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Ogre Mage Edition

>Unearthed Arcana: Artificer v2
https://media.wizards.com/2019/dnd/downloads/UA-Artificer2-2019.pdf

>5e Trove
https://thetrove.net/Books/Dungeons%20and%20Dragons/D&D%205th%20Edition/
>5etools
https://5e.tools/

>Stable releases
https://get.5e.tools/

>Resources
http://pastebin.com/X1TFNxck (embed)

Previous thread:
>>67200828

Are any of the traditionally monstrous races (minotaurs, tieflings) seen as innocuous or welcome in civilized parts of your setting? Are any traditionally civilized races (elves, halfings) seen in an unusually negative light?
>>
Remember that one dicklet who was mad about level 1 warlocks? I wonder what ever happened to him?
>>
>bringing an old argument that you lost into a new thread
fucking hell, did nobody tell the newfag how this works?
>>
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Oh my god I just want to talk about dungeons and dragons
>>
>>67209842
This happens pretty frequently, unfortunately. Lots of redditors have made their way into these threads and don't understand how 4chan works. Now I'm just waiting for niggerOP to show up and try to start a racebaiting argument because he didn't get to make the OP again.
>>
>>67209862
Racebaiter has been gone for a while now.
>>
>>67209759
I unironically adore Dragonlance Minotaur and their Noble Savage bit.
>>67209862
Is he even around anymore?
>>
>>67209759
where are these from
>>
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This is the Duergar capital Gracklstugh

Say something nice about it
>>
>>67209903
It's efficient, grim and has no Drow.
>>
>>67209759
>Sharpshooter + Returning Weapon + Net lets you web creatures from 15 feet away and instantly reel them in
Finally going to catch that Pikachu then
>>
My DM keeps giving me small children to look after. How do I avoid getting attached to these kids so their inevitable death at the hands of a fireball will hurt less?
>>
>>67209940
Kill them first.
Find them a home, or a safe refuge ASAP.
>>
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>>67209896
Dungeon Meshi's artist's tumblr
>https://nklerwjrejhshaasl.tumblr.com/
Only second from bottom furthest right has actually shown up in the manga, but most of the characters she draws in sketches show up eventually.
>>
>it's a "the wild human sorcerer inadvertently turned himself into a 9 year old" session
>>
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>>67209924
It has drow
>>
>>67209987
It's the "female Drow who was in the middle of a romance arc with the sorcerer is even more into him now for some reason" episode.
>>
>>67209987
Ah, the /ss/ episode, my favorite.
>>
>>67209990
Oh fuck that place then.
>>
Rank your top three races for mechanics and RP.

>1. Dwarf
>2. Halfling
>3. V.human
>>
>>67210221

depends on the player
depends on the setting
ask your DM
>>
>>67210221
>1. Tortle
>2. Aasimar
>3. Tiefling
>>
>>67209759
Now that the dust has settled, what’s /tg/‘s opinion on Loxodon?
>>
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What do you think of this monster? From 3.5.
>>
>>67210267
I like their Natural AC but it's kinda shit starting off if you're using point-buy.
>>
>>67210221
1. Half-Orc
2. Human
3. Aasimar

This is all that I play desu. Aasimar only for Sun Soul Monks and Divine Soul Sorcerers which are my favorite classes.
>>
>>67210267
boring
>>
Best non-d&d setting you've played a game in? Last game I ran was basically a Masters of the Universe/ Thundarr mashup
>>
>>67210221
1. properly played tiefling
2. dorf
3. human
>>
>>67210267
Don't care about them but would love to reflavor their statblock as squirrelfolk and their trunk as a fluffy tail.
>>
>>67210267
I enjoy them. Not many DMs allow them outside Ravnica though. I’ve yet to play one because I tried Vedalken first and was just a Human in the twin Ravnica campaigns I’ve found
>>
>>67210295
What is the lore difference between an Aasimar and a Divine Soul?
>>
Any good homebrew or source book that helps with cult mechanics?
>>
>>67210287
The attacks are dull. Stomp might not even come up in a battle, would consider giving it another attack that does less damage then double axe but can knock prone.Multiattack could be 2 of the weaker attacks or 2 double axes and then of any attack. Also Sweeping Lunge is garbage, because honestly, in a 4 person party you're likely to only get 2 people in that radius, and you're better off just using 2 double axe attacks against both then Sweeping lunge.
Also parry tends to be on smarter more tactical enemies, not 5 int ogres.
>>
>>67210457
>and then of any attack
meant and then of 2 of any attacks
>>67210456
What do you mean exactly? Like, how to make an Enemy Cult to fight?
>>
>>67210449
Pretty fucking obvious if you went and read about them.
>>
>>67210449
Aasimar is one divine soul that keeps going back to earth through a cycle of reincarnation for shits and giggles.
Divine soul is a dude who's grandma fucked a unicorn and now he's got magic blood.
>>
>>67210449
None. That’s why I play an Aasimar for DS Sorc and not a human. Perfect excuse to get my snowflake on
>>67210414
I wish I could try Ravnica.
>>
>>67210475
No, like a cult created by players. I can improvise but in the long term I want to fall on some solid mechanics to have more consistency. I have Argol's Guide to Infrastructure.
>>
>>67209886
>>67209887
I saw him literally days ago.
>>
>>67210449
Aasimar have celestial Blood
Divine Soul are chosen by deities/god like beings.
>>67210496
I got nothing. What do you need exactly? I can think of a few resources for like, Guilds or followers that could be modified
>>67210500
I'm not on that often, but I haven't seen him in what feels like weeks.
>>
>>67210267
Never bothered to to look at what they actually do or have because the idea of a humanoid elephant is fucking retarded
>>
>>67210572
That could work.
>>
Would a harem anime protagonist be considered a conquest paladin? Assuming he kept all his harem under an iron thumb.
>>
>>67210690
Maybe the edgy isekai ones, but even in those most of said harem is generally genuinely devoted to them.
>>
>>67210690
Paladin or something really anime like a Sorcerer with the Folk Hero background.
>>
>>67210578
They're from Reddit
There's City and Wild by AeronDrake
https://drive.google.com/file/d/0B4jAv0Wgv9taOEJJM3I4b2VwTEU/view
Kingdoms Strongholds and War by DMShade
https://drive.google.com/file/d/1bPz_l2h1Jgk_as_9twJyiGLizVrKcEhT/view
And then there is Matt Collvilles thing, Strongholds and followers, which costs money and I have heard mixed things about.
>>
>>67210267
I considered playing one just so I can boop people's noses in style.
>>
>>67210690
https://www.dndbeyond.com/subclasses/39530-anime-swordsman

fighter
>>
>>67210267
meh.
They were never interesting in mtg and making playable didn't really change that.
>>
>>67210953
That's a beautiful thing.
>>
I always considered barbarians to be the closest thing to anime protagonists.
>>
>>67211147
I always thought Sorcerers fit that mold best. They can be insanely charismatic while also having really crazy overpowered abilities and powers via magic. You could say your character was blessed by something or your the reincarnation of some legendary figure with some great destiny ahead of you.
>>
>Death Ray (Recharge 5–6). The catoblepas targets a creature that it can see within 30 feet of it. The target must make a DC 16 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target instead takes 64 necrotic damage. The target dies if reduced to 0 hit points by this ray.

Fucking brutal for CR5. It has 60% chance of outright killing your average lvl5 wizard.
>>
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>>67209759
>Are any of the traditionally monstrous races (minotaurs, tieflings) seen as innocuous or welcome in civilized parts of your setting?

Kobolds are working on it. They took part in the breaking of the Last Horde, the once-every-few-generation raid of orc tribes from the north down into southern lands. It was unexpected, but kobolds tended to suffer from orc hordes just as much as everyone else, and besides, kobolds were known to make the best rifles and pistols (a fact which gnomes hated admitting but were forced to, even as gnomes knew they made the best cannons).

These days kobolds are seen as a "rising star" race alongside the gnomes, gradually growing to replace the declining dwarven race as the preeminent artisans and craftsmen. Whether gnomes and kobolds will share the glory, or fight it out, is unknown. The kobolds now have a recognized nation of their own, Ereshkiin, which is part of the Aolosian League.

In a similar vein, a hobgoblin warlord named Haras observed what pike-and-shot tactics did to the Last Horde and realized that the world was advancing fast and if the hobgoblins didn't get their shit together, they were going to go the way of the orcs. So he conquered a bunch of other tribes but then rather forming a war horde he took them east and settled them in a land traditionally controlled by steppe nomads and raiders, founding the Empire of Haraskan, which has the stated goal of creating a true goblinoid nation. Goblins and hobgoblins from across Adalian are flocking to it, although the goblins are mistreated as second-class citizens. Even still, goblins and hobgoblins are considered another "rising star" race, although it's not clear if they're replacing an established one - or who that established race would be.
>>
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>>67211499
By the way, the above map should look familiar.
>>
>>67210221
V. Humans are for people too chickenshit to play an actual human. Halflings serve no purpose other than abusing their Halflings Luck, but there’s nothing especially offensive about the race per se considering they’re just humans, but short. You earned a lot of points with me with playing Dwarf first
6/10: slightly above average, normal taste
>>67210248
Aasimar and Tieflings are okay. But both being in your top 3? Not a fan. Tortle are whatever—nobody has an opinion on them.
4/10: See me after class
>>67210295
>H-Orc
Okay. I don’t judge this half race because full Orcs are arguably the worst race in the game to the point it’s kinda just a hindrance.
>Human
Nice
>Aasimar, but with applicable classes
Not a huge fan, but at least you make it a race-as-class thing
8/10: Decent taste. You could play with anyone and be fine
>>67210389
9/10 Taste. I feel like people know my reasons. Dinged you for having Tieflings be your #1. Would be 10/10 if it was #2 or 3

I’m the ultimate arbiter of the universe btw. My opinions are objective fact by the primordial rules and fundamental forces of the universe
>>
Rolled 19 (1d20)

>>67211528
>I’m the ultimate arbiter of the universe btw. My opinions are objective fact by the primordial rules and fundamental forces of the universe
Insight
>>
About how long does ToA take to get through? My group of mostly newbies took 7 months to (nearly) finish CoS. Could we finish ToA in less than 10 at our pace?
>>
>>67210221
>Eladrin
>Warforged
>Tiefling
>>
>>67210457
Alright I'll make it a smarter ogre, and remove that attack, cause I agree. The chain lashing ogre from Mordenkainen's had a similar ability but I didn't like it much, I just stole it cause... didn't have many better ideas. But I like the idea of a slam or something like that to knock enemies prone.
>>
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>Roll stats
>Get 2 16's and a 17
>Put a 16 in CHA
>Racial gives a +2 to CHA
>Fighter has an 18 in CHA
Would this type of character just be a very skilled combatant and leader?
>>
>>67211721
Give him a ranged attack option like javelins or thrown spears if you're increasing his intelligence like the other guy said
>>
>>67211637
We started in September last year doing weekly sessions of ~3-4 hours, and we're currently on floor 5, and we didn't spend that much time in Chult. That said, our group is pretty normie so while we meet regularly weeks off aren't uncommon.
>>
>>67209759
I'm feeling pretty burnt out on D&D. I'm to a point where I have a game tomorrow and don't have a new character made. I like playing martials but I've grown somewhat bored of "I attack thing" but fuck playing a full caster. They seem so boring and limited as well.
>>
>>67211818
Play gish. Make a gimmick. Stick with it, screw if it's optimal or not just have fun with it.
>>
>>67211818
Play a WOT4E Monk and ask your DM to reduce the ki costs a bit.
>>
What is the allure of the Eldritch Knight? It seems like they lose the ability to extra attack at higher levels, which is what the whole Fighter class is built around. I get that it adds a bit of extra utility, I mean having that Shield reaction is great, but that doesn't seem like enough. At 11th level you're trading three attacks per turn, for a spell and an attack as a bonus action, that doesn't seem like a great trade-off.

Is my stupid as missing something here?
>>
>>67211865
>Play a monk
Monks seem exceptionally useless. Not a single thing about them seems interesting or fun. I really don't get the appeal.

>>67211844
>Play a meme
>Become a burden on the party
No. About half of the party are useless spectating cunts to begin with. I need something tangible.
>>
>>67211889
>It seems like they lose the ability to extra attack at higher levels
wat
>>
>>67211909
>Anything that isn't a munchkin is a meme and useless
Anon this is why you're bored.
>>
>>67211947
>Misrepresent my statement
>Baseless accusation
I see you have brain damage.
>>
>>67211764
Sure why not. Just grab the inspiring leader feat.
>>
>>67211961
Anon I'm amazed at your complete lack of self awareness. Truly you are the pinnacle of brainlet. Shine on you beautiful retard.
>>
>>67211978
>Play a burdensome meme like me!
>pinnacle of brainlet
The irony. I bet you watch Shitical Role.
>>
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>>67210030
Love is truly blind when it's with a blind girl.
>>
>>67211909
Play a low wisdom Bard, then. Fuck about in-character and occasionally inspire others in your party
>>
>>67212001
>Anon misrepresents and makes a baseless accusation towards a suggestion to build a character and not a series of overpowered mechanics
>Assumes anything with a theme is useless
>Doesn't get the implication
There I spelled it out for you. Now you can grow as a person.
>>
>>67212037
>Fuck about in-character
If half or more of the party didn't do this already I would entertain this idea. I have a party problem don't I?
>>
>>67212050
>Anon misrepresents and makes a baseless accusation towards a suggestion to build a meme character and not a strong, well-rounded character.
>Assumes anything that isn't a meme is powergaming
>Doesn't get the implication
There I spelled it out for you. Now you can grow as a person.
>>
>>67211961
>>67211909
>>67211818
Imagine being this miserable
>”I’m bored”
>Play something out of the ordinary
>”No, and I’ll insult you for trying to help me”
Just fuck off and quit the hobby, you turd
>>
@67212113
Seething and teething you petulant manbaby.
>>
>>67212111
Anon just quit the game. You already insulted your party for being useless, you're bored playing yourself, clearly you don't want to play a team game. You want to play an RPG where you're the main character doing all the work and having everyone suck your dick.
>>
>>67211889
Tanky AF with plate, Shield and absorb elements, self haste and fly, use warcaster and polearm master to use spells as a reaction whenever you're approached, the ability to paralyze for free crits with hold person... I could go on and on.
>>
>>67212134
>You already insulted your party for being useless
Get your eyes checked bud. Half of the party. The other half is equally sick of their shit.
Get your thumb out of your ass.
>>
>>67212148
Not him but I feel like Eldritch Knight tries to be too much. And sort of ends up being kind of shitty at doing everything. Like a tankier bard with fewer out of combat options.
>>
What's a Moon Druid's best go-to option for Concentration while they're Wild Shaped?
>>
>>67209903
It looks like it was designed by someone from New Mexico.
>>
>>67212163
So why are you playing? You just said you don't want to play a martial. You don't want to play a caster. You don't want to play a gish. That's the entire fucking game Anon. You don't want to play, face it.
>>
>>67212178
umm... bark skin? Sometimes moonbeam
>>
>>67212197
I enjoy working with the half of the party that aren't lolrandumb memes and we work well together. We've carried the rest of the team since day one.
Keep making assumptions though.
>>
>>67212227
What assumptions am I making? Fucks sake man you shot down every example we've given. You have said you're bored of martials. You do not want to play a gish, ie hybrid martials. You do not want to play a caster. What, in the name of fuck, are you hoping to find out by being here? Enlighten me.
>>
>>67212174
You're thinking about it wrong. Don't compare it to other casters, compare it to other fighter archetypes and you'll see the true value. If the spells weren't called "spells" and were called something like battle maneuvers, people would call call it broken.
>>
>>67212252
A good answer, clearly.
>>
>>67211367
I mean, it is a death ray. Beholders are similar, though just flat damage instead of a roll is damn harsh.
>>
>>67212316
Oh okay so you really are just baiting. You should really just find a game Anon, instead of dicking around in the thread. Or bait on mechanics so we can have a proper argument.
>>
>>67212367
>Shifting goalposts
I'll take your tantrum as a sign of defeat.
>>
>>67212407
Can we argue about something with actual substance? I'm bored.
>>
>>67212432
I've you tried arguing about a meme and not a munchkin?
>>
>>67212358
The Beholder is CR13, at the level you face one you can just slap a death ward on the retarded most likely to die.
>>
>>67212460
No I mean like a mechanic. Or a lore issue. Give me a hot take Anon.
>>
>>67212480
At that level you can just revive the guy that died. Petrify is more of a pain in the ass.
>>
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>>67212485
No.
>>
>>67212480
Fair enough, though you'd need to know you're fighting a beholder ahead of time.
>>
>>67212542
Come on, pansy. You wouldn't bait if you weren't bored too.
>>
>>67211764
>2019
>rolling stats
>>
@67212568
@67212600
Samefag
>>
>>67212710
You have to go back.
>>
>>67211637
>My group of mostly newbies took 7 months to (nearly) finish CoS.
jesus christ
it took my group about two months to complete CoS but it took over half a year to complete ToA
>>
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>transfer to new school
>one of the few humans in a drow majority school
>apart from light skin, stick out even more because freakishly tall compared to everyone else
>can feel the scorn at the back of my head
>gender dynamics weird (girls are all physical/jocks while boys are demure)
>pic related is school bully
>5'2'' of pure spite
>tried to pull the old bully routine on me
>ignore her, until she picked on one of the few guys who was friendly to me
>stand up to her
>apparently, big humiliation for a male to challenge a female (especially a new male)
>now I've been challenged to a fight
>avoiding her, maybe it'll go away
>corners me in between classes behind school theater
>grips my nuts, painfully
>this would be sexual in a human school, but for drow, it's a dominance/emasculation (or effeminization?) play
>"Friday, 4:30; I'm gonna be feeding you these you little jaluk slut."
>gives balls a twist, then elbows be in the gut
>double over from sucker punch, and she grabs my hair, licks my face, then spits on me

What am I going to do? I'm not exactly a fighter, and I feel even worse that I'm getting intimidated by a girl who has to look up to meet my eyes.
>>
@67212735
>muh leddit cope response
Pottery
>>
>>67212762
Hoof her in the front butt.
>>
>>67211919
I meant that when you use a spell you are limited to only one attack afterward, which at higher Fighter levels is something you will almost never do.

>>67212148
I feel like that is very valuable, but only if used correctly. Unless you pump INT, you're not going to be getting those Hold Person's off, or anything else with a save for that matter. I like the idea of Shield, and Invisibility, but I feel like you might be glossing over the fact that the Fighter's spellsave DC is likely going to be shit.
>>
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>>67212762
>>
>>67212762
Just punch her straight to the face. If you're such a bitch and can't even do that, keep her at bay by holding her head with one of your hands.
>>
>>67212762
CLAM SLAM
>>
Right, lads. It's time. Roll completely random race, class, and background. You HAVE to run this character in your next campaign. No takebacks.
>>
>>67212762
This is jut a Drow mating ritual, isn't it?
>>
>>67212762
Is it true that if you beat them in a fight, they have to fuck you to regain their honor?
>>
Rolled 37, 79, 31 = 147 (3d100)

>>67212864
Here goes nothing...
>>
Rolled 26, 61, 94 = 181 (3d100)

>>67212864
Rolling for shits and giggles.
>>
>>67212882
Forest gnome illusionist who's a House Agent of Kundarak. Well, two out of three of those makes sense...
>>
Rolled 80, 79, 9, 38, 35 = 241 (5d100)

>>67212864
Last two are spare dice for likely roll again results.
>>
>>67212864
what a fucking terrible table
you're 10% likely to get the abortion of a scalefag race that is dragonborn
>>
>>67212762
Beat the shit out of her, and be sure to bring 2 healing potions (they're cheap online). Wouldn't want the school finding out about your little altercation.
>>
>>67212889
There's a disproportionately large chance of "roll again" for Backgrounds. I recommend rolling a d63 the second time around if necessary.
>>
>>67212908
Rock Gnome Illusion Wizard Clan Crafter
Makes sense.
>>
>>67212911
Higher, actually, since there's only 69 actual results. However, that's what "completely random" means, dingus. If you're afraid to roll, then just move along.
>>
Rolled 5, 18, 22 = 45 (3d100)

>>67212864
>>
>>67212762
Drow are almost always faster and than humans, and they got some mean kicks in their legs. If it's a stand up fight, she's probably going to beat you up. Luckily, you're taller than her, so she probably will have a hard time hitting your face. Drow combat is usually based around tripping up the opponent than nailing them on the ground. Keep that in mind. Your best bet against her is probably grappling her and using your mass against her. If you manage to turn this into a contest of strength and endurance, you should take it.
>>
>>67213078 >>67212762
So y'all realize that she's gonna have an agent or two in the crowd who's job it is to stab, slash, poison, poison, punch, kick, ensnare, trip, or otherwise harm Anon, right?

That's assuming that she doesn't just outright show up with like four others.

"This isn't a fight, this is a lesson in pain."

She'll say something like that.
>>
>>67212989
Bugbear light cleric Golgari agent.

Man this is shaping up to be a weird-ass campaign...
>>
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>>67212989
>Bugbear
>Light cleric
Alright...
>Golgari agent
How the fuck does that work?
>>
>>67212762
I wish exotic beautiful women would sexually harass me.
>>
>>67212755
Two months seems extreme. How often did you play and for how long?
>>
>>67213128
>>67213078
>Walks into school with two hand crossbows, humming pumped up kicks
>>
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>>67212864
>White Dragonborn
>Samurai
>House Agent Jorasco
Huh, that's not terrible.
>>
I don't even know what a Golgari is.
>>
>>67213505
Socialists who are into recycling and necromancy. Lotta bugs and liches.
>>
>>67210030
Ara ara sorcerer-kun
>>
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>>67212762
It's simple, you kill her. Bullies are evilly aligned, so it's fine. Always seek out evil where it is and destroy it with no mercy.
>>
Rolled 57, 63, 19 = 139 (3d100)

>>67212864
>>
Rolled 18, 10, 88 = 116 (3d100)

>>67212864
Worth a shot
>>
>>67213403
That's the first time I've even seen tentacle dreads look good, and I think that's down to the detail on everything else. Jesus.
>>
>>67213608
Hill dwarf valor bard...and reroll for background.
>>
>>67213649
Guess d63 isn't acceptable.
>>
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Rolled 12 (1d100)

>>67213667
>>
What are some good uses for minor illusion and Disguise Self? Anyone ever used them in particularly clever ways?
>>
>>67213771
Do spooky stuff
>>
>>67212762
wait until the fight starts, then cast stinking cloud and misty step + dash away
>>
my local games are filled with dms and players who both seem to want PCs that never die and always win. i feel like this is more common in 5e especially with the current playerbase, but the only other games i can find are trends that die in 2 months like starfinder or CoC, which is rarely run. campaigns are boring as shit because of this, there's no (imaginary) stakes and there is no sense of risk or reward when there is no risk. both canned and uncanned asspulls that save characters take me out of the game completely.

how do i make these games good? do i play weeb roulette on roll20? do i sit down and try to convince 4 people that dying or failing can be fun or at least interesting when they dont seem to want that? do i trick players into an actually hard campaign, hoping that the storytelling plays out well enough that they dont want to leave? do i play a meta-suicidal glory seeker or matyr-wannabe to see if people are convinced by how it plays out?
>>
>>67213822
The power of brap defeats all.
>>
>>67209978
Wow, even in this artstyle Dynaheir is hideous.
>>
>>67213771
Cover up the sign of a door to trick enemies into going inside.
>>
>>67213628
Yeah, I hate them too.
>>
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This community has an unhealthy sexual fixation on evil dark people.
>>
>>67214050
You're not helping.
>>
>>67214070
>>
>>67209759
>Are any of the traditionally monstrous races (minotaurs, tieflings) seen as innocuous or welcome in civilized parts of your setting? Are any traditionally civilized races (elves, halfings) seen in an unusually negative light?
Tieflings are generally treated as exotic sights or monsters. Worse than just general human outsiders. Most monstrous looking humanoids avoid human settlements since racism and xenophobia are rampant amongst humans. Some cultures have icons which certain monstrous races look close enough to to get the opposite treatment though. They end up revered even in some cases. We use RL history as a basis for most interaction. People are kind of shitty so most non-humans aren't well received unless they're beautiful and even then they aren't trusted by members of the same sex for obvious reasons. Even other humans who aren't from the area they're currently adventuring in are looked upon with suspicion. That said after some heroism and derring do, the party generally builds enough of a reputation to build a real rapport with the common folk. Making peoples lives less miserable generally leaves them positively disposed towards you.
>>
>>67214108
BITCH YOUR IMPLANTS ROTATED
>>
>>67209759
>Are any of the traditionally monstrous races (minotaurs, tieflings) seen as innocuous or welcome in civilized parts of your setting? Are any traditionally civilized races (elves, halfings) seen in an unusually negative light?
There are no minotaurs
>Tieflings
given a wide berth until they prove they can be a credit to society. Or if they throw enough coin around.
>Elves
most elves are keeping to the few cities they hold dominion over, still homebrewing what the hell the drow are up to.
>Dragonborn
Chromatics get treated like they'll go apeshit at a moments notice Metallics are treated like an extention of IO.
>>
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What would be his domains?
>>
Rolled 19, 49, 99 = 167 (3d100)

>>67212864
>>
Rolled 90, 89, 87 = 266 (3d100)

>>67214195
>roll again
>>
>>67214050
>This community has an unhealthy sexual fixation
ftfy
>>
>>67213879

It's mostly the DMs who are afraid to kill. Most players I've seen are usually alright with dying, so long as the death isn't some complete bullshit like "I open the door to a house, the entire house collapses on me with no save". Mechanically, it's not hard to die in the first few levels if you're a caster, plus any damage taken while unconscious counts as an automatic failure on a death save.

If you want to run a game where death is likely, just talk to your players at the start. Let them know that you want something rough that could very well end in their deaths are much as with glory/riches. You'd be surprised at how many will be on board with it.
>>
watching critical role and seriously, why the fuck did ashley johnson even join? i'm almost on episode 50 and she's shown up to maybe a dozen or so session, and even when she shows up her character is just the edgy silent loner that does fucking nothing, has shit stats because she keeps taking shitty feats, and can't figure out how to roll damage after having it explained to her 20 times
her shitty useless edgelord character only serves to waste space in the party and in the narrative
>>
>>67214430
She played with them in campaign one and there's inertia, I guess. Also >>67213229 instead, please.
>>
>>67214414
that's a good perspective, i'm mainly judging these games by how they play out, not the player's reactions to adversities (which it feels like we/they almost never have).
>>
Rolled 79, 25, 55, 14, 92 = 265 (5d100)

>>67212864
oh boy
>>
>>67214349
I've seen people on here lewd orcs. Orcs!
>>
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>>67214643
Lewd orcs? Interbreeding with musclebound orc women?

Don't open this, you've been warned.
>>
>>67214050
i need a source there budy
>>
>>67214792
Noice
>>
What is y'all's opinion on a Character taking on a curse from an NPC rather than curing it?
>>
>>67214841
depends on the curse, but it could be fun, provided it doesn't render the character unplayable
>>
>>67214618
the 4th and 5th numbers were rerolls in case, so given 79 is a reroll for race, I used 14 instead.
red dragonborn land druid, selesnya initiate. I like it, i'll draft a skeleton now.
>>
>>67212762
Grow some balls and fucking cleave her with a greatsword like a man.Then start a massacre.Drows deserve no mercy
>>
>>67213580
Based and paladinpilled
>>
Rolled 2 (1d8)

>>67214960
>need a circle
shit uhh
arctic, coast, desert, forest, grassland, mountain, swamp, underdark are 1-8 respectively
>>
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>>67212762
Pay a barbarian to curbstomp her for you,pal.
>>
Rolled 42, 95, 80, 36, 99 = 352 (5d100)

>>67212864
Here's hoping for something sensible.
>>
>>67215102
He looks like he has vitiligo.
>>
>>67212794
If you make a weapon attack against an opponent they have disadvantage on your next saving throw from a spell, which is super easy to set up with action surge.
>>
jesus christ /5eg/, our party nearly TPK'ed. We fought a boss we weren't ready to fight yet, with the party split into thirds. It was only due to strategy and over dozen lucky rolls that managed to subdue him without any PCs getting downed, and on top of that we were stupid enough to leave him – a shapeshifting monk with regeneration – alive and tied up. If he had managed just one successful acrobatics check he would have easily slaughtered the entire party in the span of a surprise round, but by sheer fortune he failed all 5 checks
>>
>>67215177
So, going in order : Half-elf - X (inlavid) - Necromancer - House Sivis Agent - X(not used)
>>
>>67215102
>So hol' up, cumskin. You wan me to go kick da ass of some lil' girl? What are you, a bitch-tusked pussy?
>>
>>67215197
He is a goliath.Or maybe goliaths are really tall humans with vitiligo?
>>
>>67215203
DM nervously fudged numbers realizing that your party would get wiped easily otherwise.
>>
>>67215238
>cumskin
From the dude who looks like a ditto jizzed on his face
>>
>>67215238
>implying barbarians care about what they have to beat up
>implying a goliath wouldn't be happy to beat up a disgusting coal skinned elf and even getting paid
>>
>>67214934
Mostly did it as a plot hook, to go with the Haunted One background. The curse itself was originally cast on a young boy, and was taken on by my CG Dwarven Cleric.

Gameplay wise, it causes horrible night terrors that would stop long rests from working, because he's constantly waking up and freaking out, mentally draining him, with him needing to be constantly at least buzzed in order to stop the night terrors, and if he does go a day without drinking, he has a chance to have night terrors, with the chances increasing the more days pass that he's sober till it's guaranteed after the third day.
>>
>>67209940
Hire a bunch of hirelings to help care for them. Specifically look for mercanies as well who will take coin and keep their word no matter what.
>>
>>67215203
>with the party split into thirds
There's your first mistake
>>
Rolled 100, 52, 94, 9, 17, 17 = 289 (6d100)

>>67212864
Extra rolls in case of rerolls.
>>
How come spell slots are capped at 4(and only lvl1 spells)? Is it because level scaling cantrips exist?
>>
>>67215401
Far-traveling Loxodon Sword Bard
>>
>>67215414
For what class?
>>
>>67215414
because casting magic cost significant mental energy.
>>
Rolled 71, 70, 35, 42, 51 = 269 (5d100)

>>67212864
Let's try this again.

Last two for backs ups.
>>
>>67215292
I think the only DM fudge was when I tried to blind him. That said, I'm pretty certain his escape attempts were on the level. He didn't have to roll those attempts, much less five of them if he didn't plan on him breaking free.
>>
>>67215422
All classes, retard
>>
>>67211889
Rule of cool mostly. Mage knights are awesome. And you can pull off some fancy stuff... or you can make a meme build and have a near untouchable AC with blur+ shield by level 7
>>
>>67215102
Nah, you pay the barbarian to take care of any friends she brings to the fight. You beat her up yourself to show dominance.

>>67212762
Drow fights go on until one person in humiliated/submits. Basically, overpower and grope/dry hump her into submission. Throw in a couple of punches here and there too. She'll be trying to do the same thing to you. It's not so much as just beating the other person, but showing off to the crowd too.
>>
>>67215203
>we fought a boss we weren't ready to fight yet
>managed to subdue him
>no mention of pc death
Seems like you were ready to fight him alright.
>>
>Divine Sense
These two words just sent my group into a shitstorm.
Can someone give me some tips for this?
>>
>>67215851
Can you state what's your problem, dumdum? Nobody here is a diviner.
>>
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Best Background for Vhuman Archfey Warlock?
>Charlatan
>Criminal
>Folk Hero
>Noble
>>
I have a disturbing lack of Half-Orc character art. Any kind anons wanna help me out?
>>
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>>67215893
>>
>>67215893
>>67210956
>>
>>67215851
The god of your paladin looks up from reading their newspapers to check things out. You sense bad things. Bad people don't count. Has to be fiend, undead, or fey.
>>
>>67215893
Not really.
>>
What's the lewdest thing you've gotten away with in game?
>>
>>67209759
Tieflings are seen as odd, but not unusual, since they tend to hang around what was their old imperial territories rather then where I set my game.

I play in my 4e setting and Dragonborn and Tieflings are just part of soceity.
>>
>>67215952
so far? Showing up oiled up and dick-out to a bareknuckle boxing match. I got inspiration for it
>>
>>67215952
My party had to steal a certain artifact from a zeppelin, so we came up with a quite detailed ocean's eleven plan to go through it.
Thing is we had to improvise a bit and my character, while high on fantasy cocaine, had sex with a socialite while her not!korean guards watched, went into an ongoing orgy and used darkness to make things more wild, saw a man getting whipped by a dominatrix who asked payment for us to watch and almost got charmed by some sirens to join them into deadly sex too. All in one session.
The theft more or less worked out in the end.
>>
>>67216073
>Entire party in on an orgy
>What about that thing we were stealing?
>What about it?
>>
>>67215952
jerked off under the table it was an online game
>>
Can you deliver blade cantrips through a chain familiar with a weapon, like a Sprite? Could I have it pop out of invisibility and booming blade a guy, or does the weapon attack have to come from the PC?
>>
>>67216267
Needs a range of Touch IIRC, and Booming blade has a range of 5 ft or self. One of those.
>>
>>67215952
Fucked a halfling in the forest.
>>
>>67216142
There were three famous brothers on board and what we wanted was on one of their safes, and they carried their respective keys on a necklace. It was only me the tiefling warlock, and the halfling granny wizard plus the team of 5 npcs, since we had just come from a time skip and the party was split, the rest off to repel an orcish jihad. The first brother I went to was the socialite, and while I banged her and asked leading questions to figure out if she had the artifact, the wizard was invisible trying to get her necklace off, but failed.
The second brother was flamboyant and so I pretended to know him from a gay bar, he adamantly denied it and his personal elf guard was looking furious, that's when we noticed they had a thing. They went to a secluded room and the elf guard was screaming and crying about how he could do such a thing to him, so granny wizard stepped up and offered her mind-reading services to prove the guard it was all a misunderstanding. Asking the right questions, she figured out the artifact wasn't in his safe.
So I went to the third brother, who was having an orgy, and I brought some more fantasy cocaine, entered into the fun and after a while said I was going to left things more interesting, used racial Darkness and managed to grab his necklace away and gtfo.
The dominatrix and siren thing was encountered while we were entering some rooms planting bombs to detach the safe. There was also an old man who had a heart attack due to viagra while trying to get it on with granny wizard. Fucked up campaign.
>>
Rolled 36, 82, 47 = 165 (3d100)

>>67212864
Rollin'.
>>
Is there any right way to use a familiar besides scouting and help actions?
>>
>>67216478
Step one - yeet at enemy.
Find out if your enemy is good or bad by testing how they handle a small animal that's been chucked at their heads.
>>
Okay, so, just lost my character playing Tomb of Anihhalation. The death happend right now...

I was playing this character since day 1. We ventured through the jungle, defeated pirates, visited an ancient naga, were able to fool a dragon, discovered the sad trught about the gardens of nangalore, and escaped the grasps of the red mages.

We got into Omu and found all the puzzle cubes, and then infiltrated the palace of Ras Nsi to assassinate him and get the last cube.

During this adventure I have got attached to my companions. We each shared our story, and our reason to be in this mission. There was a reason for the group to be togheter and adventuring to try to stop the soul monger.

Then, Tomb of the Nine Gods. Bunch of crits rolled by the bad one, plus people trying to stabilize me with a potion of healing that was actually posion, and my character is dead.

Now, we are at the fourth level of the Tomb. My GM says that we sould finish the campaing in 3 sessions or so. Creating a new character right now turns me off like hell.

GM gave me four options: I was an adventurer that got stuck in the tomb, I was an adventurer from another era stuck in the tomb, I was an adventurer from another plane stuck in the tomb, or... I am the clone of my character, created by the hags and tortured for information.

Now, the last option seems the best because at least I would have some attachement to the character and to his story, and there could be some drama with the clone finding out that he isn't the real character and has no soul. But it also feels kind cheap to die and to continue with the same character and sheet ("Ohhh, here's Character 2, he's my clone, hur dur").
>>
>>67216521
CONTINUE

On the other hand, the other options are basically "I'm Jimmy McJimmy, hello bunch of stranger, you want to destroy the soulmonger and so do I. Let's do it togheter". I mean, even if I created a story for the guy, there are only three sessions for the game to end... I think I would just create some idiot to throw himself into rooms and traps, and if he died another perso would simply wake up in the tomb and the adventure continues. So why care about some random bozo that you've met at the very last second of the adventure?

I'm thinking of what to do. What would you guys do?
>>
>>67216478
Deliver the occasional touch spell.
>>
>>67216521
>>67216537

Tomb is cheap, don't worry about being cheap. It's basically one big level up campaign followed by an incredibly stupid, cheap, and insta-killy dungeon. The design is flawed because of exactly your situation, the high lethality bit is left to the very end. Go with what you want. If you choose a different character, maybe pick someone who will inherit your gear, and try to res you when you're all done as thanks.
>>
>>67209940
Do it the natural animal way
Eat them
>>
>>67216521
>But it also feels kind cheap to die and to continue with the same character and sheet ("Ohhh, here's Character 2, he's my clone, hur dur").
That option is in ToA for the explicit fact that old school dnd players often did that exact thing.
Just do that.
>>
>>67216478
My party's rogue sent it out to contact the party wizard when she was in a place that magical communications could not pierce. Unfortunately it got shot down while flying around the grounds looking for the wizard a second time.
>>
>>67216576
>the high lethality bit is left to the very end.
That's bull. Lost 4 characters to Chult. 1 to a zombie t-rex, one to the Yuan-ti, one to the dragon, and one to the grung place.
>>
>>67216576
Yeah, I kinda felt that. I think if I had died a lot of times during the expedition I wouldn't be so bummed.

But there was 6 months of character development until now. Now only of his backstory, but of his realation with the party too.

And just having to create a random dude that I don't care nothing about to finish the adventure really turns me off.
>>
>>67216576
Only if your DM is a pussy.
>>
>>67216615
The adventure is not easy, but it's beatable. If your party gets to level 4, they will certainly survive the jungle and get out.

The tomb is another matter. There are some puzzles that are just unfair.
>>
>>67216627
That's sort of tomb's deal, it's the unfair lethal campaign. Just roll with it, and know that your character's death will develop everyone else's motivations.
>>
>>67216669
Yeah, but since it's at the very end and there was 6 months of character development before that, just creating a random bozo that was stuck in the tomb 50 years ago in a crystal or something is really, really boring.

Like, "I would just be reckless and suicide this character to solve puzzles because I can just wake up another character from a crystal" boring.

Since the tomb is completely sealed right now and res is impossible, all the NPCs I care or could be attached to to continue the adventure are out of reach.

Finishing the adventure with someone you don't care nothing about kinda turns me off.
>>
>>67216647
>If your party gets to level 4, they will certainly survive the jungle and get out.
Oh yeah, level 4 is enough for the red dragon who attacks you when you are within a mile of it's lair.
Level 4 versus a dozen grung? Sure.
Zombie T-rex? No prob.
The entire Jungle is built around CR 10. It's all bullshit.
>>
I want to play an arcane trickster not as a cunning rascal who gets through social situations with charms and disguises, but as a battlefield manipulator who uses enchantments and illusions to trick foes, set up ambushes, etc. What are some good spells to take? I'm considering adding a dash of conjuration, but I'm not sure.
>>
>>67209759
I play in Nerath/Nentir Vale, so... yes. Mind you, in the right areas, even gnolls can be accepted, since I use Nerath's fluff for them from Dragon amgazine.
>>
Anons, I want to build a Baphitaur PC race for 5e. But the 3.r5 version is, frankly, pretty dull mechanically. Anyone interested in giving me a hand to brainstorm a balanced but fun baphitaur that can be different to its tiefling and minotaur parents?

https://1d4chan.org/wiki/Baphitaur
>>
>>67216705
Then take the clone.
>>67216722
This. Unless your DM was fudging rolls the entire trip to the tomb the entire campaign is hard. The tomb has bullshit puzzles, the world has bullshit encounters.
>>
>>67216762
I think you should use an idea similar to how MToF offered all of those tiefling variants. Maybe make it get an increase to strength instead of Intelligence, and trade out its spellcasting for a horn weapon/charge attack like the Minotaur race?
>>
>>67216732
Phantasmal force, color spray, minor/silent/major image, hold person, enemies abound, hypnotic pattern
>>
>>67209795
I still remember people calling monks OP, fuck just yesterday in another thread a dude was literally copy-pasteing 3rd level features from all monk paths and saying they are OP, and don't let me start with stun, dude clearly was foaming as he was typing
>>
I'm going to play a Paladin/Warlock multiclass in an upcoming game starting at level 6.

Should I go Paladin 1/Warlock 5 or Paladin 5/Warlock 1? What are the benefits to both?
>>
>>67216836
Paladin for proficiencies
>>
>>67216836
Paladin 1 gets you heavy armor, slightly more hp and some proficiency but nothing else. Warlock 5 will get you double attack, smite, and a +1 weapon but that becomes redundant later on. Unless you're going for a crit fishing build where you can double smite, it's not really smart.

Best go hexblade 1 paladin whatever. If you're trying to min max. But literally everyone hexblade dips now.
>>
>>67216762
Sure. Lets take the Tiefling as a base.
We got
>+2 Charisma, +1 int
>Darkvisiom
>fire resistance
>Infernal Legacy
>Common and infernal
So we modify this to fit the idea of a Minotaur.
First thing, swap out infernal for Abyssal.
Second thing, fire resistance is not the most fitting for demons. Lets swap it out for tough, +1 hp per level. Its better but that's fine. Lets get rid of innate casting. Baphomets not big on that anyway, even though the 3.5 version had it. Besides, now we have more room for features to work with. Lets instead give it labynthian recall and powerful build. 2 ribbons but they add character. Perception proficiency for that smell and checks from 3.5. Now lets gice it some horns, making them natural weapons but not for unarmed strikes. Lets make them 1d8, not as good as a greatsword but strong enough to,not need a weapon. Now make the ASI +2 streng +1 con. Actually lets make it charisma, outsiders naturally have a strong force of will. We leave Darkvision alone.
Using the detect balance we got 29 total. Bit strong, so we could reduce the horns to d6 or remove the perception proficency or give it fire resistance instead of toughness. Honestly, I think powerful build is only worth 1 so its 28, a bit more manageable.
There, that's what I'd do. If nothing else, its ideas.
>>
I wanna GM modern fantasy.

Is there any 5e suplement to it?
>>
>>67216793
What I was thinking of doing for Baphitaurs was something like this:

Baphitaur
Ability Score Modifiers: +2 Strength, +1 Charisma
Size: Medium
Speed: 35 feet
Vision: Darkvision 60 feet
Horns: As per Minotaur
Fire Resistance
Blazing Wrath: You can cast Searing Smite as a 1st level spell once per long rest. You may use Searing Smite in conjunction with a Horns attack.
Heightened Senses: You have Proficiency in Perception.

Maybe add some racial feats for enhanced melee ability (for example, "Baphomet's Fury" gives you the minotaur's Goring Rush and Hammering Horns traits) and magical ability (like access to the Darkness spell), but I can't really picture how those'd work.
>>
>>67216836
Paladin2/warlock4
>>
>>67216905
Ooh, that's some good ideas! Frankly, I consider Powerful Build to be so gimmicky that I rank it as a 0 on any Detect Balance checks, so I like that. There's potential there. What do you think of my version from >>67216909?
>>
>no phb background gives Nature proficiency by default
Another entry to book of grudges.
>>
>the plot character we needed to find was an OC made by a player from his backstory
dunno if I should barf or applaud the audacity.
>>
>>67215887
any, but you were a world of darkness style changeling/fairy love interest a la tam lin. noble or hermit I guess for the "what are peasant/human lives like again" feel
>>
>>67216906
https://media.wizards.com/2015/downloads/dnd/UA_ModernMagic.pdf
>>
>>67216934
Custom backgrounds are in the PHB, you mook
>>
>>67217002
Thanks anon, but I was looking for something like a scenario!
Modern magic only provide a few spells and archetypes at best.
>>
Is Sun Soul Monk/Paladin viable?
>>
>>67216836
Hexblade 3/ Vengeance 3. Rest of levels into Paladin. Be the edge the party needs anon
>>
>>67217039
No.
>>
>>67216909
>ASI-12
>Speed Boost - 2
>Darkvision - 3
>Horns - 3
>Fire Resistance - 4
>1st level spell /long rest -3(You don't need to specify the horn bit, they are weapons
>Perception -2
Total: 29
>>67216931
I like it overall. And I mean, if you never use encumbrance, powerful build should be free sure.
Though, i don't know about Searing Smite or fire resistance. Or the speed boost, even though it makes sense.
I like tough better for abyssal spawn, from that one old ass tielfing UA, but not shit.
I also think that minotaur horns should be good enough you can use them instead of a longsword but thats just me.
>>
>>67217033
Rip a dungeon from any book and just replace rock with steel, wood with plastic etc. Make a normal DnD thing and just brush a modern coat on it. Or a late 90's 'modern' coat, that way you don't have to deal with smart phones
>>
>>67217026
Are you incapable of reading a single line sentence until the end?
>>
>>67217039
>Needs 13 on 4 stats
>Doesn't sinergize at all
Good luck
>>
>>67217066
Yes. Are you incapable of reading a section of a book? Apparently not if you think you just can't make your own custom background with the nature proficiency.
>>
>>67217039
Sage Advice says fist smiting isn't a thing so no
>>
>>67216931
You know, the Baphitaur horns are fine at d6's. It makes sense.
I'd ditch the Searing Smite for Labyrinth recall and powerful build.
I am on the fence about charging abilities. The official one doesn't even work well (to my casual look anyway) and I feel like Charger should be needed for it (If only charger was better)
>>
>>67217066
You can swap out any Skill proficiency you get from a background if you already have it from your class "by default" I'm not sure what more you want.

ReadBookNigger.jpg
>>
>>67210221
>changeling
>warforged
>kalashtar would be here but since they are so afraid of making psionics I'll just say human
>>
>>67210307
I'm currently running a star-trek inspired game where it's a series of short adventures, 1-4 sessions, where the party goes to a place and does the thing.
>>
>>67210221
>Dwarf
>Hobgoblin
>Lizard Folk
>>
>>67217141
You are the first person I've seen who likes the Kalashtar. Granted you seem to be a big eberron fag but still. Half my group did not even remember they existed til wayfinders was half released, and we played 3.5 for like 5 years.
>>
>>67210221
1. Goblin
2. Goblin
3. Firbolg
>>
>>67217026
>>67217107
>>67217131
I know you can CUSTOMIZE backgrounds. What I said is that no DEFAULT backgrounds in the phb come with Nature proficiency. Can you numnuts get it now or do you need a drawing?
In my years of playing 5e, hardly anyone uses custom backgrounds, and it also makes it feel somewhat incomplete that a skill is missing from the default options.
>>
Since i'm here, I'm morbidly curious; would it be possible to update the drow-dragon from AD&D (where it was half-deep/purple dragon, instead of the half-shadow dragon version from 3e) to 5e as a playable race?

https://1d4chan.org/wiki/Half-Dragon

>>67217052
>>67217124
Thank you for the feedback! I want to give the Baphitaur a set of unique tricks; a fiery melee attack or a burning aura rage just felt like a good fit for a fiendish-blooded minotaur.

On the other hand... canonically, baphitaurs are descended from ghour and ghoristros, and I don't recall those being much for spells, are they? So swapping Searing Smite and Fire Resistance for Tough, Powerful Build and Labyrinth Recall makes sense...
>>
Wtf even is Swash and why is there someone who buckles it?
>>
>>67217188
They sure got some swashing, but no buckler unless multiclassed.
>>
>>67217188
According to WIkipedia.

"Swashbuckler" is a compound of "swash" (archaic: to swagger with a drawn sword) and "buckler" (a small shield gripped in the fist) dating from the 16th century.[5][6]

So basically a smarmy, confident swordsman.
>>
Is it appropriate to approach a DM to arrange a player death? I have a character that I've been playing for since the beginning of my time with this DM, About a year or so, and while other PC's have lost a character or two, he's managed to survive. All the plot hooks I've set up with the DM are concluded, his arc as a character is more or less complete, he's grown old, lucky to have 10 more years in him, but he's still a hell of a warrior.

He's not the type to retire and slowly die, he's the type to die in battle, protecting his party. Is it appropriate to ask the DM to do this, and if so, is there a way to not make it feel cheap and forced?
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>>67217179
>baphitaurs are descended from ghour and ghoristros, and I don't recall those being much for spells, are they?
IIRC they had the fear, which i could see, but we'd need to wait til level 5 for balance. They don't have any in 5e. Big Daddy baphomet has some,but the only one close to the right level is hunter's mark, which i would suggest against.
Also,
> drow-dragon from AD&D
Half dragons are rough, they get a lot of features. we could make them, but a lot if not most traits would need to go.
hang on let me give it a whirl.
>>
>>67217245
>is there a way to not make it feel cheap and forced?
just play till he dies then
>>
>>67209903
>This is the Duergar capital Gracklstugh

Why would underground cities be built in caverns with houses inside? Why shouldn't they just be a series of specially excavated tunnels with doors shutting people out of houses?
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>>67214050
Image search gave me megatron
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Rolled 98, 63, 88 = 249 (3d100)

>>67212864
Plz be gentle
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>>67217188
Shad said people would carry sword+buckler together on their hip. When they walk they clank together an became swashbuckling.
But YouTube is fake news
>>
Rolled 87, 97 = 184 (2d100)

>>67217321
Oh for fuck sake, rerolling class and bg
>>
So I'm making 2 characters for a campaign, only controlling one while the other's an NPC that won't be traveling with us ever but might be a backup for the current PC if he dies since their backstory's together.

They'e gonna be a rogue and a monk that work together, but I'm torn on which one's the tavern-brawling muscle vs the one able to talk things over, and which to even go with as my PC. Any suggestions?
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>>67217277
I REALLY don't want to play as him anymore, Is there a way I can self sabotage without being too obvious?
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>>67217342
>tavern-brawling
monk
>muscle
none
>talk things over
rogue
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>>67217336
D69 + d63 because it's getting ridiculous
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>>67216351
That sounds like a good time all around.
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>>67213580
Bant was such a comphy place
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>>67217258
Well, one thing that strikes me is that with how 5e handles racial feats, we could borrow from AD&D's paradigm of "you gain access to more dragon traits by gaining levels and giving up demihuman traits" and key various "potent" abilities behind feats.

Additionally, since we're working with a specific dragon/specific race combination, we could come up with entirely unique abilities that still "feel" like one or the other parent. For example, rather than trying to balance out the Lolthtouched SLAs AND a Breath Weapon, just give it a breath weapon of necrotic/psychic damage that also lingers in the targeted zone like a weaker Darkness spells. Make sense?
>>
Drow have
>ASI - Dex +2, Chr +1
>Superior Darkvision
>Sunlight sensitivity
>Keen Senses
>Trance
>Fey Ancestry
>Innate Spellcasting - Dancing zights, Faerie Fire, Darkness
>Drow Weapons
I think the ASI is fine for half purple dragons, as is keen senses, superior darkvision and sunlight sensitivity. Let's ditch Trance and Drow Weapons, and we can modify spellcasting. Swap out faerie fire for Cause Fear, and remove darkness or faerie fire. We could swap out darkness for detect magic and make it available at 3rd level with cause fear
Now we have 21 on balance.
We give them 1d4 claws for 1 point, then we give them the drgaonborns breath weapon for 6. so 28 total.
>ASI - Dex +2, Chr +1
>Superior Darkvision
>Sunlight sensitivity
>Keen Senses
>Fey Ancestry
>Innate Spellcasting - Cause fear, Detect Magic
>Claws
>Breath Weapon - Acid
>>
>>67217351
PC gets tired of friends dying, snaps and sodokus?
Tell group you're tired of him and say first chance that makes sense, he's sacrificing himself
>>
>>67217315
Close enough
>>
>>67217433
>Purple
>Acid
I'd go Force desu senpai
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>>67209940
You let me stab that fucking wolf baby.
>>
>>67217356
I mean muscle as in the enforcer-type, not Str. So as a monk, that'd probably end up a Drunken Master where they're fairly straightforward, while the rogue in that role was more like Al Pacino in Casino.

Other side is the monk could go open hand or tranquility or the rogue would be inquisitive or mastermind.
>>
>>67217060
Fair.
>>
>>67217429
>you gain access to more dragon traits by gaining levels and giving up demihuman traits" and key various "potent" abilities behind feats.
Good idea. Honestly, though I only missed, the True seeing, at will detect magic, the minor resistance to fire and cold, the regeneration and basically advantage on all saves.
>just give it a breath weapon of necrotic/psychic damage that also lingers in the targeted zone like a weaker Darkness spells. Make sense?
Ah gotcha. That works.
>>67217464
I was running it off the 2e stats thing.
>Breath Weapon (Spray of flesh-corrosive gas 5' long
I know they were different in 3.5.
>>
>>67217438
Yeah that's probably the best way to go about this, thanks
>>
>>67217351
>I REALLY don't want to play as him anymore

Then have him have a change of heart, get tired of the life, meet a woman and settle down. People change.
>>
>Wanna play a Warlock
>Don't want to spend every turn throwing anime blasts
Eck. I don't mind doing the same thing every turn, but the idea of conjuring a lightshow constantly seems super lame.
>>
>>67217464
Purple Dragons, like >>67217539 said, have variously had "flesh-corrosive gas" (acid or necrotic), negative energy (necrotic), or psychotropic chemicals (psychic), depending on their edition.

>>67217429
>>67217539
Not a bad start. You thinking of reworking it based on the suggestions I made?

For example, in 4e at least, purple dragons could assume a shadow form in order to become immaterial. That could could work as a feat-gate unlocked ability, maybe?
>>
>>67209759
>the trove is just hundreds of gigs of stuff
I'm sorry how is this is legal
it's there in complete daylight unlike the share thread with its pdf encoded bullshit snip.li links
>>
Does anyone have a suggestion for a species of monster that my Lizardfolk Druid can have a weird and autistic vendetta against? His whole thing is "evolve or die" and "change is nature" so ideally something stagnant and inflexible, something that has been the way it is for time immemorial and isn't going to change.
>>
>>67217589
Hexblade is a thing, you're basically a selfish paladin. Failing that Celestial warlock, in which you're a more blasty healer with a pretty sugardaddy.
>>
>>67217665
crocodiles or turtles, or tortles.

Although strictly speaking by that reasoning, you could also have a hateboner for devils, fiends and celestials since they don't change too much and are not especially natural.
>>
Change Detect Magic back to Darkness in the base, breath is now:
>You can use your action to exhale destructive energy. When you use your breath weapon, a 5 by 30 ft. line of magical darkness fills the area in front of you and each creature in it must make a Consitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 1d6 necrotic damage on a failed save, and half as much damage on a successful one. The damage increases to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level. The area of darkness lasts until the end of your next turn. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
New Feats
>Deep Dragon lineage
Prerequisite: Half-Purple dragon
>Your lineage with your draconic parent deepens. You learn the detect magic spell and can cast it at will, without expending a spell slot. Charisma is your spellcasting ability for this spell.
>Whenever you take fire or cold damage, you may reduce the damage taken by an amount equal to your proficiency bonus. If this would reduce the damage below 0, you take 0 damage.
>Deep Shadows Blessing
>Prerequisite: half Purple Dragon
>As a bonus action, you can allow yourself to adopt a shadowy form until the end of your next turn. While in this form, you gain resistance to all damage and can hide in dimly lit areas.Once you use this trait, you can't do so again until you finish a short rest.
>Maybe racial trait that gives you 2 saving throw proficiencies? AKA Better Resilient but racially limited to half dragons?
>>67217633
I think that's as far as I am gonna get it. At least tonight, it's hitting midnight where I am at. I'll look at it in the morning with fresh eyes.
>>67217665
Dwarves
>>
>>67217702
What do you think about Giants? They supposedly ruled the world before the ages of Elves and Dragons and were masters of magic, yet they became complacent to the point that they forgot who they are and are a shadow of themselves. But they still see themselves as greater than smaller creatures.
>>
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guys, I just realized something

>octopi have a strenght of 4
>STR 4 equates to 60lbs of carrying capacity
>a shield weighs 6lbs and grants +2 AC even if you're not proficient
>octopi have 8 arms
>8 shields weigh 48lbs and grant +16 AC
>an octopus has 12 base AC
>with 8 shields an octopus's AC is 28
>>
Is it worth taking absorb elements over ensnaring strike?

Resisting certain elements is nice but since I'll be using a bow, I'll almost never take advantage of that 1d6 on a melee
>>
>>67217884
Cephalopods are the true patricianss choice of familiars. They are pretty nuts with pact of the chain
>>
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>>67217657
>how is this legal?
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>>67217909
Absorb Elements is like Shield for energy damage, the +1d6 is just a bonus. It'll stay good over your whole adventuring career, whereas Ensnaring Strike fucks your Concentration spells (like Hunter's Mark)
>>
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>>67217657
>I'm sorry how is this is legal
>>
How do I make so action economy doesn't fuck over my boss monster? Party is level 5 and a Wyvern should be proper challenge except they'll just gang up on him and bring him down before he does anything.
>>
>>67217884
nigga the shield AC doesnt stack because the shield accounts for your dexterity and ability to block incoming attacks with them. same reason why wearing two layers of armor doesnt grant additional AC, AC isn't a measure of how much shit you can wear.
>>
>>67218162
challenge rating means nothing, the more turns you get the more even a fight is. give it legendary actions of multi attack or both or have minions and reinforcement streaming in otherwise it's just a weak encounter.
>>
>>67218177
In a situation where minions are not an option, legendary actions is the way to go.
Time to steal some dragon legendary actions.
>>
>>67218192
The first sentence was supposed to be a question
>>
What's the best class for a Shield Knight, someone who's all about defense and protection? Abjurer Wizard? Redemption Paladin?
>>
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>>67218032
>>67217928
I'm a bit old and haven't been keeping up with stuff so bear with me
In a post article 13 world, how can you host hundreds of gigabytes of downloadable copyrighted material on the in broad daylight on an easily recognizable .net domain without any kind of filter or medium?
Because this thing is the closest thing to a begging for a cease and desist if I ever saw one.
Compared to the pdf sharethread which tried to hide its contents in convoluted ways, this one is just out and about. I don't understand.
>>
What's the flavour difference between sorcerer and mystic. Because I don't get it.
>>
>>67218311
the trove is an archive of publicly released stuff, idiot
>>
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>>67218177
>>67218192
How does this looks? Will they have trouble?
They will most likely fight this on a high place, so there's risk of falling.
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>>67218350
Forgot to mention, party is a monk, a life cleric, a sorcerer and a hunter ranger. All level 5 except the ranger, who is level 2 (player controlled NPC).
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>>67218343
...Released, sure, but it's still pirated. It's not free. I remember Matt Colville being particularly litigious regarding Strongholds and Followers.
>>
>>67218375
I mean, they have a DMCA page and everything and they've been up for 4 years now
>>
>>67218311
The usual answer to this sort of thing is that they keep their page operating out of countries that don't really care about those laws. And if the host is forced to take action they'll just make their way to another one that resets the whole process entirely.
>>
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My character at the beggining of the campaing vs my character after 6 months of play.

This has been an emotional roller coaster and he is but a sheel of himself.
>>
>>67218392
I mean this is how the vast majority of pirated filed host their services, which is why they change their domain to .dl or .xc or whatever every three weeks or so, I can understand that
I was just flabbergasted looking at some .net site but I'm also seeing that it doesn't have a lot of the unreleased titles you'd have to pay for (like the actual player's handbook instead of the abridged 100 page version) so it checks out. It's what I guess could be called grey area.
>>
>>67218311
>post article 13
Europe != the entire world.
The fact that your leaders act like it does, doesn’t mean you should believe them.
>>
>>67217245
Of course, conspiring with the DM to give your character a fitting end which gives closure to everyone is fine. I've experienced it before from both sides.
>>
>>67217277
Not OP, but the problem with playing until he dies is that death is never trully satisfactory in D&D.

Like, from all my games, I can't remember one ocasion (except one where the death happened at the end of the campaing and was kind scripted as a decision a player could make) where a death is a fitting ending.

Normally what happes is that a random mob just crits and people fuck up. Or that you just triggers a fuck you trap and then you're dead.

There is never a death where you feel "Oh, I was protecting my friend". 995 of the deaths are "we fucked up and I died in a stupid way" or "the GM fucked up and this OP enemy or trap killed me in a really unfair way".

Death in D&D sucks. Just like in real life. Is rarely a fantastic or fantasy death.
>>
>>67217884
You can only gain the benefit of one shield at a time
>>
>>67218538
that's nuts, what about dual-wielding shields
>>
>>67218508
well, I quoted the 'cheap and forced' part to make that point.
There is nothing glorious about death unless you embed it into the narrative.
If you just want him to day just let him die.

If you want a grand sendoff you obviously have to work that out with your DM.
>>
What would be some good background music for Mechanus, the plane of gears and law?
>>
>>67218586
https://www.youtube.com/watch?v=4syAd9dOBZY
>>
>>67218586
https://www.youtube.com/watch?v=-XLgpReEkLc
>>
How much could a wizard sell a "Real Doll Simulacrum" of a princess or high priestess for to rich perverts?

20 000gp?
>>
>>67218586
I know it's overplayed, but intro of Money by Pink Floyd https://www.youtube.com/watch?v=AoK1-6tE7mo
>>
>>67218586
https://www.youtube.com/watch?v=ap6QaDBZJwM
>>
>>67218586

Some Industrial music? https://rateyourmusic.com/customchart?page=1&chart_type=top&type=album&year=alltime&genre_include=1&genres=Industrial&include_child_genres=t&include=both&limit=none&countries=
>>
>>67218570
You can use two actions to don two shields but
>You can benefit from only one shield at a time.
>>
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>>67210221
We need official fairy races implemented asap for rp purposes
>>
>>67218644
Are you seriously telling me there's no "defender" special class that can ignore that rule and wields two shields for defense and bashes enemies with them
>>
>>67218653
You can take the shield master feat but
>You can benefit from only one shield at a time.
Ask your DM to remove it and use tavern brawler to be proficient with your 1d4 weapons.
>>
>>67218586
gears and laws makes me think of the quantum conundrum soundtrack. Basically music to solve physics puzzles to.
https://www.youtube.com/watch?v=BiLLa8Ya4us
>>
>>67218669
I'll just stick to 3.5 then or use this as a template
https://www.dandwiki.com/wiki/Shield_Warrior_(3.5e_Class)
>>
Does a Monk's Deflect Missiles work against boulders thrown by Giants? I think in previous editions it didn't, but there's nothing against it here. It just says "ranged weapon attack" which the thrown rock is.
>>
You can ready an action to attack a creature with 10ft+ reach, right? It probably makes sense for people to hit a Wyern in the face/tail the moment it swoops down to bite/sting and murder you.

>>67218586
Mechanus is too properly ordained for "music". Music is chaos. All these melodies imperfectly repeating! No, Mechanus needs nothing more than the sounds of clocks and gears overlayed on top of each other, making noise with perfect regularity. Maybe choirs holding a single note if you're feeling very fancy.

>>67218618
That costs about as much as a noble's manor. Sounds like a decent price, I can see some filthy rich duke selling off one of their many mansions to buy a perfect magical wife. (Though if magic can be sold and bought like that in your setting, I'd wonder why the rich perverts in question don't invest in hats of disguise and other illusions for their favorite girl to wear. Sure, it's imperfect, but at least she wouldn't be made of cold-ass ice.)
>>
>>67218618
However much he feels like that day. Seriously if you're giving out that kind of product you can pretty much demand whatever price you want.
>>
>>67216521
>>67216537
>>67216576
>>67216584
>>67216615
>>67216627
>>67216669
>>67216705
>>67216763

So, here's my opinion. Here's a major major flaw in the Tomb of the Nine Gods:

Whe you are traveling through Chult you have the chance to die, it's a much smaller chance then in the tomb, but let's say you do die. Then you create a new character that can be tied to your current character, or to one of the organizations you've encountered, or something like that. But more important, you will have time to play this character before you reach the tomb and the final boss. But then you get to the tomb.

Now, I think the risk of character death is important because it raises tension, it raises the stakes. So, when you get to the tomb, especially if your character survived until then, you are very tense! Anything can kill you! The risks are real!

Then you get to the tomb. You die. Not a heroic death against the villain, more probably a death to a random trap at some random level. Now, since the tomb is sealed and teleportation is impossible, your option is to play some random dude that was trapped into the walls or into the crystals or something like that. You also know that the campaing is very close to the end.

You know what happens with all that tension from the risk of character death? Is gone.

I mean, you're playing a new dude with no relations to the party and by the way the adventure is written no relation to organizations you cara about. Even if you think about something you cara, like, the game will only take three session or so to finish. Why put the effort? And more importantly, if you die... Well, you can just create another dude that comes from the wall.

Tension from the risk of character death is related to a player attachement to a character. If you kill them in the foyer for the final boss and replace them with a random dude, all tension is gone. Yeah, your haracter can die. But you really don't care and another one can just pop out of a wall.
>>
>>67217884
Carrying capacity is halved for small creatures IIRC. 30 pounds
>>67218162
Look up angry gm paragon monsters. Its an old idea and the man writes like he's a retard but the idea is one creature is multiple creatures,
>>67218316
Sorcerers are magical, mystics are psionic
>>67218760
It does work, consider the monk punching the boulder to slow it down. Or something. DMs discretion if the rules contradict logic, as always.
>>
>>67219015
True of any game ever. Nobody wants to die on the room before the final boss or a spike trap. Nobody.
Tomb even has an out for this. Several in fact. There is the single use character clone, the zombie gem you can get on the island and I think one more.
It's a thing that's hard to fix properly. Nobody wants to play a gane of heroes and die to a stink cows death beam on the first town or fail a save against poison and die immediately. Hence we have things like revivify and raise dead and death ward and 3 failed death saves and etc. Death is hard in 5e because after 20 years of playing a game, its become apparent that dying isn't terribly fun, not great for the story and unfortunately necessary.
If there is no threat of dying, hardly any reason to bother fighting. 5e has the idea of the adventuring day to sort this out. You expend resources in the day and using the DMG guidelines you aren't terribly challenged until the end of the day, I.e. whetr you would be fighting a boss or greater nonster before resting. You can always die in a fight, its just you are unlikely to do so when you have full hit points 19 spell slots a second wind and an action surge. When you get to the boss, you have 3 spell slots and an action surge. Now here's a moment to die.
I'm rambling, but that's the breaks. Narratively, death isn't fun when random. Gamewise, playing isn't fun when the course is predetermined.
Its a hard compromise that no,game from here to OSR to 13th age to GURPS has rectified.
A GM can only do so much. Example, I try to have traps that detain rather then kill and if a creature kills a PC, its now 90% more likely to try and live another day to become a recurring enemy. Anyway, rambling again.
>>
>>67219025
>Look up angry gm paragon monsters.

Holy fuck this is fucking genius. So simple yet so elegant and nice. I'm testing this today.
>>
>>67219088
I think the most brutal design flaw is to up the lethality right before the last boss, as tomb does.

Like, it seems counter-intuitive. The last dungeon should be the hardest one, the most cruel one.

But if you die there, and you know that is the last dungeon of the adventure, you have 0 time to grow attached to a character, and thus fear the risk of death.

That's the thing. The fear of death is for one character. One character only. The one you feel attached too. After you lose him, without time to grow attached to a new character, death doesn't mean nothing. You can always just pop out of another wall.

Ironically, i think the moment GMs should fudge and protect players is at those last dungeons. To ensure that if they die, they die at least at the final boss and the campaing end.
Creating a new character for the last 30 minutes of an adventure it's just a way for your players not to care.
>>
Rolled 39, 27, 7 = 73 (3d100)

>>67212864
:^)
>>
>>67219143
I agree with all that, worst part for me though is the final dungeon's design. It feels gamey. Like to the point I wouldn't be surprised if they make Acererak canonically aware of the fourth wall.
>>
>>67219142
Yeah its a great concept. Hope it works for you anon.
>>67219143
The tomb even has an out to this though. Built in and something you don't get in other modules.
When you die, your soul goes to the soul monger. You can't be ressurected while in the soul monger, but you aren't dead yet. Now its a game of tag. Nothing matters, nothing in the world matters, so long as somebody gets to home base. You break the monger, your soul isn't eaten. You go to the afterlife. You get an ending. And that's player tension. Yeah, some people have problems getting attached to a character they might,not have for long, but as a player, you NEED to touch base. Games not over because your character died, you have to save him. He didn't die, he got kidnapped with more steps.
And again, its hardly a fault of the module. That's every adventure.
I will never fudge die on the last dungeon though. I will make it a long corridor, but I won't fudge dice.
>>
>>67219174
I don't see how its gamey.
>>
>>67219143
Actually, I will admit to a flaw in the tomb of the nine gods. Its too long. If you die in thr final session, that's no big. You lose some hours of play as your friends save the day. You die on the 4th floor of a 8 floor tomb, well now you need a burner character. But they've planned around it. You got a clone and a homebase. You got options to keep you in the game.
>>
>>67219186
The thing is that you only knows that there is a time-limit on your soul if you metagame and read the module, because this information isn't disclosed in any time. The only information character have is that nobody can be ressurected until the soulmonger is destroyed. If you are ressurected is at the end of the adventure, so, why fucking care?

Also, this is an incentive for the other player, and only if they cared about your character.

For you, your character dies, you pop out of a wall, you know that in three sessions the adventure will be over, so you just don't care. If your character dies a stupid death, another will pop out.

You can super metagame and pretend your character that was locked in the tomb for hundred of years or something like that give a damn about ressurecting the one you really care, but in truth, let's be honest.

There is zero incentive for you to care when you know the campaing will end in 3 sessions and if you die you can just fart another replacement from a wall.
>>
>>67219220
The clone option is there for it not to be a complete fuck up...

But it still feels kind of cheap.

Not as cheap as the other options, though (pop through wall and great the party and join the strangers to defeat the lich... blergh)
>>
>>67219246
>The thing is that you only knows that there is a time-limit on your soul if you metagame and read the module
That's not even true though. Nobody in the world can be resurrected because of this thing. The patron reveals the soulmonger as the source of this.
That's literally in the first ten pages of the module.
>>67219256
>But it still feels kind of cheap.
More then you'd get in literally any other module.
>>
>>67219015
>>67219143
The mistake here is the GM running a traditional low-lethality 5e game before the players get to the Tomb of Annihilation and get Annihilated. Just don't do that, it's not the intended use. There's no place for a story-heavy, character-heavy, plot-armor campaign in a module that's got TOMB OF and ANNIHILATION in the name. The content and concept of the product speaks for itself even if the designers want you to believe otherwise, as usual with WotC (cough cough, "three pillars gameplay").

Alternatively this kind of stuff is easily solved by emphasizing henchmen and hirelings and their personalities. Spend the whole adventure getting to know Dwarfy the Dwarf and Elfy the Elf, then when your character Humie the Human dies you can have Dwarfy and Elfie mourn him, and one of them suddenly gets promoted to PC status to avenge Humie and spread the news of Humie's terrible fate and carry his body back to civilization to have a funeral.

Anyway, if your attachment to a character is the only reason you fear death, you need a better GM.
>>
>>67219298
He means the time limit on the soul being in limbo before its eaten.
Gotta save your beloved pcs soul before the soul is actually eaten.
>>
Rolled 31, 70, 54, 25, 65, 67 = 312 (6d100)

>>67212864
Forever DM here, rolling for my next two NPCs.
>>
>>67219306
I agree with this.
>Anyway, if your attachment to a character is the only reason you fear death, you need a better GM.
Honestly you don't even need a reason to be attached to your character. It's fun to play a character and fun to play the game. You don't have to be a jackass about it.
>>
>>67219316
You still don't even need the time limit to know you're guy ain't going to heaven with the soulmonger activated.
>>
>>67219352
Anon meant that if you know you can rescue your dead pc's soul and send him go heaven, that's a meta reason to keep playing as Li from the Great Wall of china.
>>
>>67219391
This
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>>67219391
And?
He was arguing about player tension and incentive, not character tension. There is player tension, right there. Player incentive is inherently metagaming in nature.
>>
>>67219339
>>67219306

I'm just saying that if I die 2 sessions before the final fight and have to make a new character for the final fight, I really will not care about what happens to this character. If he dies or he lives, like, whatever.

I can still play the game as a hack and slash, or a puzzle solving adventure. But if the puzzle is too hard or a trap is obvious and I can't find a solution for it, I would have no problem of simply triggering the trap to save time. And if the new dude dies, I just pop another one from a wall.

Keeping him alive means nothing.
>>
>>67219429
That's being a jackass about it.
>>
>>67219413
What is the tension?
Player knowledge: characters can be ressurected if the soul monger is destroyed.
Knowledge not available to players unless they read the module: time limits for soul.
Condition for finishing adventure: destroying the soul monger.

So, seriosly, what's the tension? The adventure will end when the party destroyes the damn thing and return to town. Then the GM can describe how they save the character or anything like that, if his soul is still whole.

But how does this change that the current character the player is playing could die to a rusty knife infection and the player wouldn't care a bit and would just pop another PC into existence?
>>
>>67219449

Why?

Do you wanna force me to care for a character that I will only use for 3 sessions?

Are you gonna get angry because I really don't care about Bob the Fighter that poped out of a wall to defeat this villain and all?

Sorry dude. If he dies I can pop another one just like him. Same amount of story and investment. So... Like. No risk at all.
>>
>>67219323
Let's see.
>Genasi, GOOlock, sailor.
>Winter eladrin, storm sorcerer, and... let's use random.org... 35, I'm not putting Ravnica shit in my game, roll again... 20, that's gambler.
These two are a great fit actually, I've got windmage ships and kraken cults. Obviously the Eladrin sorc is a gifted blizzard-wizard who lost his extremely fancy elf tree-vessel at gambling and now has to propel a floating wreck staffed with misfits and shady folk and oh god, in the name of the Four Courts, what the FUCK is in those crates.

>>67219339
That is true, there's a reason old school play still exists. There are more ways to have fun than to have your PC go through a conventional hero's journey and hit all the story beats.

>>67219429
Yes, but that's not a ToA flaw. That's a DMing issue and mismatching expectations.
Also, again, even so, stop with "popping out of the wall". Did you consider getting attached to TWO characters at once, or even more, from session 1 onward? Like one of the porters and guides you'll obviously be bringing into the jungle? Or maybe even introducing your backup PC at the very beginning of the game and switching which one you play every few sessions?
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>>67219457
No Dm on the planet is gonna literally give you a new character every 15 minutes if you keep running headfirst into spheres of anhiliation.
If you don't care enough about your character to give him a happy ending then you weren't attached to the character anyway.
>>67219475
You're pouting, like a child, about a game. Your friends wants to play xbox, you wanna watch tv, so you sit in the corner while everyone else plays xbox.
You've decided you don't want to play DnD, and that's fine, but instead of ducking out the last few sessions you sit there and make the experience worse for everyone.
>>
>>67219500
You are making a serious assumption that the guide will survive until the tomb.
The guide is also a one trick pony. Only one dead PC can "morph" into him, and only if he is alive at the tomb.
The tomb is locked by the time you get in, so introducing a backup PC that was in the town makes no sense.
Also, this does not solve the problem.
The problem is very simple... You lose tension for death because you don't care for a new character you will use 3 sessions as another one, especially when you know he can just be replaced by a generic copy upon any death.
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>>67219532
Suck a dick
>>
>>67219530
What is the guy gonna do if the character dies then? "You can't play at my table anymore".
The character can survive. But the player still doesn't care.

Also, stop with calling people child and stuff. We're having a civil discussion here, dude. I'm talking about a flaw in the game. Introducing a new character in the last sessions of an adventure makes players not care.

You're talking about how they should suck it up and not ruin the game for everyone else, and truly, they can do that. But that does not change my main argument: the player don't care. There is no tension. You don't have an attachment or any story with that character and you know that if he dies another one will be provided by any stupid means necessary.
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>>67219555
C'mon man, we're debating here. No need to get all angry and stuff.
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>>67219532
>You lose tension for death
But there are literally so many points you could consider if you actually cared about your character
>You don't need tension for death, just have fun
>You could care about the other characters
>You could care about your old characters eternal existence
>You could care about a follower
>You could care about another character that entered the tomb after you
But you just keep saying the player doesn't care, despite every reason he could.
>>67219565
>The character can survive. But the player still doesn't care.
Why? Why would he not care?
>I'm talking about a flaw in the game. Introducing a new character in the last sessions of an adventure makes players not care.
Okay. Then pick a different game to play. If you don't like the terms to the game, don't play.
>>
>>67219532
I am making the serious assumption that you will make an effort to care about characters other than your own and that at least one or two of them will survive and enter the tomb with you and the other PCs.

Again, that's a band-aid. The intended solution is to not play the module about Annihilation™ and Tomb of Horror Bullshit Callbacks™ if you aren't okay with your character dying in a way that isn't a semi-scripted heroic sacrifice or from the foul strikes of a main villain.

If you didn't like a horror movie because the characters you were attached to got slaughtered, that's not a problem with the movie. Just don't go to horror movies. Or slap your friend if he brought you in and didn't tell you it was a horror movie.
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>>67219589
>Don't like the game don't play
That's a no-no. We are discussing design flaws. This is like me telling someone that if you don't like my line of tought don't talk we me.
I think the design is flawed and needs to be improved and GMs can do that.

>Why would they not care?
Because you will only play with him for 3 sessions. You have no story. You have no attachement to the party. Win or die, he will just be retired and that is.

The character that you cared about is already dead.

You can still care about finishing the adventure.
You can still care about your companions.
You can still care about the destiny of your former character.
You can still care about the game.

But you still have to play a character until the end. And what I'm saying is, those generic characters, created in the room before the last boss, that you know they will explore three rooms and then the campaing will be over, you don't care for them. They can die in a stupid trap or something like that. You don't have a serious need to protect them. You can create another one just like it if they die. So the risk of death has no tension.
>>
>>67219639
>>67219639
>>67219639
New Thread
>>
>>67219638
>We are discussing design flaws
No we're not.
We're discussing inherent features of the game. If you dislike the idea of dying or any tension, don't play the game.
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>>67219574
Choke on it
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>>67219612
See this>>67219638
Same respone.

You can still care about everything.

What I'm arguing is that once the character you are attache too dies, and you have to create a new character that you will only use for the last session or so, you don't care for that character and thus you aren't really tense with the possibility of death.

You know that you can just reset and this character you are playing will have no more value than any other one you create for the last 15 minutes boss fight.
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>>67219646
So angery. So edgy.
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>>67219652
>you don't care for that character
Why?
>one you create for the last 15 minutes boss fight.
What DM does this?
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>>67219645
>Okay Jimmy boy, your 6 months character is just permadead. You can create a new one for this last two sessions. Oh, and if he dies you can just pop one just like him into existence. But remember, you have to care for him the same way you care for the other! This is not a flaw, every player should be super excited about the story of a character they will use for two sessions!
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>>67219678
>Oh, and if he dies you can just pop one just like him into existence. But remember, you have to care for him the same way you care for the other!
Nobody is saying this
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>>67219666
>Why?
Because you will only play him for two sessions or so. And you know that if he dies you will create another one with the same amount of effort. Thus, death is meaningless because you can just replace him with copies with the same amount of effort and you will not have the time to attach to him.

>What DM does this?
Read Tomb of Annihalation and all the discussion about dying in the final dungeon.
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>>67219696
So you agree that players will not care for the character?
But you don't think that creating a scenario where players will not care is a design flaw?
>>
(Let's all be decent and keep this conversation in this thread, for the sake of other anons.)

>>67219638
>>67219652
But "the tomb in the Deadly Tomb Adventure is deadly" and "your character will probably die" is not a flaw. If your needs (getting attached to a character) conflict with the purpose of the game (characters will die) then the game is just not for you.

Also, I'm going to repeat myself. If for whatever reason you still really want to play the deadly tomb game where your character will probably die, my advice is to try getting attached to multiple characters at once. It's not hard to make 3 different PCs for you to play and switch which one you're using on the regular.
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>>67219699
>Because you will only play him for two sessions or so
Why is this a reason to not care?
>And you know that if he dies you will create another one with the same amount of effort.
Why are you putting in minimal effort?
>Thus, death is meaningless because you can just replace him with copies with the same amount of effort and you will not have the time to attach to him.
Why do you need to attach to a character?
>Read Tomb of Annihilation and all the discussion about dying in the final dungeon.
Have, it's not in there.
>>
>>67219719
The deadly tomb is riiiight at the end of the game. After 6 months of character and party development. That's what OP pointed.

I agree that you can play the game as a hack and slash, or a miniature war game. Your character dies and you just pop out a new one.

What I'm saying is that all the tnsion caused by death goes aways (because well, if you aren't attached you don't care, your just there for the war game. So, literally, character dies you just opo a new one).
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>>67219732
>What is the reason to care less for a character you developed over the course of 6 months of play and one that you will use for 2 sessions to beat a final boss.
Basic math.

>Why are you putting minimal effort.
Basic math.

>Why do you need to attach to a character.
You don't. You can play the game as a miniature war game. I'm not objecting to that. In that scenari you will try to win but you don't really care if your character croaks.
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>>67219755
>The deadly tomb is riiiight at the end of the game.
The entire Jungle is deadly. So deadly
>>67219780
>Basic math.
K
>you don't really care if your character croaks.
Why?
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>>67219793
Jusgle is SO, SOOOO les deadly than the tomb. And dying in the jungle gives you the chance to play a new character that you will play for a while, so you will develop a story for him with the party, share victories and defeats, and thus care for him not to croak.

>Why not care if your character croaks?
Because you can make an imediate replacement. Since there are only 3 or so sessions for the game to end, all your character will consist of is the backstories you create for him. You will not have time to create bons with the party or develop a story with that character.
Thus, any character will have the same amount of imput (initial backstory).
Thus, you can simply die and replace him with another character with the same amount of backstory.
If your playing the game as a war game there's no reason to care if a piece goes out. You just replace it with another piece.
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>>67219732
Not him but
>Why do you need to attach to a character?
He doesn't need to answer that question. People just play RPGs for different reason.
The real question is why play ToA or ToH or any other dark, ambullshit module if you hate the flavor.

>>67219755
>The deadly tomb is riiiight at the end of the game.
Yes it is?
>After 6 months of character and party development.
This right here is your issue. Again, that's a GM problem, there is nothing in the module that says the GM has to keep the characters alive until they reach the tomb. The +5 to death save DCs literally exists to make the entire adventure deadlier, you are not supposed to be under the impression that you're having a story-heavy romp. This is an "our luck might run out ANY TIME NOW" module.

A decent GM either kills off PCs in the wilderness because it's literally the point for the wilderness to be dangerous (honestly, those undead T-Rexes do NOT fuck around) OR lets the group know that this is a story-heavy adventure with character development and a ruthless murderdeath dungeon at the end so plan accordingly.

Your problem only exists at tables that don't have a shred of Session 0 (for setting tone and expectations) AND where the GM actually work against the tone of the adventure due to stupidity or malice and gives you whiplash as a resut.
>>
>>67219851
So, only play the module if as a wargame?
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>>67219833
>Jusgle is SO, SOOOO les deadly than the tomb.
If you fail 2 skill checks in Nangalore you have to fight 16 CR 2 Grung. That's a CR 11 encounter, if you have 16 people.
>Thus, any character will have the same amount of imput (initial backstory).
Make it a good backstory. Make a character worth remembering. Make it a character you can have fun with.
i don't play DnD as a Wargame, but if a character dies I still have fun because I choose to. I don't pout and make the game less fun for my DM and fellow players. I had 2 characters die in the dungeon. One was to the air puzzle, and I made a guy from Athos who was a cannibal halfling who wanted out. he died to the blood for the ghouls puzzle. I then made a guy from ravenloft with a gun. Then he died as he was standing on the soul monger when it fell into the lava. I had fun. I didn't play them stupid, I didn't try and not have them be emotionless one note characters, I had fun because I accepted death as part of the game.
>>67219851
>He doesn't need to answer that question. People just play RPGs for different reason
I want him to answer it. He's not thinking about it. he's saying that it's a problem, because it conflicts with the way he plays the game, but that's not how everyone plays the game. He's not considering anybody but himself. He's not actually thinking about anything but himself in this entire scenario.
>>
>>67219890
I'm thinking about the player, not myself. I'm thinking about the player that dies, dude.

You die. There is 3 sessions to complete the game. Okay, you create a new character. You can have fun.

But what I'm saying is that he dies, fucks it. You can just create another one.

Your example is exaclty what Im saying. You played a wargame. Congrats.
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>>67219872
There is an extremely wide middle ground between "wargame" and "character cannot die unexpectedly".
If you're really convinced that D&D's two modes are "story heavy low lethality" and "wargame" then hah, sure, I suppose ToA is a wargame module.
In the end the point is that you don't go into all modules and all roleplaying games with the same mindset. That's what matters.
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>>67219890
I mean, not really OP, but from the characters you showed (especially the gun one) it just seem you start using stupid characters after each death. That's like, a clear example of not caring and just jumping from char to char. You can dress them up with a nice story, but they are still discardable pieces.
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>>67219928
>You can just create another one.
Why is that a problem? Why is that a reason to just throw yourself into traps? Why would any DM just give you a new fighter named Bob every 3 steps?
Like >>67219851 said, the module is lethal. Embrace it or don't play it.
>You played a wargame.
I played a roleplaying game. I played 2 characters and had fun with both. Sorry you can't have fun with one without 6 months of play beforehand.
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>>67219943
I'm not saying low lethality and never said that. My main argument is that high lethality at the end of a high stakes campaing plus characters poping out of the wall if they die is bad design because it leads to unimportant characters.

But yes, you can play ToA as a war game where you lose pieces.
>>
>>67219954
Why can't I throw myself at traps? Can't I make a crazy barbarian or a stupid kobold?

You played a war game dude. Your last characters where meme characters. You didn't care if they died. If you don't care about a character death, you certainly had not a good story with that character. Exaclty my argument.
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>>67219950
>you start using stupid characters after each death
No, I made characters that I wouldn't normally be able to play as a result of the unique experience of dying in the tomb. I love Athos. I love Ravenloft. I rarely get to play characters from them so I took the opportunity to have fun without making one note characters. They weren't chaotic stupid either. Erstek was Lawful evil and Horrace was Neutral good. and I played them as characters not set pieces.
>they are still discardable pieces.
Only if you treat them like that. There is no need to treat them like that.
>>67219967
You're just arguing that you don't like making new characters at the end of the campaign. Not everybody does. It's only a flaw to you because you think people only play like you.
>>67219987
>Can't I make a crazy barbarian or a stupid kobold?
Why would you? Why would you drag the game down because you don't want to play it anymore?
>>
>>67220005
>Why would you drag the game down.
Making crazy and funny characters is dragging the game down? Why that?

And the fact that you jsut throw characters into the game without caring and are super okay with their daying and just make a new one proves that you were playing a war game.
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>>67220038
>Making crazy and funny characters is dragging the game down?
Making characters you don't care about is dragging down the game.
>And the fact that you jsut throw characters into the game without caring
What makes you think I never cared about them?
>are super okay with their daying
I'm also okay with getting charmed and losing limbs.
It's part of the game.
I am okay with playing a game of dungeons and dragons. That involves the risk of death, dismemberment and domination.
If you are not okay with this, you should not play the game.
>>
>>67218618
Enough to bribe his way out of prison.
>>
>>67219967
>But yes, you can play ToA as a war game where you lose pieces.
You can, yes, but most people find a nice, happy middle ground between wargame style and getting invested in a single character that cannot die unexpectedly.
>high lethality at the end of a high stakes campaing
Like I said, it's a feature, not a bug. Either the DM makes the whole campaign high lethality like he's meant to, with a bit more lethality at the end, or the DM makes a conscious decision to run a low lethality campaign with a death trap (I know some people enjoy this). If you go through the campaign not knowing it's dangerous or going to get dangerous, then it's not a design flaw, you simply didn't get the memo.
>characters poping out of the wall if they die
This is another thing you're fixated on that isn't written into the module. Yes there is a restriction in the way new characters can be brought in, no that is not the only way.
>it leads to unimportant characters.
That is, in the end, purely subjective.

>>67219987
>You played a war game dude. Your last characters where meme characters. You didn't care if they died. If you don't care about a character death, you certainly had not a good story with that character
Okay now you're just resorting to (in order) a strawman, a personal attack, gratuitously assuming things, and a total non sequitur. I understand why that one anon told you to suck a dick, you're not arguing in good faith.
>>
>>67220038
>Making crazy and funny characters is dragging the game down?
Absolutely. Nobody is as funny as they think they are.
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>>67220095
> you're not arguing in good faith.
That was obvious 3 hours ago
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>>67220264
Obviously, but I do hope the point comes across now and that anon will reconsider his approach. He seems to care and not be baiting.

>>67220174
Nah, there's no universal "funny is bad" rule, even if people are generally not as good as they think when it comes to literally anything. It's all about the table you're in. If I'm DMing a beer and pretzels games you get to make your wacky character and we'll all make dumb jokes about it. I don't know about you but for me elfgames aren't all serious all the time.



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