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What are battlemages or spellswords like in your setting? Are they like the kind of mages who are have their gifts from a young age (ex. Dragon Age mages) but decide to use maces instead of staves or is the magical talent gained from study at the local arcane university? Maybe the said individual joined their nation's army and got free education. I'm not talking about or excluding warlocks here. What are your thoughts about these arcane warriors /tg?
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>>66245162
I would love to have battle mages who were not wizard/fighters, but instead mounted & specialized in combat magic (abjuration/evocation)

Mage Knights should be another thing
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>>66246151
Why?
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>>66245162
uhhhh I think you mean swordcerer

a guy who summons swords
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>>66247322
Nice!
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I don't like them, because it implies that they'd be their own thing and have magic *and* be good at fighting when the Fighting man archetype already exists.

Instead, mystify the fighting man as a whole and keep them as the most powerful class. Wizards should be weaker and focused on support.
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>>66245162

The same power that allows for sorcery is turned inwards to give fighters and swordsmen the great strength from which they are known. It does not preclude them from learning sorcery of any sort but the difference between an arcane scholar and a swordmaster is considerable.

That said, what bits of sorcery can be applied to combat often is by means of either obfuscating one's attack, befuddling their opponent or striking them in such a way that their training would not normally anticipate
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In most systems, as in life, someone who splits his time for versatility, excelling in neither except in situations where synergy comes into play. A very attractive life choice for NPCs, probably not for PCs who want to be the best at something.
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>>66245162
Swordsages
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>>66245162
Mystic martial artists. They are monks who treat the study of physical prowess the same as the study of spiritual knowledge. Obsessed with recording and discovering different mystical combat techniques. The results of their training does put them well ahead of any normal warrior.
But then again, most monks ether suck or are hyper specialized. Following the path mystic martial arts takes way longer than that of a normal warrior. This means the average mystic warrior is going to be a dropout or someone who learned a single technique and ran with it.
So while in theory a monk could be a guy who flies around spitting fire and breaking stone with his bear hands most of the time he is someone who can float a foot of the ground and keep himself warm in the winter or a completely mundane peasant who can can shatter inanimate objects with a very specific strike.
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>>66245162
Depends on what you're talking about. In an ordinary piece of fiction its best to not even have "mages." Men that can practice magic are simply able to do so ontop of what they already can do. In RPG's I'm fond of the idea of Knights learning a simpler form of magic, praying to god(s), or simply wielding strange, enchanted weapons.
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>>66245162
Love me some battlemages. Especially the ones that use their power to enhance their melee strength.

My setting has some that imbue their blade with the power of their blood, increase the striking power with the weight of the earth, or steal the speed of lightning and the force of thunder from the storms, depending on their training.
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>>66247322
Maybe it's because I'm a fucking weeb but this reminds me of Bleach for some reason
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>>66246151
I see where you're getting at with the mage cavalry but it's kinda... weird. Would like to see that though
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>>66248108
So you're saying you don't like the magic knight but you like the magic knight?
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>>66248401
What setting is this?
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>>66245162
depends
which ones
I got:
medics
comandos
longranged
sige
close combate
and defensive

and they all have sub variants with in
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>>66249839
>weeb doesn't get nuanceh
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>>66245162

I liked the 4e take on swordmages. They were not just 'I can use arcane magic and swordplay', it was an entire style of magic designed to work through swordplay and work in synergy with it. A lot of battle mage options are 'I'm a lesser fighter and a lesser wizard at once', while the Swordmage was it's own unique beast that wasn't either of them.
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>>66245162
The thing is, I'm of the opinion that if you're in a setting where a) fighting for a living or any other work where combat is inevitable (adventurers, mercenaries, whatever) is an option, b) magic is something anyone can learn and c) magic has combat applications (it's not just rituals and divinations and such), then there's no reason for EVERYONE not to be a battlemage.

Like, say I'm Fighter McBeefcake, dungeon crawler extraordinaire. I risk my hide every day fighting monsters and bandits and even though I'm pretty good at my job, any day could be my last. One slipup, one bad choice and bam, there go my guts. Then if I could take a couple months to learn a simple shield spell or strength enhancer or hell, maybe some fire to help with cooking or something to take care of my gear or find food or whatever. Why wouldn't I? Unless magic is extremely risky, grueling, dangerous or time-consuming to learn, then not doing so is pretty much suicidal.

As for a squishy mage that wears no armor and can't throw a punch to save his life, same deal. Doesn't belong in a combat scenario no matter how well he can pew pew.
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>>66247322
I feel MOTIVATED
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>>66251310

That's something some friends and are thinking about with a D&D 4e redo. Making it so that there is no feat requirements to learn Rituals. A fighter who's spent time as a combat medic might have picked up some healing rituals or a rogue might know some to enhance stealth.
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>>66245162
A result of a symbiotic union between a spellcaster (usually a dnd Sorcerer) and a warrior that has no magic capability, fused with rituals so they'll be a singular entity. Basically think a guy in fullplate and a little shriveled up wizard tumor
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>>66247322
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Combat specialization is an artifact of games.
Real world combatants are at least capable, if not competent, with most tools at their disposal. You can bet that if magic was real Seal Team 6 could turn you equally well into a fine pink mist with a fireball, assault rifle or with the nearest rock they can grab while wrestling.
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>>66251522
Archer!
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>>66252429
Emiya!
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Battle ages are pretty much fighters capable of using self bff spells and very simple magic against targets. They also often know alchemy and the higher battlemages can enchant weapons. Noble/High battlemages are taken when young and trained to become the best of the best. They then sell themselves out for as sellswords at incredibly high prices. Common/Low battlemages are fighters who started to self teach themselves magic, and only have a basic grasp of the stuff. They do this to get a leg up on the competition. They are much cheaper than Noble battlemages.

When I introduced it into the world I had one of the players pick it up, and he had a fuckton of fun with it. I even dropped a quest line revolving around the Noble battlemages and it was good.
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>>66247308
Knight like mages are baller.
No need for plate because magic, trade the lance for a staff, etc.
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>>66248401
Same question as>>66250192 I'm interested.
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>>66245162
My setting is urban fantasy with hard restrictions on "energy blast"-type magic, so battlemages are pretty much just wizards with guns, using magic in more efficient ways than just directed energy blasts.
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>>66248108
>don't like them, because it implies that they'd be their own thing and have magic *and* be good at fighting when the Fighting man archetype already exists.
>Instead, mystify the fighting man as a whole and keep them as the most powerful class
I think you should go one step further and mystify every class and have magic not just be relegated to mages, have the barbarian's rage
and inhuman strength channeled be something closer to druidic powers, and have rogues channel focus and attention similar to monks where they force the world to change around them so attention is not on them.

tl;dr make everything mystical no matter what fighting style the character has.
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>>66246151

Do you imagine them as melee or like mounted archers?
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>>66255104
Mounted mages, perhaps a bayonet for the staff in a pinch or an arming sword
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>>66245162
Shamelessly copypasted straight from KMMOs
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>>66250192
>>66253973

It's part of a personal setting I'm making and occasoinally shilling on various topics.

Long story short, magic is associated with the soul. The most overt displays of magic would be creating short term golems out of things like mud and telekinesis and various forms of barriers but for "martials" it's a combination of training and personal belief that can give you a range of powers like extreme pain tolerance and wielding Guts level weapons. A good example of another type of power would be projecting power/bloodlust to cow/kill people who arn't strong enogh to resist you.
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>>66255193

How strong are the missiles used? Can foot soldiers with shield block them?

Do they also have environment changing spells? Stuff like building small wall shrubbery or a small pit?
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>>66245162
I guess they just exist, period. There's no one single way to go about generating them. Hell, bards are technically sword mages and if you want any single class with a weirdly specific origin story built in, it's the bard.
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>>66255301
I figure explosive force spells that can kill soldiers & throw them into disarray much like cannon fire.

It really depends on the setting & magic system honestly
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>>66248108
I just see it as another style of fighting, and there's no necessary edge they'd get over the traditional fighter. In my setting the purest fighters tend to beat spellswords, and if spellswords win it's not so much due to power as it is to guile. Magic isn't something to give you technical advantages in the swing of your sword. It's for gimmicks. Against a perfect warrior, gimmicks aren't going to work.
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>>66256705
This is how you know that this guy knows jack shit about combat. The amount of “perfect warriors” dying to tricks, traps & subterfuge would make a mountain
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>>66257019
Muscle isn’t any good without brains to back it up!
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>>66253816
...aren't you just describing a classic mage here?
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"Spellswords" in my setting have the title based on a poor translation of the Orcish word for the warrior shamans that summon djinni as battle companions. They don't have the ability to do arcane magic though.
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Is it just way easier to do battle-mages in video games?
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>>66245162
Wuxia mostly
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>>66251310
It's usually not the case where everyone can learn it, and it's easy to learn. D&D usually has apprentice wizards for a reason, to show how long it takes to learn simple cantrips. Even Eberron knows that it's easier to buy magic items made by specialists than to try and learn magic on your own.
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>>66258574
Not at all. Classic mages are usually crazy heroes with mystic powers. A battlemage is a dude in a clean cut uniform on a warhorse who devastates a battlefield with his power & protects his own mean with Abjuration
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>>66247322
it's weeb as fuck but I love it so much. There's a real lack of a low-level spell that allows you to juggle objects like swords in 5e.
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>>66259966
Of course.
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>>66249656
Bleach was honestly a pretty good example of sword mages, in theory anyway. The underlying energy used to cast magic or to fight with super human strength was the same, it was just how you used it. Some dudes only focused on physical combat, some on casting magic, but the true masters were good at both. Casting a spell was also a little on the lengthy side, meaning you had support it with weaker but quicker spells and physical combat. Good stuff, at least in theory. Too often the actual story just devolved into my magic sword is stronger than yours.
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>>66245162
Almost all martial types uses mageblades, which have cartridges and a trigger in the hilt. Pulling the trigger expends a cartridge currently loaded into the weapon, which produces a variety of effects depending on the cartridge.
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>>66258620
>TOME
muh brethren of enhanced melanin
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>>66247322
UNLIMITED BLADE WORKS
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>>66263429
Emiya!
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>>66256705
>pure warrior
ftfy, cuz no way in hell pure braindead warriors are perfect.
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>>66265892
braindead?
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>>66258620
I don't follow.
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>>66249839
Sure, but it's based on your definition of both magic and "Magic Knight". Being able to turn back enemy blades and arrows through your command alone isn't necessarily a "magic" ability in a high fantasy, mythological setting where the laws of physics and potential power and growth of individuals is much different. If it bothers you, name the magic wizards do as "spells" or "arcane magic" and give Fighters "fight magic" and the same basic effect is accomplished.

>>66254088
That was the implication, but appreciate the ideas.
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>>66245162
Sauce?
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>>66248753
Why is this spoiler worthy?
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>>66269500
Nice art!
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>>66269500
Flying swordsmen?
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>>66255209
KMMOs? Also, what's up with her?
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>>66270989
DeviantArt Takeda11
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>>66267911
The highlighted class names are all hybrid magic/weapon users. It's from a video game.
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>>66270989
>>66276698
He makes some top tier shit
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>>66276000
https://wiki.dfo-world.com/view/Battle_Mage

For years i've attempted to hack the DFO Battlemage into different tabletop systems because i just like the idea of a super fast spear(or pole)-wielding loli badass who augments her attacks with magic
However, it's difficult to do because the class is really weird and revolves around using different attacks that generate launchable options (each of an element corresponding to the attack used) which cast temporary buffs (again depending on the element) on the user once launched, and it's all incredibly Korean in both concept and execution- as such it's difficult to port to something that isn't a videogame

Most of the time it's too difficult to properly integrate the chaser generation/launching mechanics into the system, so they just end up as "polearm wielders who get faster as combat goes on" which is somewhat neat but not nearly as much as it's supposed to be
Shame that it turns out that way; i fell in love with the aesthetic a decade ago when i first played one, and there's really nothing else quite like it
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>>66247322
I'm a fan of telekinetic sword combat but summoning is just as good.
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There’s a character who uses magic to wield 9 swords at once. She was a soldier and after leaving the military trained as a wizard under multiple teachers and through personal research. This is a common story for martially inclined casters. Fighters who decide they’d like to augment their power with some magic.

Another character is a witch who’s coven got tortured to death on breaking wheels. She’s taken to magically augmenting her strength and beating people about the head and neck with a large wagon wheel. This is a wizard who later trained to fight martially.

Just a couple examples.
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Magic as in spellcasty, spooky action at a distance magic is largely strategic rather than tactical. Most of it requires extensive prep and/or elaborate and delicate ritual to set up, though it can be "hung" for later quick use, with quick in this case being minutes vs hours or days. There are a few types of Arts that would ring the same bell and that can be used in the throes of combat, but they're generally one offs or small sects due to being some combination of heretical, hard to (re) produce, or simply incredibly dangerous to thr user and those around them.

Lordspeech is an example of the first (and the third), being based on speaking the tongue of the Gods, something mortals are very much not allowed to do and knowledge of which was stolen in ages past by a Prometheus figure. Spirit-binding is the second (and also the first), being the art of renting your soul out to rogue spirits for profit. These spirits can grant essentially magical superpowers but require careful balance to avoid being consumed utterly and since each spirit is different and needs to be negotiated with individually, it's not really something reliable or mass producible. Pyromancy is the third (and the second), essentially being a way to "cheat" the skill necessary to perform Arts by just pouring out dangerous and obscene levels of raw spiritual power. A small number of people have the spiritual capacity to do this, and most of them would rather focus it on something more useful. Pyromancy can basically only destroy, and pretty indiscriminately at that. At it's most basic it turns the user into a kind of walking bomb, hurting themselves just a little bit less than their enemies. Even if they train to do something more it's still a very unnatural and dangerous technique
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>>66281099
Noe, that's not including Weapon Arts, which are basically channelling the spiritual energies that fuel magic into skill at arms. Those are kind of common, just because at a certain threshold of ability you start utilizing it naturally. Anything done well enough/with enough dedication will become "magical", though in setting it's viewed as just being really good at what you do. Pure/White weapon arts enhance your skill with your weapon to varying degrees, from "action movie plausible" to "anime Hindu bullshit". Channelled/Red weapon arts are kind of hybrid magic/fighting things and let you do things like change the shape of your weapon, turn it into fire or wind, or curse the wounds you inflict.
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>>66279910
Cute.
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>>66247322
Drown in your ideals and die, kid.
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>>66282405
Watch yourself you might cut yourself on that edge
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>>66258620
Sauce?
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Have you tried playing 4e?
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>>66282709
t. blue dog who can't even kill a high schooler
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>>66282785
Tales of Maj'Eyal?
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>>66282816
low quality bait
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>>66282816
NO
FATE
SHIT
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>>66245162

they know the bare minimum for spell casting and spend most of their time training for martial combat
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>>66259966
you could take spell sniper + sword burst and turn into a blender
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Arcane warriors from dragon age are objectively the best
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>>66284784
Why?
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>>66285783
Not him but
>uses int equivalent for str req and mag dmg for melee dmg
>passive bonus to hit, def and dmg & mana reg
>chance to phase through attacks
>lowers your manapool to balance out
>toggle for mana-intensive heavy dmg reduc
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I've played around with the idea of playing a conjurer/ sniper. A dude who doesn't know shit about using a bow but luckily he can conjure a ghost of a great bowman who shoots for him. Can be utilized pretty much the same as a modern military sniper, lay in a bush somewhere and conjure ghosts to fuck up dudes a mile away.
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>>66279910
Dreamscarred Press created an "Animus" mechanic for Pathfinder which is kind of like that - a pool of magic energy which builds up over time in combat, and builds up faster when you use not-ToB maneuvers

Feat: http://www.d20pfsrd.com/alternative-rule-systems/path-of-war/feats/tap-animus-combat/
(Su) Martial Discipline: http://www.d20pfsrd.com/alternative-rule-systems/path-of-war/disciplines-and-maneuvers/elemental-flux-maneuvers
Class: http://www.d20pfsrd.com/alternative-rule-systems/path-of-war/classes/mystic/
Bard Archetype: http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/dreamscarred-press-bard-archetypes/rubato-bard-archetype/
Psychic Warrior Archetype:
Kineticist Archetype: http://www.d20pfsrd.com/alternative-rule-systems/occult-adventures/occult-classes/kineticist/archetypes/dreamscarred-press-kineticist-archetypes/roil-dancer/
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>>66287785
Thanks for sharing!
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>>66287785
You're right anon, that is similar in a few ways, thanks for finding it

Can't say i've ever liked Pathfinder, but the way this handles alternating between elements and applying self-buffs is indeed closer than i'd managed to get to it in shitty homebrew systems
So while i wouldn't do it myself, it warms my heart to imagine there's probably some DFOfag out there trying to use that material to live out their Battlemage dreams
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>>66245162
>I can literally level mountains with my mind
>Better pick up this sharp metal stick
The powerscale in my setting doesn't really allow for spellswords or battlemages, sadly. There are some people who are magical and use swords. Dueling is a pretty popular past time. Quite a large number of the apocalyptically powerful wizards started out as martial-artist monk types before transitioning into magic. But no real people rushing into battle, flinging fire and swinging a sword.
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>>66259115

if one guy had the power to devastate a battlefield in your world, then people wouldn't even bother to assemble armies in that world. What would be the point? Wars would be carried out very differently.
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>>66289311
How so?
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>>66287785
There's also a PrC
https://www.d20pfsrd.com/alternative-rule-systems/path-of-war/prestige-classes/animus-adept/
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>>66245162
The setting doesn't really differentiate between fighters and wizards enough for the idea of combining them to seem foreign. But since everyone's source of power affects how they can manifest their magic, they functionally behave differently.

Nature-powered people can enhance their natural abilities far beyond normal standards, moving faster than most eyes can follow, capable of parrying spells, arrows, and bullets with their weapons, etc.

Arcane-powered individuals are essentially blasters. They have extreme offensive ability and limited defensive ability, and almost no capability to buff themselves (or allies). But a single arcanist can wipe out an entire legion of unpowered soldiers.

Divine-powered individuals have abilities directly matching those of their patron deity. If they serve a war god, they're typically faster and stronger than almost anyone save a Nature-powered individual. If they serve a god of succor they have the ability to heal dozens if not hundreds at once.

Cosmic-powered individuals have fairly extreme defensive abilities and limited offensive magic. They also have the most extensive utility spell list.
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>>66292418

Cosmic being separate from Arcane and Divine sounds really cool; tell me more.
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>>66258620
Underated class system alot of originality
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>>66245162
The military trains anyone who can cast (and volunteered into the military of course) to do only a few basic things. Those that show lots of promise are promoted out or to other wings, but most casters they have are of lower abilities, so they get them to sit behind the phalanx and toss fireballs or other simpler spells.
It's a course that's made to be rather generic and getting everyone up to speed on the same tactic so they can predictably work with the rest of the pieces of the army, just like any other.
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>>66292445
Their magic is largely fueled by the alignment of the sun, moons, and stars. As I noted, they've got the most extensive utility spell list, but they can't use all of them all of the time.

Using moonbeams to build cages of light to protect themselves, calling on a constellation to ward an area, etc. Their handful of attack abilities are basically calling down star nukes on people to varying degrees, or summoning an avatar of a constellation to fight for them.

In the world's mythology the people who can use Cosmic magic have ancestors who lived on one of the moons. Think Space Elves? I haven't decided whether or not the mythology is accurate, but they definitely channel extraterrestrial power.

In theory, a Cosmic magic user could teleport to the moons, but as far as anyone knows it's never been successfully done.
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The swordmage in 4e and 13e are some of my favorite implimentations

FF11 was the first MMO to get this right with Blue mage

Glad I can finally play a Riftblade in WoW
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>>66293384
Riftblade?
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>>66272258
Because all throughout its life 3.5 players begged for martials to have power on par with theurges. The spoiled book gave them that, but because so much inspiration came from things like wuxia and because 3.5 players are retarded, they violently thrashed against the work and to this day it's known as WEABOO FIGHTAN MAGIC by that community.
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>>66294703
Never heard of it.
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>>66295442
I don't understand?
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>>66247308
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>>66283366
It's a joke anon.
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>>66298522
Zim!
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>What are battlemages like in your setting?
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>>66245162
I am so fucking sick of battlemages that do the Skyrim "spell in one hand sword in the other" thing, or only marginally better the "I put a spell on my sword so the spell hits you when I whack you with the sword" kind. I want more stuff like the 4e Swordmage. Teleporting around the battlefield like a displacer beast on Crystal meth, throwing sonic booms and sword slashes around.
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>>66245162
Magic is not a science in my setting, doesn't follow the kind of rules that allow for things like wizards/mages in the usual sense as per modern fantasy, and when someone has supernatural power it is delivered through intent.

If you want to use magic to kill someone and the first half is somehow handled already, the second half is pretty simple: pick up a weapon and try to kill them. The magic will come of its own accord.
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>>66300690
Why?
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>>66300728
Any more examples?
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>>66300728
How so?
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>>66300571
Kaos!
>>
In my setting magic is basically harnessed by making deals with sprits who will cast the spells for you. There are two ways to get this process started: either you become "powerful" enough in some sense that a spirit becomes attracted to your soul like a moth to a flame, or you put a little bit of your soul in a relic called an amplifier, which is the shortcut mages take. After awhile, a powerful fighter will begin to naturally accumulate a spiritual entourage, and there's nothing stopping a mage from training in martial combat in their off time. There is a specific academy devoted to training spellswords in particular but it's not something PCs are eligible for.
>>
A fighter learns a small amount of magic to connect with its alternate mage-self across dimensions, granting himself powerful magics. But the magics are bottlenecked by the strength of the connection on the fighter's end.
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>>66302351
Because the former two are boring, and don't really add any new kind of playstyle or unique twist, just make you kinda a shitty half and half, while the latter is neat and fun?
>>
Personally, I'd make mages a strict upgrade in combat. Unless one's setting is full of sacred cows and they intentionally nerf people who have the ability to warp reality behind stupid clauses and gameisms, adding the ability to have spells on top of just being a regular person would just make someone a better fighter.

In a modern setting, a tactical wizard/mage/magicnigguh would be a force to be reckoned with. Using spells to inhibit myostatin and lactic acid would make for MAXIMUM GAINZ in the gym, and would quickly make you stronger after training for a fraction of the time of the world's best. Endurance and speed would be off the charts.

Having a silencer enchanted with silence, ultra low pro armor with mage armor, and endless magazines would destroy all opposition. Contact lenses enchanted with clairvoyance, blind sight, mage's sight, and a bunch of other sensory spells, and then ear pieces with telepathy.

EVEN BETTER if this is a psionic/Occult magic user.[I.E spells are purely mental]
And training should be nothing if one can use cure to heal muscle damage, use spells to increase concentration and to gain eidetic memory.

Straight up better.
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>>66245162
XD
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>>66255295
This is my shit

The setting I play it uses the soul as both the attack and defense of everything a character does, so focusing on attack grants you the ability to perform Shonen levels of attack if you just boost yourself, but the other side is if you fortify yourself you can regenerate from things like your entire chest being blown out, or having your limbs torn off in a matter of moments, or survive having something like a black hole tearing you into it.

I love the concept of having someone's soul/willpower/sanity be a quantifiable energy source for all characters, only varying in terms of how people use/ define their actions with the obvious: mages study the minute details of the soul to control them, warriors use their will, body, and soul to overpower the world itself, and assassins specializing in killing a soul without anyone noticing or making their own soul invisible.
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>>66289311
You'd have a dude (or squads of dudes) meant to nullify this donut steel mage, going for his head at long range/stealthily or popping protection/anti-magic shields
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>>66298430
He literally explained it. The book has wuxia-(see; asian movies with guys flying around the battlefield swinging their swords or lances)inspired shit, and players hated it
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>>66307496
Soooo... warlocks from d&d?
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>>66308403
Dimension crossing magic? That seems WAY too advanced for a simple fighter. He'd be better off just learning how to throw a fireball and heal himself
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>>66300690
Not going to lie, that sounds FUCKING AWESOME
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>>66299723
it wasn't very funny
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>>66292892
Thats pretty much what my setting is
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>>66289242
Doesn't sound very balanced anon
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>>66263133
borderline sci-fi but ok it works, reminds me of RWBY a little so thats a plus
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>>66245162
I've always wondered, where do monks fall on the mage-fighter scale? They're physical fighters but all their gimmicks rely on mystical abilities
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>>66258620
Temporal warden might be my favorite class in any game. ToME has so many good classes
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>>66263133
Really cool idea, actually. Might steal this
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>>66263133
Basically Final Fantasy Unlimited but less weeby?
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>>66315913
Usually not well balanced. That's the problem with the 'your soul gives you magic powers to be a better fightman' strategy in a setting where wizards exist.

Wizards have utility spells, which means more options for solving problems. A monk can get magically better at fighting, recovery, and run up walls, and that's about it. Meanwhile, a mage can levitate, unlock doors, use familiars, send messages across distance, etc.
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>>66245162
Aristocrats and nobles mostly. Basically rich people who can afford instructors of both magic and the sword. Alternatively there are a couple knight orders who teach magic to their members in order to fight otherworldly threats to their kingdoms
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>>66320458
What is magic like?
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>>66318016
Weeby?
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>>66318016
Final Fantasy Unlimited?
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>>66324407
>>66326959
It's a relatively old anime loosely based on the Final Fantasy universe. One of the main good guys had a revolver gun arm which he'd load with like three different slugs, which in turn combined to shoot magic.
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>>66327599
Was it any good?
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>>66289098

I've been trying for god knows how long but battle mages from DFO are a bitch to implement.
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>>66245162
Battle mages in my setting fall into two categories depending on what kind of magic they're slinging.

On one end, you have the rather useless close-combatants with minor magics, the ones that can make fire punches and all that shit. They try to teach these men some healing magic and disperse them into the ranks of the musketeers. Even if they don't manage to make the medico cut, having mundane magical utilities is useful in camp- if only to heat a cooking pot.

Then there's the good (mostly elven) shit- casters. Shitting fireballs from your hands is not unlike being a man-sized, hard-to-hit six-pounder field gun, with the added benefit of causing terror among the enemy's ranks and potentially powder explosions. These men are grouped into small retinues and are deployed on horseback in the fashion of mobile artillery; ideally, kept more than 200 yards from the foe at all times. Gradually they're being filtered into line regiments however as they tend to be rifle bait.

Not quite considered a battle mage, but indispensable to any marching army, is the fighting alchemist- anyone who knows a bit about the workings of low magic (runes and potions) and how to apply them. A good alchemist-apothecary can save your ass from nasty camp infections and give you the strength to fight another day.
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>>66245162
Several flavors.

The most common usually military or other spec-ops who were recruited by one of the several arcane-aware organizations, whose background is decidedly physical- guns, explosives, cqc- who have been recently introduced to combat magic and know relatively basic spells- offensive ones for when bullets and grenades won't work, and of course healing magic.

Adepts have "spellbooks" all their own- lists of meditations, stretches, and diets that attune their body to perform beyond any rational known limits. Fire punches and running up three-story builds are elementary feats, experienced adepts can wade into a gunfight, skin repelling mundane bullets while their mind and eyes calculate the exact angle needed to fire an entire magazine's worth of kill shots, with hand-eye coordination to supplement.

Paladins have pacted with a deity, and are one of the two above with one major difference- their powers are usually geared to specifically target demons or genuinely evil hostiles. A Buddhist Paladin might have their attacks- usually non-lethal except in cases where nothing but lethal force will do- to afflict victims with crushing remorse. A follower of the Abrahamic God much more often just double-taps the child-molester/diabolist/rogue magus they were hunting with bullets that burn hotter the more evil you are. The downside of this pact is that breaking it- openly neglecting your duty, harming innocents without a damn good reason, etc.- is usually fatal.
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>>66330021
Sounds like your world is going through reforms like 16-18th c. European armies. Is there a training corp being established to crank out alchemists?
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>>66245162
In my setting there is only one group of warriors who can use magic, the Mage Guard of Drezdon. They are a brotherhood of knights personally selected by Queen Izuda for her protection and as a personal soldiers. Izuda prayed to the gods for assistance in the war she knew would arrive on her horizon. In the form of magic bracers, the gods granted vessels for her Mage Guard to deter the enemy forces. The bracers allow for the user to transfer some of the gods' energy through themselves, causing surges of magical power, or spells.
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>>66333135
Why use the same image as the OP?
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>>66329497
I liked it when I was like 11; I want to remember it being extremely cliché and childish but might have some good tropes to steal tho I honestly don't remember.
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>>66334158
Are you blind or high?
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>>66245162
I like them as either arcane artillery (the typical evocation/abjuration blaster) or magically enhanced operators (elite tanks or scouts/infiltrators with low level specific arcane training to boost their skills).
Logistics wouldn't really be a *war*mage thing, because abjurers ought to block the ever living shit out of that when armies start nearing each other or when armies approach fixed defenses, so it would basically be the same kind of expertise as civilian casters.
>what about gishes
Fuck them. Specialization rules, gishes wouldn't have the experience to be real fighters nor the education to be real casters. There are only 24h in a day, and only so much energy for training. By the time you've learned everything you're 35 and you're closer to retirement than enlistment.
I guess it might work for very long lived races, but really any society with longer than human lifespan ends up being the holy empire of handwavium anyway so just do whatever and hope your audience likes it.
One other exception would be the dilettante (basically bards): No pretensions of being the ultimate mix of swords and sorcery, just a plucky amateur picking up anything that can help him in his quest for whatever. Only really combat effective by virtue of being a pc/heroic adventurer, not something that works as a standard training option for armies.
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>>66335119
Sorry, I misremembered what thread I was in, I was rather tired.
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>>66337927
Alright then.
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>>66334158
i'm sure you were just thinking of a thread i made a few days back with the same image haha
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>>66284784
Maybe in the first one. The build in inquisition sucked. You just spammed one skill.
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>>66341180
I think so.
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>>66300728
And your setting is shit
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>>66341211
True enough. I miss my OP Arcane Warrior with blood magic and high constitution. Most beautiful combo in DA:O imo
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>>66343807
My man.
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>>66333066
Yeah. The biggest magical power, Rygola, is establishing military colleges of magic- low-down street urchins and noble boys alike, found of magical aptitude, are taken here to drive some discipline into them and make them useful on the front lines of the colonial wars. The powers that be reckon- if pirates, werewolf riflemen, and insects keep picking off your mages, you can just bring more- and in the same stroke, remove magic from the urban gangs.
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>>66259966
I know it's not the same, buttttt
Rogue, the only with invisible mage hand. Use that in conjunction with catapult. Launch your swords at them, then stow them away after the battle with the mage hand.

Completely worthless, completely cool.
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>>66345371
I see.
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Nobody has mentioned Witchers yet?
Using signs as rudimentary quick cast mid combat spells, preparing potions for an edge or to heal after using alchemy. Almost like a monk spellsword hybrid
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>>66345103
>putting street rats in the same schools as gentlemen

You sir are a scoundrel
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>>66263133
Outlaw star Melee? I like it.
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>>66245162
Wide range. Some are essentially really swole sorcerers, born with magic. Others are just really smart fighters that get a firm grasp on rune magic. Since formal study of magic usually is centered around either clubs and cabals of mages or apprenticeship, they might get welcomed in/taken under someone's wing, especially by another spellsword, but otherwise most likely would just be a hedge wizard at best. There's a wide range of magic schools, which serve more as philosophies in my setting, to adhere to, so naturally there's a wide range of possible spellswords, with varying level of strength and competence due to the different levels of overhead possibly needed by different schools.
I like the idea of them, I like the more martial wizard in fantasy stories, and I'm a fan of the Magus in Pathfinder and D&D if at least in concept. I usually play spellswords in videogames, and I try to make them sometimes in campaigns when I can.
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>>66350013
What is rune magic like? What are magic's overall rules?
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Actually trying to figure out how to do an order of warriors who utilize supernatural means without going full spellswords or just giving everyone magic weapons up the ass (or just Weeaboo Fightan Magic).

Kinda like how the Witcher does it, with warriors that utilize magical preparations and knowledge, as well as some rudimentary and limited magic, but I don't really feel like just copying it like that.

What do, /tg/?
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>>66347620
That's a battlemage at best; someone who uses magic in melee, not someone who uses magic to boost their melee capabilities.

>>66350876
Channels their mana/chi inwards, boosting their dexterity, strength etc? Uncanny dodges, surprising strength etc. can give just the edge needed.
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>>66245162
im my seting, magic comes inherently from the mind, soul and body, so anyone could tecnectly become a spell sword, but it takes traning to master or even manifest a small magical phanominon, there are spesific forces in armies and magic schools for armed combat combined with magic, it takes practice and a lot of dedicasion, but anyone how isent severly handycaped could achive it, they would also need to money to studdy it in the schools or prow themselves in army servis
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>>66350876

I kinda like the idea of subtler supernatural capability, kind of like the stuff that comes up when you see someone claiming that martial arts masters or mystics can climb slick walls with just their fingers or stay underwater for half an hour or whatever. These less obvious, but potentially very useful abilities that are not so much about being awsome at killing people, but about being able to get where you're not supposed to go, subvert expectations and survive unexpected situations.

Kind of like the less egregious stuff monks do, but not necessarily steeped in any mythicism and inner energy shenanigans. These ideas have also featured in western martial cultures. Celts were really fond of the idea that warriors should be able to perform "feats", some of which were pretty much deeds that would have required supernatural capability of some sort.

(I also seem to recall something about the recurring idea that warriors proved themselves by being boiled without dying, which would have supposedly strengthened their bodies if they survived)

This would obviously only be intresting or notable in a setting that doesn't have a lot of obvious magic. Nobody is going to give much of a shit about being able to jumb real good or climb against a river's current while submerged in icy water if fireballs and flight spells spring up a lot.
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>>66351139
Interesting idea.
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>>66263133
>>66313298
>>66317432
>>66326959
>>66349803
You're all dumbasses. Clearly this is a reference to Our Lady of Orbital Bombardment - MAGICAL GIRL LYRICAL NANOHA!
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>>66353414
I have never seen it
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>>66355947
Me neither.
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>>66353414
That’s an ominous title.
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>>66353414
How is it a reference?
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>>66353414
I've never heard of that in my life.
>>
paladins
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>>66363944
And what are your ideal paladins like?
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>>66248753
How does this work?
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>>66363944
paladin bump!
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>>66369893
Back at you!
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>>66370502
Thanks
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>>66351139
I had an idea like that, where there’s a magic type that enhances the body.
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>>66376207
Really?
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>>66247322
Theres this cheesy manhwa Soul Land, where theres sword mage who summons swords, but it consumes mana, so he had clan head order clans smiths make swords for him which he controls.
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>>66379082
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>>66379189
Are you?
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>>66363944
Do I get to cleanse heretics in holy fire?
>>
Wizards are Yu Gi Oh duelists
Sorcerers are Fairy Tail charachters
Clerics are Pokemon Trainers

Batlemages are Mecha Pilots
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>>66251319
Vergil is a pretty cool way to do a swordceror. By aesthetic, demeanor, and goals he's a sorceror but he's trapped in a shonen setting where martial strength is everything. His summoning rod is a sword that must be used like a sword to harness magical energies so he became a godlike swordsman par the course on his path to supernatural mastery. Dante is a more traditional spellsword that uses magic to supplement his fighting puissance. I suppose Nero is a bard -- uses anything and everything he can to achieve his utterly mundane goals.
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>>66245162
In the most recent setting I've come up with, military mages come in three basic sorts: Battlemages, Warmages, and Siegemages. Battlemages are specialized one-on-one fighters whose primary task is to protect the other sorts of military wizards and deal with enemy Battlemages. Warmages are specialized ritualists who understand the sort of rituals needed for en-masse battle, generally accompanied by between seven and thirteen assistant. Think of them as artillery batteries. Siegemages are Warmages with more sapper-esque training, specializing in high-power magic to defeat defenses, and support magic needed to keep a sieging or sieged force sustained e.g. cleaning water and conjuring food.
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>>66381510
Am not
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>>66390378
So what does a Warmage do that a seigemage can't? If you know how to overcome defenses and provide logistics, that's 90% of it. Just learn maximized fireball and you're good.
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>>66392065
Surely there are other useful spells?
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>>66392065
Fireball proofing?



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