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Previous thread: >>66123756

Pastebin: https://pastebin.com/h8Tz2ze8

> I got 99 problems edition:

> If you don't have enough room for more games, do you reduce your collection, or sensibly buy a larger home?

> If your spouse / significant other doesn't enjoy board games, do you find another? And what's the best way to hide a corpse without getting caught? Unn.. Just asking for a friend...

> If there's a 'That Guy / Girl' in your board gaming group, is it socially acceptable to throat punch them, or does one settle for putting laxatives in their food / beverages?
>>
>when reddit starts an OP

What kind of dumbass questions are these?
>>
>>66161854

>if you don't have room.

I build another room like a man.

>if your spouse doesn't enjoy

She's new to them, but likes them so far, but if she has different tastes that is fine, I got a lot of solo games too.

>can you punch that guy

Excluding my wife, 100% of the gamers in my area are that guy. I just let it slide off my back at this point, I ain't changing them.

Follow up question that isn't quite as retarded as the op's questions:

>Do you own any games that have a hefty price tag but the sheer quality of the components justify the price to you? What game is it and what kind of components justified it for you?

> Do you own a game that was expensive but the components are bad and it enrages/saddens you that you paid what you did for it? What game is it and how bad are the components?
>>
>Do you own any games that have a hefty price tag but the sheer quality of the components justify the price to you? What game is it and what kind of components justified it for you?

7th Continent is one of them. Western Legends is another. Wildlands is quite cheap, but the quality of components is very good.

> Do you own a game that was expensive but the components are bad and it enrages/saddens you that you paid what you did for it? What game is it and how bad are the components?

Teenage Mutant Ninja Turtles. The minis are so trash, scale is wack, detail is non existant. I also felt the same way about Shadows of Brimstone starter sets but the game was so good I looked past it.
>>
>>66161976

>expensive game with good components

Too Many Bones. Plastic cards, heavy poker chip playing pieces, heat transferred dice, stitched neoprene mats, and a damn nice storage setup right out of the hefty box.

>expensive game you regret

Flick 'em up: dead of winter. The plastic is clunky, required too much sticker placement, and the cardboard standees and such is pretty laughable. Seriously, this kind of shit is bad for a $15 kids playset much less a board game with a 50 dollar price tag. Get fucked.
>>
>>66161854
Holy shit this is a corny OP
>>
>>66162149
Indeed! However, it doesn't have a single mention of KickStarter anywhere in it.
>>
>>66161854
> If you don't have enough room for more games, do you reduce your collection, or sensibly buy a larger home?
as a bonus the larger home comes with a basement which you can use for a game room.

> If your spouse / significant other doesn't enjoy board games, do you find another?
the secret is if you play enough with the qt3.14 who is half your age, she'll say you've changed and put divorce on the table. don't ask me how I know.

> If there's a 'That Guy / Girl' in your board gaming group
laxatives would only add a layer to the already unbearable BO. when my game group was large, once they were ID'd I would just find an excuse to move to a different table with a different group. the bonus of the my-own-game-room is you can only invite the good ones.
>>
I'm trying to figure out whether Root is a good game. Common /bgg/ complaints:

- it ends abruptly
- every faction has to follow a strategy set in stone
- needs a dedicated group to work
- doesn't work with two

How valid are these complaints? From what I've seen the game looks perfectly fine.
>>
>>66162062
>expensive game you regret
>Flick 'em up: dead of winter.

damn. I really liked Flick em Up when I played with the wooden western set so I bought FeU:DoW for my nephew for Christmas.

>>66162315
>KickStarter
YOU FUCKING SON OF A BITCH
>>
>>66162705
I don't understand the "needs a dedicated group" complaint.
>>
>>66162822
In a sense that its asymmetry requires players willing to understand what each of the other faction needs to do to win, preventing runaway leader problem. Basically someone claimed that it's sort of a war game but it lasts less than 2 hours instead of a 4+ so there is no time to catch up unless you prevent someone from breaking away from the 'pack'.
>>
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>>66162705
it is fine. fine and that's all it is. which, since you autistic fags are not good at subtext, means it's a huge disappointment. it does not live up to the hype. yes it's solid, HOWEVER I have no desire to play again. since I didn't buy it, it's a huge shrug. oh well.

again, subtext: there are so many GOOD and even GREAT games, and fuck me, FUN games out there in the smorgasbord of modern gaming that merely "solid" and "fine" don't make the cut. like I'd honestly rather see Lords of Waterdeep with it's broken garbage mandatory quest "balance" come out on the table rather than Root. many other such examples, but the point is the same. Root is fine. meh.
>>
>>66162869
Well it looks really good and judging by the pic you're posted you have zero taste.

A wargame that is fine and looks great is at least good.
>>
>>66162962
then buy it you fucking fagshit. you asked us what we think, nobody asked YOU.
>>
>>66163010
>we

ok hivemind fagtron
>>
>>66163082
you asked a question on a public board. jesus fucking christ how fucking retarded can you be and still solve the captcha?
>>
>>66163099
What are you getting at here, sperg? I asked the question, you got offended because I found your reply retarded and then tried to present it as a /bgg/ consensus. You're useless moeshitter so fuck off.
>>
>>66162705
I like it a lot
the first complaint becomes less true as your group gets better,
the second is not really accurate,
the third is accurate but you can always give a new player Vagabond, who doesn't really need to understand what the others are doing
the fourth is true i would not recommend it for 2 players its far better with a crowded map.
>>
>>66163232
I skimmed through boardgamegeek forums and lots of people claim that it plays with 2p just fine even without the mechanical marquis; I'd assume that AI faction mitigates the issues a bit

Can you share more about faction strategy variety?
>>
>>66162868
Except it's actually very easy to see a winning faction because Root uses a very simple victory point system, first to 30 wins. Root isn't a hard game even with the asymmetry.
>>
>>66162962
Root is fine, I only have it as a jumping board to get people to play actually great wargames once they've dipped their toes.
>>
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Post your list of KS backs.

This is literally all I've backed. I'm pretty selective.
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>>66164670
I'll review them as well

Gloomhaven - great, loving it. But I use an app to manage half of it.
Pokitto - not a game, was interested to see whether it would be useful in a class environment. Answer is yes, but I could just use Arduino/Pi instead and they are easier to program for.
Frost Collection - all I ordered was a mold for tiles. They aren't very good. Hirst Arts are much better
7th Continent - good, but haven't played it much yet, waiting on wave 2 and playing other stuff until then
Forest of Fate - it was okay I guess. I traded it away though
Western Legends - amazing.
The Ancient World - I only ordered upgrade kit, but the original edition is one of my guilty pleasures. It's not a great game, but it's a short nicely themed worker placement.
Shadows of Brimstone is fantastic and I regretfully sold my City and Swamp starters (wasn't a fan of the theme, but the game was great), so jumped at this.
Valeria is a good game and I have the base set and some expansion packs, so this was a no brainer

Rurik and Mountain King I haven't played. Did my research first, read the rules, all seems pretty interesting to me.
>>
>>66162705
It's meh. The first point is mostly due to it -usually- ending on a 30VP victory, and it's only a problem because points can be scored in droves IF your enemies make the mistake of ignoring you. This leads into the second point: you don't HAVE to follow a strategy, but you're forced to do the same thing to wrangle your neighbour each time, every turn: Find the most critical clearing and disrupt it/sit on the Alliance base with higher numbers/smack the vagabond around. You have to do this because, otherwise, point one become a LOT more tangible, a single turn ignoring a faction and it'll run off. I'm of the opinion this would be fine if doing these things was fun or presented you with options to do it differently, which, in my opinion, they do not. MAYBE the expansion helps with this, but honestly fuck that, because for that price tag I'd just get an actual COIN game.
>>
>>66162869
I... I'd be a couch for them, desu.
>>
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Reminder to back Bloodborne for all you've got and dab on the haters
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>>66141349
>sculpt looks kinda off, especially the hood and cloak. The pose is kino, though

It's because he's not holding it right. The ingame model for it is better because the way ingame that weapon is held gives a better impression of weight. That model looks like a japanese schoolgirl holding her bookbag.

Also, why the FUCK isn't this model wearing the Gold Ardeo? ONE JOB.
>>
>>66161854
Godawful OP.
>>
>>66166109
>>66161921
>>66162149
I find that 9 out of 10 /bgg/ OPs are at this level. Still, I suppose it's better than nobody doing it.

>>66161854
>If you dont have enough room
I find it helps to look at the collection and think about which games you actually like and which games you just like "the idea" of. And, of course, weed out the games that you would probably love but never ever get to play.

> If your spouse / significant other doesn't enjoy board games, do you find another?
Of course not. There is merit in having a hobby you don't share.

>If there's a 'That Guy / Girl' in your board gaming group, is it socially acceptable to throat punch them(...)
Why would not just tell them they aren't welcome if they dont change their ways first
>>
>>66164670
How's 7th Continent? I've read very good and very bad reviews of it, but little useful.
>>
>>66161854
>tfw no bully wife that will force you to watch porn
How can I look more like a potential victim to the abusive women?
>>
>>66165615
Gold Adero is an add on ks exclusive stretch goal that hasn't been reached yet.
>>
Opinions on Le Havre? I have played and Enjoyed Agricola and Feast for Odin
>>
>>66166262
>I suppose it's better than nobody doing it.
Other people would do it if motivational poster boy didn't blow his wad early in every thread.

>>66161854
Did it honestly need an unrelated bottom text the same size as the board title? I swear you're worse than shit that children make on memeogram.biz
>>
>>66163734
>to play actually great wargames
Name three
>>
>>66164670
My list is clans of caledonia and space explorers. You're pretty selective in the same way your mom was pretty chaste.
>>
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>>66164670
>>
How do games that openly proclaim some of the factions / whatever as "low complexity" (Root, Spirit Island) maintain the player's desire to actually keep playing with these simplistic mechanisms once the game is learned?

This question is also why I despise asymmetry.
>>
>>66169195
>clans of caledonia

how did that work out for you?
>>
>>66169506
You don't enjoy doing simple things for complex results, or even for their own sake? Do you hate games like photosynthesis because they're not complex? Also what the hell does asymmetry have to do with simplicity? Also name a "good" game then and explain why it holds your interest.
>>
>>66169514
The shipping was so fucked I only opened it to ensure I got the metal coins and haven't looked at it since.
>>
>>66169669
Because complex factions are invariably more fun to play in the long run; Spirit Island admitted this since the new expansion will come with stickers/whatever to make simplistic spirits more layered.
>>
>>66169805
There are usually ways in SI to play the simple spirits at a more complex level, even without the Aspect cards. Case in point: Vital Strength of Earth will often take a major on T1/2 at a higher level and wrap their game plan around that. Shadows... okay once you figure out Shadows' strategy there's no flexibility, bad example, but it's definitely a medium complexity situation to figure out. River has plenty of pushing options and is probably the most technical to use well without relying on crutches (like having Ocean in the same game). Lightning is probably the most effectual and interesting of the starting spirits since it's up to the player to know when's a good time to hold back their cards + grow, and when is a good time to dump their whole hand to trigger the highest level on their innate that they can. It's a rhythm that's unique to each game since it depends on what power cards you get (and if your allies are buffing you).

Most of the spirits play this way and at this level anywho, only Serpent and Sharp Fangs play at the next level of thought/complexity since you have to have a shit-load of foresight and planning to make them work out (whether it's Serpent and trying to get presence destroyed so you don't HAVE to use Absorb Essence next turn, trying to hit your elemental thresholds at a key point in the game, using Absorb Essence on turns where an ally is just one element shy of a devastating play, while Fangs has to consider the placement of their beast tokens and work the odds on drawing a beast-focused event, all while considering if they could lose the game outright if the destroy-3-presence blighted island card is in the game).
>>
>>66170306
I agree, SI's focus on movement / displacement / rearrangement makes every complexity tier work well in the long run. Don't know how lower complexity factions reflect on Root's longevity.
>>
>>66169163
Fire in the Lake, Pericles: The Peloponnesian War, Empire of the Sun
>>
What is the on on Crusaders: Thy Will be Done and Sekigahara: The Unification of Japan? Picked both of these up at a used store yesterday
>>
>>66170437
Sekigahara is really pretty and plays well from what I've heard
>>
>>66170437
Shit I wrote "on" twice I meant to write "opinion on"
>>66170465
Yeah, when I was looking through it I was impressed with the visuals. Now I just need to find someone to play it with.
>>
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>It's a card game has a lot of fiddly shit mini tokens inside the box to make things harder for the PnP crowd episode
>>
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BLOODCHADS WHERE WE AT? SOUND OFF!
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>>66161854
I find myself reducing my collection by getting rid of any game I haven’t played in 3 years.

My spouse likes some games, but is a poor sport so cares less for games where a plan can easily be fucked with. Together we can happily play D&D and that’s enough overlap for me since she’s ultimately playing games to show an interest in my hobbies.

We hastily retreat from that guys and that girls, or just straight up tell them they can’t play with us if I bring a board game to a LGS during board game nights.
>>
>>66161976
Codex was expensive but holy shit the Kickstarter bonuses were amazing. The fact that each player gets a physical spell book to work from was brilliant.

Expensive game I regret was estentislly a shit ton of board game parts that I thought I’d need for designing my own games but I didn’t need them since I’ve only ever made tabletop games or games that required few components. Don’t even remember the name but it was 100 bucks and was wonderful 809 worlds or something
>>
>>66170407
Man why are the tts mods for fire in the lake so low res. Id love to play but for Fire in the Lake and Andean Abyss the cards are unreadable
>>
>>66167778
First of all, the attractive ones are not going to be into you. If you just care about the abusive part, seek them near trailer park dumpster fires.
>>
>>66170407
>>66171238
Also why fire in the lake and not a distant plain or any of the other oneS?
>>
Hey /bgg/, how do I trick my friends and family into playing twilight imperium 4 with me?
>>
>>66171238
I don't know I only play IRL
>>66171333
I like a lot of the COIN series, I have Cuba Libre, Fire in the Lake, Liberty or Death, and Pendragon, I just like Fire in the Lake the most and I'm a Mark Herman fanboy.
>>
>>66171355
There is no tricking. Be upfront about the game or else you’ll have rage quitters or people who just get bored and leave mid game fucking everything up.
>>
>>66171238
Also check out Vassal, from what I hear it's much better for online wargaming.
>>
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>>66161854
Hey /bgg/, i'm not a regular here but I need some help. A friend is trying to find the name of a board game he played a few years back, but he doesn't know the name and I don't either.

Apparently it's about clans fighting on a rectangular board made up of tiles. There were damage tokens, clansmen (represented by cards) for each team, and you rolled dice or flipped coins to determine outcomes. Each clan had their own special starting position, and the objective was to defeat the opponents chieftain. There were rules for summoning and building walls too - it sounds like a MTG-style card game but with moving units and move/attack phases.

Anyone able to identify this game?
>>
>>66171730
Summoner Wars from the sounds of it.
>>
>>66161976
>Excluding my wife, 100% of the gamers in my area are that guy.
If everyone around you is an asshole, you are the asshole.
>>
>>66162705
>it ends abruptly
no more abruptly than, say, Scythe. It just encourages you to follow your enemies' actions too. Then you'll always know when the game is about to end
- every faction has to follow a strategy set in stone
there's nothing wrong with that
>- needs a dedicated group to work
3 other people isn't that hard to find
>- doesn't work with two
not a problem if you're not a pathetic neet who only has 1 friend who only hangs out with you because you give him free food
>>
>>66162869
I'd play root more readily if it was the witcher-themed. As it is, I'm only willing to play the vagabond. And the art does nothing for me either
>>
>>66173933
Not necessarily. I've had several different game groups over time and some were definitely a lot worse than average.

Not him by the way, just saying sometimes everyone else in the group really is the asshole.
>>
>>66164947
You can, it's from en eroge
>>
>>66169093
>Opinions on Le Havre? I have played and Enjoyed Agricola and Feast for Odin
It's weird, it seems at the same time to be much simpler and much more complex than either of these.
>>
>>66174036
dunno, I kind of like the zombie toast.
>>
>>66167619
It depends on the group. As a game, it's quite enjoyable, but it's very casual. No turn order, just kind of discuss stuff and do stuff and interesting things happen. It's fun with the right group who are in it for the journey. If you are really into euro mechanics and all that you probably wouldn't like it.
>>
Bloodborne has finalised their pledges at $350 for everything which currently gets you 198 miniatures and probably ultimately 200+. Is it worth it?

Ignoring the memes in this thread, is the game gonna be any good? I could get Tainted Grail or Gloomhaven for less than that and those seem like the same types of game.
>>
>>66174004
>(ends) no more abruptly than Scythe
Is there any possible description that provides less information than this one?
>>
>>66176809
yikes

Bruh, that's kind of cringe, not gonna lie.
>>
>>66176809
If you seriously have to ask if it's going to he good, you deserve to have your money stolen.
>>
>>66177360
How do you know if it's going to be bad?
>>
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>>66176809
It's going to be a good game.
>>
>>66177391
The tl;dr of a 6-paragraph diatribe I wrote to someone else was this:

Shit design, low decision making (blitzkrieg the map and save your last action for safety - either repositioning to avoid monsters or transforming your weapon to be ready for attacks), nonexistant theme-tie to the actual board game (even trick weapons are a ham-handed way of doing it, feels honestly like it was more designed for Dark Souls and swapping from one-handing to two-handing a weapon, your attacks transform weapons seamlessly in BB and it's barely represented by a few specific upgrades or weapons), and the designer's response to how he'd make the actual stat types matter was fucking pathetic ("Who's to say some monsters won't require strength to bust through their defense, or that they punish skill cards?" - wow nice so I HAVE to take certain stat cards in this game where you're jerking off the notion of having build options, when in reality you'll take the best pick of the 4 upgrade choices... that never even get fucking refreshed, meaning eventually it'll be 4 shit choices that someone has to take).

tl;dr dogshit design, doesn't even feel at all like bloodborne on a gameplay level.
>>
>>66177630
>it's a game that bitter joyless autists like me will never play so you won't have to deal with them
Got it, I'm backing for $350 now. Thanks anon.
>>
>>66177630
the poors are mad tonight
>>
>>66177672
Not him, but you are embarrassing. Hope you either have normie friends or like to play solo games, cause no one is playing this shit with you.

also
>Eric Meme Lang
o im laffin
>>
>>66177855
Lol, he is pretty autistic but why would you assume he is "poor"? You're assuming that the only reasonable explanation for not backing a CMON garbage game is because you don't have the income. What a joke. I'm pretty sure people here have pretty decent annual income. 50k at least, which isn't much but enough to justify getting into this ridiculous hobby, if you live alone or also have a partner who makes about the same or more.
>>
>>66177630
sup /u/KamahlFoK
>>
>>66178000
>the only reasonable explanation
if anon could afford it he wouldn't be so butthurt that other anons are backing

>50k
you probably inflated your wageslave shit to something you thought was reasonable
>>
>>66178066
Lol, this is fucking 4chan, you either believe what I say or not, I'm not saying that is my income. I'm a Safety Manager for construction with one of the top construction companies in the US, I make double that a year, not counting my wife's income which works from home a medical coder and makes way more than 50k. Stop projecting so hard. I don't get so butthurt with people going all in in garbage games like the other guy, but I'm also not going to go all in on every kickstarter garbage, only the ones that appeal to me.
>>
>>66161854
I'm actually moving to a bigger place next week, and I just bought 3 more games. Coincidence?

My wife likes board games, but she has terrible taste. Luckily so do I.

I've never had a That Person, so can't relate.

Bought Kingdomino, Voltage, and Danger! The Jurassic Park Board Game from a bargain store for 10 bucks total. How'd I do?
>>
>>66161854
more shelves and less furniture. already threw out my bed.
selfloathing is tolerable.
no. set an unrelenting standard and do not tolerate as that encourages.
>>
>>66178804
Good if you have kids
>>
>>66164670
Tang Gardens
Deep Madness second printing expansion
Machina Arcana
The Everrain
Bloodborne

It's probably all I'll ever back.
>>
>>66179124
>It's probably all I'll ever back.
What, you're gonna die today?
>>
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Anybody get their copy yet? Probably going to be another month or so here. curious for spoilers, if it adds new enhancement options, and if the Town Records last message can be decoded
>>
>>66178804
>I've never had a That Person, so can't relate.
It's you then.
>>
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>Buying Bloodborne the Board Game for the gameplay
>>
>>66179546
What, are you telling me 3 actions per turn and up to 3 choices of attacks aren't deep!? The enemies have TWO attacks each anon, fuck you! Sometimes they even have a third ability that matters! You can even swap your weapon for a slightly different set of attacks, but you need to do it anyway or you'll run out of attacks!

You even get to pick from one of four upgrade cards that only get replaced when bought! This way the market stays simple and people won't get confused by having too many choices! Why do you want to make something complicated? They're trying their best, the designer's wearing a scarf indoors, that's how you know he's classy and smart!
>>
>>66176858
it means that it only ends abruptly if you're a retard with literally zero awareness
>>
>>66179546
>>66179647
it's $350, at that price point it's can't be bad.
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>>66179886
it's 100 you got rules in the core game and nobody's making you buy the expansions
>>
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>>66179902
>nobody's making you buy the expansions
>>
>>66178804
>Coincidence?
Nine!

>My wife likes board games
Sorry to hear the bad news. ;)


>I've never had a That Person, so can't relate.
You don't get out much, but then you are married...

> How'd I do?
<Not-bad.jpg> I still like Queendomino better, but that's me.
>>
>>66178943
>more shelves and less furniture. already threw out my bed.
You could make a bed out of the expansion boxes. Dixit alone is practically a small cot's worth of boxes. Then again, sleep is like breathing - it's for the weak!
>>
Finally, my friends and I can simulate fisting giant boars.

Seriously tho I withdrew my all-in pledge, as much as I'm an enormous BB fan this is basically just a watered-down KD:M, which I already have.
>>
Innovation worth buying?
>>
>>66179467
Nah, I just make it a point not to associate with people that want to drag down the entire tabletop experience so that they can feel special. I've seen peeks of That Guy poking through from time to time from different people, but no one's ever been full on That Guy.
>>
>>66181995
Depends.
Early edition artwork is the best, design includes colorblind cues. Comfy muted design.
Recent edition is garish, visually techno preschool but was "rebalanced" with line more cards in age 1 maybe?
The alternate score conditions are the same 6 every game and if any are ever bought is the same two.
There were some printing problems with the big box version, and I mean way worse than some slightly discolored backs.
It's a lot of reading comprehension, I mean is all on the cards but nobody in my group really seems to want to understand it, except me.
No one has ever asked to play it again.

It's a solid would buy again for me but I'd look for an early edition before the redesign. If I couldn't find that editionor it was beyond the insurance money I'd still pick up the modern version, but without anyone really liking it s much s me would skip the expansions.
>>
>>66181849
>Watered down KDM
But these are two different games
One is a pure card based action system played in short sessions, the other a dice system with migitation played over very long sessions.
>>
>>66181995
For 2 players, yes; other player counts, no.
>>
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I keep having visions of a board game that simulates the Atlantic Slave trade in the 18th century. Basically, each player has a network of boats and you are trying to capture Africans and ship them to the Caribbean/New World to work on plantations.
Does anything like this exist? Would you guys want to play a game like this?
>>
CMON is running out of 3D renders and resorting to in-game jpegs

OH NO NO NO HAHAHAHA
>>
Why is there so much CMON BB shilling?
>>
>>66184715
Viral marketing/"Ironic" shillposting/Whales. At least one retarded samefag.
Pick your poison(s).
>>
>>66184649
I know of a couple of games that deal with the slave trade:
>Endeavor
you can get cards that represents slavery, they give you big bonuses but if slavery get abolished you have to discard them and they will give you negative points.

>Pax Emancipation
I haven't played it but your goal is to abolish slavery (the designer includes serfdom in his definition of slavery). It's semi co-operative, every player represents a different school of thought on the fate of the freed slaves.
>>
>>66179190
I don't want any more games.
>>
>>66181995
Try it on BGA first. It's an acquired taste, that's for sure.
>>
>>66185059
Thanks!
Interesting suggestions, but not exactly what i had in mind. This would be more a resource management/trade game. Players would try to be successful slavers, so emancipation would be not the point at all.
>>
>>66184649
> you are trying to capture Africans
That's historically inaccurate. Slave ship crews didn't run around in the bush trying to catch them some pickaninnies.

The slaves were sold to European traders by African chiefs who acquired slaves through war.

Google "Slave Coast".
>>
>>66185466
Yeah what >>66184649 actually is looking for is a game where he can be a north african muslim barbary coast slaver, raiding and kidnapping europeans anywhere from Italy to Ireland, and even Iceland.
>>
>>66184649
What would differentiate it from any other economic engine game?
Why does it NEED to be slaves?
What mechanic in the game would NEED the thing being traded to be slaves?

If you can't answer what mechanic NEEDS it to be slaves then it's just an economic game.
>>
>>66185466
>>66185499
Yes, I was speaking in very simplified trerms. The slaves would be brought the various markets on the West Coast. There could be a mechanic for local African events (wars, conquest, etc) which would either raise or lower the amount of chattel which could be purchased locally for resale abroad.
I am familiaar with the history and logistics of that historical erra, which is why I keep thinking about ways to translate it to a game.
>>66185529
I like your emphasis on NEED, especially when it comes to something as frivolous as boardgames. The NICHE, which is probably the word you are looking for, is that it is historical and deals with a an especially horrific aspect of reality. Yes it's an economic engine game, but the specific time and type of commerce it what makes it unique. Also, I don't know of an economic engine game that deals with cargo which can simultaneously
a.) die en route
b.) revolt and destroy the entire shipment
c.) be intercepted by pirates or abolishinist privateers.
It's a fascinating era in history, and seems like it could simultaneously rustle SJW jimmies, and be enjoyed by racists and historians alike.
>>
>>66185499
>north african muslim barbary coast slaver
This is quite fun, but the New World had the largest slave market at that time. The amount of Africans imported to Brazil was crazy, for example.
>>
>>66185729
>your emphasis on NEED, especially when it comes to something as frivolous as boardgames.
Most economic games have a pretty paper thin theme and that's fine.
With Slavery you need the mechanics to NEED slaves or it's unpublishable - that's my focus on need.

a) it was expected they would die on route at a pretty regular rate - not hugely exciting.
b) coordinated rebellion which destroyed more "stock" than was expected in natural wastage (such as taking command of the vessel) happened something like a dozen of approximately 300,000 voyages from Africa and therefore shouldn't really be modelled.
c) could be interesting if you could CHOOSE to be an abolitionist ship for a different victory choice and it was balanced.
>>
>>66185943
Your questions are quite valid, and are helping visualize this more clearly.
a.) The death rate would still vary immensely from shipment to shipment. A pestilence could be especially deadly, for example, or slaves of especially hearty stock would increase the take.
b.) While rare, the _idea_ of a rebellion is exciting to game play. Similarly with weird legalistic struggles like Amistad.
c.) This is very intriguing. There could be abolitionist players and slaver players, each with different victory states.
The game could also include aspects of slave plantation management, which slaves processing sugarcane or tobacco, which then goes to Europe, which funds the slavers to go to Africa to get more slaves, a la https://en.wikipedia.org/wiki/Triangular_trade
>>
>>66186020
>b.) While rare, the _idea_ of a rebellion is exciting to game play. Similarly with weird legalistic struggles like Amistad.
A reasonably significant section of wastage was slave resistance - mostly of small scale.

Perhaps you could have players pay for their ships security (getting exponentially more expensive as you take more security) and have a roll on each voyage for the level of resistance (Weighted towards lower numbers) and see if your players play the gambling game of not quite taking enough security if there was to be a large uprising on the boat.

Similarly I thought about a) you could have players pay for insurance and see if they are willing to pay for top end insurance to protect against these edge cases. given that 300-400 slaves would likely reach America per voyage I'd shy away from "hearty stock" as it's unlikely for the stock total value to shy far away from the average. More as an actual simulation of reality would be for players to take fewer slaves (lower risk of outbreaks due to better sanitary conditions) and pay for more food (better condition of slaves also.

Perhaps give players the option to cram between 600 slaves into their holds with little food and hope numbers gives them lots of profit (but risk very high wastage and more dangerous uprisings) or taking 300 with less wastage, better condition slaves, and less dangerous uprisings but with better condition slaves once the Americas are reached.
>>
>>66186174
I think you are getting at the ideas of what would be exciting about a game like this. It would cause the player to start abstracting all these especially vile questions, especially the balance of food & hygeine vs. wastage and security vs. revolt balance. That is when it starts to feel a game in which the mechanics support the theme and reality.
And endstate could be the approaching bans on slave trades, so players would be trying to make as much money as possible as the various markets are drying up - i.e. England bans slavery, then France, then the Northern colonies and finally the South can no longer import new slaves, etc.
>>
>>66184649
You should learn at least one thing about the slave trade before trying to make a game about it.
>>
>>66185281
Breakups are hard, but you'll get overt it one day and want another game. I know it doesn't seem like it now but one day you'll find a tight game with a great mechanic and you'll buy again.
>>
>>66185729
>I am familiaar with the history and logistics of that historical erra
Doesn't seem like it
>>
>>66179546
I personally know 0 people who purchase cmon games for the experience.
>>
>>66171730
Summoner Wars
>>
>>66188204
Rising Sun is so far the only good CMON game I've played.
Not so fan of Blood Rage's drafting where you can get really unlucky.
Massive Darkness was shit.
Zombicide BP/GH is fun as a casual beer and pretzel though.
Everything else is shit aswell, Hate, The Others.

Still want to test Arcadia Quest and Smog though.
>>
>>66176809
>Gloom haven

Legacy game, but more importantly the setup time is absolutely retarded to the point it doesn't hit my table anymore at all.

Using a tile stack system drastically speeds up setup time, so bloodborne would get more play time from me even if it is a worse game.
>>
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>tfw scrolling through gencon event catalog and GF9 has Dune up for play
>only 180 tickets available
That doesn't seem like nearly enough
>>
>>66189524
Yikes. Any anons going?
>>
>>66190292
Every year, just not sure if I'm going to have time (or even a chance) to test it, there's too much time wrapped up in co-ops already in the schedule
>>
I recently bought a used copy of FASA's "James Clavell's Noble House" board game for 7 bucks. Decent condition, looks complete.... except, unfortunately, FOR THE FUCKING RULES. Any kind Anon have this game, and would scan the rulebook? Or does /the/ have any suggestions? So far, I ha EA reached out to FASA (no response) and started a thread on BGG (no response). Any help would be appreciated. The game looks hella interesting, just judging by the components. Thanks in advance.
>>
>>66190292
>lived in Indianapolis for 34 years
>never went to gencon
>probably going back this summer
>maybe going back in August
>won't go to gencon
>>
>>66191599
dunno Jerry, my google fu isn't turning anything up
>>
>>66191599
sup Jerry
>>
What's the difference between the valley of kings versions?
>>
>>66187629
>>66187566
thanks what helpful posts.
>>
>>66191635
You are a wise man. GenCon has turned into a real shitshow. GenCon 50 had so many people that it seriously made it less fun.
>>
>>66191895
Each set is playable on its own and has different cards.

Base game:
>most straightforward cards
Afterlife:
>more complex cards
Last Rites:
>different starter cards, most complex cards

I would recommend Afterlife or Last Rites and I probably wouldn't recommend getting the base game AND Afterlife (the deluxe edition they just KS'd combines everything into one game, but otherwise you double up on a few things) but any set is fine on its own.

The thing that sets VoK apart from some/most other deckbuilders for me is almost every card actually does something, even the weak cards you start with. It's not just like 1 money > 2 money > 3 money, card abilities and interactions can be complex and it's important to play to them.
>>
>>66187566
Name one (1) thing about the slave trade, then.
>>
>>66192708
Slaves were traded for a number of goods, including but not limited to Cowrie Shells, Guns, metal, machined textiles, and beads.
>>
Tried dominant species, it's honestly quite hard to get a hang of it as a whole, even if it's not too hard rules-wise.
Was that us, or are some dominance cards much stronger than others?
Getting another pawn, for example, can give you a huge advantage.
>>
>>66192853
Sounds about right, and yes, some dominance cards are stronger. With my group we always take out the dominance cards that gave people another pawn.
>>
>>66192826
Good fact!
Raw materials from the New World
Finished products from the Old
Slaves from Africa.
It was quite a system.
>>
>>66191635
WYC is the better Indianapolis con if you're going strictly to game, but the catalog is so tiny you're best off running your own or going specifically for RPG events.

>>66191988
This; it was considerably comfier about a decade ago when the population was 30k instead of 60+. The venue is still capable but it's bursting at the seams and the average attendee is much less interested in games.
>>
>>66192974
>the average attendee is much less interested in games.
I blame MCU and the rise of costhots. I prefer Origins, now. Similar location, lower cost, and better vibe.
>>
>>66188606
Masmorra is good. With right group it's great.
>>
>>66192919
Only those?
Another one which was quite great was... catastrophe if I remember right?
They're just much game-changing that, for example, "gain 4 VP", quite a clear and, at times, annoying unbalance.
>>
>>66193022
It honestly got worse because of Wheaton showing up with his youtube table; there was noticeable increase right after that show started. Origins is fine, I'm more partial to Grandcon simply because more games have released by that point in the year. I try to use conventions to playtest and do large events that I won't get a shot at elsewhere.
>>
>>66193067
>Grandcon
I have not been to this one. What is attendance like? Is there much boardgaming there?
>>
>>66193042
It was a while since we played it last, but yes, I'm pretty sure it was only the cards that gave extra pawns yeah, or if any took away pawns then those too.
>>
>>66193121
Smaller sized, more of a regional con (1500-2500?) which would put it on par with WYC. Its decent for board gaming, though I've enjoyed the smaller sized ones more for RPGs myself. But some very solid giveaways/raffles/etc last year. Sister and bro in law walked away with a couple hundred dollars in free shit just for playing various games.
>>
>>66193238
Thanks!
Although Labor Day weekend isn't my favorite time to go to a convention...
>>
>>66192936
And massively oversimplified by most schools (I should know, I teach it) - due to the specialisation of boats it was more a tangled web than it was a clean triangle that people imagine.
Certainly at it's height it was more common for the triangle trade to mostly be
>Europeans trading manufactured goods with Africans in exchange for palm oil/black pepper/gold
>Europeans trading manufactured goods with the New World in exchange for raw materials
>the New World trading rum, seasoned timber, metal with Africa for Slaves
>>
>>66193263
No it's not always the best timed. Last year was mid Sept and a bit better than a busy holiday. Could be worse, a few spring cons were on Easter last year
>>
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>>66190478
I'm telling the political officer.
>>
>really into board game design
>go to local meet-ups to plan/workshop games and regularly pitch them to publishers
>megalomaniac plan is a 3 game series
>1st game an economic game about the transatlantic slave trade
>2nd game an alternate history wargame where you have to win the US civil war as the south
>3rd game a political game about ethno-nationalist states in a future US
>people keep accusing me of being racist and not even listening to the game design pitches
What should I do /bgg/?
>>
>>66193414
Make a good game.
Stop blogposting.
>>
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Hi /bgg/

I'm trying my hand at a Roll-and-Write game because of the current BGG Roll-and-Write competition.

I'd like feedback on the game in terms of fun and balance I have so far before I spend any time writing in the flavour of the events etc.

Please feel free to read it and comment or even play and comment on the game so far.

PS. this is very messy and obviously not at all close to final product stuff.
>>
>>66193414
Change the slave one to be about alien creatures transporting either other aliens or humans.
Noone is going to publish a historical slave trade game in this day and age
>>
>>66193414
>>1st game an economic game about the transatlantic slave trade
Thinking about the same thing, bro. We should discuss this in greater detail.
>t. multi-game designer/publisher
>>
>>66193483
>Noone is going to publish a historical slave trade game in this day and age
And that is why this game MUST be made.
>>
>>66191763
Not much breh just trynna find these rules
>>
>>66191705
Mine either, but thanks for checking.
>>
>>66193414
>2nd game
is there time travel or must they ho chi minh it?
>>
anyone own journeys through middle earth and descent 2nd ed? looking for scale and color comparison to descent figures cause i want more monsters, but have no interest in the actual game
>>
>>66188606
>Hate
would have liked to have some hellscape brutes, but most of the sculpts were so over designed they largely became indistinguishable from one another. only the moon and spore kits were unique
>>
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>>66193401
In fairness about 5 of those hours each day are murderhobo co-op play. Besides they're better for conventions because it allows you to work less
>>
Mostly play boardgames like Runewars and Sails of Glory, but want to enter the euro genre. Any particularly good games with many elegant, interlocking mechanisns one could purchase to play for years to come?
>>
>>66193414
m8 don't pretend that you're not a racist. Like an anon said in a previous thread, why do any of these themes have to be about slaves? why does it have to be purely from the side of the south? They don't, you're just trying to pick edgy topics so you have something to blame when no one cares about your shitty game.
>>
>>66196232
>doesn't understand that edgy boardgames are actually a great marketing angle, and racists have green money just like everyone else.
>>
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>>66161854
Just bought Escape From The Aliens In Outer Space.
Fuck I love this game, the roles are a bit unbalanced and sometimes the RNG can ruin the fun but other than a few nitpicks I think this game is fantastic.
Can anyone recommend me some good dry erase markers to replace the shitty ones that came with it?
>>
>>66183399
It's very obvious you are a That Guy, everyone around you probably wants to play good games and you insist in playing this normie crap.
>>
Seems like there's a bunch of COINfags around, anybody got opinions about any of GMT's space games?
>>
Opinions on Shadows of Brimstone? Joel Eddy prefers it over KDM apparently.
>>
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How's Vast (Crystal Caverns) when compared to other crawlers, apart from the assymetry?
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>>66196215
Brass
>>
>>66191895
>>66192027
not him but
isn't the KS tarot sized? tarot isn't that bad, I've been holding off on picking up VotK as a late pledge but I'm looking on Amazon and the base is $80 anyway.
>>
>>66193463
sorry m8, I was ready to sudoku after trying to read the score sheet. jesus christ what fucking boring dry shit.
>>
>>66193840
can you not suss it out from the docs that are on bgg? they're just cheat sheets, but they seem to have a lot.
>>
>>66196424
expo. avoid blue, they fucking stain in any brand.

>>66196634
it's not a crawler so it doesn't.
>>
>>66196640
Lancashire, Birmingham, or either is fine?
>>
>>66177630

>save one action for backing away from monsters

So, you play positioning tactics like bloodborne?

Let's just lay this dick out on the table, no game will ever capture the same mechanics as an action oriented video game on a tabletop. The best you can hope for is to have mechanics that capture the feelings you get from said video game. For example, Resident Evil 2 the board game does a shit job of being a clone of the resident evil video game, however it absolutely nails the feeling of tension, going on item hunts to advance the game, avoiding enemies to save scarce ammo, using doors as barriers, and having to use consumables effectively. So I will say it is a good resident evil 2 board game because it instills the feelings you experience from the video game well. It has its flaws like dark as hell artwork and shitty walls plus dice that love to fuck you over, but nails enough right that I feel it is worth your time if that is your bag.

If bloodborne can capture the feel of exploration, insight management, aggressively cautious gameplay, and ridiculously damaging bosses and bigger enemies making your combat tense because a fuck up will get you killed, all with a Gothic lovecraftian theme, I believe it is doing its job.
>>
>>66197471
Mate, if you enjoyed the RE2 board game, more power to you, do what you want with your dosh. It's clear what your priorities are at that point.
>>
>>66198122
It had its flaws, as I said, but captured the feel well enough I find it enjoyable.

I can easily see how others wouldn't.
>>
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Anybody have any experience with Empire of the Sun? I'm playing it for the first time, and just wondered if anyone had any tips on playing the Japanese.
>>
>>66198215
I know if you nuke them twice they make catgirls.
>>
>>66198233
I think we hitted them too hard.
>>
>>66196766
Either is fine.
>>
>>66188606
I quite enjoy Dogs of War but you best not look up what the KS edition had if you don't want FOMO
>>
>>66196506
It’s not space themed, but Conquest of Paradise is one of the best 4x/ hex & chit war game that plays in 90 minutes.
>>
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Opinions on Dice THrones?
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>>66199804
I don't trust any game proud enough of their dice as to put it right there in the title.
>>
>>66200079
Dune: The Dice Game was a pretty good PnP
>>
>>66196698
ok, no problem, fair enough
>>
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So guys, how fucking stupid does my game idea sound:
>You are all mystics who claim to see the future
>You are advisers to the king
>The goal is to get the king to give you all the kingdom's money
>Depending on which mystic you choose (or get assigned randomly) you get a deck
>The Kingdom also has a deck of omens that flip over and cycle
>You use your cards to check/influence the deck or match with the omens
>You can always bluff and other mystics can always try and call your bluffs, there are different penalties for how high stakes the bluff was
>whoever has the most money at the end wins
>>
>>66201056
Make one player BE the king somehow.
>>
>>66201063
You know I hadn't thought of this, but it sounds fun.
>>
>>66201056
>>66201063
Actually decent ideas. I wouldn't know how the game actually works if there wasn't a player as the king, deciding which prediction fits best. The king role could rotate between players.

...I've only more or less rethemed dixit there, haven't I
>>
Semi-autist here seeking advice on social interaction while playing Terraforming Mars.

Before that I've been mostly playing very casually with friends and we were fine with being rather sloppy, e.g. sometimes we'd take a step back and re-do our last action because we realize we did something wrong, or if we forgot to use some ability before ending our turn we'd and only remembered later we'd do it then, or if we forgot to increase some resource or decrease some cost we'd do it later. It didn't happen too often but it happened.

I recently introduced a friend to the game and won three of the four games we played (lost one mostly due to RNG). The thing is I keep playing as described above (and he doesn't protest) while he doesn't and just sticks to any mistakes he makes. I've commented on how it's fine to step back and fix things but he said that he "doesn't like doing that". He seems a bit irritated while playing but he hasn't said anything negative aside from friendly banter so I guess it's just because he's a bit competitive and has been mostly losing.

Am I pissing off my friend without knowing it? I'm bad at reading social cues.
>>
KDM or Shadows of Brimstone?
Go go go go!
>>
>>66201675
>he hasn't said anything negative
*I did get him to go "stop complaining about RNG when you've been in a clear lead since the start of the game" near the end of one game which is fair but a sign of a poor loser (we both had poor luck and both complained about it)
>>
>>66201675
You could just ask him, you know. "Say, is it actually annoying for you/do you find it unfair if you don't allow yourself takebacks and I do?"

And, I mean, he keeps playing with you and saying nothing. If he's annoyed, it's his own fault.
>>
Azul or Sagrada?
>>
>>66201727
You could give me half the money and just play KDM on TTS
>>
>>66201880
The thing is I like the guy and enjoy playing with him but don't like the tension of playing super serious no takebacks rules lawyer mode. If I do ask him and he says it does annoy him I would be compelled not to play it at all rather than to play it seriously with no takebacks on my end.

Basically if he's seriously annoyed then if I ask him he will say so (and we won't play anymore) and if I do nothing he will soon not want to play with me.

If he's not annoyed at all if I ask him he will say so and it will all be good.

But if he's is only mildly annoyed, he will still likely say so if I ask, which will again make us not play even if the mild irritation wouldn't really be enough to stop us playing or sour our friendship otherwise.
>>
>>66193414
>What should I do /bgg/?
USA publishers are a lost cause, pitch it to some Chinese publisher or something.
>>
>>66196634
> ass-ymetry.
>>
>>66201891
Never played Sagrada, but from what I've heard its looks > gameplay
Azul is quite a nice quick game with qute some depth to it. It doesn't do anything extra special though.

So, the answer probably is "what you like more"
>>
>>66202167
>Azul is quite a nice quick game with qute some depth to it
>implying
>>
>>66202167
I was asking which one to go for, so I don't have an opinion yet.
I remember someone once saying the choice is obvious.
>>
>>66202167
Azul doesn't have depth to it. It's as light a filler game as you can reasonably imagine in 2019.

>>66202608
Azul won the popularity contest.

(That said, sometimes that means little. I mean, what's up with Terraforming Mars' wild popularity? It boggles the mind.)
>>
>>66196506
SpaceCorp is a fun game where you run a space corporation, building bases and exploiting them for profit. Very much a race to get all the resources type game.
Space Empires 4X is a really great hex and chit space game with hidden information and tons of different ships and tech upgrades, very high recommendation.
>>
>>66198215
Press your advantage as far as reasonably possible in the first few turns, after that you're going to be on the back foot as the US turns around and pushes you back at which point you are unlikely to win.
>>
>>66201968
MAybe dont suck and need takebacks?
>>
>>66199804
It's fun but quite imbalanced.
I own both seasons and it hits the table quite often.
>>
>>66202817
Got other light filler titles my friends could enjoy?
Perhaps better than Azul in your opinion?
>>
>>66201056
It seems like it could be fun. I could see something like this:
>The king claims to be seeing omens of the future (represented by a deck of cards, every round a card is drawn and revealed)
>The players compete to interpret these omens, and each have their own deck of interpretations or whatever
>When an omen is drawn, they have to weave a web of lies using the cards in their hand
>The interpretation must somehow match the omen (a symbol system?)
>The one whose interpretation best matches the omen wins and gets money

>VARIANT: The player who wins must craft a consistent story/prediction/interpretation, and all the stories must be consistent with what's been said before. If there's an inconsistency, the next closest interpretation gets to try.
>>
Where are my fellow bloodchads at?!
>>
I wish these threads weren't so obviously saturated with kikestarter shills. I don't mean backers but actual shills.
>>
>>66203944
You realize over half the bloodborne posts here are just doing it to piss you off, right?
>>
>>66204020
Whatever, where are the bans and purges, this isn't /v/. I want to discuss boardgames, not wade through shitposts.
>>
>>66201840
>stop complaining
good advice
>>
>>66204067
Bruh I just wanted to talk about how the final stretch goal is literally a fucking box.
>>
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>>66176809
I just did the all in. I just want the main box and the one with extra PC's in it. The rest I can probably sell later down the road, or if I do get a nice dnd game running I can paint up the rest of em. This does seem like a dun project to paint though so I am kind of exited. I don't even care about the boardgame part desu. Is there anything I should know before buying this game just to paint?
>>
>>66202516
I really don't the hype about Azul. It feels like soduku with pretty tiles. Is it the tiles that people are excited about?
>>
>>66204067
Well then let's discuss some Boardgames, then. A game that I never see shilled here is Druglord: Lord of Drugs.
>>
>>66201891
neither > Azul > Sagrada+expansion > nothing > Sagrada
>>
>>66204329
Sure. I'm interested in Tigris and Euphrates. Is there anything I need to know about the reprints?
>>
>>66204390
They aren't that expensive and the game is very good.
>>
>>66202817
>Terraforming Mars' wild popularity
it's fucking fun as shit and doesn't get old. there always seems to be something new in the fuckhuge stack of cards, and even though the rng screws you sometimes it's still something I enjoy.

millennium blades on the other hand, I cannot fathom why anyone would be into it much less doing the 2nd round kickstarter which is literally just 2x the cards.
>>
>>66203576
Fairy Tale
6nimmt
Fuji Flush
Twilight Imperium IV
King of Tokyo

Azul isn't really a filler, it's filler tier play with a regular game length.
>>
>>66204412
I have only played Terraforming Mars once and I agree. I also like the 3-endstate mechanics which cause you to be really aware of what other players are doing
>>
>>66204067
But Bloodborne is the best that modern boardgames has to offer.
>>
>>66204278
>>66204278
>Is there anything I should know before buying this game just to paint?
thin your goddammed paint
>>
>>66204291
Euro fags thinking it makes them artsy hipsters, and its D E E P but simple. That's it.
>>
>>66204291
sudoku with the numbers 1 through 3 maybe
>>
>>66204291
> Is it the tiles that people are excited about?
Mostly yes. Also it has simple hate drafting and press-your-luck, two things to tickle your receptors if you don't want to dive deep into analysis.
>>
>>66204412
>fuckhuge stack of cards
Eh, there's only 208 of them, if I'm reading the rules right.

For comparison, RftG base game is 114.
>>
>>66204519
>hate drafting
>press-your-luck
I think that must be it. And they seem to have really nailed their marketing.
>>
>>66204620
I mean I'd gladly double them however my buddy who has played around 18 times still goes "holy shit I've never seen this card before!" I've only played RftG twice and I feel like I've seen everything because let's be honest there aren't that many variations and no real outliers. Millennium Blades has what like 400 (total guess) and you barely need to see 20 random cards to pretty much predict what the rest are- they're mostly just variations on variations.

TM on the other hand has such a wide variety it doesn't get old. It makes the rng all that much more swingy, however that variation is probably what keeps it seeming fresh. Take the resource cards, the ones where you put counters on cards for animals, or bacteria, or in one case titanium battle cruisers. they're just out there, less than a dozen (wild guess) and they don't really fit with anything. they're not useful in every engine and in my experience only one or two players have one in any given game. there are a few cards that synergize with them, but there isn't that array where you can predict there will be x versions across all the resources. One is pets. Fucking random pets, just boom, pets out of nowhere. Irrelevant to anything else in the game. Good bad or ugly, my point is I think that's the stuff that keeps TM seeming fresh despite "only" 200ish cards.
>>
>>66204412
>why anyone would be into millennium blades

If you ever got into a ccg before and were a part of that crowd, you should be able to see the appeal. The tournament phases are the weakest part of the game but still fun, the game really shines during the real time drafting, deck building, collection building, money management, and trading portions. That shit is tense.
>>
>>66204445
>filler tier play with a regular game length.
Also marketed as family games (see also: worker placement titan TtR)

>>66204670
>marketing
Bingo; it got hyped to hell and back and they targeted the audience for it a lot better than most of what's been released the past couple years. There's been plenty of other games that could've had the success of Azul, they just screwed up who they were trying to sell to.
>>
>>66204819
>That shit is tense.
round 1 maybe. I don't know, every time I've played we've all built such powerful decks in round 1 that there really isn't much reason to change them- you know you've got synergies across multiple cards and unless you can dovetail into that, put in a backup card or specifically counter something another player played it's not worth changing out cards because even if you wind up with a really powerful card you scrap even more powerful combos to fit it in your deck, assuming you built a good/best deck in round 1.

I mean that's only been my experience but after the 2nd and 3rd market drafts are usually only "hot" in the first phase, we wind up staring at each other before midway through the 2nd phase of the 2nd market because our decks are built, our bonuses are stacked, nothing new is coming out and nothing better can be done at that point. 3rd market we get there in the first phase except for occasionally 1 player who is in AP trying to figure something out.
>>
>>66204865
so we agree that filler tier and family games are different, and since he was mistaking a family game for a filler game...

also I don't ever use "family game" because it smacks too much of monopoly and Risk, which are continued blights on the concept of modern board gaming.

picture unrelated
>>
>>66204800
>trying to polish a turd this hard
>>
>>66204976
show me where I ever said TM was a good game.
>>
>>66199039
Thank you, greatly appreciate the recommendations.
>>
>>66204992
My pleasure. It's got a lot of player interaction as you mooch off each other's resources and routes, but said mooching can actually bite you in the butt. there's never enough time to do all the things you want, the whole table feels the screws twisting down the final stretch.
>>
>>66204968
Yeah it's got a somewhat bad connotation, though I think non-gamers are starting to understand there's a difference when you say mass market, and family game. They still get sticker shock when you show them something that isn't trash though, that's the true blight that Trouble/Sorry/Battleship/etc have cast upon gaming
>>
>>66201840
not necessarily, but you didnt detail every game so cant conclude anything meaningful.
>>
>>66204329
maybe not as hard as SI or Kemet, but there are posters
>>
>>66204989
So it's still a complete trashheap despite "it doesn't get old" or "keeps it seeming fresh"?
>>
>>66171355
Man I have such a hard on for this game but my friends and family easily double the fucking playtime on ANY fucking boardgame, so I have given up hope on this one
>>
>>66204800
gtb, jens
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>>66204445
Yep, I meant filler-tier games.
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>>66162761
>>KickStarter
>YOU FUCKING SON OF A BITCH

Speaking of which - the KS gods were good last week. I got both my copy of Dawn of Zeds (Aw-yeah!) and expansions. Damn, I will not be disappointed with this one. It has a solo, co-op, and verses modes, multiple challenge levels, etc. My 'Folded Space' game organizers came in as well. The one in the image is for 51st State.
>>
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>>66203944
> Talk about a game you like on KS - you're a shill.
> Talk about a game you don't like on KS - you're a cunning shill.
> Not enough talk about gaming, to much 'shilling'.
Right...
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>>66203944
I think you are honestly underestimating how crazy people go for fucking miniatures.
>>
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>mfw anons itt think I'm referring to the bloodborne kickstarter when I say "bloodchads"
>mfw I'm actually referring to the blood on the clocktower kickstarter
>mfw they will be bloodvirgins forever
>>
Is Unfair worth buying?

>>66204329
Given I've seen that mentioned 4 times in KS mentions over the last like 2 days I'm pretty sure you are shilling it. But at the same time I think Druglord: Lord of Drugs is a really great name so I can't hate you for it.
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>>66206761
>mfw I'm actually referring to the blood on the clocktower kickstarter
>>
>>66171050
>>66203860
>>66206761
>not making your own copy instead of paying extra to wait for a year+
>>
>>66206286
the miniature laden projects have been a boon for my tabletop campaign group since most of us in longer have time to sink into kitbashing
>>
>>66206779
>Druglord: Lord of Drugs
But is it any good, though?
>>
>>66206886
IDK maybe the dude who keeps mentioning it and who totally isn't the game designer can tell us.
>>
>>66206779
Actually looked it up because I feel the exact same way.

And it honestly looks like a mediocre game with mediocre art for an absurd sum of money for luxury accessoires
>>
>>66206949
That would totally not be a biased review at all.
>>
>>66207004
>$65
>absurd amount
>Being this poor
>>
>>66207042
given you can pick up a shit ton of nm condition second hand games for cheap online, i can see the argument. the glut of this boardgame age has been wonderful on my wallet
>>
>>66207042
$65 USD is comparably more expensive than Kingdom Death for what comes in the fucking box. Just because it "only" costs $65 doesn't mean shit , its what comes in the box for $65
>>
>>66185729
Don't forget
d.) can be sold for immediate income, or kept to increase future production
>>
>>66207192
t. based Kingdom Death shill
>>
>>66207042
I'm not even going to argue since you are obviously shilling the game.

You might as well tell us how it plays and why it is supposed to be different from other games. Other than costing 65 bucks for what looks like 25 bucks worth of components.
>>
>>66206210
Lets just get it out of our system and have a completely unironic discussion. What do people think of Bloodborne mechanically?

What makes it's combat spicy? It seems pretty flat and vanilla and the main reason I'm not interested.
>>
>>66207524
desu I haven't even looked up anything about how the game plays and I've backed it in full with all optional buys
>>
>>66207524
I do agree. The only reason I dislike ot is because of the intense shilling thats going on. The game itself seems rather bland and unexciting, but not shit or horrible. Just...okay.
>>
>>66201675
>>66201840
>>66201968
You're overthinking this, he probably doesn't give a shit
>>
>>66199378
>>66202908
Thx. I've been interested in the COIN stuff and I'm probably going to pick one up for, if I'm honest, 95% solo play. I saw all the non-COIN space shit at my LGS and I was curious. Would you recommend any of their stuff for solo play?
>>
>>66206761
>>mfw anons itt think I'm referring to the bloodborne kickstarter when I say "bloodchads"
>>mfw I'm actually referring to the blood on the clocktower kickstarter
Being unironically this bad at /bgg/ virtue signalling.
>>
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Changed my pledge on bloodborne from 350 to 180. Thought about it and if I like the models enough I can pick up the other ones, but that is Alot of painting already for just one guy. Or should I buy the whole thing? This is my first Kickstarter like this kinda found the buy into limited time expac packs kinda scummy.
>>
>>66207461
I sttumbled across a demo of it last year at Origins, and it looked a LOT like Risk. Really cool world map, but kind of distorted to show all the areas of the world that make or use drugs. I love maps and Risk was one of my first games so I had an open mind. It's like a simulator of the global drug trade, in which players basically try to move drugs (weed lmao, meth, cocaine and heroin) from where they are made to where they are needed.
It gets interesting in that you are try to make low risk trades using different types of trades. The first round felt clunky, but then I started to see how it pulled you into the mindset of a cartel head. Sort of like any of the tycoon games, but with less autism. I backed the KS and a lot of the bugs seemed to be worked out. I didn't play may of the old style Parker Brothers board games, but it seems like it might be like that, but with a drug theme without any of the dumb stoner humor that I was worried it might have.
7.5/10 and I hope they do well.
>>
>>66207524
it's going to be great. KDM was good and they learned from those mistakes. there is literally no excuse to not have a good rules, plus it's based on a good vidya so how could it be bad?
>>
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>>66208418
>from 350 to 180
regret incoming
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>>66207524
Already gave my deep analysis on the current game and got called an autismo. Fuck me for seeing if a game is worth $90-350.
>>
>>66206761
>chads are backing bloodborne
>only virginfags backing blood on the cocktower
>this guy isn't pretending to be retarded
>>
>>66208821
your fucking autistic bro, just deal with it
>>
>>66208780
>KDM was good and they learned from those mistakes
But it's two completely different companies?
>>
What's the next big plastic pusher KS after Bloodborne ends? I'm real sorry I missed out on that Joan of Arc one. No interest in the game but that was a SICK chimera mini.
>>
>>66208857
>you can't learn from other people's failures and successes

I'm sure they just pulled the idea of "shitton of minis with lots of stretch goals" from their ass.
>>
>>66208886
I mean uh it's CMON dude.

As a full $350 all-in backer of Bloodborne, nothing in it looks as interesting as was originally pitched for Kingdom Death. It's thematically weaker and has a less interesting hook (while at the same time being more marketable as a tie-in). My take on it is that CMON have seen the KDM, Gloomhaven, Dragonholt, etc. formula of "it's like D&D but with less choices and fairer mechanics" and have seen that that shit makes money. So here's Bloodborne.

It'll probably be better than the Dark Souls board game but I'm not holding out hope for the height of game design.
>>
>>66208875
I've asked that question before and I'll do it again
Why would you pay hundreds of dollars for miniatures? What are you using them for if not the game?
>>
>>66207595
>>66208780
Come on, all the praise for this game can't just be this paper thin /v/ bait, can it?
>>
>>66208972
>and fairer mechanics
so we agree.
>>
>>66164670
Here's my list.
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>>66208976
1. the game
2. to paint
3. because minis
4. because D&D
5. dat box
6. the game
>>
>>66208976
I play D&D and wargames.
>>
>>66207524
Simplistic card driven combat, tough enemies, good tile exploration, etc.

Seems like an amalgam of things that worked well with other games mashed into an established franchise.

>enemy A.I. deck and lack of dice
Gloomhaven.
>Quick setup of a stack of tiles for exploration
D&D adventure board games
>character customization over a campaign that is done in one night
Too Many Bones

Honestly, it's not original in any way, however, it is stealing the best part of games and smashing them together in a way to make something pretty great.
>>
>>66209042
based and povertypilled
>>
>>66207970
Yes, GMT’s ai rules are really good. You do want to play the games at their full player count, but the ai can fill any number of empty player spots competently.
>>
>>66208976
>>66209078
Tho I actually take it back about the Joan of Arc game because I'm looking at all the minis again and most of them honestly have a really boring design. The game overall isn't goth enough: the religious miniatures definitely start to get interesting, but most of the "historical" personalities are a missed opportunity.

The horsemen of the apocalypse are kind of inspired and I wish they had been that free with evocative designs for everything in the range.
>>
>>66208418
>limited
Cant you just buy them if you change your mind when the PM comes out?
>>
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>>66209270
>>
>>66209429
I mean, you straight up can
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>>66209429
the project manager is what they use to estimate production runs, what does your gif even mean?
>>
how are the tiny epic games? I'm checking out 2nd edition defender/kingdom+expacs and galaxies+expac atm.
>>
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>>66209089
I feel like you're trying to find things that vaguely sound like things Bloodborne is doing without an actual understanding of what those games do with them that does them right. The AI deck here is just a choice of a couple words which all encompass the entire enemy pile while Gloomhaven uses those decks for each kind of monster making them all act uniquely.
Character customization in Too Many Bones is an elaborate tree of abilities which are tailored to each character and choices create vastly different playstyles along with some just flat stat improvements. Here it's just give your deck of cards better numbers.

Maybe it all does come together to make an amazing game, it at least sounds like an ok game. But all the components of it's gameplay seem to be a bare minimum effort and I really don't see where the huge appeal is that makes this an amazing $350 package.
>>
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>>66210547
>that makes this an amazing $350 package
>>
>>66210547
id freely admit to the game most likely being shallow, just want the monsters for other systems.
>>
>>66206210
The obvious solution is just to never mention Kickstarter again and never back anything on Kickstarter because backing Kickstarter projects is for gullible morons who will literally never feel satisfied with their lives and need hope that a future game will make their lives feel complete.
Fuck Kickstarter.
>>
>>66204927
If this is a real problem in your games (and it's never been a problem for me, so it's not a universal flaw with the game, I'm just helping with your situation), just houserule it that after each tournament everyone has to pick some number of cards from their tableau and remove them from the game instead of keeping them. Now it's impossible to play the same deck every tournament and people will have to keep decbuilding. Done.
(Also what kind of CCG ultra-savants are you that you actually have decks you're happy with by the end of the first build phase? Is this a weird kind of humblebrag or something?)
>>
and I maded it a thread

>>66210783
NEW THREAD
>>66210783
NEW THREAD
>>66210783
>>
>>66210784
>Is this a weird kind of humblebrag or something?
I mean it could be rng teabagging all of us, or more likely we're so bad at deckbuilding we can't see beyond our initial synergies? I kind of assumed that was just how it goes. I've only played two full games and don't really care for it.
>>
Sharing a project I made recently, not too big on board games more of a rpg guy... basically a Zelda dungeon layout that you can print out and use.

https://www.youtube.com/watch?v=8Sqn2DEE6os
>>
>>66203287
I don't suck, I'm just used to playing with them.



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