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Tell me about the players that get under your skin consistently and make you wish they would french kiss a running chainsaw.
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I don't play with such people, and neither should you.
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>>66710896
Players who are incapable of approaching games with any sort of open mind or mindset that isn't just "DnD'isms". DnD and Pathfinder ruin players for life, I swear. Once a DnD-player, never a roleplayer, unless it's one of the rare few who tried DnD/Pathfinder and hated it.
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>>66710896
Players that think it's a single player adventure.
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Players that don’t make a personality for their character so when they role play they have no unique voice
Also furries
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>>66710896
The ones who make stupidly overpowered characters and are not happy with it.

Just make a character that has weaknesses and strenghts and is balanced and you will be happy.
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>>66710896
>the woman acts childish and irresponsible during the game
Secretly redpilled?
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>>66710896
There's one that tried to insert his custom race that was quite frankly fetish fuel.

Thank god he finally stopped after the new GM put his foot down, but it made the first few games uncomfortable. Apparently he was an autist and didn't realize how much it made everyone else cringe until the GM came out and said it straight. He apologised and offered to make a new character fresh from the game and none of homebrewed shit, but those first couple of hours were torture.
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>>66711494
Details on the fetish race?
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>Play a game with a friend.
>Without getting too much into it, the game basically featured the human race having to protect itself more because humans kept getting nabbed by a Goblin-Troll-Other Stuff coalition who'd already popped the dwarves and elves.
>The intro mission features the party trying to get a party of gobbos to leave and move away from the city, violence is an option but a last resort because it can be a red flag if done wrong.
>One of the players suggests poisoning the goblins.
>They head to the goblin's food supply and poison it.
>He and the rest of the players seem to be having fun.

>Session ends before reveal of whether poison worked.

>Get pulled aside by this friend.
>"Anon, uh... I like the game but can you avoid the war crimes?"
>"X did the war crimes and he had a decent plan."
>"X did the war crimes, but you're still okaying them, Anon."
>Not even sure what to say to him.
>A few hours later he's telling my other friends that I've been running a nazi-themed game and that I'm a nazi.
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>>66711494
Tell us some more
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>>66710896
The dude who never, ever took risks, and always stayed at the back with his rogue tiefling to stay away for danger, then complained when the others players refused to share the loot with him or that their story-line were progressing faster then his.
Eventually I built an encounter with a sneaky enemy and perceptive to force him out of cover, because I was so tired of him just wasting time moving around furtively without ever doing anything if there was the slightest chance of counter-attack.
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>>66711402
That's a very ugly dude, anon.
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>player who constantly gets pissed if he takes any damage
>when it's his turn to DM he tells me I'm not allowed to play a human because "they're boring" and I "always play them" (not true)
>pulls out his phone sometimes and says "this is my character's face right now" showing us an anime reaction image
>constantly swear and use modern slang IC, and literally "dab" on the corpses of orcs they killed
>that player who loses his shit cause another player won't lend him dice, and breaks holes in the wall
They are all gonna be wiped out by the BBEG I swear to god. I feel his rage and motivation to destroy them. It's some good RP.
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>>66711043
This. I've become sick beyond belief of D&D tropes and expectations. They seep into everything and are overdone to the extreme.

>>66711755
That's frustrating. What a dumbass.
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>>66711755
Say that he's right and tell us what happens next.
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>>66713092
>>66713197
I'm sticking on my "a player can do what they want as long as they have a plan and can explain it" hill and dying on it.
He's probably going to try to sabotage the party next game.
He's playing a half-human-orc paladin who's pure good even though he's racist against the humans who've been dying and slowly being whittled away for hundreds of years.
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>>66711755
If this is real, that's pretty funny. Tell him that Nazis weren't the only ones to do war crimes and if he wants to railroad you he can fuck off. Or cal him out for being a nazi for having a humanocentric game.
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>>66713287
I add the caveat that one player's actions can't take away the agency of another player's, nor should one player get to "be their character" at the expense of other players being creeped out or uncomfortable.
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>>66711534
>>66711908
It was supposed to be "barbaric" races since our setting was the frontier where savage races roamed. Stuff like orcs and goblins, barbarian humans. If you wanted a "civilized" race or class you had to make a damn good explanation. Only the GM did that and he was supposed to be the guy hiring us.

Autist made a wolfman. I think he got inspiration from furry porn or something because he said the character was nude save for a loincloth, stank of urine, and regularly sniffed characters' crotches in greeting. He thought it was good roleplaying. When he got around to 'marking' corners to keep track of our progress in a supposedly endless maze, that's when GM said to cut it out before it got worse
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>>66710896
Ones who repeatedly quote real-life media and memes in-character without it being justifiable.
Now, there are some lines and references that can be made as a joke. A frustrated paladin can go up before a crowd and demand "Tell me now: is there a man among you here? Is there no one who will stand up and try to fight?" Yes, it's a reference and we all know it, but there's no actual logical problem with the character saying it.
And, sometimes, you want to make an out-of-character joke about something, and that's also fine as long as you clarify that it's out-of-character.
But there is no logical reason that a cleric would say "The hardest decisions require the strongest wills" and snap his fingers to Turn Undead. Doesn't make sense. No part of that is a difficult choice, and snapping is not brandishing your holy symbol. A character's battlecry should not be "hippity hoppity get off my property" unless, for some insane reason, the proper context has been established in-universe for that to be a logical statement. Characters shouldn't start quoting from Yahoo! Answers YouTube compilations.
In every one of these cases, I asked to clarify. "So, what do you say in-character?" or something to that effect. And every. Damn. Time. They've doubled down. I'm so glad I'm not the GM of that game, I can sometimes see the suffering in his eyes.
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>>66714497
Anon pls
>>66714586
I'll see about fitting that in. This game's supposed to be a bit more about going out of your comfort zone, which I checked with every player.
Mr. Complainer was okay with it but I'm going to ask him again next session and ask if he wants to drop out.
>>66714601
It's supposed to be less of "TEH NIGGERS AND JOOZ R DED" and more of "humanity has been ravaged and fucked over so hard that expansion has been pushed back into several small/large cities that are cordoned off from the outside world."
There's still blacks, latinos, etc, etc, just everyone has a smaller population. It's meant to be an underdog/figure out how to fix shit story.
If you want to expand on that and I'm being retarded let me know.
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>>66711096
This isn't always the specific players fault. Sometimes the other players are just failing to actually act and are just being followers and the one player is actually interested enough to act thus leads.
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>>66710896
The ones that have been playing the same character in a weekly game that has been running for more than a year that STILL ask "what do I roll". The ones that say "I cast a spell" or "I use an ability" and respond to questions like "on who" or "to do what" with a blank stare. The ones that take ten minutes struggling to decide what to do on a combat turn because they don't pay attention to anything that occurs between their own turns, and complain afterwards that they don't like fighting. I get that some people are better at picking up new rulesets than others, and I don't expect everyone to be able to quote the page number and line of every rule when I snap my fingers, but please, for the love of God, try to pay attention and get some idea of how your own character works.
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>>66711755
Seemed pretty fake, but almost want to give benefit of the doubt...
>>66713287

I take it back. Fuck off shitposter. Nobody believes your story about 'le self hating white liberal plays as half orc to free their people from slavery just like muh blacks lmao' Your gay scenario never happened, I honestly bet you don't even play tabletop games you massive homo.
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>mfw people meme about half orcs as a stand in for blacks
>mfw i always saw them and played them as conan types
Oof i guess?
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>>66711043
Can you be more specific?
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>>66710896
The players I dislike the most in my group are the ones who:
1. Don't understand how their character sheet or basic mechanics work, despite playing dozens of sessions with the same character in the same session
2. People who agonize over what they are doing on their turn in combat, holding up game play, and looking up rules, when they could have been thinking about it on other players turns.
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>>66715397
Not him, but I imagine
>Not understanding that there can be games without classes
>Not understanding that there can be games without levels
>Not understanding that casters don't have to be more powerful than fighters
>Not understanding how a setting can exist without people knowing what adventurers are and having adventurer guilds
>Not understanding that x monster could be anything other than a carbon copy of it's entry in the monster manual.

There are probably more.
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Players who take 30 minutes to take their turn, meticulously planning out every action, discussing alternate possible actions with other players, looking things up in books + googling it to see if there's any other way they can squeeze out a slightly more optimal outcome to their choices
Players who make a social/roleplay character for what was advertised as an action/combat heavy game AND then refusing to take actions in combat beyond cowering behind cover
Players who claim the trap wouldn't have caught them because 'my character would have dodged/interrupted/stopped it as soon as anything started to go wrong'.
Players who bring IRL interpersonal conflicts to the table and try to get back at other players by doing dick things in game.
Players who target other players and GMs for harassment because of something a different GM did (in the same overall RP Club) with the rationale of 'well I didn't see you doing anything to stop him'.
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>>66711755
kick the bugman sioboy out of your life.
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>>66715510
>There are probably more.
Not understanding the GM is the first and last word over and above any printed rule.
Not understanding that because they played some D&D, they do not know everything about fantasy.
Not understanding that combat need not be fair nor balanced to the party's capabilities if the circumstances demand otherwise.
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>>66714650
If the guy had an issue, he had ample time to bring it up IC.
Also
>>66715218
Absolutely this.
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>>66715510
>getting mad when people make characters with uncommon combinations of race and class
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>>66715881
>getting mad when people make characters with uncommon combinations of race and class
Fuck, this one happened to me recently.
Someone was talking about an orc-wizard and thought it was hysterical. Because it would be super sub-optimal in DnD, so it's funny.
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>>66710896
It pisses me off when everyone else just sits doing jack shit with so many options at their disposal and yet again iv got to move this along because nobody else will say anything. GM throws me in the face role because I’ll advance the story and play ball with a plot. But fuck damn it gets old when everyone wants to take a back seat why are you here??
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>>66710896
People who want to play furries/scales.
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>>66715326
>half orcs
>not full blooded orcs
What retards do you talk to? let me guess its /tg/ HFY fags isn't it?
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Players that edge Lord and think wearing black is a personalty also players that think a voice is a PC
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>>66716186
THEY'RE ON THE RULEBOOK I CAN BE A LIZARD PERSON IF I WANT
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>>66716323
I would sooner burn the book on your pyre mate
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>>66711124
My voice is a unique voice. All I can do is make it deeper/higher or more nasally
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>>66716573
Get help, anon.
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You know the worse kind of player? The one who constantly does stupid shit. And not just the "oops I am an idiot" mistakes that happen now and then, they make stupid choices cause it gets them the spotlight and they think its funny. It doesn't matter if they end up getting killed cause they just end up making the same type of character, a big joke that is only tolerable for a single season and that their only personality trait is that one joke. It's worse when the DM feeds into it all the time cause then you get some of the most retarded shit to happen in your game while the DM refuses to let you do mundane shit cause its not in the rulebooks.
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>>66716640
I mean it’s only one furry, they aren’t that strong. I’m sure I can do it myself
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>>66715326
Half orcs would be some sort of mullatto anon.
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>>66716758
Get help.
You are mad about pretend.
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>>66716758
Lel
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>>66711043
The best way to get people out of the "game" mindset is to have your players commit to a character goal that has nothing to do with mechanics. Then everything falls into place.
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>>66716186
Imagine being upset over furries in 2019
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>>66710896
It's actually our GM, not a player. But he's our pretty much forever GM, and he usually runs our Dark Heresy games. Ironically, he's never played 40k, has mild antipathy to the game, and therefore often gets little details wrong about the setting.

THat's not really a problem though, it's the tone. I don't know if he doesn't get 40k's tone, or he does and doesn't like it, but his games feel a lot more like a Timothy Zahn novel than something organic to 40k. Everyone is *clever* in a setting that's mostly about brute fanaticism and commitment triumphing over the clever subtle gambits. But he does it, and keeps doing it, and does it with panache. It's actually making me start to dislike 40k, and I resent him for that, as irrational as that might be.
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Players that make characters who are fundamentally against the concepts the game is based on.
It's a game very much focused around a single Kingdom!
>My character has no interest in the local area and comes from outside the Kingdom!
You'll be working as part of an organization
>My character doesn't play nicely with others and smugs at everyone constantly, if anyone tries to call him out he'll be a bitch about it
You got to work with this good aligned gods secret cult to bring down the evil council that's secretly run by a dragon
>My character tips his fedora so hard that it counts as a Vorpal Coup de Grace, also he's a massive dragonaboo
Regardless of the game, regardless of the setting, regardless of the situation, you pull right, this player screams Left and starts running in the opposite direction.
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>>66712967
Are you playing with kids? Actually asking.
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>>66715218
Uh, what? Where did that guy say anything about self-hating white liberals or metaphors for black savior complexes? Like am I just retarded or are you sperging out here?
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>>66715397
The whole dragon/wyvern autism is a very annoying example, if relatively harmless.
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>>66711755
>players get told violence should be a last resort.
>get called a nazi

You might want to introduce the chamberlain of the King as Arthur Neville Minister. Have him be the guy who keeps trying to make the case for appeasement.
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>>66714650
>Anon pls
Not him, but playing the devils advocate:
Looking into it the nazis are pretty vile but they pale in comparison to the USSR and the stuff it was doing at the same time. Sadly a lot of history is overshadowed by the "US GOOD THEM BAD" mentality that seems to have inflicted the western nations and seen the warcrimes and massacres of the Soviets happily brushed over in favour of focusing on the Holocaust. Yes, the industrial slaughter of 17 million people was horrific and an act that should never be forgotten or denied BUT at the same time it should not be used to whitewash the crimes of others.
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>>66710896
The "veteran" player who thinks he's an expert roleplayer but actually is always playing as himself, going out of character if necessary in order to do "the logical thing". The logical thing, of course, is always the logical thing for a 21st century man in his early 40s looking to show how much games he has "solved".
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>>66717090
>Regardless of the game, regardless of the setting, regardless of the situation, you pull right, this player screams Left and starts running in the opposite direction.
Left should be the road of probable death with a slight chance of becoming more interesting over time.
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>>66717290
I don't think anyone has ever thought the USSR were "the good guys", America didn't like them even during WWII (despite being allies) and certainly not afterwards either. That's kind of why the Cold War happened.
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>>66715510
>>Not understanding that x monster could be anything other than a carbon copy of it's entry in the monster manual.
I remember the first time I did this years back in my DnD campaign, I had Skeletons start an orderly retreat when their necromancer got killed
"Uh no GM skeletons dont do that there undead and mindless they dont use tactics"
Only to be repeated later when the party charged a block of skeletons only to see them form up into ranks and archers fan out on the flanks to give fire support.
>>Not understanding that casters don't have to be more powerful than fighters
Sadly most of my players dont even see the disparity.

>>66715846
>Not understanding the GM is the first and last word over and above any printed rule.
This
>Not understanding that combat need not be fair nor balanced to the party's capabilities if the circumstances demand otherwise.
And this, also known as the "I did something stupid and picked a fight we cant win its your fault GM we cant win against this you should not be putting unbeatable fights in-game"
FFS WTF DID YOU EXPECT YOU PLEBIANS, YOU CHARGED THE SKELETONS/WENT AHEAD OF THE PARTY AND ALERTED THE GOBLIN LOOKOUTS YOU DIDNT HAVE TOO

>>66715510
>There are probably more.
GM should obey the books
All MM entries are to be treated as holy scripture
Gold and magic equipment should be given as and when the party advances and doesnt have to be earned
"Nothing is wrong with casters stop whining"
AHAHAHA LE EBIC NAT 20 CRIT SUCCESS
OH NO *giggles* LE EBIC NAT 1 CRIT FAIL
"I want to make player X's character do something, I roll to intimidate/seduce/charisma him into doing it, what do you mean RP it ive got +gajillion in this stat im gonna use that, does a 46 beat your will save?"
"What do you mean I cant just statstick my way through everything?"

Fuck DnD, I sometimes wish I never started that group.
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>>66717440
Pretty much. We were allies of convenience born from Operation Barbarossa - quite happy to kill the same people, but we could hardly be considered friends.
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>>66717406
>Left should be the road of probable death with a slight chance of becoming more interesting over time.
I wish, for some reason the GM insists in indulging him like he's the smartest guy in the room for going 'Oh it's a game about being roguish but good hearted smugglers running the blockades of an evil empire, while also trying to bring the empire down from within for our own reasons? Guess I'll be Scarface and literally only interested in money and pounding my own asshole with a buttplug. Also I'm secretly working for my step-sister who wants to rule the Empire herself rather than replace it :3c'
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>>66717440
Oh yes, but in light of the holocaust a lot gets looked over, especially by the modern generations. As a historian it saddens me.

>>66717090
>It's a game very much focused around a single Kingdom!
>>My character has no interest in the local area and comes from outside the Kingdom!
I had this happen to me, several times. Culminating in a player who made a character that required me to invent and entire new land on the spot because he wanted to come from NOT! Japan. But the amount of times a new PC was either not interested or just not from the Empire was stupefying.

>>66717041
I had a GM like this. He wanted to run DH but knew barely anything about the setting to the point that he had Orks, Eldar and Tau all happily mingling in the mess hall of an Imperial freighter.
And then he had the enemy know we were coming, and basically compromised us on session 2 by having the local government send up some fighters to escort our shuttle in.
The game never got to session 3
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>>66710896
I've had a player who insisted that he didn't want his character to die, and that he would only continue to play if I could confirm that no harm would come to his character.

It was then I realized that he had to die.
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>>66717608
What a weenie. An adventure's not very exciting if the promise of gold isn't counterbalanced by the threat of painful, agonizing failure.
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>>66710896
This was a non-D&D game, but players played a large part in worldbuilding, introducing different elements and so on. One guy, of course, took the chance to introduce his waifu. And I'm like, "Fine, I guess it takes all kinds, part of this game is about the clash between fantasy and reality."

But then he stats up a female character, and I say "No. No way." This is because I know he's immediately going to try and lez out with his waifu. I mean, it's so fucking obvious.
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>>66717604
To be fair, being from outside the Kingdom makes a degree of sense, because it means they as characters aren't familiar with that world, just like they as players aren't. It provides a convenient story reason as to why things that anybody living there would know - such as local customs, beliefs, the important figures, local history etc - need explaining to them. They're fish out of water in regards to the setting, it makes sense they'd want to be fish out of water as characters too, and explore this new world in character at the same rate they do out of character.
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>>66711124
Suffer not the Furry to live.
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>>66717597
>Also I'm secretly working for my step-sister who wants to rule the Empire herself rather than replace it :3c'

"Your character is now in open conflict with both the Empire and the resistance. Twice the enemies, fewer rewards. Does the rest of the party want to turn in [Snowflake Player] for a reward from either the resistance or Empire?"

>>66717604
>Culminating in a player who made a character that required me to invent and entire new land on the spot because he wanted to come from NOT! Japan.

"Your character believes himself to be an Isekai'd version of you, the player. This allows you to be a massive weeb without the GM having to invent a new country. Have fun being wrong genre-savvy."
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>>66711755
extra large oof,
some people are super sheltered and have no real conception of conflict outside of catty facebook threads.
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>>66717041
> Everyone is *clever* in a setting that's mostly about brute fanaticism and commitment triumphing over the clever subtle gambits. But he does it, and keeps doing it, and does it with panache. It's actually making me start to dislike 40k, and I resent him for that, as irrational as that might be.

It's mostly because he's getting the setting wrong. All the just-as-keikau stuff doesn't actually work in a 40K context, where even the best plans can go terribly wrong very fast. There's just so much chaos that you can't execute a typical sci-fi master plan without a lot of unexpected variables.
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>>66717253

That's like skub.

I bet you like two-limbed dragons too, you skub-lover.
>>
>>66715218
might be reaching a little far their man, I think that if there are people that show up to games with furry characters, crazy characters they play straight, etc etc.
considering just how fucking awful people can be at the table this hardly seems past the pale.
At this point Id need actual war crimes at the table to be concerned.
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>>66717773
>"Your character is now in open conflict with both the Empire and the resistance. Twice the enemies, fewer rewards. Does the rest of the party want to turn in [Snowflake Player] for a reward from either the resistance or Empire?"
Thing is, none of us know IC. Everyone knows OOC since he's passed on everything we've done to her and fucked us on a number of occasions doing so.
Seriously the entire original plot of the game died in session 3 when he took what was meant to be our plan and basically dropped it in the hands of a neutral third party that's more invested in the Empire surviving than the rebellion winning.
The DM claimed it wouldn't be a problem and that the guy we're working for, who is careful as balls and much higher level than us just lets it slide because hey, reasons.
It's very, very irritating.
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>>66711402
it's part of a set I believe.
Fuck you and your redpill.
>man does something stupid while a woman doesn't
>hurr hurr sjw conspiracy, hurr hurr
>woman does something stupid while a man doesn't
>based redpill hurr hurr
>woman and man does something stupid
>fucking women hurr hurr
>woman and man doesn't do something stupid
>woman can't be there, hurr hurr
>>
I had a player who decided his character knew everything about the BBEG without asking me first.
This same player managed to die thrice in the same hallway because he was too stupid to understand the limitations of his character.

Then I joined in on one of his games once. It was ad&d 2ed, but one guy was playing the rock, complete with championship belt. He was locked in with the big bad of the campaign and won, because the big bad was lower level than him. Then one of our characters died because the DM threw him in front of a car. The player had no say in any of it.

Suffice to say I didnt play with him again.
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>>66710896
It's probably me.
>make minmaxed characters that blow the GM's encounters the fuck out
>GM can't scale anything up because the rest of the party isn't as good at minmaxing
>GM whines about it
>point out that his game wouldn't be any better if the fights lasted a few rounds longer
>GM loses his fucking shit
>the rest of the players agree with me and point out that they never had an issue in the first place
>game continues as the GM seethes in silence
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>>66717876
The Punnett Squares of /pol/
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>>66717783
>All the just-as-keikau stuff doesn't actually work in a 40K context, where even the best plans can go terribly wrong very fast.

Have him start hearing voices and waking up in places different from where he went to sleep.
Have things go even more according to keikaku in increasingly hard to believe ways.
>Inb4 he turns into a Blue Horror and Pink Horror that open a Daemon Rift between themselves.

>>66717828
>The DM claimed it wouldn't be a problem and that the guy we're working for, who is careful as balls and much higher level than us just lets it slide because hey, reasons.

See, this is where the DM went wrong.
If the guy you were working for was higher level? Your player should have gotten into trouble with the resistance. Possibly to the point where the party has to make the choice of [player] and his step-sister's organization or the resistance.

If you're lucky, your DM might be planning a way for your employer to get even in a suitably memorable way and just isn't telling you guys.
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>>66710896
2 people in my last game actually started a fight over who was the "main character" of the party and who would decide which plot hooks to follow. Makes me not want to play tabletop anymore, knowing there's always at least one autistic THAT guy who'll fuck it up.
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>>66717909
Why doesn't your GM just throw in encounters that can actually hurt you? If you min-max'd then you have to have at least a couple glaring weaknesses, however unorthodox they might be. At the very least he could target your weakest saves.
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>>66718017
>2 people in my last game actually started a fight over who was the "main character" of the party and who would decide which plot hooks to follow.

Tell them to keep it in-character.
Loser has to roll up a new adventurer.
Winner is now wanted for murder.
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>>66718040
>Why doesn't your GM just throw in encounters that can actually hurt you? If you min-max'd then you have to have at least a couple glaring weaknesses, however unorthodox they might be.
The rest of the party is there to back me up.
>At the very least he could target your weakest saves.
Not playing D&D.
>>
>>66717718
How do you know he's going to do that?
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>>66718041
I can only imagine the autistic freakout that would occur if one of them actually lost their character. I left when they started getting me to choose sides. Fuck that.
>>
I have this one friend who always insists on being part of the game but never wants to actually play. It's a pain just getting him to even show up and when he does he just sits there and acts bored no matter how how much I try to involve him. I've tried to encourage him privately and he doesn't seem to really care, but I know that if I suggest cutting him out he'll throw a tantrum. What do I do?
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>>66718158
>I can only imagine the autistic freakout that would occur if one of them actually lost their character.
One or both of them would probably leave as a result. Which also solves your problem.
>>
>>66718160
Sounds like he has a problem with being excluded and only wants to be part of the group. After he gets there he doesn't want any more, so he does nothing else.

Sounds like HE has that problem. Tell him he can deal with that in his own way without detracting from the group's experience.
>>
>>66717909
>it's probably me
This is my deepest fear at the table.

>Will writing in-character letters, naming my weapons, and other such details be seen as trying to "upstage" other players?
>How immersed does my GM want me to be, and how deep can I go without coming off as "trying too hard?"
>Is the justification I gave for this fish-out-of-water (i.e. the misotheist in the crusade party) acceptable (i.e. "demons are even worse and I can't go home anyway, so I came to help")?
>Damn it all, I know those looks. Everyone's realized I'm playing a mechanical expy of (videogame/anime/cartoon character here)!
>>
>>66718050
>The rest of the party is there to back me up.
They're supporting the carry then, which really shouldn't be an issue at all. If your GM was just throwing fodder at you that would be one thing, but if he's actively trying to hurt you but your group works together as a team to prevail anyway, that should only be considered a good thing since that's typically how you're supposed to succeed in any game.

>Not playing D&D.
Which game are you playing?
>>
>>66718160
Maybe invite everyone to things that aren't the game sometimes? Go bowling or play laser tag or see a movie or whatever? >>66718198 seems SORT OF right to me, but I fear it's more that these games, however little he actually cares about them, are the only times he actually gets to SEE you guys anymore.
>>
>>66715510
>>66717513
>Not understanding that casters don't have to be more powerful than fighters
You do realize that if a person irl had the ability to use magic that would inherently make them more powerful than most fighting classes, right? If someone can warp reality or make things explode without the aid of expensive weapons, then yes they would be more powerful than someone who swings a sword unless this fighter is ungodly strong/augmented out the ass. I don't even play caster classes for this reason because I like the challenge of being just some dude who swings an axe or sword. This is not a d&d exclusive thing.
>>
>>66718297
(you)
>>
>>66718320
Not looking for (You)s, just pointing out that there is a flaw in what they are saying.
>>
>>66717739
But, to be extra fair, that anon wrote "My character has no interest in the local area" right before the "and comes from outside the Kingdom"
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>>66718297
And in the same theoretical argument it could easily be the opposite where magic is weak or just too high cost.

So hence why prior (you) poster because are we really going to just start this again. Can we leave it at just theory we don’t like and stop.
>>
>>66718297
Not if they're on the same fucking power level.
But only if we had some kinda way to represent that.
>>
>guy who has been in and out of my games for the last few years (currently out, thank fuck)
>never puts any effort into backstory beyond two or three sentences
>never participates in any kind of RP scenarios, even when prompted by me or a player
>almost never talks outside of combat, actually
>every one of his characters has the exact same personality, always some degree of antisocial so he has an IC excuse to be silent for hours at a time
>the reason he quit my current game a few sessions in was because I mandated he provide me more personality or backstory for me to work with and he refused, saying he couldn't come up with anything
I swear this guy just wants to do multiplayer Skyrim and this is as close as he can get
>>
>>66718297
the idea i'm into is that in a world where insanely strong magic exists, insanely strong martial prowess should also exist. have the wizard be able to take out a forest with a fireball, or have the fighter cleave through the oldest tree with one swing, it's all the same shit. a level represents an amount of power attained by the character, no matter what kind of level it is.
>>
>>66715510
>>Not understanding that x monster could be anything other than a carbon copy of it's entry in the monster manual.
this shit is so pervasive.
>>
>>66718440
I think an actual multiplayer Skyrim mod exist already
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>>66718628
Yeah? Then why doesn't he fuck off and do that instead of shitting up my games with his "page of numbers with a name on it" characters
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>>66718655
Maybe he is a console player he sounds dumb like that
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>>66716133
Worst experience I've had with that situation was where one of the wallflowers was unoficially designated the main character and was supposed to be leading the party.
>Problem is the game is moving at a snails pace and the DM gets frustrated enough to ask me if I'd mind writing up an advisor of sorts to give him a little push.
>I do and it works for the most part.
>My dude is constantly pushing the MC to take control more often and have a sense of confidence, which resulted in MC getting more confident.
>Fast forward a few sessions to MC getting overconfident and wandering into an obvious trap.
>I rush in after him to keep him from getting himself killed.
>flub a stealth check
>Take a rifle shot to the breadbasket
>DM rolls 20 and confirms, looking at x4 damage
>DM rolls damage 1d12+4, rolls a 10
>56 damage triggers a massive damage fort save which i fail horribly due to being poisoned earlier that session.
>fucking dead.jpg
>MC barley makes it out alive at 3 remaining CON with a shattered ribcage.
>>
>>66718833
Isn't technically the problem there that he stopped being a wallflower?
>>
>>66718208
I know this feel, because combat generally goes something like.
>"I swing my axe at him"
>"I shoot my bow at him"
>"I fail to sneak attack him because I don't know how flanking works"
then my turn finally comes around after everyone has to ask what to roll and what bonuses to add again
>"I'll 5-foot step up to him and trip him for my first attack...ok that worked, then I'll disarm him and use [whatever the fuck feat it was] to kick his weapon 10 feet away a a free action. Alright guys, he's all set up for you."
>Enemy gets up, Trigger's attacks of opportunity, I try to trip him again but fail.
>Barbarian: "I want to trip him too, despite not being at all specced for it" *fails worse than i did*
>Wizard who vowed not to use magic to harm and is armed with a bow: "I'll roll to shoot him. Wait, I can't becaued AoOs cant be ranged? thats dumb."
>Rogue: "I'll wait because I'm not hidden yet."
>>
>>66710948
Fpbp
>>
In a shadow run game there was a player who just randomly murdered a civilian and compromised a entire intricately planned run, just because they weren't the center of attention.
>>
>>66719106
You're not supposed to be the center of attention in Shadowrun. Unless you're the sam and your crew screwed up and went loud, but that's more or less the Plan C.
>>
>>66719143
Let me describe this character.
Punch adept, could only punch(no other useful skills aside from intimidate), and was a DRAKE and would openly fly around in drakeform.
GM didn't punish them because punishing them would mean punishing the whole party and everyone else was damn good about keeping a low profile.
>>
>>66719309
I suppose that COULD be useful, in a "send this person to get killed while everyone else quietly walks away in the opposite direction" sort of way, but I get the sense the game master should have had a talk with them.
>>
>>66718208
>>66718967

Oh god, you just described how I feel. Especially as a player who used to be a forever GM for a handful of systems I know really well, and so now I play them, and know them inside out, because 2 of my former players knew the systems as well, so I had to be just as clever. Then I'm playing with GMs who are unfamiliar with the system, or have only played with new players, and I'm just using the system more. Then add since I love making character stories, my characters always have backstory, or motivation, and write letters to family, or pursue normal activities (I felt really bad when my character took 30 mins in game time because he wanted new clothes and a bath after arriving in town, and had to be directed to a tailor, then the GM began rping the tailor.)
>>
>>66718198
>>66718251
Yeah this is probably it. I'll mull it over and try to work something out. Preciate the advice fellas.
>>
>>66710896
The snarky guy.

It was a Shadowrun game set in Venice, where everything went wrong. Our cybered-up troll Street Sam was the MVP: He shot down a helicopter with his LMG, mauled dozens of soldiers, and ripped apart a Water Elemental in HAND TO HAND combat before he was killed by an assault cannon. Everyone else made it out alive. When we got to the extraction point, the pilot asked:

> "Where's the troll?"

And this one asshole couldn't resist the urge to say:

> "He wasn't tough enough."

I could have shot him.
>>
>>66717717
I got your reference, Anon.
>>
>>66711379
I dropped the last game I was in because most of the group was all about min maxing a combat build with absolutely zero effort put into rp. It was soul crushingly boring, I have no idea why they dont all just play videogames instead since they essentially just treat it like WoW with the added "feature" of dicerolls making combat a slow, plodding bore.
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>>66717608
Did you promise you wouldn't kill his character and then kill him anyways?
>>
>>66720061
I said "I can't promise that. He'll have to take his lumps like everyone else. What's the point of playing a game if you can't die?"
>>
>>66715881
Fucking hell, I've had a similar experience with a group that I ditched. One guy got super pissed every session after my necromancer, after going through a life-changing experience, absolutely refused to defile the dead and started taking levels in paladin. I did well enough that I was still pulling my weight, but he could NOT handle that my build was so suboptimal and started trying to sabotage me when he could.
>>
One of my players would probably rather play a videogame. Everything he does in the game is to gain, advance, prove himself, but all this in the blandest possible way. He doesn't do it because he cares about the game or in the munchkin/murderhobo way, he just enjoys the idea of personal accomplishment to an extreme degree. When we play I can imagine him wondering if something he's about to do will matter or not and, depending on that, he puts more or less effort in doing it. He likes to question NPCs as if he's depleting their scripted answers but he can't come up with something his PC does in his spare time to save his life. It's like he wants to become the game's protagonist by grinding.
I'm probably just annoyed by the fact he can't bring himself to really play with the rest of the group, he's not interested in that part of the game. The way he sees it everyone else is doing what he's doing but wrong.
>>
>>66715640
>Players who take 30 minutes to take their turn, meticulously planning out every action, discussing alternate possible actions with other players, looking things up in books + googling it to see if there's any other way they can squeeze out a slightly more optimal outcome to their choices
You should try roleplaying instead of ruleplaying.
I really don't understand this trend towards stupidly complex combat systems.
Some of the best RPGs I ever played or DM'ed were super simple (first ed basic D&D, first ed AD&D, first ed Star Wars RPG, first ed Warhammer Fantasy RPG, first ed Vampire the Masquerade).
>>
>Roll20
>playing 7th Sea
>our epic saga comes to an end after two years
>most people going for a break
>a player tells me that he is going to get a Vampire the Masquerade going
>I decide to tag along and join as a player
>4 other players don't know the system and the ST is also a bit new
>we use roll20 + discord to play
>I have played vampire for almost two
>offer myself to helping the ST and players with rules and settings
>doing my best to not be disruptive, taking less than five seconds to correct people, if more is needed, type in offgame discord chat
>second game session, this guy starts questioning everything that I say or type
>"that is not how it works", "that is not written in the two pages about this clan",etc...
>without losing my cool or trying to initiate confrontation I explain to him that it is a vast setting and the revised book barely touch the basics
>he is not convinced
>he will also constant try to correct me about rules
>I can see that he is triggered because he is wrong every time and also tries to start shit about nothing
>after talking a bit with the ST I understand that they were playing Pathfinder before and he saw himself as some sort of ultimate rules judge
>game keeps going, I message players now instead of publicly saying stuff
>people (myself included) are enjoying the game because the ST is taking the effort
>advice ST and other players quietly about shit like kindred politics, customs, some basic nasty uses of vampiric powers
>the whiner player is left out, I feel no incentive to help him
>since I stopped being public he feels like he achieved dominance
>after two months and nine game sessions I can see clearly that he is a powerplayer who sees the roleplay aspect as secondary
>that is OK, I am here for the ride, let him have his fun while my noz schemes like a boss
>literally trying very hard to let him feel like the macho-alpha
>>
>>66716186
I hate it. I fucking hate it so much. Like, beastmen and dragonborn could've been so rad if I never knew how many people sexualized that shit. Why are furries so much more inclined to shove their fetish out of the bedroom and into where it doesn't belong than other people?
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>>66711755
This never happened.
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>>66720467
(cont)
>there is an anarch vs camarilla plot going, my nosferatu and his gangrel just learned about a major prince weakness
>we were skulking some old library in abandoned catacombs
>he loudly proclaims that now is the time to make the prince play and the baron will reward us handsomely
>as I agree with him in voice I quickly pm the ST saying that, from behind, I will take a stake, get obfuscate going and backstab him with all my potence and maximum pumped strength
>three successes and five damage after soak, good enough
>whiner, still surprised, says that we forgot that he gets to dodge...no, wait, we didn't even roll initiative!
>ST explains that he just got ambushed
>player, losing his temper, says that he didn't get to roll to see if he noticed anything
>ST explains that he has no auspex
>a lot of whining and time wasted as he read parts of the book for the first time, he finally concedes that he got got but all will be well in the end
>it is clear that he thinks that he got a special ace
>fast forward, I convince the ventrue and the tremere to back me up as I give his gangrel as a traitor
>when the ventrue finishes his story to the prince and court (and rolls really well), he, who was silent all the time, yells in triumph
>"you are all fucked now, the three of you just admitted to breaking the sixth tradition (destruction)!"
>dude, that is about destruction
>so what, you staked me without the prince approval, that is a breach
>dude, I staked you, there is no breach
>many minutes later he understands that beating the crap of another vampire but not destroying him is just rude, not a real breach
>his gangrel is left to the sun, ashes sent to the baron
>we all get some status and clan prestige
>player makes two other toons hellbent into fucking us over (one an open anarch, the second an infiltrated sabbat)
>every single action is aimed towards fucking the coterie
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>>66720194

It's not even like D&D combat is that complex, it's that motherfuckers don't bother to check any of their shit before their turn comes, then act like they just got their class/race assignments 6 seconds ago. At most, you should only have to maybe quickly reference the exact definition of a spell if some part might be ambiguous, but otherwise you best be ready when you turn comes, or at least have some sense of what you're going to do.

I started instituting a turn timer, and it's done wonders for making combats enjoyable. Nobody waits too long, everything flows more smoothly, and people are prepared when it comes time to fight.
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>>66720612

>first toon enters torpor after a bunch of bad decisions, he is not waking up with humanity 4 in time to finish the chronicle
>second toon tries to kidnap the not very combative PC toreador
>mechanically strong to the point of being broken
>succeds getting the poor artist
>blood bound the rose right before we track him
>"well, let's not be hasty here, why would you want him as an ally when you can have me, who already proved my worth?"
>declare to the ST that I am talking to distract him from an ambush
>one good attack, lots of damage
>long fight with me and the ventrue destroying the monster by using cloak the gathering and vanish from the minds eye, hiting from afar, running and doing everything again
>his toon gets incapacited
>ventrue says something like "You made a very good point, sir, and are in fact competent. Alas, one of the many advantages of being a blue blood is being able to afford expensive luxuries - like loyalty and indulging into our hatreds, for example"
>dusts him
>one week later ST says that he won't be joining us again
>we ask why he quit
>ST says that he decided to ban him after noticing that his third character was going to be a fucking Baali following the Path of Evil Revelations

The worse thing is knowing that, after giving this guy every single change to do better, and not holding anything against him, he simply kept doing the same shit over and over and over....
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>>66711755
Consider this more ominous line of dialogue?
>Why didn't YOU stop him? I'm okaying them, because it's a story and evil people do evil things, but you? You're an accomplice. It was your chance to fight evil and you let it happen. Both you and your character.
>Keep it up, tiger. See you at the next session. You'll see the fruit of your labor then.
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>>66714605
That is actually a good concept, except for the loincloth part - why a male from society with all those customs, where sniffing crotches is clearly important, cover his manhood?
>>
New players who try to play like they're trying to cheese Skyrim
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>>66720824
same reason a fem barbarian would cover her tits, because to accommodate "civilized" cultures
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>>66718297
Using the D&D example, try playing pathfinder, but now every spell or spell like effect takes ten times longer to cast.
BAMF, balance, and wizards actually having to use those godly levels of intelligence.
>>
The one edgy chaotic neutral autist who makes a new character each campaign but still ends up playing the exact same way each time
>im a monk, but i was also a pirate, but im trying to atone for my sins, but i also carry a pirate flag in my bag to intimidate people into giving me their money, but im on the road to redemption and peace, also i want to continue torturing this cultist for half an hour in real time despite the dm making it clear they wont talk
>im a guard captain, but i gave up that life to become a mercenary, but i use my previous position as leverage to extort people out of their money for my services, but i can still arrest people, also can we go to waterdeep guys i wanna fight pirates
>i wanna be a paladin in the next campaign because i saw that photoshop of terry crews in the paladin armor and i want to model my character after him, oh btw im an oathbreaker paladin which means im going to still be an edgy cunt to everyone we meet
>>
its me, i get under my skin constantly because i hate everything i do
>play passive
>hate myself for not being engaging with party and dm
>play active
>get scared that im upstaging and creating too much drama
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>>66720714
It is your ST time for not stopping him after the second time.

>>66720938
Your group had a good chance of just treating him like a big pet and ignoring any sexual nuances. When was the last time that you cared about a stray's genitals?

>>66721002
This is what you do as a DM, subtly encourage the player to be a huge sociopath in the first sessions, and then make him pay.

>group of 40 pirates appear
>We heard that a cunt was tarnishing our flag, and well, well, well, look who we found here... did you become one of those castrated monks? No? Good, this will make things interesting.

>group of 36 guards and a noble appear
>So not only your spit in your face by leaving your post, but now you tarnish the honor of the city guard. If you miss your old post so much, let me get you reacquainted with the old gallows.
>>
>>66720493
Seething
>>
Me, probably.

I started playing with a couple of guys I already knew and the rest of their group that I didn't who had been playing D&D since 2nd Edition and stick with pathfinder now. The same guy always GMs, and before I started playing he outsourced a lot of worldbuilding stuff to me, including for the campaign we're running currently. Everyone knew that and they were fine with it, and it wasn't the GM who invited me either, but I feel conflicted about having so much meta-knowledge and potentially spoiling it. With that and that I don't really knowing what I'm doing yet I really don't do much. Should I have just waited for the next one?
>>
One player in a gay ERP of all of games in Discord+Roll20 (WIth actually few scenes and a detailed setting and story. Honestly, could have played without the E part and it would have been fine). In DnD 5th edition. Basically, our characters end up in another plane, we dont really know each other but since we dont know shit about where we are, so my character who is a cleric of war, says that the our best chances for survival is staying together, but his character wants to go somwhere else and then the player starts whining that we are not listening to him.

We convince him and everything goes well. Untile next session when he again starts whining for a reason I dont remember well since its been some years ago. But again, we all manage to compromise and the game continues.

Finally, after we reached second level, he grabs teh Arcane Trickster archetype (he was playing a rogue), and apparently he wanted the GM to let him change some of the rules of the Arcane Trickster, because he wanted to get purely offensive spells, when most of the AT are illusion and the such, and started whining again to let him have things his way and again because of that, he stopped the session for 30 minutes or so and thats when the GM bans him and kick him out. Jesus, that was annoying.

After that, I think we get playing for around 2 or 3 months without issues from anyone until because of different reasons the game stopped.
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>>66711124

I don't totally get this, sometimes people will make a tabaxi and get hit in the head with a baseball bat when it was completely unrelated to being a furry thing.
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>>66721511
Nah, I'm always in a pretty similar situation and I LOVE it. I do about 2/3 of the worldbuilding for our table, even though another guy GMs. I know the whole world, but I don't know the GM's plans for the plot. I love making characters that are super easy for the GM to make plothooks related to.
>>
>Players ask my qt3.14 reverse trap about "his" family
>Explain how prior to meeting the party she was traveling with an ex-criminal who worked as the brains of an organization and a doctor. After paying off his bounties decided to go legit, and described her as "the son I never had".
>This is actually the synopsis of a hexcrawl I played a while back.
>Unfortunately, the player of that man died from T1 Diabetes complications, the character had some of his habits so I headcanoned it in post-mortem and made him a major aspect of my character's backstory as a memorial
>Explain how he was diabetic and that it eventually killed him
>"ACKSHUALLY" goes the fuckwad and claims that diabetes is a modern term (despite it being used by the greeks since the end of the BC era, it basically means "pissing too much") and that I'm being anachronistic

This is what I fucking hate, people who nitpick on shit they know nothing about and completely ruin the mood. Even if it was a modern term would you expect me to say "The syrup piss disease" or "he was a sugar addict and wouldn't last a week without it"?
>>
>>66711379
there was a guy who did this and then bullied other players with pvp
hes an rpg addict and friends with my regular dm so when one of the players of the most recent campaign couldn't make sessions because of work he hopped on board instantly
I quit just because of that, and apparently the whole campaign just fell apart
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>>66719309
Had a punch adept in a game I ran who could only minorly do anything else, he at least had a few points tucked into sneak skills. It worked brilliantly as the party didn't do silent runs, they did suitably MUFFLED runs. They had the Techie take out all the tech security, sweep the magical security with the mage and sneak adept and then have the punch adept strategically murder every person in the way with a single well placed THUMP.

High priority target like a security spider? Sneak adept would get in and remove them. Sure they had a high bodycount, but they were efficient.
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>DMing for a group of friends
>That one friend who clearly doesn't want to play but is only doing so because everyone else does
>He's Chaotic Neutral
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>>66713287
wow....just like real life.............
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>>66710896
>Player who plays the victim, always insisting he doesn't get enough loot, levels, rp time, etc.
>Player who is always the same character with minor differences
>Player that blames GM/DM when they (the player) make poor in-game choices
>Player that gives you attitude when not every encounter is about them
>Player that tries to rush you and other players through RP because they just want combat
>Player that is a rules lawyer but is also incorrect most of the time but insists on slowing down the game to find nonexistent proof of their claim.
>Player who is always Chaotic Stupid
>Player who is backseat GM because no one wants him to GM
>>
>players that think it's primarily the GMs job to share the spotlight
>>
>>66723024
>player who is always the same character annoys you
why do you care so much about what that player finds fun?
>>
>player that reinterprets what you just said but always manages to get it wrong.

>>66723951
not that guy but a lot of the time its a crutch and actually detracts from their overall enjoyment of the game. i had a player who only ever played human fighters who were snarky. told her that she wasn't allowed to play either human nor a fighter and she made easily her most involved character both mechanically and RP wise, and allowed the group to work a lot better in character.
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>Normally totally fine with this, but one player keeps doing the same thing over and over again resulting in him getting pin cushioned every combat encounter, went down 5 times last game, almost six cause he keeps running straight into swarms of enemies, never using any kind of cover or a sense of self preservation
>don't have a designated healer so he blows through all his potions and then the rest of us usually end up having to pick his ass up

>iT's WhAt My ChArAcTeR WoUlD dO

Your character isn't above learning from the repeated lesson that arrows fucking hurt when you take six of them in the chest and back

Up until last night I've been giving most of the coin and items i find to the group so we can all afford healing, but i'm gonna start being a lot less generous and stocking more of my own heals going forward and if he dies, he dies.
>>
>>66710896
>The player who insist that three abilities implying different kinds of specialization (and two of them being completely unknown to the setting's general population) are one and the same, and that the "public" ability doesn't make sense to be studied.
I get it, Thanatology isn't technically a prerequisite to Teratology nor Genetic Egineering, and Thanatology also implies an understanding of what the Dead Can be used for, but if the Head Doctor of an hospital ward has Thanatology as professional ability (and, in lire, are the only ones authorized to give out treatments), and of the lower-level doctors are mostly laboratory aides, how in Hell are said lower-level doctors supposed to help if they don't know anything about the Dead?
>>
>>66723024
So to sum up, Players who think TTRPG's are a single player experience.
>>
>>66719309
The last game where a fellow player tried shit like this, the rest of the group just used the idiot as a diversion and got him arrested while doing the real run smoothly. He huffed and puffed and left, and problem solved, while everyone else, including the GM got a good laugh out of it and a story to tell at cons.
>>
>>66718297
I like how WH40k does it; psykers are powerful as fuck, but using your powers carries heavy risk of fucking everyone over. Also, they're countered heavily by nulls (which is something I don't like as much, but it's there). Shadowrun's method of "you can cast as much you like, but you'll damage yourself" works too, it just needs to be a bit more difficult to resist drain.
>>
>>66710896
It's not so much a specific kind of player as an attitude interaction some players have
>Player 1: I don't want to optimize, I just want to punch monsters
>Player 2: I don't want to deal with combat, I just want to act
>Player 3: I don't want to roleplay, I just want to show off my neat build
There is always at least one of these players in any given game. It's given me one of those realizations as to why people make shitty generic fantasy settings that autists on /tg/ hate but everyone ends up in anyways- it's the only way you can get all three of the bastards to sit down at the table and get them all to enjoy it.
>>
>>66724998
If you get off on autistically controlling the setting so much, then why don't you DM?
>>
>>66717909
Sign of a shit GM. If a player does this to me I make encounters that specifically target their character, without directly hosing them, while not being that much more of a challenge to the rest of the party. Then I get to find out if the player actually likes having their builds tested, or if they just want to faceroll everything. If it's the former, everyone involved has fun, if it's the latter, the player gets the boot.
>>
>>66717253
No, stop getting it wrong. If it has two legs it's a wyvern. Stop being stupid on purpose. This isn't just DnD. This is most fantasy.
>>
>>66720982
lol seething martialniggers
>>
>>66714648
>A character's battlecry should not be "hippity hoppity get off my property" unless, for some insane reason, the proper context has been established in-universe for that to be a logical statement
I now want to be a grippli gunslinger defending his swampy homestead
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>>66725118
Based
>>
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>>66724010
>that ending
absolutely based. Keep it up.
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>That new player that keeps relating everything we do to Critical Role

STOP SAYING I SOUND LIKE GROG, I'VE BEEN DOING THIS ORC VOICE SINCE BEFORE YOU WERE BORN YOU LITTLE SHIT
>>
>>66725180
the morale of his story is that the difficulty of an encounter is fucking irrelevant
>>
>>66711755
>poisoning supplies is a war crime

wut
>>
>>66724184
>iT's WhAt My ChArAcTeR WoUlD dO

Ah, the Nuremberg Defense of tabletop roleplaying games. It never gets old.
>>
Players who spend an eternity by constantly referring to rules and metagaming

Dear lord it takes so fucking long
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>>66725180
>if a player does this to me i would change the entire gameworld so that he is inconvenienced
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>>66718210
>Which game are you playing?
Dark Heresy 2.
>>
>>66723024
>this is all one guy
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>>66724010
never happened.
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>>66724184
fuck you coward
>>
>>66716186
I like playing lizardfolk, as they are the only race that lets you be both a cold hearted murderer and true neutral.
>>
>>66716323
I’m fine with fantastical races. My question is, why would a devil fuck an elf, and why would their child become a LG monk? If you can give me a good explanation, I will allow it.
>>
>>66725025
stay mad
>>
>>66725287
most fantasy is wrong
>>
>>66712967
I feel your pain. Half of my players just are on their phones the whole session. If you don’t want to be friends with me anymore, just tell me and stop wasting both of our time.
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>>66725384
critical role is more important than you, your characters are based on it no matter how old they are
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>>66725637
>Rushing in to drop a potion in his mouth despite him being fucking surrounded because he already failed 2 death saves is cowardly

Nice bait
>>
>>66725402
it's the right way to play.
>>
>>66725411
yes.
>>
>>66725685
nah, not rushing swarms of enemies suicidally is cowardly, the way i play is correct
>>
>>66711755
“War crimes”? Is there a Geneva Convention in your setting?
>>
>>66725727
Ah yes, the imperial guard 99.95% casualty plan, a true classic.
>>
>>66711755
>I've been running a nazi-themed game and that I'm a nazi.
and you're super subtle about it
>>
>>66725741
keep seething coward
>>
>That guy who always plays a spastic character who can’t follow plot hooks and blows all his money on pointless shit then asks for money for food
>That guy who is always super eager to play but once he gets there he doesn’t say anything and only participates in combat
>That guy who always plays hyper-literal snarky robots who have no agency and little reason to be with the party
I like them and they’re decent role players but fucking hell am I tired of being the group dad that keeps the plot moving. It makes it hard to play a unique character when I have to keep in mind that I’ll alway have to corral them into doing anything.
>>
>>66725772
wasn't him, i just like the IG
>>
>>66725423
Fire is a terrible equalizer, and in DH2, a bad combat situation may be simple for one, but lethal for the adept.
I'd drop the hammer on you, depending on how loud you were.
>>
>>66720468
>Like, beastmen and dragonborn could've been so rad if I never knew how many people sexualized that shit.
>if I never knew
>I
you gotta get over that hump anon
>>
>>66725970
My agility is too high to get hit by fire, but it will shit on everybody else in the party for sure.
>>
>>66717777
checked
>>
>>66712967
>DM he tells me I'm not allowed to play a human because "they're boring" and I "always play them" (not true)
>(not true)
So it is true. Not that it matters, though. It's a legit playable and you should ba able to play whatever the fuck you want.
>>
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>>66710896
Players who JUST joined the party and want to run things.
Players whom then want to change characters because they don't feel OP enough.
Players who attempt to hoard all the magic items.
Players that metagame against the party members but call it out when its set against them.
Players who make convoluted plans which take up hours, only for one of their own to ruin their own plan.
Players whom bear a grudge out of nowhere with another character simply because [x] and never change their stance despite sessions later, contrary alignment or simply because "that is just what my character would do anon"

All this described was just one player in particular that I've played with and the DM who endorsed it. Depression Quest was pretty bad.
>>
>>66724922
(you)
>>
>>66726020
Yes, and guess what? You have 2 dodges, max.
Unless you are facing gangers armed with basic stub weapons, you can easily be outdone.
3 to 1 odds in DH2e is bad news.
What's your xp and current assignment?
>>
Was there a single shitposter in the thread?
>>
>>66726262
You misunderstand how flamers work. The initial agility roll isn't a dodge roll. If the initial agility roll failed, you may then attempt to dodge. I'll probably survive and then kill them in one shot. The rest of the party doesn't have my agility or armor, so they're likely to just straight up die, which is why the GM can't just do the shit you suggest and gets butthurt.
>>
>>66726305
I understand exactly how flamers work.
Also firebombs, poison weapons and the like.
Even then, the GM needs to play to the situation, not combat balance.
If the GM is too afraid of killing pcs, in DH were you have multiple lives per character built in, he's kinda missing the point.
>>
>>66726375
>Even then, the GM needs to play to the situation, not combat balance.
>If the GM is too afraid of killing pcs, in DH were you have multiple lives per character built in, he's kinda missing the point.
This is pretty much my point.
>>
>>66726387
Then like I said, what are you playing, and what is your xp total?
Are you doing basic hive gang/recidivist investigations still? I can't see you waltzing over things the moment xenos or chaos cults get involved.
>>
>>66717807
4-legged dragons seem clunky. Also, wyvern as word sounds better than dragon.
Suck my skub covered cock.
>>
>>66720714
>toon
>>
>>66726444
>>
>>66726128
no you shouldn't.
>>
>>66726550
They're clearly using the Roger Rabbit supplement, anon. Geez, it's like you haven't been following World of Darkness at all.
>>
>>66726430
you don't need to know. i waltz all over everything. my word is sufficient proof.
>>
>>66726444
dragon sounds better and 2 legged is clunky
>>
>>66726430
I don't remember what my xp total was, but I used the arbitrator archetype and some other background to give myself cheap agility and BS advances which I then proceeded to max out as quickly as possible (and even at standard exp per session this didn't take long because of how cheap they were). As I was playing a non-psyker, the bulk of my power came from burning influence (or whatever the stat was called) to get rare and powerful gear.

I'm curious to see where you're going with this.
>>
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>>66726640
>>
>>66725384
Critical Role fans in general fall into the shit player camp.
>>
>>66726730
Because come late game, armor and toughness don't actually matter, mathematically, and enemies are designed to punch harder and take bigger hits than pcs.
Sure, you'd be immune to early small arms, but other things will give you problems (not even getting into daemons and psykers in general) unless you were one of those types that walked around with an autocannon.
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>>66720714
>toon
This is going in the book.
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>>66726870
>Because come late game, armor and toughness don't actually matter, mathematically, and enemies are designed to punch harder and take bigger hits than pcs.
Which is exactly why I focused on agility and dodge instead of toughness.
>unless you were one of those types that walked around with an autocannon
I couldn't pull this off in time (before the game died) because bulging biceps came at a pretty steep price for that particular character. I had to make do with 2 overcharged plasma guns and quick draw, and most things would go down to it in one or two shots.
>>
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>>66711043
Retarded opinion, 99 percent of the hobby got started with D and D. It's the tricycle of RPGs. Certainly you hope one would outgrow it eventually, but almost everyone learned on D and D
>but but but insert my anecdote here
Just fuck off, you know it's true. Shove your outliers up your ass. If they didn't start with D and D, they started with VtM, trying to fuck a gothic fatty.
>>
>>66726860
I only really find them annoying when they absolutely refuse to believe that the game could in any way work differently then how it does on the show. Matt himself told them that was a stupid attitude, but some of them are still convinced that anyone running the game differently is demonstrably wrong.
>>
>>66718297
>If I mutilate my body
>and preform a three day long ritual
>and the stars are right
>I can produce the same light as a 60 watt bulb for 10 seconds
>Provided I don't pass out from the strain or bloodloss
Sure glad I got all that powerful wizard training, instead of firearms training.
>>
>>66726924
You still only get 2 dodges, so unless you never ran into more than 3 guys at a time, it still strikes as unlikely.
>>66726860
There is nothing wrong with liking Critical Role.
It's when you treat your game like it's Critical Role that it becomes an issue.
>>
>>66726811
cope
>>
>>66717253
This, this autism right here.
Doubly so when they start bringing in DnD's retarded rainbow dragons in.
>Uhm, you said the dragon was green.
>Green dragons don't breath fire
>>
>>66726948
d&d has players, your system is doa :)
>>
>>66725287
No. It's purely a dnd thing.
There are examples of dragons with 0 legs, 2 legs, 4 legs and 6 legs.
Dragons with and without wings.

Dragon has no real meaning other than big lizardy thing, that sometimes breathes fire, or something else.
>>
>>66726988
yeah or i can just cast wish
>>
>>66718297
>you do realize that if a person irl had the ability to use magic that would inherently make them more powerful than most fighting classes, right?
Cool. As your trying to learn to control your nacent powers I unload a .303 round into your skull.
Or walk up to you and beat you do death with a stick because your too focused on your inner self and cant see me.
Or maybe using magic costs you something, your health, risks your soul, has a downside to it, etc that gets bigger and bigger as you try and use more and more powerful spells.

Magic can be balanced in games, its DnD and Pathfinder that outright refuse to do so. A level 2 wizard can challenge a level 10 fighter with reasonable chances of winning, if that is not unbalanced then I dont know what is.
>>
>>66727049
Cast what?
Like that new Aladin movie?
I'm pretty sure the Genie grants the wishes.
>>
>>66727012
>There is nothing wrong with liking Critical Role.
Incorrect.
>>
>>66727079
What's wrong, it's not trve enough for you?
It's a fairly entertaining show, just realize it's entertainment first, not a D&D game, no more than Big Bang Theory is about geeks.
>>
>>66717757
Take it out behind the barn and put it out of its misery.

Like Old Yeller
>>
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>edgelord makes Necrotic damage character in a game where the main enemy group is immune or resistant
>makes character who has almost 0 reason to be in the party
>also immediately gets bored of them 3 sessions in

If your excuse for your actions directly opposing the party is "it's what my character would do", maybe consider making characters that actually have a reason to be in the fucking party. I'm not far from murdering their ass ingame, and I've had every reason to do so IC, I just hate fucking with other players.
>>
>>66727065
nah, the spell, stop pretending to be stupid, you're not funny.
>>
>>66727127
liking it is incorrect. so is liking bbt.
>>
The guy who thinks he’s the PC in a videogame.

Any NPC he comes across he’ll ask if they can help, can give him items, etc

„I‘m on a quest to save the world I‘m sure you can help me“

He fails to realize that his character is not the center of the world.
He expects the world to behave in such a way and gets annoyed when NPCs have a life on their own.

„What do you mean the arch duke doesn’t want to grant me an audience? I have important business with him“
>>
>>66718690
What kind of mongoloid would play Skyrim on anything but PC or the Toaster?
>>
>>66711755
Retcon the goblins into albino goblins and he should be ok with it.
>>
>>66711124
This bothers me a lot. I get not everyone is a great roleplayer, and voices can be hard to do, but if you are essentially playing your character as a personality-less robot that doesn't mind insult or seem to particularly care about anything beyond following along with what the group is doing...I'm sorry, I don't want to play with someone like that. That feels like dead weight to me.
>>
One of my friends doesn't try to roleplay when he talks to NPCs, he just uses ebonics or colloquail phrases that wouldn't make any sense in the game world, it's like hes too embarrassed to try, or just finds it funny.
>>
>the one guy who always makes low-int evil PCs and loves to slaughter innocents
>>
>>66717039
You are a disappointment to your entire family. Shame on you
>>
>>66727858
>that dm who actively only punishes the evil PC for doing things when the other PCs do questionable things all the time in regards to their good alignment but get off Scott free

Just tell me I cant play evil from the start instead of passive aggressively punishing me the entire campaign, fuck.
>>
>>66717608
I had a GM who borrowed a player's character for story reasons. They asked for the same promise. The GM agreed, sat on the plot for months, then let the character die to satisfy his preferred players. It was considerably un-based.
>>
>>66727401
What spell?
>>
>>66727664
>colloquial phrases
You're already "translating" into english whatever language the PCs are actually speaking. It follows that slang/colloquial phrases (if appropriate for the particular character) get translated too.
>>
>>66728176
I guess. It just doesn't jive with me to hear a wood elf ranger say "Know sayin' ".
>>
>>66728221
I honestly find it more jarring when people try to go for the ye olde fashioned englishe instead of speaking like normal human beings.
>>
>>66727012
>You still only get 2 dodges, so unless you never ran into more than 3 guys at a time, it still strikes as unlikely.

Reading the chain of post just makes me think the gm in question wasn't very creative with his threats. DH2 so you cant have obscene agi and proper armour.
GunNinja builds are perfectly fine but they still have their pitfalls
>Anything psyker ever, especially forcefields
>Anything with a fear rating
>Grappling to negate dodge
>Disarm
>Fate NPCs with fate=undodgeable attacks talents
>terrain mods (everyone fucking forgets about this) -hidden enemies, shitty terrain giving negatives to agi tests.
>challenges that isnt just combat
and my favourite, couple of guys with bolas.

Just don't go overboard and start tailoring shit to one character , this never ends well.
>>
>>66727401

to be fair, wish doesn't act like any other spell in dnd

it's just there, like a cantrip in 5e, you "learn" it and it just happens, no serious cast necessary. It's an appeal to higher power, hence why it can backfire sometimes and why it's not called "Omnipotence"
>>
>>66715510
>Not understanding that x monster could be anything other than a carbon copy of it's entry in the monster manual.
I may be a D&Dfag, but at least my players have been cured of that one. About 40% of the enemies they face are homebrew, and another 40% are heavily modified from the official version. They go into fights expecting a certain play from the enemy, but are always ready for a switch up.
>>
>>66727423
These guys are really fun IMO, you can fuck with them endlessly and all they can do is get frustrated that the world isn't playing ball, while NPCs point and laugh at the lunatic who thinks he's somebody important.
>>
>>66715846
>Not understanding the GM is the first and last word over and above any printed rule.
Let it be said that the GM being the final authority is very much a D&D thing; it's just an old school D&D thing. It's just that since 3e took a more completionist approach to the game, trying to quantify everything with rules, that this really shifted.

>combat need not be fair nor balanced to the party's capabilities if the circumstances demand otherwise.
This is very much an old school D&D thing as well. You weren't expected to fight everything as if you were going through levels on a video game, and ultimately you were there for the treasure anyway (from whence you got most of your experience points), so fighting monsters was a means to an end, and not the end, itself.
>>
>>66721150
>Your group had a good chance of just treating him like a big pet and ignoring any sexual nuances. When was the last time that you cared about a stray's genitals?
It was less the genitals and more how he kept talking about them. He'd complain about how his character chafed with the loincloth and would go into unnecessary detail about how liberating it felt to take it off when his character would mark a spot, an enemy, or anything really.
>>
>>66716758
Yeah but I have a gun
>>
>>66728696
Whether it's old school or new school, it's still a problem with DnD players.

A lot of players, and GMs, think that Challenge Rating is a hard rule about the proper way to play the game. If something is too hard, it means the GM is cheating/not playing correctly.
>>
>>66728696
>Let it be said that the GM being the final authority is very much a D&D thing; it's just an old school D&D thing
You will also see the same thing said in nearly any game that has a person in a GM position.
D&D was the first, and it is a good position to take for a variety of reasons.
>This is very much an old school D&D thing as well
It's also a current thing in many games that aren't D&D and have established worlds/settings with forces in various seats of power.
If your neonate vampire decides to fuck with the local Tremere chantry, are you going to have them come at you, 1 at a time, because enemy encounter rules decree such?
Or in DH, a cult successfully summons a daemon. Does the daemon go poof because it would be too powerful for the party?
>>
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>>66727328
>"it's what my character would do"
I always say this defense should be immediately followed up with the question "Why would you make a character that acts that way?" or some variant therein.
>>
>friend group keeps playing this basic ass RPG for kids
>beg them to change it, even offer to DM
>none of them are interested, they enjoy fucking about in whatever crackpot missions the GM puts out
>don't want to play that, but also don't want to lose this group
What do when most of your friend group is a dickhead?
>>
>>66729252
Leave the group.
You are That Guy.
>>
>>66729284
I just wanna play a game with a solid story man, I don't wanna play a game where the players are more interested in spouting memes in character than actually playing
Where else am I going to find people that I like out of the game who also enjoy tabletop?
>>
>>66728851
I might be scared if you had the balls to use it but you’re a coward & you go to the stake
>>
>>66729331
it's time to look for a different group. You just don't have the same interests.
>>
>>66729331
Anon, if you are the only one who doesn't like the game being presented, you are the fuck up.
As I said, you are That Guy, and should gracefully bow out, and either seek out another group, or create one yourself.
>>
>tfw wife is playing a jerk-ass tactless rogue
>the “try to enslave gully dwarves” “steal holy relics right in front of everyone” “refuses to save world if she’s not getting paid” kind of jerk-ass rogue
>none of the PCs like or even tolerate her
>her still being in the group doesn’t make sense
>wastes time by being needlessly antagonistic with other PCs
>is trying to fuck my druid’s dad
>>
>>66729436
Approach her, tell her exactly what it is, then talk to the group and GM.
If she can't handle acting right, she has no place in the group.
>>
>>66729475
She says she’s also tired of the rogue but “it’s too late to change her”
The other two PCs are basically cardboard cutouts, so even though the rogue is a vile whore, it’s fun to have some character interaction.
>>
>>66729380
>>66729385
you guys might be right, but nobody I know irl plays this stuff and its insanely difficult to find a group
>>
>>66714650
>and more of "humanity has been ravaged and fucked over so hard that expansion has been pushed back into several small/large cities that are cordoned off from the outside world."


So AoT?
>>
>>66729252
I hate to break it to you chief. But if you think everyone else in the group is a dick. Your probably the dick
>>
>>66729527
>She says she’s also tired of the rogue but “it’s too late to change her”
It's never too late, and if she is tired of them, have them bow out of the group, and she can do the same character driven rp with a less aggravating character.
>>66729585
>you guys are right
Fixed.
Branch out, hit up gaming and comic book shops. I used to think no one gamed around me till I made conversation and brought it up, got a few people on board.
>>
>the player who will always try to make a super-complicated, very niche character from an exotic land, with a homebrew subclass that isn't nearly balanced or has a flavor similar to the setting
>the player that provides fuck all backstory information, then complains when they don't have a personal character subquest or story arch.
>the players who always interrupt the group to bring up the cool lore or history of certain items, monsters, lore expansions, etc.
>the player who spends all combat talking, then has no idea wtf is happening when its his turn.
>The guy who wants to change characters every ten sessions.
>>
>>66726860
Based. Critical Role ruined the play styles of two guys in my group that I've gamed with for the better part of a decade.
>>
>>66718160
Accept that he's going to be a potted plant and focus on the other players. He's just there to be there and there's no point in trying to change that.
>>
>>66723951
It does get annoying to play along with the same character over and over again, especially if it wasn't a very good one to begin with.
>>
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>>66710896

Anyone who plays a lesbian. Dude, keep your fucking ERP on f-list.

>B-b-but what about trannies playing as lesbians?

Same thing. Same for actual lesbians, who are the worst of the bunch.
>>
>>66717876

George Soros and Barack Obama are men, your strawman doesn't stand up.
>>
>>66715218

I've seen the same thing happen. Brainwashing in academia is powerful shit and burying your head in the sand won't do anything.
>>
>>66712967
>Humans are boring

Well, now I'm upset.
>>
>>66725287
It's most fantasy because of D&D.
https://en.wikipedia.org/wiki/Tarasque
>>
>>66715510
Literally the only bad thing on this list is the carbon copy issue, and that is easily solved by having a non-carbon copy monster asswhip the PCs
>>
>>66730773
even in Mahou Shoujo game?
>>
>>66714650

If the solution on that case isn't genociding the monster races the player is an absolute cuck.
>>
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>>66710896
>oh a religious institution that protects the poor
>must be evil
>>
>>66725612
>Not at the same time
>It's just a very specific kind of scizo
>He's playing in a play by post game
>with himself
>>
>>66725651
>Why would a devil fuck an elf.
He mistook the elf for a girl.
>Why would their child become a lawful good monk.
Because he/she wanted to.
That good enough?
>>
>>66715640
>Players who target other players and GMs for harassment because of something a different GM did (in the same overall RP Club) with the rationale of 'well I didn't see you doing anything to stop him'.
more specific?
>>
>>66727664
roleplaying is cringe
>>
>>66727909
there is no valid reason to play evil characters in the first place retard
>>
>>66730901
"40 year old overworked salarymen who must strike embarrassing poses to defeat evil monsters or else their cute plush animal boss will fire them" is the only proper way to play mahou shoujo games.
>>
>>66728332
it's not an appeal to a higher power and it does whatever you want with no drawbacks
>>
>>66731144
>I detect evil on the orphanage's priest!
>He doesn't detect as evil
>He's found a way to block detect evil!
>>
>>66731363
>it's not an appeal to a higher power
Yes it is. It's an appeal to the GM.
>>
>>66718833
amazing
>>
>>66718160
Reminds me of my mother whenever we used to play board games; always wanted to be a part of it, never payed attention, never showed interest.
>>
It's a DM in our case
>incredibly hard to use social skills to great effect, because DM plays "stubborn" characters constantly that just shut down any and all suggestions and has homebrewed social rules to be "what you say has to actually be effective, and I determine when rolls happen so don't ask for a roll while talking"
>meet the endpoint of a conversation with a character very quick with no more maneuvering to be done, meaning the DM has reached the end of his improv ability
>situations often occur where the players are outsmarted by some NPC based on things we couldn't have known, or small actions the players took end up being enormous mistakes that doom us
>basically feels suspiciously like the DM is playing against us sometimes in a game that he himself creates, just to feel superior
>also has characters that throw off OC donut steel vibes quite often
Other than that he's a solid DM though, unfortunately he's a rather rigid personality type with a bit of a superiority complex and it bleeds into his work
>>
>>66731698
>"what you say has to actually be effective, and I determine when rolls happen so don't ask for a roll while talking"
Roll for Initiative.
>>
>>66729133
i don't need a reason :)
>>
>>66717118
No they are all in their mid 20s except for a 19 year old.

>>66725677
Same. And the faggots on this board say "git gud at DMing" yet my group already loves my GMing and compliments it unprompted and I am forever GM of the group. Literally every person I have GMed for has gone out of their way to compliment my GMing. I just can't compete with the hand-held dopamine dispenser.
>>
>>66729331
spouting memes is how you play now, either get with the times or get a different hobby
>>
>>66731698
Also he blatantly assigns arbitrary checks to rolls that make doing most basic things with a skill very difficult. For example, I rolled to steal a book from a mage's bag and he said "well the bag is covered by the flap of a robe I expect so this would probably be really tough, I'm gonna set a really high DC".
Basically he runs the game in such a way where it often feels as if player freedom is limited because of his inner sense of logic of how things *should* go that constrains the world. Things are often gated behind high DCs simply because it seems the DM would prefer they didn't happen.
>>
>>66731422
>insight check
>7
>the priest has good intentions
>"IT'S BECAUSE I FAILED MY INSIGHT CHECK"
>20
>the priest has good intentions
>"HE MUST HAVE A MIND BLOCK THING GOING ON"
>>
>>66711755
>my game about humanity fighting against the civilization-devouring untermensch coalition totally isn't a fascist magical realm!
>>
>>66731312
>University rpg club has 60+ regular players, decide to have a big crossover event with lots of D&D (3rd edition) groups, multiple DMs
>A good time is had by all, however, it becomes clear that there needs to be some houserules - if only so that all the DMs are interpreting certain rules in the same way - and to keep the powergaming to a minimum
>The next year, it's run again, however, one of the DMs wants to play instead of run - I'll call him Salty
>That's fine, plenty of other DMs volunteer
>The DMs announce the house rules - including rules for chargen
>Salty is not happy; he can't use the super-powerful build he wanted to use; he asks the DMs to change the house rules, but is told 'no.
>Salty recruits his friends and they all make characters to his specifications
>Come game time, Salty and friends start targeting other PCs as subtly as they can: poisons, hidden spells, cursed items placed where people will pick them up etc.
>When given missions and quests, Salty and co. do their best to ruin them - killing key NPCs, letting monsters run amok, opening town gates of places they're supposed to be defending from invaders etc.
>When confronted, Salty and co explain this is what their characters are like, and that since they turned up to play, and aren't breaking any rules, they can't be turned away
>Do their best to spoil everything for everyone
>Eventually one DM is tasked to deal with their BS by keeping them away from the other players in a sandbox scenario and just let them have their little tantrum
>>
>>66731948
Jesus, imagine being this petty
>>
>>66727876
kys furry
>>
>>66717909
absolute CHAD, what was your latest minmaxed character?
>>
>>66731948
how does playing D&D work at that scale? I can't even imagine multiple DM's
>>
>>66732208
Probably different rooms for different groups to allow the players to split and merge into different groups, a gm chat to share cliffnotes and a higher degree of railroading to prevent large upsets to the plot.
>>
>>66732208
Pretty much this
>>66732339

DMs had pre-set plots and objectives and met frequently to update each other. Game took place over a single weekend: gaming 12 hours/day
When it worked, it was fun.

>>66732056
Oh it was that - Salty and the Head DM had a real argument about the rules, and Salty took it personally.
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>>66731830
Retards usually don't.
>>
>>66717039
I mean generally speaking I avoid them because they are degenerates. Less mad just disgusted.
>>
>>66731854
>I just can't compete with the hand-held dopamine dispenser.
Then you do still need to git gud at GMing, because having the spine to tell your players to knock that shit off is an important part of it.
>>
>>66725612
Two players one is a single player trying to make the game about himself. The other is a kender in a human skin suit.
>>
>>66726227
Are you me?
>>
>>66715510
>Not understanding that x monster could be anything other than a carbon copy of it's entry in the monster manual.
That isn't even a thing in DND. The book explicitly states that the monster manual entry is the WEAKEST variant of any monster and stronger ones exist. Though I did have a guy look up a monster in the middle of a fight and call me out for not copying the thing exactly once. All I did was increase the range on it's weapon to make the challenge less lame.
>>
>>66715458
>2. People who agonize over what they are doing on their turn in combat, holding up game play, and looking up rules, when they could have been thinking about it on other players turns.
FUCKING THIS. EVERYBODY I play with seems to do this. Literally single combat encounters can take hours. They all just dick around on their phone until it's their turn and then try and figure out what to do. Like you're a fucking ranger, shoot it with your bow and fuck off. I actually had to ban phones for a bit, but instead they started side conversations so they came into the combat even less prepared.
>>
>>66733447
No but we've more than likely suffered in the same game. I've played in a lot of terrible games.
>>
>>66715458
>>66733717
I impose time limits. I'm not watching the clock, but if somebody sits there for about 10 seconds without doing anything*, I say something to the effect of "alright, what do you want to do?" After another 10 seconds or so, I give them a final call, and if they don't immediately start telling me what they do, I move on to the next person. I'll come back to them a bit later, but then it's a case of "do you know what you want to do?" and if they don't immediately have an answer, I again move on to somebody else. They'll generally get one last opportunity like that before they completely lose that turn.

*If they're asking questions, that buys them a bit more leeway--hell, even if they're just musing about their options out loud. Part of the issue is keeping the momentum going, and periods of silence kill that a lot quicker than periods where they're talking. But how long it takes to go around the table is an issue too, and I ultimately want people to get on with things, so talking isn't a complete "get out of jail free" card.
>>
>>66729348
Anon you know if I shoot you in the spine I get to rape you too right?



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