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Previous thread: >>64488514

Pastebin Link: https://pastebin.com/h8Tz2ze8

> Which color is best color meeple?
I will shank you for the blue!


> Which color is your arch-nemesis? (And why must you destroy them without mercy?)


> What role, if any, do special playing pieces or enhanced components have on your perceived chances of winning a game?
Inb4: Superstitions are nonsense! (Maybe so, but psychology and the 'placebo effect' are real.)
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Kemet is shit
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>>64535776
> First for friendless salt-block!

<Golf clap!.jpg>
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>>64535776
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This reply is for Jaded Fun hater, he was asking what I am looking for in a 4x game.
I suppose simply put I am looking for the best well rounded 4x experience. I would buy TI4 and be done but it is just too heavy/long for a couple people in my group. So I am looking for something that offers a similar experience without being an all day affair. Asymmetrical would definitely be a bonus. I am really looking at Eclipse and Exodus Proxima Centauri. I checked out Cosmic Encounter but something about it just doesn't draw me in. I feel like Eclipse would be a better than Exodus just because of the impossible to find expansion but I don't know.
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>>64528799
What game is this?
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>>64536232
Looks like The Campaign for North Africa
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>>64536184
Cosmic Encounter is not a 4x game so if you're looking for a 4x experience, then it's right out.

Eclipse is coming out with a 2nd edition. As much as I enjoy Eclipse and 4x games in general, I didn't back the Eclipse 2nd Edition KS. Eclipse is really easy to teach, and building custom ships is fun. But it has some notable balance issues. I would say that Exodus is the better game, but the fact that the expansion 'Edge of Extinction' (which adds the asymmetric stuff) is indeed hard to find is a definite drawback. That said, if you look on BGG for the Edge of Extinction rules, I believe you'll find that you can get most (if not all) of the EoE expansion cards off the BGG store. So there's that route. I'd also highly recommend taking a look at play-through videos of Empires of the Void II. It doesn't have the cool ship building rules, but it has asymmetric powers, and the ability to choose missions, etc, as well as multiple viable victory pathways.
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>>64535776
*dabs on your shit taste*
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>>64536232
>What game is this?
Spirit Island

>>64536264
KEK!
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>>64535738
> Which color is best color meeple?
When my twins were about two years old we played candyland for the first time. One took the red figure, one the green and were thus forever locked into "their colors". I shit you not, everything since has been red/pink for one and green/teal for the other. Christmas is a gas.

So daddy got blue and mommy got yellow. So even though both my daughters have moved on to purple as their favorite color, I am still perpetually blue and given the choice that would always be/is my color. The problem is blue is pretty popular among my gaming circle so I often just pick yellow (least popular) to avoid the drama (some people really care, I don't actually) but then keep trying to move blue on my turns. Only now I've got a regular player who actually likes yellow the best.

I don't for a minute believe it actually makes any difference, except in the small set of cases where you strategize based on where the blue pieces are only to realize during your turn you're actually orange and everything you collected is pointless.
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Ahem.
FUCK green MEEPLES and FUCK the Woodland Alliance.
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>>64537812
Did they explode all over your mom or something
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What's currently the most overrated game in your opinion?

For me it's Scythe. I've played it 7 or 8 times and I just don't enjoy it at all. I think it's super dull and the art and components are the only thing it's got going for it.
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>>64538040

Gloomhaven. Scythe is pretty fun desu.
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>>64538124
Whats wrong with gloomhaven
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>>64538040
Spirit Island
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>>64538479

It's a gimped video game on paper rather than a fun board game.
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>>64538648
How can you dislike a game that has tiger cavalry ruining the white man's day?
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>>64539586
I don't dislike it.
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Anyone played Deep Madness? Is it Any good? In addition opinions on Dungeon Degenerates if anyone has tried it?
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>>64539586
What game is this?
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>>64540127
That's true, just if it was overhyped or overated. I take it back. What do you wish Anons would talk about more, if it meant another game got less discussion?
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>>64540813
Spirit Island
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>>64540814

Arkham Horror LCG
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>>64540814
Not him but I wish more anons would post game play green texts, actual events, or social happenings from game night rather than incellular stop liking what I don't like one line posts.
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Anyone have any gaming tables to share? I have a good old table I am going to refinish, actual wood not that press board shit but the legs just unbolt from the tabletop so I can pack it up fairly easily. Its a square table 40in x 40in, would like to get a neoprene mat cut to fit as well. Nothing fancy just a good gaming table for the wife and I. I aspire to build one from scratch that has a recessed area that I can leave a game set up underneath the top but this is more achievable in the short term.
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>>64541077
Are you asking for designs, image examples, or something else?
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>>64541699
Actual if you have would be cool or just pics of ones you like otherwise. Just image examples for ideas I suppose. But bonus points for getting to show off your own table
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>>64541781
>https://pastebin.com/h8Tz2ze8

From the pastebin

***** Gaming Table Plans:
https://www.mediafire.com/?c3kscwhez9cesqa

http://fackrelltrio.blogspot.com/2012/09/gaming-table.html

http://andrewwinkel.com/2015/02/01/easy-inexpensive-diy-board-game-library-table/
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>>64542003
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>>64542019
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>>64542031
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>>64542051
Here's another link to a 'How to' video.

https://www.youtube.com/watch?v=spdescYFqIE
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>>64542069
Game Table Retailers to look at for design ideas as well. (Or just drool over expensive tables...)


https://ultimategametable.com/

https://www.geeknson.com/

https://www.carolinagametables.com/

https://www.rathskellers.com/

http://www.gametoppersllc.com/

https://www.montyhaul.com/

https://bandpassdesign.com/

https://www.boardgametables.com/
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>>64542109
Hope these help, and God-speed on building your own gaming table.
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Best 2p games to play with my new bg-addicted gf?
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>>64542224
Stronghold.
Strip Netrunner.
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>>64542224
Wheres the guy who plays strip netrunner with his wife? He had a lot of suggestions along those lines. I may be mistaken but I think it is a namefag called Steev but I might be wrong
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>>64541077
I built a table in my living room and I love it.I recommend drawing the table and get a second opinion and then draw the table 20 more times. I did that multiple times and I still have things years later I wish I would have improved.
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>>64542287
Sorry for the bad pictures, I should do some sexy pictures of the table but I lack a good camera.
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>>64542134
I definitely want it recessed deep enough to store a game set up , with leafs to put in for a "nice" tabletop. I want to light it as well, not sure about storage or anything else but that is the basis of what I want for now. Likely rectangular because it will fit my space better than square. It is cool to see what other have done
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>>64542287
>>64542309
I like it anon! Nice work. I like the cubbies that fold out for an extended surface. Looks good in "dinner" mode as well
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>>64542268
>>64542254
lel
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>>64542287
>>64542309
Damn! That's nice.

>>64542346
While I like the lights, I'm not sure where I'd get power from that wouldn't look odd with a cord on the floor in my case.

>>64542432
Lulz! And I thought pic related was funny.
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>>64542523
I saved this one even though I think this is more for TTRPG and not bored gaming, but I think if he plugs his table in , he has powered outlets on his table. Not that that solves that loose hanging cord but I thought it was a pretty sweet table none the less
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>>64542428
>>64542523
Thanks Annons
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>>64540937
I'd do this, subtly if possible, but I only have one game a week and I missed this week to do car repairs. That said:

Last week was raiders of the north sea, with expansions, and I came in second (by one fortress raid in my estimation) but I'm kinda eh on the whole genre right now. If I see another victory point track going around a board this week it'll be too soon. And the markers get knocked over and mis-shoved a bunch so I don't really know if the scores even matter. Doesn't help that I complete my turn in 5 seconds and the other players don't even look at the board until someone elbows them.
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>>64542703
Yeah, I've got a few of shots of tables like that too.
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>>64542862
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>>64542888
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>>64542905
And a few more table shots too.
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>>64543085
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>>64542888
moist
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>>64543099
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>>64543085
Saved , I think this is pretty much what I will be going for , simplistic but elegant
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>>64543113
>moist

Kek! Me too.
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>>64543267
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>>64543280
http://www.homecrux.com/diy-gaming-table-conceals-40-inch-hdtv-to-display-roll20-sessions/39580/
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>>64543298
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>>64543355
And there's this weird looking one... ;)
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>>64542254
>Speaking of Stronghold
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>>64543372
Man, The Breach might still be the coolest map I've played on.

>>64543437
Oh shit, good luck.
>Two traps armed on round one
M I N D G A M E S
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>>64543437
It's not the same without the mice.
Also I'm glad you don't suggest strip stronghold. Hairy Lebanese men aren't my type.
>>64542224
My wife loves galaxy trucker, Neuroshima Hex!, Spirit island, Valley of the Kings, battlecon, Hive, and TI3.
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Anyone had experience with the Epic Card Game? I play Ashes with my friend and I can't decide if I really need another card game in my life.
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>>64544241
There is one guy who shills for it hardcore, he will answer you in euro hours, or you can look for him in this or previous thread.
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>>64545281
Im on the fence about it too. It was recommended as mtg like in a previous thread.
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>>64545507
What infos would help you decide?
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>>64545625
Just kind of waiting to hear from more than one anon.
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>>64545744
Not any of the anons that have shilled it previously, but here is my two cents:

For price, getting a game that can go up to four, and can support drafting, for 10-15 bucks, is a good deal. That being said, after having bought it years ago, and playing it with my MTG buddies, no one really asks for it anymore. The "everything is super duper strong" starts to show what a novelty it is after several plays. A good draft deck would have plenty of zero cost spells, because only playing one super duper creature when your super duper spell will just kill it results in nothing much happening. If you have a hand of nothing but gold costing spells...well the only ones worth playing are those that have an immediate impact upon play, or if killed still yield a bonus. Meaning a ton of the big bad monsters are dead cards.

It's silly, might not last long unless your friends really dig bombastic absurd combos, but at the end of the day, spending so little for at least a couple afternoons of fun is not a cause for regret. Worse comes to worse you give it away to someone else or sell it for lunch money.
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Still looking for someone to upload the PnP files for An Infamous Traffic, please and thank you!
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>>64546777
On the topic of poverty and PnP.
Is there a better way to find PnP files than just googling for it? I would like to print Rising sun as it seems like beyond the minis the components should be very easy to replicate, but i would need a scan of the board.(or i could just draw a shitty version myself)
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I would like to steer my group from fighting only games to more euro stuff. I was thinking of scythe as a stepping stone. What other game could i use?
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>>64547208
Although I prefer Chanpions of Midgard I've had good luck with Lords of Waterdeep. In my experience, a lot of people turn away from euros due to the perceived lack of compelling theme, and the D&D setting eases them in.
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>>64536232
>>64540813
I was concerned you might be unwell, Anon, good to see you back.


The guy who was going to play SI today with his brother: Bro didn't back out, and our mother ended up popping to take part as well. Vital Strength of The Earth, Shadows Flicker and Lightning's Swift strike took the first multi-player game win on my board!

There was, in my mind, a mildly unhealthy amount of armchair quarterbacking, if that's the right term, as my mother doesn't really like games this deep, but wanted to play anyway, and my brother, partway through the explanation, pushed for a "learn by doing" approach to the Invader phase. So for the first 4 or so turns I was basically still teaching the game, and coordinating the strategies. My brother caught on and started making good calls around then, while my mother basically figured out that she had built up her spirit to the point where she could just vomit out her three best cards every turn, while my brother and I handled WHERE the cards were deployed, and anything her list couldn't deal with.

We came within 3 blight of a loss, and then turned it around to win with 3ish turns to spare.

I need to find a way to streamline the explanation of everything for when my broader group gives it a shot, if I convince them to do so.
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>>64547933
I will check them, thanks.
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>>64538040
I'm going to have to agree with >>64538124 on Gloomhaven. It's not a bad game by any means, it's just not a game that really gives you a mindblowing experience for what you pay. Somewhat overhyped.
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>>64546925
Just buy it or just print the combat boards and grab some money tokens and shields to hide your combat boards and play it on Tabletop simulator on a big screen in front of a couch...
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Is UndeadViking, ManVsMeeple and Mark & Randy at Dice tower some of the most boring board game channels?

Even though I hate Geek&Sundry and NoPunIncluded more, they aint even close to being that boring to listen to.
A f**ing funeral is more lively.
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>>64549809
What gives you a mindblowing experience though?
Gloomhaven is a lasting games with a lot of customization and challenges, even if the quests are often "kill each mob".


To the anon telling me to buy Valley of the Kings, is Afterlife a standalone expansion?
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>>64550272
I mean the game that's really given me a mindblowing experience for a fairly hefty price tag was 7th Continent. Like that game if played properly has so much to it that you could play it for ages and not even realise half the content for the quests you're doing.
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>>64550384
Isn't it always more of the same after a bit though?
Also it feels like an expensive rpg.
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>>64550406
The fact is that you could play the same quest again and even if you tried to go and do things exactly the same way you can still get different encounters as a result. I guess it is kind of an expensive RPG but it's definitely one of the best games i've ever played. Not a game you can break out anytime though, you have to really set aside some serious time to play it through.
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>>64547208
Oddly enough, I'd recommend Eclipse. Even though it's a 'Space 4x' style game, there's a ton of engine building in the early turns as one needs to get an economy going in order to build ships and acquire the best weapons tech. The later turns tend to be a huge slug-fest.
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>>64550206
>Is UndeadViking, ManVsMeeple and Mark & Randy at Dice tower some of the most boring board game channels?

UndeadViking always seems like he's shilling the latest game on KS that he has been paid to 'review', which has never encouraged me to watch his channel. As for the other 2, I may have seen an episode of MvM, but it was forgettable. And I've never even heard of the other one. Obviously they aren't burning up the charts.
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>>64550206
UndeadViking is literally a paid shill, he will whore out a favourable review to any kikescammer who will pay him. The others are just boring.

Say what you want about SUSD but at least they keep their videos concise and decent looking, even if their reviews are all just how the game made them “feel”.
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>>64550618
>Eclipse
That's not how you spell Exodus
Eclipse is pretty shit in my book for A: No action cards. B: Random tech. C: almost no player interaction/diplomacy. Exodus has so much cooler tech, combat (WMD's and action cards in addition to what it shares with Eclipse like ship upgrades), different resources, diplomacy, leaders, AI NPC's that is controller by other players that ALSO had action cards.

Eclipse died the day Exodus got Edge of Extinction.
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>>64550937
I don't disagree at all that Exodus is the better 4x game. However there are 2 issues here:

#1. - It's extremely difficult to find a copy of Edge of Extinction (short of trying to by all the various cards via BGG store) and NSKN simply does NOT have the resources to reprint the expansions. I've emailed them and asked about this the later half of last year.

#2. - The anon was asking about how to ease his gaming group into Euro style games. Eclipse is fairly easy to teach. And the 1/2 to 2/3rds of a typical game of Eclipse is all about engine building (i.e. Euro style gaming). Yeah, I know there's a shit-load of random elements in Eclipse, it's why I don't recommend it over Exodus in the 4x genre. But it does fit Anon's request for something that might appeal to competition oriented players and still introduce the idea of engine building.

>>64547208
Now that I think about it - 51st State Deluxe Edition might well be a good choice too, since it includes combat (razing other's locations for resources) and engine building.
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>>64550272
>To the anon telling me to buy Valley of the Kings, is Afterlife a standalone expansion?
Each Valley on the king game is standalone, and can be mixed in with another version. Afterlife is definitely the best, but also has the most complex combos and card play. Mind you, there's only so complex a deck builder can get, but after playing afterlife, the first votk might feel bland in comparison
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>>64551244
Would you suggest to buy each version to combine them, or not?
Would Afterline get old quite soon as a standalone game?
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>>64540425
Deep Madness is great but hard as fuck and you'll lose 95% of the time. What is both more and less frustrating is that it's rarely the fault of the game as you'll see what you did wrong or what you could have done better.

The mechanics give you all the tools you need to succeed so really it's more like a puzzle crossed with a dungeon crawler because the main aim isn't to kill monsters, it's to accomplish the goal of the scenario which is usually something as simple as "collect things and take them across the board" and you need to find the most efficient way to do it while managing monsters.
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>>64551318
I have all three, only combined one and two (afterlife is the third one). It was fine, but my wife usually just asks we play one version. We've had it since 2014, and it's still one of our regular date night games. I'd say its longevity is fine
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>>64551396
I see, I was expecting the contrary given what you said earlier (Mind you, there's only so complex a deck builder can get)
How can you keep playing it in that case?
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>>64551489
Well, because it's fun. There are only two copies of any given purchase card, and it's so easy to nuke cards that you can't depend on specific cards getting into your deck. You fly on seat of your pants trying to balance cutting your deck to win, but having enough cards left to keep buying new stuff/keep combos going. Compared to the other deckbuilders I've played since the whole shebang started in 2008, it's kept my attention the longest.
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>>64551565
I wasn't implying it's not fun, it does sound like it - it's just that when the complexity is not too high you can just have a limited amount of plays before each match becomes a copy of a previous one, and you already know what's going to happen.
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>>64551605
Sorry, by complexity I mean the design space. You only have so many zones to interact with when designing card abilities, but it doesn't make for a shallow game at all. While a game of dominion repeating the same sets would have predicted buys and then comes down to draws, votk depends on the pyramid, when you entomb cards, whether you use a card for its income or its ability, what cards get killed by you or the opponent. You won't see the same games happen
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>>64551652
>You won't see the same games happen
Okay, that's what I wanted to hear.
Because as you said some games, such as Dominion, gets dull and repetitive to the point you don't have fun playing them anymore, and that's what I usually want to avoid when purchasing a new game.
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>>64551716
Well dominion depends on you buying plenty of expansions to rotate the market pool, the variation and longevity are determined by how many different set ups you can do before anyone has even played. Doesn't make it bad, but dependent on adding content. Other games like ascension or star realms have a row of cards everyone can buy from that randomly drawn, but there aren't limits on what you can buy apart from cash on hand. Having a pyramid that allows you to swap cards away from opponents, or make you not want to buy cards as a heavily sought after card tumbles down the pyramid after it for the opponent to buy, creates a sweet spot for me in adding some depth to assessing WHY I'm purchasing or manipulating cards in the market. Including the ability to always cut cards from your deck, and having it be a double edged sword, is a cherry on top.
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>>64547208
Scythe helped us get out of straight dungeon crawlers and we still play it, it's a solid game.
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>>64551938
>Scythe helped us get out of straight dungeon crawlers
Note to self: never get Scythe.
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>>64551949
I dont hate em, but we did a descent campaign that took 4 months and a d&d board game campaign that took 4 months, so engine building+robots was glorious sherbet.
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>>64537916
No, they touched me repeatedly and repeatedly in the indicated area after I begged them to stop.
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>>64552844
they just wanted your lucky charms
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>>64552812
The Anon you're replying to isn't honestly looking to be helpful or add to the discussion, just shit-stir.

I haven't played Scythe myself, but I have friends who's opinions and observations I trust that have enjoyed it. I don't have any plans to add it to my collection as I've got other games (like Mare Nostrum and various Space 4x games) that scratch my empire building itch. That said, I've heard that with the Air Ships expansion Scythe is a solid engine builder with multiple viable strategies.
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>>64546640
So if it comes out once in a while to new people it's okay?
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>>64553857
That would be the gist of what the other Anon is saying. It's up to you to decide if it's worth the money knowing it's not going to be one that you're still playing regularly years down the road.
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>>64554022
>It's up to you to decide if it's worth the money
Im unironically struggling with this. Finances have been rearranged to provide a house with a game room, effectively eliminating my board game slush fund, at the same time as my collection has tipped into do I really need more games territory.
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>>64554132
Then considering your situation, the best advice I can give is 'No, you don't need this.'
>>
Tried spirit island, but it looked surprisingly easy.
What could we have done wrong to justify this, or was I overestimating the basic game? Without any scenario, of course, but without cards progression as well.
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>>64554809
Base game (no adversary, no expansion / events) is basically baby-retard mode for you to learn the game's mechanics and flow. I wouldn't play below an adversary level 3 with anyone experienced.
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>>64535738
>Blue
>Blue, because you took my color fucker
>None, what. They are fun though
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>>64536184
Eclipse. Overall fun game.
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>>64554809
This anon>>64554873 speaks truth. When ntroducing it to players that already play heavy games, love theory crafting decks in CCGs/LCGs, and don't bother with the starting scenario or without adversaries. Some adversaries like Sweden, I don't even see the point of only playing level 1 unless the whole table is new to the hobby and beating a default game is a down to the wire affair.
Playing suboptimal spirit pairings for shits an giggles is also fun in trying to cover the deficiencies in fear generation/offense/defense
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>>64554873
>no expansion / events
What is this?
>I wouldn't play below an adversary level 3 with anyone experienced.
How many levels are there again?
Does that make things on a whole different level?
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>>64555004
The branch and claw expansion adds event cards, which resolve before resolving earned fear cards and the invaders do their programmed actions. Events fuck things up, based in island being healthy/unhealthy, what the fear level is, or just gives you a choice: face bad stuff or pay to suffer slightly less bad stuff (or sometimes a perk at a steep cost)

Adversaries have six levels, each cumulatively add new rules or new set up additions to the island at game start. The core set has three adversaries, all change the tempo and feel of the game considerably. Brandenburg Prussia is the easiest, it only changes the invader cards (so a level 3 card will pop up much earlier than normal, stuff like that), while England is the hardest. The branch and claw expansion also adds another adversary in France.

Certian spirits struggle tremendously against specific adversaries, making it an even bigger challenge to overcome them.
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>>64555105
>>64554989
Got it.
Would you suggest the expansion, or is the game more than enough?
Also was that me, or anything else who was expecting a bigger deck?
It didn't feel like there were so many cards, especially if you play with three players or four.
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>>64554977
>A light random luck fest euro with no player interaction
>fun
Kek

Get roll for the galaxy, anachrony, viticulture, dinosaur island (dont play with "least VP goes first") or through the ages if you want fun euros with a theme.
>>
>>64544241
It was kinda fun, but swingy and unbalanced as fuck. I have sold it without any remorse.
>>
I know bgg math trades are generally legit, but is there any good way to get into them? Things to watch out for, gotchas that sort of thing?
>>
>>64535738

>Which color is the best meeple?
And why is it red?

>Which color is your arch-nemesis? (And why must you destroy them without mercy?)
Yellow is the devil
>The color of piss
>Contrasts poorly against red
>Reminds me of lemons and I hate lemons

>What role, if any, do special playing pieces or enhanced components have on your perceived chances of winning a game?
Superstitions are ridiculous.
>>
>>64556541
>through the ages
>theme
Sorry, what?
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>>64557271
>Contrasts poorly against red
really, you should put that design degree to some use
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>>64557287
It's theme is the history of mankind told in a different chronological order.
>>
probably a long shot but are there any games /tg/ would recommend for kids who can't read yet?
>>
>>64557803
You definitely need to say age. Can't read yet is a pretty big range.
>>
>>64557803
King's Gold
Uno (not kidding, if they're very young you can take out the special cards)
My First Carcassone
My First Stone Age
Any really solid memory game with tiles
King of Tokyo (modified rules; no cards, 3 cubes buys you a green die for that roll)
Ship, captain, Crew (generic 5d6 game)
Anything by Haba (e.g. Orchard)
Cranium Cariboo
Chickyboom

The problem isn't finding good games it's getting them out between friends and relatives dumping roll and move garbage or SJW collaborative games on them. Let me tell you, even with highly modified rules Hatchimals is still shit, and that's one of the better ones.

god fucking dammit I can't wait until they can read Clank! cards
>>
>>64558013
how dumb are your kids then?
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>>64551396
Afterlife is the second one, Last Rites is the 3rd.
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>>64551396
>it's still one of our regular date night games
there is nothing about this that doesn't upset me
t. married fag
>>
>>64557803
Animal upon Animal
Rhino Hero
>>
>>64558135
Oh shit, you are right, and I've misled that anon something fierce. Last Rites is the best out of the three, NOT Afterlife.
Thanks bud, hate to lead someone astray absent-mindedly

>>64558172
Well, it isn't as often as it used to be, but we both got into the hobby together, so she is just as likely as I am to ask for spirit island at random when I get home from work, and she doesn't like missing out on game nights/game days either.
Not having taught her stronghold, and having failed to get her into netrunner/ashes/blue moon/mare nostrum, are my biggest faiures.
she also played Kemet once and just thought it was ok
>>
>>64558108
Bro a 3 and a 5 year old kid are completely different
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>>64558360
in terms of amount they can read they actually aren't

the only thing that's changed since they were 3 is we added the special cards back into uno
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should I pull the trigger on the following?

Roll for the Galaxy
New Frontiers
51st State Complete Master set
Summoner Wars Alliance Master Set
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>>64558819
>Roll for the Galaxy
>New Frontiers
why both?

I say this a guy who has RftG and RftG and questions buying, also, New Frontiers on top of that. Get Castle Dice and NF if you want dice, Forbidden Stars and NF if you want SPACE.
>>
>>64558909
I have Exodus, TI4, Forbidden Stars, Xia and Race for the Galaxy, but something tells me Roll and NF will be more fun with casuals who dont like combat.
>>
>>64558995
Roll *OR* NF

I'm telling you it's redundunant. But hey, you do you.
>>
>>64559041
NF is better than Roll or is it purely down to having a pre-defined strategi according to setup compared to tactical planning according to rolls?
I'm so torn on this.

Another thing that pulls me a bit towards roll is the new Rivalry expansion with dice-crafting.
>>
>>64559108
I'm assuming NF is better than Roll in that Roll is mechanically better than Race and it only makes sense for them to keep improving, my hope is it's strategically better than roll and race since Race > Roll in that regard. But I haven't played NF, so grain of salt and all.

If you really want to hit the more casual gamers, Roll + Rivalry is a safe bet. Roll has gone over amazingly will all tiers of gamers in my groups.

I just, and my only real point is, getting Roll and NF together at the same time is redundant. It's like buying Imperial Settlers and 51st state together. Pick one. Either one, but one.
>>
>>64558013
sorry, she's turning 6 soon (she's probably just slow, but most likely the parents' being negligent). she likes solving puzzles at least.
>>64558089
>>64558264
cool thanks guys
i'll look into these. aside from Uno, i myself am kinda new to /tg/ games.
>Uno
we play this and she definitely likes it
>it's getting them out between friends and relatives dumping roll and move garbage or SJW collaborative games on them.
i don't think that'll be a problem to be honest. the first time i tried playing Settlers of Catan with her she was geniunely excited to play (in the end it was too much so we stopped though).
>>
>play argent, we pick rooms, pick sorcerers etc. Almost all B sides because we want to.
>We didn't realize we built a university with one -ONE- room where you can gain IP, fuck all mana and gold, a single "draft vault", but a shitload of research everywhere. The infirmary is on side B and some of us STILL used it for IP, there's so little to go around
>the consortium turns out to be
>Marks
>Mana
>Gold
>Consumables
>treasures
>2nd supporters
>Archmage
>Sorcery
>Divinity
>Intelligence
Only one of us had two merit badges by the end of the game. I've never seen a game go this badly. Usually there's always three+ schools of magics on the consortium, but this time there were only two. NOBODY wanted to send people to infirmary B, but NOBODY also wanted anyone to have the staff. What a fucking shitshow.
And by god, the staff is such a piece of shit. Jesus fuck, Kimbhe, don't just leave such a shit-storm magnet lying around while the elections are going on.
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>>64559218
When I listen to Rahdo or Vasel, they both talk about how "tacticle and great feel it is to chuck dice" which is why they seem to like Roll better than NF.

I love TI4, which is why I'm slightly more interested in the action-selection in NF than the dice in Roll, even though I do love action selection through dice like in War of the Ring.

Something tells me NF will be more fun and easier for casuals than roll because I dont have to explain how the action selection by rolling works I guess.

And yes, I'm also going to pick up 51st State aswell, maybe with the Scavangers expansion also.
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>you guys wanna play small world? I made a bunch of cool custom races
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>>64559580
Why are we hating on smallworld randomly? What is even the point of hating on something so long gone from relevance?
>>
>>64557803
I played smallworld with my kid before he could read, it went well.
>>64552951
I dont mind responding to dumb trolls, if we all ignored them this place would fall apart. I've heard people say that scythe isnt 4x but I'm not aware of the proper criteria anyway. Ive been wanting to try mare nostrum but I dont know anyone who has it and our group buys more shit than we can play, honestly.
>>
>>64559619
Holy shit, he was anticipating me(>>64560032), thats exactly what I look like when I talk about smallworld.
>>
>>64560032
>I've heard people say that scythe isnt 4x
4x is an extremely shitty and broad definition so you get different people having different ideas of what core 4x is.
>>
Is Lords of Hellas any good or was it just a meme? Also is there much difference between the retail edition and the kickstarter edition?
>>
>>64559553
>Something tells me NF will be more fun and easier for casuals than roll because I dont have to explain how the action selection by rolling works I guess.

Not the Anon you were replying to, and I haven't seen a play through video yet, but I got the (possibly false) impression that New Frontiers was basically Race v2.0 and not a dice based game. Which is why I'm interested in it as I already have Roll and not Race.

As for teaching - I've found Roll very easy to teach for a mid-weight game.

>And yes, I'm also going to pick up 51st State aswell, maybe with the Scavangers expansion also.

Yeah, if you grab the deluxe edition of 51st State you get one expansion and the 2nd isn't expensive. Also check portal's site. They have 2 additional faction cards which is nice, plus a few other extras like upgraded tokens, and cities.
>>
>>64560032
>I've heard people say that scythe isnt 4x but I'm not aware of the proper criteria anyway.
>>
>>64560032
>I've heard people say that scythe isnt 4x but I'm not aware of the proper criteria anyway.

That's because it isn't 4x - 3x at best, and more like 2.5...

>>64560127
>4x is an extremely shitty and broad definition

Only if you're illiterate...

4x = Explore, Expand, Exploit, and Exterminate. Explore generally means the map will be randomly generated before or during the game, and players must spend actions / resources in order to learn where things are on the map. Expand obviously means placing some form of control token (area control) in order to utilize a resource at that location. Exploit means using resources / bonuses from areas that you control. And Exterminate means that players can be completely eliminated from the game.

Scythe has NO player elimination, so not 4x right there, and exploration is on the limited side since the map layout never changes (beyond the expansion map for more players). Hence my comment about 2.5x or 3x. 4x it's definitely not.
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>>64562021
Scythe is only called 4x by Scythefags who want to feel like they're playing a better game.
>>
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>>64546925
I found it if someone else cares.
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>>64562021
It's a shitty definition because it doesn't really take into account the feel of the game. Needing to eliminate someoen for it to be 4x is stupid for example, If you take TI and make it so you can't attack a home planet for example it doesn't fulfill the exterminate criteria eventhough ti really is almost the same game. If you strapped a shitty house rule to scythe to make it possible, but realistically impossible to eliminate a player the game would remain the same, but it would fit the criteria.
Also in the same post saying it's a very "clean" definition you yourself bring up that scythe is arguably 2.5x which shows how stretchable the definition is.
4x is a bad definition because it means little if used RAW and has very fuzzy borders if used to define an actual feel of game.
>>
>>64562289
I can see why people who don't know the definition refer to Scythe as 4x. The designer was originally calling it a 4x game during the original KS. It was wrong, and people got bent about it when I pointed out that it was wrong, but 'feeling' it's 4x does NOT make it a 4x.

>>64562617
>It's a shitty definition because it doesn't really take into account the feel of the game.

Like I said early - literacy matters. 'Dem Feels' is NOT a definition. Otherwise, Roll for the Galaxy is 4x because 'it feels like Space Empire building'. (It isn't 4x). And Eminent Domain and Core Worlds are 4x because they too 'feel like Space Empire building'. (They aren't 4x.)

> Needing to eliminate someoen for it to be 4x is stupid for example...

"Need" - again, literacy matters you mental midget. Nothing says you 'have to' simply that it's a possible outcome.

> eventhough ti really is almost the same game.
Twilight Imperium is far more accurately described as a "Grand Strategy" game as it is routinely won by players who focus on their victory conditions and not on combat. It's easy to identify and beat players who think TI is primarily a 4x game.

4x board games are based off the *EXACT SAME* 4 basic rules mechanics that the older 'Space 4x' computer games operate on, and from which the 4x board games take their name. The fact that it bothers your 'feels' means exactly "Jack" and "Shit" when it comes to the definition of that style of game.
>>
>>64563094
>Nothing says you 'have to' simply that it's a possible outcome.
The phrase was meant to be needing TO BE ABLE to eliminate someone. In fact i use a game where elimination is only theoretically possible as an example.
>>
>>64563696
> If I twist language and torture logic, I can get it to say whatever I want. Reality be damned!

Screaming "But I want it to be this way! It's not fair that everyone won't conform to my view! Waaaahhh!" doesn't make you right. It just makes you an 8 year old having a temper-tantrum.
>>
I don't have anywhere else to vent this, I want my fucking Hellboy board game but it won't be arriving until probably april (though most likely may) I NEED HELP BROS
>>
>>64561477
LoH is great. Good combat system, cool aspects like questing, monument building, monster hunting, area control etc... 4 different ways to vi victory IIRC.
No dice, hero leveling by questing, hunting and praying. You also upgrade your faction by these actions aswell by gaining blessings and artifacts that act like tech.

It has fired Kemet for sure.

The only con, is that there is only 4 heroes in the core box and the game plays best at 4, great at 3.
The expansions will fix this I guess by giving us more heroes to choose from and more temples to build.
>>
>>64565782
That super simple and boring game with that great artwork you're talking about?

I do love Mike's drawings, but that game seems to be a tad bit too simple. Like Order of the Vampire Hunters-simple...
>>
Battlecon or Exceed?
>>
>>64565803
If I wanted complexity I'd play MtG or an actual wargame or whatever. I'm not even into board games usually, the only one I ever considered buying othe than this was the XCOM one, again, not because of gameplay, but because I love XCOM.
If anything, this game actually brings me closer and has already given me a few ideas on how to make a physical version of my dream BPRD turn-based-tactics game.
>>
>>64565835
Battlecon if you dont like randomness.
Exceed of you'll play with casuals that do like a fair share or randomness.

I like both, but I like Battlecon a little bit more.
>>
>>64566059
Of*** if***
Phone posting like there is no tomorrow
>>
How come board games are such a small part of /tg/ when board games are so big in absolute terms?
Or am i overestimating how popular board games are?
>>
>>64566141
>so big in absolute terms
*so popular in general
Brain is fried sorry
>>
>>64566141
at least with here, you can only talk about specific board games.
bring up any sort of popular board game and youre gonna get shit on which pretty much kills any general discussion about board games.
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>>64566006
>MTG
>complex
>Wargame
>complex
Jesus christ, just get out of here you fucking normie. Go back the latest Eric M. Lang game.
>>
>>64566184
You mean popular as in monopoly or as in eric lang? People shit on CMON tier popularity, but there defintiely can be discussion about it from what i have seen. Doesn't seem mroe contrarian than normal.
>>
>>64566141
>am i overestimating how popular board games are?

Are you talking about 'old' (and pretty mediocre) board games like Risk, or even worse 'family' games like "Life" or Monopoly? Or are you talking about 'modern' style board games designed in the last 20 years or so? Because if you're talking about the former - they're pretty craptacular and about all the general public knows when it comes to 'board games'. The latter games are a lot more expensive than Risk or Monopoly, and a lot less well known / popular.
>>
>>64566373
Of course the board games we talk about are less popular than monopoly, but for example 40k general goes like 5 times faster than this general, is 40k reeally much bigger than boardgames in general? What i know about them seems to suggest either the opposite or a far more equal situation. "serious" boardgames also never get mentioned or talked about in the rest of the board it seems like the representation of BGs population in /tg/ is weirdly small. Maybe it's because board games don't really align with the rest of /tg/ in the same way other interests do.
>>
>>64566460
> for example 40k general goes like 5 times faster than this general, is 40k reeally much bigger than boardgames in general?

Do you see any chain of board game stores dedicated to one or two publishers only, much less dedicated to one or two primary games? No? The obvious answer is "Yes! GW is a hell of a lot more popular / profitable than your typical board game publisher."

> "serious" boardgames also never get mentioned or talked about in the rest of the board it seems like the representation of BGs population in /tg/ is weirdly small.

And you're surprised that there aren't a butt-load of Chess / Go / Poker champions hanging out and dispensing 'pearls of wisdom' in between 'Magic Realm Fetish Fuel' threads and threads about "Your taste in RPGs is total shit!" because?
>>
>>64566460
>is 40k reeally much bigger than boardgames in general?

>an established series with tons of lore to talk about other than the game itself

i dunno, what do you think dumbass?
>>
>>64566809
That's an unfair comparison, even mainstream boardgames which are bigger than warhammer don't have personal stores, even if a board game company were twice as big as GW they still wouldn't have their own stores, it's a wargames thing.
But i guess i will believe you that 40k is bigger than boardgames, not like i have much reason to believe otherwise, it just seemed so in my experience.
>>
>>64562021
>Beyond the expansion map for more players
Actually, they're in the default map. The Expansion map is to literally just increase the size of the map, so there's no risk of crowding a space with too many components.

I'd say the Exploration theme is still quasi-present in the Encounters deck and factory, a series of markers that reward the first played to get to them with a randomized choice of options for improvement, creating an incentive for characters to move more aggressively around the map, especially early on, in order to get potential resources by exploring those spaces first.
>>
>>64567004
The reason 40k is bigger and gets a lot more threads is that it changes more quickly, since new models are released and codices are updated on a regular basis. It's a constantly shifting metagame, like Magic the Gathering.

Board games, once released, are fairly static, barring new editions and expansions. Those don't happen too often for any one game. It's a different beast.
>>
>>64567004
You're right, it is an unfair comparison, but for partly the wrong reasons than you propose.

You also shouldn't believe in THAT much. While I tragically don't know where I put the GTM magazine I brought home from work, but I can tell you that most of the Hobby Games (Board Games, Wargames, and RPGS) hang somewhere between $125 million USD a year, and $175 million USD a year. Thus, assuming board games are the lowest and wargames the highest, and assuming that ALL wargame sales are GW, they'd still only be about 40% bigger. Since those are both VERY GENEROUS estimates, it's more likely that the GW market is smaller than the Board Game Market.

The issue is the relative scope and depth of the two markets. I could, with relative ease, learn functionally everything about the current 40k edition inside of a year. Read the core rules, the codexes, etc. I could know the broad strokes of every army's primary strategies and statlines. Like, I haven't played ACTUAL 40k in...8 years? And I can still give you various stat-lines from the armies my friends and I played, because they were repeated so often. This gives even relatively new players a sense of comprehension, in the sense of "a thorough and broad understanding". Once you know the rules, the factions are just learning to plug in the numbers. Thus, it's not very hard to have general knowledge about ALL of 40k. It has a relatively small scope. Compare that with the scope of board games: There are dozens of companies making hundreds of games. Boardgamegeek says that almost 5,000 games, expansions, promos, and so on were released last year. Now, that's including card games, and things like "every distinct army pack for Shadespire" and so on, but let's assume that even 1/10th of that number are actual games worth discussing. That's still 500 games. That's a new game and a half every day.

So the scope is too large to take in all of it.
That's only half the problem.
(cont)
>>
>>64567455

The rest of the problem comes in with the idea of the "depth" of conversation, and it's related to >>64567301

As I noted, I can learn the general rules and numbers of all the factions of 40k relatively quickly, BUT GW is also pretty frequently changing those numbers. Thus, I'm incentivized to keep learning them. Further, the way 40k as a game works prompts a level of strategic discussion: "Since my army can only be so many points, what elements are most useful to include?" Are there enough high toughness, high-armor units to make the high point costs of my plasma or las-cannons worthwhile? With the new rules for Evil Extraterrestial Elves, what tricks and weapons should I be prepared to face? There's a constant need to tweak, to evaluate, and therefore a semi-constant need to discuss.

With board games, since there are so many OPTIONS, it's harder to have a worthwhile discussion.

For instance, I spend more money on board games than anyone else I know. Last year, I bought around 15 games. I only got to PLAY games with my friends about 10-12 times. So I haven't played all my newer games. And even the ones I have played, I haven't played to total comprehension or completion. I got Spirit Island for Christmas, I've played it 4 times, and I haven't even stopped playing with the "in order to keep the game simpler" tutorial mode (because I know I will have to explain the game to my group, and therefore I need to know that I understand the rules.)

So I don't NEED anyone else's input on Spirit Island, unless it's "how do I explain the entire game in a more fluid way?" to prep me for that intro. Meanwhile, there are anons playing with an Expansion I know nothing about that apparently has Tiger Cavalry! >>64539586

And while I'm digging into Spirit Island, and considering its expansion, some other guy is talking about Root, and another guy is talking about Gloomhaven, no one's talking about Villainous, etc etc.
>>
>>64567565
(wrap-up here, since I have to get back to work)

So conversation is just HARDER.
Compare the following two events:
A new codex for space marines comes out. This is important for basically EVERYONE who plays 40k, since there's probably no one who plays in a meta completely without SM or SM-equivalents/Allies. So it doesn't matter if you don't like that army, you need to know about it, so you can stop it.

If a new board game comes out next week, it only matters to us if it has mechanics we're interested in or a theme we like. I don't NEED to know about Wingspan to enjoy or dislike Scythe. I don't need to change my Sherlock Holmes Consult Detective box now that Detective has come out. Thus, we don't have to interact with board game mechanics or themes we don't like, so we don't need to discuss them beyond "get better taste, pleb".
>>
>>64567004
>That's an unfair comparison, even mainstream boardgames which are bigger than warhammer don't have personal stores,

Really, it's unfair you say comparing 2 core table top miniatures game systems against literally *all of board gaming*? OK then, what 2 'mainstream board games' have sales equaling or exceeding GW's two core products? Monopoly and Risk? No... Chess and Go? No... In other words, in a "fair comparison", it's even more skewed in GW's favor.
>>
>>64559041
>I'm telling you it's redundunant. But hey, you do you.
Why? New Frontiers is a casualized Puerto Rico. Roll for the Galaxy is a low-strategy dice chucker. Don't see anything similar except some of the iconography.
>>
>>64561762
> but I got the (possibly false) impression that New Frontiers was basically Race v2.0
Nobody played the game yet, but I've actually read the rules carefully, unlike everyone else in this thread.

No, New Frontiers is not Race 2.0. It has gone back full circle to the origin and re-implemented Puerto Rico. (RftG was originally 'Puerto Rico the card game' before they changed theme.)

The difference between New Frontiers and Puerto Rico is that NF has less player interaction and much more varied and randomized setups.
>>
>>64566141
>How come board games are such a small part of /tg/ when board games are so big in absolute terms?
90% of the time boardgames are played with family and close friends. 4chan is full of 'geeks', a.k.a. nerds without real family or friends.

Also, people who play boardgames with family and friends don't really need to discuss boardgames with strangers. (Especially when they've already developed specific tastes and experiences with their in-group.)
>>
>>64556860
I did one last year and it was fine. Just decide before you start making your wantlist what your criteria are going to be - I made several trades that I'm pretty confident decreased my net worth significantly, but because I was trading games I didn't like for games I do, I'm happy with them. You'll have to think about how happy you'd be with that.
Oh, and read descriptions thoroughly. I didn't, and ended up with something in Dutch. It's OK, because a printout of the English rules was included and it's a very text-light game, but make sure you're aware that these things can happen.
>>
>>64568174
Thanks, that doesn't sound all that appealing, and I already own Puerto Rico.
>>
>>64568174
>unlike everyone else in this thread.
Hey man I like watched a video man.

But I've never played Puerto Rico so I wouldn't have made the connection anyway.
>>
Any ideas for a good solo game that is now under 60$ on amazon?
>>
>>64568528
Friday
KDM 1.5
>>
>>64568528
Arkham Horror LCG (my favorite solo game)
Mage Knight
Sword & Sorcery

I guess some of these are on sale
>>
>>64565784
5 temples win is too easy compared to the rest and you want to build the monument every round.
>>
>>64568912
Then your group sucks
>>
>>64569325
Nice argument bruh.
Either my group sucks, or the game is unbalanced.
>>
>>64569585
5 temples are easier with low player counts IIRC, not with 3-4.
Play with 4 people who aint passive.
It's a combat centric game after all.
>>
>>64568729
As much as I like AHLCG, to put it in the category of only $60 is a little misleading.

>>64568528
Spirit Island
Aeon's End
Imperial Settlers has a nice solo campaign mode made by the designer

Mage Knight though will give you absolute loads of replayability if you can find just the normal (not Ultimate Edition) game. Add Lost Legion on top of it and you're set.
>>
>>64552951
Air ships are garbage, please believe me. Buy the newest expansion and you can play the game forever, then add airships if you wish. Airships don't add enough flavor in the long run.
>>
>>64562021
You defined the 4x terms like they could only mean one thing... "Exterminate" does not need to mean "player elimination" and Explore "randomly generated map". 4x fags are gay dude.
>>
>>64569874
You only need 1 core and the dunwhich box to be able to deck build quite a bit for solo. Get another core and a few cycle packs for 2-player.
>>
>>64569924
Bro look at the way he writes, do you really want to argue with that?
>>
>>64566141
Just wait, this shit is gonna explode even bigger. Games are improving in ridiculous rate every year and video game game design has worsened to cater to cinema fags.
>>
>>64569958
4x purist autists are hilarious, they are even worse than wargame and MTG neckbeards, I love 'em.
>>
Troyes or Terraforming mars?
>>
>>64569979

Board games seem to be in a massive KS-fueled bubble thats ready to burst.
>>
>>64570144
There's plenty of non-KS stuff, usually the best stuff anyway. KS-bubble will explode but those who kept their promises and made good games ("good games") will keep at it.
>>
>>64562021
You can completely eliminate a player from contention, however, and grabbing encounter tokens is a form of exploration. Also the expansion map is just a larger version of the same thing, so it never physically changes, but the variable set up goes along way towards changing your view of the board.
>>64561778
Why would you not attach a picture of me drooling? That's just lazy, man.
>>
>>64569924
>You defined the 4x terms like they could only mean one thing...

LOL! Still can't read can you? Game designers, who created the 4x genre of games, defined exactly what the term "4x" means. Not me. But do continue with the useless and idiotic 'straw-man' arguments or "Words don't mean what they mean because I personally don't like the definition."

No one told you that you were having 'bad-wrong-fun' for liking games that weren't 4x games. Merely pointing out that said games don't meet the commonly accepted gaming industry standard of what constitutes a '4x game'.
>>
>>64570144
KS is a good idea gone bad. It is rampant with established companies abusing it as a pre order system. And entitled yuppies that just can't stop throwing their money at the next shitty project.
Have good things come out of KS? Absolutely
Is it full of shit and insufferable faggots? Absolutely
>>
>>64570397
Who are you explaining this to? Did you really think this was valuable insight someone here didn't know already?
>>
>>64552923
I'm Scottish, you racist asshole
>>
>>64570246
>You can completely eliminate a player from contention...
And then force said player to spend the rest of what may well be a long game making either: A - useless, futile, and ultimately pointless unsatisfying decisions , or B - playing 'King Maker' by throwing all their support and resources to the player they are least unhappy with thus making most of the other players unhappy as well. Wow - totally awesome game design concept in a 'please kill me now' kind of way.


> however, and grabbing encounter tokens is a form of exploration.

Hence the exact reason I mentioned Scythe being 2.5 or 3x rather than 4x. And the 2.5 rating comes from the complete lack of map variation, I never claimed there was zero exploration. Hell, look at the game Quantum - it's a good example of a 'Space 3x' game as it has no player elimination mechanic.
>>
>>64570271
Oh ok, show me the design doc?
>>
>>64570421
Don't be rude, sometimes you need to rant a little.
>>
>>64570449
>Oh ok, show me the design doc?

No problem there, next I'll be over to change your diaper too...

"4X is a genre of strategy-based video and board games in which players control an empire and "explore, expand, exploit, and exterminate". The term was coined by Alan Emrich in his September 1993 preview of Master of Orion for Computer Gaming World."

And since I'm sure you have zero clue who Alan Emrich is...

"Alan Emrich is best known as a writer about and designer of video games, who coined the term "4X", contributed to the design of Master of Orion and Master of Orion 3, and wrote strategy guides for video games. Before the rise of video games, Emrich wrote about and designed board games and organized conventions about them. He currently runs a small game publishing company and lectures in game design and project management."

TL:DR - it's a 25+ year old definition created by someone who knows their game design shiz.

>Inb4 more "Stop Liking a definition I don't like!!!"
>>
>>64570438
>Quantum - it's a good example of a 'Space 3x' game as it has no player elimination mechanic.
Oh god, don't remind me how sleek that games mechanics were, while actual play felt boring and shallow.
>>
>>64570543
I hear you Anon. I wanted to like that game, I really did. But it was just plain uninteresting to play. I've played games of Alien Frontiers that were far more enjoyable.
>>
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>>64570533
This is the definition given in the source to wikipedia. It doesn't even really define it, he just wanted to do a shitty joke with XXX+X. Also since you found the wikipedia page on your own feel free to slide down where it says that it's a very problematic definition.
>>
>>64570662
And yet an entire genre developed from that 'shitty joke'.

The problem here isn't with the 'standard definition' of 4x style games. It's the fact that those who aren't fans of the style (which is perfectly fine) can't come up with a different term for games that share some of the same traits, but not all of them.

Look at the difficulty in discussing card based games here or damn near anywhere on the net in an intelligent manner due to a near complete lack of consistent and coherent terminology definitions.

Define

'Deck Building' vs a 'Deck builder' style game and which of these (if any) does MTG fit into?
I would put forth the idea that games like MTG and Android Netrunner are more aptly described as 'Pre-constructed Deck' games to avoid confusion with the semi-common definition used with the term 'Deck Building Game'.
'Drafting' vs 'Fixed Market' deck building games.

And we haven't even touched 'common' terms like: ECG, LCG, or CCG
>>
>>64570438
I can see what you're saying, but I would rather play it out than be reduced to a complete bystander. Plus, sometimes if you play with people who havent played as much, they dont realize how badly you've fucked them and they go on cheerfully struggling til the end. OK, I realize that's not an argument.
>>
>>64571006
>The problem here isn't with the 'standard definition' of 4x style games.
It really seemed like you were making it the main issue tho. Also genres don't develop from definition you fucking retard. a definition is by definition created after a genre is already there.
>>
>>64571149
Then, using your argument - 4X games were already there (and the list of 4X games does include games that existed before Masters of Orion) and Emrich simply defined the term used to describe what already was a specific style or genre of games.

As for the 'issue' - the issue is people attempting to "redefine" terms to fit their personal desires rather than knowing and using the terms correctly and recognizing the need for a new terms. Again, look at the BGG forums for various card games - it's a shit-storm of non-communication because 50 people attempt to define and use 1 term to mean 50 dissimilar things. It's the mental cancer that kills off nearly all attempts at intelligent discussion on more than a few specific topics there.
>>
>>64571280
The problem is not people redefining terms the problem si people expecting definitions to hold any value. You can't just say he used the term in a certain way, because the games in 1993 have some common traits which today's 4x(under any posible definition) don't. it doesn't matter how many FACTS and LOGICS you put in your shitty definition people are still not going to agree with it because you either set them in stone and then they lose meaning or you leave them fluid and then there are thousands of games which fall in the edges of what might be part fo the definition or not. Which if you remember is the initial point i made. People ruin discussion because they screech about their favourite definition like it holds some meaning, like you did.
>>
>>64571449
Sorry, but claiming that "definitions" have no value and lack meaning is to literally fail to understand how language works. You are simply declaring that you personally can't participate in an intelligent conversation. And your personal limitations are not anyone else's no matter how much effort you invest in that claim.
>>
>>64571876
Every definition is simply a convention, it's more ocnvenient to agree on them at the beginning of every communication. Of course most things have a common enough definition you can just use it, but rather than go into stupid debates the correct way is choose one definition and agree on it. What i mean by they have no value is that they have no inherent value, of course they are invaluable in communication, but only when you can agree on them and there is no reason to cling to what one thinks or feels is the "right" definition, because there isn't one. Even in maths definitions are arbitrary, you can't be more strict about definitions in language than in maths and expect for it work smoothly with everyone. It won't.
>>
This thread sucks
>>
>>64572058
Yep

We need more New Frontiers, TI4 Summoner Wars and 51st State talk.
>>
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>>64572072
>Summoner Wars
Now that's something I need to get to the table again. Got the last wave to complete the collection few years ago, but never gave the time to fully explore the decks.
Never mind deckbuilding with a now stupid amount of options and never enough slots.
>>
>>64571006
Your genre is dead and finally revamped to be less autistic, you should be happy. Nobody is taking your toys away : - )
>>
>>64543372
i immediatly dont reapect any man who unironically plays board games
>>
>>64572729
>Your genre is dead
> Exodus
> Eclipse
> Eclipse 2nd edition
> Empires of the Void
> Empires of the Void II

I'm not saying you're a moron. Reality is doing that without my help.
>>
>>64573116
> Doesn't understand 'ironic bonding'...
Anon, this is why you flunked Earth Science in High School.
>>
>>64573116
>Not realising /bgg is mostly frequented by Kickstarter THOTS
Honesty, how do you see all this catfighting and conclude otherwise
>>
>>64571149
>A definition is, by definition, created after a genre is already there.

Not the other guy, but this is incorrect. You can create the definition for a thing before the thing is proven to exist.

Further, your argument here is fucking garbage>>64571449
I guess now I can start calling my cat my dog, since the definition of "dog" is either static, and therefore meaningless, or it's fluid, and can evolve to fit other four-legged mammalian pets.

The guy's point is that 4x has a fucking definition. It's had it for twenty-five years. It's fine to call games "4x-lite" or "Nx", where N is the number of Xs matched, but you shouldn't call games that don't match a definition by that definition.

THAT'S what he meant by "The problem here isn't with the standard definition of 4x games": he's stating that the definition is still working perfectly fine, we just haven't evolved an agreed-upon new term for games that mimic the experience of 4x games with fewer Xs.
>>
>>64573136
Yup, that's a "huge" list!
It's a shame non-traditional 4x games are taking their spots as the big names of the genre.
>>
>>64575296
> claims 'non-traditional' (i.e. not 4x games) are replacing 4x games as '4x games'.
> fails to list a single example...
>>
>>64575135
You're wasting your time. Anyone who claims that language and the meanings of words are effectively 'renegotiated every time two people attempt to communicate' (>>64571965
>it's more ocnvenient to agree on them at the beginning of every communication) has already clearly signaled their lack of ability to hold an intelligent conversation to begin with.
>>
>>64575558
How many of these are 4x games?
>>
>>64573116
How do you know that they don't play ironically?
I have started to think the same not for my fellow board game friends but vidya players
>>
>>64535738
>> Which color is best color meeple?
Every game I play red. I'm just so used to it. The few times I've not played red I end up trying to move red pieces or strategize around red anyway and of course that leads to defeat.
>>
>>64573116
I only reapect my waifu but this is a blue board so I can't post images.
>>
>>64571006
>which of these (if any) does MTG fit into?
Area Control you mong. It's like the whole reason behind the giant tool case organizers and the mats.
>>
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>>64572058
today on /bgg/
>>
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>>64576584
>Area Control

Kek! You win!
>>
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>>64572072
>and 51st State talk
someone said pnp faction boards but I've been hella sick too follow

what'sa deal?

also everyone please stop saying "master set", it's like a fucking given at this point
>>
>>64576730
I mentioned that Portal has 2 new faction boards you can buy from their site as well as a few other extras for 51st State. They aren't 'must haves' but they do add an appealing bit of variety.
>>
>>64575558
>>64576267

http://www.dicetowernews.com/tag/4x-game
oh sorry, forgot link, lmao
>>
>>64570037
Terraforming mars
>>
>>64570037
terraforming mars is a fun rng point salad luckfest which I'll gladly play any time, didn't want in my collection (everyone else owns for starters) but got as an xmas gift anyway.

don't know fucking dick about troyes.
>>
I want to throw some money at my FLGSbecause I'm homeless and it's the only place I get to game. What's the game that's probably in stock, fun with friends, fun to play with solobecause I have no friends. Basically, convince me to get anything other than Spirit Island, if you care.
>>
>>64570037
I would go with Troyes if you play predominately with groups. I think it works great with 2.

Terraforming Mars if you play solo. Played it with just 3 once and I don’t think I’ll ever bring it out again in groups. I’ll keep it to myself
>>
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Whats everyones thoughts on Brass Birmingham? Is it the superior Brass? Is it worth getting at all?
>>
>>64570037
They both drastically different games that are both very good.
Get both.
If you don’t have enough money, get one and save up for the other.
>>
>>64580891
can't imagine why such a sound financial planner as yourself could be homeless

Seriously though
1. Spend time there (esp. If they have a bg library, suggest one if you don't)
2. Spend your dollars on the bus to the YMCA keeping yourself clean and groomed or whatever.
3. Offer to run a weekly bg night where you teach one of their games
4. Buy snacks when you're there playing or just hanging out

In that order of importance. Then again swap 2 and 1.
>>
>>64581184
>Played it with just 3 once
How'd it go? It's such an rng shitfest, I've only had one impossibly bad game out of 5, and have yet to bust out my own copy for solo. If that dead Corp bad draws game had been my first and not 4th I'd probably feel differently
>>
>>64585099
Did you try drafting it? It still has some luck, but that seems like what you are looking for.
>>
>>64565835
Sakura Arms
>>
>>64583175
Too damn expensive.
What do I lose if I buy the other cheaper versions?
>>
What's the most important aspect for board game components? Look, sound or handfeel?
>>
>>64586513
Look. At least that's the one you "use" the most.
>>
>>64583175
Yes, it's superior in every way, they tried to make a side game or what ever but they accidentally made the best Brass. Most depth but more easy for newcomers ect. Highly recommend, the best game of 2018 + cheap.
>>
>>64585066
Roommate set my house on fire. Job doesn't pay enough to get a new apartment without a roommate.
>>
>>64543372
2 artifacts next to each other.
spacing the planet tiles.

The fuck is this?
>>
Anyone else here looking forward to Tainted Grail?
>>
>>64566069
>he posts on his phone
Don't do that.
>>
>>64587017
How is brass birminghan cheap?
>>64587186
I am, kinda sucks there's been no updates in a while, save for the minis' height.
>>
>>64588404
>I am, kinda sucks there's been no updates in a while

True, but apparently we're getting an update on the new combat mechanics and models next week, and Pledge Manager sometime at the end of the month.
>>
>>64587186
>>64588887
>Est Delivery Aug 2019
I fucking doubt it guy
>>
>>64588956
Pls no.
>>
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Ah fuck, this is going to take up a lot of space. I need to figure out where I'm gonna store this... and Mythic Battles too. SHIT.
>>
>>64589116
Damn son that's a lot of bamham.
>>
>>64589116
This fad of "all in" over produced shit is getting old. I mean with some things it made sense like KDM. But now everything is trying to be "boutique" over priced garbage
>>
>>64589285
I'm definitely not happy with it and probably going to get into foamcore to tidy this up. One of those boxes is just for the Batmobile, fuck off telling me it needs that much space.
>>
>>64588404
I don't know where you are from, but where I'm from it's 54 euros, in US it seems to be (because it's sold out) 49$? For the depth of that game it's pretty cheap. You could have gotten it cheaper earlier though if I remember right? I'ts one of those "play forever" type of games. I dunno, perhaps if I think about it again, it's not cheap but default prize? I could have sworn I saw it 40 euros something somewhere... But at the same time you can buy Great Western Trail so actually, I back off. Buy that game, it's less dry, but you should probably get the expansion too, just makes it straight up better without adding too many rules.
>>
>>64589334
If you have other stuff that needs organizers and you don't want to play as much for the organizer as the game itself, you might want to look at 'Folded Space' organizers. They do some nice organizers at more affordable prices.
>>
>>64571006
>ECG, LCG, or CCG
along with TCG are all marketing fluff. They are all card games played with asymmetric, customized decks.
>>
>>64589410
Where are you from? Mind giving a link?
Because in some European countries it costs 70+ euro.
>>
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>>64587078
>Not putting two artifacts next to each other
It's like you don't enjoy bloodbaths.

And spacing the planet tiles is objectively superior - though doing it freestanding like I did there is an OCD nightmare. Much better with a frame.
>>
>>64589736
> Ding Dang side-ways Australian photography...

Any idea who makes that frame from TI hexes? I've seen some others, but not that particular setup.
>>
>>64589440
You're over simplifying those terms. There's a big difference between card games where all cards are equally available to all players and CCGs where rarity becomes a factor in deck design, etc.
>>
>>64590342
I tend to disagree. Take for example "worker placement games" do we need to split that up into subgenres depending on how the workers are created or used once they are placed?
>>
>>64590429
Does it have a significant effect on the play of the game? If no, then no. If yes, then it's worthy of consideration. Particularly if we want to talk about it and have everyone comprehend the particulars.
>>
>>64540937
>I wish more anons would post game play green texts
Your wish is my command
>Play Valley of the Kings: last rites with wife last night
>Get merchant within first 4 turns.
>Laughing_King_homer.gif
>Buying all the pricey shit eZ-Pz, and entombing all of the starter cards
>All wife can do is occasionally use Kites or embalmers to block off/sacrifice a card to deny me
>Deckbloat.uh.oh
>No problem, buy glass blower( move entombed card to discard pile to draw four)
>Also buy priest of Horus (discard x cards, repeat first action you took x time)
>Combo with glass blower, draw almost entire chubby-chasing deck
>ENTOMB ALL THE THINGS
>my tombs looking pretty good, 5 priests, 5 artists, wife barely has 2 copies of any given set entombed
>Proceed to completely forget to run down the clock and close out game, she roars back with all 8 artists suffocating in the tomb for 64 points alone
>Lose 117-97
Keep being reminded why last rites is best Valley of the Kings version. We keep abusing new combos, I realised I entombed key cards WAY too early (priestesses are hot hot hot for that card advantage), and the boneyard is a lot more relevant than in the first two versions.
>>
>>64590309
>sideways australian photo
Everything I took that day is fucked orientation for some reason. I must be getting old.

I lucked out, guy in salt lake makes that one, 30 minutes from where we were playing a couple weeks ago so I was able to swing by and pick it up when shipping would have been too slow. Not cheap, but fuck it,
Tinyurl: yyxefyt5
>>
>>64540937
> This past Sunday
> Don't have time for everyone to play a longer game.
> Taught Queendomino to 3 new players
> Everyone picked it up fairly quickly, even the player that rarely games with the group.
> Scores were fairly close as everyone grasped the strategies behind choosing the right tiles and buying the right buildings.
> Everyone liked it and would 'play again'/10
> Play 2nd game and everyone scores even better resulting in an even tighter game.
> <Mission Accomplished.jpg>
>>
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Super Dungeon Explore any good?
Just a simpler Descent?
>>
>>64585514
Oh yes, drafting is on my list
>>
>>64586513
Uh, the game itself you retard. I mean unless you want ks bucks and then it's look of the 3d design models and nothing else because none of it, not even the look you sold will come with the game you make.
>>
>>64590544
Obviously. But the distinction between TCG, CCG and LCG is really how the company makes the cards available, not how the game is played.
>>
>>64591692
Rarity has a huge and direct impact on deck design and the meta. And while it doesn't alter the game mechanics, it most definitely impacts how the game is played and which strategies are typically employed based on what a given player can afford to add to their deck. Wizards of the Coast has been making bank off that concept for a couple of decades now.
>>
>>64591747
The vast majority of rare mtg cards are worth less then 25 cents. Only good rares are expensive.
>>
CCG, LCG, TCG, ECG etc... Only tells the players how they can obtain the cards.

I play AH LCG, Netrunner, MTG and Summoner Wars. They all have deck construction where you always want the optimal count of each key card to make your deck work.

MTG requires me to either buy 2 displays or pay a ton of cash on a website that sells singles.

AH LCG and Netrunner just require me to buy a couple of core sets and a few cycle packs that include the cards I want.

Summoner wars gives you most things on the getgo.

The only differenece in the deck construction card games is how you buy the cards.

CCG, LCG, TCG etc... Dont tell you how the game is played at all.

The definition "worker placement" is more of a game mechanic definition.
LCG, CCG etc... Is just something that tells you how you can obtain the cards.

How the cards are balanced and tested against each other is often just as bad in a LCG/ECG as in a TCG/CCG.
>>
>>64589700
Yeah gotta call out my own bullshit, trusted some sites before actually checking if it was available. When it WAS AVAILABLE I said the right prize, but now everyone has run out, the cheapest copy I could find was 50€ and it was from australia. Finnish by the way, that was still the prize when I checked about 4 months ago when it was available. So if you wan't it, just wait, 70 is too much. You could always buy from germany when available if you still can't find cheaper? For some reason seems to be consistently the cheapest option in EU. At least for me it has been like 5 euros for delivery + cheapest possible prize? It's not like I care though, library has a copy.
>>
>>64592042
>CCG, LCG, TCG etc... Dont tell you how the game is played at all.

And you're repeating what I wrote why?
>>64591747
>while it doesn't alter the game mechanics

while ignoring the important part of the statement...
>>64591747
>it most definitely impacts... which strategies are typically employed.

In plain English "Using the CCG distribution model has a significant and measurable impact on the meta for the game. It determines which strategies and decks are going to be more commonly encountered, and is routinely taken into account by players when strategizing / designing their own decks." This type of meta is typically absent in LCG (as FFG calls them) or TCG / ECG as other segments of the card based gaming industry refers to them as since all cards are equally available to all players at the same price.
>>
>>64592406
Is it languange independent?

Also can anyone tell me which battleCON edition I should go for? Kinda interested in it as a whole.
>>
>>64592558
>Is it languange independent?
No
>Also can anyone tell me which battleCON edition I should go for? Kinda interested in it as a whole
Devastation gives the most bang for your buck. They smooshed a stupid amount of content in that box.
War of Indines is a better starter. Less fighters, variants, not as overwhelming.
>>
>>64592639
On the long term Devastation is what I want to aim at then, right?
Does it not get monotonous after a while, given that there's just so much to do?
I'm interested in a tabletop fighting game, but at the same time I'm kinda skeptical it may get boring quite soon, unless you have competitive guys who can't bear losing once and will want to try again all the time.
>>
>>64592679
>Does it not get monotonous after a while, given that there's just so much to do?
No, not really. There a bunch to consider in the match, with positioning, combo cycling, and mind games, that even playing the same match up repeatedly can be a great time finessing your skills.
I never used most of the variants because I didn't need them. I appreciate they are there, but the regular one on one fights never got old.
Devastation has the more wacky characters that I'm really fond of, so if you were considering that anyways and have several friends in mind you'd introduce it to, pull the trigger on that.
>>
>>64593202
Thanks for the tips.
Last question is, can I mix all battleCON or are they incompatible?
>>
>>64593903
All are compatible I believe. Buying first edition of war would have super tiny character stands and tokens, and characters have been tweaked stats wise between some editions, but system is the same, unless another anon can enlighten both of us.
>>
>>64542224
Coop :
>Aeon's End
>Arkham Horror LCG
>Descent (with the app)
1v1 :
>Agricola all creatures
>welcome to
>Patchwork
>>
>>64587844
I’m doing it right now and you can’t stop me.

>>64591173
I’ve only played the forgotten king (or whatever it’s calked) but it was ok. Not sure I’d recommend it over Descent though.

>>64590647
>VotK play report
Noice
>>
>>64590988
Thanks! I see he also does the raised 'fleet' hexes for TI as well. Nice.
>>
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>>64538040
Gloomhaven. Played twice and it was like nails to the fucking skull the whole time. Forgive me for having a real RPG group that I like with multiple people that will step up and GM so I don't have to waste my time with that boring shit.
>>
>>64596046
>forgotten king
I'm looking at the list, and I'm not sure how many of these are expansions and how many are full games
>>
>>64596379
Gloomhaven is one of those games where there's more than enough book-keeping that an app to help the game run smoothly makes sense. Which does open the door to the argument that it would have been better as a video game of some sort.
>>
>>64541077
Source on that table? It's perfect.
>>
>>64599835
That was my post , sorry I can't help you man but I do not remember. I probably found it searching google images. I love it too but I can not imagine what it would retail for
>>
>>64599835
I used to have one of those, I mean my parents actually, hell im sure it's still in their basement.
>>
What are some good solo board games?
>>
>>64601159
Spirit island. Zulus on the ramparts, Nemos war
>>
>>64601159
51st State
The Hunters (WW II submarine warfare game)
2nding Nemo's War
Space Hulk - Death Angel
Legendary Encounters: Alien
Robinson Crusoe
Too Many Bones (expensive game)
Xenoshyft (deck builder that likes to kick you in the nuts)



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