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Under Arrest Edition

>GSC Codex
https://mega.nz/#!tCQ3RIgL!owHcwAu4eOwvTUmZVMT7y8kFGubQVq6dtGJtA0u9_7w

>WarhammerTV Tip of the Day:
https://www.youtube.com/watch?v=pdUS0F8BJ3c

>Downloads; Rules Errata and FAQs:
https://www.warhammer-community.com/downloads/
https://www.warhammer-community.com/faqs/

>Book Megas:
https://mega.nz/#F!gaBiVTKI!HTOuNx5zzNxHqT-ny-AU3A
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#!QqBkWByb!Uc39uN2gJ3CxsqaXf2mACDY2Y197BtFVCqvuKeOXm0o
https://mega.nz/#F!zuQXnSAZ!nHk_mnIr2Sff1QZB8B_s6g

>Audiobook Mega:
https://mega.nz/#F!OdUR3TTS!qnJTHcZEwv-KRiJOq4aRTA!OVsgDJJL

>Mathhammer:
Codex: https://docs.google.com/spreadsheets/d/14wC7pS7shKfOLiuM18c3CpaA_G3JRo9LxV_Xd0vBfAg/
Forgeworld: https://docs.google.com/spreadsheets/d/1nSWZEyt0X6pfXvdVmPDjKpXtAqjjfiPvSTUaRWO8PTE/
Other: https://docs.google.com/spreadsheets/d/19Zdiv_x8Q3sKIL2z7-BoEzyQpCIp22l4bA_3OpOTaxE/

>Previous Thread:
>>64570176
>>
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NECRONS!
>>
How will the Master of Posessions differ from a Dark Apostle on the TT?
>>
>>64573880
Mixing Kults, Klans, Septs, Craftworlds, Whatever DE has and whatever else I've forgotten is soup and the cancer that's killing 40k
>>
Scion in GSC army? When is deepstrike too much deepstrike?
>>
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>>64573880
>Under Arrest
Here you go. Sorry for wasting your time Inquisitor.
>>
Thoughts on this man???
>>
>>64573922
>When is deepstrike too much deepstrike?
More than 50%
>>
are there any armies that play kinda like Tau (defensive gunline) without being poorly written weeb trash in the fluff?
>>
>gased and rotpilled
>>
Reminder that london isn't in europe.
>>
>>64573913
>Whatever DE has

They're obsessions m80, and I totally agree if you mean taking two Kabal obsessions in a list, but if you mean taking a Kabal, Coven and Cult is cancer well then you're just plain wrong bucko
>>
>>64573912
>How will the Master of Posessions differ from a Dark Apostle on the TT?

He's a Psyker first of all...

the Master of Possessions is a sinister sorcerer versed in the forbidden art of using hosts of living flesh to house daemonic spirits. Armed with an array of spells that aid Daemonic allies and corrupt his enemies, the Master of Possessions is a terrifying force on the battlefield.
>>
I want to move on from kill team into propper 40k, what's the best way to build up an army? write an 1850/2k list and go from there or maybe build a smaller army first and expand it bigger after?
>>
silent king model when?
>>
>>64573930
>Thoughts
What is in his mouth, a straw?
That looks like a good ice cream
That place looks nice, I need a holiday
Why didn't he wear sunglasses so he didn't need to squint?
Wearing grey in a sunny place is risky business for sweat
>>
>>64573947
>Hows X on the battlefield?
>Post lore

Hhhhmmmm
>>
>>64573981
Depends on your meta.

What size game do people around you play.

Go from there.
>>
>>64573935
Admech, ultra smurfs, Guard
>>
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Redemption when?
>>
>>64573981
What army? And yeah typically laying out what you want and getting a solid 2k list is a start. But I’ve gone by the seat of my pants and just bought what I liked.
>>
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>>64573905
SFFS
>>
>>64573912
By being an entirely different unit with no relation to dark apostles.
>>
>>64573981
What's your kill team?
>>
>>64573981
I would suggest getting a battalion for your faction to start with.
Maybe a Start collecting box + a troop unit (since you already have one)
Then ask someone to play a game of whatever points you managed to aquire and work from there.
>>
>>64573936
based
inb4 typh*s cope
>>
>>64574024
GSC, got a box of hybrids and accolytes so far
>>
>>64573994
>Post lore

Anon asked for how a MOP will differ from a DA when ALL we have is fluff.

Given the fluff blurb we know two things
>1. He's a Sorcerer / Psyker. So thats difference #1.
>2. "Armed with an array of spells that aid Daemonic allies and corrupt his enemies"
Does not sound like the Dark Hereticus Discipline. So either HE gets his own lore/there is a new discipline he has access to. Or those "spells" will be a MOP Only ability.
>>
>>64574040
Buy the box with McScree and more troops.

And 2 hqs of your choice (they are all good for their points)
>>
>>64573930
What a flat fucking waffle cone. Whoever lowfilled the dude's cone deserves a bullet.
>>
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Who's next on the primaris block?
>>
>>64574040

1 more a troop and 2 more HQs
>>
>>64574048
Sounds like the Asuryani Runes of Battle where they have two casting modes, one that's a buff and one that debuffs
>>
>>64574113
dante
>>
>>64574113
>Who's next on the primaris block
Abaddon
>>
>>64574113
Dante, Logan Grimnar, Gabriel Seth
>>
>>64574113
Pedro
>>
>>64574153
>Gabriel Seth

If this actually happens, it's actually the final nail in the coffin in confirming that Primaris are going to be the only loyalist Marines left.

But it's not like we didn't know that already
>>
>>64574113
Skitari
>>
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Necrons!
Thread question! What's the weakest unit in your army, in your own opinion?
>>
Strategems are fine, detachments are fine, all models in publication are fine.

CPs and CP recycling is the issue.
>>
>>64574204
the necron prepared fortifications
>>
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your thoughts? anything wrong with it?
>>
>>64574194
Dream on, cogboy.
>>
>>64573940
>cheeto stains while in the middle of modelling
That's authenticity right there.
>>
>>64573912
>how will a new type of Sorcerer differ from a Dark Apostle
Big think
>>
>>64574131
>Sounds like the Asuryani Runes of Battle where they have two casting modes, one that's a buff and one that debuffs
Maybe.

Dark Hereticus fits closely. 3 buffs (Prescience, Warp Time, and Diabolic Strength) and three hexes (Death Hex, Infernal Gaze, and Gift of Chaos)

The only reason I think it will be a new Discipline (if any) is the whole "buffing Daemonic Allies" blurb.

Assuming instead of targeting HERETICUS ASTARTES it might be target (HERETICUS ASTARTES) DAEMON.

So it will only affect the daemon part of the CSM line
>Might not even have the HA tag /only just DAEMON so it affects Codex: Daemons as well.
>>
>>64574204
Gun servitors.

t. Omnissiahfag
>>
>>64574204
probably armigers
>>
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IRON HANDS NEED LOVE
>>
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>GW eventually turns all Manlets into Heretics
>They are removed from the SM codex and get a conversion section in the CSM book to match existing CSM profiles
>CSM players finally get plastic havocs this way
>>
>>64574002
Traitors will never be forgiven.
>>
>>64574227
>detachments are fine
No, they're not.
>>
>>64574248

Swooping Hawks are bad now they can't deepstrike and move told you this last time
>>
>>64574271
>5'11
>6'0
>>
>>64574002
>Redemption when?
He already got one with Janus.

>a GK merged with the last "good" fragment of Magnus the Red to become the first Grey Knight Chapter Master.
>>
>>64574204
Possessed, they are just expensive Chosen with poweraxes
>>
>>64574048
It's obviously a new psychic discipline, considering that the Primaris side of the box comes with a new Librarian variant that is also clearly getting a new psychic discipline based on stealth.
>>
>>64574257

No you dorks he will be cast 2/deny 1 of whatever spells CSM currently have and will have an additional ability to add 3 to summoning rolls if he summons a daemon unit.
>>
>>64574248
What are you using the Serpents for?
>>
>>64574309
>It's obviously a new psychic discipline, considering that the Primaris side of the box comes with a new Librarian variant that is also clearly getting a new psychic discipline based on stealth.
Exactly. Kind of what I was expecting. But who else gets it?
>Just MOP? Any CSM Psyker? BL only? What about DG/TS?
>>
>>64574324
>of whatever spells CSM currently have
No. New psykers, new books, new psychic tables.
>>
>>64574300
>not 5‘12 > 6ˋ0
>>
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What is his endgame?
>>
>>64574337
It'll be only the new guy, so people buy the new model.
>>
>>64574344
>5'13
>6'0
>>
>>64574341
Wrong niqqa no spells simple buff for summoning didn't HAARKEN Lord of craptors teach you anything
>>
>>64574352
to make it so all is no longer dust
>>
>>64574288
thy still get to drop nades when they drop

>>64574326
1. transport reapers and psykers, to avoid 1st turn artillery
2. stop horde units from advancing and score objectives with them
>>
>>64574364
Kek
>>
New Eldar spells when? SM & CSM having more spell trees than Eldar races is fucking stupid
>>
>>64574352
Stars are over rated
>>
>>64574352

Wants hes and he's friends skin back
>>
>>64574367
Haarken was some shitty splash release, not a part of the new main release which is mirrored with Primaris who clearly have a new psychic tree coming.
>>
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>>64573994
We don't have stats yet you fucking brainlet. Also, Dark Apostles are our version of Chaplains, you're asking how a motherfucking Librarian variant is going to be different from a Chaplain, so, yes. The answer is yes.
>>
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>>64573880
Hold up, Ordo Telefonicus released a new Iphone?
SWEET
What are the new functions?
>>
>>64574408
Eldar already have basically 3 tables compared to most factions 1, fuck off.
>>
>>64573930
Don't like him, he assaulted a woman at a bar
>>
>>64574474
as an Eldar player I agree, Eldar already have 4.5 psychic tables
>>
>>64574113
Scout Sergeant Tellion
>>
Is it true that losing weight makes it easier to paint? That thin bodies equal thin paints?
>>
>>64573930
dark artisan? whats wrong with him besides a weird-to-listen-to accent?
>>
>>64574474
Aeldari have 3.5
Space Marines will soon have 4
CSM Will soon have 4
Get bent fuckstick Aeldari are magic as fuck and we have LESS magic than marine cunts fuck you
>>
>>64574307
Possessed need some kind of buff to get them to stand out and become worth taking. Start with getting rid of that dumb D3 attacks and just make it a flat 3.
Maybe include an upgrade that gives them a shooting attack similar to the daemonfire in DoW?
>>
>>64574352
Disregard females, acquire literature
>>
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New model when?
>>
For WT, Iron Bulwark or Landstrider for melee/short-ranged Knight?
>>
Am I understanding the Telephatic Summons from the GSC codex correct?
3D6 and you gotta have equal or lower result than the power rating, so you basicly need 1-4 to get a fully equipped unit anywhere but 9 inches away from enemies?
>>
>>64574528

Yes. Healthier bodies have an easier time maintaining smooth strokes without shaking.
>>
>>64574528
dunno, but I imagine less fat means arms are lighter for muscles to lift, so more brush control I guess?
>>
>>64574408
Nah, the only thing elder deserve is nerfs all around.
>>
>>64574589
It's reinforcements so it costs points
>>
>>64574352
Cate Blanchet's Indiana Jones Character basically, wants to know everything at all costs
>>
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>>64574553
Remember that time a female he disregarded granted his ultimate wish by resurrecting the brother he'd lost to the Rubric, restoring their minds and physical forms, before immediately opening a warp rift and pushing all of them into it to be tortured for all eternity before Ahriman could so much as say 'hi' to them?

Good times.
>>
>>64574497
Runes of Battle
Runes of Fate
Phantasmancy
Revenant (3 spells)

Vs

Sanguinary
Interromancy
Libraries
Sanctic
Tempestas
Whatever the new one is
>>
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any way to improve my list? it is for a "start collecting box" turnament where you have to build a list with a start collecting box. point limit is 600.

I wanna put down:
blood throne
10 bloodletter
3 bloodcrusher
2x flesh hounds (once with gore hound)
and a skull cannon
>>
So, quick advice begging

I just got the start collecting space marines box and already assembled the captain and dreadnought, but I still have the tactical squad to assemble.
Should I assemble: 1 sarge, 3 bolter-lads and 6 special/heavy weapon boys to swap in and out per game or 1 sarge, 7 bolter-lads and 1 heavy, 1 special weapon boy?
What are the pros and cons of each option?
>>
>>64574647

Get a bloodthirster
>>
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>>64574568
I want a female Tech-Priest model like Khepra. Young women and girls should be encouraged to pursue careers in engineering.
>>
>>64574660
You'll probably only want 1 with plasma
>>
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How do the harlequins feel about the ynnari?
>>
>>64574660
You should just magnetize them.
>>
>>64574630
>Sanguinary
>Interromancy
>Libraries
>Sanctic
>Tempestas
yeah, but they dont synergize with each other
>>
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>>64574663
well, i could try to finish mine till it starts...
>>
>>64574614
I'm new to 40k and GSC is making me interested, where do I see the reinforcement rule?
Does Cult Reinforcements cost points aswell?
>>
>>64574204
Honour Guard
>>
>>64574685
depends what suits each individual band, some are okay with them, some are not
>>
>>64574685
No idea but you would think they'd be uninterested, considering their soul is already saved from slaanesh.
>>
>>64574685
They think it's pretty funny.
>>
>>64574697

Did you miss when Nick Nanananavanti was taking an ultramarines list with a UM, DA and SW librarian in for the strat and versatile spell list?
>>
>>64574713
>Libraries
Technically synergizes with all flavours as you need an ADEPTUS ASTARTES keyword, which all flavours have.

So loyalists have 12.
>>
>>64574713
If it's adding a new unit to the game like summoning it costs points. If it's bringing a unit/model back it doesn't. I don't recall the specific errata it was because it was very early in the edition
>>
>>64574681

Artel W has a female tech priest that doesnt look stupid. Around DKoK proprtions. Wargame exclusive also has one, but has way too many weapons to be called an enginseer, just get the one that doesnt have massive tits hanging out.
>>
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>>64574681
Magos, magos! What about me?
>>
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>>64574552
literally all they need to do to make possessed viable is to make them gal vorbak but ported to 8th and without bolters/special weapons. a more durable but less flat out killy/mobile version of berserkers/raptors.
>>
>>64574739
>>64574738
Found it, cheers for the help. Just feel this Stratagem feels quite underwhelming.
>>
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How do the various imperial factions feel about the sisters of silence?
>>
>>64574697
Shit I wish Grey Knight HQs could dip into some of the other ones.
>>
>>64574763
No one uses Berserkers and Raptors anyway you dipshit.

They'd need something great stat-wise, and maybe a strategem just for them, to make them worth taking at all.
>>
>>64574772
You may be misreading it but you can bring in any unit equal to or less than the roll. So for troops you need to roll above like a 4 on 3d6
>>
>>64574793
>No one uses Berserkers
por que?
>>
Reposting a fluff/modeling question for my conversion sisters /mydudes/ army I'm working on right now.


Deaths head helms for dominions, reflecting their nature as Death seekers who willingly martyr themselves to destroy the enemy. Celestians with normal helms.

Or

Dominions with normal helms, Celestians with Deaths head helms representing their lethality and as a mark of their elite status within the Order.


Which seems better and more appropriate? Been making the helms today and I couldn't decide which way I like better. For the record I differentiate different types of sister by head. Bare for Battle sister, hooded Retributors, mini iron halo type thing for Canoness. Only problem I'm having is this choice for Celestians and Dominions.
>>
>>64574718
Only Solitaires are safe from Slaanesh, and even then not always. Cegorach is apparently selective with when he saves them. Some get lucky, others do not.
>>
>>64574795
Fuck me, was reading it as "equal to or lower" than the roll., as in I need to roll at 4 to get units with power rating 4. If I got 5 I couldn't get any. Cheers.
>>
>>64574797
I cant wait for them to one day get an updated model. Tempted to see if the new chaos marines will kitbash with some AoS stuff to make some
>>
>>64574113
Cato. We need to finish the Ultra lineup before we move on because everyone else doesn't matter. If you cross your fingers, you might get a bone in white dwarf in 2 months!
>>
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am I seeing things or is the name on this dude's shoulderpad "Morty"
>>
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>decide to listen to a 40k podcast in the background while doing stuff, never done this before
>turn on The Long War
>all they're doing is talking about literal feces running down their legs
>nothing 40k related aside from getting the shit on a titan

Need an exterminatus at my location
>>
>>64574846
Yeah the current models are insanely dated even if I have nostalgia for them, AoS blood warriors with the boots replaced with CSM greaves and a magnetized bolt pistol/second axe arm look far better.
>>
>>64574887
looks like morty to me
>>
>>64574887
I guess it's to ward off Mortarion...
>>
>>64574887
>Did not know Mortarion did infiltration. Lets spread Nurgle's Rot.
>>
>>64574887

....it's not a name it's a word. Mortis.
>>
>>64574917
That is a "Y" sir
>>
>>64574681
>Young women and girls should be encouraged to pursue careers in engineering.
No one should be encouraged to pursue careers in engineering. Field is filled with amoral, self important cunts who do nothing but write code 95% of the time and can't think about what they are doing in context.
>>
>>64573940
Banned on cuckbook.
>>
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>>64574846
you might look at aos blood warriors
>>
>>64574934

Well fuck me it is.
>>
How would a reasonable World Eaters release look like?
>>
>>64574941
>Zucked
Definitely heresy
>>
>>64574491
What?
Got info?
>>
>>64574936
you sound bitter
>>
>>64574954
This is a blue board
>>
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Does anyone have an image of the old rules for Kruellagh the Vile? Maybe from like 3rd Ed codex?

Cant find them anywhere.
>>
>>64574897
You come to realize eventually that even though you share a common interest in the hobby with some people they're still insufferable, disgusting and annoying.
>>
>>64574887
what, you've never heard of grand master Morty of the 3rd brotherhood?
>>
>>64574897

What
>>
>>64574970
And this is a sfw picture. If you don't believe go check any pathfinder thread.
>>
how would you fix necrons?

inb4 delete them
>>
>>64574954
>berserkers
>dreadnought berserkers
>those tanks with the giant fuck off cannons in the middle of the dozer blade
t. don't know much about WE but would build an army
>>
Doing Crimson Slaughter using the new CSM models. What rules should I use for them? BL, NL, WE, and renegades all fit based on their shit from last edition. I'm kind of leaning towards BL because run and gun is fun.
>>
>>64574965
Not him, but I’ve known more dumb engineers than construction workers.
To the point of questioning what the fuck those degrees are about.
>>
>>64574552
From what I've gathered, the new horny boi is built around buffing them, and considering the obliterators are obviously getting new rules, most likely the possessed are too.
>>
>>64574965
I was raised in Silicone Valley and recently got out. Those people are a cancer who ruin everything they touch.
>>
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>>64574950
This one is good because they didn't use the boots. I cant get past the boots from the AoS. I might use weapons and helms and some of the new chaos marines to build some
>>
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>>64575039
You are planning on getting the DV stuff right?
>>
Looking for Suggestions on a list i posted a few threads ago. For casual pickup games.

UM battalion
Captain Chainsword(CS) Storm Bolter(SB)
Lieutenant CS SB
3x Scouts 3x CS 15x Boltgun(BG)
Company Ancient BG
Relic Contemptor Dreadnought 2x Twin Lascannon(LC)
Devastator Cherub SB 2x LC Missile launcher(ML) Heavy Bolter(HB)
Leviathan Dreadnought 2x Storm Cannon Array(SCA)


UM Battalion
Techmarine SB CS Conversion Beamer
Techmarine SB CS
3x Scouts 3x CS 15x BG
Devastators Cherub SB 2x LC ML HB
Leviathan Dreadnought 2x SCA

Vanguard Officio Assassorum
3x Culexus Assassins

Thoughts? Trying to run marines without Guard/Superheavies. Feels like this is a list that cant actually win in a competitive environment but seems decent for beer and pretzels gameplay. .
>>
>>64575012
drop point costs across board
buff warriors
improve invuln saves on lychguard
>>
>>64574936
>engineering
>code
If you don't design something physical using physics and math its not engineering.
>>
Not to give more fuel to the /aosg/ shitposters that have been prowling here lately, but if there's one thing 40k could take from it, it's progressive CP generation. Rather than starting with all your CP outright and using it throughout the game, you start with a small amount (say, 3) and generate more as the match progresses via completing codex-dependent objectives analogous to (or hell, even copying) Tactical Objectives.

What other changes would you add in a hypothetical 9E, assuming it's still built off the 8E ruleset and alterations would be comparatively minor?
>>
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>>64575111
EVERY MAN A CODEX
>>
>>64575111
AoS's summoning mechanics.
>>
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>>64575073
>mfw Blood Warriors and Bloodreivers come with all those sexy fancy axes but they are not chain axes so you can use them as power axes at best
>>
>>64575102
I did 3 years of common Engineering courses and the latter 3 were full-on CS. I'm a programmer who can't do thermodynamics to save my ass, but at least I can work with differential equations and know what a resistor is.
>>
>>64575111
AoS summoning is great - maybe even perfect with such a variety of forms.
>>
>>64575138
How do those work? And are they only for Daemon armies?
>>
>>64575111
I would remove command points and make them wargear options that you pay regular points for. I would also rework the detachment system for more mandatory minimums. Like a Battalion/Brigade requiring dedicated transports for each troops choice. Actually strict mandatory dedicated transports for each detachment that has HQs.

Would also delete Eldar.
>>
>>64575177
In addendum I would also mandate a battalion for competitive play. Noncompetitive play doesnt matter, make up whatever rules you want for that
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>>64575164
In AoS daemons and mortals are mixed armies, basically as you play and do specific things than you gain points which can be spent on summoning. So for example khorne gains point when units from any army dies, and it basically can play off like spending a few points on a lot of units early on or saving up and summoning a greater daemon turn 3. I will add all summons are free they don't count towards your point count.
>>
>>64575150
Just carve and paint some runes on them and say their daemonic power makes them better at cutting through armour.
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>>64575207
Its fucking trash, and makes non summoning armies basically unplayable becasue they dont get free models
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>>64574763
>Buffed to flat 3 attacks
>Mutation chart with 6 options, choose one at the start of the game, then roll again each battle round that the possessed are on the board and each time the unit is activated in a Fight Phase. Each result can only occur once, but all results can be applied to the unit.
>HQ that buffs Daemon Marine units
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>>64575222
Well in AoS most armies can summon.
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>>64575177
HH is dead bro eldar will top next LVO with the Ynnari codex and when Castellan Gets nerfed sxreencap this
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>>64575240
Yes. Most. Not all. And the ones that cant are unplayable.
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>>64575254
Are those actually the rules for HH? Ive heard that its basically 7th edition but i like most of the rules for 8th
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>>64575164
Many armies have summoning - not only Daemons. Generally, summoning is point-free. Still, you have to do things to get special summoning points. For example Slaanesh gets summoning points for inflicting damage on enemy models but without killing them.
It's balanced because:
a) It's not so easy to earn those points
b) In most cases you can only bring back killed units - not summon them out of thin air
c) Summonable units are mostly shit since they get bonuses for being run in huge mobs and you can summon only small units like 10 bloodletters that need to be run in mobs of 20 or even 30.
>>64575261
>t. never played AoS
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>>64575261
Do Idoneth Summon? They were top 5 at LVO
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>>64575039
I am playing BL andthey do quiet well so far. Run and gun is especially handy with objective hunting cultists
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>>64574825
>Only Solitaires are safe from Slaanesh, and even then not always. Cegorach is apparently selective with when he saves them. Some get lucky, others do not.
You got it backwards, Solitaires are guaranteed to get assraped by Slaanesh for eternity unless Cegorach can hoodwink hir. Other Harlequins get a pass.
>>
>>64575278

I.meant deleting Eldar if you just wanna play imperial soup vs imperial soup just play that dead game
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>>64574897
>can't handle poo stories
Weak.
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>>64575291
Working on knowledge from a guy that supposedly plays AoS.

Just realized that its the same guy that is convinced that FW models are the most OP thing since Taudar and that the new Beta Bolter rule is retarded and that Beta Custodes are better then Castellan/Ynnari.

I think I should disregard all of his opinions and retract my statement about summoning
>>
>>64575177
>I would remove command points and make them wargear options that you pay regular points for
There's a fuckton of stratagems that can't be easily turned into wargear, not to mention balanced (or "balanced") around being usable only once per turn.
>>
>>64575314
Well deleting CP makes knights a hell of a lot more expensive. So its more like imperium vs chaos with some tyrannid/Tau flavor in.

Double points on all guard btw. Fuck guard
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>>64575080
Do the DV chaos guys make any good for TKsons conversions? A friend of mine has some but isn't doing chaos
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>>64575261
AoS general says you're full of shit.
>>
When 8e first came out I bought and painted 300 conscripts because that was clearly the powergamer move. Hundreds of hours of assembling and painting I put into those. Spent a couple hundred dollars on dice. And then GW goes and fucking changes it. Now i've got a worthless bucket of army men
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>>64575387
Not really.
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iron and brass. does it look good? early WIP
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>>64575371
Yep. Single use weapons and abilities are a thing. Think Flare shields, Hunter killer missiles, Shieldbreaker missiles, etc.

For instance Rotate ion shields becomes "Once per game, when your opponent targets this model for an attack, you may improve the invulnerable save characteristic by 1(A 5+ invulnerable save becomes a 4+ invulnerable save) to a maximum of 3++"
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>>64575222
It's funny because only one summoning army is high tier and that's just because it gets dead units back with no resource needed
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>>64575388
>>64575240
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>>64574954
Actually good transports and mobility options. Either through new models or strategems that let them fly up the board, ignore Overwatch, give penalties to shooting at them or free cover/bonus cover even out in the open. Models that transport them faster (plastic Kharbydis with big points reduction maybe?), cult raptor equivalents.

And/or import the Blood Tithe table and effects from Blades of Khorne in AoS. Kill stuff, get blood tithe points, spend it to move or attack with models out of sequence, heal models, deny psychic powers outright, etc, or summon Khorne daemons automatically. Probably give them an expensive one to shut down a strategem, too.

Any/all of the above would make them functional without having to give them a shitload of guns or soup in shooty units.
>>
>>64575388
For once AoS general is correct
>>64575414
Thats competitive play for you. Dont like it, stay casual. Make up the rules as you go along. The majority of players play that way so you'll find lots of company
>>
>>64575414
Shouldn't chase the cheese then
>>
How the fuck do you transport screamers of Tz? There so awkwardly shaped that they take up huge amounts of space
>>
>>64575414
Cry me a river, faggot
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>>64575440
Make melee unplayable instead, I like that idea.
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>>64575431
I still don't like it, because it cuts out a lot of flavor from stratagems that are actions rather than wargear. CP as a balancing lever are not a bad idea, the problem is the current method of generating them just encourages bland soup.
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>>64575261
Stormcast Eternals can't summon and they were runner-up for the LVO tournament this weekend. Of course they lost to the most cheesy summon spam army.
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>>64575371
Examples of hard to convert stratagems?
Also it can be "pts for 1 charge of ability" instead of "1 use only"
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>>64575291
No, they don't. The only army in the top five that summons is Flesh-eater Courts. And they're about to get a new army book and probably a follow-up FAQ so their summon cheese may get kneecapped soon.
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>>64575240
EVERY CODEX A SUMMON
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>>64575452
There was nothing "cheesy" about using 300 conscripts. It was a legitimate tactic and far fluffier than any army that got LVO top 10 this year.
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>>64575511
Why would anyone play against 300 Conscripts?
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>>64575483
Cp Generation always encourages bad soup. And it gives you options that you dont have to include in your list or pay for if you dont want to.

Most strategems fall into 2 categories.
Wargear replacements that could easily be fixed.
And orders that should just be inherent to the model. Or removed entirely.
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>>64575510
AND EVERY MAN A CODEX
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>>64575254
>implying its not going to be Sisters of Battle with some retarded combination of new and broken prayers, soup-ing for CPs to fuel strategems that make their prayers spammable and new busted units/options to push the new models.
>>
>>64575080
I have them all. They just need to be stripped because second hand.
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>>64575524
Why would anyone play against guard?
>>
>Bonesword: S User AP -2 Dmg 1
>Sword of the Void's Eye relic, replaces Bonesword: S +2 AP -3 Dmg d3 re-roll all hits and wounds
Is there another relic weapon in the entire game that upgrades this hard?
>>
>>64575539
Knowing GW. They will make a broken Faith and Act of Faith system.
Broken; as in it might not even be there broken
>>
>>64575524
Plenty of people refused to play my army in casual/semi-casual games. I was ok with that as I mentally wrote it down as them forfeiting and counted it towards my personal Win/Loss record for the army.
>>
>>64574303
That's incredibly fucking gay
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>>64575012
Give Warriors a 3+ save and give an extra wound to Immortals. Gauss needs some kind of buff to emulate its vehicle killing power from prior editions. We could really use some more models to fill gaps in our lineup like a nonexclusive ground transport.
>>
>>64575510
>Tau summon Kroot
OK.
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>>64574153
>Logan Grimnar
He just got a new model tho
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>>64575577
I hope you step on your Conscripts barefoot.
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>>64575511
That stupid shit and the slow playing cheaters who use them are why it got nerfed and why chess clocks are being introduced to events. Spammy horde armies are going to go extinct at official tournament events. The time for such insufferable faggotry is over.
>>
Are GSC viable as a low(ish) model count army of if I want to make an army of the bald bastards am I stuck painting hundreds of dudes?
>>
>>64575529
>>64575529
Stop being fucking retarded. Stratagems are one of the absolute best additions to the game in 8th edition, one of the few things the designers definitely got right. They fulfill a vital role in drawing from the same resource pool that can be spent only as needed, rather than forcing sunk costs like wargear when you go up against a force which renders those upgrades useless. It's great design, you have no idea what the fuck you are talking about.
>>
>>64575012

NecrYAWNS don't need any love. They're a dull race with a dull playstyle and dull looking models. And GW's desperate attempt to add life to them by trying to make them into Tomb Kings clones is dumb
>>
>>64575570
Dipshit, do you think they'd tease models this much and then release them with trash rules? They're fully in gear now with each new release being the next OP thing that people will bandwagon, then they nerf it later so they can push the next new shiny OP toy. They've learned well from other games.
>>
>>64575612
>Are GSC viable as a low(ish) model count army
No, but you can run them in Kill Team that way.

In 40k proper they are not really playable without a horde. My GSC list has like 150 guys.
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>>64575619
thought for the day
necrons got a codex 3d edition
were retconned 5th edition
its now eight editions
necrons have been the new lore longer than they were the old lore
>>
>>64575619
As opposed to what, the ungrateful green hooligans getting more stuff?
>>
>>64575613
They're just salty because they're too smallbrain to handle having to manage resources and make tactical decisions beyond 'which unit do I spam' and 'which unit do I point at and delete this turn'.
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>>64575564

Blade of Admonition is arguably better.
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>>64575638
oh ok
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>>64575613
Stratagem system is fine but the way you generate CPs is retarded. Also most stratagems are unbalanced as fuck - you either get game-breaking shit or useless book fillers.
>>
>>64575612
You need at least 60 models.
Either in the form of a double batallion or a single batallion with 3 squads of 20
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>>64575690
>you either get game-breaking shit or useless book fillers.

Just like magic/psychic powers, and literally every other game with choices like this. There will always been niche and filler abilities for your resource system. People will always gravitate toward the best ones.
>>
>>64575637
Yes. This GW
>>
>>64575599
>He just got
Yeah no.
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>>64575671
not even close, D3 v Dd3 and rerolling ALL hit and wound rolls is an insane difference.
>>
>>64575564
Fusion blades upgrade S:U AP:0 D:1 to S:8 AP-4 D:D6 (Only 2 attacks)

Wish it kept Fusion's reroll-damage-keep-highest
>>
I wouldn’t mind a new CP generation system as long as it rewarded taking troops and not spamming your favorite elites or heavy support units 3 times each.

People who do that then have the nerve to demand more CP for their “fluffy” armies are a real pain in the balls.
>>
>>64575657
The Tau need more stuff imo. I'd propose a new strategem something like:

1CP - Legacy of the Damocles Crusade
Until the beginning of your next movement phase, all units may use For the Greater Good twice instead of once.
>>
>>64575722
>time goes too slowly for the zoomer
>>
>>64575511
I know you're baiting, but morale immune blobs of 30 conscripts giving you T3 5+ wounds for 3pts a head was beyond retarded
>>
>>64575710
Oh yes, shame that some books get only fillers and other armies get mostly game-breaking shit.
>>
>>64575737
Considering only a Canoness can use it.
A model that has WS2+ re-roll 1s and can get re-roll to wounds with the only WT worth a damn in that joke of a codex
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>>64575690
Agreed, but the people bitching about stratagems themselves are idiots, it's the Detachment system that needs fixing.
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>>64575740
>I wouldn’t mind a new CP generation system as long as it rewarded taking troops
This is our current CP system and it's terrible. Most armies spam their troops anyway. I can't think about a single army that is hurt by paying the battalion tax. Maybe GK but they are not a real army at this point.
>>
>>64575638

How and why? Are you not bringing any armor or any of the characters? I've got ~86 non-vehicle models in my 2k list.
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So how would you fix CP system?
Delete cp from detachments? Add "you must take 1 troops choice for every other choice in army except dedicated transport"? Actually DELETE CP from game?
Wanna test good ideas with friends.
>>
>>64575261
AoS bro here, these are the armies that have proper summoning mechanics
>Seraphon (lizardmen)
>Sylvaneth
>Beastmen
>Khorne
>Tzeentch
>Slaanesh
>Nurgle
>all death armies
While all of these are pretty good armies, the only one that actually uses summoning as a core strategy are death armies, specifically legions of nagash since they can spend a CP to summon a whole unit of 40 skeletons back onto the field. The rest are just tacked on mechanics most people will ignore or only use as a side strategy, they're by no means what makes an army strong. DoK and Idoneth Deepkin are the top tier armies right now and they have 0 summoning
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>>64575488
Everything that works as an ability with an activation condition, for one, like Tau's Focused Fire, or Ork's Hold On, Ladz!, or half the Vigilus stratagems like Signal the Attack and Devotion Till Death.
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>>64575795
>Someone who wants to take 3 full death company squads and get rewarded for it
>>
>>64575806
Use Kill Team's method.
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>>64575427
I mean... Those sure are metallic paints.
It's two metallic tones and some bone. You painted inside the lines. Good job? What do you want me to say? I can't even tell very much because you have the flash on
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>>64575564
It's a big upgrade, but on a weak base. For big upgrade on already strong as fuck base, Cawl's Wrath is still the golden standard.
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>>64575776
t. crying space marine player
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>>64575737

>not even close
It boils down to rerolling wounds vs Damage 3.
The re-roll to-hit rolls is nearly irrelevant when most HQs hit on 2+ and reroll 1s.
Damage 3 will 1-shot most elite infantry units and 2-shot most HQs in the game, while rerolling failed wounds is great vs Death guard and similar toughness levels.
>>
>>64575804
Bro what, it's only 480 points for my Troops which is already 90 models. 5x6 Acolytes, 10x3 Neophytes, 10x3 Brood Brothers. That's less than 25% of my army, the rest is in heavy hitters, characters and gear.
>>
>>64575840
i dont have the flash on.
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>>64575806
New CP formula should be the current formula and then you divide by number of codex's in your army. So AM + Knights +Admech would divide by 3.
>>
>>64575743
There's a Stratagem for one of the gametypes that lets you wager your overwatch opportunity to fire at point blank range instead of actual range, based on the charge's success of failure.

If they fail overwatch, you don't get to shoot at them for free, if the succeed, you let them move in and then fire overwatch based on the resulting positioning. IE, you spend CP to overwatch with 8" flamers vs 9" charges, and use the Breacher's 5" profile.

I think Tau should have gotten that as stratagem.

But then again I think the Keyword Jet Pack should actually have some sort of mechanical effect SOMEWHERE. Been there since the Index, but no Stratagems, transports, equipment or abilities trigger based on this word. Good thing the FAQ made sure to add JET PACK keyword to some units in IA: Xenos index for no goddamned reason.
>>
>>64575806
>So how would you fix CP system?
Restructure the entire Detachment system. It's a pretty extensive rework but I've figured out how to do it.
>>
>>64575806
Most armies don't see Troops as a tax, so its not a penalty. Your brain is stuck in 5th edition like every other stupid faggot who started this hobby in 2007-2009 via 4chan memes. Get it through your thick fucking skulls, '''forcing''' people to take things won't be a detriment if the rewards are worth it. They'll find some other way to optimize it regardless and then you'll move on to whining about that particular Troops choice being spammed is the new dumb meta.

That's all any of you ever do. Whine, instead of evolving with the meta and getting fucking good at the game for a change.
>>
>>64575804
Literally how?
Nothing but rockgrinders and lemans?
>>
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>>64574685
They were helping out Yvraine a lot during her various bits of fluff, they seem to be pro-Ynnari but they don't actively worship Ynnead for obvious reasons.
>>
>>64575583
>Gauss needs some kind of buff to emulate its vehicle killing power from prior editions
Say it with me: bonus mortal wounds on 6+ to wound versus vehicles.
>>
>>64575896
i was just trolling since people hate tau overwatch. They're in a fine place
>>
>>64575811
Most summon armies in AoS only use it to snipe or contest objectives in late game. And usually they have better things to spend their summon points on.
>>
>>64575853
I'm playing DW as my main army and have a side-project Custodes and I love my books but so many armies are crippled it's just not even fun to play against them.
>>
>>64575026
You had me at berserkers
>>
>>64575831
>implying death company are even good at all
>implying that three of them isn't a huge waste of points
>implying its not more in-theme than 'shitload of minimal sized guard squads with no upgrades and a castellan'

Faggot crybaby.
>>
>>64575740
It already does. Batallions and Brigades all but scream at you to take MSU troops.
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>>64575822
Make "pts bank" for stratagems with conditions or to add stratagemic wargear to models in-game?
>>64575834
This requires some rebalance cause of stratagems amount and army size. But sounds good
>>64575884
What about Ynnari? Count as 4 codicis?
>>64575901
Tell us your idea
>>64575908
Why we should "optimize" and dont take hald of our codex? Any unit can be good with some changes. Not really equal, but somehow balanced.
>>
>>64574954
In terms of models?

Angron, Berserkers, Red Butchers,
Bikers, some new brass daemon engine.
>>
>>64575387
TKsons seems like a bad fit for them, wordbearers or Renegades seems the closest fit
>>
>>64575909

2 russes and a squad of abberants take up a pretty healthy chunk in my army, I could obviously bring a lot more infantry if I ditched one of them, but even despite that it's the only heavy point investment I have, pretty much every other unit is 100 points or less.
>>
>>64575954
Ynnari would have a special rule. Harlequins/Dark Eldar/ Craftworlds/Ynnari makes 4, then you'd add another because fuck Ynnari. So you'd divide the CP by 5 if you're taking them all
>>
>>64575806
As has been said, start wih little CP and generate it through the game. Make the choice between three 1CP weak stratagems or one gamechanging 3CP stratagem actually matter.
>>
>>64575954
'balance' in itself is a fallacy. That almost every codex has something powerful to field is itself a good place for the game to be in.

Either way, don't complain about competitive metas and strong list building, if you yourself, are a casual who wants casual games.
>>
>>64575929
>i was just trolling since people hate tau overwatch.
Yeah, I figured your suggestion was bad, but the other stratagem exists in some gametypes.

>They're in a fine place
You're not wrong, I just wish they had a little more strategic flexibility than Infantry Blob Pulse Rifle edition. The dead keyword just kinda chaps my ass on principle.
>>
>>64576001
Son you are retarded
>>
>>64575026
>>64575985

braindead gibs who want a choo-choo run across the board spammy thoughtless army for morons

>>64575440
Only correct choice. Khorne doesn't need a bunch of new stupid models, it needs powers and strategems and tactical, meaningful options to make in the play-by-play to account for their inherent weaknesses (fragility, poor transpotation/mobility, lack of shooting options, lack of psychic powers.)

Khorne in AoS is the best its ever been, period. Emulating that would be huge for 40k.
>>
>>64575476
>single digit IQ

Ouch, I feel bad for your mother, should have aborted sooner!
>>
they should add objectives that require real world action. Like whoever can do the most pushups wins
>>
Is it just me, or does GW's idea of having many objectives only matter at the end of the turn kind of weird? It's almost designed to create a mad scramble for the objectives during the very last turn, while you can just be kind of inactive for the entire game before that.
>>
>>64575834
>>64575954
>This requires some rebalance cause of stratagems amount and army size. But sounds good

Your warlord would be your primary source and would generate CP like in Kill Team. Certain other units could be allowed to generate them, possibly under specific circumstances or as a reward for accomplishing something with them, as well.

You would also need to either start with some CP in order to allowed any of the "before battle" strategems to continue working.
>>
What's he gonna do when he gets to Vigilus?
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>>64575476
>too dumb to understand melee as anything more than 'durr run across board and hit mans'
>>
>>64574660
Second option. Plasma and missle launcher are best all around, just proxy as others if you want to try, but ime the other options you would want (heavy bolter and lascannon) arent included in the kit
>>
>>64576149
>Your warlord would be your primary source and would generate CP like in Kill Team.

Jesus christ no, do not turn 40k into fucking Warmachine. Most decent HQs fucking with CP generation and strategems or having nice passive effects already makes them too integral as it is.
>>
How do the other legions feel about their BL defectors?
>>
>>64576168
Melee babbies couldn't handle an army that requires actual skill like Tau.
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>>64575806
make a system of taking very specific detachments with particular units and loadouts in exchange for gaining extra special rules and abilities. this way you get actual benefits for making lore-centric lists and not just matching most broken unit with most broken stratagem, and provided you keep a lid on power creep this can help to diversify a lot of lists. for example, an army of just skitarii that loses out on the varied admech units but get something like army-wide fearless and maybe a bonus to attacking units on objectives. or a thousand sons force consisting only of rubricae and sorcerers that can't advance or fire overwatch but never suffers modifiers to hit and gets bonuses to psychic tests near rubricae, and so on. basically gives units that otherwise suffer from the meme-centric CP meta a chance to come into their own and give players more opportunities to make their force feel like how it would in-lore. I mean, who wouldn't want to fight an imperial fist force that can't take bikes or jump packs but gains +1BS when firing bolt weapons? any chance for more flavor to seep in is good, especially as it also flips the bird to gimmick lists

don't know what'd you'd call those though
>>
>>64575297
Yea. The run and gun was what I was thinking, too. Kranon will be Lord with Murdersword, but idk what trait to give him.
>>
>>64576218
Formations from 7th?
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>>64576213
>tau
>skill
>>
>>64576145
Hence ITC missions.
>>
*blocks your path*
>>
>>64576218
>>64576149

This is why /40kg/ should stay far the fuck away from game design and balancing. Do any of you even play the game in any sort of competitive format?
>>
>>64576218
>make a system of taking very specific detachments with particular units and loadouts in exchange for gaining extra special rules and abilities.
So 40k formations and AoS battalions?
>>
>>64576213
You were doing well until the last two words, gave away the bait.
>>
>>64576218
This works untill GW decides to redo the Admech one where you didn’t pay points for fucking upgrades on the whole army if you took the formation.
>>
>>64576252
>>64576213
As a Tau player, the only skill required in this game is positioning and repositioning.

Everything else is pretty grindy
>>
>>64576218
Har har, yeah formations, but specialist detachments already got that niche covered, minus restricting listbuilding.
>>
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>>64576289
>playing competitive 40k
>>
>>64575912
Nah.

+1 to wound vs VEHICLES and MONSTERS with a starting Wound Characteristic of 10+
>>
>>64576218
AoS has those as Battalions, they even cost points - usually in the 160-200+ range for good ones. Despite that people still find ways to either spam them or take the bare minimum requirement for the battalion's bonus and then spam some other powerful unit in addition to it.

You are never going to get rewarded enough to make you 'equal' to competitive armies for taking a 'fluffy army', without your 'fluffy army' becoming something that can be optimized and used extensively in a competitive meta, in which case it becomes the next thing for casual players to whine and complain about.
>>
>>64576318
Competitive =/= tournament or waacfagging
>>
>>64572025
That's lot of aggression and projecting for someone pointing out what you said buddy. If you can't tell another person whether or not something he made up is fine and insists that using a different looking model for a character is the peak of your creativity then that's your problem.
>>
>>64576318
>bitching endlessly about competitive choices in 40k

If you're so casual then why do you complain so much about it? Why do any of you? It doesn't effect you if you're so casual and deeply involved in hyper casual, 'fluffy' groups.

I think all of you are just looking for something to whine about because you've nothing better to do with yourselves.
>>
>>64576314
It's funny, my mate who plays tau says his worst bit is deployment and he doesn't put any thought into it, that's why I beat him constantly
>>
>>64574954
>Berzerkers with weapon options to threaten big targets
>Assault Terminators
>Fast support vehicle
>Big Gattling-Cannon themed support vehicle
>HQ that counters psychic powers/buffs from enemy psychic powers
>Angron
>>
>>64576369
Anon no one here actually plays.
>>
>>64576149
That is a terrible idea for the simple fact that it then becomes a game of 'who can kill the other person's Warlord first', just like Warmachine as >>64576200 mentioned here.

And unlike Warmachine, its way, waaay too easy to erase a character off the board in 40k as it is right now, and that's unlikely to ever change.
>>
>>64576408
That's even more sad. Think of all the time spent here that could go into working on models or playing at your LGS and making friends.
>>
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It´s the exalted scythe rule 63
>>
>>64576208
Khayon the Blacked is a faggot and not my nigga
>>
>>64576435
>WGE crons
Looks less shit than I thought it would.
>>
>>64576289
I assume from this you think Kill Team's method for generating command points is bad. Where you can choose to spend them every turn for lesser effects or save them up over multiple turns for better rewards.

Or are you just sperging here with no real counter proposal or helpful input?
>>
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>>64576435
>>
>>64576452
Reading Talon of Horus right now and can confirm you're just jealous.
>>
>>64573930
WHO?
>>
>>64576416
What if any hq will generate CP and warlord just x2 (maybe 3 with trait)?
If you take HQs you cant take normal units to use stratagems on or you have less CP but bigger actual army.
>>
>>64576289
>because it's so balanced and lore-centric already
>so better pass on the one thing that can push that lore back in

>>64576304
>deny fire for fear of arson
big brain move

>>64576342
fair points, but you can at least push it in the right direction. there's always a more optimized way to play, but I'd prefer if we at least get some actually cool rules mixed in instead of guard tanks+knight CP spam versus minus to hit abuse flyer spam
>>
>>64576489
That'd work a bit better, if its 'as long as you have an HQ choice on the board'. I wouldn't have it be cumulative though or else players will start spamming HQ choices to maximize their CP gains.
>>
>>64576481
The only thing I feel jealousy towards is how he has Mekhari who's the purest and goodest Rubric to ever Rubric.
>>
>>64576497
They tried that with formations in 7th and it gave rise to an even uglier meta and spam lists. This is also GW we're talking about, they either make something too good or too worthless. So either your 'fluffl' option will suck or it will be so good it becomes the new cheese list and now everyone will take turns hating on it until the next meta-breaking thing is released.

Its just the nature of the beast, my friend.
>>
>>64576435
how do you fuck up painting necrons
>>
>>64576435
Turn off the flash and get a white background, for the love of God
>>
>>64575440
This. WEs don't need to be much more deadly than they already are, they just need a way to actually get up the board to use the power they already have.
>>
>>64576529
He found a way
>>
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What about people like me who take a few powerful things for punch (Knight crusader, castellan, etc) but then a bunch of mediocre or garbage units for the rest of the army (Intercessors, assault marines, scions, dreadnoughts, etc)? How 'cancerous' am I?
>>
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What went wrong?
>>
>>64576564
Ah, the Cult of the Big Chonky
>>
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If there was any chance for a Battlefleet relaunch this year, we would already know about it - won't we?
>>
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We will make Terra great again !
>>
>>64576564
What makes you think something did?
>>
>>64576564

The sculptors got tired of orks and the imperium and decided to create the proper model backing to a faction faster than they had ever done so.
>>
>>64576583
I mean with the success of the Video games it’s possible but I doubt it for this year.
>>
>>64576164
What I would love is if Vigilus was a trap for Abaddon set by Guilliman. For once, Roboute actually lives up to his own hype and outsmarts his enemies, with Abaddon finding himself not at the Imperiums throat but ensnared in a battle where he is the prime target.
>>
>>64576564
Absolutely not one goddamn thing.
>>
>>64576601
The GW/FW pipeline is like 2-3 years long. I'm surprised that with all those relaunch releases we got already got (Necromunda, Kill Team, Blood Bowl, Warhammer Quest for both 40k and AoS) there are no leaks on BF. Literally nothing - I can't think about a single leak or rumour that was shared by all those WH-related sites and groups.
>>
>>64576609
>Release new Abby model
>Immediately dies in the campaign
>Gets removed from the game
>BL units are reabsorbed into their respective gods
I want to see this
>>
>>64576609

But then how will they continue the narrative of 'muh cunnin just as planned chaos wins lol xD too CUHRAZEEE 4 u always win the great game lolol'
>>
>>64576164
Job to the Tyranids in book 3.
>>
>>64576609
>What I would love is if Vigilus was a trap for Abaddon set by Guilliman.
Tbf. Vigilus is too valuable to avoid, even if it's a trap.

>If the Imperium loses Vigilus, the Dark Imperium is completely isolated from the rest of the Imperium
>>IIRC, the Night Lords already hold one passage from North and South Imperium.
>>
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Hey, hope someone here can point me in the right direction.

So I was an avid player in the 2nd and 3rd ed days, even attended tournies. But growing up and being a responsible adult has made me put wh40k on the backbburner for close to 18-19 years. Of course I have been keeping tabs with the lore, meta etc from the sidelines. Its easier to read than keep and army and play with it.

Anyway, on to the question: The codex books is a confusing mess right now, and I have a couple of armies, and I have no idea what rule books I need for those armies. There are index rules, a million supplements and detachments and whatever, I have no idea what to get. I have the following:

>space marines
Blood Angels
Ultramarines
Black Templar (only 500 points in 3rd ed)

>Eldar
Mostly biel-tan focused army, not very large.

>tau
old 3rd ed tournament ready army, battle suits focused, led by commander farsight

>imperial guard
a run of the mill cadian army.

>orks
A billion orks in all shapes and sizes. Enough to make practically any army in the 1500-2000 point range.

Where the fuck do I start?
>>
>>64576520
>still denying fire for fear of arson
because giving IF a +1BS with bolt weapons would be so OP? or any of the things I listed? so long as they keep it balanced it'd just be very cool and fun and add a further thematic element to the game.

i'm not saying screw balance, I'm saying use balance to work next to better rules
>>
>>64576658
GW cant do balance man. Not worth the risk
>>
>>64576657
Go to the books mega at the top of the thread and download all the codexs there.
>>
>>64576657
In order

>Warhammer Core Rules
>Codex: Blood Angels
>Codex: Space Marines
>Codex: Craftworld Eldar
>Codex: Tau
>Codex: Astra Militarum
>Codex: Orks
>>
>>64576704
fuck, if that's your opinion then why bother to start? if balance is always fucked then why not as well give more shit to play around with
>>
Has Beli Cawl been in any Black Library books yet?
>>
>>64576657
The core rules and all FAQs are up for free on the Warhammer community site. Everything else you can download from the Megas in the OP. Right now, the sum total of stuff you might want or need to play matched is:
>Codex (biggest one obviously)
>Most recent Chapter Approved (2018) and FAQs, for point changes
>If you want to use discontinued options like some bike HQs, the Index for your faction(s)
>Where applicable, the Vigilus Defiant campaign book has some supplements for several factions
>Core rulebook. Optional, but not unwelcome.
As said, all that's in the community site or this thread's OP.
>>
>>64576644
Aby fights his way out and kills a big character that doesn't really cost the setting anything, like Draigo.
>>
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>>64576657
You need:
Core rules - they are free on the GW site
8E Core book - download it from the mega
Specific codices for your armies. If you play T'au, download the T'au one. If you play Orks, download the Orks one etc - in mega as well.
Chapter approved 2018 edition - GW is not playtesting their armies so they have to release an annual supplement to fix fuck ups but they only generate even more degenerated shit - download it from the mega
FAQ and Errata for your codex, for core rules, for the core book and for the chapter approved - you can download them from the Warhammer Community site for free.

I only now realized how fucking terribly the current edition was fucked up by GW. Jesus fucking Christ - they should refund people for all their books. What a fucking mess.
>>
>>64576657

Space Marines + Guard is a nice start if you want Imperials, Eldar are a great army but mix in Dark Eldar these days if you want to be competitive, Tau are meh right now, and Orks just got a new release and are pretty strong, had a big showing at the last couple of GW sponsored tournaments.

Basically anything but Tau is a good choice. Follow your heart!
>>
>>64576731
Because they tried this BS in 7th and it didn’t work. I’m open to new ideas but rehashing 7th Ed formations is burning yourself and then trying to start a fire again
>>
>>64576731
The best balance is the kind where everyone is so broken with OP tricks and models that no one is broken anymore if you bring your A game.
>>
>>64576787
Formations were great, GW just published OP ones that soured everyone on the whole idea.

Saying Formations are broken because of shit like that is like saying all units are broken because Castellan Knights exist.
>>
With Khorne getting redone in AoS what are the chances of Chaos Daemons getting some kind of rework in 8th edition?
>>
>>64576772
In all fairness, he can get away without CA because of Battlescribe, and the FAQs are free.
>>
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I want to play Genestealer Cults but I have no idea where to start with building my army list.

Acolytes...Neophytes... Aberants.. Purestrains...

Guns, Claws, Bikers, Vehicles???

There's so many options and I only have so much money.
>>
>>64576720
>>64576722
>>64576745
>>64576772
>>64576781
Alright, thanks a lot! Now I have a direction to follow.
>>
>>64576797
This.
>>
>decide to play some 40k
>walk two hours to the nearest shop
>finally get there and drop all my models, which I carried by hand, onto the table
>ask if someone wants to play while I bring out my list, which I made as a fresco on canvas
>some newfag at the shop shows up, he's playing Tau
>fucking Tau
>decide to tailor my list while he's setting up, try to discretely bring out the white oil to erase part of my list while I mix together some fresh tempera to write it in
>he's already done with his first turn and lunch by the time I'm finished writing it all in, now it's my turn
>timetowreckshit.jpg
>I use a rope marked with knots to measure out my movement
>Range is decided by measuring two shadows at different times of the day
>just before I roll to hit, the fucking Tau player asks me to double check the gear on my guys
>say sure through gritted teeth, whip out the Eldar codex
>and the Dark Eldar codex
>also Harlequins
>plus the Forge World datasheet
>I'm allying a Riptide Wing and get forgot his Tau codex so I take that out too
>I'm halfway through flipping to my entry in Gathering Storm II when the Tau player stops me
>He already had put my list into Battlescribe and checked it himself seconds after we had set up
>I angrily put all my codexes back into my sheepskin satchel before resuming
FUCKING list builderfags, Battlescribe needs to be fucking banned from events. I'm tired of playing games against people who need their hand held through the list-building process.
>>
>>64576825
Acolytes are our best unit, and maybe one of the best melee units in the game.
>>
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Why didn't we get a tank focused Chapter and Legion yet? There's two tank-related characters, but they're not nearly enough and they're barely there. Iron Hands' Chapter Tactic used apply to vehicles but not anymore.

We need a Chapter which applies it's CT to tanks - if you could pick one such rule, what would it be?
>>
>>64576753
>Abaddon killing Draigo
Yeah right, next morning you'd find ADB's corpse strung up with the words "WARD WUZ HEER" carved into his chest
>>
>>64576797
>The best balance is the kind where everyone is so broken with OP tricks and models that no one is broken anymore if you bring your A game.
So the timeline where Mat Ward never left and ended up writing the rules for every codex.
>>
>>64576838
What the fuck did I just ingest through my eyes
>>
>>64576846
just give vehicles chapter traits and suddenly ultramarines, Iron hands, raven guard and crimson fists would be hella strong
>>
Is there a list somewhere with all characters of the HH novels?
>>
>>64576838
Kek
>>
>>64576846
Kill Chronus off and make a new Iron Hands OC with his statline.
>>
>>64576841
MSU or big 20 man blobs?
>>
>>64576824
I'm not talking about the money only. You need to follow like 12 extra files and shit to even use your codex. You need CA because points change. You need FAQ because some rule was fucked up. You need errata because they fucked up something in codex, You need errata for CA because they fucked up something that was meant to fix a fuck up in your codex etc.
>>
>>64576838
This isn’t good Bait and it’s also not funny
>>
>>64576878
>and crimson fists would be hella strong
Watch it be something stupid
>Vehicles w/ this trait count as being 10 models.
>>
>>64576825
Purestrains are awful, Acolytes are god tier, Aberrants and Neophytes are always good, Bikers are only good in a very specific set-up, almost all of the Characters are must have.
>>
>>64576891
20 man squads with 8 rock saws will straight up kill an Imperial Knight with even the slightest of buffs. Like, 30+ damage territory if you use the Vigilus detachment.
>>
>>64576900
i think its funny.....
>>64576875
some bullshit i found
>>
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>>64576564
female empowerment
>>
>>64576772
>I only now realized how fucking terribly the current edition was fucked up by GW. Jesus fucking Christ - they should refund people for all their books. What a fucking mess.
This. It's a whole lot of fucking books to keep track of.
>>
>>64576878
Even Dangels would be solid (reroll 1s to hit if stationary)
>>
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Is this nigga worth putting in Wave Serpent with my Wraithblades and Spiritseer? Or should I use the points on someone else?
>>
>>64576838
Old pasta, but still delicious
>>
>>64576904
That's fair, they still get RF range
>>
>>64576895
I don't know, people complain about this but I rarely find myself digging through books this edition. I just read the thing once, and remember what the FAQ said about XYZ. Or I make my lists in battlescribe so I don't have to worry about points.

I do play a lot though so that helps remembering my codex.
>>
>>64576924
true, imperial fists would be interesting too
>>
>>64576838
>I'm allying a Riptide Wing
Man, 7e was terrible but hilarious.
>>
>>64576891
Depends. You want to MSU to fill out a Brigade but I would recommend at least one maxed out blob for getting the most out of your stratagems.
>>
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>>64576848
>we now live in an age that needs ward to return to right the lore and balance fun and powerful gameplay
https://youtu.be/oL7PSlUuWPs
>>
>>64576947
>>64576878
Really the only losers would be:
>Black Templar
>Blood Angels
>White Scars
>Grey Knights
>Space Wolves
>>
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>>64576952
it was hilarious
>>
>>64576854
Yes. This is why people have such fond memories of 5th. Almost every army had some dumb bullshit up its sleeve and they all felt viable. Combine that with most armies getting revamped with brand new style plastics and you had a golden era.
>>
>>64576932
I'm playing bananas so my book suffer next to no changes for now. On the other hand being a marine player is a horror.
>>
>>64576922
Not really.

Buy the core rulebook and your Codex. Print out the FAQs and stick them inside the front cover.

Use the group/store copy of Chapter Approved, or print out the page with the relevant points changes and stick it in your Codexes point index.

Done.
>>
I miss the picture book list builder that was around in mid-7th until they got a C&D
>>
>>64576947
Would it make Vindicators useful?
>who would be down for allocating wounds like in AoS where if a single shot deals 6 damage it can kill 6 models that are 1 wound a piece?
>>
>>64576952
>Tfw Riptide wing will be back when Tau get whatever their Vigilus-style detachment is
>>
>>64576978
That was not how 5th was at all. 5th was garbage. 5th was the turning point where 40k started going from the old glory days towards the shithole worst parts of the games history. 8th has brought us back up a bit but we really lost the soul of the game after 4th.
>>
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>>64576838
>fresco
>on canvas
>>
>>64576975
Eh WS would at least get faster delivery boxes
>White Scars are the only chapter with Amazon Prime?
>>
>>64576977
>gets listed in the top ten as an 'Eldar army'
Every time!!
>>
>>64576928
If he were a HQ he would be perfect for a Wraith Host Supreme Command but he ain't so he trash.
>>
>>64576878
Or just mix and match vehicle tactics from the IG codex.
>>
>>64577006

How old were you when you played 4th edition?
>>
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>>64577006
>anything after 2nd
>'''soul'''

Hands down, 3rd and 4th were the most bland editions ever. You have Andy Chambers to thank for that horseshit.
>>
>>64576999
>Would it make Vindicators useful?
Nah. It fails because it's a double DX weapon.
>Heavy D3 Dd6. Two points of failure
And being 24" gun.

Give it:
>Demo Cannons are Heavy 3, up to Heavy 6 if targeting a unit with 6+ models.
>Ignores Heavy Penalty for moving.
>>
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>>64576983
>print faq and errata to core rules
>print faq and errata to core book
>print faq and errata to codex
>get those CA pages you need
>print faq and errata to CA
>also you might need an index that requires faq and errata as well
>Done
Makes me think that it's not how it should work in the first place desu.
>>
>>64577060
Fuck if I remember precise years like that. I started playing 2nd edition when I was like 14. 4th was the best.
>>
3.5th ed still best ed.
>>
>>64576854
Matt ward codexes were well balanced against each other
He knew how to write rules, he just wrote them on a higher base level than other writers
meanwhile cruddice just used a random number generator with it's base value set to 100 to calculate point costs and let a parrot walk across his keyboard for rules
>>
>>64577021
>WS would at least get faster delivery boxes
True. It is the best of those listed as losers. But it is significantly more situational than the other "winners"
>Ultramarines, CF, RG, Salamanders
>>
>>64577074
the alternative is live in a broken system
>which we still suffer but not to the same extent.
>>
>>64576969
Do we have any idea what Ward's been up to since coming back to GW?
>>
>>64577066
>Hands down, 3rd and 4th were the most bland editions ever.
You obviously didn't play those editions.

3.5e Chaos and 4e Tyranids were the least bland Codexes in the history of 40k. Witchhunters was godly. We had shit like Kroot Mercs back then, customizable Chapter Tactics with multiple choices balanced out by taking flaws, Catachans had an entire jungle ambush mechanic like GSC do now. On top of all that, they were among the most balanced editions ever, AND they had the best fluff. Andy Chambers was a fucking god among men and it's pretty obvious when you look at how the game and company both instantly started going down the shitter when he left.
>>
>>64577080
3.5th X2 is best edition
>>
GSC are really not that bad.

Was playing 1500 point Space Wolves v. GSC. Tabled them on T4. Yeah they got a mean Alpha Strike, but their staying power is nonexistant, and thats even with the cult strat that gives +1 to their saves (although 4++ on genestealers is pretty wicked).

Them popping up and charging or shooting is all well and good, but in practice it kind of fails with good positioning. Those fuckers with hammers are mean tho. Popped a LR in 1 charge.

Fun game though.
>>
>>64577119
bidding his time
enjoying no longer being the guy everyone hates
>>
>>64577080
That's basically 4th but without the updates published in the new core rulebook yet.
>>
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>>64577084
>Matt ward codexes were well balanced against each other
>He knew how to write rules, he just wrote them on a higher base level than other writers

Exactly. Given time. If all codices were Wardexes it would have been balanced through over the top shenanigans.

Cruddace is shit tier and we have proceded down a terrible timeline with him at the wheel.
>>
>>64577108
The alternative is actually do some playtesting. No, playing 7 games by 5 players is not playtesting.

Also getting updated digital files would be nice. This is the only reason I'm not buying GW books. I'm not eager to support such a bullshit. It would cost them nothing to release new version of digital codices updated with faq/errata changes.
>>
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Anyone have success with mutalith vortex beasts? Their models are gorgeous but theyre just so pathetic in melee and their psychic powers simply annoying for the opponent rather than threatening.

Why would i ever bring them over mauler fiends?
>>
>>64577144
>and thats even with the cult strat that gives +1 to their saves (although 4++ on genestealers is pretty wicked)
Genestealer Purestrains don't benefit.

GSC are also a high high skill faction. Your opponent might have just not been able to handle them.
>>
>>64577144
>although 4++ on genestealers is pretty wicked
Cheater/10

GENESTEALERS don't get Creeds.
>>
>>64577144

I'm gonna assume this isn't a subtle bait (if it is, touché) but Genestealers don't benefit from cult bonuses so wouldn't get the 4++
>>
>>64576564

Not enough non-4th generation models but aside from that, not much. Still hoping an event brings a fat Patriarch redux at some point.
>>
>>64577187
>Your opponent might have just not been able to handle them.
Considering he took Purestrains at all, he clearly didn't know what he was doing.
>>
>>64577185
>Anyone have success with mutalith vortex beasts?
Toying with them in my Tzeentch list.
>They guarantee my Pinks can get to S5 (S3+1 MVB +1 Herald) so with Flickering Fire they wound on 2+ rerolling everything (Daemonspark)

Only BS 4+ hurts them.
>>
What if certain units were merged with other units and instead just became upgrades? For example, regular dreads can have some extra points spent on them to turn them into venerable dreads and upgrade their statline. Or an Autarch could spend extra points to gain a jetbike instead of having a totally seperate datasheet for an Autarch on a jetbike.
>>
>>64577187
Don't you think that a lot of their buffing stuff is kinda redundant? Like Aberrants and Stealers do enough damage as it is to really make the biologus etc worth it for what they'll be fighting.
>>
>>64577251
Yeah this is a thing that should have obviously been done but GW decided to be dumb instead.
>>
>>64577251
I would like that, it used to be like this in 7e
>>
>>64577144
Post list.
>>
>>64577187
>>64577198
>>64577214
>cheater
Hah!

Fucker cheated and still lost?

Eh it doesn't surprise me desu, he's cheated before with his tyranids before.
>>
>>64577139
Literally every other 3e codex was shit, and for all of its 'options' most of the 3.5e chaos list building boiled down to the same bullshit with daemon bombs and triple basilisk/obliterator iron warriors being spammed relentlessly.

4e Tyranids were literally the edition where Tyranids became all about monstrous creature spam via Carnifex.

YOU are the newfag retard who never played 40k as evidenced by you regurgitating bad memes about those editions that you learned on 4chan.
>>
>>64577236
>t. Waacfag
>>
Are Necron rules suitable for proxying an actual necropsyker with an army of skeletons?

Because honestly I like 40k best when it's really just fantasy in spaaaace.
>>
>>64577281
Probably wasn't intentional, you'd think a book named after Genestealers would have it's chapter tactics work on them but yeah
>>
>>64577139
>dicksucking Chambers
>the man with a boner for sterilizing everything
>the man who shoved oldcron lore down everyone's throats

No thanks. Go back to your dinosaur edition, you raging psychophant.
>>
>>64577146
We still hate him you stupid fuck. He will never be forgiven for what he did.
>>
>>64577251
They did that in 7th. What would this fix other than maybe people taking Daemon Princes from other codices Which could just as easily be fixed with a "You may only have 3 DAEMON PRINCE keyword units in your army regardless of codex" rule?
>>
>>64577273
Borderline meme list.

Arjac, 1 unit of termis, wulfen, hellblasters,

Grey hunters n blood claws for troops.

30 wolves. Like actual wolves.
>>
>>64577297
>Waacfag
Tbf, he was responding to a post stating GSC aren't OP because <REASONS>

Countering those <REASONS> with
>Purestrains are a terrible unit.

Is a viable answer. It's like saying Guard aren't OP because you crushed someone's army of Ogryns with ease.
>>
>>64577345
I was talking about the genestealers.
>>
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>>64577185
>Their models are gorgeous
>>
Hey fellow FOTM-fags.

What Genestealer Cult are you going with?
>>
>>64577341
I think time has worn away the hate
we're mad about new shit now
>>
>>64577345
30 actualy wolves ? How the fuck to 30 wolves fit on the the table ?
>>
>>64577393
Mandatory 4armed Emp for Counterspell
>>
>>64577251

Because then, instead of having a simple datasheet for Dread, Ironclad and ven dread. You have a single clustered as fuck datasheet which has to list the changes that each Dred "upgrade" brings to the table, while also remembering the "cost" of upgrading the dread.

I would much rather have a seperate datasheet for each unit and have it easier to read. Prior editions were a huge clusterfuck because each unit had so many godamn options that choked up the rules. Options are a good thing, but it so clustered and so many were irrelevant that it just made the rules look like a grey puddle.
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Jackal Alphas + 3×2 Ridgerunners with Mining Lasers & Spotter outrider any good?
574pts for 6d3 42" BS3+ s9 -3ap d6dmg shots
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>>64577285
No faggot, just because you played with a bunch of WAACfags doesn't mean those rules were bland. 8th is exactly the same if you play with only people taking the most optimum shit. I literally still have the books from those days, 4e was god tier. You're a fucking fag.
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>>64577512
This. 4th was the pinnacle
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Where can I find the blackstone fortress rules? Apparently you can run those dudes in a regular 40k army
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>>64577393
Still deciding. They're all good except PP. Rusted Claw is really hard to say no to, but same goes for the 4AE.
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>>64577551
What makes four-armed emp good? Seemed the weakest to me. Please convince me as mine was already painted as them.
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>>64577543
In the Blackstone Fortress boxed set available at your local GW or LFGS
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>>64577543
battlescribe
Chaos
Slaves to Darkness
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>>64577498

So thats 12 shots of "melta" a turn on average? Also, the ridgerunners are BS 4+ and the lasers are heavy, so you'd have to stay still or suffer at 5+ BS.Coupled with their mediocre toughness and save, means youre going to outgunned and outranged by a lot of heavy support, and catching up to them means you fire at 5+ Not worth the points.
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>>64577567
The stratagem is busted, the warlord trait is solid, and the creed seems underwhelming at first but when you stack it with a Broodsurge Iconward with Augur + a Clamavus it makes for really REALLY reliable charges which is what you want for a list running lots of underground Acolytes. And why the fuck aren't you running a list with lots of underground Acolytes.
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>>64577590
They get a 9" move before the game, the Alphus can give them +1 to hit vs one target, so they become stationary gunboats sitting midfield shooting 42" with what are basically 12 lascannons.

Not amazing, not terrible.
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>>64577641

Eh I can sort of see it. They have no defences from being charged if you go that way though, aside from chaff ofcourse. Especially if the Ridgerunners dont have the "vehicle squadron" rule.
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>>64577586
I mean the Warhammer Quest - Blackstone Fortress rulebook, which doesn't seem to be in any of the megas
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New

>>64577691
>>64577691
>>64577691
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>>64573922
Just watched a guy talking about how Scions will get Brood Brothers and can give orders to GSC Brood Brothers and you get a 20 man GSC Brood Bothers squad who uses cult ambush and a deep striking Tempestor Prime to give them orders.
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>>64577762
Explain
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>>64577251
Honestly, it's pretty much semantics. Datasheet bloat is such a non-issue. Hell, making new datasheets for existing models (like GMNDK) is one of the few ways we get new units not tied to model releases post Chapterhouse.
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>>64577084
>Matt ward codexes were well balanced against each other

Utter bollocks. I've seen this garbage a few times and it's complete shite.

Firstly, there's only 4 definite Ward Codices: Space Marines, Blood Angels, Grey Knights and Necrons, all from 5th edition. If you played at all in 5th edition, you would know the power creep between each of those was fucking horrendous.

5th ed Blood Angels stomped the shit out of everyone including Ward's own Ultramarines book when they launched, and then they were beaten down to the mid-tier by 5th ed Grey Knights, the next Ward codex.

The Necron codex was written for 6th edition, and both Grey Knights and Blood Angels were both weak in 6th ed, so I have no idea where you're getting this internal balance shit from. The Necron Codex only stayed competitive because of stupid rules exploits that were all removed with the next book.

None of his Codices were interesting to play, they just had stupidly powerful shit for dirt cheap prices compared to everyone else, and dumb exploits that seemed accidental.
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>>64577620
3Cp to deny something seems a lot, but maybe thats just me. The warlord trait is meh due to the amount of CP you'll have anyway
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>>64575577
I do the same thing with sex. When a woman turns me down out of fear of my raw sexual power, i just count it as having successfully seduced and fucked her.
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>>64576208
Emperor's Children loathe the CoT; they see them as double-traitors for abandoning daddy Fulgrim
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>>64576435
That paint job is just awful, I'm sorry Anon. Way too thick, way too glossy.
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278 KB JPG
>>64578055
maybe because of the glossy clear coat i put on my minis
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>>64576655
Plot wise what is the the benafit to stories if a whole half of the galaxy is left in the dark
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>>64577170
It's almost as if having one good rules guy instead of multiple rules guys makes for a more consistana balance
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>>64577512
>>64577536
>My precious 4th edition cant be looked at too closely otherwise it fucking falls apart

Yeah if playing good stuff means that everything else is unplayable garbage that means your edition is trash. I only just started a few months ago. 8th Edition balance is fucking trash because "the most optimum shit" is limited to 2(3) factions. If that is the same back in 4th then 4th is just as fucking trash as 8th
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>>64578627
>I only just started a few months ago
opinion discarded
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8e is bland. Gsc codex is a good sign though.



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