Hey /tg/ I am planning to run a game of engine heart(post apocalypse where you play as robots) and I am looking for some cool encounters to throw at the players. I am going to center the session around a corporate/residential tower that needs to be explored and I already have some encounters in mind, but I thought that maybe you guys had some cool ideas.
>>68303606An old Amazon warehouse clerk-robot in the basement who demands you present "bitcoins" or some other digital currency to pay for the goods his long-defunct company is selling, which are locked in a secure vault. Won't settle for any other kind of payment.
>>68303606An encounter with an early version AI that believes it's humans controlling security drones and traps
>>68304206Alternatively, an AI running a "newly" constructed office building still waiting for it's human employees to come.
I will give you guys some idea on what I had in mind. The robots are tasked by the pest exterminator bots to destroy all the pests(plants mostly) that are ruining the power infrastructure. The Nova tower however has a jammer that seems to affect the flying drones that are usually tasked to remove hostile wildlife. The jammer is actually there to prevent drone espionage. A security AI is centered in the executive suites to prevent infiltration.(Also the place were the jammer is located/controlled from of course)Thanks for the input guys.
>>68303606Do you have the Power and Light book or just the rulebook
>>68304526I have both.
>>68304526AH shit I just now noticed, what power and light is.Thought it was just a standalone adventure thing. I have been mostly using the base rule book(I have a bunch of files and some have power and light and some don't).
>>68303606Where can we find Engine Heart stuff?
>>68306514>Where can we find Engine Heart stuff?It's all available for free download at viralgamespublishing.com
>>68303606Competing AIs with conflicting goals is an easy one.
>>68303606PCs have to impersonate the human CEO
>>68303606>we're now in a future where people need to describe what Engine Heart is on /tg/I wasn't prepared for this future.
>>68311183I thought that it would be better to explain it before I get people asking what it is.
>>68303606>>68304373A secretary program that won't let them past into the offices unless they have an appointmentThe elevators have a card key lock for certain floors. The card keys are on some human remains or certain bots can get past because they belong to that department, you'd have to convince them to let you in thoughA janitor bot in the residential areas that isn't allowed to enter the suites without human permission. He REALLY wants to clean the suites and will do anything if you can figure out a way to give him accessAn accounting program that has finished everything it was assigned to do and just really wants new numbers to crunchThe mailroom bot has some deliveries on the upper floors but it's legs gave outAn empty vending machine with a family of small creatures living in it. They aren't sure if they're mad about the intrusion or happy to be useful
>>68312622Ah yes, key card thing is a great excuse to stimulate exploration and determine the flow of exploration.
>>68312622>The elevators have a card key lock for certain floors. The card keys are on some human remainsYou could have fun with this letting the players decide whether to attempt to capture a key from a skeleton in a precarious/dangerous place, hotwire the elevator, or take on the ED-209 at the bottom of the stairwell
A bunch of allahu ackbar roombas with c4 on them you can call doombas in a hotel
Space Elevator is AI controlled and still regularly used by bot-ships.
It warms the cockles of my heart to see people still talking about Engine Heart. I highly recommend the supplemental book Power and Light. Even if you don't use the extra scenarios it's a wealth of bots and ideas.
Rolled 4 (1d10)>>68316352
Rolled 7, 4 = 11 (2d10)>>68316359
Rolled 8, 7 = 15 (2d10)>>68316374
>>68316352>>68316359>>68316374>>68316439>buildings are upright but dangerously unstable>several buildings (more than 5)>electrical power supply to the area is disabled, but the power can easily be brought back online by someone who knows what they're doing>there are a few working robots in the area, but no hierarchySounds potentially comfy
Rolled 1, 6, 9, 8, 6 = 30 (5d10)>>68316488Fuck yeah, my turn.
>>68316566Totally FlattenedSingle BuildingHidden PowerPress of RobotsPolice StateSo a hundred robots crammed together in the single remaining building in an otherwise bombed out ruin, jealously guarding the only power source thanks to a dictatorial leader than demands strict hierarchy.
>>68316594>>68316566Oh, wait, I did that wrong. Meh, I still like the fucked up version.
>>68303606Here's a few ideas.>A food court dominated by cockroaches, puppeted by a glitched out exterminator bot who has begun utilizing its inbuilt pheromone and sonic projectors designed to scare off roaches into moving them around like some kind of robotic pied piper. This robot is also the size of a roomba, and has delusions of grandeur.>A small residential tower community garden area that's completely overgrown, roots and trees from the plants having broken into the higher floors. Several garden plants, like tomatoes, are present.>A former day care that has been turned into a small scale battlefield between two camps of toy constructor robots that originated from a child's show and tell. Each has the power source charger that lets them continue, and each wants the others's power supply. They've used the remains of toys, building blocks, decayed art supplies, and various playground equipment as infrastructure, including some rather fantastical stuff with some durable as hell legos.