Any games, modules or books that let you play during the chalcolithic? Has anyone run a chalcolithic game before?Chalcolithic thread
>>65123669I saved some from a thread, the group ended flaking, the bastards.
Calcolithic is a bit of a weird crossroad too, not many stuff you could use. I can post stone age and Native american stuff.
I can't remember is the Chalcolithic the bronze age, the stone age, or somewhere in between?
>>65124828The copper age, more or less anon. Early Neo-lithic, before the bronce age comes in full swing, where little villages become the first cities, writing was being discovered and people only fought in warbands and not armies.
>>65124828It's not that picture, that's for sure
>>65124857It might not exactly fit your definition of the period, but not-exactly-big-about-bronze societies might have fought with armies: https://www.sciencemag.org/news/2016/03/slaughter-bridge-uncovering-colossal-bronze-age-battle
The good threads always die first
>>65125928Nice, very nice.Have a primitive horse.
>>65126309I pet the horse
>>65126330*Mauls you to death in a cute way*.
>>65124828It means copper-stone. It's when we began to master the idea that we could make shiny rocks into tools. The copper probably was a native float copper at the start, and by the end we were smelting ores and discovering alloys. Imagine if the Mayans had the Keewenaw Peninsula
>>65127040Is there a GURPS: Chalcolithic book?
>>65127104I think there is one about pre-history, but not about the calcolithic. Yet.
>>65123669fuck I kept seeing choclotastic
>>65127040gurps more like BURPS
>>65123669Why are Los Millares so comfy bros.
>>65131787I want to live there with some bros, bro
>50th what if x was in 40k thread>bump limit>creative threads>30 posts if lucky
>>65133205welcome to the nu-internet
What do you do? YOu say ooga booga and go smash eachother with clubs, what else
Farewell thread, you were good while you lasted
Bump, live you bastard!
What would be some ways that you guys would do a campaign in this period? Would you do it adding magic and supernatural stuff or realism? Maybe a mix?
>>65136123The world is strange, vast, creatures may be perceived as these mythical beasts due to Human superstition and fear of the unknown, your weapons are primitive armor is near non-existant except for thick furs and lashed bone, and magic is as much alchemical as it is fantastical. Too much realism would be boring
Been thinking a game set in the mythic past would be pretty cool
I won't lie I would love to do fantasy game in world like that where all the species of monsters and men are just coming into being.
>>65127586>yetPost the WIP notes faggot, I need to have this.
>>65131938Life is pain anon.
>>65136123Magic but with subtle touchs, instead of fireballs and all that. Monsters more inspired in paleo-fauana and maybe medieval bestiaries in all its weirdness, spirits, posesions and all that.
Man, can we include the stone age? The calcolithic its so niche barely anyone made stuff for it. I have some pics I can post too.
>>65133750So Og? It is a stone age RPG where the players have a limited pool of words, and you can learn more words when you level up. IC you pretty much just can say something along the lines of "ooga booga hit rock" and point at other players. It actually sounds like a fun game, where the players have to be very creative with their use of words.
>>65126501damn then Europe union of today would've been called the United states of Kinich Ahau
>>65139561people already talked the shit out of the stone age though. only the neolithic.
>>65143562Humanity JUST beginning to realize shiny rocks make good tools. Copper-stone is what Chalcolithic means. It's the copper era.
Don't die yet you copper-smelting bastards.
>>65136123I'd want to play on the ways people understood *how* things worked but not *why* (i.e., basic chemical reactions=magic), but I think you'd need the players to be really on board with that to keep from getting bogged down.I'd also include the last remnants of Ice Age fauna as occasional monster encounters. A little flexibility is required to keep things interesting.
What's the appeal of a copper age game? Copper tools were pretty crap and bronze tools took over pretty quickly was they discovered how to create it. There's a reason the copper age is only seen as a transition period.
>>65146507You get to play the start of civilization. Personally I would like to run it as the end of the "Mythological age", with the idea that civilization and myth are completely incompatible, so as people start to build these cities, magic and spirits slowly seep away.
>>65146507No professional archeologist views it as any more transitional as any other phase of human history.
>>65146507It's the start of metallurgy and civilization as we know it. The impact of this age forged empires, religions, created and destroyed swathes of land, and made humanity what it was today. I'd say it's pretty important.
>>65146550Yeah but the start of civilization is more of the neolithic though. The movement to sedentary lifestyle and use of cereals etc. I don't know maybe I'm being bias as here in bongland evidence for any sort recognisable copper age is minimal.
>>65146589I mean no that's not true. Whilst I don't specialise in prehistory i am a working archaeologist and no one here would view the copper age in the same light as the neo or bronze age. Although again this might be to the lack of any significant copper age evidence in bong.
>>65146507It still was an age of about 800-1000 years in most places.A setting early in the Copper Age would be about the transition from Stone to Metal, when mysticism changes to process and industry.The first deep mines, the first big smelters.Cities built for the purpose of just crushing and melting copper ore into usable blooms for tools and weapons.Metalurgists eager to experiment with new mixtures of metals, and new methods to make heat and furnaces.Stone age tribes would still be everywhere.It sounds like a good setting. Maybe something like Zenoclash.
>>65146785OK when you describe it like that it sounds pretty cool
What would you put in a Chalcolithic bestiary?
>>65136123Magic is subtle, mostly coming through in buffs/debuffs and influencing events in ways that would make a modern person laugh, but you could totally see how a caveman/early civ man would think it's a miracle.Healing rituals mix herbs where the smoke of burning them causes hallucinations, dulls pain, and disinfects wounds, making them heal faster. Your character, in his ignorance and due to being high as shit sees the Medicine-Man dancing with spirits who caress you, heal your wounds, and relieve you of pain before showing exploding into beautiful lights and you passing out.While you're knocked out, the medicine man burns or sews your wounds shut. To the medicine man, this is the ritual of the gods. He NEEDS to do it.To you, it's the mark of wounds touched by the gods, healing miraculously fast.Think Mechanicum in 40K, but they all actually believe the bullshit.
>>65146687Arsenic bronze is sometimes also considered a transition period to "real" tin bronze, an argument that ignores that the use of arsenic alloys was more widespread temporally and spatially than the use of tin alloys during the Bronze Age overall. Teleological explanations about transition stages and arbitrary definitions of what are the true distinct levels in the development of human civilization belong in my opinion to elementary and secondary education, not to serious archeological discussion.But anyways, I respect your professional opinion and am happy you have a job in a field where they're extremely tough to find. Employment prospects in history in general seems to have been trashed by the 2008 depression.
Would other parallel races to homo sapiens still be part of this setting? I'm trying to recall if homo florensis or Neanderthals would still exist
>>65147749Absolutely not, they were dead well before the Chalcolithic.
>>65147337I'm going to be honest I'm not sure if your low key flexing on me here but British teaching on the bronze age and earlier is pretty rudimentary bar a few notable exceptions, well mine was anyway. The expectation is generally that people will be interested in the ironage and later due sheer amount of archaeology relating to those periods, especially Romano-British. Anyway Saxons is my jam. Also archaeology was nearly destroyed by the recession as you said but has grown rapidly since 2012 which is when I started working. The pay is shite but at least the work is interesting.
>>65146824All kinds of Paleofauna of course. Spirits, elementals, and that stuff galore.
>>65130622+1 internets to you rawr xD
>>65147779Hi mate, if I start an apprenticeship when the programme finishes development (Sept last check) would I still be coming into the HS2 boom?
>>65147749Florensis I think was still technically around, but they were isolated on one or two islands. Which works just fine for a game, since you could have players go on an adventure on the island of little people or the island of neanderthals or the island of gigantopithicus.
>>65147122Ehhh, no need to get 'scientific' about it. Magic can be magic. Though I prefer that it's about spirits and ritual, not DnD action-magic.
>>65152806While Homo FLorensis was still around for a shockingly long time (possible only up to 12,000 years ago) they were dead by the end of the neolithic and the start of the chalcolithic. If you want to though, it's somewhat plausible that not every last one died and you could find scattered tribes.
So no modules then?>>65146785I would buy this book.
>>65157683About the Calcolitic? I mean, its a very narrow period than we barely know anything.
The question is, what does setting a game, module or campaign in this era contribute to that game, module or campaign?Does it add anything or would it just be a coat of paint?
>>65157731He wants a Dawn of Civilization kinds of game. The first Civilized heroes, the one than discover the basics of the first complex civilizations and all that.The rise of the precursors, the Very Old Ruins than were old when the Migthy empire of old floundered.
>>65123756oh shit, anon, that's some nostalgia there. That's one of the early WiPs of that game, the finished thing's up on DTRPG these days.
>>65158136Do you have some calcolithic lore?Are you ok? Last time I think you were living in a van and eating cat food level of poor.
>>65158136oh, you're that osr one. what do you think of the chalcolithic as an archaeologist.
>>65127104For 3e, yes. It was so-so.For 4e, it has the Low-Tech line, which does good job at covering the essentials.And can't recall which ed had a book was for ancient Egypt, which for the lion share of its history is Chalcolithic
>>65158745doin' OK. Got a flat and a little business writing.>>65159802Like it's cool and all as a time period, but I've never really been super inspired by it. I think I prefer pre-agricultural prehistory for rpg purposes, it changes a lot of your default assumptions.
>>65160448You should be inspired, start of civilization is cool
Who cares about fucking ooga boogas
So, power levels anons. Lets define them. How much magic it should have?
>>65152126Yeah you should be OK man. Best to get in sooner rather than later as most companies have been hiring more and more people so I'm not sure if the bubble will burst a little after hs2. I know some excavations have started, but the works from South to North will take years I imagine.
General prehistory thread?Was just visiting the national Danish museum and there's some fantastic stoneage/bronze age stuff. Some great stuff that could be magical items etc.
>>65163589Amber bear from the mesolithic
>>65163640Bronze age musical horns
>>65163589They also had some great stuff in the natural history museum in Berlin, including some big ass hat.
>>65160448>I prefer pre-agricultural prehistory for rpg purposesOk. Why?
>>65165292cuz they're gay
>>65167142Fucking hell anon you are killing me.
cavegirl more like gaygirl
>>65123669Earthdawn plays in that period on an alternate earth, but it's not really that visible because of the high magic. This allows for a really advanced culture based on magic rather than technology.So you have big cities, including a powerful agriculture to support them. There are also strong metals for your weapons and armor.Still, it's all based on magic rather than tech. Note that the magic era of Earthdawn ends 3113BC. It's nowhere written what happened after that, but I guess society collapses, because without magic, there is no foundation to support such an advanced culture. People are forced to rely on mundane means and find new ways. This results in the bronze age. Just my theory though.Really teaches you about medieval stasis. If you can do all that with magic, technology would really stagnate. Who comes up with a way to make bronze, when you can just call for an elementalist to form the strongest metals in existence? Who develops irrigation systems, when you can literally control the weather or just summon a water elemental?
>>65161920>that boy's boneroof
>>65139576Thank you for mentioning this because it seems fantastic.Definitely going to throw my group at it between games
>>65161920I'm not keen on giving PCs magic, but there should be magic all around them.
>>65174363Great taste in comics, I kinda of agree, but having subtle magic for everyone its also fun...
>>65167142Toot Norfs calling in.
>>65174750what the fuck is this shit
>>65175670It's a version of the Norf FC meme, which stemmed from a Wojak variation with references to English football loving working class people.Alongside Norf FC, there's Midul FC and Souf FC to represent various social divides within the English working class.Tldr; It's a Bong Wojak meme that's had a flourishing on Brit/pol/ and other places.
>>65123669You could probably expand Totem to run chalcolithic instead of stone age.
>>65161920>mfw the guy who drew this really liked little boys
How about antideluvian? Biblical pre flood time period.
>>65177790Anything with a sufficiently high magic setting.
>>65177790How far back is that roughly?
>>65146270he was answering a question douche canoe, try to keep up.
So I'm working on a setting that's a mish-mash of Mesopotamian/Mediterranean Bronze Age, Flood Mythology and Alien History documentaries.The idea is that the world was completely flooded a few thousand years ago and the survivors of the flood found refuge on mountainous islands. The waters have started to recede slightly, and trade and communication between the islands has become more reliable.The centre island have high populations, and cities have formed in the last few centuries or so, and there is a big push to explore outside the central zone and find the ruins and remnants of the ancient past.I've built the setting on DnD 5e so far, but it's not exactly a right fit. Probably better off with Runequest but I don't know the system too well and I do Like class-based games.
>>65123669>stomped by technological superpower if you're at all near the coast
>>65181789Try OSR, its simpler, deadlier and in my opinion fun once you get the hang of it.Barbarians of Lemuria was done for that kind of setting, but I never played it.
>>65178558arguably twelve thousand bc, before the younger dryas climate disaster/cometary impact set north America on fire, knocked the Atlantic into Africa to form the Sahara, and generally flooded and turned to desert much of the cradle of civilization, helped finish sinking dodger-land, etc.
>>65181955Honestly this is why I like the Chalcolithic so much. Burgeoning empires, the beginning of the great superpowers of the ancient world, The great rush of metallurgy, it's just amazing to me.
>>65182218Sounds boring honestly. Just do stone age or do bronze age.
I'd run it in OSR as thode are best systems honestly.
>>65163465Thanks, might have to leave it until later than Sept though, got a couple of goals I want to ride out in my current line of work
Use wolf packs and winter snow
>>65170613Is Earthdawn the one that's like a prequel to Shadowrun? Set 5000 years ago, during the previous Age of Magic. Then in 2012ad the cycle changes and magic returns?
>>65181991Any specific OSR in general? I'm eyeing the B/X rules, the only thing is that my setting has no LotR style races like dwarves and elves so I'd have to create new ones to compensate.
>>65192431I checked, and this is the case
>>65193734OSR, git gud.
I read that the control over mines lead to the first really strict hierarchies and exploitation (and civilisational advancement) on a large scale. And thus probably also wars. That could definitely be an interesting setting for a group of people to band together and try to do things.Your tribe has been enslaved, try to free them.Your warlords mine is under attack, defend it.The metallurgists need a probe of a very special ore from somewhere dangerous.The new mine would destroy a holy place.The miners have found something deep in the earth (classic).Wander out into unknown territories to get away from a warlord/find a mine of your own/conquer it with your super-weapons.I'd also like the world then to be very very mythical, I imagine it might have been so in a way we can hardly imagine today.Anybody know good options to read about this age, and early bronze?
>>65196687No one cares about the era, so there's no writing besides what there is in academic textbooks.
>>65181955>>65182156The best part of that era is that you have a legitimate, historical "rocks fall (from space), everyone dies" in your back pocket. You can literally inflict a thousand years of misery on your players if they get uppity and it's all historically accurate.Also, here's Atlantis for you mapmaking types.
>>65203908Why bump a shit thread like this?
>>65204624>Why bump a shit thread like this?>bumps the threadBased retard.
>>65200576cool map, I've really been digging the idea for a setting based on a high magic 'antediluvian' peak of human civilization that was shattered by the younger dryas impact/climate disaster. I figure it would be based on that sort of map, with an ascendant Atlantis as the first great seafaring empire. I'd want to put in a bunch of conan-esque elements, lovecraftian precursors and eldritch alien gods, sorcerer kings/priests/tribal leaders that secure great power through covenants with local spirits or other beings, and the beginnings of great magical technologies far divergent from future human development, things that would eventually be lost and mostly forgotten in the catastrophe that would end the age.
>>65200576The atlas mountains would be atlantis? I don't know hot to feel about this.
>>65204624I dunno, why did you?
>>65208243because fuck you