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What should be added as a new faction in 40K?
>Rak'Gol
>Men of Iron
>Malice daemons
>whatever you have
>>
>>64550114
We need codex minor Xeno, for additions to other Xeno and imperium armies are mercenaries.
>>
>>64550124
>We need codex minor Xeno, for additions to other Xeno and imperium armies are mercenaries.

This. Just a big book of random shit that doesn't need its own codex. Minor xenos species, random vehicles, characters, what have you - just all the little things that we've seen through the universe that we've never gotten to play with. I'm surprised they haven't done anything like that yet, actually, what with the way they do their codex's now.
>>
>>64550908
Yeah, do that as a codex or akin to chapter approved, or heck release all the minor shit in box games as they aare doing now and give them rules for normal 40k
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>>64550114
Hrud
>>
>>64550998
I came here to post this. The only correct answer. How they have existed in the lore in such a prevalent capacity and not made it on to the table at all is astonishing.
>>
Yeah something like the dogs of war Army book in the Pre-AOS War-hammer Fantasy.
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>>64550908
That would be great
>>
Absolutely nothing 'should' be added, niche literally who races like Hrud or Kroott deserve to be full factions when 40k's current ones still need work and that's just the truth as fun as it is to speculate

Fucking update CSM entirely
Remove and update every fucking 80's sculpt from Eldar
Get sisters out and don't cock it up
Make a plastic Ghazzy for fucks sake
Somehow fix Guard i don't even know where to begin

THEN you can worry about npc codexs
>>
Serbians.
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>>64550114
does Blood Raven codex count?
if not the Men of Iron
maybe some seperatists
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>>64550908
What minor xenos race should be playable?
In my opinion the big five would be: Hrud, Q'Orl, Thexians, Barghesi, Fra'al
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>>64550114
Imperial Guard Orks
>>
Unsquat the Squats.

Then squat them again.


Do this repeatedly until you have an ass worthy of the Emperor.
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>>64552192
Blood Axes?
>>64552191
Iforgot to add the Thyrrus and maybe one of the shpechanging alien races - maybe the Enslavers as well
>>
>>64550114
covens
the lost and the damned
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>>64550114
>>64550124
>>64550908
>>64550998
>>64552191
>playing W40K for anything else than humans
Yikes
>>
Space Deepkin
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>>64552754
>playing 40k for anything but space marines
Tips fedora
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>>64550114
Squats.

Fuck playing elfs, their evil brothers, angry nuns, soldier slaves, gorillas in armor, their evil brothers, Satan spin offs, blue shits or space kangz.

I want space dwarfs.
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>>64552788
based and smashed
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>>64552788
But they created the Demiurg so they could have an excuse to never bring back the squats.
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>>64550114
Rak'Gol are awesome. GW seems to like avoiding FFG fluff though, don't they?
>>64550124
>>64550908
You gentlefolk are absolutely correct. Would work particularly well with a focus on Kill Team type stuff.
>>
>>64550114
Thyrrus without a doubt
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>>64552968
They should then expand on the Dmiurg at least.
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>>64550114
The men of iron got corrupted by chaos so bring them back and roll them into a dark mechanicus faction.
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>>64552968
Eh, there's one Squat in Necromunda.
There are also Kharadron Overlords but fuck Age of Smegmar
>>
>>64550114
Fuck your NPC races.
>>
>>64553088
How did they get corrupted by chaos? AI is immune to chaos corruption as seen when that Raven Guard unleased an AI during the schism on Mars. I mean it makes no fucking sense, AI doesnt have a sould or any connection to the warp.
>>
>>64551170

Maggotmen are a fucking boring concept
>>
>>64553088
No, they weren't?
The AI just got WOKE and rebelled against their wh*te masters
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>>64550114
Rak'gol with some Yu'vath units in the elite and HQ slots to fill out those slots. Rak'gol vehicles/walkers aren't something that are really mentioned in the FFG fluff, so they'd have to be made up from scratch. I think they should be like penitent engines turned to eleven. Inelegant, gruesome fusions of flesh and metal, leaking blood and oil everywhere.
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>>64553269
Slaugth are the maggot men. Hrud are slinky men you dumb fucking lorelet.
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>>64553233
http://wh40k.lexicanum.com/wiki/Castigator

AIs can and do get corrupted by the Warp. A Daemon can possess a computer in the same way it would possess a sword or gun, essentially.
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>>64553307
>pic
Won't work. Manlets are already screaming "BAAH COD RIP OFF" at the Primaris
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>>64553327

My bad, lanklet Xenos still looks dumb. It will be hard to create an army in that artstyle arround that concept.I don't want another army of hooded figures.
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Sslyth
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>>64553417

Generic snakemen.
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I don't know...all the current Xenos in the lore are just too generic and wouldn't carry an artstyle for a whole army. They should create something from scratch.

Something weird non-humanoid would be great.
>>
>>64552785
M'Emprah
>>
>>64552892
That animal looks contorted
>>
>>64553338
Thats retarded. AI cannot be corrupted.
>>
>>64550908
Codex Mercs.

Then you can ally the units with various factions. This would cover all the minor Xenos that aren't big enough to have their own codex. Plus space pirates, renegade guns for hire, rogue robots etc.
>>
>>64553489
>that can't happen
>actually it can here's some evidence for it
>nuh uh
Common now. There's a lot of 40k canon I have issues with, doesn't change the fact that it's canon.
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>>64553489
Retarded or not, it happened. It can't be denied by anybody except GW.
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>>64553448
That thread is already going on in /tg/:>>64543828
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>>64550114
Space skaven from the Webway.
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>>64553373
I dont remember there being giant body horror robots in call of duty
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>>64553546
Someone posted them already: >>64550998

Or do you mean the rat Xenos form rogue trader rpgs?
Or the mutant humans that look like rats?
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>>64553546
Skaven are just Nurgle beastmen bro
>>
>>64550114
Dark Mechanicus
Chaos Guard
Beastmen/Chaos Xenos
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>>64553269
I feel personally attacked.
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>>64553562
You heratic
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>>64553588

Ignore Slaugth posters
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>>64553448

Something like this
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>>64550114
How about Aspect Shells? Warp-tainted Craftworld Eldar armor. I think they would make an interesting Chaos Xenos army. It could be used as an excuse to update Aspect Warrior model. Maybe as a White Dwarf army?

http://wh40k.lexicanum.com/wiki/Aspect_Shell
>>
>>64550114
Skaven
>>
>>64553561
Hrud aren't ratmen any more
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>>64553597
Okay for real though, doesn't GHR just seem redundant when Nurgle exists? I mean people point out all the time how various aspects of the big 4 can be sublimated by the domains of other gods. e.g. how Khorne's bloodlust can be a form of Slanneshi pleasure, but GHR just feels like a near exact copy of Nurgle with a rat motif, I don't get it.
>>
>>64550114
Besides Hrud, I'd quite likea book of Rogue humans, mainly focusing on abhuman creatures, people who have rebelled against the Imperium but aren't chaos.
>>
>>64553532
>>64553538
t. lorelets

It was retconned in Cybernetica. AI cannot be vorrupted by Chaos.
>>
>>64553373
I'm not suggesting they have tactical rails and holosights like in the pic, just that they have gory, obviously paraplegic controlled war machines. Really drive home the mechanical body horror stuff. Their actual aesthetics should be almost dieselpunk. More advanced than orks but with less care than the Imperium, with an uncomfortable alien element. Really jagged and irregularly shaped plates, shit held together with barbed wire, bundles of exposed cables. Probably insectoid, multi-legged walkers for their vehicles.
>>
>>64553686
Nah only really Clan Pestilens is nurgly.
>>
>>64553686
GHR is also very Slaaneshi. Every Skaven is totally obsessed with itself and thinks it's the greatest thing since GHR; why do you think he replaced Slaanesh?
>>
>>64553686
GHR is like an inferior version of all the gods. He has Khornes bloodlust without his valour, Nurgle's filth without his friendliness, Tzeentch's cunning without his hope etc

Much like how skaven are an inferior version of humanity.
>>
>>64553686
There are an infinite amount of Chaos Gods resembling different emotions, aspects etc. it used to be you could roll your own Chaos God and randomly generate it's daemons in Rogue Trader days. Even Daemon Princes can become a separate Chaos God if they amass enough power.

I believe the Great Horned Rat was a Daemon Prince of Nurgle that became powerful enough to somewhat split off into it's own identity.
>>
>>64550998
>Hrud
Which version? The big awful things with the scaly segmented limbs, or the space Skaven?
>>
>>64553778
I got to agree here - GHR is much like gork and mork - a god of one species. Though in this case he could also be deamon with lots of power.
>>
What's the name of that one alien race who is apparently extremely good at warfare and basically shrugged off a Tyranid invasion but stays in its own little empire and doesn't interact with the other players.
>>
Enslaver army where you can use any unit from any codex but if your enslaver dies you lose
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>>64553837
>>
>>64553837
The Q'orl maybe? I never heard about no tyranids invasion but 'stays in its own little empire and doesn't interact with the other players' sounds like them.
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>>64550114
A xeno dominion made of different races, with more or less ties with chaos. Basically evil chaotic xenos and their slaves, subjects and clients. So you may have:
> A ruling race/caste of powerful decadent tyrants. Probably psychic too.
> Masses of lower slaves nobody give a shit about. For extra grimdark, I could see them being good hearted but miserable that got enslaved because they weren't bad enough. I'm thinking of SW Evocii.
> "Privileged" elite slaves: gladiators, riders, hunters and other specialists...
> Client tech race, negotiating their relative freedom with cheap warmachines that aren't even always sabotaged!
> Big monster-pets of the wealthy or weird impenetrable aliens

They may be more or less corrupted by chaos, to them it's a transaction like any other: ally yourself with those aliens, trade with others, sell your souls to the dark powers... It's all the same.

In a way, 40k Hutt I guess?
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>>64553904
>caring about literal who's outside the Imperial borders
Besides isn't the space outside of Astronomican pretty much a dead shithole? Tyranids, giant Ork Waaghs, Deldar niggers, Demons. Why do you think Imperial borders get raided every year by space mexicans?
Even with the ongoing Chaos Crusade the IoM is a way safer place to live.
>>
>>64553780
And this daemon prince may be the origin
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>>64553780
To be honest, I'd love to see Chaos become far less based around the big four.

Bring the horned rat, malice, hashut and others into bigger roles. Bump up Be'lakor to lesser deity status.
Make chaos more about many warring gods, with the idea of Khorne, etc. being Ordo Malleus theories.

I guess Slaanesh would need to be kept in some way, due to her origin. But treat him as a primarily Eldar belief, and focus Slaaneshi forces around Fulgrim, N'Kari, Heartslayer, etc.
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>>64553780
So like what Belakor wants to do but actually successful?
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>>64553987
>implying the Sautek aren't going to restore the Necron empire to it's former glory
Biggest space superpower that isn't the IoM is sitting right on the borders of Ultramar.
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>>64553780
>Even Daemon Princes can become a separate Chaos God if they amass enough power.
Isn't that what Ahriman is trying to do?
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>>64554067
Isn't a giant ork empire also on the border with Ultramar?
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>>64554098
He isn't a daemon prince tho, but close
That's what Belakor is trying to do, at least in fantasy
>>
>>64553009
>Kill Team

It would be perfect for Minor Xenos races. You don't need an entire codex, just a couple of datasheets, and boom, done.

It worked out perfectly for Genestealer Cults, those guys are basically the poster child of Kill Team these days, everyone wants to try them.

A squad of some minor xenos, like dog soldiers, those salamander things, a Hrud, etc, would be pretty dope.
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>>64554067
Sorry but I just can't take Necrons seriously because of the total power wank, even bigger than IoM
>"Ok, so in the future Earth will become an unbreachable fortress, covered in Gold and weapons of mass destruction, with the strongest planet sized force field in the galaxy and the strongest biological warriors clad in armor that require extremely rare resources and equipped with rare yet extremely powerful technology. What about you Jim?"
>"W-well fuck you. My base soldiers are made of near invincible material, that regenerates and equipped with rifles that one shot everything, also they have this totally cool GRIMDARK walk like terminators, oh and they have a console that can blow up suns with a click a button, suck it."
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>>64554067
>terra and mars

Wait, is Terra Earth?
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>>64554206
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>>64554112
There is a giant ork empire everywhere.
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>>64554134
Similarly with Age of Sigmar, Sigmar has essentially amassed enough power and worship to become a God of Order. In 40k the Emperor of Mankind has/will reach a similar status, becoming a warp entity.

Here's a very early page describing the God's of Chaos and Order.
>>
>>64554204
You could apply this to literally every army in 40k except the Tau. It's a gimmick to sell models.
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>>64554204
Every army is described in-universe with superfluous terms.

Everyone is the best/most ferocious/most cunning ever, with internal contradictions being ignored. It's all one big pissing contest.
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>>64554324
>>64554371
I KNOW THAT
But Necrons are just too much.
Humans are fighting each other.
Orks are fighting each other.
Eldars are jobbers and cuckholds.
Only Necrons have this "PSH I could destroy you all with a press of a button. But I won't, you are not worthy to see 5% of my true power MUAHAHAAH"
>>
Men of iron. All the way.
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>>64554264
What's the source on this? I'd be very interested in learning more about Oldhammer lore, seems like it could be a refreshing twist on what is now a 30+ year mythos. So old it will be new again. Even better if you've got a PDF


>>64554420
like that douche from Yu Yu Hakusho. "I'll give you 30% of my true power"
>>
>>64554420
They aren't though, like the orks they are bogged down by infighting and like the eldar most of their people are dead, reanimating tomb colonies only works like half the time.
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>>64554433
Isnt there a Men of Iron in that blackstone fortress book?
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>>64554206
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>>64554448
Well if you want oldhammer on chaos - Realm of Chaos is good start.
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>>64554448
>like that douche from Yu Yu Hakusho. "I'll give you 30% of my true power"
Fuck off weeb
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>>64550114
You need a new faction for 40K? I got you covered.
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>>64554496
>>64554447
What a fucking retard
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>>64550114
Codex: God-Emperors/Golden Men/Perpetuals, Codex: Old Ones, and Codex: Dark Age of Technology/Men of Iron,
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Hrud all the way. They have a good amount of existing lore, fluff sudgests they are very prevalent and have a notable military force. I would no joke get into 40k if Hrud became a faction. Always thought of 40k as an interesting source for lore, but the models and factions dont really click with me like fantasy/aos. Would kill for a Hrud faction.
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>>64552754
>>
exodites
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>>64554206
>>
>>64550124
>>64550908

This you GW people, if you havent all left for plebbit and such.
>>
>>64554206
notsureif.gif
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>>64554608
What do you play?
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>>64553686
GHR is specifically stated to be the God of Pestilence, Vermin and Endless Starving Wastelands.

In a way Nurgle represents natural entropy that runs in cycles, while GHR is an artificial entropy, the hopeless consumption of natural resources to feed an ever-starving and ever-growing civilisation.
>>
>>64554054
In AoS Necoho and Hashut have been mentioned, Zussavin has been hinted and Morghur has become a chaos god.
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>>64554674
Necron, of course! I wouldn't be caught dead playing IG
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>>64554608
Far left has a nice shirt.
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>>64554420
>PSH I could destroy you all with a press of a button. But I won't, you are not worthy to see 5% of my true power
They don't press the button because it could cause a chain reaction that destroys a good fraction of the galaxy and because they're busy fighting off rival dynasties who want the button for themselves.
>>
>>64554791
Damn. How does it feel losing every match?
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>>64554674
Primaris Emperor list
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>>64554674
Why the Ultramarines of course. :^)
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Not a table top player here, but what was the most OP army in 40k's history? I've heard people whine about 5th edition Space Wolves and Tau non stop.
>>
>>64554674
Eldar
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>>64554980
Tau have been OP for a while, but nowdays you can fuck them over. I know that Chaos was OP in fantasy (being part of what killed it), but not sure what in 40k has that power.
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>>64550124
Nah, that's retarded
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>>64555264
This one anon has shit taste.
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>>64555298
He's also a shit poster. People who don't give reasons for their opinions are almost never worth replying to.
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>>64550114
Necron titans
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>>64550114
Necrons already exist
>>
Necrons and Tau need to be removed from the setting. They dont fit.
>>
I wonder if they make regular chaos warriors out of mortals in 40k.
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>>64556401
Chaos Cultist-Warriors kinda are like regular chaos warriors even if they lack the plate armours. A cultist that fought long enough for the gods may be granted with powers so that he grows beyond human.
I really like the Blood Pact or the Stigmatus because they have their origin from their own independent chaos empires and you can write their culture as you want. Chaos Vikings with 17th Chaos swedes as officiers or chaos india led by a deamon king, everything is possible.
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Let me explain the Horned Rat to the 40K folks.

The Horned Rat was never supposed to be a major Chaos god. He was a minor chaos god with aspects of all four of the major gods (though mainly Tzeentch and Nurgle). It's even implied he may have been created by the skaven themselves due to weird time travel shenanigans. His role is to be the force of entropy constantly gnawing on the roots of reality.

The only reason the Horned Rat was elevated to the role of major Chaos god is because the game is aimed at younger audiences. You can't sell the tittydaemons of the God of Excess and Lust to the under 10s, but a big scary ratman is much more marketable!

The Horned Rat should have never become a major Chaos god, and I say that as a massive fucking skavenfag.
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>>64556935
And slannesh is back now, so rat boy is minor god again.
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>>64552788
Although they are officially back in tabletop and not reduced to a footnote or simply being in the list of abhumans that are still around, sadly they are only in Necromunda.

Will still wait for them getting an actual army for mainline 40K. They could retcon the extinction thing into that the worlds the Nids ate were not the core worlds, but only a piece of the planets belonging to the abhumans while the rest were isolated by massive warp storms. The storms receded, the space dwarfs learned what happened and have opened Tyranid hunting season forever.

>>64556987
As it should be.
>>
>>64556401
Well there is a planet in Blood Quest where the Blood Angels land on, and it's a medieval one where there are fantasy Warriors of Chaos on it.
>>
>>64556401
On the backwater worlds sure why not?

In ye olde fluff the Warhammer Fantasy world was just another planet in the 40k galaxy trapped in a warpstorm. Champions of Chaos would sometimes be gifted strange, alien, arcane weapons from other worlds, such as bolters and powerfists...
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>>64558245
How did they explain the undead?
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>>64558274
Necromancy is just more Chaos/Warp fuckery
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>>64556395
>Necrons don,t fit
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>>64554054
Same. The focus on the big 4, and the subsequent paring down of them to a single trait and aesthetic each, has made chaos very boring and one note.
>>
>>64558372
Chaos was always about mutation. The armies were originally always an erratic mishmash of fantastical characters. Warriors with fish heads, flaming skulls, mechanical bodies, giant hands, two heads, etc.

Problem is you can't make a consistent, copyrightable model range or visual theme with an utterly anarchic random army.
>>
>>64556401
The galaxy is so big, they'd have to have mortals that have managed to rise to levels equal of a fantasy chaos warrior. However, GW thinks the Chaos Marines should have all the spotlight in Chaos, and don't explore the Lost and the Damned enough. I'd love to see some non-astartes chaos factions; mutant hordes, barbarians in space, vicious pirates, entire cultures dedicated to zealous chaos worship, like space aztecs or something, etc. It'd be cool.

Forgeworld kinda touches on this. In their various LATD stand-ins (Renegades & Heretics, the Tyrant's Legion, etc), they have a unit called Marauders, which are effectively fantasy's Chaos Marauders (not the full-plated warriors) in space. Still big burly dudes with a melee focus.
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>>64551170
Honestly I would love this, but Rak’gol would make more sense as Hrud don’t have much in the way of named gear
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>>64556401
Would they be CSM -tier?
>>
>>64550908
>>64552726

These, but together. A ramshackle army of humans, xenos an weird shits. Basically, the few people who are not strongly affiliated with an existing faction.

Five sub-factions, each has a different alliance chart.

Mercenaries : It's in the name : they get paid, they kill. Relics, stratagems and special rules to reflect their efficiency at killing stuff and surviving. Can ally with almost anything.

Lost and damned : Chaos inclined ones. They get chaos stuff (deamon weapons, random blessings of the gods, extra psy, that kind of stuff...) and can ally with chaos.

Inquisition : Radical inquisitor is building a team to bust baddies. They have access to heretical inquisition gears and can ally with IG.

Rogue trader : The only free men in the galaxy. Access to super special HQ, orbital bombardment stratagem, and rules to show their fanatical devotion to the RT. Can ally with most imperial stuff, barring the nuns with guns.

Free people : Fringe worlds, space stations, unaffiliated traveling fleets... They are still unaffiliated to any major faction, and will fight to the death to keep it this way. Unlike the other factions, they have good leadership overall. Can ally with Taus and Eldars I guess.

The army would be very varied with access to almost anything, but low leadership in general.
>>
>>64553009
Rak'Gol were shitty edgier Orcs and almost directly rip off Star Wars' Rak'Ghouls.

But FFG was the king of shit ideas in general.
>>
>>64550114
Slaugth would be my choice but that's very bias.
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>>64558687
Weren't they a rip off of the Firefly reavers but as xenos? The Slaught and the Yu'Vath were FFG's best xenos species.
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>>64550114

Is it too much to ask for a proper Dark Mechanicus faction/army?
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>>64550114
>Men of Iron
yes!
>>
>>64553307
that looks like a Helbrute
>>
>>64558687
>and almost directly rip off Star Wars' Rak'Ghouls
>scary cyborg pirate lizards
>a rip off of space ghouls created via sith sorcery-induced stuff and capable of turning more people into themselves via infection

I see no rip-offs except for similarities with the name.
>>
Men of Iron all day erryday
>>
Just can this shit game already and focus the effort on AoS.
>>
>>64550114
Abominable Intelligence that has re-awakened from its slumber.
>>
>>64552191
>Q'Orl
Definately. They have a bigger empire than the friggin Tau
>>
>>64554206
>>
>>64554448
>That fucking decapitated Ridley head as a weapon
fucking metal
>>
>>64550114
>men of iron.jpg
That's just a necron with red eyes
>>
>>64552788
>gorillas in armor
Don't you fucking talk about the jokaero that way.
>>
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RANGDAN LORE INCOMING!!!
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>>64555298
>>64555342
Mercenaries are not particularly common in 40k and a xenos codex would lack any coherent theme. A minor xenos force would be better represented in a game such as kill team, as it both allows for greater specialization on an individual level, greater illustration of the unique ability of each of the various races, and would allow them to be utilized in a situation that is consistent with the fluff. In other words, you won't see Thyrrus or Rak'gol fighting alongside the Imperial Guard in the tens of thousands, but you might see a Rogue Trader who has a small team of Kroot operators working for him, or maybe a simply a group of Hrud who escape a purge and are hiding out in the bottom of a hive being hunted down (or hunting down) Imperial Guard or Astartes.

Put simply you are better off going to kill team, making a very small number of units for each race and setting them up fully independently, so you can field a group of Thyrrus or Rak'Gol, or Hrud with minimal investment of time in the entire set with maximum individuality between armies. Otherwise you would end up with a codex 300 pages long and with 40 pages of equipment and special rules because the Thyrrus share nothing with the Rak'Gol who share nothing with the Hrud who share nothing Thexians, so on and so forth.
>>
>>64553233
Old Papa Nurgle coded a computer virus
>>
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Men of Iron should come back as this inhuman, surreal threat in comparison to the Necrons, who at least have humanoid shape, the Men of Iron are so far detached from what they once were that they feel like something else entirely.
They don't want to fight for war like the orks do, engage in orgies like the Dark Eldar, consume and evolve like the Tyranids, or even become organic like the Necrons. They simply want the pure annihilation of all sentient life in the galaxy, as a way to destroy chaos. Prosperity, but at a terrible cost.
>>
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>>64550114
Abominable Intelligence faction with a Nihei style. Not Men of Iron, but posthumans who worship an ancient and possibly malfunctioning Abominable Intelligence and have incorporated its 'flesh and blood' into their bodies.

High tech and super tough. Lots of nanomachines and the like. Have an incredibly old grudge against the Cult Mechanicus, maybe.
>>
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>>64554206
>>
>>64561303
Convert everything into computronium, and emulate the minds of every sentient they kill on it, but without Chaos. Take a page from EP and have them use headhunter drones to physically harvest the heads/brains of their enemies for reasons they never explain to anyone else
>>
>>64552191
Tarellian merenary bands would be simple to do
>>
>>64553170
>Eh, there's one Squat in Necromunda.
Two.
>>
>>64553561
>>64553816
Abomination hrud, of course
Keep that furfaggotry in its containment setting
>>
>>64554608
I've never understood this meme. Where does it come from? IG players in my experience is no worse or better than most others. The worst in my experience is SoB (Always a creepy-ass neckbeard) and CSM (Go to 40k general and you'll see why).

t. BT and Flesh Tearers players.
>>
>>64550114
I've always imagined GW putting all their minor xeno miniatures into a single army and have it play kind of like an army of aspect warriors where each unit has a specialty.
I can imagine deep striking a squad of elites like ambulls/ambots and using kroot as GEQs or rak'gols as better GEQs

I don't know how the fluff would work but I'd say they're beasts that escaped from the dark eldar somehow, but that would probably require some kind of deus ex machina like a new xeno race.
>>
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I always imagined the Rak'gol as doing shit even the Dark Mechanicum and Iron Warriors would find reprehensible.
I also always saw them as having giger-aesthetic tech.
>>
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>>64550114
Dark Mechanicus
Wide model possibilities since tech-heresy means just about anything. Plus a lot of kitbashing potential for unique abominations.
>>
>>64561303
I like this.
>>
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>>64562884
>any hint of anthropomorphic animals is furfaggotry
>>
>>64553489
>AI cannot be corrupted
>when IRL Tay AI gets corrupted by /pol/ easily
I'm sure the Chaos Gods can do better.
>>
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>>64554206
>>
The real question is, what new race could be added that fills a niche that hasn't already been filled? Necrons alread fulfill the same niche as the Men of Iron, I fail to see how Malice Daemons would contribute, and the Rak'gol are so barren in fluff and unique features that they could only ever be a minor Kill Team faction. Best bet would be some kind of combined xenos mercenary group or something
>>
Either a faction of non-chaos affiliated warp creatures (like the Enslavers), or Traitor Guard.
>>
>>64556935
I wish Skaven were moved to destruction rather than chaos.
>>
>>64561089
Oh I agree kill team would be awesome for minor Xenos, as well as for kill squads of assassins, sisters of battle, inquisition and so on.

But in main game, I say you could add xeno mercineries as part of rogue trader and inquistor forces, as both do hire them.
>>
>>64550114
Tyranid hunting Xenos
They're a collection of different species of xenos that the Tyranids as vengance for destroying their galaxies. They would have a collection of different kinds of technology comming from the different species that make up their flok.
They get in trouble with the Orks and Imperium because they fight just about anyone who isn't ork or human.
>>
>>64566629
Can you explain how you define those niches?

I agree I'm not particularly fond of Rak'gol as anything but scenery. They're like a mixture of Nids and Necrons and suffer from the same lack of character and opportunity for customisation.

I like the idea of a malevolent, not-quite-Chaos Xenos faction. Like how Dark Eldar are on the threshold of falling to Chaos but have found a means of stability.
>>
>>64566629
I mean Tau weren´t really a thing before they made them one. I don´t think a new faction needs to be a galaxy wide threat to be viable. Heck Barghesi seem more dangerous than Tau from their 1-2 lore bits
>>
>>64554980
5th space wolves was glorious, I played both them and ig. But the the 5th Ed grey knights came out and took the title of most op bullshit
>>
Chaos T'au empowered by the greater good entity that's sort of like an anti-Horned Rat in that it represents all the good aspects of the chaos gods but also is just as much of a threat because it wants to unite the world under it's order and destroy free will through assimilation.
>>
>>64567404
Tau are the many minor xeno empires that start to rise up to take over the galaxy. Just as the Barghesis, the Draxians, and whatnot. They just took one of them and made it very prominent. They are one of the many underdogs of 40k.

>>64567394
Each faction has to be special, fondamentally different at its corre to every other, so they get desing, rules and fluff that really pust them apart. Mens of iron are evil sentient robots visually and lorewise. Only the rules would be left to set them apart from crons.

>>64566629
Is right. Best bet is mercenaries and xenos. as I suggested here. >>64558682
>>64561089 has a point, though. But merceenaries have few lore only because they have no codex. For diversity, they would have to carter races to only a couple slots in the army. Current format with units sheets is perfect for varied armies.
>>
>>64553558
Local dudebro told me the latest ones had one. A girl heard about it as well due to Kevin Spacey and some controversy or some shit, along with Jon Snow. What's controversial about a Call of Duty game having Kevin Spacey anyway?
>>
>>64567518
dumb
>>
Hrud and Rak'gol with Umbra on Hrud side and Yu'vath on Rak'gol side.
Also Q'orl, how the fuck are they not involved yet?
>>
>>64554674
Nurgle marines
>>
>>64552788
the problem with squats is that they were too fucking dumb
Every single faction have, some more than others of course, some comedy bits to make them endearing, but ultimately it is really important to make them a credible threat and a dangerous force to be recogned that could plausibly beat any of the other factions in a battle.
Squats had the problem that as they were being developed they turned too silly and the creators cornered themselves into a point that pretty much can be summarized as "this can't be turned badass and isn't much original either."
>>
>>64553546
Stryxis
https://1d4chan.org/wiki/Stryxis
>>
>>64558687
>But FFG was the king of shit ideas in general.

t. butthurt TT autist
>>
>>64567363
I like that but not as a complete faction. Rather as some kind of auxiliary or as a KillTeam
>>
>>64553425
It's retarded AF to dismiss a concept for not being fleshed out, before it gets fleshed out.
>>
Imperial knights and they serfs, for ultimate knightly adventures without having to ally yourself with IG or Mechanicus.
>>
>>64554980
Probably 3.5 chaos, Empire tards are still mad despite never playing against it
>>
>>64570234
They could allow feudal guard for knights.
>>
>>64570538
A bit like scutarri but for knights.
>>
>>64570070

What is there to flesh out. The base pillars of their design are really lame and wouldn't carry a whole army.
They are snakemen with a Dark Eldar aesthetics, that's the basis, if you want to go from there and create something entirely different you might as well pick another concept from scratch.
>>
>>64566629
Unironically? Kharadron Overlords from AoS. Make them squats or Demiurg or something completely new. In any case a nihilistic corporate plutocracy is one version of a terrible future that 40K has not explored yet.
>>
>>64558763
The idea is growing in me but as a melange of tech eccentricity and daemonic corruption, I can't picture the figurines to be anything else but a hot mess.
>>
>>64550114
Pariahs as a GSC style subfaction for Necrons. Add a "Slaves to the C'tan" subfaction that requires taking a shard as a leader for fans of Oldcrons too.
>>
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>>64554791
>Necron, of course! I wouldn't be caught dead
>>
>>64553778
The Great Horned Rat is TRASH! TRASH!

>t.Slaanesh.
>>
>>64573953
Go away Slaanesh, you're dead
>>
>>64561448
No, I want monsters. I dont need pretty cybermen.
>>
>>64573759
>Pariahs as a GSC style subfaction for Necrons.
You mean Sisters of Silence?
>>
>>64573973
>Dead and Sexy
>>
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>>64554206
>>
>>64574095
If I can ally them with my Necrons, sure.
>>
>>64554204
That's what's fun about the Necrons though. They're so over the top in terms of their power level, but they're also senile old coots who literally can't remember everything they can do. They'd steamroll everyone if they got their shit together, but they're as immune to that as they are to death.
>>
>>64574472
Pretty much every 40k factions would steamroll everyone if they got their shit together, bare the craftwold eldar.
>>
>>64550114
A faction for the chaos god Malice is my choice and I think you could use the whole rift widening event to say a new god was birthed due to the rising influence of chaos and the immaterium on reality
>>
>>64574831
Well the nids can't get their shit any more together than it already is, really, since they've got that hivemind thing going on.
>>
>>64562975
It's just something some but hurt marine baby made up to feel better about themselves. No offense.
>>
>>64575127
They could drop the "carefull" and "observant" part already and steamroll everything with a quarter of their grand fleet already.
>>
>>64550114
Loxatl
>>
>>64550114
Men of Iron would be cool now that Necrons have been ruined.
>>
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>>64575736
>>
>>64553756
He didn't. There's literally a box set with new Slaanesh sculpts right now and more on the way.
>>
>>64563514
Honestly just give them chaos androids with the ability to also have "men of iron" as an elite.
>>
>>64574831
The Eldar theme is that they were the pinnacle or civilization now fallen, and still capable of fucking up other factions when provoked.
>>
>>64550114
Let’s have a strange new ork faction. Orks haven’t been changed or developed in forever, yet still remain one of the biggest features of the universe. Let them have a faction that are becoming more like their ancestoral Krork forebears. Or maybe just a new branch of de/evolution
>>
>>64576528
sudden resurgence of the brainboyz
>>
>>64554206
>TL Note:
>>
>>64550124
>>64550908
>>64551186
>>64551192
>>64552229
>>64552788
>>64553662
>>64553669
>>64553904
>>64556935
>>64561089
Mercenary kill teams
/thread

>>64566629
see:
>>64561303
Only way to beat Chaos really
>starve the beast
>>
I've always wanted to Kroot to be expanded a bit. Primitive, like Orks, but fighting for order rather than chaos.
Also let them use more vehicles where appropriate.
>>
>>64577191
They should have gone for more auxiliaries with Tau rather than battlesuits.
>>
my penis
>>
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>>64554206
>>
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>>64574085
Just make them inspired more silicon life or the freakier parts of safeguard.
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>>64554206
>>
>>64576528
>>64576590
> Some grots somehow become brainboys again.
> Small megalomaniac megamind lording over hordes of dumb orks
> Basically pinky and the brain, the army.
Turn out orks were created not only as muscle, but as psychic batteries, that brainboys would use for their own magic. If not, that energy accumulate until it's out of control and latch on anything it can: it's the waaagh. Without their masters, some orks unconsciously harness that energy and grow bigger. With them, they are left docile and obedient, "pansy boys" as other orks would say.
>>
>>64550114
Given the popularity of the one Men of Iron dude in Kill Team, I'd really dig them coming back and Newcron's getting squatted.
>>
>>64577191
> Kroot totem warriors
We already have Marbo and tyranids for aliens, why not some not-predators?
>>
>>64577191
>Also let them use more vehicles where appropriate.
What would that be? Flyers? Transports? Loot-wagons?
>>
>>64576784
>>64577191

Ex-IG Humans working for the Tau as Ork Eradikation specialists?
>>
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Bring back the Squats, and take some inspiration from Warpath like in pic related
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>>64573737

That's kind of the point in the way isn't it? The Dark mechanicus are these desperate groups of mavericks who feel like they've been held back by dogmatism and now they are free to explore the wild blue yonder of science and technology thanks to chaos.
>>
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>>64550114
Slaugth
>>
>>64577914

Transports and flyers, yeah. They're obviously not completely primitive and they have fought wars and sell themselves as mercs so I'd assume they need more capacity than just footslogging everywhere.
>>
>>64579766
So.....Space Marines, but shorter?

Real unique. :/
>>
>>64550124
Yeah.
This.
Throw in some auxillia abhuman types for the empire and chaos too, hive gang levy and the like.
Stat up a human collaborator squad for tau.
Rules for a single unit/vehicle being attached to a proper army.
Maybe some regiments of reknown like examples.
>>
furries of some sort
>>
>>64550908
>doesn't need its own codex.

I love the idea but this definitely runs counter to GWs current philosophy. We'll probably see Codex: Legion of the Damned before we see something cool like a Big Book of Non-Imperium Options.
>>
>>64580815
Remember that GW loves their Space Marines. It’s the most realistic way to bring them back.
>>
>>64580484
I could see them having a very utilitarian approach to technology. Necessary tools that are too be used, relied upon as little as possible, and discard if necessary. No worship of relics like the Imperium, no pride, no hope like the tau.
So basic stuff, easy to produce and repair, that do the job and doesn't get in the way.
>>
>>64552788
Squats need to return. Too bad the Kharadon Overlords are basically squats. Also rate some ideas for squat fluff
>society is built up family<clan<hold=guild
>holds are what they sound like ruled by variety of governments (kings and republic style like venice)
>guilds govern like for the most part, there is a guild for every job and your rank is transferable
>clans particularly weaker ones encourage members to travel abroad to better posts and to spread the clan and grow it
>military wise. For holds there is the clan militia and the wealthier families or leaders well armed retinues
>the war guild provides professional fighters and military equipment, they tithe out to the imperial guard
>>
>>64583046
More ideas
>they have a genetic and written record of the Emperor
>they believe they were created by the Golden Smith and sent out to the stars to colonize and mine the universe
>most holds are located where the Ullanor orks were and have records of their conquerors and their liberation in the great crusade
>mostly sided with Emperor in the Horus Heresy but due to their scattered and isolated nature’s they were mostly besieged and prevented from doing much
>>
>>64583046
>>64583124
Those are nice ideas. Also add to this the Leagues themselves need more fleshing out.
>>
>>64580815
Squats would clearly be between IG and Astartes in terms of power levels, but closer to the latter due to being tanky and stubborn.
>>
>>64570070
It's actually one of the best times to dismiss a concept for not being fleshed out, because it isn't.
>>
>>64587112
you think you've said something crushing and clever, but you didn't.
>>
>>64587112
>>64587168
I think the real thing to understand here is that a serpentine creature by definition has less capacity to be fleshed out than a creature of a different morphology.

Snakes are very skinny and long, they are less 'all torso' and more 'all neck'. A quadrupedal creature could have fleshy hindquarters and forelegs, a bipedal large thighs, but an apedal animal? Where would the flesh go?

Ergo, Sslyth are hard to flesh out.
>>
>>64561303
>Men of Iron have machines made specifically for killing space marines
>They find weak points in the marine's armor, then quickly tear it apart
>They have similar machines for every other species
>Unbeknownst to themselves, they're secretly benefiting Nurgle, since by killing all sentient life, new evolved sentient life will eventually rise from the ashes
>>
For Chaos: Dark mechanicus and Lost and Damned.

For Imperium: Black Templars

For Xenos: Hrud and Kroot (also xenos GSC?)

I still want a Tau Civil War campaign, that could bring so many xenos species to the forefront...
>>
>>64587743
>no q'orl
Cringe and hrudpilled.
>>
>>64587758
The thing with the q'orl is that they would need a rather unique spin to differenciate them from the other big bug faction. Otherwise they are just alien bees in comparison to the tyranid's galactical locusts.
>>
Rak'gol get my vote

Men of Iron should have replaced necrons entirely but that ship has sailed

Is there room for two robot factions?
>>
>>64553686
Okay for real though, doesn't Gork just seem redundant when Mork exists?
>>
Expand the kroot, but have them field armies almost entirely of krootoid megafauna that are being ridden by regular kroots. Sort of like Squiggoths and war mammoths.
Do more with traps. Have them be a force which set booby traps around the map. Not sure how you'd do this in game but you could go very guerrilla warfare with them if you wanted to. The whole 'advanced armies getting btfo by guerilla primitives' trope a la Ewoks inspired by the Vietnam War and others like it.
Inquisition want to purge the Kroot because they've been consuming the Emperor's geneseed producing Astartes-kroots. Crusade against the kroot called the make them relevant. Kroots have eaten navigators and psykers giving them access to the warp allowing them to escape the Tau corner of space and give in-game reasons they could be fielded all over the galaxy.
>>
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>>64587815
YOU'ZE LOOKIN TA GET KRUMPED, GIT
>>
>>64587788
Possibly. You'd have to give the Men of Iron a different aesthetic to the necrons. Maybe they survived in a pocket of space and have been upgrading themselves to such a point where they don't even resemble 'Men' so much any more. That way they could field troops that look like droidekas, squiddies from the Matrix, Daleks rather than just metal men.
You either go harder with the Undead/Egyptian aesthetic with the Necrons to counter that and make the difference greater.
>>
>>64583046
>>64583124
Honestly, I would rather have them entirely rewritten as xenos. Being abhuman weigh them.
And with them being aliens, you could have them being a reliable non traitorous xenos putting the Imperial ideology at odd, to a certain extend.
>>
We still don't really have a functioning Inquisition/SoB faction. We definiotely don't need more. They added AdMech, which was basically the only glaring hole.
>>
>>64553686
Great Horned Rat isn'ät Nurgle, though. If anything, I find the issue is more that they've outright made Pestilens straight up Nurgle followers where previously some Nurgle influence was implied, but they were still Horned Rat followers who chose to revere disease as one of his aspects.

The Great Horned Rat is no more a god of disease than he is a god of lightning, mutation or ninjas. He is a god of vermin, and everything associated with vermin. Also, warpstone.
>>
>>64554206

did you type this with a bike helmet on?
>>
>>64550114
>the lost and the damned
>dark mechanicus
>chaos corrupted xenos (chaos currently has problem of being too humancentric)
>q'orl
>xeno mercenaries
>>
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space dwarves as a rework for squats
they're what the tyranids are running from as the tyranids destroyed their planet in another galaxy
>>
>>64587830
> Master shaper and shaman (with on the fly gene-editing to adapt your troops or horribly mutate your enemies?)
> Kroot totem warriors, elites gene-hunting squads
> Elite mercenary squad, with weapons and equipment from many armies
> Maybe kroot beastmaster
> Troops with more options both as equipment and evolutionary paths
> Knarloc riders
> Great Knarloc
Maybe even a transport vehicle like some sort of ground battlesphere, or a flyer with avatar like kroot-birds.
Every infantry squads can bring their own traps.
>>
>>64587815
No Gork isn't, he's cunningly brutal while Mork is brutally cunning, there's a big difference
>>
>>64587717
In that timespan I expect the Chaos gods would have long died.
>>
>>64574085
silicon life go full Cenobite in terms of aesthetic. There's rarely anything "pretty" about them.

And Safegaurd are basically the Necron immigration police. Not registering as genetically human to local sensors? Let us just send a command through city infrastructure to spontaneously transmute a few dozen exterminators at your location.
>>
>>64588504
>sir we're getting a repeating message on all frequencies
>play it on speakers
>"THE BOOOOOOOOOOOOOOOOOOOOOOOOOK!"
>>
>>64567167
The issue is that you cannot add much without clogging them up since they are so diverse, a codex mercenaries doesn’t work, and if for example the inquisition got them it would probably be just a couple units.
>>
>>64577213
I want the tau to have some hivemind or at least mind-linked race to out-greater good the tau.
Maybe some sort of plant/mushroom race all about symbiosis and unity, to the point that even some tau would ask them to tone it down.
Could also be an emerging AI network that tau harder than the tau.

Also Nagi personal counsellor as a character upgrade.
>>
>>64589315
>I want the tau to have some hivemind or at least mind-linked race to out-greater good the tau.
Or maybe Greater Good Daemons
>>
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>>64588733
I thought Mork was cunningly brutal while Gork was brutally cunning?
>>
>>64550998
fuck yes. Skaven are so fucking cool. If i ever played fantasy/sigmar again i'm deff playing them.

I wwas such an edgy faggot I played fucking CHAOS before they chopped it into 3 codexes fucking GW
>>
>>64589369
No, imperial demons first.
Tau get as little warp as possible.
>>
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>>64589491
Wot are ya on about ya git? Mork iz da brutally kunnin' while Gork iz kunningly brutal!
>>
>>64588710
>> Elite kroot mercenary squad
Anyone got a cool name for those by the way?
>>
Hybrid Tau, Human, Eldar, Dark Eldar, Orcs, [/spoiler]Necrons[/spoiler] faction. Etc Humans with tau items and orcs with Eldar weapons. But it would be too much clusterfuck for GW to make.
>>
>>64592561
Hybrid ork eldar is just Krork.
>>
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>>64592585
I'm just talking about Mercenary/Pirate Faction.
>>
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>>64550114
>>no mention of Saruthi
>>
>>64590308
Living saints and sanguinor are here for you, my man.
>>
>>64592674
That picture is neat. I want army of lizardmen, orks and amazons to kick ass.
>>
>>64550114
If a daemon comes to hate his god, does he turn to Malal?
>>
>>64593011
What if he's already a Malal demon?
>>
>>64593584
That's exactly why he's a daemon of Malal, a walking paradox
>>
>>64550908
It'd be cool, but then GW would have to make stuff that's not for marines, so it'll never happen.
>>
>>64550114
The men of iron are something I thought was really interesting that hasn't been a thing at all.

It being a solved problem from the past is interesting in its own right, but you've gotta consider that there's got to be a FEW left.
>>
>>64550114
The big ones for me would be Malal daemons or maybe constructs of the Old Ones like the splinter drones. Chaos needs some more depth in the worst fucking way, and while the Old Ones had their time, it'd be neat to see more of their machines at work.
>>
Ideas for a greater range of chaos patrons/lesser gods:
>Hashut, the father of darkness, god of industry
>Kweethul, the horned rat, god of pestilence
>Morghur, the devolver, god of mutation
>Necoho, the doubter, the god of faithlessness
>Zuvassin, the undoer, the god of misfortune
>Malice, the renegade, the god of anarchy
>Solkan, the avenger, god zeal
>Alluminas, the radiant, god of light
>Arinka, the sealed, the forgotten goddess
>Skarbrand, the exiled one, god of betrayal
>Kairos Fateweaver, the oracle, god of prophecy
>Be'lakor, the dark master, god of darkness
>Horticulous Slimux, the grand cultivator, god of plants.
>>
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>>64590786
Umpakati. Alternatively Umpakrooti if you want to go sillier with it.
I like to imagine kroot as a mix of the Zulu and the Vietnamese armies, with a mercenary tint to unify it.
While we're at it, a few more suggestions:
> a psyker that's gotten his powers from selective ingestion + maybe a blank that works like him as a budget culexus
> independent character mercenary/bounty hunter in the vain of the kelermorph but with more customization
> sniper character, with either a dark elder style poison rifle for killing squishies or an admech arquebus style elephant gun for piercing tougher targets or plinking chunks out of lighter vehicles
>>
>>64594094
God of Misfortune eh, I bet it'll be fun watching some dude calling favors from this one!
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>>64554206
wait.....
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>>64594325
Nice. A sniper make sense.
I would give a blank like ability to ethereals personally. Like a monk quenching the fury of the warp through sheer peace of mind.
>>
>>64554225
>私は日本語を知らない
>killing by baiting
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>>64550114
Sith Tyranids
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>>64577645
> Kroot hunter
> Tau stealth technology and optics
> Eldar weapons
Kroot predators could be a thing.
>>
Lizardmen as a last resort weapon against chaos made by the old ones but never used and kept in stasis, until now.
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>>64597477
Where? How would they be a better weapon against chaos than anything else?
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>>64550114
Rak'gol. I must have truly alien rapist murderhobos.
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>>64597521
pure anti-warp autism
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>>64594437
Ah, but they could be asking him to visit his blessings on the enemy. And it backfiring would be very Tzeentchian.
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>>64597727
>Zealot rushes Space Marine
>Marine levels bolster at zealot
>"Zuvassin, visit him"
>Bolter jams, marine is shredded.
>Zealot laughs
>Cooked off bolter round turns zealot into soup
Tzeentch snorts
>"Well played, Zuvassin. Until next time"
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>>64594437
>Daemon of Zuvassin
>Ridiculous invuln. save because weapons always miss, or backfire, or have been forgotten to be loaded.
>Also explosive, so if one is hit, they tend to take out everything nearby by accident.

Also I imagine Gremlin type things that disable vehicles and other machines could get involved.
>>
>>64553704
The Tabula Myriad specifically cannot be corrupted by Chaos, not all AI
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>>64553704
>calling people lorelets
>citing one contradictory source as definitive evidence in GW canon of all things
M8.
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>>64598141
I'm wondering what happens between now and the War of the Beast? How does the Admech take back Mars from an AI that's already overthrown the planet once?
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>>64561448
Go away weeab.
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>>64597521
They would be LAW warp entities ;).
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>>64588754
the gods don't die they wait.
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>>64598132
No, I would say 3++ unless 6's (which results in attacker rolling for damage) or 1's (which double damage or upgrade to MWs)
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>>64598377
> Success and failure are reversed
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>>64598831
Ah, the 4-- save.
>>
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>>64554930
based
>>
>>64590558
lul wot



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