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>News
https://www.warhammer-community.com/2019/01/23/23rd-jan-kill-team-starns-disciplesgw-homepage-post-1/
https://www.warhammer-community.com/2019/01/22/22nd-jan-theta-7-acquisitus-adeptus-mechanicus-kill-teamgw-homepage-post-2/
https://www.warhammer-community.com/2019/01/21/21st-jan-unboxing-kill-team-arenagw-homepage-post-1/
https://www.warhammer-community.com/2019/01/05/breaking-news-new-models-new-expansions-and-exclusive-revealsgw-homepage-post-1/
https://www.warhammer-community.com/2019/01/02/organised-play-events-near-yougw-homepage-post-3/
https://www.warhammer-community.com/2019/01/01/1st-dec-the-top-5-things-to-look-forward-to-in-2019gw-homepage-post-3/
https://www.warhammer-community.com/2018/12/28/28th-dec-white-dwarf-and-our-other-gamesgw-homepage-post-4/

>28/09/18 Errata
https://whc-cdn.games-workshop.com/wp-content/uploads/2018/09/kill_team_errata_en-1.pdf

>28/09/18 FAQ
https://whc-cdn.games-workshop.com/wp-content/uploads/2018/09/kill_team_designers_commentary_en-1.pdf

>Rules & Files
https://mega.nz/#F!UPxxkJzR!zEibn3rVdvIkCt38Qr4G0g

>Regularly updated faction tactics pdf
https://boardgamegeek.com/boardgame/256066/warhammer-40000-kill-team/files

>Homebrew Missions
https://pastebin.com/yB56vpHP

>$50 or under starting Kill Teams
https://www.youtube.com/watch?v=AgXd4NjJOis

>TQ
Startstriders, Chaos Space Marines and Aeldari are generally agreed upon to be the bottom-tier factions (kroot pending). What is so bad about them, and what can homebrewers and houserulers do to improve them for their playgroup?
>>
Still Arena's scans are missing
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>>64551194
We are waiting for you to scan it in.
>>
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>tfw first time posting the OP and didn't get [Embed] [Embed]
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>>64551525
In my non-english language?
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>>64551543
Feel free to cut the spine off your book, scan and OCR it for your fellow moonspeak types.
>>
I want to get into wargaming with a KillTeam of AdMechs, are they a good starter army? Although I am considering using proxies because the KillTeam box + a basic box of rangers is 80€. Would you mind if your oppoment used proxies? Thanks
>>
>>64551156

>Asuryani
>Drukhari

Harlequni when.
>>
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Whats the best specialization for a Melta toting Tactical?
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>>64552660
>Would you mind if your oppoment used proxies
What are you considering using for proxies?
>>
>>64552660
Would I mind? No, as long as it was crystal clear which models represented what.
Would the store your playing at mind? Well, if its a GW store...
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>>64553079
i like scout for mine to help get extra move from advancing to get it in better position
>>
>>64554381
Unfortunately for me im a murican so everybody over here almost refuses to make use of terrain properly, making good positioning almost redundant
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>>64555043
Your local players subscribe to the philosophy of putting the biggest terrain in the corners so that you can both shoot each other from deployment (and forget any mission where killing the other team isn't a victory condition)?
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So fucking ogryns and shit for killteam when?
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>>64555739
Probably never.
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What is the smallest possible killteam in 100 points? Fewest units
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>>64556184
There are lots of 5-6 model options (DW, primaris, murderclowns, etc.)

Only a couple of 4 model options (big nids).
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>>64556302
So 4. No Killteam consisting of only 3 minis?
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>>64556484
You can't skim the points lists in the book and figure that out yourself?

Most expensive model in the core factions is 25pts.

The only three model team that's possible is two Nightmare Hulks and a Gnasher-Screamer.
>>
>>64555690
More or less yeah. I mean theirs a bunch of waist high cover all over the place but all th LOS blocking stuff ends up in the corners.
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>>64557456
Killdozer time.
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>>64557456
Be sure and play the many missions where killing the other team is not a win.

When they lose despite wiping you out they might start to figure it out.
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>>64551156
I am new the Killteam and I was wonder if Gellerpox are even playable?
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>>64558478
Depends on what you mean by playable?

They have rules, they have models, they have tactics. (all in the RT set)

If you mean, are they any good? They aren't great but they certainly aren't the worst faction.
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>>64558406
Dont I lose automatically if my team routs off the board?
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How are the models in Blackstone Fortress for Kill Team?
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>>64559083
Some missions have wiping out the enemy team as a victory condition.

Some missions have breaking the enemy team as a victory condition.

Some missions have neither.

If it's not in the victory condition section of the mission then it does not apply. There is no standard rule that being wiped out is a win. Score lots of points while he sits in his deployment zone and you can create a situation where he wipes you but is unable to catch up on victory points.
>>
>>64559469
Servants of the Abyss is better than Heretic Astartes.

The Imperial models are mixed. The robot is awesome for admech, Vorne and R&R are interesting if you want to go melee focused guard.
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>>64559539
>The robot is awesome for admech, Vorne and R&R are interesting if you want to go melee focused guard.
Interesting, thanks for the heads up. Watching this atm.

https://www.youtube.com/watch?v=CHAx9WySfpI
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>>64551156
>TQ
Literally just more access to special weapons. For example, CSM are ass because you basically get 3 guys that can hurt things (who themselves aren't particularly tanky and liable to be gunned down in the first couple turns) and the rest of your marines and cultists are armed with BB guns and balloon swords.
>>
>>64551534
Good work keeping it going man. I usually make the thread but my internet was out for the better part of 2 days, dumb snow.
Remember to link the previous thread though for continuities sake. >>64475911
>>
>>64559083
>>64559507
Additional - compare sweep and clear to take prisoners.

Sweep and clear says:
Battle Length: The battle ends at the end of a battle round if there is only one unbroken kill team on the battlefield. Otherwise...
Victory Conditions: If the battle ends because there is only one unbroken kill team on the battlefield, that kill team’s player wins. Otherwise...

Take Prisoners has neither of those statements. The game doesn't stop and neither player autowins.

Ambush ends if the defender's players are all out of action, shaken or off table.

Assassinate ends when a leader is killed.

Defend the settlement ends if one player's models are all out of action or shaken.

Just some examples.
>>
>>64551156
>Still no Ogryn update for Guard
Rip dreams. Someday maybe.
>>
New to Kill Team and decided to pick up some Deldar after thinking they would be fun to paint (they are super fun to paint). With just kabalite warriors, it felt like much of the army was chaff and leadership would easily snowball out, how big of a difference are the witches?
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>>64559759
I dont play them but if they get any special weapons they are a must have. Seriously, AP is king in this game. The basic ones can probably be used for tying up Shooty enemy units, always go for the ones with the big guns.
>>
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What's the best Deathwatch KT, lads? I wanna run 'em and have 'em look like they picked up Necron weapons, etc.
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>>64560309
>What's the best Deathwatch KT, lads?
The boogeyman WAAC list for Deathwatch is x4 frag cannon gunners and a stock sergeant, leaving you at exactly 100 points (could also potentially take an Intercessor Sergeant with a chainsword replacing his bolter so he'd be 16 points too, less shooty but more survivable with his +1 wound). DW have a ton of solid options though, you can take almost anything and do reasonably well.

My buddy runs the following list he built using just the bits in the DW KT box and we've found it performs pretty solidly:
>Leader
Watch Sergeant (22 pts)
+Storm Shield
+Xenophase Blade
>Specialists
Veteran Gunner (demo) (21 pts)
+Frag Cannon
Veteran Gunner (heavy) (18 pts)
+Infernus Heavy Bolter
Veteran (sniper) (18 pts)
+Combi-Plasma
>Non-specialists
Blackshield (21 pts)
+Storm Shield
+Power Maul

We're planning on actually using proper rosters and campaign rules soon so he's picking up another box of DW vets + some intercessors
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>>64559539
> Servants of the Abyss is better than Heretic Astartes.
Even better than CSM with commander?
>>
>>64561561
their commander surpasses by far everything heretic astartes' commanders can dream of doing being a melee one man powerhouse
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Why are deathguard considered so strong?
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>>64562753
Reasonably resilient elite team with good weapon options that also have access to cheap filler units for taking objectives and such.
>>
I'm putting together some Scions for my KT. Should all of them have their helmets on? They're operators and operators should always wear their helmets! But! There is rule of cool.
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>>64562801
I thought poxwalkers were bad because they cause all sorts of morale issues?
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>>64562976
Only if you take them in large quantities. Most I'd ever consider is maybe 3-4, and most of the time I just run 2. They're great for babysitting back objectives while my marines get the real work done.
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>>64551194
Seconded.
Also, does anyone have scans for the Killzone specific missions? They’re not in the OP.
I wanted to create a simple web app to auto-generate missions by type but I’m missing a big chunk of the full list.
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>>64552660
So you, a stranger I have never met before that I have been paired with more or less at random, has nothing in his army but proxies? And you're not an experienced wargamer, nor have you played Kill Team?

Would you mind if I showed up to your pick-up basketball game with a set of golfclubs? Or if I joined your World of Warcraft raid with my Candy Crush character?

Yea, I would mind. I'm here to play a game. You haven't made even the barest minimum attempt to play that game. Fuck off.
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>>64562851
I've painted so many fucking Scion faces that I can emphatically assure you that YES, they should keep their damn helmets on.
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>>64562851
The leader should have the facemask + beret head but all the others should have helmets desu.
>>
>>64563622
I play Magic the Gathering with two merged decks of Bicycles and an elaborate list of proxies, anon
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>>64563944
you're my kind of dude
>>
I'm a bit burnt out on painting hordes, what are the most fun low model count teams?
>>
>>64564644
Deathwatch and Harliqins are 5 and 6 man teams respectively, with the former being high tier and the latter being OP.
>>
>>64551156
>Startstriders, Chaos Space Marines and Aeldari are generally agreed upon to be the bottom-tier factions (kroot pending). What is so bad about them, and what can homebrewers and houserulers do to improve them for their playgroup?

Funny you should mention this, I'm getting into KT with some friends and one is really looking at the Elucidian Starstriders. I'm vaguely in charge, what could I do to improve the faction? The team is structured so that you can (only) take precisely the four pseudo characters, the dog, the gunner and three mooks. You literally can't take any more men than that. I don't know why they've given Vhane herself points costs of less than 100, because in a 200 point game you literally can't make up the rest of the points.

In any case, would upping the number of gunners and giving them access to plasmas/meltas make a difference? What can I do to give my m8 a fighting chance?
>>
>>64564644
>>64565066
also death guard and thousand sons can be 5 man teams of approximately the same power level
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>>64565119
>In any case, would upping the number of gunners and giving them access to plasmas/meltas make a difference?
Definitely. Honestly the biggest factor holding back pretty much every "low tier" team is limited access to hard-hitting, high-AP special weapons IMO.
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>>64552660
IMO AdMech are kind of squishy, though they fare better than others. However I find their point costs are a bit of a downfall with them and their plasma is shorter ranged than other team's plasmaguns.
As for proxies, as long as it was clear what weapons they have and their model types (whether Skitarii or Beepboops) so you can't pull an 'actually, that gun is this! Haha!' on me, I'd be fine with it, personally. Lots of players have conversions and different models from the actual ones they're supposed to field.
>>
>>64553884
I think Geedubs care more if it's one of their models rather than WYSIWYG issues. Guy working in my store was offering advice before to a customer on how to convert Plague Monks to look like Skryre Acolytes for his Geedub store League army.
>>
>>64559737
Do you like the models or is it more about having their rules? Because you could convert some Ogryns for aesthetic counts-as. Off the top of my head you could represent your IG Scions using their models to contrast them alongside the smaller basic infantry.
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>>64559759
Wyches are your melee unit to synergise with the ranged Kabalites. Wyches are built to move faster and so get into melee quick (they're squishy though will get a 4+ invuln once Fighting).
You'll want a Hekatrix with Agoniser to really field pain reliably, I feel Wyches whilst hard to shift in a Fight and able to throw down a good number of hit rolls in it, they're still S3 and generally only -1AP. I think Hydra Gauntlets on the Fighters are most worth it for their reroll to wound which you'll need greatly, though at 11pts they're a bit steep for what you get with them. They could tie up some MEQ, though I don't see them faring well desu.
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>>64565066
>>64565139
Thanks lads. Some guys in my group already play DW and DG and I'm not really a fan of the Harlequin aesthetics, so I guess it'd be Tsons for me. How do they play? They seem pretty tanky and good AP on all their weapons seems sweet.

Also how are Grey Knights? On paper they seem good, their melee weapons are killer and some of their gunner options look decent too.
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>>64566473
Tsons are pretty solid. Resilient, great guns, psychic powers, and their cheap filler units are actually not terrible. Grey Knights are a mid-tier team, maybe upper-mid. They're glass cannons, mostly. Very powerful damage output but low model count and MEQ with no special defences means plasma/metla guns are gonna shred if you can't get into combat early. They're perfectly viable, though.
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>>64563622
I get it, but its just that I would be trying out this faction to see how well do they play and it would be with people that I know
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>>64566529
Would I be shooting myself in the foot if I didn't immediately pick up Tzaangors?
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>>64567413
No, not at all. Tzaangors are good for holding objectives and such in certain scenarios where you need a few extra bodies, and tying up powerful models in combat. But a traditional 5 man Tsons force is very strong
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>>64567516
That's good to know, glad I can build a decent team out of just one box then.
So for a 5 man list I guess I'm looking at 1 sorcerer, 1 soulreaper cannon guy, and 3 flamer guys? I'm a bit skeptical of having so many guys that are only getting work done within 8", though that -2AP on a D6 auto-hits seems sweet.
>>
>>64566117
They're way too big for scions. You could use a bonehead and two ogyrns as a gellerpox team.
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>>64567086
>and it would be with people that I know
So why are you asking us instead of asking them?

Is it because they've already told you no?
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>>64567086
And why are you refusing to say what you plan to use for these proxies?
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Had my first experience playing KT at an LGS today. Not sure how to feel about it
>first day of new campaign
>paired against a large onion-smelling man playing Deathwatch
>he pulls his mini's out of his case
>they're all unpainted grey plastic
>upon closer inspection bits of sprue are still visible on them and there are obvious cracks were he hasn't got bits to sit together properly due to poor removal from the sprue
>a bit weird but I guess if the store is fine with it whatever
>roll Recover Intelligence on the mission table
>go through scouting, deployment, etc, nothing out of the ordinary
>once the game gets started he turtles in his deployment the whole time, takes pot-shots at my guys when he can
>no attempt to take objectives
>point this out to him and he just shrugs at me
>avoids eye contact and just mumbles under his breath most of the game
>I end up winning something like 18-0
I know LGS's attract some spergs, but wow. That was definitely not what I expected.
>>
>>64567086
You don't know anything about wargames, right? You're going to play a bunch of games to figure out how to play well before you can decide how well this faction plays. If you like AdMech then just go and get some models.
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>>64568048
So he just kinda sat there? I thought that Deathwatch was fairly close range?
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>>64568296
That's not such a big deal in KT.

However they were playing a mission where you score victory points each turn and where wiping out or breaking the enemy team is not a win.

Even if he had managed to wipe the guy out it probably would have been impossible for him to catch up.
>>
>>64567701
Yeah, I would probably stick to a single flamer guy and have the other two with regular bolters, especially if you're not going to have a larger roster to pick from. Otherwise, yeah, 1 sorcerer, 1 soulreaper cannon, flamer guy with an icon of flame, 2 mooks sounds pretty good to me
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>>64560309
Very cool mini
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>tfw currently playing Hitman 2 and just watched Polar and all i want now is rules for a one-man assassin Kill team
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>>64563622
>when you have autism
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I play DG and I'm tired of winning and being OP, games get boring.

I'm looking for some variation, More numbers, more customization and more struggle to win.

I was thinking CSM or Imperial Guard. Any recommendations? No Tau shit pls.
>>
>>64570768
Well, guard are top tier if you take 8 plasmas, each plasma you don't take lowers the strength of the team. So if you want to play shitters, just avoid plasma guns. CSM are just bad all round, so you're good to go there
>>
>>64570825

I like meme lists so I dont know. I know about 8 plasma guard and 4 frag cannon deathwatch, so I might go with CSM considering they're getting new models.
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>>64568296
Deathwatch is strong at close range but they aren't necessarily slackers at long range.

I run 3 intercessors with bolt rifles, an Infernum Heavy Bolter and a Frag Cannon. They can hit pretty hard out to 36 inches, even as a starter team, and get really deadly once in the 12-15 inch range.
>>
>>64551156
The easiest way to fix Aeldari is to replace the Dire Avenger entry with an Aspect Warrior entry and add Fire Dragons, Striking Scorpions and Howling Banshees to it. Maybe Dark Reapers too, maybe. That could be too much.
>>
What do yourdudes listen to as they are dropped into combat?

Paint it Black need not apply.
>>
>>64562753
They have some of the best war gear options in the game
Sadly they fold like wet farts to plasma and railrifle spam, though they are almost immune to small arms firw.Arena has made poxwalkers significantly better as door openers and objective holders so that is also a plus. Flails are insanely accurate and strong but at the end of the day, the enemy still only goes out of action on a 4+, so that is a bummer.
>>
>>64572050
A nice bit of a Commorite fitting soundtrack
https://youtu.be/a7QUutqzaPE or
https://www.youtube.com/watch?v=o1tj2zJ2Wvg
>>
>>64568296
Deathwatch can do pretty much anything, their arsenal is really versatile. His team comp for that game was 2 frag cannons/2 infernus heavy bolter guys and his leader had a combi-plas and a sword so it was pretty range-oriented,but I'm still not sure what he was even trying to do just letting me have the objectives.
>>
>>64567915
Kek I have not asked them yet, I just wanted to see if it was generally badly seen
>>64567924
I was planning on using some High elves that my older brother gave me a long time ago. A friend of mine could lend me some dryads from AoS or some Genestealers (those would be more appropiate). I would use rubbers to diferentiate the models.
I would also start a campaign with my local group in a nearby future and use proxies if the models I bought have not arrived yet. (They are cool with it, they are happy to see new people in the hobby).
>>64568168
Pretty much, I've only played a couple times in small games. Most of my lore knowledge comes from binge-reading 1d4chan and what my friends have told me
>>
>>64563139
>Also, does anyone have scans for the Killzone specific missions? They’re not in the OP.
You're a retard. They are in the OP.

What isn't in the OP is all of the team starter missions.

I have all of them.
>>
>>64574531
It's going to take you a good while to actually learn to play the game well so that you can then decide if this faction plays well.

Stop being a faggot and just start a team.
>>
>>64563139
On that subject, how is everyone storing their mission cards? I'm using the kill team mini case and it's about 3/4 full...
>>
When's the fucking eldar box coming REEEEEEEEEEEEEEEEEEEEEE
>>
I want to go bakka with a melee focused team. Is genestealers-only Nids team playable or just a meme? I want to get some extra terrains anyway so the Writhing Shadow set seems to be a good deal for me.
My friend are playing CSM, Scions and Primaris if that matters.
>>
>>64556484
The minimum amount of models for any Kill Team is three. You just get and extra command point for every full ten points you have less than your opponent. There is nothing stopping you from having a Kill Team that is a single stealth suit and two drones. I've done it, I've also won games with it.
>>
>>64577526
Genestealers will piss on all of those teams providing you don't play on a desolate board.
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>>64554381
different anon, but melta scout tactical is good? I realized the other day that melta guns are assault, so I wanted to stick one in my list to run up and delete things, but havent given it a try yet
>>
>>64577988
My friend has a 3D printer so we have tons of terrains. I also have the big starter set terrains on my own to play with GF so yeah - our tables tend to be quite busy with terrain pieces.
>>
>>64577893
There is an 89pt 3-model team
>>
How bad is it to go for Fire Warriors instead of gun drones? I know the most optimized list s for Tau have all but the specials and leader be drones, but loading up on bodies and calling the team the Shas Seven seems like too neat of an opprotunity to pass up.
>>
>>64572050
GSC; https://youtu.be/Notvwwez-LM
theyre lead by a Keleromorph and their planet is Snowy Mexico
>>
Carapace on a Leader, Veteran and two non-spec Stealers to keep them alive for a while and annoy my opponents with 4+ save. Rest don't get them so they can keep gotta go fast. Not sure about toxin sacs tho - extra dmg with the AP-4 on 6+ seems to be a nice thing. On the other hand by dropping them I can fit another Stealer for 9 in total.

++ Kill Team List (Tyranids) [96pts] ++

+ Leader +
Genestealer [12pts]: Extended Carapace, Leader, Scything Talons, Toxin Sacs

+ Specialists +
Genestealer Veteran [12pts]: Extended Carapace, Scything Talons, Toxin Sacs
Genestealer Combat [12pts]: Acid Maw, Scything Talons, Toxin Sacs
Genestealer Scout [12pts]: Flesh Hooks, Scything Talons, Toxin Sacs

+ Non-specialists +
2x Genestealer [12pts]: Extended Carapace, Scything Talons, Toxin Sacs
2x Genestealer [12pts]: Scything Talons, Toxin Sacs
>>
>>64578751
>Snow Mexico
So like the andes?
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>>64578304
Fire Warriors actually aren't bad, they're stock rifle is actually pretty respectable with good range and S5. The problem is they're just completely outclassed by drones in pretty much everything due to their sheer versatility and ability to sacrifice themselves to save your key operators (not to mention they're cheaper).

Honestly I'd say they're fine as long as you aren't playing in a super cutthroat WAAC meta. Make sure you take the turret, it's really the big thing that makes some number of Fire Warriors worth it.
>>
>>64578931
Extended Carapace is a trap IMO, in my experience everyone and their mother is running some kind of AP weapons so you're better off more consistently getting them into combat.
>>
>>64579038

Sounds pretty good then, thanks. I was already planning on the stock rifles and turret anyways, and I probably would have taken a breacher or two just for flavor if the rules didn't completely shaft their gun over.
>>
>>64579003
yeah.
>>
>>64579057
How about keeping them on a leader just in case? Also what about sacs? Is the extra damage on 6+ worth it? Claws resolve with AP-4 on 6+ as well so my opponent might have hard times to save from those extra damages.
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Where do Scions/Guard fit on the tier list, I don't really want to commit to a shitty faction in KT
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>>64579882
really well, although with Arena AM might have dropped since they can no longer spam shooting turn 1 nor make a huge shooty blob without losing victory points they are still good
>>
>>64579882
Very strong, would probably put them in the top 3 factions IMO.
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>>64579882
8 plasma guard is a waac tier comp. All scions is a fun and competitive list. 19 guardsmen + a sarge is a fun and fluffy list.
You have options.
>>
>>64576808
About the same time they remember to give them Plastic Aspect Warriors.
>>
Do we have any Arena files and stuff?
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>>64579038
which turret option will see more use?
>>
Has anyone tried to Homebrew adeptus custodes into kill team yet?
>>
>>64580712
No, and sombody who did the mathhammer found out that even 3 bare bones Custards outfights most KT's.
>>
>>64580712
Impossible without changing their stats or modifying KT rules. You need 3 minis minimum, so that means you get three bs3+ ws2+ melee monsters with t5, 3 wounds and 2+/5++ saves. They're gonna easily shrek everyone but the waaciest teams.
>>
>>64580942
So you're saying that in order to homebrew rules for Custodes, he may have to use homebrew rules?
>>
>>64581066
He may have to homebrew harder than just giving them points values.
>>
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my new kill team
what do yall think?
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>>64581135
the stuff on his head definatly could use some work , although it doesn't look as 'fro like in person

i still gotta do the glowing bits
>>
>>64581135
>>64581148
I can not even begin to imagine how utterly miserable a skittle would be trying to blend into nature. Well done.
>>
>>64581200
The idea is they are from a sort of agri-forge world with big mechanical farms

Or alternatively

A world with some ancient archeotech that makes plants grow like crazy

Haven't quite decided
>>
whats the new commander rules like?

How are you supposed to get faction specific cards since they quit selling faction boxes?
>>
>>64581490
not faction terrain specific
>>
Help me with a fun GSC list please
>>
>>64581548
Neophyte Hybrid Leader: Bolt Pistol and power maul (7)

Acolyte Hybrid Zealot: Heavy Rock Cutter (12)

Acolyte Hybrid Combat: Heavy Rock Cutter (12)

Neophyte Hybrid Medic: Shotgun (5)

2 Acolyte Hybrids; Heavy Rock Cutters (24)

2 Neophyte Gunners: Flamers (18)

1 Purestrain Genestealer: Acid Maw, Scything Talons (11)

1 Purestrain Genestealer: Scything Talons (11)

I found this but it looks unfun :(
>>
>>64581378
I got the perfect name for the world - Limmy-22
>>
So did those Inquisition rumors ever amount to anything?
Was waiting for them before getting into Kill Team.
>>
>>64583531
Not yet. It's GSC release window right now, give it a month or so.
>>
>>64566117
I love their lore and models. They had them in Shadow War so I'm sad they didn't bring them over.
>>
What's a good Guard kill team? And is the Rogue Trader box worth it?
>>
Melta carrying Scout specialist Tactical Marines, yay or nay? I like the idea of running up on something and just deleting it, but you'd have to be within 6 inches to benefit best from it, and you'd still suffer the shooting penalty advancing to close in to that range. It feels very situational, and best used on a really terrain dense board to avoid getting shot off before he can be used. Anyone have better insight?
>>
>>64581135
>>64581148
Behold, a shrubbery.
>>
>>64583836
-> >>64580112
Rogue trader is meh. Gellerpox half is a viable team, even comes with a strong commander, but the trader retinue is trash,sadly. The rules for close quarters are supposedly fun, but they are also available in the Arena box.
>>
I'm about to build a couple breachers and a ds-8 support turret to my tau guys. I can fit the ds-8 if I take the smart missile system instead of the missile pod; it has more missiles on the model but costs fewer points. Is it significantly worse?
>>
>>64583973
I just bought arena and I'm not sure what it is. I won't be able to open it for a few days. Does it change the whole thing?
>>
>>64583940
Veteran with a melta is very scary when the deployment areas are close. Veteran move and can put him into perfect position to delet the enemy leader turn 1.
>>
>>64584015
Why are you buying things without understanding what they are, Anon? It's a competitive expansion for killteam. It has terrain, boards and rules to run tournaments with rigidly defined terrain placement and supposedly better balance.
>>
>>64584048
I buy stuff and figure it out later. Sounds neat, good purchase.
>>
Question: Since the Raven Guard apparently don't have a normal box, let alone a kill team box, is it ok if I just buy some EtB SM and paint them Raven Guard colors or nah?

Yeah, I know that changes literally nothing in-game but hey, fluff and shit.
>>
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>>64584333
Sorry kiddo, you're only allowed to paint mini's as they appear on the box. ETB primaris are ultramarine-only.
>>
>>64584333
Shapeways has raven guard shoulder pads you can buy
>>
>>64584333
That is a very silly question, Anon. Do you frequently sit in poorly ventilated places for long stretches of time? Do you have a CO detector?
>>
>>64584333
this is sarcasm, you can paint them as Raven Guard or whatever chapter you enjoy
>>
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Hey /ktg/, still working on my Ork Kill Team. Pretty standard fare, really happy with how they're starting to look. For my first models I've built/painted I think they're looking ok, the pictures of my Kommando show how far I've come in a month. I also did a little kitbashing work to give my Grot Leader a stupidly large gun.
>>
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>>64585239
>>
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>>64585249
>>
Anyone with the scans of sector fronteris? Thanks!
>>
>>64585239
>>64585249
>>64585260
For your first models they're looking swell. Remember to drill your barrels out, it's especially noticeable when you don't with those big boxy ork guns.
>>
>>64585340
Just bought my pin vice and started going over my models and fine tuning. Thank you Anon!

I need to consider a second army because I really went all in on the "Orks are the melee army" and would love to play something shootier but also not Adeptus Astartes. I also want to learn how to paint something other than Greenskins to learn more technique. Recommendations?
>>
>>64581135
Looks really cool anon but I think you could spread the vegetation on his body a bit more. It kinda looks like he has a moss hat.
>>
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So Im thinking of homebrewing new rules for my eldar so they dont suck so bad when i play in my casual group, but I cant think of anything other than having orders have a chance of affecting more than one model (ex: Dire Ave. Fires and Fades, roll a D6 if their is another DA within 2", on a +4 use the same tactic on that model) or make it so they dont get shaken so often (we play our games at 150). Should I just nut up and play normaly? What homebew ideas do you all have?
>>
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>>64551156
>tfw I can't use my Custodes in Kill Team
>>
>>64581135
I feel like his moss hat could use a bit of color variation. Dab at it with a darker green. Like, don't put too much on the brush. Think drybrushing, but with regular paint and a little more of it.
>>
>>64578931
I'm not a fan of Toxin Sacs personally, though also a box of Genestealers contains 8 of them, so if you did go for the 9th, which is worth it for the extra body, you'd need to figure out where to get it from if you don't already have a Tyranid/GSC collection going.
>>
>>64579447
Note the Toxin Sac just adds +1 damage, so that is factored in after the save has been made (though FNP rolls to negate it would be tougher).

It does mean you get a better chance on the injury roll for your target by rolling an extra dice and picking the highest, though getting a 6 to wound isn't going to happen often at all, maybe once or twice a game.
>>
>>64581084
Going against a trio may work if you fielded a higher point cost team against them, like a 200pt team. The math-hammer was done factoring a 100pt team.
>>
>>64579337
Neato!
>>
>>64586118
I don't think that would be enough. You need special weapons to get through their toughness/saves, but most teams are already maxed out on special weapons at 100p.
>>
>>64581490
>since they quit selling faction boxes?
Which boxes are you referring to?
>>
>>64580276
What are you going to do with them without the boards?

The only generic thing in there is the close quarters rules and they're in RT (two very small changes in arena)
>>
>>64579882
In which format - regular KT, Commander or Arena?
>>
>>64580492
Most people would probably say smart missiles but I almost exclusively use the missile pod. Str 7 damage D3 is too good to pass up. The turret is easy to magnetize though so I'd recommend doing that.
>>
>>64585380
"shooty but not marines" gives you imperial guard, tau and adeptus mechanicus right off the bat. They're all very solid teams, pick whichever one you like the aesthetics of
>>
>>64583973
>The rules for close quarters are supposedly fun, but they are also available in the Arena box
Note that the arena close quarters rules are amended from RT.
>>
>>64583976 see >>64587072

Also for more detail: Smart missile fire 4 shots that ignore line of sight but always hit on an un-modifiable 6. It'll rarely kill anything as it has the same profile as a rifle but is good for constantly peppering the enemy and punishing hidden leaders. The missile pod on the other hand is a relatively hard hitting weapon but it does need line of sight so deployment is important, it needs good sight lanes right away since it can't move. Both turrets also need someone to babysit them, a fire warrior or a breacher needs to be designated as the turrets owner and stay within 2" or the turret permanently deactivates. It's a job better suited to a fire warrior as he has a longer range gun, a breacher should be moving up the field to get the most out of his blaster.
>>
>>64551156

Do any of you play Kill Team set during the Horus Heresy?

What changes would you or do you make?
>>
>>64555739

> Commandos
> Ogryns

Thinks about what you said.
>>
>>64587853
Excluding everything except tactical marines?

Seriously the only change that would be needed is if you wanted to include all of the special chapter specific units and KT doesn't have those.
>>
>>64587863
But gellerpox hulks are a thing?

They're also ideal to use as rules for Ogryns.
>>
>>64587875

You could still have Orks and Eldar and shit but yeah I see your point.
>>
Can anyone help a moron like me understand what purpose shield drones fill for tau? I’m reading over their stats and it sounds like all they do is sit there and be really hard to kill with their 4+ invuln save and 5+ pseudo-feel no pain.

It looked like shield drones can’t attack at all and can’t give their defensive bonuses to another fighter, so all they do is sit by a high priority target and soak up damage done to them. Right?
>>
>>64587886
Like anyone plays HH with an Ork army. It's all marines all of the time.

DESU, all it really does in practice is exclude things - primaris, scouts, tau, tyranids, GSC, deathwatch, grey knights, thousand sons, deathguard, possibly heretic astartes.

And what does it add? Unless you start bringing in the elite units that don't feature in KT then nothing.

If you like HH then do an HH themed kill team and just use it.
>>
>>64587900
Correct.

Drones in general are meat shields. Shield drone give up the gun for a decent chance at not being fucked by the mortal wound.
>>
>>64587900
They drive your opponent insane, that's what they are for. When you are up against a Tau kill team you can't just pick and choose your priority targets, you have to kill their drone defences first which is actually easier said than done. Shield drones for example a lot of the time are easier to kill by having damage transferred to them by savior protocols because it bypasses their invulnerable save.

Shield drones also render high strength/ap but low shot weapons almost completely useless against Tau. Fire a missile launcher at a pathfinder and instead of dealing D6 damage to the pathfinder you end up dealing 1 wound to a drone that has a 1 in 3 chance of being ignored all together. Even better because it's the drones owning player that has wounded it by using savior protocols then he rolls the injury roll meaning that he can choose to re-roll it with CP.

The easiest way to beat drones is with weapons with lots of shots, flamers are a good choice. A lot of people haven't figured this out yet and don't play with a command roster anyway.
>>
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Is there any point to running the shooty stuff in an ork team? I love deffgunz to bits, but with the shitty BS and various negative modifiers, I should just run boys, kommandos and burnas, right?
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>>64587853
> What changes would you or do you make?
Lot of HH special abilities converted into 8th
Wargear options from HH converted to 8th
All hh infatry units except termies and named characters added (hq's as commanders)

Only hard to balance part is point costs. Would marines from different legions have different costs cause of legion abilities? How you should convert ap, damage and costs to 8th?
>>
What other tactically advantageous trait or gear could I add to an 8 plasma IG team?
>>
>>64590755
I cannot be the only one whose jimmies get rustled as fuck by pistols with an ammo belt hanging out the magazine slot...
>>
>>64591672
If you're building a ludicrously over-sized pistol the main issue with going belt fed is eliminated.

What you don't see is any consideration to starting the belt or links in the air with the brass.
>>
>>64591672
But it is just dumb. No good reason for it.
>>
>>64590518
Burnas aren't that grenat IMO, boys are fragile, and so are trucks.

But simply play Bad Moonz. Reroll ones plus dakka dakka dakka roughly makes that half the hits land instead of a third. With that, you can have nice shooting. Also, the strategy that let's you shoot twice with bad moonz units is so much better than More Dakka.

So, have fun, and remember to bring Flash Gitz, cause these guys hit hard.
>>
>>64592399
You've forgotten which thread you're in.
>>
>>64591053
Additional chromosome and ass cancer
>>
Just getting into warhammer. How important is magnetizing my troops?

I don't think I'd be able to handle the regret of not being able to mix and match which weapons I want
>>
>>64592709
I’ve found it useful for transporting a versatile kill team in a smaller box, but some people prefer making separate models for each weapon option. To each their own really.

If you must magnetize though, do so with important specialists or leaders.

Doing up a quick Ultramarine kill team for my nephew who’s just getting into the game. Here’s a 15 minute marine with pen ink for the blue.
>>
How are Tyranid Warriors in KT?
>>
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>>64592709
>magnetizing infantry
>>
Do Dark Eldar have a similar play-style to GSG?
>>
>>64586565
I have Necromunda boards - might work just fine.
>>
>>64593311
>not magnetizing your shit
Enjoy finding your dudes unplayable with one of dozens rule changes GW is doing every 24 hours.
>>
>>64593244
Pretty good, most Tyranid teams probably want 1-2 (maybe even 3) IMO. They're some of the few multi-wound models in KT, and they're reasonably strong in CQC and at range (provided you don't just leave them with the stock Devourer, 2 extra points for a Deathspitter is fine). A Venom Cannon heavy spec warrior in particular will get shit done, and a Warrior leader is a reasonable choice.
Remember to give them all Boneswords, it's basically a free upgrade.
>>
>>64594340
Waah, waah. We're only talking a few models and if you weren't dumb you'd have had a selection of weapon options in your roster anyway.
>>
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>>64587853
Nah, though my buddy is doing up his Heretic Astartes team as 30k Emperor's Children. Should look pretty spiffy when they're all done.
>>
>>64595605
Oh yes, I surely love to buy 20 DW vets to build all options when I can just put a few magnets here and there and enjoy all of them with just 5 dudes.
>>
>>64595665
I have 22 in my DW roster (no limit in campaigns).

I like that each of them is distinct, not the same guy with different weapons.

>>64595665
>I surely love to buy 20 DW vets
Be less poor.
>>
>>64595665
How do you even get them posed well like that? One set of arms will properly match the head/torso/legs alignment, the rest won't and they'll look like ass.
>>
>>64595747
Hint: He doesn't have them properly posed and they do look like shit.
>>
>>64595747
>One set of arms will properly match the head/torso/legs alignment, the rest won't and they'll look like ass.
Learn how to magnetize m8. I had no problem with posing. The only extra thing I had to do was to put a 3mm of pin in the x-blade arm to keep it high but that's it.
>>64595729
>If you don't want to buy 20+ models for a skirmish game that can be played with only 5 of them you are poor
The absolute state
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>>64595821
Post your models then.
>>
>>64595850
And then post them with a second set of arms.
>>
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>>64595747
>How do you even get them posed well like that?
How do you want to pose a model with an infernus bolter or a frag? DW legs are not posable as well. In terms of arms you need an extra tiny piece of metal wire to pose the arm however you want. Used to do that with my Ork warbosses - it takes like 10 seconds to do.
>>
>>64595888
That's a good example - frag and infernus want the torso twisted substantially. How is that going to look with bolter and power sword?
>>
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>>64595915
>>64595850
>>64595872
Not at my place to post them painted but I have some wip pics saved. Here comes the fag cannon
>>
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>>64595915
>>64595872
>>64595850
Lemme smash
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>>64595983
Gun not aligned with forward foot.
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>>64595915
>>64595872
>>64595850
Flame boi load out
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>>64595983
>>64596004
You realise that
>>
>>64596005
Of course it's not. He is marching with it - didn't want to have a shooty pose. Also if you are so picky - it's not hard to magnetize the hips point at all. Hell, it's even easier than magnetizind arms because you can put a big-ass magnet there like a 3mm or even 4mm magnet. Used to do that with crisis suits just for the sake of transporting them. Why do you guys are so autistic about magnetizing? You get literally mad every time someone posts magnetized models.
>>
>>64596005
>>64596065
Wanted to copy this pose, to be exact.
>>
Does any of the new GSC shit get rules in KT? I know the kelermorph does but does anything else? The biophagus seems like the kind of unit that would get rules
>>
>>64596193
Not yet.
>>
>>64586057
Well, getting a single Stealer on secondary market won't be a problem. Hope that running 9 fuckers over 8 with sacs will be worth it.
>>
Could someone who has both Arena and Rogue Trader please outline the rule differences, please?
>>
>>64597085
For close quarters:
You deny door opening on a 5+ instead of performing a roll off. Only the point blank overwatch tactic exists.
>>
>>64596138
That slow methodical trudging along pose would work a lot better if the dude wasn't screaming his lungs out.
>>
>>64597569
Cheers!
>>
>>64598764
GW had oddly enough never been that good with modelling their own models. Many of their multipart kits have a lot of potential for dynamism, if positioned properly, and yet they're always assembled in some of the most boring or nonsensical poses...
>>
>>64585380
>>64587123
Or Tau or Thousand Sons, depending on how much you consider psychic space marine mummies in armour to be "space marines"
>>
Looking to try a new army. New to painting. Please rank from easiest to hardest.
Dark Angels, Necrons, Admech, TS
>>
>>64601873
easiest to paint or to play?
paint: Necrons (by far), Ad Mech, DA, Thousand Sons
play all about the same
>>
>>64601915
admech is 2nd easiest? Thought they'd be the toughest with all the tiny details
>>
>>64601873
If you go with Ad Mech make sure to paint the inside of the coat before attaching the torso to the legs
>>
>>64602164
All the tiny details are metal, so you just paint it, wash it, drybrush it, hey presto
>>
>>64602164
You can paint skittles fairly easily.
https://m.youtube.com/watch?v=N9lS7Wgnq8U
>>
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>>64572050
Takin Care of Business
>>
>>64572050
Killteam Zephyr, the killteam I made out of /mydudes/. chapter was inspired in part by the song

https://www.youtube.com/watch?v=iv8GW1GaoIc
>>
>>64603527
That turtle van is radical
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>>64603908
It's a gene deere
>>
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>>64603960
>>
Played a few pick up games of KT to familiarize myself with the rules, and I'm going to be hoping into my first campaign tomorrow. I gave the campaign rules a once-over, was just wondering if there's any common mistakes or overlooked campaign rules that are commonly missed/misinterpreted that I might have overlooked?
>>
>>64604140
Don't play a faction that relies on a large number of models. The starting team size is capped at 12, so you'll be understrength for weeks.
Give all specialists a thorough look. Some are way more useful at higher levels than at level 0. Coincidentaly, write down all the abilities and strats you can use on a cheatsheet and don't forget to use all your tools.
Remember fireteam rules, always have at least 2 nonspecialist mooks if you're taking them at all, otherwise their leveling up speed will become atrocious. Try adding a new guy to a fireteam each time you fight to prevent losing fireteam xp if they croak. Also make notes who kills who during the game, experience gain is tied to that as well.
>>
>>64551156
Any one has a good ork list and tanctics? Im struggling against any army (tau, tsons, deathguard, necrons) and im slowly starting to get frustrated

My current killteam is a gretchen leader, a veteran combi scorcha nob, a kommando nob with powerclaw, a demolition burna, 3 kommandos and 2 normal gretchen

This team failed to make an impact, please help
>>
>>64604624
Elaborate on "failed to make an impact." Did you just not win? Or were you doing so bad you didnt even get a flesh wound in?
>>
>>64604733
Today i failed to kill any tsons or tau, just flesh-wounded a marine with the scout boss commando
>>
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My box of rangers/vanguard arrive tomorrow

Whats a good all round kill team to make with 10 rangers/vanguard and 2 rustalkers and 3 infiltrators
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can gsc take the magus as a leader?
>>
>>64604972
>leader
infiltrator princeps
>sniper
ranger with transarq
>comms
ranger with omnispex
>combat
ruststalker princeps with transonic blades
Alternatively:
>heavy
vanguard with plasma caliver
>non-specialists (pick what you can fit in)
vanguard with arc rifle
vanguard alpha with phosphor blast pistol and arc maul
infiltrator with p. sword against marines, ruststalker with transonic blades against nids and orks

As an option you can run a naked ranger alpha leader and hide him somewhere while your sicarian princeps' dynamic duo chop motherfuckers up.
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what would a good gsc kill team look like with a magus as the commander?
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>>64604998
The Magus is a commander available for commander-specific missions from the namesake expansion.
>>
you guys know any good display cases for a kill team sized force? Just finishing painting my first proper roster and I'm pretty happy with the paint job, would love something to display them on my desk that protects them from the dust.
>>
>>64561561
SotA's commander is very expensive and melee based and also can be only fortitude specialist. I with commanders SotA and CSM are equal or CSM may even be better.
>>
>a set64593244
I use 2-3 in every game so far (2), the Venom Cannon is awesome and the combat specialist can take an objective from pretty much anyone.
>>
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>>64608413
>a set64593244
>>
>>64593244
Venom Canon is awesome on a heavy and a Combat Specialist with a toxin sac can contest objectives well or just rip shit appart.
>>
>>64608457
Thanks, I tried again.
>>
>>64608828
I'm honestly just confused about what you even did
>>
>>64563622
stop gatekeeping you fuckhead. let 'em see if they like the game to begin with before the shell out a ridiculous amount of money on plastic
>>
>>64604998
Commanders are not leaders. You can onlytake a commander where the mission explicitly permits it. Commanders don't get the leader specialism and a leader is still mandatory.
>>
>>64609632
Going out on a limb he had 'a set' highlighted in another post when he clicked to reply and somehow fucked up deleting it, taking out the >> instead
>>
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>>64604214
Thanks, hadn't considered the pitfalls of playing a high model count team. Luckily I decided to run Death Guard for the campaign so that probably shouldn't be an issue.
I'll give all the specializations a once-over before submitting my final roster, I had originally just taken the ones I normally run but you're right that it's probably a good idea to consider ones that might be really good with some leveling up.
>>
What's the "best" anti-MEQ team I can build as space marines without taking scouts?
>>
>>64605080
>>64604972
Seconding the naked ranger alpha as a leader, you really need the CP, and he can still snipe anyone inside of 15" with 2 BS3+ S4 shots. You really want the CP for potential passing shaken checks. The Comms + sniper arquebus combo is very powerful and will most likely kill something, but it is expensive. 2 plasma caliver minimum though i would say per list to be somewhat playable in the kill team environment.
>>
>>64614025
>2 plasma caliver minimum though
Box only comes with one, presumably the dude is working from just the Skitarii kit.
Though he'll have plenty of skitarii left over to give plasma guns to later if he decides to build a more competitive list.
>>
>>64614131
Trivial to convert from marine plasma guns which you can buy a pack of.
>>
>>64614864
I don't disagree with you, just saying the dude gave no indication that he was using anything other than the box of skitarii by itself.
>>
Are the rules for the Darkstone fortress dudes out? Are they in the Mega?
>>
>>64615137
They are out, are free online, and are considered beta rules.
>>
>>64604624

This is the Ork list I run. May sound obvious, but you need to play the mission. There are matchups/missions that you won't really kill much, and others where you can get in tight and have at them.

An important Ork tactic is to use Getchin to screen your charges. There are two easy ways to do this: first, hide the Grot behind cover (no LOS), and charge from cover. This won't trigger overwatch, and once engaged with the Gretchin, your charge target can't overwatch your Boys/Nob. This is the best way to engage flamers, since their autohit does nothing if they aren't allowed to shoot. The second is to simply charge and soak up the overwatch. Pretty much any flamer will kill you, but many other weapons probably won't hit (plus, who cares, it's 3 points). Note that the LOS on your Boy/Nob doesn't matter after the Grot gets in, and that charging models with pistols from outside their range ignores overwatch as well.

Otherwise, secure objectives with Boys in cover, hide your leader out of LOS, and take advantage of your mobility. Against other GEQ teams, you should try to charge as many as possible and out-brawl them. Against tougher armies, you're just trying to slow them down and rack up points early in the game, so mob a couple models and lock them down.

++ Kill Team List (Orks) [98pts] ++

+ Configuration +

List Configuration: Matched Play: Kill Team

+ Leader +

Gretchin [3pts]: Leader

+ Specialists +

Burna Boy [12pts]: Demolitions

Loota [12pts]: Heavy

Loota Spanner [13pts]: Comms, Rokkit Launcha

+ Non-specialists +

Boss Nob [16pts]: Big Choppa, Kombi-weapon with Skorcha

Gretchin [3pts]

Gretchin [3pts]

Gretchin [3pts]

Gretchin [3pts]

Ork Boy [6pts]: Slugga and Choppa

Ork Boy [6pts]: Slugga and Choppa

Ork Boy [6pts]: Slugga and Choppa

Ork Boy [6pts]: Slugga and Choppa

Ork Boy [6pts]: Slugga and Choppa

++ Total: [98pts] ++
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>>64613536
Missile Launcher demolitionist, parked next to a plasma pistol/auspex sarge, plasma sniper, and as many intercessors as you can fit with the remaining points.

That'd be what i'd do if I was willing to take primaris. Alternatively, Heavy specialist heavy bolter for the extra dakka shot every turn. 4 shots hitting on 3s, wounding on 3s, and dealing them as ap-1 can make a difference.
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Have Tyranid and 1k Sons killteams and thinking about a new one. Considering a primaris deathwatch Killteam or maybe Orks. Any tips? My main hesitance to do orks is I would need multiple different unit boxes where as marines I just need a single box.
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>>64621633
>Any tips?
All Burna's all the time.
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>>64615656
https://whc-cdn.games-workshop.com/wp-content/uploads/2018/12/ENG_Blackstone_Fortress_Kill_Team_datasheets_v2.pdf
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>>64615137
You couldn't type blackstone kill team into google?
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>>64602164
He was blatantly wrong - monocolor marines are not harder to paint than skittles.
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>>64597569
>>64597085
Also LoS interaction with walls is different.
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>>64623394
>van saar gangers as base for an arbites killteam conversion
yay/nay?
>>
>>64623394
>>64623507
Sorry, didn't mean to (you).
>>
>>64623507
You'd need different heads. Also, have you seen how big they are next to 40K minis? They aren't human sized...

What rules are you considering for them?
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>>64623603
>You'd need different heads.
I was thinking about skitarii vanguard heads and the non-helmeted space marine ones.
>What rules are you considering for them?
GSC. Genestealers for the dudes with power mauls and riot shields (5++ save), and neophytes for arbites with shotguns, grenade launchers and heavy stubbers.
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>>64618295
Thanks man, i was really upset when i made the post because i got owned hard by tsons when in 40k they are not a bad match most of the time

Ill be improving my list like yours, thanks
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>>64623986
Keep in mind, my wife's sons are one of the top teams in KT due to the psyker dishing out mortals and their basic weapons having AP. Not to mention the ridiculous 2+ of the dustbins.
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After 4 months of regularly playing my Death Guard, my pair of poxwalkers finally managed to get some kills, and in the same combat phase at that. Against all odds Blighty killed a combat spec blackshield, and Butch, fighting through his one flesh wound, managed to get the kill on the Watch Sergeant leader. Total MVP's of that game, made my fighters look like chumps.

I feel like I should honor them someway. I'm thinking a discarded Mk. VIII helmet painted in Deathwatch colors on each of their bases would be fitting, no?
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>>64624195
Sure. Stipple some blood on their weapons as well.
>>
Worst thing about Kill Team is constantly fighting the urge to make a new team over a cool idea full of references to media and themes you really like.

I've 4 fucking 40k armies. I don't want to do the same mistake of spreading myself too thin.
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>>64624458
Half the fun of Kill Team is being able to easily make new ones out of a box or two though. The biggest reason I got into this over regular 40k is so that instead of focusing on modeling/painting one particular kind of dudes, I'd get a wide smattering of a bunch of different models & factions while still having several playable teams and all for relatively cheap.
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>>64624553
I understand that totally, that's one of the biggest draw factors for me. The fact I can make a team from a faction that I like but not enough to collect 2k points of. Also few dudes = superhigh customization potential. Feel free to give every single one a custom pose, name, backstory and attitude.

But I also have a thing where if I shelf something, I will feel bad for not using them for a length of time. I feel like I wasted my investment. Also the fact you can't get that good at the game if you spread yourself out too thinly.
>>
>>64624596
>Also the fact you can't get that good at the game if you spread yourself out too thinly.
KT is a shallow enough game that if you know the core of it well and understand the strengths and weaknesses of the team your playing, your skills will definitely transfer team-to-team. I wouldn't really worry about spreading yourself thin in a system like Kill Team.
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>>64624686
Maybe. I have an Admech team I'm currently enjoying. I'll mull over some ideas for others depending on theme and what I want to paint next. No marines cause I got TS and CSM so I think I'll have an aneurysm if I have to paint another piece of fucking power armour. I'm enjoying this team right now so I'll ride it out.

Might focus on types of teams also. Admech is fairly glass cannon-y but with numbers and leans towards ranged more than CC, so a more compact CC focused team like harlequins or Nidzilla might be up my alley.
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>>64624780
Consider GSC for your melee team, they get access to some truly unique weapons that do some whacky stuff while also being extremely deadly.
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>>64624843
I'll consider that, thank you! I'll look them up
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Reading commanders pdf for the first time. A couple of questions.

If i deploy commander do i still have to deploy leader specialist? Do commander counts as a specialist to the 3 non-leader specialist limit? Can i pick commander and dont give him any specialisation to bypass the limit?

It you can deploy the leader and the commander at the same time how does Guard's orders work? Can i issue two orders or still only one and pick who issues it each round?
>>
why can't I bring Striking Scorpions. That's wack as fuck. They're the most obvious possible Eldar kill team member outside of a Ranger.
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>>64623394
I just checked, and you are right. In Rouge trader the attacking model has to be able to draw LoS from the closest part of its base, while Arena allows it to use any part of its base, to dertermine if it can see.
>>
Quick question from someone whos only played an introductory game, if I'm building a list I would choose 20 models and a leader, then give out specialist roles (+a leader role for a normal unit incase I don't bring the 'real leader'), and then when I play, I actually choose what to deploy on the fly, to try and counter my opponents force? Do I have any of that at all right.
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>>64626894
Almost. 20 includes a leader.

And you don't have to have all 20. Some factions can really use all 20, some can get a bunch of good options into less.

The rules about how many specialists and how many of the diffent models you can have apply to the team, not to the roster. That means you cloud have two diffent leaders to choose between. Or maybe you're only allowed one gunner, you can have multiple with different weapons and/or specialisms in your roster.
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>>64626241
Same reason guard don't have veterans which is the most obvious kill team member.
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>>64625493
Commanders aren't leaders. That's already been pointed out in this thread.

Leaders don't count against your specialists.

Guard orders should now be obvious.
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Gib Ambull team
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What are some cool things I can count as Tzaangors in my thousand sons kill team?
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>>64626241
Far as I can tell they very intentionally only included units that are in plastic, probably to make it as easy as possible for new players to hop in. Can't have little timmy getting discouraged from the plastic crack by getting his first box of dudes and they're full of gaps and require extra work, can we?
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>>64630769
Snake girls
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>>64630769
The Spirits of fallen dustbins, EZ to do with some of those ghost dudes from AoS + some extra Rubric bits discarded and broken on the base.
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>>64630832
Snakes seem more slaaneshi than tzeentchian. Do any companies make neat bird people?
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>>64630853
What colors would look nice for tzeentch goasts?
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>>64630795
Actually, that's the mistake they made for Shadow War Armageddon. They explicitly tried to avoid it this time, by including Ork Kommandos and Lictors and Flayed Ones and so on.

But yeah, they still suck at what they're doing, forgetting to allow stuff like Mandrakes or Howling Banshees or whatever. And it's not just (A)eldar(i) hate either; even not allowing Chaos Space Marines to use heavy weapons on models where they're Finecast. On the other hand, obvious plastic models, like Wracks or Possessed (why the fuck are there Grey Knight Kill Teams in a game with virtually no Daemons?), are also missing. The choice may have some kind of complexity behind it (game balance), or, it might just be GW not really understanding the "Forge the Narrative" bullshit that they themselves spout.
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>>64630977
All of them
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>>64630795
>Far as I can tell they very intentionally only included units that are in plastic
Then your understanding is shallow and flawed because there are quite a few units included that are not available in plastic.
>>
>>64631174
>>64632167
Guess I didn't look hard enough. The only person at my LGS who plays any of those units is our Ork player and his Kommando's are converted boyz.

Guess it's just GW up to their usual retardation then.
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>>64632254
>64632254
You don't have any tyranid players?
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>>64632652
There's one guy on Nids but his team is all Warriors/Genestealers/Gaunts.
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>>64572050
>It ain't me
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>>64604214
More like you'll be understrength for ONE GAME.

You can add new models to your roster whenever they are used in a game, so after the first game you just add the other 8 models and play them in the next one....

Do people actually read the rules anymore? Or does everyone just get the rules from some random and we're all playing elaborate game of telephone...
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>>64633425
get a load of this guy
>he actually reads rule books
>i bet he owns a codex
>>
What do you guys use to transport your team? New to the hobby
>>
a box
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>>64636496
There are tons of options. Cases with many different types of foam, magnetic trays, tackle boxes.

It really depends on the models and the player.
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>>64623986
Tsons are always going to be a tough matchup. They have lots of answers and you don't have many questions. With standard AP on their bolters and All is Dust, they melt you at range and shrug when you're close. The general tactics have to be the same because you don't have a whole lot of alternatives, but it's just very important that you force them to fight instead of shoot. They'll almost certainly outlast you in close combat, but hopefully the game will be out of reach.
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>>64636496
I use the old GW 40k carrying case because I'd have a pair of them for ages.

I really like the Feldherr cases, though. The smaller sizes are great for KT model counts. That's what I would pick up if I had nothing.
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>>64636496
I use the Citadel skirmish case I got for Christmas and it's served me well so far - had 2 falls with it so far and both the case and the mini's were fine both times. Has enough room to comfortably carry 2 teams, maybe even 3-4 if they're all low model count ones too.
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>>64636496
If you are looking for something cheap tackle boxes and pistol cases are your best bet. I lucked out recently when I picked up this case from a fishing shop for £5, marked down from £25, and all I did was cut out the compartments and chuck in some spare foam and it was good to go.
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>>64637189
The other side I kept the compartments as they are pretty much perfect for all my gaming accessories.
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>>64637209
I have to ask, what is the giant servo-skull for?
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>>64637260
Not him, but it is a measuring tape that came either with the 6ed release, or the 6ed apoc one. I own one too, but I never met anyone actually using it.
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>>64637312
>I never met anyone actually using it
That's exactly why I use it.
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new thread, migrate when ready
>>64637604
>>64637604
>>64637604
>>
>>64623603
>have you seen how big they are next to 40K minis?
Have you? I've seen people say they're huge and people say they're about the same size as a genestealer cultist or a skitarii and nobody has ever posted a comparison picture one way or the other



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