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How would you DM an campaign which takes place after the apocalypse/end times of your setting ? How would the world look like, what would be the main factions if there were any ?
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>>66242999
honestly I would run it as a Kitchen Sink apocalypse. every type of apocalypse happened so robots are everywhere, aliens invaded. nuclear war zombies. the whole 9 yards.
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>>66242999
Mages fucked up everything by being too op, now volatile and dangerous magic scarred basically everything, and just needs a simple trigger to go off. The two main opposing factions would be those who want to preserve the arcane arts and find a way to harness the dangerous magic, and the others would seek to destroy all magic and purify the world, allowing life and order to flourish once more. The neutral factions would be varied, like pacifist shepherds that learned to adapt, mercenary bands, the usual fantasy stuff.

There'd also be a reclusive group of ageless technomancers hidden in some inaccessible wasteland, so that they can continue their pursuits without causing war or conflict. They'd be the key to one side winning and the other side losing, because not only do they know the way of magic, but also of technology and ingenuity. Both of the factions have trouble finding them because they're basically stuck in deadlock from sabotaging each other and destroying intel on both sides.
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>>66242999
bump
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>>66246220
And fungus and cults and demons and global warming and meteor strike and supervirus and angels and Lovecraft and Illuminati and supernova
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I'm interested in the mechanics of running a post-apocalyptic campaign.

Most of the "loot" is practical gear like weapons, armor, or survival equipment, salvage that can be stripped down to raw materials for re-use, and maybe the odd bit of working or intact tech. Are there any good tables for something like this?

Similarly, any good references for post-apocalyptic settlement design? I.e., how much does it cost to build a wooden palisade around this camp? How many abandoned churches would there be in a ruined city that held 250,000 people? How big does a community need to be to have a dedicated gunsmith?

Finally, any good materials for randomly generating a ruin? There's way too many buildings to actually plan in advance in even a small US city. Any tables for generating a school populated by mutant cannibals with a collapsing second floor, radioactive water, and the dead body of another scavenger with a weapon and some pieces of salvageable tech?
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>>66246220
So RIFTS basically.
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>>66242999
The game is engine heart, so any more post-apocalyptic and there won't be any playable characters.
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>>66242999
No, no, no, they had the apocalypse twice already, this will not do.
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>>66242999
Make sure it isn't a post-nuclear exchange apocalypse. Or at least make sure nukes weren't the main cause. It's a way overplayed type of apocalypse. Do something a little more original!



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