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File: Emperor_Upon_Throne.jpg (296 KB, 1115x1386)
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Greetings my honored Governor, and congratulations for gaining your highlyprestigious position. Now if you wait for but a moment our aincent cognator will dictate on what planet you will rule over in the name of the God Emperor

https://1d4chan.org/wiki/Planet_generator

First thing to roll is;
>Planet Class (1d100)
>>
Rolled 53 (1d100)

>>65127665
starting
>>
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>>65127698
Feudal World: Sword-and-Psykery worlds whose development peaked in the late medieval/early renaissance age, but stalled at gunpowder, castles, thatched roofing, and courtly intrigues. These worlds generally keep to themselves, unless something has gone seriously wrong.

So it's a primitive feudal world

>Tech Value: 1d10+5
>>
Rolled 8 + 5 (1d10 + 5)

>>65127753
Rolling
>>
>>65127769
8 + 5 = 13

That makes the tech level of this world;
Steel Age: The use of iron has evolved into the manufacture of alloys to make steel for weapons, armour and tools. Farming and trade are ways of life for most people, and civilisation has started to gather in fortified villages and towns. The ruling classes live in large stone castles. Communication networks of couriers and carrier birds are common.

>Star size (d100)
>>
Rolled 94 (1d100)

>>65127811
Rollin
>>
>>65127839
Huge

So the star this planet is orbiting is huge, so maybe it's one of those blue and/or white giant stars?

Adepta Presence

>Administratum 1d5

>Astra Telepathica 1d5

>Ministorum 1d5

>Inquisition 1d5

also, have some music to get into the 40k vibe; https://www.youtube.com/watch?v=JIHiaxj_Wxc
>>
>>65127889
Let's see what we've got to share with.
>>
Rolled 2 (1d5)

>>65127889
We rolling these one at a time?
>>
Rolled 1 (1d5)

>>65127889
>>65127889
If it's one at a time, I'll do the astra telepathica.
>>
>>65127935
>We rolling these one at a time?

I suppose that's fair for other Anons who want to join in

>Administratum: None
>>65127949
>Astra Telepathica: None


So no Admin boys or telepathica lads
>>
Ere we go.
>>
Rolled 3 (1d5)

>>65127889
Rollin
>>
>>65127981
>Ministorum: None
No one from the Adeptus Ministorum are here to see that these feudal worlders worships the Emperor properly?! Maybe they already worship him as they should be, or perhaps there is some local religon on the planet?
>>
Rolled 1 (1d5)

>>65128018
I get the feeling this planet is going to have no oversight whatsoever.
>>
>>65128050
>I get the feeling this planet is going to have no oversight whatsoever.
That's not true, they've got you Governor Anon!

>Inquisition: None

Do you guys want to make another planet in the same system after this (after we fluffed it out a bit I mean) or should the next world be in another star system, maybe even in the same (sub)sector?

>Roll Planet Size (in thousands of km) 1d100
>>
>>65128090
One planet at a time, you glutton
>>
>>65128115
I did say after we have finished this one
>>
Rolled 52 (1d100)

>>65128090
Let's go one planet at a time, develop this one a little more
>>
>>65128165
>Average size: 10d10

I just got a little ahead of myself
>>
Rolled 10, 8, 5, 10, 5, 3, 4, 10, 8, 9 = 72 (10d10)

>>65128187
>>
>>65128289
72.000km in circumference (Holy Terra herself has a circumference of 40,000 kilometres)

>Axial Tilt (1d100)
>>
Rolled 11 (1d100)

>>65128320
>>
>>65128320
Wouldn't the axial tilt need to be near zero to have a life-supporting planet? We're orbiting some huge blue supergiant, we'd need to be really, really far out to have a temperature anywhere near Earth normal. At that distance, the length of the solar year is likely to be measured in centuries, meaning if you have any change in seasons at all, you're going to get a huge mess.
>>
>>65128351
Slight (1-5°)
Seasonal Variation ± 5°C

So it only has some axial tilt, that's interesting

>Length of Day (d100)
>>
>>65128370
Good point, good thing we only rolled a slight tilt
>>
Rolled 34 (1d100)

>>65128468
Yeah, but just in general, I think we shouldn't just roll on the table if it leads to an obvious absurdity. For instance, at some point we'll have length of year, we should probably just fiat it to be very long. But it's not my thread, and I'm just offering a suggestion. If you want to roll for everything, I'll follow along, but there's the potential to be a very impossible planet if we just do everything randomly.


Also, rolling for length of day.
>>
>>65128499
3d10 hours

I think we can roll on most of the tables here, and for the length of year roll we can modify and/or change it if it doesn't make sense
>>
Rolled 4, 6, 2 = 12 (3d10)

>>65128531
>>
>>65128559
>12hour days, not bad really, it could have been worse

>Length of Year (d100)
>>
Rolled 42 (1d100)

>>65128599
Let's get something big or my autism will screech inside my head
>>
(10d10)x5 Terran days

Here's to big numbers Anon
>>
Rolled 6, 6, 4, 4, 2, 7, 10, 9, 8, 10 = 66 (10d10)

>>65128640
Here's to big numbers
>>
Rolled 7, 8, 9, 7, 3, 3, 10, 1, 1, 8 = 57 (10d10)

>>65128640
>>
>>65128659
The length of a planet’s year is given as the number of Terran days it takes to complete one full rotation of its local star. Divide the rolled number by 365 to see how many Terran years this is. To determine how many local days make up a local year, simply multiply the number of days in the year by 24, then divide that number by the length of the planet’s day.

>Terran years 330/365= 0.9

>Local days make up a local year 330 x 24 = 7920/12 = 660

Did I do it right?

If so then let's move on to the next table
>Number of Satellites (d100)
>>
Rolled 84 (1d100)

>>65128744
Let's a-go
>>
Rolled 54 (1d100)

>>65128744
Yeah, I think you did it right. The planet ought to be a baking cinder and largely uninhabitable (especially by a tech level of what corresponds iwth medieval-renaissance in Europe) but whatever.

rollin for satellites
>>
>>65128781
2d10 Satellites

>>65128793
I guess we can modify it to make sense if will be better?
>>
>>65128832
Here's my (almost certainly autistic) reasoning:

While the chart doesn't translate what the stellar size differences are into a more standard MKK system, assuming the "medium" is more or less a star like Sol, then we're two shifts above that, although not in the realm of "giant" territory. That's probably, in MKK terms, something like a normal giant to bright giant range, although not the true super/hypergiants.

Those sorts of stars are usually 60-80 times as luminous as the sun. If you're at a more or less earth distance from it (implied by an even shorter stellar year) than it's going to be really bright and really really hot. To get more or less earth temperatures you'd need a distance of probably 7-8 times that of Earth to the sun, although I'm too lazy to do real math here; which would make it, superimposed on our solar system, closer to Saturn's orbit than Jupiter's.

That in turn implies a local solar year of something like 20-25 earth years, unless something really weird is going on.
>>
Rolled 2, 5 = 7 (2d10)

>>65128832
Big numbers, big numbers
>>
>>65128793
Maybe the planet is further away, and just orbits the star that much faster?
>>
>>65128930
The problem is that you can't have a stable orbit without a rather precise ratio of orbital speed to distance and the stellar mass. If it really is at something like 7-8 AU but revolving around the primary so amazingly fast that one revolution is still less than an Earth year, that speed is going to take it out of the gravity well of the star, pretty fast in cosmological terms.

Although, that would still probably mean millions if not billions of years in a gradually lengthening orbit before it eventually slingshots into deep space. That's actually pretty cool, now that I think about it.
>>
>>65128907
What if the 7 moons/Satellites >>65128911
shield the planet somehow?

Gravity Level (1d100)
>>
Rolled 57 (1d100)

>>65129023
>>
>>65129094
Standard (0.8 to 1.2 G)

>Atmosphere (1d100)
>>
>>65129023
Nah, it wouldn't be nearly enough unless they're all so huge that you start introducing weird gravitic distortions to the local planetary system. Consider how Luna is absolutely huge for a moon for a terrestial planet, more like the moon of a gas giant, and even that, when it's precisely placed, can only cast a shadow over a small portion of earth's surface at a time during an eclipse.
>>
Rolled 78 (1d100)

>>65129107
Atmosphere roll
>>
>>65129139
Bearable: A Bearable atmosphere can be breathed normally for a short time, but carries a slight abnormality, will create an unfavourable taste in the mouth, and will prove fatal if breathed for too long. Any character subject to such an environment without a respirator or rebreather can breath normally for a number of hours

Maybe it's like Mortarions home world in that the higher you go the more unbearable the air gets, with only lowlands, valleys and canyons having good oxygen free from anything hostile?

>Hydrosphere (1d100)
>>
>>65129107
Our previously established circumference of 72k Km (compared to Terras ~40k km) would normally imply a higher surface gravity of 1.2g.

This planet must be less dense than the Throneworld. Is its core smaller? Made of a different material? What does that do to our magnetosphere? We need that shit, we're feudal.
>>
Rolled 79 (1d100)

>>65129180
>Maybe it's like Mortarions home world in that the higher you go the more unbearable the air gets, with only lowlands, valleys and canyons having good oxygen free from anything hostile?
I'm more thinking that maybe this is some sort of planet that was home to an archeotech or xenos experiment once. Something went seriously wrong, and now the planet's revolution speed shot up massively in the thousands of years since whatever it was happened. In fact, when it started, the planet was considerably closer to the primary, probably almost completely worthless, which is why they did whatever it was over there. That also might have accounted for the state of the atmosphere, which itself is probably artificial in some manner (If the planet used to be much closer to the star and thus much hotter, there's a reasonable chance that nitrogen and oxygen floating freely would have been burned away)


Also, hydrosphere roll.
>>
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>>65129239
Moist: This world has enormous oceans, a ton of rainfall, permanently sodden ground, and likely something big, toothy and tentacle-y lurking in those bogs and jungles.

>Temperature (1d100)
>>
>>65129180
Maybe the radiation from the sun causes chemical reactions high in the atmosphere (maybe conversion of atmospheric nitrogen to NOx), which taints the air
>>
Rolled 20 (1d100)

>>65129267
Rolling for temperature
>>
>>65129216
>>65129239
Combining some ideas here.

The planets comparatively low density is due to its core being small and inert. The planets magnetosphere is entirely artificial.
>>
>>65129282
Chilly (-100°C to -41°C)

Ok how do we do this now? Civilizations centered around hotspots (volcanoes, hot springs, etc) or should we re-roll/pick Average?

Here's the next thing to roll anyway
>Number of Terrains (1d100)
>>
>>65129335
Lots of springs and such, gotta stay safe and warm, lest the cold get you, or the ice beasts
>>
Lots of water, super low temperatures, inhospitable surface and a primitive civilization...

Did we just roll Inwit?
>>
Rolled 11 (1d100)

>>65129335
terrain roll

As for how it works? I'm thinking maybe a society in retreat, as the temperature drops since I want to stick to my idea of the planet actually moving away from the star relatively rapidly. THere used to be more widespread civilization, but now it's centered around a mostly equatorial band where the sunlight is most concentrated and the temperatures are relatively bearable. Even then, you're probably seeing a semi-subterranean existence, where the heat that the planet absorbed when it was closer to the star lingered longer. Eventually, probably in a few millenia though, this place is going to be completely uninhabitable.
>>
Hey guys OP here, just telling you that I cannot post in the thread for a few hours, so please keep rolling and flesh out this world, I can sense potential in it
>>
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>>65129474
>>
>>65129508
All right, I'll try to take over, and taking a thread name.

The terrain roll was 11, meaning one predominant terrain type. Can we have a

>1d100 for terrain type.
>>
Rolled 97 (1d100)

>>65129550

>>65129500
>>65129335
I quite like the idea of hot spring cities and geothermal towns, fending against the snowfall and chilling mist with great bonfires and geothermal shunts that heat metal from the earth to radiate it out in the towns.
>>
>>65129614
97 yields islands: Combined with the wet and cold climate, that probably means something is extruding above massive ice sheets that cover the rest of the planet, possibly forming the basis of rock caverns or local heat sources melting enough ice around them to form livable pockets.

>Population: 1d100 -10
>>
Rolled 25 (1d100)

>>65129658
Rolling for population
>>
Rolled 1 (1d100)

>>65129658
100 get!
>>
Rolled 35 (1d100)

>>65129658
Perhaps the planet has a geothermal set up somewhat like Europa, with a heavy ice sheet and a geothermally-heated sea beneath? The "islands" could be mountains peeking above the ice sheet proper, with an unfrozen water-world beneath.
>>
>>65129708
25-10=15, or a whopping 10d10x100

If someone could be so good as to take the roll?

>>65129709
My apologies, the other anon beat you to it. Plus, that would yield a negative roll, which isn't on the table.
>>
Rolled 1, 6, 10, 9, 7, 1, 3, 5, 2, 9 = 53 (10d10)

>>65129738
>>
>>65129817
Total planetary population is a whopping 5,300. That's not entirely surprising given our relatively low tech level and how hostile this place seems.

Next up on the roll list would be for society and economy, but I'm thinking we should brainstorm and come up with something rather than trust it to the dice gods. However, if you guys do want to roll for soceity, we'd need another 1d100.

Question; do you think this small population should be scattered across the globe, or concentrated into a single rock "island" in the sheets of ice? After all, our entire population is basically one medievalish city that isn't even that big.
>>
>>65129864
Why the fuck is the Imperium sending us to govern a population so low it couldn't crew a cruiser?

Why do they care? What value does this freezing rock offer?
>>
>>65129978
Maybe it's a punishment post. Possibly though, there's an ad-mech interest in the planet, if we go with the "severely messed up and clearly artificial unstable orbit that's rocketing it off into space". Maybe someone's trying to reconstruct the DAoT technique of the orbital alteration, and we're merely the vanguard of a first wave of imperial interest over the rock, and incidentally, the few survivors that still live there.
>>
>>65129978
Could be punishment
>>
Rolled 68 (1d100)

>>65129864

>>65129978
I'd say there's definitely something important on it. Perhaps the reason it's this freezing rock now, instead of later. Archaeotech cache causing an ice age? Hidden vault of Age of Strife lore? Rumors of Xeno weaponry or Chaos artifacts in need of safeguarding until the Inquisition can get there to get rid of it?
>>
>>65130033
>Religious (Local): Planetary society has either been built around, or founded because of, a local religious sect. Or events have brought the church to the fore of all politics. This religion functions as the planet's government, and everyone must follow, or at least not bad-mouth, the religion. Depending on the religion's origins and compatibiity with the Imperial Creed, it is likely to have a close eye kept on it.

Of course, given how we have no oversight from the Ministorum, it's probably something very compatible with the imperial creed. But it's likely that the local religious establishment is the only thing capable of maintaining order and social cohesion in the face of such an unrelentingly hostile globe.

Shall we brainstorm for an economic setup or roll 1d10 for it? To be honest, the rest of what we already have almost implies a base subsistence economy barely supporting its populace outside of whatever special thing makes this planet of any interest at all.
>>
>>65130111
Locals probably worship the Emperor because he punched a xeno so hard the planet got flung out of orbit or something.
>>
Rolled 1 (1d10)

>>65130111
I'd say roll for it, in case it gives us something interesting. If not, it could be the way that this planet used to fund itself, before the ice age began. Relics of that age might be interesting or important.
>>
>>65130203
Fucking this
>>
>>65130279
1 gives us the hilarious result of:
>1.Agriculture: Plant based food. Fruits, vegetables,fungi, algae, anything grown and edible. Can also include spices and herbs.
>Basic staple foods, such as wheat or rice. Algae chips, bread, anything cheap.
>Exotic fruits, rare mushrooms or pungent spices.
In a way, I guess that makes sense, but it's probably everything these people can do to keep themselves (barely) fed.

I'm going to skip conflicts and defenses for now; the planet seems too small and marginal to really sustain internal conflicts, and too poor to have anything beyond an ad-hoc militia of whomever can be spared with whatever crap they've got in case of an external invasion. They likely wouldn't even last an hour against a small orc warband. Same with ImpGuard recruitment. Most regiments would outnumber the entire planet's population.

Which really leaves the 64,000 dollar question remaining. What is the Big Secret of this world that makes such an utterly worthless rock noticeable at all? Why is the governor here?
>>
>>65130343
Oh, one other thing. We'll need a name for our planet. Anyone have any ideas?
>>
>>65130366
Clocipedies
>>
>>65130366
Should be a word in the local dialect that means bloody cold
>>
>>65130398
>>65130366

Kryichor

Badly meshed mix of ancient Greek for blood and cold. Or at least the internet says so.
>>
Shattered manufactorum hive-world once known as Lectorium. "Lectorium remnants."

Scavengers and looters have long picked the place clean. The orcs that have shattered the planet now live among its debris - now fighting eachother - unable to find means to leave the dangerous well of debris.

It's an area of great danger, with many ships falling into the gravity well of the debris - to be stripped apart by the orcs and used to fuel the raging battles between the clans within the cloud of planet chunks.
>>
>>65130366
>>65130378
>>65130398
>>65130646
I'm going to collate the data we've assembled.

Clocipedies is a tiny, isolated rock in the outer reaches of the star system of the same name. Only host to a meager population of 5,300, they are overwhelmingly concentrated on a single rock spire in the northern hemisphere of the world, surrounded by vast ice sheets in every direction. It is unclear what keeps the rock spire warm, and it is hypothesized that some Archeotech device is still functioning, but it provides a breath of warm air in an otherwise completely uninhabitable rock. However, this heat source leads to a perpetually damp local climate, as surrounding ice sheets constantly provide a never ending supply of melt. This is somewhat useful for the local agriculture, which given the temperature levels, needs all the help it can get. It is also speculated that such a device lends the atmosphere its very slightly poisonous levels, and while locals have mostly adapted to it, outsiders are recommended to wear a rebreather when outside at all times.

After millennia of benign neglect from the outer reaches of the Imperium, a rogue trader making a chance stopping in the system noted that the planet was nowhere near the (thousands of years old) charts he possessed of the system. The orbit was not only unstable, but unstable enough that its deviation was notable in the span of thousands, rather than billions of years. This has led to a slightly renewed interest in the system, and a planetary governor has been dispatched to make things ready for a party from the Adeptus Mechanicus, who wish to send a Magos and his retinue to study the astronomical phenomenon; there are high (but rather faintly expressed) hopes that there is something from the Dark Age of Technology still findable on the planet that can be recovered, something to explain its flight from its star.

1/2
>>
>>65130746

The locals look on at this unprecedented activity with wry amusement, when they can spare the time and energy from their never ending tasks of keeping themselves alive. Everyone knows that the planet has been cooling for generations, and it's because the Wandering Emperor, the savior of their people, liberated them from a foul tyrant (exactly what this tyrant is has been forgotten and replaced with numerous local legends) with a blow so hard that the planet itself fled from the strike. Once liberated, he left them to their freedom in search of others to protect and save, and the people of Clocipedies thank him to this day with what meager offerings they can afford in their harsh existence.
>>
>>65130746
>tiny rock
This planet has a diameter almost double that of the Earths.
>>
>>65130746
>>65130761
That's not half bad at all.
>>
>>65130746
>>65130761
Possibly change the name from Clocipedies to Kryichor if you guys prefer that one; I just went with the first name nominated, and I'm less than crazy about the "bloody cold" name if the planet has been cooling off gradually as its orbit decays.
>>
>>65130829
It was more intended as a joke, But I do like>>65130646 take on it, it does sound like a tribal name for a planet
>>
>>65130815
You have a good point, mea culpa. It's a margial, unimportant, isolated rock.
>>
>>65129358
>>65129335
This temperature can literally kills humans by suffocation, since it freezes your lungs liquids
>>
>>65131196
I would point out that the listing gives the following notice

>If unprotected, you'll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.
That means an average human will last about a minute outside.
>>
>>65130829
That's true. You could do it as a degradation of the society. Like Earth is sometimes affectionately called a Ball of dirt and over time the name to the primitives who survived the apocalypse started calling it Baldirt.

That's assuming we're going with the notion that the 5,300 are survivors of the original population before whatever it was that fucked with it's orbit.

And the first name remains the original. Perhaps per Imperial Records?
>>
>>65131811
I like Baldirt, but I don't think it fits here
>>
Should we roll up a neighboring star system?
>>
>>65136177
Sure, why not
>Planet Class (1d100)
>>
Rolled 91 (1d100)

>>65136607
>>
>>65136635
Frontier World: A newly discovered, newly settled, poorly-explored world that's a bit rough around the edges. Usually, inhabitants must fend for themselves while their sponsor world focuses on other matters.

Oh now that’s interesting, some new fledgling colony. I like it!

>Tech Level: 2d10+35
>>
Rolled 1, 3 + 35 = 39 (2d10 + 35)

>>65136652
>>
>>65136676
Warp Space: Has seen the development of warp drives and Geller fields, and the inhabitants are capable of traveling the galaxy beyond their own system. Powerful computers are common. Cybernetics and advanced medical techniques have been developed that border on Imperial level augmentation and rejuvenants. Primitive models of more advanced weapons, like plasma and needle weapons, are rare but present.

Pretty standard I guess for a Frontier World

>star size 1d100
>>
Rolled 56 (1d100)

>>65136682
a boring start isnt a bad start
>>
>>65136694
>a really boring start isn't a bad start
ftfy
>>
>>65136694
Medium star, so kinda like our own sun then

Adepta Presence

>Administratum 1d5

>Astra Telepathica 1d5

>Adeptus Mechanicus 1d5

>Ministorum 1d5

>Inquisition 1d5
>>
Rolled 3, 4, 3, 1, 3 = 14 (5d5)

>>65136728
>>
>>65136749
None for everyone except for Telepathica who are; Token. For administrative purposes only.

>Planet size 1d100

Come on guys, go big or go home
>>
Rolled 43 (1d100)

>>65136766
BIG NUMBERS
>>
>>65136804
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
>>
>>65136804
Average, 10d10 please
>>
Rolled 4, 6, 1, 9, 6, 10, 5, 7, 9, 5 = 62 (10d10)

>>65136851
>>65136804
>>
Rolled 62 (1d100)

>>65127665
Rolling
>>
>>65136863
62k km in circumference

>>65136868
Let’s wait to make a new one after the one we are currently rolling is finished and got some basic fluff

>Axial Tilt 1d100
>>
Rolled 81 (1d100)

>>65136887
How Tilted is it!?
>>
>>65136933
Large (26-35°)

Seasonal Variation ± 40°C

It’s pretty tilted m8

>Length of Day (d100)
>>
Rolled 96 (1d100)

>>65136956
>>
>>65136998
10d10 hours
>>
Rolled 1, 4, 4, 7, 3, 10, 8, 10, 9, 4 = 60 (10d10)

>>65137028
>>
>>65137050
60 hour days, wew lad

>Length of Year (d100)
>>
Rolled 32 (1d100)

>>65137084
This planet seems to really wanna be a problem for folks living on it.
>>
Rolled 3, 1, 1, 7, 5, 1, 1, 3, 3, 10 = 35 (10d10)

>>65137115
Rolling 10d10x4
>>
>>65137115
10d10)x4 Terran days
>>
>>65130366
I know I'm late to the party, but I think Gelistralus should fit nicely.
>>
>>65137168
>140 terran day year
>60 hour days
>26-35 degree tilt with an 80C yearly variation
we are gonna have some scorched earth shit going here
>>
>>65137196
Actually it's only a 40C variation
>>
>>65137207
+/-40C. that means from average, it can be 40 above or 40 below bud. thats an 80 degree variation.
>>
>>65137223
Ah fair enough, I misread that as you saying it was the 80C swing,
>>
>>65137196
Yeah gonna wanna invest in some underground living there.
>>
>>65137196
So whats next, Satellites?
>>
>>65137175
>>65137168
He rolled, totaled 140
>>
>>65137366
Yes give me a 1d100
>>
>>65137196
>Roll 1d100 for Satellites
>>
Rolled 45 (1d100)

>>65137772
>>
>>65137792
1d5 satellites
>>
Rolled 2 (1d5)

>>65137824
>>
>>65137941
2 satellites are orbiting this rock

>Gravity Level 1d100
>>
Rolled 60 (1d100)

>>65137981
Will we be crushed?
>>
>>65138010
No, not this time Anon

Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.

>Atmosphere (1d100)
>>
Rolled 60 (1d100)

>>65138041
100 get!!
>>
>>65138050
Normal atmosphere on this world. Man I feel bad for the feudal worlders

>Hydrosphere 1d100
>>
Rolled 29 (1d100)

>>65138068
>>
>>65138076
Arid: This world is mostly dry, having large desert landmasses, infrequent rainfall, and a peppering of oases. There is also usually a substantial water table underground which can have wells dug into it. There will be some small seas and oceans.

Kinda like how the T’au homeworld is like

>Temperature 1d100
>>
Rolled 33 (1d100)

>>65138144
Oh this won't go well. Also nice dubs
>>
>>65138153
Frosty (-40°C to -11°C): Tundras and snowbound taigas abound, but the settlements only need minor tweaking -- small windows, thick walls, the usual. If unprotected, you'll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.

It’s better than the feudal world, this is like Siberia/Gobi desert, the other one is like a frozen wasteland

>Number of Terrains 1d100
>>
Rolled 8 (1d100)

>>65138189
I mean you also gotta add in the +- 40C as well.
>>
>>65138193
Ok only 1 terrain type is the most prominent on the planet
>Terrain Type 1d100

>I mean you also gotta add in the +- 40C as well.
True so I guess it’s like +30c at the equator and -80c at the poles?
>>
Rolled 85 (1d100)

>>65138208
Sounds about right.

Gimme something good!
>>
>>65138231
Ravines

So now I am imagining that the planet looks scarred if that’s the right word for it? Like if some Beast had torn through it like it would slash against dirt.

>Population 1d100
>>
Rolled 8 (1d100)

>>65138256
Lotsa frozen or dry scars in the earth.
>>
>>65138271
8 and then -20 due to it being a frontier world, so I’ll just have it at 1

So looks like it’s a newly colonized world, or perhaps a disaster struck that made the population so low, we can brainstorm that later

>10d10 for population
>>
Rolled 10, 10, 9, 3, 3, 2, 3, 3, 4, 6 = 53 (10d10)

>>65138292
A fair point, could also be the worlds simply not a popular colonization target
>>
>>65138302
So there are 53 people on the planet, maybe some rogue trader retinue or some imperial settlers

>Society Type 1d100
>>
Rolled 3 (1d100)

>>65138321
Rolling rolling rolling.
>>
>>65138339
Democracy: The government is run, at least on paper, on the principals of civil rights, freedom, and equal treatment and representation under the law. The population is responsible for electing their leaders and representatives, and for making important civic decisions. In addition, the government is often divided into three codependent branches: Legislative, administrative, and judicial.

I am surprised, this little ragtag group is democratic

>Trade Goods 1d10
>>
Rolled 1 (1d10)

>>65138370
It's a little commune on a backwater eeking out a living.
>>
>>65138394
>Trade Goods
Agriculture: Plant based food. Fruits, vegetables,fungi, algae, anything grown and edible. Can also include spices and herbs.

>Common Goods
Basic staple foods, such as wheat or rice. Algae chips, bread, anything cheap.

>Luxury Goods
Exotic fruits, rare mushrooms or pungent spices.

Maybe the only reason for the Imperium to collect tithe is because this world and the feudal word is almost right next to each other, making it barley worth going there and collect a dozen containers of food every decade or so

Let’s skip Defences since the world is so sparsely populated, so can someone recap this, becuase I need to go.
>>
>>65138424
Frontier World:
Warp Space:
None for everyone except for Telepathica who are; Token. For administrative purposes only.
Average Size
62k km in circumference
Large (26-35°)
Seasonal Variation ± 40°C
60 hour days
140 terran day year
2 satellites
Standard (0.8 to 1.2 G)
Arid:
Frosty (-40°C to -11°C):
Ravines
53 people on the planet
Democracy
Agriculture trade Goods
>>
>>65138454
What should the planet be called?
>>
>>65138475
Last Forsaken Rathole
>>
>>65138475
Cicaterrax?
>>
>>65138494
Wow throwing latin words together ended up close to another existing name.
>>
>>65138494
Why not shorten it a bit, how about Cerrax?
>>
>>65138521
That works, Cerrax sounds pretty cool all things considered.
>>
>>65138534
So we got Cerrax and Baldirt, how many more planets should we add to this subsector?
>>
>>65138595
2 more maybe? Make an even 4?
>>
>>65138614
Let’s aim for 1 or 2 more.

Ok roll for Planet Class (d100)
>>
Rolled 41 (1d100)

>>65138621
Alrighty, lets Roll
>>
>>65138635
Developing/Civilised World: 'Adolescent' colony Worlds that just sort of sat there and were allowed to develop on their own before the IoM came around asking for tithes. Often highly balkanized and highly culturally diverse, yet decently developed with a population somewhere in the million-billion bracket.

This sub sector starts to sound like its brand new

>tech level 2d10 + 20
>>
Rolled 1, 1 = 2 (2d10)

>>65138663
That or just a really poorly thought out, unlucky one
>>
>>65138683
Industrial: Has completely moved on from small farms and independent manufactories. Everything is mechanised and automated. The population mostly lives in large cities, and computers are starting to become common in all things. Solid projectile weapons are the norm for military forces, and advanced armour has started to appear for personnel and vehicles.

The 53 people colony next door is more advanced than this world

>star size 1d100
>>
Rolled 51 (1d100)

>>65138693
In all fairness that one is at least a newly colonized one.
>>
>>65138700
Average star

Adepta presence

>Administratum 1d10

>Astra Telepathica 1d5

>Adeptus Mechanicus 1d10

>Ministorum 1d10

>Inquisition 1d5
>>
Rolled 5, 4, 7 + 2 = 18 (3d10 + 2)

>>65138789
>>
Rolled 1, 1 = 2 (2d5)

>>65138789
>>65138796
>>
>>65138796
>Administratum: Token

>Astra Telepathica: Token

>Adeptus Mechanicus: slight

>Ministorum: None

>Inquisition: None

>Planet size 1d100
>>
Rolled 4 (1d100)

>>65138895
At least they got some machine boys.
>>
>>65138934
Miniscule: 1d10+4

The planet is barely larger than a moon
>>
Rolled 7 (1d10)

>>65138946
This is at the very least an interesting subsector.
>>
>>65138968
7 + 4 = 11
11.000 km in circumference (Mars has around 13.5k km in circumference)

>Axial Tilt 1d100
>>
Rolled 48 (1d100)

>>65139026
Huh, neat.
>>
>>65139042
Moderate (16-25°)
Seasonal variations ± 20°C

>Lenght of day 1d100 - 30
>>
Rolled 90 (1d100)

>>65139072
Rolling
>>
>>65139116
5d10 hours
>>
Rolled 5, 1, 3, 5, 9 = 23 (5d10)

>>65139138
>>
>>65139175
Almost like earth with just one hour shy, so 23 hour days

>
Length of Year (d100)
>>
Rolled 68 (1d100)

>>65139191
All things considered it seems nice so far.
>>
>>65139212
(10d10)x7 Terran days

Why did you say that! Now this planet will become a shithole on the next rolls!
>>
Rolled 2, 5, 6, 5, 8, 1, 4 = 31 (7d10)

>>65139338
Considering it's looking at a -50 on the population chart...
>>
>>65139354
31 x 7 = 217

Satellites 1d100 - 30
>>
Rolled 54 (1d100)

>>65139991
>>
>>65139991
>>65140046
1 moon for this tiny world
>>
>>65140061
Yep, one tiny moon around one tiny planet

>Gravity Level 1d100
>>
Rolled 94 (1d100)

>>65140193
>>
>>65140203
Heavy (1.3 to 1.5 G): A bit of a workout. -2 Agility bonus for movement, -4 to Strength and Toughness levels for Encumbrance, -2 Strength for Throwing. Jumping and leaping distances get halved, fall damage gets doubled.

By the Emperor, what is this planet made of?!

>Atmosphere 1d100
>>
Rolled 23 (1d100)

>>65140221
Apparently something very dense.
>>
>>65140228
Normal atmosphere

Hydrosphere 1d100
>>
Rolled 85 (1d100)

>>65140254
Splish Splash
>>
>>65140262
Watery: This world is mostly ocean, with only a few island landmasses and microcontinents.

Splish splash indeed

Temperature 1d100
>>
Rolled 31 (1d100)

>>65140276
Hmm, I refrain from commenting here.
>>
>>65140290
Frosty (-40°C to -11°C): Tundras and snowbound taigas abound, but the settlements only need minor tweaking -- small windows, thick walls, the usual. If unprotected, you'll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.

You were really close to getting average

Number of Terrains 1d100
>>
Rolled 53 (1d100)

>>65140322
It's a bit cold outside of the tropical zone but the poles be mighty cold.
>>
>>65140353
53, that gives us 3 terrain types that are the most common, so either roll them all at once or one at a time
1d100 per terrain
>>
Rolled 34, 53, 87 = 174 (3d100)

>>65140374
I'mma do them all at once for the lulz, reroll any dupes.
>>
>>65140398
Plateaus, rock flats and sand.

We need 1d100-20 for population.
>>
Rolled 19 (1d100)

>>65140463
Actually it's -50 if you're taking the planet size modifier too. Unless we ignore that.
>>
>>65140475
Oh jesus. I feel like asking for a reroll.
>>
Rolled 89 (1d100)

>>65140475
I don't think it matters with that roll, we're looking at a planet of 10 to 100 people (10d10)

Imma reroll
>>
>>65140499
39 then
>>
Rolled 7, 2, 4, 4, 7 = 24 (5d10)

>>65140520
5d10 million people, that sounds a lot better
>>
Rolled 96 (1d100)

>>65140547
24 million, small but respectable.

I'll roll for government.
>>
Rolled 9 (1d10)

>>65140565
An Oligarchy, bunch of noble people ruling and overseeing the rest of the planet
rolling for economy and commerce
>>
>>65129180
>>65129239
Maybe the speed of its revolution creates for some epic-level weather occurances which makes the atmosphere bearable
>>
>>65140590
This world is practically a slaneeshi cult, an Oligarchy that rules over it's population, and the civilians are either drunk or high, and the main export is quality wine and the best damn hookers in the Imperium
>>
>>65140590

9.Alcohol/Drugs: Alters the mental state of the user, usually to create a sense of euphoria or ecstasy, though long term effects may be unpleasant. Alcohol is typically drunk, while drugs can be smoked, snorted, consumed or injected.

Oh good, it's a tiny world full of moonshiners.
>>
>>65140611
Two planets barely get by on agriculture, meanwhile these fucks are pumping out booze and hookers.
>>
>>65140590
>>65140618
Anyway what do we do for military? We skipped that on the last one.
>>
>>65140627
That’s 40k for ya
>>
>>65140684
fair
>>
>>65140683
Does anyone want to make a go at the military tables?
>>
>>65141216
I can roll but I'm not quite sure on how the table works desu.
>>
>>65141278
Actually I think I understand it... maybe.
>>
>>65141301
Alternatively we just roll for the size and quality of the force.
>>
roll 1d100
>>
Rolled 49 (1d100)

>>65141537
>>
Rolled 2 (1d100)

>>
>>65141766
>>65141770
Still working on a planet guys.
>>
>>65141766
>>65141770
We have enforcers and militia, I need 10 more d100 rolls for the rest of the defense force. Then we'll roll for its size and quality.
>>
Rolled 41, 9, 94, 41, 58, 4, 16, 64, 78, 41 = 446 (10d100)

>>65141860
Comin up
>>
>>65141883
In addition to the previously determined enforcers and militia, we have a standing army, armored force, orbital stations and both varieties of missile silo.
>>
Rolled 3, 5, 10, 2, 1 = 21 (5d10)

>>65141961
rolling for the size and quality of the enforcers
>>
>>65141961
Booze and hookers goes well with a large standing army
>>
>>65142002
15 Large and 3 Poor
>>
>>65141961
For reference:
>Enforcers: The local law enforcers and security forces.
>Militia: Part time soldiers, who have civilian jobs but can be called upon to fight when required.
>Standing Army: The normal full time, fully trained warriors of the planet. Usually known as the Planetary Defence Force (PDF).
>Armoured Force: Any tanks and APCs.
>Orbital Station(s): Space stations with defence weapons, like lasers and missiles.
>Missile Silos (planet): Missile silos that can launch missiles over the surface of the world.
>Missile Silos (orbital): Silos with the ability to launch against ships in orbit.
>>
Rolled 8, 7, 6, 4 = 25 (4d10)

>>65142002
Now the Militia
>>
>>65142082
The militia is also large but of average quality compared to the cops.
>>
Rolled 8, 7, 4, 4, 9 = 32 (5d10)

>>65142082
15 Large size
10 Medium quality

Not bad for a militia.

Rolling for standing army
>>
Rolled 5, 6, 2, 2, 6 = 21 (5d10)

>>65142111
19 Huge and 13 Medium Quality

Rolling for Armoured forces
>>
>>65142111
Huge, medium quality

I'm seeing a trend here, this planets military might be a quantity>quality sort of thing.
>>
>>65142145
Alternatively it's making up for the awful enforcers.
>>
>>65142139
11 Large
10 Medium

>>65142157
Martial Law?

Rolling for orbital stations
>>
Rolled 9, 1 = 10 (2d10)

>>65142175
Well aren't I a fool. Forgot to input the dice at all.

Attempt 2: rolling for orbital stations.
>>
>>65142175
Maybe, also forgot to roll friendo
>>
Rolled 9, 3, 1, 5, 1 = 19 (5d10)

>>65142191
9 Normal
1poor

Got an average amount of stations, but their awful quality

Rolling for planet Missile Silos
>>
Rolled 9, 5, 10 = 24 (3d10)

>>65142230
Large number of poor/medium silos.

Let's see if our surface to orbit system is better.
>>
>>65142294
14 Large
10 Medium

They're slightly newer and better.
>>
>>65142294
A large number of medium quality orbital silos.

Is this space Russia?
>A frozen planet ruled by oligarchs and drowning in vodka with a military that could be shifting from a quantity focused Soviet thing to a more modern quality focus.
>>
>>65142334
We've made a Soviet Subsector.

>2 barely surviving low population world that survive an agrarian lifestyle
>1 Much more populous planet that had a huge military and population that pumps out booze.
>>
>>65142409
Not to mention all the worlds are snowy ones.
>>
>>65142334
>>65142409
I suggest we name the world Sovodka
>>
>>65130746
>>65130761
>>65130829
So, the whole planet is Frostpunk without steam power

What a wonderfully bleak place
>>
>>65142719
Oof. I thought it was clever.>>65142719
>>
>>65142334
https://www.youtube.com/watch?v=2TA9_1OwRoU

>*muffled music from the wealthy areas in the cities*
>>
>troops are a mix of vostorians with tribal influences (maybe)
Praise tengri
>>
>>65144510
Since the Ministorum only has a loose influence I could see that the Imperial cult to be a mix of proper Imperial with bits of Tengi and Summenusko thrown in
>>
>>65144555
>the PDF ride a horse analog with explosive bows
>>
File: TeeGee sector.png (1.65 MB, 1445x823)
1.65 MB
1.65 MB PNG
Decided to say fuck it and start on a basic map, starting with our 3 planets. Should we add one more to finish the sub sector and make more? After we have written some basic fluff of course. Also name suggestions for the sub-sector and the sector itself is welcome
>>
>>65144638
Depending if people like the whole soviet space Mongolian thing, something based on that?
>>
Were we going to roll up the final planet for the subsector?
>>
Rolled 84 (1d100)

>>65145077
Rolling for planet class
>>
>>65145300
Dead World: Be it naturally barren, Tyranids, Exterminatus, natural disaster, unsustainable living, the end result is the same: No atmosphere, no civilization, not a cell of life to be found.

The vast majority of planets are lifeless, but this particular world was once inhabited. Re-roll to estalish this world's original class.
>>
Rolled 31 (1d100)

>>65145571
Re-rolling
>>
>>65145591
So it's a dead Forge World
>Overworked factory planets owned by the Adeptus Mechanicus to pump out all sorts of goodies for the Astra Militarum: Guns, Titans, Ships, Power armor, or simple consumer goods are all manufactured in continent-spanning manufactorums. The Adeptus Mechanicus Forge World Creation Tables aren't a bad supplement for this result.

If rolling multiple worlds, this world type needs at least one nearby mining world to supply it with raw materials. (should we add one mining world in the sub sector next door so we don't make this one to cluttered, or should we add one to this sub-sector?

>Tech Value 1d10+50
>>
Rolled 9 (1d10)

>>65145718
>>
>>65145793
59 = Advanced: Have access to limited or developing technology. In the Imperium of Man only the greatest hive worlds and forge worlds have this level of technology. Although it wouldn't be surprising if some Inquisitors, who at least can be trusted to not fuck up all the time by both their fellows and the Mechanicus have a planet or two that run an actual research facility that legitimately researches new technology.

>size of the star 1d100
>>
>>65145718
A dead forge world?

How does that even happen? The cog boys would never let a forge world remain empty for long. What happened to the populace?
>>
>>65145865
The planet might be dead as in, it's airless, toxic, filled with lava, but the forges of the mechanicum have been built on worse. Maybe the planet is dead due to the mechanicum themselves?
>>
>>65145840
Isn't this part of the same system with the other worlds?
>>
>>65145910
Yep, it's in the same sub-sector. Maybe it's why the Imperium even knows that the feudal, frontier and the developing planets (that the Imperium totaly didn't forget about colonizing some millenia ago) are even there.
>>
>>65145893
The dead world option explicitly states that the planet lacks living things or civilization. It was inhabited, but is now dead.

That means all the priests, servitors and serfs are dead. The whole forge world is a ghost town.
>>
>>65146004
Ok that makes it even more spoopy
>>
Rolled 67 (1d100)

>>65145840
>>
>>65146184
Medium star

Adepta Presence

>Administratum 2d10

>Arbites 1d10

>Astra Telepathica 1d10

>Astronomica 1d5

>Mechanicus 5d10

>Ministorum 1d5

>Inquisition 1d5
>>
Rolled 6, 1, 1, 2, 9, 9, 6, 8, 5 = 47 (9d10)

>>65146224
I'll handle the d10's someone else can roll the d5's
>>
>>65146004
>>65145865
One of the Cain books, I think it's The Greater Good, does mention that eventually Forge Worlds exhaust the resources of the planet, and then the Mechanicus would "uproot itself to find some other lump of rock to plunder", and that the one he's defending in the book is nearing the end of its shelf life.

Admittedl,y Cain books are often a bit fast and loose with other common 40k stuff, but I suppose maybe the world has become too depleted or polluted or whatever to still be worth a presence anymore, and the AdMech just pulled out.
>>
Rolled 3, 2, 5 = 10 (3d5)

>>65146224
>>65146262
I got it.
>>
>>65146262
Going from left to right

>Administratum: Slight. Specific duties; not involved in wider planetary affairs

>Arbites: None

>Astra Telepathica: None

>Astronomica: None

>Mechanicus: Dominating: One of, if not the, most powerful and influential forces on the planet.

>Ministorum: None

>Inquisition: Token. For administrative purposes only.

>>65146268
I think you're right, look at Forge World Graia for example;
"Though the Adeptus Mechanicus does not make it widely known, the principle Forge networks of Graia known as the Graian Crown is capable of independent flight. Giant fusion engines allow it to escape its host planet’s gravity and move to the nearest Mandeville Point, where it can then travel through the Warp. The last time Graia attempted this, it was assaulted by an invasion fleet of Necron aircraft that soared up from the Laochan Gate. Though Imperial records currently claim that Graia’s priesthood have returned to circumnavigate their original home world, at least one recent Rogue Trader report lists the planet’s orbit as strangely empty."

>Planet size 1d100
>>
>>65145938
So why have we rolled for a new star then?
>>65146184
>>
>>65146359
Anon...are you dense? A sub-sector is a local cluster of star systems inside of a larger sector. All of the planets we have rolled up are in seperate systems, but in the same sub-sector
>>
Rolled 53 (1d100)

>>65146342
>>
>>65146415
Average: 10d10
>>
Rolled 7, 5, 9, 5, 3, 6, 2, 7, 9, 8 = 61 (10d10)

>>65146442
>>
Rolled 7, 1, 3, 6, 5, 7, 4, 4, 2, 10 = 49 (10d10)

>>65146442
>>
>>65146480
61000km in circumference

>Axial Tilt 1d100
>>
Rolled 25 (1d100)

>>65146524
>>
>>65146342
>The last time Graia attempted this, it was assaulted by an invasion fleet of Necron aircraft that soared up from the Laochan Gate.

There's something hilarious about the simultaneous predictability of "Last time we tried this FUCKING NECRONS flew outta nowhere to ruin our day" and ye how out of left field it is
>>
>>65146551
Notable (6-15°)

Seasonal Variation ± 10°C

>Length of Day (d100)
>>
Rolled 77 (1d100)

>>65146596
>>
>>65146790
7d10 hours
>>
Rolled 3, 6, 7, 3, 7, 8, 2 = 36 (7d10)

>>65146822
>>
>>65146843
36 hour days

>Length of Year (d100)
>>
>>65146568
It is both typical for being atypical at the same time - very 40k.
>>
Rolled 31 (1d100)

>>65146855
>>
>>65146874
(10d10)x4 Terran days
>>
Rolled 5, 8, 3, 9, 4, 4, 10, 6, 2, 10 = 61 (10d10)

>>65147003
>>
Rolled 4, 2, 7, 6, 2, 4, 5, 2, 5, 9 = 46 (10d10)

>>65147003
>>
>>65147015
61 x 4 = 244

>Number of Satellites (d100)
>>
Rolled 24 (1d100)

>>65147085
>>
>>65147097
The planet has one satellite

>Gravity Level 1d100
>>
Rolled 48 (1d100)

>>65147171
>>
>>65147187
Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.

>Atmosphere 1d100
>>
Rolled 78 (1d100)

>>65147218
>>
>>65147268
Bearable: A Bearable atmosphere can be breathed normally for a short time, but carries a slight abnormality, will create an unfavourable taste in the mouth, and will prove fatal if breathed for too long. Any character subject to such an environment without a respirator or rebreather can breath normally for a number of hours equal to their Toughness bonus, and must then return to a normal atmosphere (natural or artificial). Being subject to a bearable atmosphere for any longer will give the character one fatigue level per hour. Once the character falls unconscious due to fatigue they will die one hour later if not provided with proper air to breathe.

>Hydrosphere 1d100
>>
Rolled 52 (1d100)

>>65147276
>>
File: Spoiler Image (702 KB, 320x240)
702 KB
702 KB GIF
>>65147289
Average: This world has appreciable oceans, seas, lakes and rivers, and gets frequent rainfall, but also sees its fair share of inland deserts.

This planet is like the most habitable so far in the sub-sector, so why is it dead? And why does it scare me?
>>
Rolled 13 (1d100)

>>65147346
Eh Sovodka is pretty habitable actually all things considered
>>
>>65147346
forgot to add the next table to roll on

>Temperature 1d100
>>
>>65147369
>>65147376
Oh yay! Another cold world!
>>
>>65147369
>>65147376
Chilly (-100°C to -41°C): If unprotected, you'll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.

ANOTHER ICE/FROZEN WORLD?!
Why are all the planets in this sub sector so cold?

>Number of Terrains 1d100
>>
Rolled 22 (1d100)

>>65147376
>>
>>65147409
It's because i's actually the Imperiums Gulag
>>
>>65147416
Going to use your roll here >>65147409 which gives us two terrains to rull up. So give me 2d100, either in one go, or as seperate rolls
>>
Rolled 16 (1d100)

>>65147459
I'll roll 1
>>
>>65147506
Broken Forest
>>
Rolled 39 (1d100)

>>65147459
>>
>>65147562
Dormant Volcanoes. Could be maybe this world has some sort of permanent Volcanic winter?
>>
>>65147608
Maybe it died because of a planet spanning catastrophic volcanic event? Maybe brought about by the mechanicus because they were too greedy/aggressive in tapping them for energy?
>>
>>65147674
They dug too greedily and too deep

>Roll Population 1d100
>>
Rolled 81 (1d100)

>>65147674
>>65147712
They got way too excited by the thought of all those molten metals inside the planet.
>>
>>65147731
10d10 million (it was -40 due to it being a dead world and all)
>>
>>65147674
So this place is basically mustafar from starwars episode 3?
>>
Rolled 2, 8, 10, 4, 9, 4, 5, 1, 3, 7 = 53 (10d10)

>>65147787
>>
Rolled 1, 6, 9, 3, 7, 9, 8, 4, 7, 8 = 62 (10d10)

>>65147803
Almost the opposite actually, It's bitter cold there
>>
>>65147821
53 Million people still live here, who are they, and why are they still here...

>Society Type 1d100
>>
>>65147803
>>65147842

A volcanic hell world that was previously cold? We're rolling for its past now not its present, right?
>>
>>65147842
Fair enough
This thread realllly likes dead balls of ice
>>
Rolled 2 (1d100)

>>65147862
>>
I shall dub the sub-sector to be called Gopnicus
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>>65147874
Democracy: The government is run, at least on paper, on the principals of civil rights, freedom, and equal treatment and representation under the law. The population is responsible for electing their leaders and representatives, and for making important civic decisions. In addition, the government is often divided into three codependent branches: Legislative, administrative, and judicial.

Wow, another democratic society in the same sub-sector nontheless

>Trade Goods 1d10
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>>65147863
No as in it's currently bitter cold

>>65147862
Also shouldn't it default to Machine God or no since the Ad Mech have a dominant presence?
>>
Rolled 2 (1d10)

>>65147891
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>>65147276
If it's a dead world populated largely by ad-mech, shouldn't the atmosphere be not breathable at all?
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Should we start recording this, as we've reached bump limit?
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>>65148083
Yeah, we should compile it so we can save and continue to fluff it out
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>>65148196
Would be wise
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>>65147862
No, 53 million used to live there...
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File: Pripyat.jpg (153 KB, 700x400)
153 KB
153 KB JPG
>>65148954
Guys

>Dead Forge World

>Soviet Subsector

It's Pripyat.

It's Fucking Pripyat

You guys just rolled up Planet Chernobyl.

Welcome to the Zone, motherfuckers.



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