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File: kill team medal.png (567 KB, 613x566)
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countdown to Elites edition

Previous thread: >>66208293

>News
https://www.warhammer-community.com/2019/05/07/kill-team-elites-xenos-factionsgw-homepage-post-1/
https://www.warhammer-community.com/2019/05/08/kill-team-elites-chaos-factionsgw-homepage-post-1/
https://www.warhammer-community.com/2019/05/09/kill-team-elites-imperium-factionsgw-homepage-post-1/


>Downloads; Rules Errata and FAQs:
https://www.warhammer-community.com/downloads/
https://www.warhammer-community.com/faqs/

>Rules & Files
https://mega.nz/#F!UPxxkJzR!zEibn3rVdvIkCt38Qr4G0g
https://mega.nz/#F!fm4WlK7B!StsMIDrOM08w3lQdsfQv1g

>Regularly updated faction tactics pdf
https://boardgamegeek.com/boardgame/256066/warhammer-40000-kill-team/files

>Comprehensive Mission Selector
moved to 2nd mega folder

>Homebrew Missions
https://pastebin.com/yB56vpHP

>$50 or under starting Kill Teams
https://www.youtube.com/watch?v=AgXd4NjJOis

>TQ
How do you feel about the selection of models added with Elites? Do you think there are any glaring omissions that could have been reasonably included?
>>
>>66232895
>Do you think there are any glaring omissions that could have been reasonably included?
Yeah, WHERE THE FUCK ARE MY FIRE DRAGONS??!?!!

To be fair, FDs would probably give Eldar too much flexibility on their roster. Having 5 of each Aspect for a roster would clean house against almost anything.
>>
>>66232895
Battle Servitors maybe. Kastelans would also make sense.
>>
I'm looking at Kill Team for the first time now and I was wondering what your thoughts were on Chaos Space Marines and Harlequins. I like both of the troops boxes, and plan to pick each if them up, but I don't want to start an army of them.

Also I own Death Guard and I think I remember reading awhile ago their setup is usually power fist, blight launcher, flail, two bolter guys, and one or two poxwalkers.
>>
>TQ

Really underwhelmed with the IG options in elites ogyrns are cool and all but would've really liked veterans or heavy weapons teams.
>>
>>66233301
Harliqins are considered top teir and you only need 1 box for a full team. CSM are low teir but will get better with the elite options coming out.
>>
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>>66233301
Harlies are a bit of a one-trick pony but they do their one trick REALLY well. If you want lightning-fast melee monsters they're a good choice. You can build a reasonably powerful team out of just one box too.

CSM were in a bit of a rough spot but with the upcoming expansion giving them access to terminators, possessed, and berzerkers they're looking a lot better. Now they have a good number of reasonably powerful units to compliment their cheap filler - cultists.

The typical "meta" DG list I usually see is:
>champ leader with plasma gun/plague sword
>blight launcher marine x2 (usually demo or heavy spec on one or both)
>flail of corruption or great plague cleaver marine x2 (usually zealot or combat on one or both)
>poxwalkers x2
and then if the mission calls for more bodies, you usually dump a melee marine to take up to 7 additional poxwalkers.
Whoever told you bolters are part of a typical team doesn't know what they're talking about. basic bolters are honestly pathetically weak in KT, I've tried them out before and they've struggled to even down T3 models with paper-thin armor like eldar or guardsmen.

If you want to play DG don't feel you need to slavishly adhere to "meta" builds though, they're a very powerful team and even their "bad" options are mostly reasonably strong.
>>
>>66233351
>>66233416
Thanks a lot, guys. Could you recommend any Harlequin loadouts? I know fusion pistol+embrace is popular on the table but I'd really prefer to have a variety of weapons.
>>
Rate this killteam please. I was planning on using it in campaign. 100% fuck no to Grot leader.

++ Kill Team List (Orks) [100pts] ++

+ Leader +

Kommando Boss Nob [16pts]: Power Klaw
. Leader

+ Specialists +

Boss Nob [16pts]: Big Choppa, Kombi-weapon with Skorcha
. Demolitions

Burna Boy [12pts]
. Zealot

Kommando [8pts]
. Veteran

+ Non-specialists +

Gretchin [3pts]

Gretchin [3pts]

Kommando [8pts]

Kommando [8pts]

Kommando [8pts]

Ork Boy [6pts]

Ork Boy [6pts]

Ork Boy [6pts]

++ Total: [100pts] ++
>>
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>>66233525
Also are there any tasty additions to orks in elites? Havent seen the book yet.
>>
>>66232895
>TQ
honestly as a dark eldar player i'm pretty happy. only things i might have wanted added at this point are scourges, but that is purely because they fucked us over with the new (unique) obsession rules for drukhari and frankly having some merc heavy weapons guys so i don't get completely fucked would be really, really nice and almost necessary at this point.
Because the foundation of every DE team I've run or seen run is typically the kabalite sniper with either dark lance or splinter cannon, with the blaster or shredder as back up. But with the new rules I either have to run full kabalites with over priced mandrakes or incubi for my melee, run wyches and pray mandrakes can keep up with kabalite shooting (they won't), or at this point go full on wracks because fuck me for wanting to have a big boi like everyone else is getting. If they'd given us scourges who could take the heavy gun slot, it wouldn't be so bad. now i'm just kinda screwed.
>>
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>>66233463
If you wanted a variety of weapons in your list and also wanted to stick to purely what they give you in the box here's how I'd build them:
100 points
>LEADER
Player (17 pts)
-neuro disruptor
-caress
>SPECIALISTS
Player (combat) (17 pts)
-neuro disruptor
-caress
Player (zealot) (16 pts)
-shuriken pistol
-kiss
Player (scout) (17 pts)
-fusion pistol
-embrace
>NON-SPECIALISTS
Player (17 pts)
-fusion pistol
-embrace
Player (16 pts)
-shuriken pistol
-kiss
>>
blease god let the Enforcers get KT rules too
>>
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>>66233525
Do you know you're mostly playing against GEQ's? You only really have 3 models with any real killing power if you do end up facing MEQ teams.
Personally I'd drop the generic boyz and the gretchin in favor of 2 more burnas, and switch one of them with that specialist kommando as a combat specialist.
That leaves you 3 spaces on your initial roster, which I'd maybe use for a gretchin and a pair of boys to bring in if you do need the extra bodies. You can also recruit more later as-needed.

>>66233566
See pic for the list of all the new datasheets.
>>
>>66229067
>Everything is sold out.
>Fuck my life

Anon, we've got you covered. What's sold out that you want?

The kill zones? All of the content (cards, environmental tables) is in the 2nd Mega, even the boards so you can get mats printed.

The commanders? All of the cards are in the 2nd mega.

The IG starter box? All in the 2nd mega.

None of the models are unique to kill team other than the stuff in the right trader box, btw.
>>
>>66233779
Of course they'll get KT rules, all of the other necromunda factions did.
>>
>>66233791
Yeah, I'll be facing mainly power armor wankery. Other guys are chaos, imperium (probably marines) and tau.

Burnas seem to be pretty crappy for what they do. D3 flamer and a powersword on a T4 6+ platform doesn't sound too hot (pun intended). If anything I was wondering if I have too little bodies. After all, aren't orks supposed to get through power armor through sheer weight of no AP attacks?
>>
>>66232895
>TQ
Guard veterans
Tau sniper teams
Harlequin solitaire

Guard vets is the blatantly missing one. Wouldn't exactly have been hard, would have made little diffence to 100pt teams but would have given guard some ability to scale in higher point games - ft still lack anything worth spending the extra points on.
>>
>>66233859

none of the necromunda factions are in KT tho
>>
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Wich you recommend me for Kill Team infiltrators or ruststalkers?
>>
>>66233864
>After all, aren't orks supposed to get through power armor through sheer weight of no AP attacks?
Give it a shot and see if it works for you, but after watching a game where not one, not two, not three, but FOUR chainsword-wielding chaos marines flailed uselessly on a tactical Sergeant for 3 full turns without so much as flesh wounding him, I have zero faith in basic S4 AP0 D1 attacks.
>>
>>66233073
>Having 5 of each Aspect for a roster would clean house against almost anything.

Easy solution! Bring in even more aspects!

You can't have 5 of each if there are 7+ aspects to choose from! :D
>>
>>66234278
I can relate to that with an intercessor vs a chainaxe aspiring, a normal csm and a chainsword csm.

The only got one wound in after 3 turns of mauling.
>>
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>>66233345
I'm disappointed that Rein and Raus don't get Regimental Doctrines, further cementing them into near uselessness. Draik doesn't either but he was never particularly interesting.
Vorne,Taddeus and Locarno all get them though. Glad Vorne is still supported as she adds some much needed variety into guard lists. Locarno getting them probably don't change anything. Nothing I can see. He's still a one trick pony and his one trick isn't that amazing
Tadd The Chad is interesting though. Not so much because of what he gets but because of the synergy with the Catachan doctrine.+1 strength for everyone makes that more attacks more appealing. Probably still way less useful that what you get for picking an actual combat capable Commander though, would have to run the numbers.
>>
>>66234342
https://www.warhammer-community.com/2018/12/05/5th-dec-kill-team-command-roster-and-the-servants-of-the-abyss-waiting-on-cr-linkgw-homepage-post-3/

I just got blackstone. Are the rules at the bottom the most recent one or have they changes since then?
>>
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How good Custodes guys in KT Elies?
>>
>>66234405
>https://www.warhammer-community.com/wp-content/uploads/2018/12/ENG_Blackstone_Fortress_Kill_Team_datasheets_v2-1-1.pdf
Try that one, they have updated that link in the past and I couldn't find any differences but JIC I missed them use that because I know for sure its the latest version..
For future reference, if you go up to the FAQ and Useful Things tab and go to downloads, then chose 40k you can see all the DL's for KT. Atm theres like 2 including the BSF one, but any new ones or updates will get put there.
>>
>>66233647

How does Obsession work? There are 3 sub faction and i can choose only one "Trait"? It work only with some model?

Becouse reading the new Elite cult/kabal "rules" it do not refer to any keyword,it say the whole kill team,and the only "reference" is the name of the trait who mean near to nothing.
They add kabal to kabalite and archon,then they say there are 3 subfaction Kabal/wych/coven and that one do not benefit from other obsession without specify much
>>
>>66233647
Can you give a rundown of how the new units interact with the obessions and cults? My buddy wanted to run a pure melee team of wyches and incubi, is he going to be screwed out of cult bonuses?
>>
Elites pdf where?
>>
>>66234616
Its not even out yet you mong. People are just taking the screenshots from the preview videos that have been released.
>>
>>66234504
Got it, thanks anon
>>
>>66232895
TQ; am I crazy for expecting necrons to get wraiths?
>>
>>66234277
Both. Infiltrators with taser goads and flechette pistols are great vs T3 (GEQ) and even harlequins.
An infiltrator alpha with power sword and zealot specialism is good vs MEQ.
Then you have the ruststalkers, good vs basically anything if you can roll 6s.
The ruststalker alpha, with a combat specialism, has 5 attacks. He can reroll 1s from a canticle, he can have +1 to wound (meaning 5+ to do mortal wounds) from 2CPs.
>>
>>66234342
Wait, what? Taddeus, Locarno and Vorne get regimental doctrines? That's completely retarded. It'd make sense if they were included to NOT stop you from having the regimental doctrine on the other guys, but them getting the buffs is ridiculous.
>>
So with Elites breathing new life into a CSM Killteam, what does a typical CSM team now look like?
>>
Can you play as Inquisition yet in Kill Team? Please say yes
>>
>>66232895
Anyone got some ideas on kitbashing an extra rock cutter for a genestealer cult team? I've got all the bits from an acolyte & neophyte box to work with, plus a ton of chainswords left over from a Mk. III marine kit, though those are more appropriate for converting another saw I suppose. I was thinking of using the seismic cannon as a base but I'm not sure were to go from there.
>>
>>66235073
Why not? The 2 out of the 3 other IG commanders do and in the Lore Ministorum Priests are attached to Imperial Guard regiments for entire campaigns and sometimes just outright.
Locarno however I agree makes no sense, but I've literally never seen anyone take him for more than a trial game so he needs all the help he can get.
>>
>>66234423
Mediocre. It is best to give all your guards storm shield to camp at objectives and hope that they survive till the end.
>>66235167
Aspiring champion, 2 gunners, a few berzerkers and fill the rest with cultists. I don't see CSM being top tier with the new additions but they're gonna be at a much better place than before.
>>66235174
No but there is nothing stopping you from playing make believe.
>>
>>66235174
Still no.
>>
>>66235167
KROHN GORE BERZZZZZZZZZZZ
>>
>>66235344
>>66235346
Goddamn it GW. You can't kill Inquisitor and then not put Inquisitors into your new skirmish game, you monsters.

It's such a perfect fit. I guess I could use Astra Militarum, they're the closest fit.
>>
>>66233964
Exactly....
>>
>>66235356
>>66235344
But I really hate the berserkers. I was hoping a mix of cultists, marines and terminators would be the new meta.
>>
>>66234616
You buy the epub on saturday and upload it, I'll convert it to a pdf for you.
>>
>>66235365
No. Terminators and posessed do not fix what's wrong with CSM.

Zerkers don't either but they're really good, at least.
>>
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>>66235066
So is a good idea that with a box of ruststalkers/infiltrators I make 1 infiltrator alpha, 2 normal infiltrators, 1 ruststalker alpha and 1 normal ruststalker? I know that I should get more, but right now I don't have the money for it
>>
Can a nob from Elites take a 4+ armor?
>>
>>66235365
CUNT PUSSY BASEDBOOOOOYYYYYY
>>
>>66235376
8 ATACK DONT ENOUGH FOR UUUU? AT LEEEATST???
>>
>>66235365
Different anon, but terminators eat too many points to be more than a niche unit IMO. You're looking at about 35-38 points if you want to kit out a single terminator with worthwhile equipment and what you're getting in return for more than a third of your points is a single model that's putting out as much damage in shooting or melee as a marine while only having marginally more staying power because the game encourages people to take as many plasma guns (or equivalent) as they possibly can.
>>
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>>66235396
>>66235408
Anon are you having a stroke? Do you need me to call someone?
>>
>>66235421
Don't worry about it. It's what khorne does to ones brains, there is no cure.
>>
>>66235416
>>66235376
How about mixing Dire Avengers and Wraithguard? Still have a box of 10 Dire Avengers and I can see wraithguard being a very good supplement to them (Heavy weapons and more staying power)
>>
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>>66235428
There is a certain cure that comes to mind.
>>
>>66235441
WG only worth it in single-missions. This trashcan don't take exp.
>>
>>66235457
Wait what, there goes my plan for a cool Alaitoc warband.
>>
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Kinda upset with Elite Deathwatch. Nothing interesting or powerful.
Still frag cannon spam, eh
>>
>>66235477
Yes. They can't lvlup.
>>
>>66235457
>>66235477
>>66235492
Do you actually level up specialists? They never seem to be worth the points increase.
>>
>>66232895
>TQ
Custodes player here, I'd have liked to have seen some Wardens as a middle jump from Custodian to Allarus.
It would make 125pt lists possible if we had that third option of Wardens, I'm sure. 58pts for one would have really given more options to make a list.
>>
>>66235488
Other than terminators and jump packs, what were you expecting?

Aircraft and bikes?
>>
>>66235518
Only if there is a specific ability I want.

Otherwise they get blammed and replaced.
>>
>>66235522
58pts means it would only ever be used in 125pt games, and they're a small fraction of the total missions played. Everywhere else, you're losing out because you always end up with extra points that you could instead just spend on an Allarus.
>>66235610
I'm curious which specialists and what levels you actually use? Only played 1 campaign.
>>
>>66235719
Not that anon, but level 2 Plasma Snipers with the +1BS readied are really fun, same with the +1 Attack/WS Combat Specialists using a power fist.
>>
>>66235492
>>66235518
So would in theory a Dire Avenger/Wraith Iyanden Kill-team work? Not talking about hyper competitive but it was my understanding that Eldar are one of the worst current teams.
>>
>>66235599
Xenoweapons, idk.
So, after Elite Deathwatch is medicore now?
>>
>>66235946
With Elite Eldar okay. Not best, but muck effective than before. It ia about choises now. Get range of cards with several units and choose it before mission.
>>
>>66236000
They don't get any of that in 40K so they weren't going to get it in KT.

Also, they don't use xeno weapons. That's still a capital offense. The xenophase blade is very much an exception.
>>
>>66234917
Yes.
I'm sad they didn't get scarabs or a Lord commander, though.
>>
>>66234580
If you want the faction bonus, you can only take models from that faction + mercs, if you mix them up the bonus is lost
>>66234607
Your buddy should be fine, the cult bonus only breaks if you add Kabal or Coven models
>>
>>66235719
Another different anon. Level 3 leader and comms for the CP farm is pretty damn good, even if it costs you 16 points.
>>
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What's the new meta for Death Guard?

Are 8 plasma guard and 4 frag cannon deathwatch the top WAACfag lists?
>>
I get that for the first games or even a first campaign you'd stick with the official rules and maybe arena, if you are autistic enpugh. But since most of the people here seem to be vets I don't understand why you don't move away from this garbage fire of a ruleset and play with HoR rules. The 40k department clearly can't balance their rules (they never could), but now they don't even give a shit about fluff, modelling, 'your dudes' etc. anymore either.
I mean every faction has to chose between:
>boring options
>shit options
>no options
What is even the appeal of this game?
>>
>>66236281

I only play HoR and Inq28, i'm just addicted to the chans and waste my life here.
>>
>>66236201
Also another anon, but yeesh what faction/units and what game mode? That could be palatable in Commander where you have 200pts to plurge with, but in 100pt games thats a significant portion of your kill team for some factions. 2 IG gunners for example.
>>66236231
Define WAACFag. Are they actually high tier, competitive, take-all-comers lists? No they're just meme netlists that everyone lost their shit over despite being predicable and beatable.
Are they common with the wargaming equivalent of scriptkiddies because they're obvious, talked about often and seem OP? Yes.
>>
>>66235269
First of all, because they're named special characters. Just like Marneus Calgar can't be a Salamander.
Second of all, because Ministorum priests, while attached to regiments of guard, don't drill with them and fight using their weapons.
Third, Vorne isn't even Ministorum, she's just a crazed pilgrim (Frateris Militia, basically).
>>
>>66235380
That's exactly what I did. I also made one of the two taser goad infiltrators with the mechadendrite spike thingy so he stands out in case I use him as a veteran.
Worked well so far.
>>
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>>66235258
put like a trio of chainsword blades in a radial formation at the end.
>>
>>66236402
Campaign with only the main rulebook missions, determined randomly. I played Necrons, and had a Tyranid and Ork player agree that it increases effectivness enough to take less models for it. There is no limit to how many cp you can regain per turn in Kill Team, which keeps the farm effective. Most people don't even try to play games with specialist once they level up, because they think more models is always worth it, but that isn't the case when the level up gets you something you can't optain otherwise. I found a level 3 Combat Flayed One useful too, as the MW output allowed him to actually take down multi wound models, though I probably wouldn't have used him, if the campaings point limit hadn't been raised by then.
>>
https://youtu.be/Hg9S-Ra2UR4?t=3288
Anyone else notice that ammo runts are S3 T3, unlike regular grots?
>>
>>66236448
See I disagree. Ministorum Priests fight along side their flock, in actual combat, for years. It's absolutely believable for them to have learned how to fight their way. And Taddeus isn't a novice fighter. He might not compare to the other commanders, but he has a damage output comparable to a Tempestor - an experienced member of the best unaugmented military force in the Imperium.
Vorne is explicitly a Missionary, not Militia, which like Ministorum Priests are also accompany Imperial expeditions, crusades etc. Given that Taddeus is a Ministorum Priest and would have been attached to the Imperial Guard before his "vision" and fucking off to the Blackstone Fortress and she's attached to him, she presumably came with him from wherever he was before.
This bit is rampant speculation (like the rest isn't given we know nothing about them), but it wouldn't surprise me if she's meant to be a Torchbearer or even Pyroclast specifically (the priest one, not the Salamanders one) which are Guard-trained. Would explain the anti-chaos flame weaponry and the armor.
>>66236696
Did you also notice they also get 'Ere We Go and Keepin' Order? I kinda hope that doesn't get Errata'd even if it doesn't make sense.
>>
>>66236281
Because HoR is a dumpster fire of fanwank nonsense?

If it was good you wouldn't have to be in here shilling it.
>>
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How does my kill team look? Sorry for pdf, posting from my phone
>>
>>66235599
Speaking of which, any way to get some jump packs for cheap?
>>
>>66237639
https://www.games-workshop.com/en-GB/Space-Marine-Jump-Packs

Or one of the many 3rd parties.

Do note that vanguard have pistols which are not in the DW kit. You're supposed to build them from the vanguard kit plus DW pads from the DW upgrade sprue.
>>
>>66237678
BTW, did I read it correctly or are Deathwatch Vanguard disallowed hand flamers? This would make the blood angel guy from the Overkill illegal :/
>>
>>66237508
Meltaguns in IG make me nervous due to how short their range is
>>
Anybody know if Hand Flamers for Vets or Melta Fist on Termi's got in for deathwatch? Ive got the boys from the cassius box and I wanna take em for a spin
>>
>>66238263
I was thinking about advancing my guys in movement, and then give them an order to run a little bit more, so they can get in range or so
>>
>>66238281
Nope
>>
I gotta say, I had already started building a DG squad after finishing my AM squad, and the idea of having 40 points tied up in one unit is giving me heart palpitations.
>>
>>66238383
You don’t have to do that then
>>
>>66238263
In missions where the enemy has to close with you they're awesome.

Like everything, they're situational so you pull them from the roster when it makes sense to do so.
>>
>>66235719
Well, doesn't have to be 58pts, you get my point, I was saying Wardens could make a nice middle ground.
That said, I may consider playing 200pt games sans Commander so I can do either a 4-man team of 2x Allarus and 2xCustodians, a 5-man with 1 Allarus and 4 Custodians or the 6x Custodian team.
I mainly play against a T'au bud and I think he may like the chance to have the points to throw a Crisis or whatever in for once.
Kill Team's one down-point for me is lack of options.
>>
What do you do if you constantly win at your local game group? I never bring WAAC lists to the table but I still managed to win almost all the time and I feel that it's demoralizing for players when they go against me.
>>
>>66238922
I'd say don't change what you do, though offer advice to improve what the other players do or have on their teams.
Players should like to improve, you've proven yourself so your advice would seem good things to follow, plus it's a little ego-boost for you without needing to throw games and purposefully mess up.
>>
>>66238922
Maybe it's your lists? Maybe they bring jank and don't know how to pilot it?
>>
>>66238922
Just trust your 'tism and if it looks like they're not having fun playing against you, try and pick up on what's causing it. I've only won three games since I started playing in March because I have no idea what I'm doing tactically but it's still fun
>>
>>66235522
>I'd have liked to have seen some Wardens as a middle jump from Custodian to Allarus
That's the *next* expansion, you can't skip ahead like that!

Same reason why Chaos can't have their new heavy weapon toys even though Primaris have their up-to-the-minute options from the same just-launched box.
>>
>>66238582
It’s the opposite. Meltaguns are important for missions where you need mobility. If the enemy is coming to you, Plasma (rapid fire guarantees 2 shots before the charge, and 2 overwatch shots) and Flamers (autohit) will be better. Take Melta when you get value out of the Advance.
>>
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>>66238974
To be honest I've tried to throw a few games before. Try to charge from 12" away for 3 turns, leave my models out in the open, overcharge plasma and doesn't reroll, etc, and I still fucking won in some of these games! Most of my players are very casual except for one guy who plays a Tau with a WAAC list so most of the time they just bring what they have and roll dice. I'm thinking of improving their list by offering my own models.
>>66238975
My lists are average at best. Sometimes I don't even max out at 100pts to see how far I can go.
>>66239149
Maybe you're right and maybe I'm overthinking this. Despite for losing constantly, they've been consistently showing up every week for the last 3 months so I guess that's a testament for something.
>>
Ok so what's the short version of why Custodes would be anywhere but Terra?
Also would anyone be pissed if I brought Scions as Cultists? Using cultist rules obviously.
>>
>>66239607
Most counts-as questions are going to come down to 'talk to the other guy in advance'
>>
>>66235258
I converted the seismic cannon into a second rock cutter. Clip off all the wires/stabilizers and the two prongs above and below the muzzle. Clip off the business end of two scything talons from the metamorph arms, and glue those where the prongs were. Boom, creepy mutant industrial scissors.
>>
They just said fuck imperial guard this expansion
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>>66239607
>Ok so what's the short version of why Custodes would be anywhere but Terra?
Pretty sure Guilliman told them to get off their asses and start helping out or something IIRC.

>Also would anyone be pissed if I brought Scions as Cultists? Using cultist rules obviously.
Nah as long as you clearly distinguish them as cultists. They seem a little well-armored for cultists tho.
>>
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>>66238383
The DG Elites aren't really practical for 100 point missions and you probably only want maybe 1 for the 125 point missions. If you guys aren't going to be playing those new missions it's pretty safe to skip them entirely IMO.
Personally I wouldn't have even bothered with them except I need a squad for the 40k army I'm turning my team into so I might as well give them a go.
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>>66236572
>>66240034
Much appreciated, definitely going to experiment with these ideas. Love that diagram too. >>66240034 do you have any pics of the finished conversion? Sounds sweet.
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>>66240463
The doctrines were pretty fly tho
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>>66240577
Phoneposting, but you get the idea.
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>>66240831
>Bullgryns costing more than Custodes

Just fuck my shit up senpai
>>
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Correct Me if im wrong. IF i have a sergant, tempestor and special weapons guardsman, that gives me 3 orders for their voice of command right?
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>>66240831
I feel like that's the case with a lot of factions; they got super costly models that can't feasibly be fielded, but got awesome sub-faction rules to compensate.
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>>66241091
Idk why you’d play elites with anything less than 150 points. Also, take bullgryns doesn’t stop storm troopers from getting their doctrine, does it?
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>>66241107
Nope. Go read the Voice of Command ability again. Only your leader gets to issue orders.
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>>66241107
What does voice of command say about who gets to issue orders?
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>>66241256
Which, of course, is fucked with company and platoon commanders (which have tactics helping them issue orders but who can never be leaders).
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>>66241331
Anon, the Senior Officer ability and Tempestus Command Rod ability explicitly allow them to issue 2 orders a turn, leader or not. You know that right?
>>
Put the shredded sponge on the tile, added some to the other two tiles as well. All that's left now is priming.
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>>66241627
Looks good. What are you using for the corrugated iron on that building?
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>>66241658
Some corrugated craft paper. It has a flat side glued to it, which is pretty easy to pull off, but I wouldn't rest anything on it afterwards, which is why the roof still has it.
>>
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Got spoilers for yall
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>>66241725
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>>66241725
More
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>>66241732
Also worth mentioning chapter tactics are all the same as the standard codex.
>>
Got a very basic/cheap kt from my dark vengance kit
2 tac gunners hb(heavy) and plasma (sniper)
Tac sgt plas pistol chainsword(combat)
3 vanilla tacs
Intercessor gunner with aux launcher(leader)
I got a feeling im gonna get rekt if i get charged and locked in close combat. Thoughts?
>>
>>66241764
Nice! So how do you feel about the elites book anon? Who are the biggest winners in your eyes?
>>
>>66241725
>>66241732
>>66241750
Thanks anon, can you post point costs too?
>>
>>66241750
What special rules do Striking Scorpions get?
>>
Special issue boltguns is what normal boltguns should be like, fight me.
>>
>>66241814
You don’t have enough threats. Vanilla bolters are pretty useless. That’s why most lists take upgraded scouts for special weapons (ML/CC)
>>
Got a question for you all. I bought a bunch of gun drones off someone on eBay. It just dawned on me that they came on 25 mm bases instead of the 32 mm bases drones come on in Tau boxes and the peg my gun drones are on is shorter than the peg that also comes in Tau boxes.

I know you can do whatever you want in casual games, but would you object to this if a stranger set them down on a table?

I’m also worried about them not being allowed in competitive because they’re on the wrong base and peg.
>>
>>66239592
Run 20 gretchins at them. Avoid cover and let your opponents murder them
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>>66241415
A platoon commander doesn't have any rule like that but he does have a tactic that improves how he issues orders despite never being able to issue orders...

Senior Officer and Command Rod both say "may use VoC twice" but VoC only applies to your leader.

Every guardsman has VoC but doesn't get to issue commands...
>>
>>66241415
>explicitly allow them
>explicitly
I don't think you know what that means...

Or are you saying that platoon commanders don't get to issue orders?
>>
>>66242821
I would be highly suspicious, yes. Those are two small advantages that aren’t easily proxied out, and when taken together, could be material.

Maybe you’d play a round without packing into cover, getting charged, and arguing sightline, but it seems like a pain in the ass
>>
>>66243009
Do you have any advice on how I can fix this?
>>
>>66243038
Buy some flying stands and glue them to those?
>>
Will the lord of contagion with ~17 poxwalkers and two marines be OP in commanders? every DG model within 3" of the lord dealing a mortal wound to any targets within 1" on a roll of 4+ (per target).

Just have the dude surrounded by all the poxwalkers and wade them all into melee range. if somehow 15 manage to get within range of 3 enemy models (very best case scenario there) you'd deal 22.5 mw on them on average.
>>
>>66237508
I think you should take out tempestor and grenade launcher and add plasma and vox operator instead
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>>66243003
I checked the book and he is right.
Only the leader can issue orders.

And all guardsmen have the voice of command ability.

i believe its an oversight otherwise the 2cp ability would not make sense..
>>
>>66242821
Hmmm.... The rules talk about getting line of sight on a model... Can you get vision and shoot a drone because you see it's post, or is the base not part of the 'model'
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>>66242056
I don't have the book, just snuck a look, termies are 25 base tho
>>
>>66243104
So fix the base and the short peg would be acceptable?
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>>66243172
It says you roll a dice for each enemy model that is within 1" of any model from etc.
You only get one dice per enemy model, the total amount of your models within 1" of them does not matter, as long as it is at least 1. Otherwise the rule would refer to a number of dice being determined by the amount of your models within 1".
>>
>>66243707
ah yes makes sense
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>>66243172
Short answer: no, it's not even close to OP.

Long answer: Is the combo powerful? I guess. However, you do not play in a vacuum. You have a variety of opponents to consider, all of whom KNOW THAT YOU'RE PLAYING DEATH GUARD. So, you have to assume that each faction is playing their optimal strategy against in-meta Death Guard lists (which is to say: slow, close ranged, high toughness). How do opponents counter the base case Death Guard? With special weapons and range. The factions who have these options available to them consistently beat DG. Will this list require them to change their tactics? No, they'll focus down the LoC and win like normal. So you haven't increased your upside against your threats like IG, AdMech, or Tau.

How about the factions you're normally favored against? Orks, Eldar, CSM, etc, who lack special weapons to crack your T5/DR? Orks you'll still beat probably because they require melee, though they will have an easier time holding objectives, since you have limited MEQs to plant and your un-buffed Poxwalkers are trash. Eldar, CSM, AA, etc, though, may actually have better odds against your murderball, since their base weapons can easily kill Poxwalkers. Then they still have the advantage on bodies to outscore objectives, even if they never target a Marine or LoC.

Are there exceptions? Maybe against close-ranged elites like Harlequins or Grey Knights, who can't afford to wade into the Murder Ball, but they may still outmaneuver you. Maybe Deathwatch have to resort to meme-level Frag Cannons, but they'll mow your Walkers down and then come for the LoC shortly thereafter.

In short, I'm not convinced this list is going to win you any games you wouldn't have won with a more standard list, and it may lose you games you have no business losing. It may be viable, but it definitely isn't OP.
>>
>>66243417
Flying bases typically come with the peg. Just buy the right base (or at least something closer approximating right than this) and you'll be fine.
>>
>>66233737

I recommend putting my fancy pistols on the non-specialists to even out target value. None of the specialisms benefit shooting anyway, so it makes no difference, it just means it hurts less when the specialists die.

My loadout is Kiss+shuriken on leader and specialists, caress+fusion on the 2 non-specialists.
>>
>>66243783
Yeah that’s true. I have a bunch of extra 32 mm bases so I was thinking about cutting the peg and gluing them to these bases so I wouldn’t have to buy new bases.
>>
>tfw Iron Warriors are still more fun to play using the Adeptus Astartes rules
>don't even miss out on fluff benefits because you just use Imperial Fists chapter bonus
>>
>>66232895
>Do you think there are any glaring omissions that could have been reasonably included?
>>
Just played a game with custodes against guard. They MURDER in melee but shooting is kinda negligible. I took a spear and two shields I think its the optimal way
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>>66244567
Who won? What mission did you play?
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>>66242821
>>66243417
The shorter pegs come with the standard flying bases blister. Pic related, it's so you can pack together several models without them bumping into each other. I'd just pop the models as they are onto a 30mm base, it'll give a slight height bump and the correct base diameter for the new rules.
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>>66244725
He won it was assasinate. he hid his leader well
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>>66243915
>Iron Warriors
>just use Imperial Fists chapter bonus
The absolute state
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>>66232895
I’m disappointed that the three upcoming kill teams all have the exact same scatter terrain. Like seriously gw?
>>
Thoughts on list?

>Leader
Veteran Sergeant [21 Pts]
- Combi-Plasma

>Specialists
Sternguard Sergeant [16 Pts]
Comms
- Special Issue Boltgun
- Auspex
Sternguard Gunner [19 Pts]
Heavy
-Grav-Cannon and Grav-Amp
Company Veteran [16 Pts]
-Flamer

>Non-Specialists
Sternguard Veteran [14 Pts]
- Special Issue Boltgun
Sternguard Veteran [14 Pts]
- Special Issue Boltgun
>>
Can I run a team of just cultists or will I just lose every time?
>>
>>66246090
If you face even one new you will likely die, if you face guardsman, starstriders and even harleis you might have a slight chance
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>>66239152
Fair point anon, this is GW after all. I expect it in ooh... Three to four months from now?
>>
>>66241240
It doesn't no.
They're auxilia, so you can still take the Scion sub-faction rule if you go all Scion aside from them.
GMG did a battrep using a team of Scions with a Bullgryn and mentioned they still can use the sub-faction rule.
>>
>>66238818
My point was you'd need to rework their entire point system so the points fit better
Because with 33 and 67 for the others and no wargear costs, theres no way to fit in the Warden with points between those numbers. Either you can't fit anything more expensive than a guard, or you can fit a whole allarus instead, except for a single niche use.
>>66241240
Because elites isn't a game mode. Everyone has all their elites stuff, all the time. And some of it is a lot more accessible than Bullgryns are for AM players. And ogryns are a waste of points for them.
>>66240831
Doctrines are a bit of a mess. The abilities are nice but the way the scions don't share regiments means they only get half the benefit in split teams, but they also rely on having 8 gunners if they want to have a single generally competitive command roster so not taking scions or not taking guardsmen isn't worth it.
>>66241331
>>66242971
It is broken by RAW but you don't actually play like that though right? RAI is undeniable here.
>>
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>>66244567
Shield-dude is a good objective camper for sure. I'm lax to take more than one myself though, as I'd like to assign one to anti-horde detail and one for anti-MEQ/TEQ duty.
At least that was the plan...
Now I see the Allarus is greater at both, except the Castellan Axe is -2AP, though their Ballista is Assault D3 shots and -3AP anyway (with concussion option). So it could split fire on close targets if it rolls 2 to 3 shots. Would be a rarity though.
Talking rosters, I'd hazard putting Scout on one Spear Custodian and run him to murder GEQ blobs as a melee guy.
Then there'd be a ranged slayer which is the Allarus. He'd get Sniper and use that grenade-launcher primarily.
Combat & Zealot are what you'd put on a Spear Custodian to have them melee too, if you feel you need to camp objective and are going to face a charging melee murderball.
The Leader would be Storm-Shield most likely, as he's more likely to survive.
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>>66244952
>>66243915
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>>66245765
Where did you get points?
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>>66246887
The book. What other points values do you want?
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Has the Imperial Guard Elite points been shown off yet?
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>>66246988

Sly Marbo 55
Bullgryn/Bone 'ead 37/38
Ogryn/Bone 'ead 26/27
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>>66246971
If you don't mind, space marine termis, thunder hammer storm shields lightning claws and assault cannon
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>>66246971
Not that anon, but >>66242056 would be really handy. I don't even play SM but everyone else in my group does and none of them know how I get my magic leaks

>>66243915
I-Iron Within brother... Maybe your group will let you take the Autocannons/Missiles from SM on your bitter boys and you can hold your head high for not being Fisted.
>>
>>66247053

Terminator/Gunner/Sergeant 25/26/27
Thunder Hammer 8
Lightning Claws 1/3 single/pair
Assault Cannon 5

>>66247066
I've accepted my fate. Being able to take Veterans as space marines has sealed my fate. Also they have literally the same rules as their sworn enemies. It all works.
>>
>>66247080
Damn, it is a neat idea i'm sticking with my corsair cultists and psyker though, it would be asking too much to bend that many rules. Got any pictures of your lads?
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>>66247167
No pics, posting from a nokia. But yeah, I figure I'm okay with using counts-as. Reaper autocannon and assault cannon look remarkably similar, and everything else is the same. Veterans don't even have different bolter models.
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>>66247080
Awesome thanks! Sorry but how much are storm shields and chain fists?
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>>66234580
>How does Obsession work? There are 3 sub faction and i can choose only one "Trait"? It work only with some model?
it works on ZERO models.
So I could make a kill team that has 9 wyches in it. I want to run them as Cursed Blade. The instant I put one Kabalite in there, they can no longer use any obsession. At all.
In reality, what would probably happen is you build a teams that has a Kabalite Sniper with dark lance, you take another kabalite to be comms, you take a wrack to be a medic, and you take a Hekatrix to be your leader because she's probably the best at defending herself now that you can be infiltrated. Fill the rest of the slots with some wych fighters and mandrakes, maybe a Groteque depending on points and the mission. You have now built yourself an optimal kill team, based on what literally everyone else in the game is doing
they all get their traits. you get fucked because, unlike everyone else in the game, you have now been split into three (four really) subfactions that apparently hate each other so much they forget all training they ever received.
it's literally on the same level as saying "if you have tac marines, and primaris marines in the same team, they lose their chapter tactic."
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>>66247218
Storm shield is 5, chainfist is 6
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>>66234607
see >>66247233
their only interaction is that they prevent anything from being used. at all.
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>>66247233
>if you have tac marines, and primaris marines in the same team, they lose their chapter tactic

The way it should be desu, primaris are all just ultramarines in different colors
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>>66247257
Go home Seth.
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>>66247286
Auspex readings indicate the presence of Gullimans sons behind this post.
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>>66246988
In the previous 2 threads you should find all the screenshots for Guard so you have full details. Stat lines, rules, points costs etc.
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>>66245765
You've got a lot of problems.

SI Boltgun is fine to fill points in a roster, but it's not enough to build a list around. Compare to Thousand Sons, which have better units (more durability, huge mobility bonus) and still depend on psychic phase, special weapons, and melee chaff over the same SI Boltgun.

You're light on bodies, you're not actually all that durable (EVERY team should have AP weapons in Elites; those 3+ armor saves aren't so reliable), and you really only have one weapon that can reliably kill.

Assuming you don't want Chads, you can still have a 2 Auspex, Heavy Bolter, Grav-Cannon, Plasma list that will just be better. Throw camo cloaks on scouts and they're more durable than Sternguard anyway.
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>>66247035
Thanks daddy.
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>>66247609
I suddenly feel uncomfortable about providing this information.
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>>66233791
>no Aggressors
>pretty much just Primaris terminators
Hopes deleted
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>>66247774
Aren't those guys a Heavy Support option? They'll probably come in another upcoming expansion will all of that kind of stuff.
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>>66247843
I can't wait for Kill Team: Heavy Support to add Leviathan Dreads!
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>>66248229
Tired overused joke is tired and overused.
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>>66248278
The guy was literally talking about the possibility of a heavy support expansion in the future, it had to be done.
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>>66248229
>he dosen't want to play a one-man kill team of a dreadnaught
>he dosen't want to be a boss enemy for another killteam
Sounds fun to me. No Levi-dreads though. Just box-nauts and contemptors. Also Hellbrutes.
>>
>>66247623
You should daddy.
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>>66248371
>No Levi-dreads though
Don't be a fucking pussy, we can bump up the points limit to 300 and fit all the glorious dreadnoughts in and everyone can have something equally cool.
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>>66248412
Good point. But what are some rules we can give to dreads? Some kind of rule where the first three wound rolls only kill on a 6+?
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>>66248229
You can bring all the Dreads you like, just as long as I get muh >>66233073
>>
Never played KS so I barely know anything. Been waiting for Sisters to start into 40k again.
With this new Elite book are there options to use Noise Marines? Literally the only unit I've ever been super into besides SoB was them ever since I played that older RTS.
>>
>>66232895
>Do you think there are any glaring omissions that could have been reasonably included?
Havocs. They wouldn't even be that strong compared to half the shit released. Maybe on-par with Bullgryns. And I want rocket launchers on regular CSM damn it.
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>>66248513
>With this new Elite book are there options to use Noise Marines?
No, but wait for the Emperor's Children release.
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>>66248513
Noise marines were conspicuously left out while Berzerkers got added. It could (and likely) means nothing, but I'm hoping this is an indication we're due to receive some kind of EC update in the relatively near future which will give them KT rules.
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>>66233647
I'm wondering if Obsessions are even worth that much right now, given all the hand-wringing we've been dealing with. If you have a particular win condition in mind that uses them I could see them being useful, but I'm wondering if going for mixed squads for flexibility might still be the way to go. For me it really just comes down to: can running three incubi keep up with the 6-7 wyches they're replacing. I'm a bit doubtful but want to give it a try.

I'm very annoyed that we won't really be able to use the teams we've been for the last months, but I'm also not quite at "sky is falling" levels yet. I do know that Kabalite weapons that ignore obscurity are going to be amazing, and I want to give that a try.

>>66242219
I'm not a player that will ever use bolters and I'm inclined to agree. Basic marine shooting just seems bad in KT.

Also what are people's thoughts on using Witch Elves to proxy for Mandrakes? I don't own any and don't feel like dealing with resin.
>>
>>66248567
>but I'm hoping this is an indication we're due to receive some kind of EC update in the relatively near future
Mid to late summer we're gonna get a big EC drop. GW has been dumping Slaanesh stuff for a while now, they aren't going to break that streak.

Supposedly the Fulgrim model is ready to ship, but that's rumor I overheard at my LGS. Granted it's a legit GW store, but still. Grain of salt.
>>
>>66248561
>>66248567
Release like codex or new models?
I just bought a bunch of Slaanesh stuff so I wouldn't mind picking up the models now to work on and paint up if it's just a book release in the summer or something
>>
>>66248681
>Release like codex or new models?
Both.

>>66248582
>Also what are people's thoughts on using Witch Elves to proxy for Mandrakes? I don't own any and don't feel like dealing with resin
Namarti Thralls work better.
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>>66248681
The assumption is a new model line and codex ala the Thousand Sons or Death Guard update of recent years.
Keep in mind that nothing is actually confirmed, it's all just hearsay at this point.
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>>66246523
>It is broken by RAW but you don't actually play like that though right? RAI is undeniable here
It's clear that platoon and company commanders are supposed to be able to issue orders. We have no idea if they're supposed to be issuing orders instead of your leader or as well as your leader since the special rules required to allow them to issue orders is absent.
>>
>>66248582
>I'm wondering if Obsessions are even worth that much right now,
it really depends. to be fair though, Flayed Skull's ignoring cover and Poison Tongues rerolls for poison and melee wounding are probably going to be really good in KT given everything. Hell, even ignoring range penalty is step up, as is +1S (I mean, a lucky drug roll and you have S5 wyches which could wreck some shit).
Are they going to be worth giving up the flexibility? only time will tell. I mean, getting rerolls on wounds is nice, but when you're only running three kabalites and two of them are using blasters...meh. ignoring cover though? tougher. same for wyches and wracks. cumulatively, they're worth it. in tiny amounts hard to say.
and i'm not "sky is falling" either, but I am seriously ticked that we're the only ones having to deal with this mess. Hell, the imperial guard still get to take at least one trait on their units even if they mix guards and scions. we don't even get that.

>using wych elves as mandrakes
i say go for it, but thralls are probably better visual wise, and if you're going for the "classic" mandrake look honestly just buying regular wyches, building them knife and gun, and painting them jet black would probably be fine.
>>
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Now that Elites is giving CSM some new units to work with I'm thinking of starting a team. What's everyones impression of CSM's new toys? Any of them worth taking?
Also, which legion traits seem the best?
>>
>>66246971
Do you have the AdMech dogmas on hand?
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>>66232895
>Zerkers are awesome
>can't use them in my EC list
>no havocs
>CSM can't take rocket launchers
>SM got half their fucking Codex
Christ.
>>
Is 10 fire warriors a bad base for a Tau kill team?
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>>66249418
Aside from breachers they very well might be your worst unit. KT isn't kind to AP0 weapons.
If you want a one-box team to start with Tau I'd recommend a box of pathfinders, fully kitted out they can reach up to 96 points or so and at the very least a pathfinder leader & the three railfinder gunners are something you'll definitely want later as you expand your team.
If you want to make them real solid throw a kit of stealth suits into the mix.
>>
>>66249418
Breachers yes. Weapons with AP0 aren't the best. KT is kind of dominated by any unit with 3+ saves. Especially Primaris.
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>>66249465
Thank you. Would you know the standard good roster for Tau? Or is it just PF leader, three railfinders, three suits, then half and half gun drones/fire warriors?
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>>66248229
I'm more eager for Kill Team: Fast Attack and having some golden jetbikers for my Custodes.
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>>66249413
I guess we can take lots of chainswords and fight first in the fight phase...
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>>66249614
Killteam fast-attack would be jump troops like raptors and assault marines. I unironically want to see this. I have a assload of raptors and Deldar scourges.
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>>66249672
That's not even how the legion tactic works! It's that any model that ends its movement phase within 1" of another counts as having charged. Granted it's still pretty good and all but guarantes your melee dudes will get into melee when you want them to, but still.
>>
>>66249049
I'm wanting to give a Wrack team using Prophets of Flesh a go. They're Harlies with no AP though the 25" threat range on the auto-hitting Liquifier Guns when they have a 4++ seems pretty cheesy imo.
Though honestly I just like the models and was going to proxy my Harly team with them before Elites was a thing. Now I just wish GW had them in stock at least once.
>>
>>66249676

Seraphim would be a lot of fun in Kill Team. Popping up over terrain with twin inferno pistols would make commanders the most miserable bastards about.
>>
>>66249465
Seconded that Stealth Suits are filthy. They get -1 to hit in shooting and melee atop of obscured.

My mate loves them, though at least he doesn't drone spam with them and likes his little dudes. It's the reason I'm taking a Sniper Custodes, so I can hit the Stealth Suits on a 3+ shooting instead of a 4+. Other factions get it worse with them, given BS 3+ goes to 5+ and BS 4+ turns into 6s only to hit 'em if they're in cover, which they usually will be.
>>
>>66249676
I guess IG would get Sentinels and AdMech chicken walkers. Bikes are the next step up outside of metal boxes.
>>
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>>66249492
I don't play Tau myself - I've just played against them a fair bit - so take this with a grain of salt. The usual setup our local Tau player uses is as follows, and from what I understand it's a fairly typical build.
>leader
Stealth Suit Shas'vre (25 pts)
-fusion blaster
-markerlight & target lock
>specialists
Pathfinder Gunner (sniper) (12 pts)
-rail rifle
Pathfinder Gunner (comms) (12 pts)
-rail rifle
Pathfinder Gunner (demolitions) (12 pts)
-rail rifle
>non-specialists
Fire Warrior Shas'la (15 pts)
-pulse rifle
-pulse pistol
-accompanied by DS8 tactical support turret (missile pod)
MB3 Recon Drone (7 pts)
MV1 Gun Drone (7 pts) x2

97 points total.
He's got 2 more stealthsuits on his roster, pathfinder leader, a bunch more drones and a breacher accompanied by another turret. I think he's got an ethereal on his roster for commander games as well but I'm not 100% certain on that.
>>
>>66249722
Scourges zipping around with Blasters and Shreaders is arguably worse. Hell, Splinter Canons would be terrifying as well.
>>
>>66249794
Sentinels yes, chicken walkers no. AdMech would be left out if the theoretical fast attack expansion. Though IG could get Rough Riders back.
>>
>>66249722
>>66249813
honestly i think those things would be incredibly fun.
>>
So if Pious Vorne can take Regimental Doctrines can UR-025 use Forge World Dogmas?
>>
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Can some cogbro post their list? I'm starting a admech army and I would like some example lists for it
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>>66249811
My friend also plays T'au. As far as I can gather, he runs something like this most often:

2x Stealth Suits, one with Fusion (44pts)
Pathfinder Gunner railsniper (12pts)
Fire warrior with a smart missile turret (13pts)
3x Breachers, one a leader (24pts)
Drone (type ??) (7pts)

Or something close to that in model looks. We don't do rosters, just one-off pick up plays.
He's a life long friend, so I trust him not to demand to go over the math on his team. He falls just under like 98/99 he says, so there may likely be a Pathfinder instead of a 3rd Breacher.
I did ask him to paint the different little dudes differently so I can visualise them seperately more, as I find they all look really similar.
>>
>>66249932
What's the difference between the pair? Sentinels and Admech walkers, I mean.
>>
>>66250156

++ Kill Team List (Adeptus Mechanicus) [98pts] ++

+ Configuration +

List Configuration: Matched Play: Kill Team

+ Leader +

Skitarii Ranger Alpha [10pts]: Galvanic rifle
. Leader

+ Specialists +

Infiltrator Princeps [16pts]
. Combat
. Flechette Blaster and Taser Goad: Taser goad

Skitarii Ranger [14pts]: Enhanced Data-tether
. Comms

Skitarii Ranger Gunner [13pts]: Plasma caliver
. Sniper

+ Non-specialists +

Skitarii Vanguard [10pts]: Omnispex

Skitarii Vanguard [9pts]

Skitarii Vanguard Gunner [13pts]: Plasma caliver

Skitarii Vanguard Gunner [13pts]: Plasma caliver

++ Total: [98pts] ++

Created with BattleScribe (https://battlescribe.net)

or just go with 6 plasma
>>
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>>66232895
If me and the lads want to have some fun running 2-3 terminators (or equivalent) a pop alongside a reasonable number of normal troops, how much should we jack up the points allowed for missions? I'm thinking 200 total like commanders but I wanted second opinions.
>>
>>66250079
Dont know but keep in mind UR is only faking AdMech's alligance.
>>
>>66250533
There are missions in elites which are 200 pts with optional commanders.
>>
>>66250932
Yeah lore wise he definitely shouldn't be able to take any that aren't meant to represent differences in equipment (if there are any for admech, I've seen the stat changes not the fluff).
But I'm talking crunch specifically. By RAW, is there anything preventing him from using them.
>>
>>66250079
Yes. Nothing in the dogma rules that prevents it, you just need to have the admech faction keyword.
>>
>>66251020
Thanks anon!
Gives me something to think about wrt. what Dogma I choose. Graia giving me a 1/6 chance to nullify an injury roll and reset back to 1W with no Flesh Wound, coupled with a T5 W4 3+ and regenerating 1W every round seems like it'd be a very hard model to table.
But Lucius (AP-1 is AP0 against you) and Ryza (Reroll 1s for Wounds in fight phase) are probably more likely to matter. And 2 Canticles with Mars is hard to beat for the benefit of a single, if good, model.
>>
>>66249465
Breachers at very least are now useful in Arena, I've had a lot of success with them.
>>66249762
Stealth Suits being as filthy as they are has kind of killed Crisis Suits for me. In very real terms a Stealth Suit is the more difficult one to kill because of the minuses to hit and the fact they can use saviour protocols and Crisis Suits can't. All a Crisis Suit brings is an extra wound and more weapons which on a less survivable but more expensive platform isn't that great really.
>>
>>66240979
good concept nicely executed
>>
So Elites is giving Loyalists access to jump packs, yet Chaos Raptors are still languishing on the shelf?

Dammit GW, I *really* want to build a Raptor hunting pack here, why you gotta blueball me like this
>>
What's the point of the chaplain as commander on a DW team?
>>
>>66251874
The vanguard veteran kit comes with jump packs, which is why they get them. If CSM had a kit for choosen, that also covers raptors, or jump pack choosen, they would have gotten them. As it stands, GW considers Raptors the equivalent to assault marines, which are one of the few things SM didn't get. So you will have to wait for Kill Team Fast Attack until they get in. I'm pretty sure the only reason Necrons got Preatorions is because they are in the same box as Lychguard.
>>
>>66251955
Yet csm don't have many options from their box and khorne berserk have many options that are in no box at all.
>>
>>66246707
Not him but thinking of doing Custodes. I'm torn if I want 1 spear/2 shield or 2 spear 1 shield.

I'm not sure the Allarus is worthwhile. He has two weapons but weight of numbers is almost everything in KT.
>>
>>66252172
That is just gw not caring about CSM enough to update their datasheet. Veterans are in because this is the elite expansion. They get the jump pack option in their kit, because gw does not hate them. Raptors are considered fast attack and not elite, like assault marines. They aren't part of a kit that can build a elite unit, so they can't get in that way, because there is no way for little Timmy to accidentally build them instead of raptors. My conclusion is that CSM really should have gotten a choosen kit. Maybe with vigilus part 3.
>>
>>66251259
Says you, when you can ready a single crisis suit and shoot with three different (or even copies of!) their weapons of choice, and a single comms guy buffs all of those weapons too! And I'm not sure he can be any of these specialists but if he can:
Demo: +1 to wound to all his weapons if enemy is obscured, and he can use the tactics to just get +1 to wound
Heavy: can move and shoot heavy weapons or advance and shoot assault weapons without penalty, and you can use the tactics to gain one shot on every weapon with more than one shot.
Sniper: reroll 1 hit rolls with all weapons, tactic gives them +1 to hit with all weapons.
>>
>>66251190
Let me try again, UR can't use cantlicles but if he has the addmech keyword or whatever he should be able to use doctrines. Unless it's the mars one as it just gives more canticles that he can't benefit from.
>>
>>66250156
Ranger leader
Vanguard Gunner plasma sniper
Ranger omnispex comms
Vanguard sarge powers word, phosphor pistol zealot

Vanguard Gunner plasma
Ranger data tether
Ranger Gunner arc rifle x3

100points
>>
>>66250156
My roster is thus:

3 Vanguard Gunners, 2 with plasma, 1 with arc rifle
1 ranger gunner with arquebus
2 rangers, one with omnispex, one with tether
2 vanguard, one with omnispex, one with tether
Vanguard Alpha with arc maul and phosphor pistol
A normal Ranger/Vanguard (magnetized weapon so he can sit for either)
An Infiltrator Princeps with flechette blaster and taser goad
A Ruststalker Princeps with blades and claw

On average you can field 8 dudes and are very balanced against pretty much all the opponent can throw at you.
>>
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>>66232895
>How do you feel about the selection of models added with Elites?
While I like Hiveguard I worry that they're going to be a bit much for KT. With S8 D3 damage and ignore cover shots that don't need LoS.
>>
>>66250533
Fully kitted termies are around 40 points (I think). So three of those will cost you 120. If you go 200 points, and assuming your other guys are 16 points a piece, then you could take 5 space marines.

So prolly 200 would be good
>>
>>66252447
It may be best to build one sword and board, one spear, and then magnetize the arms of the third one so it can take either loadout
>>
>>66249676
Hopefully something like that would give us our Swooping Hawks and Warp Spiders.
>>
>>66252508
I don’t have any crisis suits, how many should I try to get? I’m thinking about buying a box of XV8s and then trying to sell the one or two suits I don’t use
>>
>>66241725
Why only space wolf and dark angel terminator rules? Where are the blood angels rules?

I really want to run my old space hulk blood angel terminators as a kill team
>>
>>66252817
Custodes come in a box of five, so why magnetize if you're only building for kill team?
>>
>>66252999
So you can spend the time you would be painting that fourth guy doing something else for kill team? I dunno
>>
>>66252966
Check their points, form your list and then you can figure out what works best for you anon. I'm not a T'au player to give sound advice on what works well and doesn't for them weapons-wise, though I always make a list first then worry on the models after.

The Crisis does have Leader, Comms, Demo, Heavy, Sniper & Veteran as it's specialisms.
>>
What's good in chaos?
Making some nightlords but I have never touched a single chaos model before.
>>
>>66250451
Chicken walkers are a lot bigger. Not to mention they have access to twin-linked Las-canons.
>>
>>66253964
The Sydonian Dragoon is less heavily armed (kinda, they got the Taser Lance, though it's melee).
I had one in my 7th edition Kill Team.
>>
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>>66252711
Hiveguard in previous edition KT games was so damn tasty and nasty, I too worry about this the most
>>
Anyone know if sly marbo is considered a commander or an elite unit?
>>
>>66254111
Commander
>>
>>66252999
Not him but I'd use one of those easy to build kits from stormcast. Cheaper.
>>
>>66252508
And? My issue is that they're less survivable and you've said nothing to counter that. All those skills and weapons will count for nothing when a guardsman with a melta gun out flanks and insta gibs you for a fraction of your points value.
>>
What's the new meta on space marines? no primaris pls.
>>
>>66254333
New meta is veterans, termies, and scouts with camo
>>
How is a box of scions and a cadian command squad for starting an IG kill team?
>>
>>66254258
>I have absolutely no idea what a glass cannon is and I'm retarded
Ok then. Just because you don't like it it doesn't mean it can't be strong. In the end it just doesn't have the -1 to get hit as the stealth suit but in everything else it's superior, that's why it's so expensive.
>>
>>66254490
Pretty good start. If you can buy some extra plasma bits then you’ll be rockin
>>
>>66254496
Not the guy you’re talking to, but I feel like I’d only ever want to take one crisis suit in a 100 point game
>>
>>66251190
remember that with the "Something Isn't Right" rule UR-035 doesn't benefit from canticles
>>
>>66236231
Frag Cannon DW aren’t WAAC
>>
>>66254496
Well whoopy fucking shit it's superior in ways that literally don't matter, pays through the nose for it, and is inferior in the one area that counts in that it doesn't get saviour protocols. You're talking about a unit that's going to end up being almost half your points on it's own and can be killed by one lucky shot. A glass hammer is only worth it if it can get it's points back and given how expensive crisis suits are I just don't see them pulling it off.
>>66254733
Honestly I'm not sure I'd even take one. Since most elites games are 125pts I'd rather just take my regular list with an extra rail rifle and more drones.
>>
>>66255373
Not that anon, though your opponents must love you at your LFGS, anon.
>>
>>66255373
I would absolutely take a crisis suit against fatties like custards
>>
>>66255569
Nice ad hominem.
>>
Any other Admech players kinda pissed that we got shafted in ELites? The only real addition is electro priests, which to me, aren't the best compared to many options other factions get. I was really hoping we would get kastellian robots or battle servitors.
>>
>>66256796
>Kastelan
Nice b8. May show up when Kill Team: Heavy Support brings Sentinels, Dreadnoughts, Wraithlords and Broadsides
>>
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Are Deathwatch Shotguns good? They look aesthetic as fuck so I want to use them. I'm just upset you can't give them to primaris
>>
>>66257273
You can try and make them work but I've never had any success with them, they're kind of outclassed by just about everything else in your arsenal.
>>
>>66257273
Options are nice but my DW are a front line breaching squad and the shotguns are SSStylin'!!!, especially on my Black Templar
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>>66256796
yeah battle servitors would've been good
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>>66256796
They could've found a reason to squeeze in the datasmith too.
>>
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Don't talk to me or my sons ever again
>>
>>66232895
>TQ
Where are my fucking scourges??
Also not sharing obsessions unless full same unit type? This is sad.
>>
Thinking of doing Farsight's gang but outside of their battlesuits. Would be kinda cool to model them like that. Thoughts?
>>
Anyone have the point costs for eliminators? What's the general opinion on making one the leader?
>>
>>66251020
Doesn’t UR lack the Mechanicus keyword though? Pretty sure he’s “Imperial Robot”
>>
>>66259600
>Those Ordinators
I want you to know I love you and that I'll be thinking of you when I read the 36 Lessons of Vivec, Sermon 14.

ALM SI VI
>>
>>66260331
Eliminators are 18, Eliminator Sergeants are 19.
>>
>>66259600
>>66260454
What the fuck is the basis of those guys? Now I actually want to convert some Custodes to be like Ordinators. I already had a great idea, why must you do this to me? FUUUUUCCCCKKKKK
>>
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>>66260537
blackguard mixed with harlequin bits.
>>
>>66260537
Blackguard for the players, Mistweaver Saih for the shadowseer, extra bitz from Harleys as necessary
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>>66260655
Super nice! I'd love a game against them.
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>>66260454
Thanks mate! They're the first thing I've really painted and my first conversion as well. I really hope the shadowseer comes out well
>>
>>66235258
I used the webber rifle. chopped the end off and added a nozzle-y looking bit from the neophyte kit to make it look like a hand carried focussed laser rifle kinda thing.
>>
>>66236398
what rules do you use for inq28?
>>
>>66252711
What's the points cost for a Hiveguard? Seems strong for KT but if it's hogging half your total points it might just be too costly to actually be worth running.
>>
>>66256796
A Datasmith leader option would've been nice. But besides that, Kataphrons would've been nice.
>>
>>66252995
Blood Angels don’t have special weapons/rules for termies do they?
>>
Anyone have the electro priest costs and stats?
>>
>>66259600
BY AZURA

How did you make this one Ordinatorfag?
>>
What's a good team setup for regular CSM? I wanna set up something with spare minis for some normal games, but everyone goes for Death Guard
>>
Just bought some CSM to make a CSM KT out of, I know you pretty much just get them and cultists right now, but what does a decent CSM KT look like? 4 or 5 CSM and the rest cultists?
>>
>>66261916
oh shit are you me
>>
>>66261937
My own clone.
What legion?
>>
>>66261916
>>66261937
For normal games it's nice to have a cultist as a leader so that he can hang back.

Your specialists should be chaos marines, which can vary in equipment. It's usually nice to have a heavy bolter, a plasma gun, and a close combat guy you can tool out depending on the opposition. You can fill out the rest of your team with cultists and maybe another marine depending on what you're up against.

With elites you can take berzerkers and terminators so that can change things up.
>>
>>66261986
Painted them as Word Bearers
>>
>>66261717
Well, very carefully. Unlike the regular lads, I only had one go at her but luckily I've picked up a god hand since building them. I cut the "jaw" of the mistweaver helmet off, then slowly cut off layers of the visor until I was able to fit a Harley mask, then I glued and went about working on the pistol hand

I'm not proud of the pistol. If I had noticed that the staff on the 'weaver is left-handed, I'd have probably picked up an actual shadowseer kit to grab the right-handed pistol out of it. Instead, I filed off the hand chunks from standard harlequin lefty pistol and then glued it to the hand from what I can only guess is the troupemaster's melee arm. It's a disgustingly big hand, and I think I may redo it with the proper right-handed pistol when I get back from vacation
>>
>>66261998
What the fuck I'm ALSO painting them as Word Bearers, which I chose after someone gave me the Word Bearer novel trilogy.
>>
>>66262064
are you alternate timeline me.

i just liked the color scheme
>>
>>66262074
The colors are good, that goes without saying. My second choice was Iron Warriors, but their pattern is a mess to make.

Good luck with your team, alternate me. The novels are decent good, Specially the first one that has a regular PDF guy tumble down the staircase of heresy as a side plot.
>>
>>66262107
Just fucking paint hazard stripes you mong, practice on the free primaris marine they give you at GW stores.
>>
>>66262107
>their pattern is a mess to make.
Fucking tell me about it. I started IW with the update, and i'm really happy with my work on them, aside from the fucking hazard stripes, which turned out horrible.
>>
>>66261992
With the new reserves rules, that's just asking to play with one CP.
>>
>>66259945
The one dude is an AI and the other dude is a burnt little anakin.
>>
>>66261992
>In 40K an optimal CSM army build has hordes of cultists but almost no Chaos Space Marines
>In KT an optimal CSM kill team build has a reasonable ratio of Chaos Space Marines to Cultists, but a Cultist for the Leader
GW just can't get Chaos Space Marines right.
>>
>>66263808
With the new reserve rules I'm not really sure that the strategy of using a cultist as your leader is a good idea.

it also means I can't just use a grot as my leader and have them hide in the back forever
>>
>>66263987
>>66263987
>>66263987



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