warcry
>You have to either buy a 35€ shitty resin kit, a box of 10 horsemen or another Warrior kit from mid 2000 in order to play

WTF GW
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>>71018213
Or you just remove the shield and hand him a trophy or some shit and call it a day.
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>>71017810
>Movement 3
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>>71018244
They have a movement ability.

>>71018213
>GW making you buy more stuff
>WTF
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>>71018237
>>71018351
>Hey GW, I have the old Warriors kit, can I play Warcry?
>Sure, my dear. Go play and have fun
>Hey GW, I bought the new Start Collecting, can I play Warcry?
>NNNOOOOOO YOU FUCKING ASSHOLE
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>>71018213
If you want a warrior leader why are you ever not running the chosen?
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>>71018397
Dude if you can't convert some two weapon dudes out of the entire start collecting kit you have bigger problems.
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>>71018398
Not gonna buy an old resin kit.
I bought the SC, I painted the warriors, I wanted to play them in Warcry too other than AoS. But I guess I can't.

>>71018237
>>71018404
>Convert to fix
I guess I could, but that doesn't fix GW incompetence and/or douchebaggery in the matter, does it?
Also I already had them build and started painting them by the time the cards came out, so I just need to buy another one. Thanks for your solution, very practical.

Jesus, people are really defending this.
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>>71018456
You usually need to buy multiple SCs to get an army anyway. Admittedly I don't like the StD one for that since I don't want more than one Karkadrak dude.
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>>71018465
Yes, I will surely buy another, but I already have to convert an icon bearer, a musician and convert the leader so it looks like a normal warrior, so I can have the full 20 man unit.

No way I'm gonna waste a guy to convert it to be a chosen or whatever, I need them all.

I got 3 Warcry Warbands already (4 with the new Slaaneshi one), I can play those, but the fact that GW couldn't be bother to put the card for the vanilla leader with shield pisses me off to no end.

It's so fucking retarded.
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>>71018581
I don't know how strict your group is but going by how all the other models function his stats should be:

>Move 4
>Toughness 6
>25 Wounds

>1 Range
>4 Attacks
>Strength 4
>Damage 2/5 (maybe just 2/4)

>Gets Shield Ram and Champion of Darkness abilities

I would estimate he should cost a little more by how GW does these things, probably 230 or 235. If these stats satisfy you run them by your group and print up your own card.
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>>71018616
Yeah, I don't think they would mind too much. I'll try.
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>>71018655
Speaking personally I'd have zero issues with you running that against me but obviously it's a bitch for official events and tournaments and shit. But like, that's definitely not a broken model it's just a pretty standard leader.
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So all the gods but Slaanesh are divided into two separate warbands, one for mortals and one for Daemons? Doesn't that give Slaanesh warbands a big advantage because you can take units from the entire Slaanesh AoS range?
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>>71018760
They'll still have a pretty typical warband roster, so I doubt it'll make too much of a difference.
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>>71018760
They also have way less stuff, so there's that.
Though Nurgle mortals are also a pathetic offering.
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>>71018824
Are all the stat cards out now?
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>>71018962
The new ones? No.
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>>71018962
I think they meant "pathetic offering" as in there's literally only two kits
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>>71020405

I for one think its perfect. You don't need any more fighter types since theres probably gonna be cards for all the different loadouts you can put together from those kits. Also its nice you can put together a full band from the SC box.
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>>71020640
>You don't need any more fighter types since theres probably gonna be cards for all the different loadouts you can put together from those kits.
Site says 5 cards total
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>>71021090
so I'm guessing
Pusgoyle Blightlord
Blightlord
Blightking with weapon
Blightking with 2 weapons
Blightking with weapon and shield
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>>71021207
Icon bearer and Sonorous tocsin
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>>71021207
Considering there are 2 leaders, I guess is Pusgoyle leader, Pusgoyle, Blightking with weapons and shield, Blightking with 2 weapon and a single Blightking leader with only one of the 2 option because fuck you.
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>>71021281
yeah, vulkite berserkers will be the same too.....
but they do have twice the cards though.
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>>71021258
The Khorne and Slaanesh pack specify two types of Bloodletters and two types of Daemonettes. Presumably that's regular and leader. No icon bearer or musicians
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>>71021525
Sonorous Tocsin was literally the name of the ability.

And the ability below had the banner icon.
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>>71021639

So how long until we're getting those sweet new release leaks? Theres 0% chance I'm buying the cards before I know exactly what I'm getting.
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>>71018244
Anon the whole faction is movement 3 regardless of if you're playing all Brutes or not.
Ironjawz have two key movement abilities to help compensate for this though. A good WAAAGH has them zooming around the board as they please, and Charge does a reasonable job giving you free actions to close distances as well.
>>
Victory condition 5 in triumph and treachery, if you kill a grave guard and he gets brought back do you lose the point for killing him?
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>>71021090
>Site says 5 cards total
Why did they even bother to separate Maggotkin into two separate factions again?
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>>71024328
Money.
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>>71024057
Doesn't the ability specify "The fighter does not count as being taken down"?
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>>71024591
Pretty swag looking anon.
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>>71024804
Thanks
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>>71024328
Hopefully balance or for ability reasons, probably money though.
>>
A new fighting pit has been opened:
>>71026663
>>71026663
>>71026663
Head in there!



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