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File: D38zdK2W0AEdFJY[1].jpg (261 KB, 1200x675)
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finity is a 28mm scale Sci-Fi Skirmish game by Corvus Belli where models have set sizes for easy settling of LoS debates and proxying.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com

>Semi-unofficial catalog of fluff, dossiers, and unit models:
https://human-sphere.com/index.php?title=Main_Page

>Rules Wiki:
http://www.infinitythewiki.com/en/Main_Page

>Official Army Builder:
https://army.infinitythegame.com/

>Dice Calculator:
http://inf-dice.ghostlords.com/n3/

>Token Generator:
http://inf-dice.ghostlords.com/markers

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
https://www.youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
https://www.youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
https://www.youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm
https://www.youtube.com/channel/UCe4dp7Cge1mNkJwK9V2sdJQ/videos
https://www.youtube.com/user/VaulSC/videos

>Terrain:
http://pastebin.com/Hy9SRkmJ
http://pastebin.com/PJaETXMV

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/


>released RPG books (+ a couple rulebook scans)
https://mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Previous Thread
>>65627111
>>
>>65701414
>Andromeda
>>
>>65702118
They finally found a use for her
>>
>>65701414
Where did you get this pic anon?
>>
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More WIP
Close ups make it look so untidy, there's a long way before I become the next Giraldez .
>>
Show me your Power Pack lists anons. Any faction. Let's brainstorm a bit.

My thought is that because of the saturation zone fireteam AROs are contraindicated, whereas TR bots and single-burst AROs with mods are good.
>>
So how about that seminar?
>>
>>65705793
Seminar? What Seminar?
>>
>>65706018
The Route 66 one. There's a camrip on Facebook and the forums, but CB haven't put up the video on their YouTube channel yet.
>>
>>65706076
I’ll have to find it.
>>
>>65706076
Link? Or pictures
>>
>>65706198
I'm just parroting shit from last thread, I don't know where it actually is. The forum has a search function.
>>
>>65706198
The vertical video is from a phone. The pictures are quite messy. I'll wait for the official CB one to make screen caps from it. This one is not worthy enough.

BTW, the sound quality is fine, and it seems that CB addreses some stock/distribution problems with some salt.
>>
>>65706497
>it seems that CB addreses some stock/distribution problems with some salt.
>shut up about nobody having basic remotes in stock, buy them off our webstore
>>
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based my lads finally
>>
>>65706677
Which kinda makes sense though
>>
>>65706198


https://forum.corvusbelli.com/threads/may-we-begin.27936/page-3#post-240133

be aware of constant riot girl noises
>>
>>65704058
Nice work anon! The highlights aren't smooth but I don't see that as a negative, it's a cool style, kinda cel shaded.
>>
>>65706677
>nobody having basic remotes in stock
Because distributors do not want to order them.
Because distributors do not care about "weird spanish geim".
Getting remotes is as easy as order them from CB and you'll have them.
>>
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>>65706992
Probably the only notworthy thing is this Zondnaut.
>>
>>65706992
Damn, all those models are pretty good looking. FemKriigel, Irmandina, and Zondnaut are June?
>>
>>65706992
The guy talking seems pretty based
>>
>>65707006
It looks different when I look at it from a photo, it seems a lot more tidy and natural irl. But thanks. I think I will thin out some of the thicker highlights.
>>
>non-LE Combi Saito coming next month
Have they showed off the mini for him yet, or are they keeping it under wraps? I think that's the only May release they haven't shown off yet.

Also when the fuck does Kit Kokram get added to Army?
>>
>>65707330
He's the big black N
>>
>>65707375
Would have worked better if they hadn't already announced Defiance.
>>
>>65707408
It's okay, buddy.
He'll still give you his big, black N.
>>
>>65707132
>S4
>>
>>65707330
I think that's the LE Saito just given an 'offical' release slot.
>>
>>65704223
Power Pack?
>>
>>65706710
I love your color choice
>>
>>65709201
The ITS mission.
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>>65706710
Very appropriate color. Reminds me of Chinese lacquer antiques but I guess that's why you choose it
>>
>>65709415
tbhfam I'm just a sucker for red and black/green, my dark eldar were the same.
>>
>>65707132
Zondmate is pretty neat but I think a spider bot like the current REMs would have made more sense, looks like its pushing S6.
>It's a Transformers reference
Search your feelings, you know it to be true.
>>
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>>65709626
Actually it's a Robotech reference, specifically the Cyclone.
>>
>>65709661
Eh, close enough, I take the win for being mostly right. At least its not capeshit yet again. I wanted a Sputnik inspired REM or something, but that is probably part of why they went with the biped.
>>
>>65706992
>no Arjuna
Damn.
>>
How's the Guardians of the Gate mission set? Any better or worse than Runenberg Besieged and De Hell Merovingian?
>>
>>65707132
>excellent design
>excellent pose on both models
>facing the right way on her bike
>non-shitty use of tactical rock
This might be a contender for best model of the year.
>>
>>65706992
Maybe it's just the shit quality, but that female Kriigel looks a lot like the female Draal.
>>
Quick stupid newbie question.
Effectively what's the difference between a Paramedic and a Doctor?
>>
>>65712944
Doctors heal via the Doctor skill, Paramedics heal via MediKit.
>>
>>65712976
>>65712944

Doctors also have medikits tho if they need to make a super risky heal at range.
>>
>>65713008
Or if the target's PH-3 is higher than the Doctor's WIP, though I don't know when that would come up.
>>
>>65713034

Well with Dog-Warriors it's equal.
>>
>>65712976
>>65713008
>>65713034

So what I'm hearing is that effectively a Paramedic and a doctor function very much the same rules wise? A paramedic is just a different type of troop converted into a doctor so long as nothing destroys that Medkit item?
>>
>>65713094

Doctors are far, far more reliable unless you're playing Ariadna or Tohaa.
>>
>>65713094
>function very much the same rules wise?
They have the same result, but the way you get there's very different. Doctors roll against their WIP (or WIP+3 for Doc+), while Medikits make their patient roll their PH-3 (or PH if you're using a Medjector). It's mostly about whose statline you're using.
>>
>>65713112
>or Tohaa
Even with the Symbiont boost, you're still rolling on 11s or 12s most of the time, compared to 14s for the Kumotail.
>>
>>65713138
>>65713094
Well, the two big differences is the rerolls doctors get against troops with cube using Command tokens, and on the other hand, the option to shoot the medkit round up to 24". The latter can be life saver if you manage to pull it off.
>>
>>65710407
It's only two missions instead of three, and only one of them is really that special. First one's Baggage but with Panoplies, with unequal forces (365 pts Haqq/QK vs 350pts and a bonus SWC CA), second one's kind of like the Fleeting Alliance map, I guess.
>>
>>65714366

The descriptions for what the different groups did in that mission crack me up. Qapu Khalqi defended the civilians, the Hassassins bravely struck behind enemy lines to take out key enemy targets, and the Druze... used a bunch of civilians as human shields. Because that's how the Druze roll.
>>
>>65714452
https://www.youtube.com/watch?v=mvfqEawgRR8
>Druze requisitioning transport
>>
Shitty picture, but I knocked out a Sukeul in my spare time today.
>>
>>65714502
>>
>>65714502

Real shitty picture.
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>>65714516
That is some meaty flooring.
>>
>>65709661
I immediately went to the Motoslave. It's a not new concept and may or not be a reference at all. If it is, at least Mospeada and Bubblegum Crisis are in the right ballpark
>>
>>65713094
Along with using their WIP to heal instead of target PH-3 and being able to use command token to reroll, there are mission objectives in scenario play where a doctor getting an objective scores extra points.

Having a doctor on the team definitely provides benefits. Paramedics(particularly of the fireteam member variety) work solid though if you want to save points for maximum killing efficiency, but still have the ability for clutch revival(or even just create pressure on opponent to double tap)
>>
>>65714681
Usually if there is a Doctor bonus for objective Paramedic gets it too.

>>65712944
Rule of thumb is that if you plan on actually healing someone use Doctor.
The Medikit is rather unreliable compared to Doctor WIP roll, Doctors get Medikit as well and Doctors can use G: Servants (surprised no one mentioned them yet), Paramedics can't.
>>
So apparently Myomer won the Rumble with Corregidor. A couple of JSA players in top 16, good on them, perhaps that sectorial has more legs than most of us thought.
>>
>>65715230
>than most of us thought.
I don't think I've seen anybody at all trying to say post-Uprising JSA is shit.
>>
>>65715230
what sort of faction breakdown we looking at?
>>
>>65715230
Hmm? There's nothing wrong with JSA.
>>
>>65715513

A bunch of morons on The Forums are screeching that JSA is unplayable now that Saito can't be a Specialist.
>>
>>65716565
>people spew shit opinions in the Forums
Whoa
>>
>>65716565
Whether here or on the forums, a lot of people are just idiots who like to complain.
>>
>>65715230
>>65716565

> Saito is no longer a specialist
> Karakuri are now unkillable 6 armor demigods

Truly JSA is fucked now!
>>
>>65716669
I wonder if Karakuri should get Vulnerability: E/M and Vuln: E/M2, on account of being robots.
>>
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>>65716669
Karakuris be like:
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>>65716669
>>65716841
Karakuris were never bad, people just didn't like the models. Now they are just pretty fuckin OP.
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>>65717403
The models are great.
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>>65717422
They could go for a update to modern sculpt quality
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>>65717422
Karakuri model internet defense force unite! I agree with you completely, they're like my second or third favorite models from JSA.
>>
>>65717422
The concept is good but the execution leaves a lot to be desired.
>>
>>65716669
Eh, to be fair, specilaists are more important than durable shooters. No amount of ARM will help you in Infinity if your opponent truly wants something dead.

That said I have no idea if JSA are truly short on specialists. I do know nearly every JSA player in my meta used Saito for that purpose.
>>
>>65717422
I don't think they're great or awful. I don't understand what causes such strong opinions on people
>>
Why don't you field Krakot Renegades, Anon?
>>
>>65717756
Because I play a sectorial
>>
The LGL on the Sepulchrer is 0.5 points. Good CB, now, reduce the OS cost for 2 across the board.
>>
>>65717717
Dude, Karakuris are Forward Observers. All of them.
>>
>>65717817
>Not Playing Sexy Monkeys

Why even live anon?
>>
What was said about distribution issues? Been curious since I heard it a few weeks ago but couldn't find info on it.
>>
>>65718270
Atlantic is BIG
>>
>>65717756
Because all aliens should be gassed or expulsed from the human sphere
>>
So now that the dust is starting to settle, what new Invincible Units do you think were best accepted into Yu Jing? Seems to me that the Daoying and the Haidao (especially the CoC and Sniper Profiles) were the most well accepted and well integrated both within the sectorial and generic Yu Jing? What do you think was the least accepted? I don't hear much about people excited to use the Hulang.
>>
>>65722021
Daoying, Haidao, and Zhencha all have their niche.

Mowangs are probably the least accepted. It's not that they're bad, they're just placed awkwardly. They don't have a 'thing' that they do better than other stuff. Daoying are excellent camo Lts and hackers. Haidao are great MSV Sniper platforms or engineers. Zhencha are some of the most durable skirmishers in the game. Mowangs are... another big guy.
>>
>>65722021
In IA their aggressive style isn't great since there's no smoke to get them to the ranges to make them work. Also the duo is pointless since there's no wildcard to keep up with Hulangs and save costs. Also IA is full of order hungry beaters and specialists, Hulangs don't shine as well as Hac Taos or Mowang.
Vanilla they can work pretty well, got smoke, and order pools to feed them without stepping on toes.
>>
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I hope Defiance features Shrike Tardigrade.
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>>65722099

I think Mowangs are better in Vanilla YJ than IA, ironically.
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Can you, as a camo trooper reveal yourself by using an order, Get a supportware program going with your hacking device, then use another order to revert to the camouflaged state (granted as long as no enemy sees you) while still having the supportware active until the next player turn?The part about canceling the camo state doesn't have anything about holding a Supportware active.

Obviously thinking of doing this with the Lt lvl 2 Daoying to buff a Rui Shi and then cloak itself again in some hidden corner.
>>
>>65722998

Supportware is only canceled when the user enters a Null or Isolated state. So yes, you can do this.
>>
>>65722099
>Mowangs are... another big guy.
FOR YOU
>>
I got operation red veil when it came out and have done nothing with my haqqislam half I split with a friend, do I have to do anything to make it a playable force? (besides repaint them because they're offensively bad)

on that note, is Beyond Red Veil the "best"/cheapest thing I can do to get a "full" force?
>>
>>65724095

Depends on what you're trying to play. Do you want to play generic Haqq or one of the sectorials?
>>
>>65724095
Its certainly the cheapest way to get a complete 300pt army, yes.

You may want to consider what direction you want to take your army in, though.
>>
>>65724183
>Depends on what you're trying to play.
>You may want to consider what direction you want to take your army in, though
That's kind of a problem as I've zero experience in the game besides the red veil tutorial missions, as for if I want to go for a sectorial, is there a good resource for figuring out what the pros/cons are for going with one at all?

I was kinda hoping to go a bit deep into light or medium infantry, a lot of ghulams or something would be kinda my thing, but I've no clue how to actually do it, I always found infinity to be a bit rough to browse through the store and figure out what does what

I'd also like to avoid the TAG as it's just too much of a modelling project for me at the moment, I liked the look of Leila Sharif but I have no clue how she'd fall into the whole equation, same thing with Saladin

I did also like the look of the Azra'Il with Feuerbach though, but from what I've read the Haqqislam heavies aren't as good as other factions, and I'd like to avoid trying to beat someones strength with my weakness (if that's even a thing?)
>>
>>65725415

Qapu Khalqi might be what you're looking for, they favor mercenary troops, light and medium infantry, have ok tags but it's not a big focus, and have that Azra'il.

If you're playing them nothing in Beyond Red Veil would really help you.
>>
>>65725415

Azra'il is fine as a solo attacker, when you want a dude on your flank with some durability and a big machine gun. Haqqislam isn't all dudes in power armor all the time (that's Yu Jing's schtick) but they get fair use out of them.
>>
>>65725478
>Qapu Khalqi might be what you're looking for
So what does it actually get me?

Does it buff troops that are otherwise normal, or does it just allow taking things I might not've had before?

>>65725503
>Azra'il is fine
But I've already got that Al Fasid from the box set is my main worry, or does it all balance out that once I go to 300 points, one of them is probably gunna get overwhelmed anyway?
>>
>>65725415
That's not really a thing to worry about. Imagine if you came to a fight with a claw hammer, but the other guy brought a short sword. The sword is clearly meant to be a weapon and "better" for the situation, but he'll fucking die if you brain him with a hammer.
The only real important things I can tell a new player are:
>Always bring at least one camo/TO infiltrator specialist, they win games
>Good guns with access to plenty of orders is more important than who carries the big gun
>Use the right gun for the range bands
>If they have a scary guy, just kill the orders out from under him
>>
>>65725478
>Qapu Khalqi
So I just took a quick look, and it looks as though a lot of the units I already have, I can't take, so doesn't that seem like a bit of a bad idea to remove a bunch of stuff I already have?
>>
>>65725547

>So what does it actually get me?

>Does it buff troops that are otherwise normal, or does it just allow taking things I might not've had before?

Qapu Khalqi gives access to a variety of mercenary troops that aren't available in baseline Haqq, and allows you to combine Hafzas in fireteams in a wacky way that allows you to play a shell game (since Hafzas can disguise themselves as other troops).

>>65725612

That's true for all of the sectorials, however. Only force that's going to let you run all of your troops is Vanilla Haqqislam. Sectorials sacrifice breadth of coverage for depth and typically gain a few unique items.

One advantage of a sectorial, however, is you need less troops to have all your options available, and in my opinion it provides a decent focus for collecting.
>>
>>65722021

Daoying are basically the new default LT choice for Yu Jing.

Tai Sheng is a jack-of-all-trades piece that pairs very will with Daoying.

Zuyong Tacaware HMG will probably replace the Zuyong HMG LT.

Mowang also goes with Daoying and is the beefiest HI after Sun Tze.

Zhencha spice up the midfield camo shell game, but still kinda pale compared to Daofei and Guilang. Limited AVA on those will let these see play, though.

Haidao are a bit less exciting unlinked but I can't argue with the prices.

Liu Xing are derided because they're not Tigers, but that MULTI Rifle D-charges Specialist makes a fine argument for itself.

Pangguling FTO are nice because they count for 33 points in zone control scenarios and actually have a gun.

Hulang are likely to be forgotten because there's so much better midfield stuff.

Even TacAware can't save the Shang Ji in most people's eyes.

I think that's everything.
>>
>>65725585
>Always bring at least one camo/TO infiltrator specialist
So I've got the Tuareg from the starter, should I be adding more as she'll be pulling double duty as a sniper? or is that completely fine?

>Good guns with access to plenty of orders
>Use the right gun for the range bands
So don't underestimate the power of the Light Rifle? If I'm doing an ARO, is there any reason (besides wanting to dodge) that I shouldn't shoot at someone, even if the guns at a bad range band?

>If they have a scary guy, just kill the orders out from under him
That's kind of another reason I didn't wanna use the TAG, seems like a bit of a trap if I don't know what to do with it
>>
>>65725718

They should give Shang Ji Total Immunity. Would give them a niche (i.e. stupid durability).
>>
>>65725782

>So I've got the Tuareg from the starter, should I be adding more as she'll be pulling double duty as a sniper? or is that completely fine?

One of the ironic things about Camouflaged or TO Camouflaged infiltrators is that since they can get close to the enemy easily via their infiltration skill, they're rarely used with sniper rifles. Give the Tuareg a try, but consider running one of the loadouts with more close-ranged weapons to run around in the midfield and do work.
>>
>>65725836
So you reckon maybe picking up a Tuareg with a Boarding Shotgun, just because of how close they'll get?

and if I do decide to go sectorial, I'll likely lose my only TO/Camo options, should I consider Parachutist to be a low grade replacement?
>>
>>65725931

Tuareg is in Ramah Taskforce, Qapu Khalqi has Al'Hawwa, and the Hassasins have Farzans. Every Haqq force has some kind of Camouflage or TO Camouflage infiltrator.
>>
>>65725782
There's only so much you can and should get from these threads. You learn the game by playing it.
>>65725931
I don't know much about Haqq specifically, but by "specialist" i meant doctors, FOs, hackers, etc, because they can activate objectives that win you the game. Infiltration means that they can start right next to them, and TO/camo mean that the enemy has to either waste orders discovering them or plant mines next to them to peel them off.
>>
>>65726036
I genuinely didn't know that, the army builder is such an oblique thing to someone who doesn't know what they're looking for, all the units are ordered in a weird way and everything, is there a trick to it that I don't know, or is it actually been made specifically out of order?

>>65726057
>You learn the game by playing it.
Except I've been straight up told by my local players not to show up until I know the rules, should I just say fuck 'em and go find somewhere else?

>>65726057
>activate objectives
I always thought it was weird that everyone with a college education are the only ones allowed to complete objectives
>>
>>65726109
>college education are the only ones allowed to complete objectives
class warfare at work :^)

Your locals sound like fucking assholes. Where are you from?
>>
>>65726152
>Your locals sound like fucking assholes.
I mean, of course they are, they're all anime fans (that give them all a bad name) that like getting the sexiest models they can

>Where are you from?
South East Australia
>>
>>65726109

>I genuinely didn't know that, the army builder is such an oblique thing to someone who doesn't know what they're looking for, all the units are ordered in a weird way and everything, is there a trick to it that I don't know, or is it actually been made specifically out of order?

You can sort it on both mobile and desktop, and filter by skills, equipment, etc. Once you get the hang of it it's pretty useful.

>Except I've been straight up told by my local players not to show up until I know the rules, should I just say fuck 'em and go find somewhere else?

Depends on exactly what and how they said, but reading the rulebook would be a good start. What you're asking about, though, is tactics and strategy, not rules. Tactics and strategy is tough to explain without a grounding in how a game plays out first; the rules can mostly be understood by reading the rulebook, though if your playgroup is anything like mine asking for some demo games to get your feet wet will go over fine.

>I always thought it was weird that everyone with a college education are the only ones allowed to complete objectives

It's ok, in Haqq like 50% of the population has a medical degree.

The joke is "Welcome to Bourak, here's your Quran, medical license, and rifle with underslung light shotgun. Enjoy your stay."
>>
>>65725801

There's a laundry list of things they could do to fix Shang Ji. It's clear they just don't give a fuck.
>>
>>65726109
>the units are ordered in a weird way
Are you using Army mobile or the regular desktop version?
Because the latter has it easily sorted by unit type (LI, MI, HI, TAG, REM...) and easily filtered while the prior has it like that, but then new units after all that near the bottom as they're added on.
>>
>>65726109
>not to show up

Yea try to find another store what a bunch of assholes.
>>
>>65726207
>>65726175

Dude is probably exaggerating things for comedic effect or for sympathy points.
>>
>>65726184
>You can sort it
where the hell is the sort? I've found all the filter options but sort is just hidden
>>
>>65726230

In both mobile and desktop it's in the settings menu. Click the gear and there's a section called "unit sorting."
>>
>>65726109
>is there a trick to it that I don't know, or is it actually been made specifically out of order?
It's organised by unit type. Light Infantry, Medium Infantry, Heavy Infantry, TAG, Remotes, Skirmishers, Warbands. Mobile Army by default has them ordered within that by oldest to newest, desktop Army has them default to alphabetical. I suggest setting desktop Army to vertical unit display until you know where the various units are, that will show you the unit name without needing to mouse over the logo.
>>
>>65726250
jesus christ, guess that's my fault for having an ultra-wide, it's like 2 feet away from every other button on this thing

>>65726223
>exaggerating things
sorta, it was a "you shouldn't be playing with the group if you'll be needing to ask questions every turn" as it seems like that group only really get together to play ITS (or whatever the tournament that has models as prizes or something is)
>>
>>65725801
That's like applying a bandaid to a wound that needs stitches. I'm sure it helps a bit, but the problems with the unit are steeper than that. Besides ARM 6 still won't compete with the Mowang's ARM+Mimetism or Hac Tao.
>>
>>65726302
>desktop Army
I wasn't able to get that to work, if I open it, it just says "there's no updates available" and has a greyed out "next" and a "cancel", what am I doing wrong on that one?
>>
>>65726314

>sorta, it was a "you shouldn't be playing with the group if you'll be needing to ask questions every turn" as it seems like that group only really get together to play ITS (or whatever the tournament that has models as prizes or something is)

Well you definitely shouldn't be playing in ITS tournaments if that's the case, but find out when their game nights are (as opposed to tournaments).
>>
>>65726329
The link between the updater and the actual program is busted, you have to launch it from the install folder.

By Desktop Army I was more meaning the browser one launched on desktop, but they have the same UI.
>>
>>65726354
>but find out when their game nights are
That's kinda the trouble, they said they only play in tournaments, that there is no game night, I just don't wanna drive another 40 miles to get to the next store is kinda all

perhaps there's another fledgling that just wants to learn the fucking game
>>
>>65726458

>they said they only play in tournaments

They're lying.
>>
>>65726458
maybe you're just annoying? i don't see anyone being as shitty as youre making them out to be unless you're on their last nerve
>>
>>65726742
Spoiler alert. Theres already >1 annoying as fuck over 18 years old noob at the store that refuses to do self study and expects to be spoonfed and they just dont want to tolerate another because the community is already strained putting up with someone who is just socially retarded as well as retarded in game. All the people saying otherwise are maximum cope or just havent experienced the shit firsthand.

My region was healthy as fuk, we regularly had 20 people showing up friday nights to just one of the popular spots. And then a new player started coming that was so unbearable that one or two guys stopped coming as often. From there its just a cascade since no one wants to be the only person around to play against the screechy sjw going through treatment and gets stuck playing with them. Throw in the other new guy who slow plays like a snail and we now have maybe 4 regulars left after everyone migrated to other places.

Its a small community compared to geedubs. Sorry but the hard truth is people would rather not have a new player if it means they could lose multiple vets. Until they can kick out the drains they dont want any more trash.
>>
>>65726912

Yeah the trans players are the worst. I used to live in the SF bay area and they just poisoned gaming groups. It doesn't help that the politics of some people in the gaming scene is that catering to trans people's every maladjusted whim is more important than the hobby, which translates easily into destroying gaming communities to show their woke points.
>>
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Nomads are the most Mary-sue faction. Prove me wrong you might be able to
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>>65728011
If you are talking fluff I guess you are right, but also not really, because them all being special snowflakes and individualists that indulge in whatever weird fetish they have is what defines them as a faction.
So you can't really hold that against them since it's the pillar they are built around. You can still say you don't like it, but that's another thing.

In terms of rules - well, I don't know.
>>
>>65727250
My group is dealing with far leftists right now.

It sucks. No one else cares.
>>
>>65728558
Why do they push their shit into our hobbies. This game is based on 80,90,00. Scifi anime and manga yes the women are going to be fit, you can't be effective anyway if you are a fat ass.
>>
>>65727250
>trans players are the worst
I don't think I've actually ever seen a trans person at all in real life. Seems to be spreading in the USA like a wildfire.

Maybe Alex Jones was right and it's not just the Frogs starting to act funny.
>>
>pol whining shit
mods, please orbital strike this thread

take me home
>>
>>65727250
>>65728558
>>65728685
You guys seem like triggered snowflakes.

I have not ever seen a single left-leaning person complain about how women are portrayed in Infinity. Nor have I seen a gay person or a trans person magically dissolve a community. Maybe if you just got on with shit and didn't care so much about what fucking gender someone is you wouldn't be coming apart at the seams over it.
>>
>>65728897

>I have not ever seen a single left-leaning person complain about how women are portrayed in Infinity.

It crops up on the official forums every now and then. "I like Infinity, buuuuuuut.... the women should not be given idealized physiques. What? The men have idealized physiques as well?! That's different!"

>Nor have I seen a gay person or a trans person magically dissolve a community.

It's not magic, it's people having a tribalistic attachment to identity politics over gaming.

>Maybe if you just got on with shit and didn't care so much about what fucking gender someone is you wouldn't be coming apart at the seams over it.

I don't give a shit what sex someone is when they play. It's when they want special allowances due to their autogynephilia fetish that I draw the line.
>>
>>65728952
>It crops up on the official forums every now and then.
Yes, maybe once ever few years. It's hardly a common theme.

>I don't give a shit what sex someone is when they play. It's when they want special allowances
What allowances?
>>
>>65728897
sips his sio and cum mix latte.
>>
>>65729027

>What allowances?

Not so much in the context of Infinity, but in the context of rpgs, having a veto on all content depicted in the game because it might offend their tender sensibilities. One in particular was a trans person getting upset when their character was captured and then saying that they should't be exposed to depictions like that because they were an abuse victim. It wasn't even anything outre like being raped or anything; it was literally being tied up and held for ransom. When the GM suggested that they should find a different game, they raised holy hell and got us all kicked out of the venue.
>>
>>65729114
I'm kinda skeptical of these stories. I mean, I've been playing tabletop of one kind or another for over two decades now, in multiple countries, and I have not even once encountered something like this. Pretty much everyone in my current community is left-leaning and yet nobody asks for trigger warnings or complains about objectification or certain themes or whatever.

It just seem so far-fetched and implausible.
>>
>>65729188
That's because you have an actual gaming group, not a made-up frankenstein monster made up from what you read on four chan dot com
>>
>>65729188

I mean, I've had people ask the GM to avoid gratuitous descriptions of gore or sexuality to avoid squicking them out. But it's different if someone asks ahead of time, rather than springing it on the group in the middle of the game session as a social power play, using their autogynephilia as a way to deflect criticism of their behavior.
>>
>>65729257
>autogynephilia
The mere fact that you use this term to describe these people tells me that you're probably making all of this up.
>>
>>65729312

What? Because I've been around since the 90's when everyone who was a self-admitted autogynephile in kink circles mysteriously turned into trans and claimed it wasn't a fetish as soon as it became convenient?
>>
>>65729383
please go post in battletech general or something
>>
>>65729383
Absolutely nobody used the term autogynephile to refer to themselves in the 90's, because it was created as a way of categorizing trans women according to the stunted and poorly researched views of Ray Blanchard.
>>
>>65729591

Bullshit. I was there.
>>
>>65729653
I was alive in the 90's and hitting people with paddles too, anon.

Autogynephile didn't even enter into remotely common parlance until much later. Blanchard's work got very little actual attention until the early 2000's.
>>
>>65729811

Yeah, bullshit. Anyway, the point is that it's a blight on the subculture, and these people want to find ways to use their victim status to take control of and disrupt communities they're a part of, because they get off on the power of it, the power they think women have.
>>
>>65728011
JSA. Everybody dropped what they were doing to help them, except Ariadna. Ariadna is so tsundere.
>>
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>>65729864
Yes, of course, the scary men you heard about on 4chan are coming for YOU and YOUR hobby specifically. This totally isn't something you made up.
>>
>>65729653
Just stop responding to it. The only thing equitably bad as the deranged alt lifestyle people are their fanatical apologists who deem your natural discomfort as insanity.
>>
>>65729864
>Yeah, bullshit.
No, he's correct. Autogynephila was coined in 1989 but Ray's work did not actually get much traction anywhere throughout the 90's, at most being commented on by one or two trans activists. Ray's work on transsexuals became more well known in 2003 when the Daily controversy occurred, prior to that it was virtually unheard of.
>>
>>65730097

In the SF Bay Area kink scene it was understood.
>>
>>65728011
If you think about it it's Ariadna. A good hundred or so years behind the least advanced powers of the Human Sphere, low in terms of overall population, barely has a space program, but somehow able to compete and hold their own.
>>
>>65728011
I agree with you in terms of Mary-Sue's definition as a Self insert character that's good at everything because they're the author's pet, considering all the RPG characters there are to go by, with all the Nomad dudes. Uhahu's over skilled, snarky, and of the few survivors of Outrage. Bran Do Castro and Zoe+Pi-well are definitely self insert characters remnant of the original creator's setting. 1337 HAX, my body is a living weapon, social justice representation, "I'm smarter than you" and all that jazz fit in well with Nomads.
>>
>>65726322
The Mowang and HacTao can't join a 5 man link.
>>
>>65731149
>Uhahu's over skilled, snarky, and of the few survivors of Outrage.
And now there are two of her (depending on how Mary Problems turns out).
>>
>>65728011
Why would I prove something that is a fact wrong? Though a lot of NA2 is feeling really gary stu these days too.
>>
So in today's local game we had a 45 minute rules argument between my opponent and a spectator to the game about how impersonation works. I didn't care I just wanted to keep the game going, but neither of them would let it go.

The scenario was as follows. My opponent had a speculo-killer. I'm playing USAR. Does it go into the impersonation 1 or the impersonation 2 state?
>>
>>65730097
Is Autogynephilia == trans? I only recently encountered the term. I thought it just meant fetishizing being the opposite sex? I tend to fap a lot imagining I'm the woman and think about all the awesome sex I could have if I was a hot chick but I don't have any inclination to change my body or start identifying as a girl. I don't look at or find men attractive and wouldn't want to date one. I was under the impression autogynephiliac was apt.

Also I don't think I've ever brought up politics. /pol/ fuck off.
>>
>>65731952
It deploys in Impersonation 1 state. If you discover it once, it drops into Impersonation 2 state. If you discover it again, it drops out of marker state. Impersonation units only deploy in Impersonation 2 when Haqqislam Fidays deploy vs Combined Army or Tohaa, or using Inferior Impersonation units that are new.
>>
>>65731959

Trans is the form of autogynephilia where one starts insisting that other people indulge their kink.
>>
>>65731952
http://wiki.infinitythegame.com/en/Impersonation
>During the Deployment Phase, allows the user to deploy anywhere on the game table except for the enemy Deployment Zone.
>Allows the user to deploy in the Impersonation-1 state.
>Allows the user to deploy inside the enemy Deployment Zone by making a WIP Roll.
>Roll the user's WIP after placing him on the battlefield in order to determine the effects of a failed Roll.
>The user cannot deploy in base to base contact with any other trooper.
>This Level of Impersonation is less effective against armies formed by members of a species alien to the user. A human trooper (in a Haqqislam army, for example) with Basic Impersonation can never adopt the Impersonation-1 state against an alien army (the Combined Army, for example).

Speculos have superior impersonation:
This Level has the same effects and limitations as Impersonation L1, with one exception: Impersonation L2 may be used to impersonate a species alien to the user.

So in short

>>65732012
is 100% correct.
>>
>>65731494
What NA2s are candidates for Stu, other than JSA? Ikari and Druze are huge shitters all the time, StarCo only care about looking good for NGO contracts, Spiral are a front organisation for the villain faction of the game, Dahshat are Qaid Fahesh's private army that he uses for personal gain, and until we get some DF lore Foreign Co's defining feature is "hey, wanna hire some Aristeia stars?".

>>65732012
>when Haqqislam Fidays deploy vs Combined Army or Tohaa,
What do Spiral count as? They're mixed human and alien, so do Fidays get Imp-1 even if they haven't fielded any human troops?
>>
>>65732104

They count as human is what we hear on the forums.
>>
>>65729188
I was kicked out of a D&D group in which everyone wanted to molest my (gay) elf and I made a #MeToo joke about it. I was one of the two males in the group, everyone else was a bi or lesbian woman. But that's not Infinity, at best you get people complain about Tech-Bee.
>>
How does this compare to warmachine/hordes?
>>
>>65733296
Fewer models, less emphasis on combos in list building and more on table state awareness.
Also your Lieutenant is hidden rather than always a named character (but there are named Lieutenants as well).
>>
>>65733296
Completely different as far as tabletop wargames go. Fewer models, little in terms of inbuilt combos, high lethahilty, need lots of 3D terrain etc.
>>
>>65733296
If you like a tight competitive ruleset with almost no bad models play this. If you like womboing you opponent with no interaction guildball is worth looking in to.
>>
>>65733296
Warmachine is MTG on the tabletop.

Infinity is more like XCOM or...well, any other tactical tabletop wargame like Killteam, Frostgrave, Bloodbowl, etc
>>
>>65733296
It's more like company of iron.
>>
>>65732073
>trans=sexual link.
At worst it is a brain disability.
And also
>>65731959
The nice anon already asked you to fuck off /pol/.
>>65731262
Tactical Awareness hmh zuyong can :D
>>
>>65731262
Hac Tao don't need to join a link to do what needs doing.
>>
So looking at the Rumble stats, Morats came in dead last compared to other factions, despite being tied with JSA for most popular sectorial.

What's wrong with MAF and what can CB do to fix it?
>>
>>65733911
Kornak is not a wildcard, Yaogats can only link with other Yaogats, and Assault engineers can't do special links.

Also Vanguards are too expensive.
>>
>>65733911
Dunno. MAF is pretty strong in our meta. Might be that it attracts new players that don't know how /want to embrace the good parts. MAF has received more updates than most other sectorials.
>>
>>65733911
Too predictable, not enough tools, expensive across the board.
Also, too much power is concentrated in the Rodoks, leaving the rest of the sectorial flaccid
>>
>>65733936

Yaogats can link with Raktoraks at least.
>>
>>65733948

MAF has received more updates than other sectorials, but their core gimmick remains unchanged. Thr problem is that gimmick is "Morats are bad at winning games of Infinity" due to overcosted troops, lack of camo, etc.
>>
>>65733997
Morats are, I think, designed to shine in vanilla, where the issue of most of their units being designed for direct violence isn't so much of a problem because you have all the other races to cover for them.
>>
>>65729864
>>65730119
>>65732073

Jesus dude, I was all set to tell you to go back to /pol/ but at this rate I think you should go back to the other disgruntled political lesbians on r/gendercritical. At least you’ve given me yet another reason to avoid the NorCal Infinity scene, as if I needed any more.

>>65733911
I’d caution against taking Rumble as a sample of totally equitable players. There’s a strong disconnect between the competitive element who are actually there to win and the fun-loving element who are there to party, and it’s entirely possible that only the latter category took Morats (probably because the former category think Morats are bad due to the reasons outlined in the posts immediately above mine) which will stilt the results.
>>
>>65729591
>trans women
You mean crossdressing men you fucking faggot
>>
>>65734392
Lets see what's going on in the Infinity general... oh good, it's a bunch of snowflakes telling oh so true horror stories about trans people.Where do you people live that this keeps happening? I've never had these problems in Brighton and there's no shortage of transtypes round there.
>>
>>65731959
>Is Autogynephilia == trans? I only recently encountered the term. I thought it just meant fetishizing being the opposite sex?
Since nobody has replied properly, I'll fill you in. However, I'm just supplying the facts here, I urge you not to take this and start up another /pol/ discussion. I work in the field the field of clinical psychology so I like to see these terms used correctly when people do inevitably throw them out.

Autogynephilia is part of Blanchard's transsexual typology, a theory proposed by a psychologist called Ray Blanchard in the very late 80's. Blanchard did not really believe that physiological and chemical factors played into transsexualism much at all, instead he was convinced that it is a sexual fetish of some sort. He divides transsexuals into two types: autogynephilic transsexuals and homosexual transsexuals. The latter are just homosexuals who want to better attract men, the former are men who gain sexual pleasure from fantasizing about themselves as women.

Suffice to say, the theory is controversial. It was relatively unknown until the early 2000's, primarily because it lacks supporting data and demonstrates a complete inability to account for the evidence supporting other theories. However, it became somewhat famous around 2003 and was picked up by the cultural alarmist types as a pet theory regarding transsexualism due to them perceiving it as ammunition. After that it pretty much disappeared from the scientific conversation due to, again, lack of any credible or reliable supporting data, before resurfacing around 2016 as pet theory to the new wave of alarmists.

If you go by Blanchard's literal definition of the term, autogynephilia is just the state of fantasizing about oneself as a woman, but in reality it's a term created to classify transsexuals.

>>65733911
Monkeys are dumb.

For real though, Morats are very predictable and IMO there are factions that literally do their whole shtick but better.
>>
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Can you guys shut the fuck up? Nobody cares

Now post your favorite dossier art
https://drive.google.com/drive/folders/1YlopTsqhvT4yfgsEAYr6L_XxJ4Ovc7a0
>>
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>>65735122
I love this design. It's a shame the unit itself is nearly useless.

A unit with the Apsaras body/helmet and the Yadu jacket would be pure sex, the pinnacle of aesthetic.
>>
>>65735257
How is the unit useless? You pay for flexibility (because in the activitie your entire unit gets the BS buff, 13 on the HMG and it switches to a single model in reactive, meaning MSR) and keep an order (3 over 3 turns) you'd otherwise spend on the buff.
>>
>>65735278
It's not truly useless, but most players by far prefer the offensive power and flexibility of the Danavas.
>>
>>65735375
If I'm running a Danvas, then there's definitely very little room for the Asparas, but not all lists will have one. There's definitely space for her.
>>
I want to leave a 5 man Dakini link in the second combat group and first turn do some damage, then move them into a position and leave them there with BS16 B2 Sniper and Combis guarding fire lanes with mim.

That will leave group A with my Asura Haris to do whatever she needs to.
>>
>>65728011
Tohaa, which is why they got deleted and replaced with Spiral Corps along with some nerfs to mates.
>Unique skills which non-smelly people can't use.
>Recent(ish) addition to the lore (end of N2, more or less), but secretly they've been pulling strings in the Humnlan Sphere all along.
>Most overpowered/frustrating abilities in the game that allow them to ignore mistakes or bad luck (symbiomates).
>Everyone thinks they're our friends just because they said so, and because they don't like the EI.
>>
>>65736133
>Everyone thinks they're our friends
O-12 know they're only giving humanity the information they want them to have.
>>
>>65736133
Forgot to mention:
>Playerbase is full of retards who don't know how good they have it, and insist that symbiomates weren't OP, and that the Gorgos was 'totally' the worst TAG in the game (even worse than the Anaconda, somehow).

>>65736167
O-12 knows that they're not getting the whole story, but they don't know what the whole story is, so they treat the Tohaa with more caution than most but less than they deserve.
>>
>>65736133
To be fair, the Trinomial actually are humanity's friends. The goal of Tohaa civilization in general is a pretty noble one. Their problem is that they have a spoopy artichoke illuminati muddying the waters.
>>
>>65736239
To be fair, the Triumvirate is the (only) faction that was represented on the tabletop for a while, so obviously the Trinomial's presence was mostly diplomatic until Daedalus' Fall.
>>
>>65736239
They are pawns of the stupid digesters.
>>
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Kuryer autocannon now!
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>>65728952

The men has muscles and toned forms which would be expected from combat ready soldiers. Women can have massive tits (which I'm pretty sure naturally decrease in size when you work out a lot) and combat heels (100% liability)
>>
>>65736462
It looks too top-heavy for me. Like the moment it goes up a ramp it flips over
>>
How many models is the average team size for a game of infinity?
t. don't know shit about the game
>>
>>65736587
10-20. The game provides some small benefits if you keep equal or under 10.
>>
What do everyone's MO lists look like? I can't think of anything complete without glaring holes in various aspects.
>>
>>65736587
Team as in a squad? Usually a maximum of 5
If you mean team as in army then 10-20
>>
Only thing affecting my locals is people taking interest then dropping once they see it has hobby aspects. College towns suck.
Also sometime soon I'm doing engineering deck for the first time and using IA. Anything particular I should consider?
>>
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>>65735122
Karakuri (and to a lesser extent the Oniwaban) were the models that hooked me into Infinity.
>>
>>65736462
What would the actual point of this be?
>>
>>65738513
Give ariadna rems that don't suck.
>>
>>65738513
It's unique, and because it would pair well with a Wardriver. B2 long ranged Ap+Shock+EXP Damage 15 shots that ignore the penalty to hit from cover? Sign me up.
>>
>>65738513
BLYAT CANNON
>>
Are daylami undercosted?
>>
>>65739877
The closest comparison I can think of is the Daylami HMG vs the Metro HMG. They both cost 0.5 SWC, which makes sense... but the Metro is regular, has lower BS and lower WIP, and costs two points more.
>>
>>65738513
A cool army seller miniature.
A way to make kuryer diferent than regular muls.
And a good excuse to use them instead of the 5 point borring ones.
>>
>>65739877
No. They're priced fairly for what they take. Compare identical statlines to other line troops and the irregular status is a significant discount, like 2-3 points. They're just barebones in terms of stats, and equipment like light shotguns. If you spam them they start messing up your army lists, another unit might need to be pointed at to be considered problematic. Like Leila Sharif or the Ayyar.
>>
>>65740952
>Ayyar
Truly the boogeymen of Hassassin Bahram
>>
>>65734286

>Jesus dude, I was all set to tell you to go back to /pol/ but at this rate I think you should go back to the other disgruntled political lesbians on r/gendercritical. At least you’ve given me yet another reason to avoid the NorCal Infinity scene, as if I needed any more.

Nah, you'd pobably like it now. It's ovverrun with those people. I moved to New Mexico and am so glad I did.
>>
>>65739650
Hey it'd give wardriver something to do. Every time I waste the SWC to bring him he just wastes space
>>
>>65728812
>>65731959
>>65733461
>>65734286
>Muh pol boogyman
>>
>>65739378
Ariadna's supposed to have shit remotes.
>>
Anybody know what Yojimbo's being menaced by here? It's not a sword he's ducking under.
>>
>>65742055
Low tech remotes, not shit remotes. How does a slow, fragile REM with a BS 11 autocannon outclass the shit like a TR HMG or an ODD REM?
>>
>>65741571
With Assisted Fire, the Kuryier Mul can easily outshoot a Tankhunter (who has higher base BS and mimetism), and has around a 50% chance to immediately kill the Tankhunter thanks to Marksmanship's first level.
>>
>>65740952
>>65741123

I have to admit that “Ayyar is undercosted” is a new concept to me. It’s cheap for a HI, but it pays for that in low armor and very limited gameplay scope.

>>65741750
If it looks like a duck, quacks like a duck, has the feathers and bushy tail indicative of a duck, and won’t stop using obtuse psuedoacademic buzzwords that only the duck community uses...
>>
>>65739877
No, as long as HB doesn't have an inspiring leadership lieutenant. Which is never because that would break ghazis even more.
>>
>>65742158
Su Jian.
>>
>>65742158
The tail of a SuJian swiping over his head.
>>
>>65740952
Leila is only good because she's cheap. Rise the cost even a few points and she will be in the same situation as poor old Yasbir.
>>
>>65734950
>brighton
Could be worse, you could be in
https://www.youtube.com/watch?v=dg1AxAHJBJg

Thankfully i'm in Bristol.
>>
>>65734950
>there's no shortage of transtypes round there.
I'm sorry
>>
>>65742158
And the other bit of art from that update.
>>
>>65736484

These people don't want fit women, either, they want overweight/out of shape women.
>>
>>65701414
Infinity General, I am gathering .stl files to create a giant MEGA folder for every major, and non-major, Miniatures game I can snag. I need your help to get models for your game. Simply find .STL models from across the internet, and I will upload them to the Mega as you link me to them. Just send me the link, the franchise it belongs, to, and any sub-factions/taxonomy is might belong to.

For example:
https://www.thingiverse.com/thing:3378023
Warhammer 40k >> Space Marines

Here's the link to the Mega as it his now. Hopefully, with time and some effort, it'll grow to be something massive:
#F!T1EBXCDa!Ot691-_A5Day0AXwVZIIeQ
>>
>>65742650
It is less that Ayyar is undercosted and more that armor is overcosted and the profiles it has are about as optimal as you'll get, especially for what it brings to the table. The old comparison was to the Sepulchre before it became the Montessa replacement, no idea anymore.
>>
>>65743443
>armor is overcosted
This. I think this is one of the most egregious issues with CB's standard pricing system, alongside the insane discount for SMGs, MSV costing an arm and a leg, and MULTI snipers being way too SWC heavy.
>>
>>65733911
I talked to two different Morat players while I was there and asked them how they are liking the new Zerat killer hacker profile. Neither of them had played it yet. Maybe it's a player thing.
>>
>>65743443
>>65743700

I personally get a sense they want to work on something else before revisiting whatever pricing model they use for Infinity. The logical cost drop for Bolts proves they are willing to keep a unit the same but change it to a sensible price. The recent releases and units also feel like they are more "what if we have a guy that does X?" instead of specifically wondering what parts of a faction's playstyle is unexplored. I'm hoping that Aristea and the new side game will let them come back to Infinity with fresh eyes.

Also I severely doubt armor is overcosted on most units
>>
>>65701414
dumb anime posters
>>
>>65737626
ZuYong core is based and automedkit is worth considering
>>
>>65736666
What holes o QuadGod?
>>
>>65743032
Then point out the physical fitness and range of movement requirements for being operator
>>
>>65743032
I have not even once seen people advocating for fat women in Infinity. At most, there are rare folks who complain about combat heels, and that's it.
>>
>>65743932
If I have solid active turn I lack ARO. If I go heavy into ARO I lack offensively power. If I try and have all the stuff I usually have in an Acon list in terms of support and orders I'm limited to 10 orders. There's no cheap hacker so I can't save points on that. Idk, the lists never click the way they do for other sectorials.
>>
>>65744109
I'm mad about the combat heels on Rosie. Odalisques and the like is one thing, but Rosie is supposed to be a no-nonsense grunt that doesn't take shit from anyone. And they put her in heels. >>65743700
Do we actually know the formula that they use like we do for BV in battletech, or are we just conjecturing by looking at similar models?
>>
>>65742907
> Tell me why nobody has put me in their army list!
> I SAID SPIT IT OUT!
>>
>>65742158
that's a su jian mobility form
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>>65742907
what yu jing unit has a big rotary cannon like that? I can't think of one.
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>>65744546
You can't think of the Yan Huo?
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>>65744546
HMG TR remote. Real old model. N1?

>>65744375
Because they haven't been resculpted and so are manlets.
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>>65744546
Might be the old school/preCAD HMG design
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>>65742907
Getting Mass Effect vibes
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>>65744624
>N1?
Yeah. Only non-N1 basic remotes are the ALEPH, new CA, and new Haqq ones.

It's a really tall Husong, though. They're only meant to be man-height.
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>>65744803
And it doesn't have the lumps on the lower legs that the Yaokongs do. Maybe it's some other bit of ISS hardware that doesn't get fielded in the wargame.
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>>65744803
Resculpt when
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>>65744939
They still look very good desu
Dronbots, on the other side
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>>65744991
Yeag, Yu bots have stood the test of time the best. Dronbots have always looked too flimsy to my taste and many people dislike the Zondbots, though I think they look mostly fine.
>>
>trannylovers deny the ability of their kin to shit up communities by shouting at people itt to go to another community

Speaking of grief, anyone find out any lore on the grief operators?
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>>65745596
All we know about the Greif is that they work for both the Triumvirate and the Trihedron.

Also, stop trying to get the last word in/fan the flames for /pol/faggotry - whichever of these two is your goal. Complaints about made up transsexuals and what you think about transsexualism are not the topic of this thread, and the quality of the thread is only lowered by these things. If you are really that desperate to play culture wars on the internet, do it somewhere appropriate, like an MtG thread or /tv/.

>>65735122
I like the Igao, but only because it looks kinda weird and comical here.
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>>65745736
Why couldn't clipsos look like that?
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>>65745736

Greif operators are a generic name for sneaky Tohaa according to the DF book. Some of them are Sygmaa false flagging attacks on humans, pretending to be Trinomial, and some of them are Trinomial fucking with the Combined Army right back.
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>>65745798
Because Clipsos aren't badass blademaster super-operatives, just cost effective guerillas.
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>>65744624
I dunno the Baos are pretty tall for being late N2 stuff. They're almost ok next to CAD stuff. Not quite as tall but they almost fit in, not Corregidor tier at all. Really their profiles just aren't amazing and they're out-competed by all of Yu Jing's more amazing MSV2.
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>>65745736
>stop trying to get the last word
>takes the last word
Not even the guy from above, it's just bonkers that you're trying to convince everyone that their stories about trannies ruining communities is fiction. What is to gain about inventing stories about histronic narcissists being histronic narcissists and bullying their way around communities? It's fairly common and not even relegated to only tabletop communities. Since I moved to a major metropolitan area in the northeast a couple years ago, I've seen the exact thing happen through a Pathfinder group, a 40k shop, and even an uninvited guest at a paintball wedding reception.
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>>65745948
Stop you faggot. This isn't the right place.
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>>65745948
>What is to gain about inventing stories about histronic narcissists being histronic narcissists
Are you seriously asking what there is to gain from spreading propaganda?

Seriously if this is all you're here to do, leave. You are shitting up this thread. Nobody cares about your anecdotes and very few people are gullible enough to believe that trans folk are even half as common as they'd have to be for all this shit to be real. We're here to talk about Infinity. INFINITY, a tabletop game.
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>>65745736
That ass is absolute fire.
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>>65745818
Huh, cool. I like the idea of sneaky artichokes making the Morats think the Shasvastii keep stealing their heathen totems and getting the dumb apes to fight the dumb insects.

>>65746126
You know it baby. Best dossier ass in Infinity.
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>>65745827
I adore this sculpt, pity its toha and I have no use for the mini for a RPG or something.
>>
When do we get full metal Cosmo? Is it this month or next?
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>>65745818
>some of them are Trinomial fucking with the Combined Army right back.
How does this work when the Trinomial Cube will stick out for not contributing to the local EI flux? Do they just hope nobody bothers to check?

I suppose that's what IMP-2 represents.
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>>65746175
>the Shasvastii
I think it's more that the Griefs pretend it's the Sygmaa doing shit.

>>65746495
Dunno if the Igao's got RPG stats yet, but you could use it for that.

>>65746514
Next month. Preorders are open on MiniMarket and GameNerdz.
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>>65745736
>hair instead of leaves
it's a trap isn't it

>>65744546
Rui Shi has rotary guns and accompanies Baos on the "scanning the delivery girl" art too.
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>>65745948
>and even an uninvited guest at a paintball wedding reception
There are no uninvited guests at paintball events, only extra targets.
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>>65746175
They don't have Impersonation+. It won't work on Shas.
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>>65746674
Rui Shi in Bao link when?
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Kiel-Saan has a special triad of him with two Draal. Draal have Forward Deployment 2. Does that somehow let them pull him up with them? Or is it just a fucktarded triad with absolutely no purpose?
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>>65747022
>Does that somehow let them pull him up with them?
Only Strategic Deployment can let you do that.
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>>65747022
It's a fucktarded triad with absolutely no purpose.
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>>65746774
> Baos are finally taken but only for the sole role of giving the Rui Shi even more bonuses
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>>65746634
>Dunno if the Igao's got RPG stats yet, but you could use it for that

I have a hard enough time find any non 5e groups let alone an infinity RPG one.

>Next month. Preorders are open on MiniMarket and GameNerdz

my current character is safe for a little longer I guess...
>>
What model have you been using for your Monstrucker, anon?
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>>65733296

This is probably not the best place to ask that question as this thread is obviously biased towards infinity... plus Infinity players have a huge hate boner for Warmachine so they tend to be hard to it.

Having player both a lot I'd say warmachine has more army synergy while Infinity units are way more similar so it's easier to grab different stuff and play it together because models often don't play that differently.

Besides that both games are very positional though they operate differently. For example Infinity is hyper aggressive with defense more about making the opponent having to spend more orders than they want to go somewhere or do something while Warmachine really favors a strong attrition defensive style.

Infinity also tends to be more swingy with crits being huge and face to face rolls being all or nothing.. Warmachine has feats but they can't surprise you with it so you generally know when it'll happen and play around it. Assassination allows for big come backs though while in Infinity once you start to lose you lose quick as diminishing order pools causes exponential loses.

Those are just some of my thoughts. Both games take a lot of planning, positioning and strategy but their flow and army design operate different.
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>>65742876
Don't be. They're fine. You seem like a dick though.
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>>65733296

WM/H is far more list building/synergy oriented. You can lose WM/H at list construction/selection, while this is generally never the case in Infinity. In WM/H you must take whatever models work best with your Warnoun, in Infinity you can take whatever models you like.

You have far more influence over odds in WM/H. Buffs, debuffs, and boosts can make things very consistent. Infinity is inconsistent by nature, which challenges you to think on the fly instead of during list construction.

WM/H has a more "mature" tournament scene. Scenarios are more balanced with respect to all factions, chess clocks are the standard. Infinity's tournament system is generally balanced but some scenarios favor certain armies. No timers means you're not always guaranteed a full game.

WM/H factions have distinct playstyles, strengths, and weaknesses. Infinity's factions are more homogenous by comparison, but much more responsive to pilot preference. Two WM/H lists featuring the same Warnoun are likely to look extremely similar across players. Two Infinity lists featuring the same Lieutenant will look wildly different across players.

tl;dr: WM/H is more about synergy and consistency, Infinity is more about personal preference and thinking on the fly.
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>>65748327
I got 4 majors and a draw in a 75 player tournament and because my opponent played really slowly and I only got my first turn, shame if I had won that one I would have 1st or 2nd the tournament.

Chess clocks would be nice.
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>>65745127
The overall shape of Zonds are pretty neat, they just need some CAD love and a less doofy gun barrel. If you swap the front and back legs they get this more bullmastiff like stance.
If a REM has its guns mounted on top of its chassis rather than under, it is a good designed REM imo.
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>>65748359
I'd shoot the tournament organization a message.
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>>65748327
Tbh I don't understand why people would enjoy the consistency of Warmahordes so much. It made the whole game feel like a puzzle to be solved rather than a tumultuous battlefield. I guess it's people who really like the ivory-tower esque listbuilding?
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>>65748386
I have, they are aware of the issue, one of the organizers wants chess clocks but he told me in private that the others are against the idea.
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>>65748417
I should have mentioned that there were lots of people who didn't finish their rounds in 2 hours, and the guy who I drew against was a sight impaired player who is an absolutely lovely person. He was not stalling to be malicious.
>>
How old are the nomad Sputnik remotes?
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>>65748408
The flip side of that idealistic description is that listbuilding in warmahordes is like magic: If you play Haley2, here's your list. That's how Haley2 is played. Any deviation is garbage. It's so predictable that netlisting is the only way to play the game because you CAN optimize a list and your gameplay. It isn't a game, there's a right and wrong answer and the "best" players in the world just grind enough tournaments and make the right decisions over and over. Calling it a puzzle is correct, but it's the same puzzle every game and it might as well be single player sometimes.
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>>65748436
Eh, I'm thinking of the joke article where a boxer who lost his hands got steel prosthetics. I feel players with disabilities can find tools such as asking the opponent to put bright markers near their units (that the person or tournament provides) or bright terrain that contrasts models.
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>>65748474
2009, like most of the S4 remotes, since IIRC they're all original Human Sphere additions.
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>>65744338
>Do we actually know the formula that they use like we do for BV in battletech, or are we just conjecturing by looking at similar models?
We have a rough idea of how things are priced by comparing various units, but there isn't any published formula and SWC is priced by whatever CB thinks it should be. Certain pieces of equipment have a sliding price scale depending on what it is being stuck on; a 360 visor is going to be cheaper on a LI than it would be on a TAG, but chain colts would cost the same. Weapons have a pretty consistent price
Religious, (MI & S5 HI iirc), Irregular, Frenzy, Extreme Impetuous all come with points decreases of various amounts.
In all likelihood there is probably some fractional accounting going on as well.
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>>65748359
If he deliberately played slowly to force a draw (or just force you to get less turns than him), that could be considered 'unsportsmanlike conduct' according to the ITS document. One big issue I've noticed (that has forced me to admit that Chess clocks are a necessary evil) is that an opponent will ask you to replace each of your minis (every single one, every turn) one at a time with the appropriate silhouette, eating up valuable time with a technically legitimate question about model positioning/line of sight.
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>>65748741
Chess clocks need to be standardized by ITS I believe, what counts as your time and your opponents in infinity is slightly tricky.
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>>65748767

Only slightly. Warmachine has actions you can perform in your opponent's turn and still manages to do fine.

90% of AROs are obvious anyway. If for some reason it takes more than 10 seconds, flip time over to the reactive player until they decide.
>>
>>65748767
>>65748808
Or instead we can acknowledge that Infinity is a social game and as such requires an implicit social contract, so don't slow roll or do unsportsman-like things because all players are trying to have fun.
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>>65748864
Sure, that works great if you're playing with people you know aren't hyper-competitive bastards. The overwhelming majority of players I have been paired up with in tournaments fit that criteria, even when I went to other places to join a tournament. That said... with a 'social contract', you are guaranteed nothing except the possibility that the person dicking you over will be asked not to come back next time, and that's only if the TO and the rest of the people there are actually good sports.

My worst Infinity opponent was a regular at a store which periodically hosted tournaments, a couple of which I had attended. He'd try to insist on regular doors (with handles - non mechanical) opening up automatically when a model moved next to them as opposed to requiring a short skill (had to bring the TO in on this one, and he almost let the guy get away with it until I pulled up the wiki and showed him the 'Activate' skill, which specifically lists doors), ask me to check the silhouettes of models that were obviously out of LoF, and just gave off a brusque and unsociable attitude in general. The worst part about him was that his friends were either playing in, or running the tournament. These people will always slip through the cracks, and an implicit social contract only goes so far.
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>>65748478

I'd argue with that. Warmachine isn't as deterministic as you say. There's a lot of risk/reward in the play that lets players make decisions that make each game unique and foster different playstyles. There's a lot of choices in a game of WM/H and the clock makes you required to think fast.

As for netlisting, it exists in any game but top players often do their own thing and perform better because they understand the meta better than others do and respond to it. Net lists are usually good lists, but lazy and not the best lists.

Plus people oversell Infinity's unit balance. There are just flat better units in armies. Like I play MRRF and if I don't take max Chausseurs in every army then I'm obviously mentally unsound. Or Ghazi in Haqq, or Rodoks in Morat, or Kaeltar specialists and Sukuels in Tohaa and so on and so on.
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>>65748417
Chess clocks are a terrible idea. The to should just do their job
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>>65749074

Biased TOs helping their friend is a big issue though in small communities. I had a TO tell me to stop hassling his stalling cheating friend in a tourney I played once in a different game. Fucking asshole.
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>>65748998
You're saying a bunch of stuff like you haven't played tabletop games before. That shit happens.
I've stopped playing in most tournaments because the atmosphere sucks. You have to show up, play a grueling day of games against people who are in serious mode, have a half hour lunch... it feels too much like work to be what I want to do on my weekends.
Sometimes you gotta just accept that tournaments aren't for you and/or Infinity isn't made for serious business tournaments, and lends itself more to campaign play and casual one-offs.
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>>65749094
Not to mention the blatant 'helping' of Spanish players by the Spanish TO's in a big international tournament not that long ago.
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>>65749136
>Talking specifically about tournament behaviour for a game with a specific tournament ruleset and score/stats tracking system.
>"Sometimes you gotta just accept that tournaments aren't for you and/or Infinity isn't made for serious business tournaments, and lends itself more to campaign play and casual one-offs."

We can agree to disagree about whether Infinity is 'made for' (successfully or not) serious business tournaments, but that's a whole other discussion. For what it's worth, I prefer campaigns, one-offs, and narrative play.

Right now though, we're talking about tournaments, and whether or not greater amounts of structure are required to reduce shitty behaviour from shitty people. The answer, unfortunately, is yes.
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>>65748998

> You have to believe me, this tiny fraction of a fraction of a percent of the LGBT population is in charge of everything I love and pushing me out!

If you aren’t blatantly lying or misrepresenting these communities, then learn to stand up for yourself. Assuming you haven’t been banned from said communities for being the kind of impotent sperglord who busts out language like “trannylovers” in polite company.

>>65748767
>>65748864
>>65748998

I fall hard on the “social contract” aspect of this. Some of the worst slow playing I have experienced in my time playing Infinity has been opponents insisting on checking silhouettes for every move and other such nonsense. In one particularly odious case, an opponent repeatedly insisted that I only roll the dice he’d brought to the event and re-measure all of my moves with his ruler to make sure I wasn’t cheating, which was both slow-play AND fucking insulting to boot.

To a certain extent Infinity is a “coop-etive” game. The bare functioning of the game requires that players communicate in good faith with each other due to how much of Infinity relies on working out things like distance and modifier math WITH your opponent. The moment that good faith dies, the community does too.
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>>65749212
Maybe you didn't read what I wrote. You're always going to have shitty behavior in tournaments. Every single game has it. Every one. Adding more rules and standards is not a solution.
The solution is to understand that grass grows in fields and if you don't like grass you may be more of a lake guy.
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>>65749274

My B, >>65748998 should be >>65745948
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>>65749136

You should try an American tournament.
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>>65749372
Why do you say that?
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>>65749383

In my experience they tend to be a lot more chill and accepting than European tournaments.

... with a few exceptions.
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>>65749412
Yeah, I'm American. I've only been to American tournaments.
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>>65749462

Oof. What meta? So that I can remain in the Southwest and not go there.
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>>65749299
If your only advice is just to not play (formal/official) tournaments, then I can assure you I wisely heeded that advice years ago. Casual events are the only things I'll bother with now. As for shitty behaviour being a permanent fixture of tournaments? Sure, I admit it'll always be there, and that's why I advocate for more structure in those events.
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>>65749529
Big meta in the Midwest.
Don't misunderstand me, I love the guys I play with. With literally one exception they're good dudes who are fun to play against. Tournaments are just stressful, no matter who's there. Combination of fluorescent lights and asperger's, I guess.

>>65749568
If more rules aren't going to prevent bad behavior, why make more rules? It just makes tournaments less fun for the people who play correctly.
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>>65749612
The lack of an official and codified stance beyond the social contract is the problem. Players who abuse the system by blatantly taking extra-long turns should be penalized, but because it's left up to the potentially biased interpretation of a TO, they rarely are.
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>>65749667
The bigger problem is people not wanting to be "that guy" who calls the TO to help them deal with a problem player.
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>>65749529

The Southwest is the shittiest meta in the US. They will ban people from tournaments if they beat the locals too badly.
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>>65749807
Polynikes is that you?

For those who don't know this guy got banned from Rumble because he showed up for a tourney 1 hour late and got belligerent when they wouldn't let him play his first round.

Also he drives 4-10 hours to do tournaments in small metas and rack up wins to inflate his ITS score.
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>>65736462

Goddamn, why do the russians get all the good shit? It feels like the only thing that their sectorial doesn't do just straight up better than USAR is grunt spam and Van Zant.
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>>65748625
>there isn't any published formula
CB have even specifically requested that people who derive the formulae from the results not publish them.
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>>65749996
I have a feeling their formula needs to be readjusted given comparing old profiles to new profiles.
>>
>>65750125
>>65750125
>>65750125
>>65750125

Who has salami for this bread?
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>>65749807

Hi Polynikes, how are those newbie escalation leagues treating you?
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>>65750133
Eww, a meat eater.
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>>65743113
You can put these for Aristeia:
https://www.thingiverse.com/thing:3489225
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>>65747489
Infinity players have a smug sense of superiority towards everything else. No other skirmish game is as complex and balanced at the same time and the high quality of CB sculpts and Giraldez painting makes the game look superior as well.
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>>65733911

Eh, CJC was considered bottom tier, but they won rumble with lists that hardly made use of the recent update.(daktari in fireteam in first list, and some fireteam mixture in second list but the player said the second list felt weak...CJC already had a decently flexible fireteam with wildcats - BS 13 base, solid specialist options, all models had template weapon for coordinated order shenanigans, etc).

CJC and Morats both mainly suffer from being 'popular' factions...as in they were really easy to get in to, so attracted a lot more of the casual players.
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>>65749921
Russians are the PanO/Hyperpower of Ariadna. After being cut off they effectively took over the planet. Makes sense that their stuff would be 'better' but that they couldn't spam as well.
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>>65749136
Infinity is one of the best games for tournaments. The way it's balanced, the variety in missions, close power tiers and support from CB is what makes the competitive scene for it thrive.
Almost no one plays campaign mode in Infinity. Campaign players go for simpler and less lethal stuff like Frostgrave.
Casual games are still where it's at though and the perfect place to test out some sillier lists.
>>
>>65751333
Do you have the list for CJC?



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