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Songhai Empire Edition

Previous thread: >>64972435

Get in here, post games, miniatures, questions, whatever you like.

List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R
ZunTsu Gameboxes:
https://www.mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes
/hwg/ Steam Group:
http://steamcommunity.com/groups/tghwg/
Naval wargaming stuff:
https://pastebin.com/LcD16k7s

Games, Ospreys & References folders:
https://www.mediafire.com/folder/lu95l5mgg06d5/Ancient
https://www.mediafire.com/folder/81ck8x600cas4/Medieval
https://www.mediafire.com/folder/w6m41ma3co51e/Horse_and_Musket
https://www.mediafire.com/folder/vh1uqv8gipzo1/Napoleonic
https://www.mediafire.com/folder/bbpscr0dam7iy/ACW
https://www.mediafire.com/folder/bvdtt01gh105d/Victorian
https://www.mediafire.com/folder/b35x147vmc6sg/World_War_One
https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two
https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War
https://www.mediafire.com/folder/7n3mcn9hlgl1t/Modern
https://mega.nz/#F!ZAoVjbQB!iGfDqfBDpgr0GC-NHg7KFQ

https://www.mediafire.com/folder/gdvadj7t6l5w6/Aero_Wargaming
https://www.mediafire.com/folder/6jrcg496e7vnb/Avalon%20Hill
https://www.mega.nz/#F!SyREURzI!lI3Rychibpx17XW4OEhCIg
https://www.mediafire.com/folder/pq6ckzqo3g6e6/Field_Of_Glory
https://www.mediafire.com/folder/r2mff8tnl8bjy/GDW
https://www.mediafire.com/folder/whmbo8ii2evqh//SPI
https://www.mediafire.com/folder/ws6yi58d2oacc/Strategy_%26_Tactics_Magazine
https://www.mediafire.com/folder/lx05hfgbic6b8/Naval_Wargaming
https://www.mediafire.com/folder/s1am77aldi1as/Wargames
https://www.mediafire.com/folder/j962ws6h50bqj/Victory_Games
>H&C Megatrove
https://mega.nz/#F!XXR3wbbS!dQZxUdYkl3MRNpPO5gcpYA and/or snip<dot>li /HexChit
>>
>Advanced Squad Leader
https://www.mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
>Battleground WWII
https://www.mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
>Battlegroup
https://mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
>Black Powder
http://www.mediafire.com/file/f8a58xjysyweaz8/Black+Powder+Rulebook.pdf
>Bolt Action
https://www.mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
>By Fire And Sword
https://mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
>Fleet Series
https://mega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ
>GMT
https://mega.nz/#F!D1dHQZCJ!V9pYq0CUc4iCrNiOcBOBtg
>Hail Caesar
https://mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
>Impetus
https://www.mediafire.com/folder/28i9gevqws518/Impetus
>Modelling & painting guides
https://www.mediafire.com/folder/7b5027l7oaz05/Modelling_%26_Painting_Guides
>Osprey Wargaming
snipli.com/OspreyGames
>Phoenix Command RPG
https://mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
>Saga
https://www.mediafire.com/folder/alj31go19tmpm/SAGA
>Twilight 2000/2013 RPG
https://mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
>Wargaming Compendium
http://www.mediafire.com/download/cghxf3475qy46aq/Wargaming+Compendium.pdf
>Wargaming Magazines
https://mega.nz/#F!O1cUGTRL!4FSvbQTXjmRTz1TfVXqxLw
>Warhammer Historical
https://mega.nz/#F!LxkElYYY!FJB5miNmlWZKMj2VfSYdxg

Desired scans :
Rank and File supplements
Harpoon 3 & 4 supplements
Force on Force supplements
Hind Commander
At Close Quarters
War and Conquest
Modern Spearhead
The Face Of Battle
Swordpoint
>>
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March the 13th in military history:

624 – Battle of Badr: a key battle between Muhammad's army – the new followers of Islam and the Quraysh of Mecca.
1567 – The Battle of Oosterweel, traditionally regarded as the start of the Eighty Years' War, commences.
1591 – Battle of Tondibi: In Mali, Moroccan forces of the Saadi dynasty led by Judar Pasha defeat the Songhai Empire, despite being outnumbered by at least five to one.
1697 – Nojpetén, capital of the last independent Maya kingdom, fell to Spanish conquistadors, the final step in the Spanish conquest of Guatemala.
1884 – The Siege of Khartoum begins.
1900 – Second Boer War: British forces occupy Bloemfontein, Orange Free State.
1920 – The Kapp Putsch briefly ousts the Weimar Republic government from Berlin.
1921 – Mongolia is proclaimed an independent monarchy, ruled by Russian military officer Roman von Ungern-Sternberg as a dictator.
1940 – The Russo-Finnish Winter War ends.
1954 – First Indochina War: Viet Minh forces under Võ Nguyên Giáp unleashed a massive artillery barrage on the French to begin the Battle of Điện Biên Phủ, the climactic battle in the First Indochina War.
>>
It is 428 years since the Battle of Tondibi, the decisive confrontation in Morocco's 16th-century invasion of the Songhai Empire. Though vastly outnumbered, the Moroccan forces under Judar Pasha defeated the Songhai Askia Ishaq II, guaranteeing the Empire's downfall.

The Songhai had been the dominant force in Western Africa for more than a century, controlling the Western Sudan from the headwaters of the Senegal River to what is now Niger; however, a rivalry for succession after the 1583 death of Askia Daoud left the Empire in a weakened state.

Meanwhile, to the north, the Saadi Dynasty of Morocco was at the height of its power. In 1578, Morocco successfully repelled an attempt by Portugal to conquer it at the Battle of Alcácer Quibir, where its forces decimated a large Portuguese army. However, the expense of paying for the defenses used to hold off the Portuguese was a large strain on Morocco. The nation's coffers were depleted, and Morocco was on the verge of bankruptcy. In search of new resources for his kingdom, Sultan Ahmad I al-Mansur Saadi turned his attention to the Songhai Empire, where he erroneously believed the gold mines from which its wealth came from, were located.

Though many of his advisors warned that it was illegal to wage war against another Muslim nation, he swept their objections aside. In October 1590, he dispatched a force of 1,500 light cavalry and 2,500 infantry, many of whom were equipped with arquebuses. The command he entrusted to Judar Pasha, a Spanish eunuch who had been captured as a child. The army traveled with a transport train of 8,000 camels, 1,000 packhorses, 1,000 stablemen, and 600 laborers; they also transported eight English cannons.

After a four-month journey, Judar reached Songhai territory with his forces largely intact. His forces captured, plundered, and razed the salt mines at Taghaza. The Moroccans then advanced on the Songhai capital of Gao.
>>
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>>65112868
The Songhai army awaited Judar's force near Tondibi, a cattle pasture just north of Gao. Though the Songhai had a powerful cavalry, they lacked the Moroccan's gunpowder weapons, which would turn the tide of the battle. The Songhai battle strategy was poorly thought out, as the plan to send a stampede of 1,000 cattle to break down the Moroccan lines and to cover their infantry (who lacked the technology of gunpowder weapons) failed, with the cattle charge being repelled by the noise of gunfire and the sound of cannons, which caused the cattle to stampede back towards Songhai lines. The Songhai infantry continued to pursue the Moroccan army as planned but they were slaughtered by Moroccan arquebuses. The Songhai army then sent their cavalry to charge at the Moroccan lines. After an initial cavalry skirmish, Judar maneuvered his arquebusiers into place and opened fire with both arquebuses and cannons. The remaining Songhai cavalry fled the field or were massacred by Moroccan gunfire. At last only a small resolute rearguard remained, facing the Moroccans who they fought in hand-to-hand combat until they were all killed.

Judar Pasha continued onto Gao and sacked the city, but finding little in the way of riches soon moved on to the richer trading centers of Timbuktu and Djenné. The looting of the three cities marked the end of the Songhai Empire as an effective force in the region; however, Morocco proved likewise unable to assert a firm control over the area due to the vastness of the Songhai Empire and difficulties of communication and resupply across the Saharan trade routes, and a decade of sporadic fighting began. The area eventually splintered into dozens of smaller kingdoms, and the Songhai themselves established the Dendi Kingdom.
>>
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>>65112889
There were also domestic troubles and when the sultan died in 1603, (presumably by the plague which swept through Morocco at the time, or at the hands of one of his sons according to some) a war of succession broke out. Soon all that was left of his legacy was Marrakesh - local warlords, the Portuguese and the Spanish having taken over the rest.

This is an obscure but amazing battle that cries out to be wargamed. Whether or not the cattle stampede would be a factor is up to the players! I bet many gamers can relate to a disaster like that. Unsurprisingly there's not much material in English about it, information about specifics – especially dates and army sizes – is contradictory. But I did find a couple of entertaining links:

https://www.blackgate.com/2013/03/16/the-battle-of-tondibi-1591-in-miniature/
http://www.catchthispilum.com/march-12th-1591-the-battle-of-tondibi/

Turns out there's a cool diorama of Tondibi in the dusty backroom of a Tangiers museum. It was made by Edward Suren, founder of Willie Figures, a massive range of 30mm minis that were mainly intended for dioramas. In his day, he was considered the Michaelangelo of mini sculptors. He had a shop on the prestigious Sloane Street in London and took commissions for wealthy clients. Tondibi was one of a number of West African themes requested by millionaire Malcolm Forbes (son of the publisher) for his home in Tangiers. It was later moved to the old American Legation and remained there when that became a museum.
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The January community project is completed.
The next project is Cavalry
End date is March 30th
Please post any finished projects!
>>
>>65112942
Trying to get some armored cars from 2nd Household Cavalry finished on the modeling side, hopefully I can get that done and them primed for painting this week.
>>
I'm working on a whole wack of Cold War armour. Does modern cavalry count?
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>>65114645
>>65115706
>>
>>65115967
Definitions evolve. You don't want that, next time include an alternate project for moderns. I was considering doing 17th/21st lancers or 15th/19th hussars, but neither really kept to the traditional cavalry roles in WWII, serving pretty much as normal tank regiments. 2nd Household kept more to the traditional light cavalry feel.
>>
>>65115706
Is it from a cavalry regiment? If so I'd say yes because fuck it why not, it's not like these things are super strict but there should at least be a nod towards theme.
Pretty sure we had someone do a ship for an artillery theme one time just because coastal bombardment is a thing, for an example of how loose this is.
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>>65115706
It's mainly about encouraging you to paint something, so yes
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I'm trying to come into black powder as a complete noob. Are there no ways to "build" two balanced armies in that game, some sort of point system or anything?
>>
I want to do some east Asian skirmishing because the perry Koreans are sex.
What rules would you recommend?
I already have some Japanese and Chinese (albeit from the warring states period of 260bc) to pit them against.
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>>65112942

Touched up my 6mm Numidian cavalry, but every time I touch them now they look worse, so fuck it they're done.
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>>65112816
I'd like to know about the armor that would have been worn during Crecy and Poitiers (I am specially interested on the knights).
It's a bit confusing since many illustration for example have hounskulls, wich iirc only appeared decades after these battles.
Also did france and england use different styles of armor during that period?
>>
>>65112942
Can we start adding a line onto the project post to stop the endless identical questions
>>
bump
>>
>>65117688
Black Powder does not have a 'points' system by default, but one is included in the Appendices of the core rules if you really need it
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>>65112889
You forget the majority of the gun wearing soldiers were Spaniard renegades, Andalusians and other moors.
Who the hell thinks a cattle stampede will break spaniards?
>>
Recent drop at Mobilism not in our folders.

Hurricane I vs Bf 110: 1940 by Tony Holmes Duel 29

The Hurricane was the RAF's first monoplane fighter and saw significant combat during the fight over France and the Battle of Britain. One of its principal opponents in 1940 was the Bf 110 twin-engined, two-seat heavy fighter. Following the invasion of France, these fighters clashed regularly as the RAF's Hurricanes attacked German bomber formations defended by Bf 110. Although the Hurricane had the upper hand when it came to manoeuverability, the Bf 110 outclassed it in terms of fire power, with its mix of machine guns and cannon. This is the story of the dramatic battles in the skies over France and the Channel as Britain desperately tried to hold back the German onslaught from her shores.

PDF

upload4earn <dot> org /d0f69c1b0o8x
>>
Just got done reading the first of the Aubrey-Maturin books, and now I've got the itch to buy a whole bunch more damn AoS ships, despite not having touched my merchant fleet yet.

It is a good pain.
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>>65121615
The enemy did.
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>>65122226
I'm painting up some Anglo-Dutch War ships as we speak (and have a bunch more ordered...) Going to do a few more playtests of 1588 (pic related), then on to Anglo-Dutch wars. In pic related a Spanish galleon is reduced to a bloodbath by English gunfire, but it only causes those still alive to be whipped into a frenzy... there's no way they will surrender!

War by Sail update:
>generic ships for 1300 - 1550 added
Not enough data on specific armaments of early ships, so used the known ships to give generic lists, meaning people could fight the Northern 7 Years war, Zonchio, etc.

>Lepanto, 1588 Spanish Armada, All 3 Anglo-Dutch Wars, and the Nine Years War all complete
Something like 650 individual ships statted out so far...

>Scanian War - Danish and Dutch ships statted out, working through the Swedes now.

A few minor tweaks and additions to the core rules - added things like Warping, Club and Boxhauling - but everything seems to be working pretty nicely, some fairly balanced games coming out of our Spanish Armada playtests.
>>
>>65123361
>Something like 650 individual ships statted out so far...
Wew.
>>
>>65118429
>every time I touch them now they look worse
I can see that.
You might want to be careful when you're basing them, too. There's some flock on a few of the horses.
>>
This might be an odd question but I'm interested in picking up DBA and since seeing Sekigahara recently I thought I'd start out with a couple of Samurai armies but looking through the DBA 3.0 book I sadly can't find the armies used during that battle, is there any way to simulate muskets in DBA? or am I just stuck in the 16th century?
>>
>>65123522
I'd give him a pass, it's at least in a position where it just looks like brush. If it was on top of one of them, it'd be more of an issue.
>>
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Todays agenda is filing burrs and prepping bases for 3mm 4CMBG. A full squadron of Leo C1s and an accompanying infantry company with the option for M113s or LAVs.
>>
>>65124369
Noice, cute tanks mate.
>>
>>65124440
They are very tiny, but I love them. I collect some larger scale models for the sake of modelling and painting, but in my opinion it's the best scale for gaming moderns. You can actually begin to approach reasonable looking ranges and the dispersed frontages.

Already have a couple hundred painted covering Arab-Israeli, modern Syria, cold war and modern Russians, cold war and modern Americans, and some Russian hardware painted in various eastern-Euro camo schemes to cover Georgia, etc.

A lot of my older stuff I based single vehicles and infantry squads for smaller scale games. They're a bit fiddly to store and handle that way though, so now I'm switching over to basing infantry platoons, transport platoons, and 3 tank platoons, or half platoons of two/three tanks for western nations that use different orgs. I figure I can still use them to play most skirmish style games like Team Yankee since in reality the platoons all move together on the board anyway, I'll just have to record hits.
>>
>>65124508
3mm its also cheap as hell I wager. I wish I had people to play with.
>>
>>65124570
Acquire two armies and demo some games for your wargaming friends!
>>
>>65123530
>is there any way to simulate muskets in DBA

No. It and DBM were deliberately designed to "stop" before the so-called pike & shot era.
>>
>>65124570
Yes it's so cheap that I suggest simply collecting two small armies and trying to rope someone in that way. Grab a simple short ruleset like GHQ's free pdf of their modern micro armour game or something similar and a couple packs of tanks and you can do the whole project for like 15 bucks.

Even if you have no terrain or hobby supplies you can probably do it under $25 by hitting up a dollar store craft section for some basing material, super glue, and craft paint, and a piece of felt or something to play on.
>>
>>65124911
I'm planing to get a 3d printer, in that cheap plastic, they can do very intersting plastic terrain for a few dollars.
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>>65123530
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>>65120173
It does.
>>
I want to build a river gunboat in 6mm for ACW. Is there a source of any vaguely technical drawings for river steamers of the age, or am I going to have to work to photos and plates?
>>
>>65125828
Just avoid radar antennas.
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>>65125828
not a lot but it's out there esp. if you don't mind buying reference books
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>>65125828
This is the Monitor, are you looking specifically ONLY for riverine boat or are oceangoing vessels helpful to you as well? There are some non-US schems out there for steamers but a lot of them are blue-water ships so idk how useful that is to you
>>
>>65127333
Cute.
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>>65124508
Could you please post some photos?
>>
https://www.youtube.com/watch?v=3DqanxfecIA
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>>65130391
Will try to take a few pics tomorrow for ya when the sun is up. Little bastards are hard to photograph but I'll see what I can get.
>>
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Another old Revell kit from the pile. Britfags might appreciate the date of the pile's creation lines up perfectly with the closure of Modelzone for some, perhaps entirely obvious reason. So it has been around a while.

Either way, very simple construction, fairly robust, didn't need to do any trimming of parts or reinforcement, in part due to the simplicity of the FT-17 and the beautiful chunkyness of the Char B1 bis. I do love that terrible brick, it is a favourite of mine to see up-close at Bovington.

Next up: seeing if I can stop being scared of a 500+ part BMP 1P from the pile, or something new will turn up in the post.
>>
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>>65118363
Perhaps Osprey's "Ronin"? It's focused on Sengoku Japan, but there is a list for Koreans if you want to play out some skirmishes during the invasion. There's also a Ming Chinese list, and a Mongol list for the earlier period. Relatively simple, skirmish/"brawl" scale games with between 3-about a dozen models to a side, give or take.
Sadly, I don't know of anything focused strongly outside Japan though.
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>>65132775
Coolio, I didn't know Ronin had more than Japan.
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>>65132438
Nice. Do you paint em?

That BMP model sounds like its more complicated to work on than the real machine..
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>>65133605
I do paint them, just not particularly amazingly.

And I think half that parts count is track links. The BMP kit the model reviewed here: https://armorama.com/modules.php?op=modload&name=Reviews&file=index&req=showcontent&id=8549
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Has anyone here heard of Ostfront? Just got all the books and really would wanna play with someone. It's similar to Flames of War except it uses 1/76 or 1/72 scale which is cheaper to buy. I'm in the Reno area
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>>65134164
>Has anyone here heard of Ostfront?
The creator is a regular in /hwg/ and generously gave us a copy to share
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>>65134164
Yeah the author is a regular.
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>>65134217
Oh no way, that's pretty cool.
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>>65134212
Meant to reply to you too, mobile sucks. But fuck nice of him. I don't even remember how I heard of it and I haven't been to /tg/ in years.
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>>65134164
Ostfront is great - you can use 15mm or 6mm scale too without any issue.

You could try looking for facebook groups or local wargame clubs in your area
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>>65132823
Just be warned that it's definitely a Sengoku game, not a pan-Asian wargame. It's also more of a Kurosawa-movie simulator than something gritty and rigorous. Still, I think it's pretty cool.
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>>65134330
Yeah I'll certainly give Facebook a shot. Figured I'd just check out here first.
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>>65123530
There is an excellent sengoku era wargame called killer katanas. You will have to order the books from someone but it is your best option if you like large samurai battles.
>>
Looking for a hex and chit game that's fun but doesn't require a huge table.

Picked up Nuklear Winter 68 and it's a hassle having to clear off my entire desk to enjoy occasionally (which is why it sits on the shelf neglected).
>>
i would just like to extend another thanks to scan anons
i love you all
>>
>>65124601
>wargaming friends
>friends
pls
>>
I just scanned Vietnam Solitaire Deluxe by White Dog Games and uploaded it at
vola r/kt2hrdqm

It's my first time scanning a game, so if there are any fixes needed just let me know (contacts included in the zip) and I will post an updated zip.
>>
>>65137170
Nice one anon, thanks heaps

Vietnam Solitaire Special Edition (2013)

Vietnam Solitaire Special Edition is an expanded edition of the original Vietnam Solitaire that contains both the original game (with all new artwork) and a reimplementation by Steve Kling with expanded rules, new scenarios, and new counters. While primarily a solitaire game, the special edition also contains optional two player rules.

In the Special Edition, the player controls US and South Vietnamese forces and must battle the Vietcong and North Vietnamese Army to control as many regions of Vietnam as possible. The game is played by deploying US and South Vietnamese forces, napalm, and air units on a map of Vietnam. The AI (or an optional second player) controls the North Vietnamese forces through movement and attack rules.

Victory is determined by controlling at least three regions of Vietnam for a majority of the game. Unlike in the original game, the eventual victory of the North Vietnamese is not a foregone conclusion.

The Special Edition contains new types of units, a greater variety of of combat points, and two new scenarios - "Tet 1968" and "Fall of South Vietnam".

http://www.mediafire.com/file/h1yit907i8cazif/Vietnam+Solitaire+Deluxe+v0.8.rar
https://boardgamegeek.com/boardgame/148471/vietnam-solitaire-special-edition
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>>65127333
Ideally I want a river boat, preferably from on the Potomac, to sit alongside an action in northern Virginia. I’ve found a few pictures of boats in the Potomac squadron, but I’m struggling for good drawings and gun layouts.
>>
>>65137170
Thanks Person!
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>>65112942
How are the projects going?

Additionally, can the actually imgur anon provide a direct link to the galleries? Imgur is a cunt, and no longer allows you to just access it by user/imgur.com.
>>
>>65137929
>>65125828
>USS Saugus
>Ironclad monitor
>Named after a town with an ironworks
I see what you did there.
>>
>>65136822
>Looking for a hex and chit game that's fun but doesn't require a huge table.

There are hundreds to choose from and one, Vietnam Solitaire Deluxe, was shared in this thread just a few posts after your post.

In both this thread's OP folders and in the Hex & Chit trove kindly maintained by Ugly Panda, look for titles which are described as "folios", "minigames", or "ziplocs".

You can find Ugly's trove at: snip <dot> li /HexChit You can find other game troves using the archives maintained by curators in the board's PDF Share Thread. Just read the PDF in the OP there and follow your nose.

One old publisher, Metagaming, specialized in such games and were the first to release Steve Jackson's famous "Ogre". Another old publisher, SPI, released entire series of folio games and a current one, Decision Games, has many games whose maps are no larger in size than an open magazine.
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>>65137170

Thank you very much, anon.
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>>65137929
>I’m struggling for good drawings and gun layouts.

Yaquinto's "The Ironclads" is in our naval wargaming OP folder. It's ship cards are all the gun layouts you'll ever need. As for drawings, the relevant Ospreys are here but, as always with Osprey, need to be taken with a grain of salt. The steady interest in 19th Century navies has resulted in a large web presence. Simple web searches will turn up 100s of site both official and fan-made. Sites like HyperWar or Naval Historical and Heritage Command will provide you with 1000s of images and diagrams.

All you need to do is start thinking and looking.
>>
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As promised some 3mm pics. Americans and IDF I'm just finishing up.
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Single based East Germans
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Winter MERDC Americans.
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Think this tray has some cold war Canadians, some Russkies, and the blue/grey camo is 2008ish Georgians.

Sorry for the blur and fuzz on the pics. Working with a crappy phone camera and theyre very small.
>>
>>65141339
>>65141312
>>65141286
>>65141257
>>65141235
CUTE.
How are hexagonal bases for those mini scales?
>>
>>65141235
>>65141257
>>65141286
>>65141312
>>65141339

Thanks for the pics!
>>
what are some good options for air combat games? Both miniature and otherwise and any and all eras
>>
>>65134111
Nice! I like the way the Russian M3 has a turret on a turret.

On a WW2 note. Can anyone tell me if pic related is late war? I don't know about mortars but have the opportunity to pick one up for my WW2 British. The thing that makes me wonder is the standing guys jacket

Been watching Chain of Command playthroughs on YT and it looks so much fun
>>
>>65141749
I haven't actually played with the hexagon bases yet. Current WIP is doing these multibased hexagons. They seem way easier to handle than all the individual bases on pennies like I have in the past.
>>
>>65143509
It is, the jacket is just a leather vest used by Brits when they felt cold.
>>
So I'm traditionally a fantasy/sci-fi painter and I kind of want to dip my toe into historical stuff. Tanks mainly. Tanks hold a special place in my heart. Ten years of experience in 28mm and 54mm as well as a couple of 1/24, 1/72 and I think... 1/720 scale kits (it's a boat I long ago lost the box and instructions for). Confident working with metal, resin or plastics. I know Bolt Action is 1/56/28mm but I'm wondering what's the best scale to aim at for a mix of detail:ease of use. I'm probably not going to go down to 15mm Flames of War level but unsure if jumping straight in at 1/35 scale models (rather than gaming ones) is a good idea.

Currently considering British WW2 since I don't think many good manufacturers make WW1 tanks. If I do go British - Winter or Desert camo? Would I be shouted at if I got say a Cromwell and did it up in Desert camo?
>>
>>65145475
15mm (1/100) has plenty of detail. You can also go for the traditional modelling scale of 20mm (1/72).

No one is going to really care if camo is wrong. Especially if you make it clear you are being anachronistic.
>>
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>>65145475
6mm is clearly the choice here.
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>>65145690
I really don't want to indulge my painting autism by painting eyes in 6mm. Gr8 b8 I r8 8/8 though.
>>
Is a very brtish civil war /hwg/?
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>>65146350
Its alternate history, but not weird war history, so I'd say definitely yes.
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>>65143479
There are a variety of detail/complexity levels for each period, from family-friendly to full simulation:

>WW1
Simple: Wings of War
Medium: Dogfight!, Air War: 1918
Advanced: In Clouds of Glory, Blue Max / Canvas Eagles

>WW2
Simple: Wings of Glory: WW2, Position
Medium: Lacquered Coffins, FLAC
Advanced: Check your 6!, Mustangs and Messerschmitts

>Modern
Simple: Air Strike
Medium: Missile Threat, Air War: C21
Advanced: Check your 6!: Jet Age, Birds of Prey
>>
For pretty complicated simulationist modern air games also check out boardgames like Flight Leader, Air Superiority, and Birds of Prey. All very complex and crunchy. But hey...modern air combat is complicated.
>>
>>65141339
>>65141312
>>65141286
Thanks for sharing. I particularly like the individually based ones.
>>
>>65146322
If you’re mostly interested in painting/modeling 1/72 would probably be your best bet though 6mm-15mm can have nice models too. If you want play a game with lots of tanks, you should skew towards the smaller scale
>>
>>65146763
>>65147271
thanks, should be more than enough to choose from
>>
>>65149149
Painter/modeller here. No-one around me has time to play and they only really play 40k which can't hold my interest.
>>
>>65149236
>>65149149
Bit the bullet and bought a Cromwell and a Stug from Bolt Action to start off with. Figure they'd make an interesting enough 'face off.'
>>
>>65149815
One thing that pushed me towards smaller scale miniatures (6mm WW2 and 3mm moderns) is that the ground scale to miniature scale gets more and more skewed as you go up in scale. 20th century firearms and ordnance can just fire so far that I have trouble reconciling 40kish 12"-48" ranges with 28mm miniatures on a 4 or 6 foot board with anything resembling modern war.

This just depends on what you want out of games tho. If you just want to collect and paint amazing models and learn some history while playing a fun game 28mm is the way to go. If you're a total nerd for wanting to emulate reality like me tho I found I had to go small for gaming and just keep modelling 1/72 and 28mm for my display cabinet.
>>
>>65149989
I do have a fantasy of playing a 28mm or 1/72 armour skirmish outside in my lawn at 1:1 scale tho. I'm thinking flag markers will be necessary to not lose the models tho.
>>
>>65149989
Pretty much all of my stuff is for the display shelf now. All my friends have grown out of wargaming and the local club is 40k only. It's my relaxation hobby that I can always pick up and chill with. The only wargame that'd draw me back would be super high detail/good flow rules of WW1 that can handle 1914's War of Mobility and 15-18s Trench Warfare on the Western Front.
>>
>>65118363
>because the perry Koreans are sex.
I like the civilian troops with black hats and waistcoats.
>>
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played some BA the other day.

I prefer CoC after all. BA isn't a bad game but CoC feels more tactical.
>>
>>65150320
I like the idea of the teddy bear grass, but it really needs to be trimmed short and carefully brushed to look realistic.
>>
>>65150423
I walk through grass that long and furry all the time.

t.Britbong.
>>
>>65150515
It's the way it lays. Real grass would only look like that if there was a wind storm.
>>
>>65150591
Coastal regions bruh. You should see a Links course.
>>
>>65150591
I can't speak for the rest of world, but I've definitely walked through grass like that up here in scotland.
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>>65112816
>Ah, yes. The warrior known as Ali the Long. Some say he can cover six cubits in a single stride.
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>>65153262
That's what happens when you spent too much time in the saddle
>>
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>>65153262
>>
>>65150320

BA can be more tactical. Depends on the scenario. Some of the scenarios can be very tactical. Espically when you break away from the "anything goes 1000pts vs 1000pts" concept and have preset scenario specific forces.
>>
Anyone have Osprey Essential Histories 78 - Russia’s Wars in Chechnya 1994–2009 and Osprey Elite 217 - The Modern Russian Army 1992–2016?
>>
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>>65155877
even then, CoC has a lot more to offer.

in BA I can't use my NCO's to order the LMG team in a squad to lay down covering fire while throwing a smoke grenade and then advance with the rest of the squad.

also I really like the Morale mechanic in CoC. one can not just throw the meat into the grinder to achieve one's objective.

BA has its place. it's okay for a quick game.
>>
>>65137556
Besides Vietnam I got a couple more solitaire games that are easy to scan.

Two of these are Decision Games' folio series games. Just a map, a couple of counters and a 4 page rulebook.

However, I have punched the counters and I need to think how to arrange the punched counters so after I scan them, people can print and then cut the counters easily.
>>
>>65137556

To anyone who liked the mechanics, also try this
Irish Freedom
by the same designer.

Files (redesigned) are here
https://boardgamegeek.com/filepage/143518/if-custom-redesign?fbclid=IwAR2XL-utsZE6olcL0GAWUGpUtrxYRDqe2df2aFTONwfU5OfBfsm4dL-RFg4
>>
>>65140187
Thanks for some of the suggestions there, much appreciated.
>>
>>65156283
>I kinda repeat this every time it comes up, getting to the point I think BA vs CoC might be shitposting
If I'm arranging a game with my mates, CoC, its more "believable" and tells a story better.
If I'm rocking up the club on a Friday night and my only guide is "bring 1000pts" then BA all the way.
Can't say CoC is more tactical or difficult than BA, I hang around BA tournament players and the same batch of people win most times, so its clearly a high skill game. Its just the skill is in the specific rules set, the meta, not in a facsimile of ww2 infantry tactics.
Without doing a proper study I can't even say which game is "spikier" or more luck based. CoC is more reliable in shooting, but events go all over the place

We can like both and post about both, leave the real abuse to Facebook which gets really on one about it
>>
>>65112816

Would anyone agree that it would be worth adding a link to The Perfect Captain on the OP pasta?
>>
Anyone have a pdf of cold war commander?
>>
>>65156651

Please do scan those games. It doesn't matter if the counters have been punched. Several SPI scans have pics of punched counters arranged in rows. All we really need is the info on the counters because you can recreate them in something as simple as MSPaint.
>>
>>65141235
>>65141257
>>65141286
>>65141312
>>65141339
Are these magister militum? Also, what are some systems for 3mm modern?
>>
>>65137556
>Vietnam Solitaire Special Edition

I have reworked and reassembled this into a single pdf.

it's in the /HexChit trove @snip
>>
>>65156651

If you like, scan everything as 300 dpi jpg's with minimum compression and upload them to /WargameDrop @ snip in a zip/rar file.

I can then assemble it into a pdf.

Which games are they? boardgamegeek.com may already have images of unpunched counter sheets.
>>
>>65158660
>what are some systems for 3mm modern?
Fist Full of TOWs, Cold War Commander
>>
>>65158660
Pico Armor/Oddzial Ozmy. Imo they make the crispest best stuff in the scale.

Anything that works for 6mm should work for 3mm. Also anything for 15mm or 20mm that uses squad or team basing like FoW or Team Yankee. Stuff that really needs individually based infantry for tracking casualties and special weapons would be a chore.

Personally I have and like Team Yankee/Fate of a Nation, Fistful of Tows 3, and Micro Armor the Game from GHQ. But my favourite is just using boardgame rules and playing on hex maps. Favs are GMTs new edition of MBT for crunchy detail and the old GDW 'first battle' series (Team Yankee, Sands of War, Test of Arms, Battlefield Europe) for light fastplay. I kickstarted the new edition of World at War from Lock n Load games and looking forward to trying that too.
>>
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My 10mm Barbarossa Germans. I'm not sure about the autumn bases. Should I make them all like that?
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What is the BEST way to scan/photography large maps when the only scanner you have access to only does letter or A4? I have a decent digital camera and tripod but worry about adequate light, centering and resolution for printing quality.
>>
>>65159885
You could always try calling your local print shops and see if they have a drum scanner and if they'd be willing to do it.
>>
>>65159583
V. Nice. I like the autumn bases.
>>
My only suggestion to make the autumn leaves look a bit realer would be to try to grind up the foilage finer and spread it a little thinner. The clumps look a little large for the scale. Maybe try a coffee or weed grinder or something.
>>
>>65159606
>>65159583
I would do as this anon >>65160344 Says.
>>
>>65160344
Thanks, this was a bit unusual project, as I didn't use static grass, or flock, since I didn't think they look good in this scale. Now I just have to find something to chip the clumps with.
>>
>>65161966
You might could use two sanding pads and grind some between the two, if nothing else.
>>
I might try to pull off my madcunt idea of an outdoor armour game at 1:1 figure-groundscale this year. I'm leaning towards 1/100 for easy distance calculations and because they can be had relatively cheap and build abd spray paint quick and I won't be heartbroken when some of them get smashed or lost.

Should I do WW2 or Modern, what matchup, and what would be a cool ruleset to do it with? It has to be something that casual boardgamers could wrap their heads around. Nothing too crunchy.
>>
>>65157675
Hell yeah!
OTOH it looks like there's just the two of us here, so ...
>>
Played a game of Bolt Action today. Somehow I managed to win, and I realized I need to work more on my terrain, and buy a proper grass game mat.
>>
Are there any non-ICW ironclad wargames? Like for 1870s-80s ship fights
>>
>>65159885
>What is the BEST way to scan/photography large maps

1 - Office "superstores" like the US chain Staples and various independents.
2 - Local print shops.
3 - University/college libraries
4 - Business centers where people rent offices monthly and get access to services like mailboxes, copying, call centers, etc.

FWIW, I know large maps have been "stitched" together from multiple pics and turned into PDFs. One of the curators/cleaners did that with a large & long sought after map from DnD's classic early days (Blackmoor?). It took some effort on their part, FWIU, but they felt it was worthwhile due to the "archival" nature of the product. Just how much easier a smaller wargame H&C map would I have no idea.

Pics of a map can also be used to create Vassal modules.
>>
>>65162882
https://www.wargamevault.com/product/238602/Dahlgren-and-Columbiad?src=hottest_filtered
https://www.wargamevault.com/product/185447/Broadside-and-Ram?manufacturers_id=6867
https://www.wargamevault.com/product/187696/Broadside-and-Ram--The-Schleswig-Holstein-Question-supplement?manufacturers_id=6867
>>
>>65156223 Here!
>Osprey Elite 217 - The Modern Russian Army 1992–2016
<https://www27.zippyshare.com/v/LBUDs1Hu/file.html
> Osprey Essential Histories 78 - Russia’s Wars in Chechnya 1994–2009 <https://www46.zippyshare.com/v/fzPSdIrO/file.html>
>>
>>65163293
Thanks!
>>
>>65162715
You also need to think about your terrain layout. Large building near the edge means it contributes little. Big open space on half the board basically makes that a dead zone. I'd have put the two large buildings on either side of the road in the middle of their half of the board. Then put smaller buildings around them to provide lanes of advance. That makes for a much more tactically interesting game then who has the most firepower.
>>
>>65162882
>Are there any non-ICW ironclad wargames? Like for 1870s-80s ship fights

The expansion to Yaquinto's "The Ironclads" uses that game's ACW rules to cover European and South American naval combat while also covering a larger time period. Both "The Ironclads" and the expansion are in the OP's naval folder.

The Naval Wargame Society has a section devoted to the time period you asked about. "Corpen 1889" and "Steel Ships & Iron Hearts" are perhaps the best. The former is based on GDW's I&EF minis game for their Space:1889 RPG with the VSF aspects have been removed.

The period saw so much development and designs were in such a flux that it's hard to design games for it. You'll find more coverage for ACW and pre-dreds.
>>
>>65163015
Nice.
>>
>>65163630
Admittedly I suck at terrain. Eventually I'll improve, or at least I hope.
>>
>>65132438
>old Revell kit
It's an ex-Matchbox kit reissued by Revell and still beind sold.
https://www.revell.de/en/products/modelmaking/military/vehicles-wwii/char-b-1-bis-renault-ft-17.html
>>
>>65159606
What tank model is that if you don't mind my asking?
>>
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Yo OstfrontAnon you around?

Was it your intention in Cornered Wolf that rifle fire could destroy a BTR/BMP?
>>
>>65162170
KURSK. There is no other answer comrade!
>>
>>65168015
Is Zvezda the cheapest way to go? Figuring about $5 a pop I could get some decent numbers down.
>>
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>>65167834
Vehicles can never be destroyed by small arms
(page 14, Vehicle rules, bold and underlined, first sentence of the "Damage & Getting Destroyed" section)

We played a game of Cornered Wolf not too long ago and it still holds up as an incredibly chaotic and fast paced game - Although I remembered that if you really want to cross a road or make some kind of attack, you want to save up a bunch of activation cards to use for suppression. There is no rush in that game, the slower you can go - and the more suppression you can provide for your forces - the better you will do (ie. not get your squad/s annihilated).

Hope you enjoy it anon, if I was to make any changes to the vehicle damage rules, I might remove the ability of the AGS-17 and Mortar to destroy BTR/BMPs, as they didn't really have much (or any) of an AT punch, or perhaps they could always treat target vehicles as if they were in cover.
>>
>>65168596
Oh wow my eyes somehow skipped over that line.

I'd agree the AGS-17 shouldn't be treated the same as an RPG-7/18 even at this level of detail. From my reading about the Soviet-Afghan war it was noted as lacking punch. I also think the NSV should be able to destroy the BTR/BMP. Particularly when firing from above. And the 73mm gun on the BMP-1 should be a threat to the T-72 at urban combat ranges, it has similar performance to the RPG-18.
>>
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Just finished an armored Willies w/mmg , come at me Kraut boi
>>
>>65167147
Grab a few of the “Pint Size Campaign “ Chain of Command modules from the OP; they have maps of each table in the campaign which are usually tactically interesting. You don’t need the correct forces or anything, just copy the table layout. Use forces similar to what is used in a CoC game and they should work well eg something like 500 points per side and few vehicles

inb4 CoC vs BA sperging
>>
>>65170117
Oh and one note: CoC has a “patrol phase” where players move/set up their deployment zone at the start of the game so you’ll need to set up your own fixed deployment zones on the maps but that should be pretty easy.
>>
>>65168425
Zvezda is the cheapest 1/100 (At ~$5 a model), Plastic Soldier is generally a bit more (~$6, sets of 5 only) and harder to assemble but is more detailed.
>>
>>65145360
Perfect! Cheers pal. I've only seen pics of brits in their olive tunics. Thanks!
>>
>>65168791
You did a good job anon, its not your fault that armoured jeeps are plug ugly, it looks like it belongs in WW1 rather than 2.
What scale and make are the model?
>>
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>>65168781
Nice, I'd definitely make changes along those lines next time I do an edit.
>>
>>65167655
It's a Panzer 3 E/F, although for Barbarossa it should actually be a slighly later model with 50mm gun.
>>
>>65171689
I also did some thinking about how to model ERA. The T-72/80 when equipped with ERA was virtually immune to heat from the frontal arc but insurgents figured out how to use several coordinated RPG teams with the first shot stripping off a chunk of ERA and follow up shots aiming for the gap to kill. So I'd make a tank with ERA ignore the first blast kill in the frontal region, and after that be vulnerable as normal. I'd also allow attacks from the 1st floor within 10" to ignore ERA, and attacks from all higher floors to ignore ERA.
>>
>>65171777
Sorry, I was referring to the manufacturer of the miniature. My mistake.
>>
>>65172024
Everything is Pendraken.
>>
>>65170117
Thanks for the hint, I'll check them out.
>>
>>65136822
I feel you. I'll never be able to play classic SPI games because the tablespace required for their default map size simply isn't there.

In addition to the suggestions in the other response, I'd try a google with Boardgamegeek and small fotprint or table space as search terms. You'll find threads like this one:
https://boardgamegeek.com/thread/1471197/good-game-really-small-footprint

For tactical, games in the vein of the old Squad Leader tend to have small modular maps that should be easy to set up - Band of Brothers is one system that is hghly regarded here.

Victory Point Games has specialized on small footprint games, not just with the solo States of Siege series (whack-a-mole games that aren't really hex...), but also for instance with their Napoleon 20 system.

Vae Victis, a French publisher, brings out folio games and a magazine that features games in the A3 to A2 map range. From the games I tried I can recommend the WWI dogfighting game Le temps des As and the A La Charge series for early medieval battles. Both are in the low complexity range but really fun to play.
The mag is cheap and English translations are available as pdfs.
>>
>>65173594
>I'll never be able to play classic SPI games because the tablespace required for their default map size simply isn't there.

Complete nonsense. SPI printed dozens of folio and quad games with a map size of 17x22. You'd have to be living in a phone booth not to have the table size for that. I had enough room in a 42 man berthing compartment and later a 3 man dorm room.

One of my gaming groups includes a psychiatrist who consults at a county prison and he's donated a few reprinted SPI folios to the library there. If the inmates can find table space to play in their prison cells you've no real excuse.
>>
>>65136271
I see one of my familys ancestors coats of arms in that castle.
>>
>>65123530
Even if you dont, samurai armies are very fun to play in dba/dbmm. More so dbmm as it looks way better on the table.
>>
>>65174092
Guess what, I'm not talking about those. I'm talking about 22"x34" which is the American default. Nearly every S&T game to this day comes in those dimensions. And that is hard to do in a Euro appartment inhabited by a record and boardgame coll...hoarder.
>>
>>65159058
Those are the ones I have. Only Congo Mercs is punched.
>>
>>65175401
>Nearly every S&T game to this day comes in those dimensions.

No they don't and no they didn't. SPI published dozens of folio and quad games. SPI's "heir" DG also publishes dozens of folio and mini games. The flat boxes, bookcase boxes, and magazine games aren't the only game in town.

>>And that is hard to do in a Euro appartment inhabited by a record and boardgame coll...hoarder.

INMATES IN PRISON CELLS find room to play, anon. You can too.
>>
>>65175570
I dunno, being in a 4-person college dorm, I'd say I have just about as much space as an inmate in a prison cell.
>>
>>65175718

I found room in a 42 man berthing compartment and a 3 man dorm room. It can be done if you want to do it and if you stop looking for excuses.
>>
>>65175785
I'm the guy that makes most of the AARs that have been posted here in the last few months, I'm literally just making a joke about the space in a college dorm.
>>
>>65171689
Have you ever tried Cornered Wolf with individually based figures? I have a bunch of individual 20mm guys already for Force on Force
>>
>>65175570
Jesus. 22x34 is the _Standard_ size for h&c wargame maps. (8x letter? Correct me if I'm wrong.)

Yes, I could potentially free up enough desk space to hold such a map. The potential is small. And even if I did, it would be awkward at best as the map would barely fit, with no room for ref sheets, rulebooks etc. And then I'd have to awkwardly live around that setup, because in my experience those games won't be finished in an evening.
All that results in simply not bothering with all that hassle.

And that brings us to the _point_ of our original posts.
Because, yes, there are games with "half size" maps and even smaller.
That is what we were suggesting. To look for those instead.
>>
>>65175565
Awesome, would love to see it scanned!
>>
>>65162234
I don’t know why - it’s a bunch of free, seriously high quality historical wargames. I am always amazed by how little they are mentioned here.
>>
>>65176197
People hate morale-based games - and that's all of The Captain's repertoire.
>>
>>65176259
But they seem to prize historical realism? Which is where morale comes in with medieval armies. Ironbow also features a very well realised command structure wherein social rank has a part to play as well as morale in the reception and execution of orders. I think adding a link in the OP pasta is a good idea. If people try and dislike the games, there is no reason to play them.
>>
>>65176197
>>65176259
Also, most of his games are niche wargaming anyway: Classical Greece? Russian Civil War? Wars of Religion in Europe?
Okay Crusades and Medieval might be familiar, but the rest?

>>65176307
Well, yeah - I fully agree - still, all this realism (even as fast&dirty as it is) is (mostly) unwanted, IMHO.
Sure, put it in OP, but how long will it stay there? And how many people will see it? Let's wait and see.
>>
>>65176197
>free
I'd say that's part of the problem. Because something that is free isn't worth anything.
And then there's the whole p'n'p aspect. Most people shy away from that.

I had my eyes on their hoplite game for the longest time, but always been a bit intimitated by it. Promises to be highly detailed with an extra barrier in the use of authentic ancient Greek terminology. Any experience with that one?
>>
>>65176396
>And then there's the whole p'n'p aspect
Um ... Print'n'Play? Cause I played just fine with unit cards on my cell phone.

And Hoplomachia, IMHO IS a bit too much - I can see where it's coming from, and why (and the amount - and appropriateness (for lack of a better word) - of fluff in crunch is amazing - the whole sacrifice, pean, break through shield/breastplate/bone mechanic) - but (by Zeus) even Spanish Fury is less complicated.
>>
>>65176396
If you can get all the SPI games, S and Ts free in this thread, are they devalued as games?

I haven’t played Hoplomachia/Stratiotika but have heard them praised on BGG a great deal, and offered frequently to those looking for rule-sets that attempt period flavour.

>>65176366
If it gets added to the OP, why remove it subsequently? All it does is add choice. I’m not saying people have to like their games - I just feel like giving people the choice, precisely because the periods covered are unusual, would be a good thing.
>>
>>65176739
>and offered frequently to those looking for rule-sets that attempt period flavour.
Attempt?
Hell, both of them have more fluff in their crunch then all the other rules I've ever seen put together.

And, yeah, I agree - people should try them out for themselves.
You know what might be useful for it? Some kind of computer-assistance with the whole shebang. I'll get on it as soon as I get the time.
>>
>>65176739
>Devaluation
Those games weren't free when they came out. The problem is with building a reputation. Which is hard to do with free stuff.
As a consumer you still have to invest in those games, even though they're free. Mostly time, but in the pnp case also a few moneys.
You're less likely to do so with stuff that's simply given away. "There must be a reason he doesn't charge for it. Probably doesn't dare to, because its underdeveloped etc."
With less people taking the plunge, you're less likely to reach the critical mass of being talked about.

>>65176690
Thanks for the feedback!
It'll probably remain on the "unlikely" stack then.
>>
>>65177137
>Thanks for the feedback!
>It'll probably remain on the "unlikely" stack then.
Well, hey - at least give it a whirl with a 'small scenario' - just to try out all the fluff in there.
The rules (well, crunch, really) are heavy - but the 'feel' is fucking awesome. If only they could find a way to ease it up somehow ...

And, I agree - what people pay, they tend to hang on to.
Although, there's all the charities links to donate to ...
>>
>>65177137
The Perfect Captain’s games have a high reputation and the art assets are of professional standard - easily.
>>
>>65177224
Well ... so many unplayed games...

Yeah, what keeps calling me back is the thing that pushes me away. The complex procedures.
After all, unless you go knee deep into crunch there really is nothing much to do/decide for a player in a classical hoplite shoving match, right?
>>
>>65177433
>there really is nothing much to do/decide for a player in a classical hoplite shoving match, right?

IDK - there was some decisions to make when I played it - like when do you begin the approach?
You can't do it your Psiloi are in front of phalanx - like if they won the Psiloi battle between the armies, and can now begin harassing the enemy.
So, do you move them away so you can begin the approach yourself - or keep lowering the enemy's Arete?
And if you do move them, do you keep them on the flanks to lower the enemy's Arete some more, or behind your Phalanx to boost your main body?

Other than that - no, not really - it's mostly just a football/rugby style slugging match in the centre - and may the best army win ... i.e. it's all over but the crunching.
>>
>>65177289
Yeah they always get recommended when it comes to free stuff, yet noone plays them. (Notable exception in this thread)
I'm sure those files have found a secure resting place on thousands and thousands of hard drives. How many of those files have made it to the print stage?
And how long did those games take to reach the current reputation level? I'm aware of the Captain for at least a decade and most games would have been out some years by then.
You might say they'd simply need a push by some wargaming opinion leaders. And here we're back with the print and play issue. Wargaming opinion leaders ( we're talking in the hex realm ofc.) don't do print and play.
>>
>>65132775
>There's also a Ming Chinese list
Does anyone offer historically accurate Ming Chinese miniatures? At this point I'm tempted to turn to commissions to flesh out my existing Perry Koreans.
>>
>>65177576
That's what I meant - outside the crunch that this game provides there's nothing much...
I hear DBA hoplite battles between city states aren't exactly popular.
>>
>>65177595
Not really, I've looked.
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>>65177650
>I hear DBA hoplite battles between city states aren't exactly popular.

Yeah, I bet they are - and, from what I can tell, TPC actually wrote Hoplomachia just because of that, too.
Sadly, the awesome got outweighed by the tedious - so it all came up the same, IMHO.
Right now, the only people I can see playing it (more than once, anyway) are the hardcore Classical Greece fans.
>>
Did russians in the winter war wear Budenovka?
>>
>>65175565

Please share them all, anon.
>>
>>65112816
>be songhai

>litterally fell apart before your third century

>Mali out lasted you and was able to repel the morrocans

Can't we all just admit songhai was basically just shittier version of Mali?
>>
>>65178657
Don't forget they were already infighting before the morrocans even came
>>
>>65178573
>>
>>65177595
There are both metal and plastic options in 1/72
>>
>>65177595
Absolutely 0 in 28mm.
>>
North Korea is back in the news and I'm trying to model them as they are now. The most recent organizational charts I can find are from 1997, and in general it's just hard to find any information at all (the nuclear issue is crowding everything else out). I got the only semi-recent book I could find on the topic incoming. What are some good sources on these guys I can use for modeling the conflict that people keep waiting for but keeps being put off? Here is my main source so far:
https://fas.org/nuke/guide/dprk/nkor.pdf
The forces I am trying to model are one top-tier regiment and one militia, both in 6mm. GHQ meets my model needs, I just need to figure out how it all goes together. The game system will almost definitely be FFOT.
>>
>>65177433
I would dispute the notion of classical hoplite battles as being shoving matches. I think this is a case of people taking the word "push" too literally.
>>
>>65112853
>1954 – First Indochina War: Viet Minh forces under Võ Nguyên Giáp unleashed a massive artillery barrage on the French to begin the Battle of Điện Biên Phủ, the climactic battle in the First Indochina War.
HAHAHAHAH FUCK fr*nch dogs
>>
>>65180328
Could be very difficult but I'll see what I can find.
I suspect not much has changed since '97 in terms of organisation given the state itself but I could be wildly wrong. I think due to the nukes project other hardware updates like modernising their T-62 derivatives have not gotten far. Troop quality is almost certainly still well below par.
Examination of the regular parades would help at least establish what they're showing off.
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>>65175915
Yep, we only play with individually based figures - that's what it was designed for. Its essentially a light skirmish game, with *very* freeform deployment, and uncertain activation.

Pic related (and >>65168596) are some of my miniatures
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>>65182850
Oh ok! I was thinking it was a somewhat larger scale with FOW-style basing
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>>65183611
its a mid-sized skirmish game, each side would have around 20 or 30 soldiers, split into squads or weapons teams, and a handful of vehicles (Russians generally have more vehicles, but they are incredibly vulnerable in the urban environment).

Pic related is the forces generation - the forces for each side are actually randomized, both in number of units, and the type of unit. So each game is different, even without the chaotic deployment. Depending on how outnumbered you are, you may need to make careful use of suppression and counter-suppression to complete your objectives (which are secret until the end of the game).

It gives a feeling of being thrown into the deep end of urban combat - from turn 1 you are thrust into a situation where your troops are already under fire, or threatened, and you just have to try to do your best. Lots of fun and simple enough for total noobs to wargaming to play (I have players who have played CW with their 7 year old son and 77 year old mother...).
No markers or tokens is quite a refreshing change from most wargames. Handling suppression and counter-suppression without markers was an interesting design challenge.

There are also advanced rules including actual army lists and points values, so you can have dead-even games if you want to. Advanced rules also include more detailed wounding and vehicle damage, and a few more vehicles like the MT-LB, and AT missiles like the 'fagot'.
>>
i want to try running a game of 15mm Spanish american war what system/ rule set do you guys suggest I use?
>>
How old are all chads and howd you get into this wacky shit?

I'm in my early 30s and growing up in the 90s my father was a modeller and history buff. He was heavy into Napoleonics and WW2 fighters. I remember a bunch of S&T magazines kicking around but he never played the games afaik. He got me a ton of 1/72 soldiers as toys and we watched all the Sharpe movies.

He's retired now and I got him GMTs C&C Napoleonics. Hoping we can play it together..
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>>65171519
thanks. this is from the Bolt Action line (28mm the package says)

Say, I'm starting a DAK army for Bolt action now that I finished my Yanks and I was wondering if anyone knows if its okay to mix the helmets in my rifle squad, between the Sun helmet and the standard M35???
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>>65112942
Currently working on a pair of Line Lancers, hopefully have pics tomorrow.
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>>65184151
>How old are all chads and how'd you get into this wacky shit?

Early, rapidly heading toward mid-30s, got into it after some guys wanted to try Blitzkreig Commander when that was a new thing, and I was fairly sick of basically every GW game that wasn't EPIC or Necromunda so eventually moved entirely away from GW, if not entirely into historicals.
Dropped out of gaming for a while to spend the money on other activities (since there's only so much of it to go around), then came back with Force on Force a few years later.
>>
>>65177137
>You're less likely to do so with stuff that's simply given away.

Not so. Many of these games are unavailable, or out of reach financially, and some money, a trip to the printer and a bit of elbow grease bring them back.

"Free" isn't a bad thing.

YMMV
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>>65186979
Bad thing that free.
Never said it was.
I was giving possible reasons why the General's games never gained the popularity you would expect from their arguably above average presentation to the fact that they've been out there for quite some time. For free.
>>
>>65183782
Hey Ostfront!
Does the Cornered Wolf give a halfway decent solo game, or is there a lot of hidden deployment etc.?
I have a couple of Eureka Russians and Chechens that could use some exercise.
>>
>>65188839
Not Ostfront, but deployment is just alternating placing units. The game tries to avoid any kind of marker. With the randomness of activation (you draw cards, red lets Russian player activate, black Chechen, with higher cards letting you activate more men) it seems like it will be decent solo which is how I intend to play it.
>>
>>65188839
Its not really designed for solo, but if you're ok playing both sides, the activation system is chaotic enough that it will still give both sides interesting decisions. There is no hidden deployment, the only hidden information is the mission objectives, which tend to become clear after a few turns anyway, and it would be no problem knowing both sides' objective.
>>
>>65184151
28, and I had a love for history since I got comics about the history of my region at around 8 years, and I like miniatures since I was 11 years I guess it was.
>>
>>65184151
31...started at 13. Only ever played historicals, mostly miniatures though some H&C years back: it's something I need to start doing again.
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>>65180328

A bunch of weirdoes down at the Oryx Blog (they make excellent articles on the Syrian Civil War, even if they are quite NATO aligned and proud of it) are going to throw out a book on the contemporary Norks. Considering the quality of their articles, it must be a good source. Dunnow when it will be out tho.
>>
>>65189069
>>65189219
Ta!
I'm very much comfortable playing both sides. I'll give it a try.
>>
I once saw a H&C wargame that covered the middle east circa desert storm or immediately after.
I think the map showed most of the middle east and had several different scenarios with different nations you could play. Anyone know what I'm talking about, or know of any similar games?
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>>65184151
I'm 25 now, started with Games Workshop when I was ~12, didn't do anything mini related from 17-21, and I've been back with historicals since a little after my 21st Birthday.

And yes, I'm a history teacher who lives in hampshire, but I'm not called Tom
>>
>>65191002

Gulf Strike?
>>
>>65180328
You'll probably need to look into research by defense consultant companies like Rand Group, IISS etc.

Some of their publications such as issues of "The Military Balance" are on LibGen
>>
>>65180328
MicroMark has a list, KR56M, for North Korean infantry division TO&E that was/is current to at least 2005.
>>
>>65184151
Late 20's, pushing 30. My dear father was very in to wargaming, so I can't remember a time when I wasn't into wargaming of some sort. Spent a lot of time doing 19th century British empire stuff, Afghanistan to South Africa, but also a fair bit of WWII, 7 Year's War and AWI, with a very fun campaign at one point set in a fictional African nation during the Cold War. These days I don't do near as much historical stuff as I'd like to, most of my pals prefer 40k and its ilk, and my father doesn't really have the patience for it anymore. I'm slowly building up a collection for "Ronin" to do some Sengoku skirmishing in the near future.
I think a real issue I have is that none of my FLGS's have a historicals section. They're lovely stores and the staff is very friendly, but there just isn't the demand/supply for non-fantasy stuff.
>>
>>65184151
18, turning 19 this year. I was into grand strategy vidya and also huge history buff, my cousin who's 30ish got me into wargames because he plays more normal wargames (primarily Warmachine and Infinity). After a year of playing that, I, in all my underage lack of wisdom, decided to visit this place. Being stuck on a shitty place, I started doing Print-n-Play, as well as VASSAL. After a bit of shuffling I actually went to a civilized country for computer engineering, which meant I could actually get the games I wanted to play. And since then I've done most of the AARs, especially of Hex-and-Chit stuff, in here in the past year or so.
>>
>>65192909
>normal wargames (primarily Warmachine and Infinity)
>normal wargames
>Warmachine and Infinity
>normal

Christ wept...
>>
>>65183988
In the absence of dedicated SAW rules you could probably get away with an ACW ruleset.
>>
>>65192991
I skipped the GW phase, but most people do not picture historicals when talking about wargames. Much less Hex and Chit.
>>
>>65184151
I'm 24 and was always a huge history nerd growing up and loved arranging Lego and those cheap plastic army men into dioramas and stuff as a kid, then I got into RPGs and from there tabletop wargaming, first playing 40k with other people's models and eventually getting into historicals
>>
What was the first H&C game y'all owned?
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>>65193261
Avalon Hill's 1914
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>>65184151
30s. I've liked historical strategy games on PC since I was a kid, playing stuff like Close Combat 2, Civ 2/3, Lords of the Realm, etc. History is my main interest, as well. Particularly the Early Modern Period (Interesting in all aspects, but as a wargaming setting ever since reading the book "The Great Siege: Malta 1565" I found in a shelf as a kid) and Antiquity.

Playing in person is harder of course, I mostly play fantasy tabletop. But that's what always drew me into Warhammer, its a fantasy version of 16th century Germany.

Even though I don't really play historicals, I paint the minis up. Have some Catholic League in 15mm and 6mm I've been working on off and on. One of my favorite PC strategy games of late is "Pike and Shot", based on the Field of Glory rules.
>>
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>>65184151
27
Started with 40k and warhammer fantasy at 18 but got into historicals through Bolt action, now i can't play anything other than historical

had a load of old large scale airfix minis from my dad who was more into model railway.
but grew up wondering around a load of historical sites and every roman fort in Britain
>>
Any recs on medieval (late 13th and early 14th century, first war of independence) scots miniatures whitout kilts, claymores or other anachronistic stuff ?
>>
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>>65184151
25

My father had some Esci Germand and Russians I played with as a kid, then played Dawn of War, and started from there. 40k, then fantasy, and then bought some WW2 Brits really cheaply (a die-cast and a Hasegawa Crusader plus some random Revell anglos for 2 Euros), and started WW2. After that my father took out the toy soldiers we bought as a kid (some Italeri Celts, Zvezda Persians, etc.), and I delved into historicals with the occasional winking out for scifi and a strong fantasy connection.

But I enjoy historical wargaming the most. A bloody shame everyone plays 40k here.

>>65193607
Claymore Castings range, now sold by Antideluvian.
>>
>>65193080
>but most people do not picture historicals when talking about wargames

In my decades of playing, I've found the reverse to be true.
>>
>>65193261

SPI's "Battles of Bull Run". A relative who had visited the park on vacation bought me a copy thinking it was a tourists' guide to the battle. I opened it to find a game and was immediately hooked. The design was oddly detailed and sophisticated for 1972 or '73 and more so than later SPI designs on the same topic/era. There were C3I constraints, panic rules, dummies, simultaneous plotted movement, and other bits. I remember picking up individual games in SPI's ACW Quad series a few years later and thinking they were simplistic in comparison.

I mentioned the game to a friend in school and found out he, his dad, some uncles, and cousins all played both H&C and miniature wargames. I remember going over the visit them for the 1st time one Saturday afternoon and being astonished by a huge siege game using Chainmail set-up on a ping pong table. They were fast & loose regarding minis too, preferring to play more than paint. I groused about matchboxes being used once in a Age of Sail game for ships only to have one adult tell me that "we're here to play" and to "use my imagination".
>>
>>65193861
Not recently anyway. Then again I'm probably the youngest here by a good margin.
>>
>>65188720
>Arguably above average

Have you ever downloaded one, looked at the rules and artwork? They are of commercial quality, easily.
>>
>>65193261
A copy of SPI's The Next War that a friend's salty old Chief Warrant Officer dad gave me when I was talking to his son about my interest in the subject with him around at age 13 or so.
Still haven't played more than two turns of it though
>>
>>65191592
that's it. It was actually made earlier than I thought, interesting
>>
>>65193261
Brian Train’s “Battle in Seattle”
Free here: https://boardgamegeek.com/thread/1724742/where-are-pnp-files

First one I paid for was probably Panzer Grenadier
>>
>>65195622

They re-released it during the months long Desert Shield buildup prior to Desert Storm. I don't remember if there were updates of any kind, so it might not have been labeled as a new edition.

Gulf Strike and its kissing cousin Aegean Strike can be thought of as ancestors of the Fleet series.
>>
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>>65184151
22, I always loved military things and models.
>>
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>>65193261
'Ice War' from MetagameConcpets. bought in...1982 for list price of $2.95. Think it took me 3 weeks of allowance to save up for it. was great because it was so small and compact I could sneak it to school with me and play it on recess and lunch. Yes, recess. I was in 6th grade at the time.

have a copy of it....
>>
>>65197685
>Seleucids
Day of Eleusis can't come soon enough.
>>
>>65198602
Are you mayhaps one of those inbred Ptolemies?
>>
>>65198577
> Set in the distant future of the year 2007

Nice
>>
Leopard
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Leopard 2
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>buy BA Grenadiers to use for CoC
>kit is half STG44s and doesn't come with nearly enough Kar98s
>>
>>65184151
28, gonna be 29 in a day.

I was at a toy store on base looking for Resident Evil toys or some shit and stumbled on a 3rd edition 40k starter set. The mountain of Black Templars with all their guns and glory--it was just perfect timing. Never played a game, but the artwork kept me captivated until I picked up a copy of PCG and played the shit out of the demo for Dawn of War.

Eventually moved onto Warhammer Fantasy and then Warmaster historical. Now I'm painting random fantasy figures and fiddling around with Tribal using 1/72 Aztecs and Vikings. Really interested in Chain of Command, Five Men at Kursk, and Fistful of TOWs.

Still haven't played any games though. I just love painting and looking at 'em.

Maybe one day. Probably not though.
>>
>>65194517
You could almost say they are "arguably above average".

Now, I'm a filthy foreigner, so will occasionally miss some nuances of the English language, but I'm preeetty sure that was a functional sentence that was able to carry its intended meaning, and "arguably" it's you who has a problem with parsing text.
>>
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Working on a BMP and oh lawdy these instructions.... that's it. just a single side of A4, no steps. Also the parts are only numbered on the guide for the sprues, not on the sprue itself.
There's some photo etched brass bits though which is nice for a 1:72 kit, and there's only 50-odd bits so this should be ok. I'd be worried with more parts.

Found another old Trumpeter kit that needed some wheels and track fixing, so I did that. It's a KV-1 but it's of a German modified one. Gun and cupola from a Panzer IV iirc. Interestingly the cupola isn't over the normal hatch but rather replacing where a periscope was. There's some idea that it might have fought at Kursk but otherwise there's basically no documentation other than a photo to prove it really existed.
>>
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bump
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>>65202878
>warlord
>>
>>65193261

SPI's Sixth Fleet from S&T.
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>>65204551
That looks exceptionally... fun. That's extremely fucked up that the damn sprue wasn't stamped with numbers. I would suggest that maybe the numbers are supposed to be steps, but some of damn illustration is so dense that I can't even tell if that idea is accurate or now.
>>
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Drop some money of grog shirts - cheaper today by 20%, so you can save more money for Warlord Games Hungarian and their terrible, terrible faces of war.
https://www.redbubble.com/people/jcdent/collections/476939-grognardia-putting-war-into-wardrobe
>>
>>65184151
As chag historical gamer (as opposed to virgin hammer)... I don't know. I'm 29. I bought my first hams miniatures about 5 years ago. Nearly nobody plays historicals where I live. Yet here I have I shit-ton of BA brits and italians, some SAGA vikings, 6mm stuff.

I don't know how I got into it. I got into history via Horrrible Histories series and I love Company of Heroes 1, but I can't say what lead me to historical minjatures.
>>
>>65193261
https://boardgamegeek.com/boardgame/9720/main-battle-area

Main Battle Area. Still the only one I have, my grandparents picked it up for me at a yardsale when I was a kid. Tried vainly for a long time to get someone to learn to play with me, and then used the chits and map for my own stuff.
>>
>>65193261
World At War 85 - Storming the Gap if I can wait till July and not buy something cheap from BGG.
>>
>>65184151
Started doing 40k when I was 12, transitioned to WHFB for early college, stopped for a few years because GW a shit. Got back into wargaming when I got back from college, started playing Flames of War at the local shop. Now starting to look into other options as Battlefront kills their game with bad releases, less historical accuracy, and not letting you use half your old stuff in the new edition.
>>
>>65207944
All of Peter Pig's little men come with the "old man who forgot to put his teeth in, shouting at neighbour kids" face. I'm quite fond of them.
>>
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>>65208150
I've been staring intently at images of actual BMP 2D in order to hopefully make sense of it.
>>
>>65208497
Do you guys actually wear this shit?
>>
>>65211591
Right. I need such a thing for my Cornered Wolf game in 15mm. I guess the Zvezda BTR-80 is the cheapest option?
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>>65207309
COOL!
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>>65198922
>inbred
Pure
>>
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>>65212169
I don't know.

Personally I'd try and find some resin/metal miniatures for wargaming purposes rather than build kits.
>>
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>>65208497
Decided to edit the original to create a new version. Maybe I'll be assed to create the sweater one later this year.
>>
>>65175565

BGG has images of the unpunched sheets for congo merc.

If you would, please scan and zip each game. upload them to /WargameDrop.

Thank you very much!
>>
>>65212444
I have some 1:100 Zvezdas for WW2 - those are fine. Easy to put together and being light weight is not a drawback for me. The one drawback is the barrel width of the guns - those are incredibly thin and so are not ideal for fatfingered gamers.

I now found some BMPs and BRPs at QRF. Might try those instead. At €6.42 they're actually cheaper than the Zvezdas.
>>
>>65213770
QRF is passable quality but can sometimes be a bit wonky, though they do try to stick to the 1:100 end of '15mm' and have a bunch of uncommon stuff.
>>
>>65137556
mf file seems to be broken
>>
>>65112942
Just two weeks to go. How's everyone doing?
>>
>>65214970
Nothing yet sadly...might pick up some Ancient Spanish cavalry, but I'm not sure if I'll have time to do it.
>>
>>65214970
Finished them today. Now I just need decent light...
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>>65213040
Its OC I guess.
>>
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Got a big lot of Peter Pig WW1 today, late Brits, Early Germans and Russians...nice minis, I like them. The pics on their website are somewhat bad.

I'll play Trench Hammer with them in 15mm this time. 1/72 was good for approx. platoon level, but with this I can go up to company level or above with artillery, machine guns, all the good shit.
>>
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>>65208497
...
I don't get it.
>>
>>65215867
Yeah Peter Pig figures are generally really good, jsut the photos are kinda old and make them look somewhat shonky.
>>
>>65215961
"haha wehraboos am I right"
>>
>>65216049
I'll try to talk with them, and send some photos of the painted figs.

And apparently they are more slender than the BF figures. Wonder how they'll paint up, the Brits are not a complete army, but the Germans are a massive lot.
>>
>>65213770
>I now found some BMPs and BRPs at QRF.
>QRF
Negative Ghostrider, pattern is full.

Unless you can verify it is one of the good QRF kits the hassle of assembly won't be worth the savings. One of the reasons I wanted to try Cornered Wolf was because I could just use Zvezda BTR-80, Shilka, and late model T-72. I cancelled a Lebanon '82 project because the QRF Merkava I bought was a horrible kit.
>>
>>65214970
About 80% finished, need to do some touch up work and take pictures. Might prime a little extra depending on how the week goes.
>>
Second-class battlebump
>>
>>65214970
I'm still not finished with the September challenge.
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>>65215867
What basing material is that?
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>>65193261
Panzer Leader
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>>65214970
I was annoyed that the due date for February's challenge was two months long and yet I haven't done shit.

I've got some 10mm Saxon cavalry (you read that right) still in a baggy. Probably won't even touch 'em.
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>>65218937
>I've got some 10mm Saxon cavalry (you read that right) still in a baggy. Probably won't even touch 'em.

I'll paint my 10mm Numidians if you paint your Saxons.
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>>65213770
> light weight

Glue a few washers etc inside before assembling the hull.
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>buy several books on uniforms for reference
>google images from the books when painting because I can't be assed to get them from the shelf
Is this peak lazyness?
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Oh thank fuck ACE's website has reference images and includes a model made by someone already (though annoyingly not comprehensively photographed).

These instructions are still madness, particularly since I also got a Centurion Mk.3 from the same and that's got step-by step instructions...

Gonna have a bunch of fresh BMP pics to bump with when this is done at least.
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>>65216297
What makes them so bad? A lot of filing to do?
Might go for Skytrex then. They look pretty sharp. Also, resin bodies - which I'd prefer over a big slab of pewter anyway.
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>>65220745
ACE are pretty awful to be fair, although they sometimes have miniatures no one else does, so are the only choice. 1/72 Aerosan's for example
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Anyone got the /hwg/ boomer image handy?
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>>65223395
scroll up like 15 posts anon
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>>65222764
Skytrex have been pretty solid whenever I've bought from them, though I've not seen their resin stuff, but their metal casting is good.

Pure metal castings often have problems, well, older ones anyway. The quality of cast degrades over time as the mould gets worn down from use, and even when fresh stuff just has a knack of not quite fitting without work, as anyone who ever had to build vehicles for 1st/2nd edition 40k can attest (not that GW was ever great at metals, even back then GHQ put them to shame).

QRF suffers in particular from being old and never that great in the first place. They do have a lot of stuff that no-one else will have ever bothered making, but the problem is a lot of that was made 20, 25+ years ago. For instance about a decade ago I got some stuff from them, a Saladin and some Saracens, a few other things. The wheels on them were all deformed in casting, clearly from age and wear, and I was informed by others that this is apparently common. Flash and big mould-lines are also the order of the day. They've not expanded hugely or replace many ranges (I know they ditched their crap old cold war British infantry for one thing but didn't re-do the whole line) over time.
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>>65223438
Haha oops
serves me right for not catching up with the thread properly
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>>65223197
I think that's why they ended up on my shopping list in the first place, the Centurion in particular pretty much nobody but them and Airfix do in 1:72, and I think the Airfix kit is practically as old as the Centurion itself.

Incidentally I've also been having more fun with the BMP kit as I found two parts mis-numbered. I've been carefully marking off cut out and placed parts from the instructions and highlighting the etched parts specifically to try and make it less confusing.
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>>65218617
A mix of various decor sands.

>>65223197
Stonewall figures also have an Aerosan, and I believe 172scale miniatures will also release one with their Winter War stuff.
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>>65214970
I've taken a day off work to hopefully finish them on time. It should be enough be I think I will have to paint every evening
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>>65203405

>'Arguably above average'
>'They are of commercial quality, easily'

It was of course a functional sentence - and here you set up a straw man. I did not call into question how sensical your sentence was as you imply. There is no parsing problem here. These two phrases carry quite distinct meanings. The modifier 'arguably' does not render the meaning of 'above average' the same as 'commercial quality'. Your implication of inferiority is obvious.

This isn't really a matter of nuance - as your grasp of the language, despite being a 'filthy foreigner', suggests you know full well.
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I wish this hobby didn't attract so many assburgers >>65225799
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>>65225799

I just propose that:

The Perfect Captain - http://perfectcaptain.50megs.com/captain.html

is added to the OP pasta from now on. As I have said previously, people don't have to like their games, but if as a critic above has said there is a problem in their unfamiliarity and small audience, surely this will go some way to rectifying the issue?

People may find obscure historical periods they enjoy covered well, great art assets and interesting rules. Even if few go on to PnP them, there is surely a lot of material and many systems here for people to digest and perhaps incorporate in their own homebrew games?

It gives people even more choice - and crucially, a choice nobody forces them to make!
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>>65225998

It's a hobby made up in its entirety of assburgers.



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